Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.21 @ 17:19:01 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (157) 785 Value Destroyed (5117) 5117 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2990) 2990 TOTAL SCORE: 14912 Bonus ------- High Alert Combat Kills 931 Follower Combat Kills 3542 Met Data Miner 300 Friendly Fire -1783 Cogmind --------- Core Integrity 46/1000 Matter 34/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Hacking Suite > --- WEAPON (5) ------- Heavy Missile Launcher > --- INVENTORY (10) --- Enhanced Nuclear Core Advanced Cooling System Huge Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer System Restoration Module Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Improved Propulsion Shielding > --- WEAPON ----------- Long-range Proton Cannon Heavy Plasma Cannon Heavy Machine Gun Improved Grenade Launcher Axe > --- INVENTORY -------- Cooled Ion Engine Enhanced Nuclear Core Advanced Treads Power Amplifier Advanced Heat Sink Improved Cooling System Advanced Cooling System Medium Storage Unit Advanced Weight Redist. System Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Recoil Stabilizer Matter Filter Weapon Cycler Improved Power Shielding Improved Medium Armor Plating Advanced Hacking Suite System Restoration Module High-powered Tractor Beam Heavy Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 78] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Propulsion Armored Huge Wheel Treads Advanced Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Core Shielding Weapon Axe Energy Gun Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 1 . . . . 1 . . . . . Utility 4 | . . . . . 1 . . . . . 1 . . . . 2 Weapon 3 | . . . . . 2 1 . . . . . . . . . . Parts Attached 281 | 6 11 5 . 8 43 40 24 3 1 9 42 30 11 1 12 35 Power 24 | 1 . . . 2 3 3 1 . . 1 5 4 1 . 1 2 Engine 10 | 1 . . . 2 1 . 1 . . 1 2 1 . . 1 . Core 14 | . . . . . 2 3 . . . . 3 3 1 . . 2 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 36 | 2 2 . . 1 5 5 1 . . 1 12 2 2 . 1 2 Treads 13 | . . . . . 5 1 . . . . 3 1 1 . 1 1 Leg 4 | 2 2 . . . . . . . . . . . . . . . Wheel 19 | . . . . 1 . 4 1 . . 1 9 1 1 . . 1 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 82 | 1 4 1 . . 8 13 7 1 . 3 6 12 3 1 5 17 Device 56 | . . . . . 3 8 7 1 . 3 4 10 3 1 5 11 Storage 6 | 1 2 . . . 1 1 . . . . . . . . . 1 Processor 7 | . . . . . 1 1 . . . . 2 . . . . 3 Hackware 1 | . . . . . . . . . . . . . . . . 1 Protection 12 | . 2 1 . . 3 3 . . . . . 2 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 139 | 2 5 4 . 5 27 19 15 2 1 4 19 12 5 . 5 14 Energy Gun 20 | . . . . . 4 1 5 2 . . 2 1 1 . 3 1 Energy Cannon 3 | . . . . . . . . . . 1 . . 1 . . 1 Ballistic Gun 36 | 2 2 2 . 1 10 6 4 . . 1 6 2 . . . . Ballistic Cannon 17 | . 1 2 . 1 6 3 1 . . . 1 2 . . . . Launcher 33 | . 2 . . 3 2 5 4 . 1 . 4 2 2 . . 8 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 30 | . . . . . 5 4 1 . . 2 6 5 1 . 2 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . Parts Lost 39 | . . 1 . . 2 2 3 . . . 8 5 2 . 2 14 Power 3 | . . . . . . . . . . . 1 . . . 1 1 Propulsion 11 | . . . . . . 1 . . . . 3 1 1 . 1 4 Utility 6 | . . 1 . . 1 1 1 . . . . . 1 . . 1 Weapon 19 | . . . . . 1 . 2 . . . 4 4 . . . 8 Highest Loss Streak 7 | . . 1 . . 1 1 2 . . . 7 3 1 . 2 4 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 91 | . 95 99 100 97 89 90 90 92 92 92 88 91 89 93 92 74 Engine 5 | . 14 14 14 14 7 . 4 7 7 7 3 1 . . . 1 Core 2 | . . . . . 1 7 2 . . . 1 4 6 6 5 3 Treads 6 | . . . . . 8 7 7 7 7 7 5 2 8 13 12 5 Leg 5 | . 28 28 28 23 . . . . . . . . . . . . Wheel 11 | . . . . 2 9 15 20 15 15 15 19 23 17 13 12 6 Device 7 | . . . . . 7 7 6 7 7 7 12 12 9 13 13 6 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 Processor 5 | . . . . . 3 2 7 7 7 7 6 6 6 6 6 17 Protection 4 | . 10 13 14 14 7 4 . . . . . . 2 . . 1 Energy Gun 2 | . . . . . 3 3 8 4 15 8 5 2 2 . . . Energy Cannon 1 | . . . . . . . . . . 5 4 . . 6 6 4 Ballistic Gun 12 | . 21 16 14 14 14 12 8 7 7 7 6 18 13 13 13 3 Ballistic Cannon 6 | . 6 11 14 13 13 7 6 7 7 7 2 3 . . . . Launcher 2 | . . . . . . . . 10 . . 1 . 5 6 5 5 Slashing Weapon 5 | . . . . . 4 11 5 7 6 6 8 5 5 6 5 4 Peak Build Rating 78 | 6 11 12 12 18 37 48 45 46 44 47 58 59 65 67 68 78 Average Rating 42 | 4 9 11 12 13 32 40 39 44 44 46 55 55 57 65 66 62 On Entrance 36 | . 6 11 12 12 18 37 42 43 44 44 47 55 56 65 67 62 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 129 | 14 52 54 51 53 67 107 113 113 109 114 117 111 125 126 129 126 Greatest Support 69 | 20 26 26 26 28 28 38 38 38 38 38 60 69 49 49 40 56 Greatest Overweight (x) 10 | 1 1 2 1 2 2 10 3 2 2 2 3 2 3 3 4 6 Average Overweight (x) 1 | . . 1 1 1 2 1 2 2 2 2 1 1 2 2 3 2 Largest Inventory Capacity 25 | 8 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 13 20 20 20 20 22 25 25 25 25 25 25 25 25 25 21 Most Carried 25 | 3 17 20 19 20 20 25 24 25 24 25 25 25 24 24 25 25 Average Carried 21 | 2 11 18 18 19 19 21 22 23 24 24 24 23 21 22 24 19 Final Capacity 25 | 8 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 10 Final Carried 25 | 3 17 18 19 20 20 24 22 24 24 25 25 20 22 24 24 8 Class Distribution -------------------- 25% | Mutant 24% | Gunner 21% | Skirmisher 11% | Tank 5% | Scavenger-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Assassin | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 5291 | 200 355 253 . 240 830 835 394 84 . 152 683 494 201 . 259 311 Remotely 2219 | . . . . . . 526 328 30 . 152 673 339 161 . 10 . Salvage Created 4984 | . 223 89 . 199 697 955 589 39 . 43 709 176 47 . 586 632 Parts 292 | . 20 11 . 14 51 58 23 . . . 56 8 . . 16 35 Haulers Intercepted 3 | . 1 . . . 2 . . . . . . . . . . . Recyclers Shooed 12 | . 2 1 . 3 2 2 . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 89 | . . . . . . . 25 14 . 5 . 19 7 . 19 . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 106 | . 5 3 . 4 14 20 10 1 . 2 11 5 1 . 12 18 Melee 1 | . . . . . . 1 . . . . . . . . . . Guns 26 | . 2 2 . . 4 4 5 . . 1 1 2 1 . 3 1 Cannons 29 | . . 1 . 1 6 5 1 1 . 1 5 1 . . 6 1 AOE 50 | . 3 . . 3 4 10 4 . . . 5 2 . . 3 16 Classes Destroyed 18 | . 4 2 . . 4 2 2 . . . 3 . . . 1 . Worker 20 | . 4 . . 1 1 8 . . . . 4 . . . . 2 Builder 7 | . . . . . 1 2 . . . . 2 . . . . 2 Tunneler 4 | . . 1 . . 1 1 . . . . . . . . . 1 Hauler 3 | . 1 . . . 2 . . . . . . . . . . . Recycler 9 | . . 1 . 1 1 3 . . . . 2 . . . . 1 Operator 5 | . . . . . 1 1 . . . . 2 . . . . 1 Watcher 1 | . . . . . . . . . . . 1 . . . . . Swarmer 37 | . 3 3 . 3 2 5 6 . . 1 4 2 . . 2 6 Cutter 3 | . . . . . 3 . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . 1 . Grunt 36 | . 2 . . 3 6 10 . . . 1 . 2 . . 4 8 Brawler 3 | . . . . . . 1 . . . . . . . . 2 . Duelist 3 | . . . . . . . 2 . . . . . . . 1 . Protector 2 | . . . . . . 2 . . . . . . . . . . Sentry 8 | . . . . . 3 2 1 1 . . . . . . 1 . Hunter 5 | . . . . . . . . . . . 3 . . . . 2 Programmer 6 | . . . . . . . . . . . 4 . . . . 2 Behemoth 3 | . . . . . . . 1 . . . . 1 . . 1 . Thug 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 9 | . 4 1 . 3 5 9 4 1 . 2 9 2 1 . 6 5 Combat Bots Only 7 | . 3 1 . 3 3 7 4 1 . 2 5 2 1 . 6 4 Max Kills in Single Turn 5 | . 2 1 . 2 2 3 3 1 . 1 4 2 1 . 2 5 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . . 2 1 2 3 . . . 3 2 . . 2 4 Melee 1 | . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Hostile Shots Fired 623 | . 4 31 . 19 91 97 62 10 . 6 110 71 16 . 13 93 Missed 200 | . 2 13 . 6 25 32 28 4 . 3 32 24 5 . 2 24 Damage Taken 7559 | . 153 200 . 180 1245 834 368 128 . 20 1451 810 225 . 325 1620 Core 1206 | . . 42 . 42 158 155 15 66 . . 83 32 43 . 50 520 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 332 | . 15 16 . 7 50 53 . . . . . 65 26 . . 100 Ignored by Resistances 5 | . . . . . . . . . . . . . . . . 5 Regen/Repaired (Parts) 127 | . . . . . . 80 . . . . . . . . . 47 Core Remaining (%) 53 | 100 . . . 57 58 . . . . 28 . . . . 22 . Volleys Fired 250 | . 17 24 . 18 38 35 16 3 . 4 20 16 8 . 28 23 Largest 5 | . 2 2 . 2 4 4 5 4 . 5 5 5 3 . 4 4 Hottest 288 | . 59 78 . 59 145 164 213 190 . 229 288 187 123 . 213 237 Shots Fired 743 | . 31 48 . 31 153 100 49 12 . 19 83 58 15 . 105 39 Gun 493 | . 26 33 . 13 99 68 31 9 . 14 51 49 13 . 79 8 Cannon 192 | . 2 15 . 13 50 25 13 3 . 4 26 7 . . 23 11 Launcher 58 | . 3 . . 5 4 7 5 . . 1 6 2 2 . 3 20 Special . | . . . . . . . . . . . . . . . . . Kinetic 533 | . 28 48 . 26 137 84 31 6 . 10 40 49 12 . 56 6 Thermal 147 | . . . . . 12 9 13 6 . 8 37 7 1 . 46 8 Explosive 58 | . 3 . . 5 4 7 5 . . 1 6 2 2 . 3 20 Electromagnetic 5 | . . . . . . . . . . . . . . . . 5 Robot Hit Streak 22 | . 5 4 . 4 10 8 8 19 . 22 10 11 6 . 15 10 Robot Miss Streak 7 | . 3 7 . 6 6 5 2 . . 1 4 4 1 . 4 4 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 Secondary Targets 1 | . . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . Shots Hit Robots 489 | . 17 24 . 13 93 74 41 12 . 15 61 33 11 . 69 26 Core Hits 310 | . 13 6 . 16 49 54 28 3 . 8 39 7 4 . 30 53 Critical Kills 1 | . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . 1 . . 1 1 Critical Strikes 12 | . . 3 . . . 1 1 . . 2 . 2 . . 2 1 Burn 2 | . . . . . . . 1 . . . . . . . 1 . Destroy 4 | . . . . . . . . . . . . 2 . . 1 1 Blast 5 | . . 3 . . . . . . . 2 . . . . . . Sever 1 | . . . . . . 1 . . . . . . . . . . Melee Attacks 207 | . . . . . 12 79 13 2 . 17 36 10 11 . 14 13 Impact . | . . . . . . . . . . . . . . . . . Slashing 207 | . . . . . 12 79 13 2 . 17 36 10 11 . 14 13 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . . . 4 10 . . . . 7 . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 19757 | . 380 367 . 460 2000 3777 1954 210 . 345 3214 906 475 . 2048 3621 Guns 5262 | . 218 120 . 57 709 668 367 133 . 202 798 543 233 . 1030 184 Cannons 3132 | . 40 247 . 167 664 319 224 77 . 69 432 132 . . 523 238 Explosions 7770 | . 122 . . 236 297 1526 355 . . 74 1258 231 242 . 454 2975 Melee 3591 | . . . . . 330 1264 1008 . . . 726 . . . 41 222 Ramming 2 | . . . . . . . . . . . . . . . . 2 Kinetic 6027 | . 258 367 . 224 1225 883 383 109 . 146 604 658 233 . 786 151 Thermal 3269 | . . . . . 148 287 208 101 . 125 1320 17 . . 767 296 Explosive 6757 | . 122 . . 236 297 1343 355 . . 74 564 231 242 . 454 2839 Electromagnetic 111 | . . . . . . . . . . . . . . . . 111 Impact . | . . . . . . . . . . . . . . . . . Slashing 3591 | . . . . . 330 1264 1008 . . . 726 . . . 41 222 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 4 2 . . . . 3 3 . . . 1 Average Corruption 3 | . . . . . 3 1 . . . . 2 2 . . . 1 Corruption Purged 6 | . . . . . . 3 . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 77 | . . . . . 47 3 . . . . 12 14 . . . 1 Message Errors 23 | . . . . . 16 1 . . . . 3 3 . . . . Matter Fused 18 | . . . . . 12 1 . . . . 3 2 . . . . Heat Flow Errors 13 | . . . . . 7 . . . . . . 5 . . . 1 Energy Discharges 3 | . . . . . 1 1 . . . . . 1 . . . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . Data Loss (minor) 8 | . . . . . 6 . . . . . 1 1 . . . . Data Loss (major) 3 | . . . . . 1 . . . . . 1 1 . . . . Misfires 5 | . . . . . 4 . . . . . 1 . . . . . Alerts 2 | . . . . . . . . . . . 2 . . . . . Weapon Failures 1 | . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1455 | . . 7 . . 37 541 223 . . . 421 . 14 . . 212 Projectiles 40 | . . 7 . . 8 . 6 . . . 19 . . . . . Explosions 261 | . . . . . . 21 . . . . 100 . 14 . . 126 Melee 1154 | . . . . . 29 520 217 . . . 302 . . . . 86 Knockbacks 15 | . 1 6 . 3 2 1 1 . . . 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 15 | . 1 6 . 3 2 1 1 . . . 1 . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 317 | . 14 . . 48 40 . 28 . . . 39 41 . . . 107 Shots 13 | . 1 . . 2 1 . 1 . . . 1 1 . . . 6 Rammed 1 | . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 349 | . 2 36 . 79 213 105 76 96 . 94 251 333 . . 255 349 Average Temperature 57 | . 2 16 . 29 55 27 35 60 . 41 54 73 . . 79 148 Received Heat Transfer 1934 | . 9 36 . 33 333 258 18 36 . . 36 447 117 . 338 273 Effects 1 | . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . 2 . Heat Transferred 4828 | . . . . . 333 322 518 222 . 259 1371 37 . . 1392 374 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 1406 | . 245 300 . 450 913 1406 . . . . 805 . . . . 1043 Initial 415 | . . . . . 102 415 . . . . . . . . . 153 Average 462 | . 77 129 . 221 660 808 . . . . 342 . . . . 522 Maximum Alert Level 4 | . 1 1 . 2 3 4 . . . . 3 . . . . 3 Low Security (%) 35 | 100 92 76 . 21 18 . . . . . 46 . . . . 21 Level 1 13 | . 7 23 . 72 6 . . . . . 14 . . . . 5 Level 2 21 | . . . . 6 9 49 . . . . 15 . . . . 48 Level 3 25 | . . . . . 64 31 . . . . 23 . . . . 25 Level 4 4 | . . . . . . 19 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 . . 1 6 11 . 1 . . 4 . . . 1 5 Investigation 3 | . . . . 1 2 . . . . . . . . . . . Extermination 6 | . . . . . . 3 . . . . 2 . . . . 1 Reinforcement 11 | . 1 . . . 4 2 . . . . 2 . . . . 2 Assault 6 | . . . . . . 3 . 1 . . . . . . 1 1 Garrison 4 | . . . . . . 3 . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 3 | . . . . . 3 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 235 | . 11 9 . 11 39 46 12 3 . 4 31 12 5 . 15 37 Peak Tracking Total 12 | . 3 3 . 4 7 6 6 5 . 3 10 4 5 . 6 12 Tactical Retreats 11 | . 1 1 . . 2 3 1 1 . . 1 . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 8 | . 1 . . . 5 1 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 48 | . 1 2 . 5 4 5 . . . . 13 . . . 1 17 Max in Single Turn 4 | . . 1 . . 1 1 . . . . 4 . . . 1 4 Garrison Access 3 | . . . . . . 3 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 57 | . 8 . 1 1 12 19 . 1 2 . 8 . . . . 5 Terminals 31 | . 6 . . . 5 12 . . . . 5 . . . . 3 Fabricators 1 | . . . . . . . . . . . . . . . . 1 Repair Stations 4 | . . . . . 2 1 . . . . . . . . . 1 Recycling Units 6 | . 2 . . . 2 2 . . . . . . . . . . Scanalyzers 5 | . . . . . 2 1 . . . . 2 . . . . . Garrison Access 5 | . . . . . 1 3 . . . . 1 . . . . . Total Hacks 137 | . 15 . 1 1 37 43 . 1 15 . 17 . . . . 7 Successful 80 | . 6 . 1 1 19 25 . 1 15 . 8 . . . . 4 Failed 57 | . 9 . . . 18 18 . . . . 9 . . . . 3 Catastrophic 15 | . 2 . . . 1 7 . . . . 4 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 12 | . 2 . . . . 6 . . . . 3 . . . . 1 Terminals 72 | . 12 . . . 13 31 . . . . 13 . . . . 3 Fabricators 2 | . . . . . . . . . . . . . . . . 2 Repair Stations 8 | . . . . . 4 2 . . . . . . . . . 2 Recycling Units 12 | . 3 . . . 6 3 . . . . . . . . . . Scanalyzers 19 | . . . . . 12 4 . . . . 3 . . . . . Garrison Access 6 | . . . . . 2 3 . . . . 1 . . . . . Terminal Hacks 45 | . 4 . 1 1 5 13 . 1 15 . 5 . . . . . Record 7 | . . . 1 . . . . . 6 . . . . . . . Part Schematic 6 | . . . . . . . . . 6 . . . . . . . Prototype ID Bank 5 | . . . . . . 1 . . 3 . 1 . . . . . Open Door 2 | . . . . 1 . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . . Emergency Access Points 4 | . . . . . . 3 . . . . 1 . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . Locate Traps 6 | . 1 . . . 1 3 . . . . 1 . . . . . Assault Status 1 | . . . . . 1 . . . . . . . . . . . Hauler Manifests 4 | . 1 . . . 1 1 . . . . 1 . . . . . Registered Components 2 | . 1 . . . 1 . . . . . . . . . . . Zone Layout 3 | . 1 . . . . 2 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 Network Status 1 | . . . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . . 2 . . . . . . . . . 2 Scan Component 2 | . . . . . . 1 . . . . . . . . . 1 Repair 2 | . . . . . . 1 . . . . . . . . . 1 Recycling Unit Hacks 7 | . 2 . . . 4 1 . . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . Retrieve Components 4 | . 2 . . . 1 1 . . . . . . . . . . Scanalyzer 16 | . . . . . 10 4 . . . . 2 . . . . . Insert Component 7 | . . . . . 3 3 . . . . 1 . . . . . Analyze 9 | . . . . . 7 1 . . . . 1 . . . . . Garrison Access Hacks 3 | . . . . . . 3 . . . . . . . . . . Seal Access 3 | . . . . . . 3 . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . 2 . . . . 1 . . . . . Terminals 3 | . . . . . . 2 . . . . 1 . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . Botnet 2 | . . . . . . 1 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 1 . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 7 . . . 11 16 . . . . 7 . . . . 5 Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . 2 1 . . 6 . 1 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 . . . . . . . . . 1 Time 57 | . . . . . . 32 . . . . . . . . . 25 Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 65 | . . . . . 65 . . . . . . . . . . . Retrieved Matter 65 | . . . . . 65 . . . . . . . . . . . Retrieved Components 20 | . 11 . . . 9 . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 2 1 . . . . 1 . . . . . Part Schematics Acquired 4 | . . . . . 2 1 . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 9 | . 1 6 . . . . . 1 . 1 . . . . . . Largest Group 6 | . 1 6 6 4 2 1 1 2 2 3 3 1 1 1 1 1 Highest-Rated Group 234 | . 61 139 139 101 102 96 96 125 125 224 234 111 110 105 105 120 Highest-Rated Ally 120 | . 61 61 61 67 89 96 96 93 93 96 110 111 110 105 105 120 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 389 | . 15 28 . 24 58 96 28 6 . 24 27 21 13 . 23 26 Total Damage 14752 | . 620 489 . 596 1707 2806 838 187 . 693 1471 1156 865 . 1304 2020 Kills 142 | . 8 10 . 7 26 25 10 4 . 6 16 7 7 . 2 14 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . 1 . . 2 2 . 2 . 2 1 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 53 | . . . . . . . . . . . . . . . . 53 Items 53 | . . . . . . . . . . . . . . . . 53 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 17084 | 56 1201 1144 296 747 1917 2191 882 967 103 935 1311 1040 760 1009 1427 1098 Spaces Moved 10657 | 43 689 545 156 362 1242 1482 575 690 77 652 793 797 523 773 737 521 Core 111 | 13 . . . . . . . . . . . . . . . 98 Treads . | . . . . . . . . . . . . . . . . . Legs 1686 | 30 689 545 156 266 . . . . . . . . . . . . Wheels 8860 | . . . . 96 1242 1482 575 690 77 652 793 797 523 773 737 423 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 115 130 105 120 120 120 120 102 102 116 125 140 100 Average Speed 132 | 104 156 190 190 187 130 115 122 120 120 120 117 105 121 125 142 154 Slowest Speed 350 | 120 190 260 190 260 130 230 125 120 120 120 135 120 135 140 160 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 67 | 4 91 97 55 94 89 45 72 94 68 79 26 77 65 85 94 16 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 7 | . . 2 . . . . . . 1 1 . . . 2 1 . Known Exits Taken 6 | . . . . . 1 1 . . . 1 1 1 . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 . . . 1 1 . . Scrap Searched 22 | . . 1 . 1 . . 2 4 . 3 . 3 2 3 3 . Spaces Dug 184 | . 10 . . . 6 52 10 2 . 16 21 9 11 . 13 34 Terrain Destroyed 668 | . 20 . . 54 27 116 34 2 . 23 74 30 40 . 51 197 Melee 139 | . . . . . 6 52 . 2 . 16 21 9 11 . 13 9 Projectile 21 | . . . . . 3 2 . . . . 6 1 . . 8 1 AOE 508 | . 20 . . 54 18 62 34 . . 7 47 20 29 . 30 187 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 12723 | 51 783 608 156 401 1435 1752 679 817 87 762 1054 932 611 817 1017 761 Wait 1106 | . 44 27 . . 64 77 49 94 10 76 144 75 53 34 224 135 Move 10641 | 42 688 544 155 361 1241 1481 574 689 76 651 792 796 522 772 736 521 Hop . | . . . . . . . . . . . . . . . . . Pick Up 101 | 3 15 4 1 6 14 22 . 4 . 2 10 1 2 6 1 10 Fast Attach 45 | 6 3 1 . 2 10 6 1 . . 1 8 1 2 . 2 2 Attach 55 | . . 1 . . 6 7 5 . . . 12 8 4 . 1 11 Detach 36 | . 2 1 . . 2 5 2 . . 1 10 3 4 . 1 5 Swap 181 | . 8 3 . 6 27 27 18 3 1 8 22 21 5 1 9 22 Drop 91 | . 6 3 . 8 21 18 1 2 . 2 6 1 . 4 1 18 Fire 250 | . 17 24 . 18 38 35 16 3 . 4 20 16 8 . 28 23 Melee 196 | . . . . . 12 74 13 2 . 17 30 10 11 . 14 13 Ram 1 | . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 20 | . . . . . . . . 20 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x3 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 7) 835 | -10/Materials | Discovered new exit (range 7) 1258 | -10/Materials | Entered Mines 1393 | -10/Mines | Discovered new exit (range 7) 1443 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1470 | -10/Mines | Received a Mining Laser from a helpful Derelict 1658 | -10/Mines | Learned location of Zion (-6) 1734 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1734 | -10/Mines | Discovered new exit (range 5) 2221 | -10/Mines | Discovered new exit (range 11) 2402 | -10/Mines | Entered Exiles 2402 | -10/Exiles | Found Exiles lab abandoned 2402 | -10/Exiles | Accompanied by 5 allies 2432 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2679 | -10/Exiles | Discovered new exit (range 12) 2698 | -10/Exiles | Entered Mines 2698 | -9/Mines | Accompanied by 3 allies 2700 | -9/Mines | Met a Derelict bent on vengeance 2714 | -9/Mines | Discovered new exit (range 9) 2843 | -9/Mines | Discovered new exit (range 9) 2973 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3305 | -9/Mines | Met a Derelict shopkeep closing up shop 3390 | -9/Mines | Found DCF Scrap (10 items) 3445 | -9/Mines | Entered Materials 3445 | -8/Materials | Accompanied by 1 ally 3445 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3666 | -8/Materials | Met 7R-MNS 3750 | -8/Materials | Build established: Tank 3960 | -8/Materials | Discovered new exit (range 13) 4146 | -8/Materials | Build established: Scavenger-Tank 4583 | -8/Materials | Build established: Tank 4585 | -8/Materials | Identified exit to Factory 4709 | -8/Materials | Discovered exit to Factory (range 16) 4896 | -8/Materials | Build established: Gunner 4987 | -8/Materials | Discovered exit to Factory (range 4) 5362 | -8/Materials | Entered Factory 5362 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5363 | -7/Factory | Caught up to 7R-MNS 5509 | -7/Factory | Discovered new exit (range 7) 5515 | -7/Factory | Identified exit to Factory 5681 | -7/Factory | Repaired Hvy. Assault Rifle 6205 | -7/Factory | Discovered exit to Factory (range 6) 6223 | -7/Factory | Build established: Tank 6250 | -7/Factory | Identified exit to Storage 6250 | -7/Factory | Identified exit to Lower Caves 6562 | -7/Factory | First assault squad dispatched 6726 | -7/Factory | Discovered exit to Factory (range 4) 6981 | -7/Factory | Garrison activated, responded to threat 7046 | -7/Factory | Destroyed 7 combat bots 7553 | -7/Factory | Entered Lower Caves 7720 | -7/Lower Caves | Learned Factory security intel 7806 | -7/Lower Caves | Learned location of 1 exit from Factory 7932 | -7/Lower Caves | Core integrity fell below 50% 8048 | -7/Lower Caves | Discovered new exit (range 15) 8061 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8159 | -7/Lower Caves | Spotted B-75 Beast 8189 | -7/Lower Caves | Destroyed B-75 Beast 8252 | -7/Lower Caves | Encountered a Warlord checkpoint 8435 | -7/Lower Caves | Entered another Lower Caves area 8473 | -7/Lower Caves | Build established: Gunner 8591 | -7/Lower Caves | Discovered exit to Factory (range 12) 8738 | -7/Lower Caves | Learned location of 1 exit from Factory 8865 | -7/Lower Caves | Learned Factory stockpile data 9140 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9288 | -7/Lower Caves | Discovered new exit (range 9) 9402 | -7/Lower Caves | Entered Data Miner 9402 | -7/Data Miner | Accompanied by 1 ally 9402 | -7/Data Miner | Discovered new exit (range 7) 9425 | -7/Data Miner | Met Data Miner 9453 | -7/Data Miner | Learned location of Section 7 (-3) 9453 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9465 | -7/Data Miner | Received God Mode back door access code from Data Miner 9505 | -7/Data Miner | Entered Proximity Caves 9505 | -6/Proximity Caves | Accompanied by 1 ally 9507 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9577 | -6/Proximity Caves | Learned location of Extension (-5) 9618 | -6/Proximity Caves | Spotted B-75 Beast 9620 | -6/Proximity Caves | Escorted by Enhanced Grunt 9637 | -6/Proximity Caves | Allies destroyed B-75 Beast 10004 | -6/Proximity Caves | Discovered exit to Factory (range 8) 10440 | -6/Proximity Caves | Entered Factory 10440 | -6/Factory | Accompanied by 2 allies 10440 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10441 | -6/Factory | Identified exit to Factory 10574 | -6/Factory | Discovered exit to Factory (range 9) 10762 | -6/Factory | Build established: Mutant 10775 | -6/Factory | Discovered new exit (range 4) 10786 | -6/Factory | Identified exit to Lower Caves 11278 | -6/Factory | Cargo convoy interrupted 11331 | -6/Factory | Lost 7 parts (1p3n3w) 11379 | -6/Factory | Build established: Skirmisher 11751 | -6/Factory | Entered Lower Caves 11854 | -6/Lower Caves | Encountered a Warlord checkpoint 11928 | -6/Lower Caves | Spotted B-75 Beast 12133 | -6/Lower Caves | Build established: Scavenger-Skirmisher 12168 | -6/Lower Caves | Learned Factory terminal intel 12320 | -6/Lower Caves | Destroyed B-75 Beast 12345 | -6/Lower Caves | Lost 3 parts (1n2w) 12506 | -6/Lower Caves | Identified exit to Lower Caves 12714 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12791 | -6/Lower Caves | Entered another Lower Caves area 12976 | -6/Lower Caves | Learned Factory garrison access intel 13001 | -6/Lower Caves | Build established: Scavenger-Tank 13137 | -6/Lower Caves | Attacked by a faux Warlord 13207 | -6/Lower Caves | Discovered new exit (range 17) 13551 | -6/Lower Caves | Entered Zion 13617 | -6/Zion | Discovered new exit (range 21) 13619 | -6/Zion | Learned Factory emergency access door positions 13751 | -6/Zion | Build established: Skirmisher 13998 | -6/Zion | Received a visual enhancement algorithm 14189 | -6/Zion | Learned Factory emergency access door positions 14560 | -6/Zion | Entered Proximity Caves 15169 | -5/Proximity Caves | Spotted B-75 Beast 15207 | -5/Proximity Caves | Core integrity fell below 50% 15211 | -5/Proximity Caves | Destroyed B-75 Beast 15737 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 15958 | -5/Proximity Caves | Discovered exit to Factory (range 8) 15987 | -5/Proximity Caves | Entered Factory 15987 | -5/Factory | Evolved 2 slots: Utility x2 15988 | -5/Factory | Identified exit to Extension 15990 | -5/Factory | Loaded intel: 28 terminal locations 15991 | -5/Factory | Loaded intel: 4 garrison access locations 16335 | -5/Factory | Repaired Adv. Heat Sink 16410 | -5/Factory | Build established: Assassin 16472 | -5/Factory | Lost 4 parts (1n1u2w) 16830 | -5/Factory | Lost 3 parts (2n1w) 16887 | -5/Factory | First assault squad dispatched 17059 | -5/Factory | Garrison activated, responded to threat 17071 | -5/Factory | Core integrity fell below 50% 17082 | -5/Factory | Core integrity fell below 20% 17085 | -5/Factory | Self-destructed Last Messages --------------- System. 17072_ Slammed into R-10 Processor. 17072_ B-60 Warrior suffers critical hit (Burn). 17074_ Player 2 attaches Prototype Device. 17074_ U-05 Engineer lays Concrete. 17075_ Player 2 attaches Energy Well. 17076_ U-05 Engineer builds a Wall. 17076_ Player 2 attaches Lrn. Proton Cannon. 17077_ The unstable cave ceiling collapses. 17077_ B-60 Warrior destroyed. 17078_ Acquired 66 matter. 17078_ S-27 Virus destroyed. 17079_ Axe destroyed. 17080_ U-05 Engineer lays Concrete. 17081_ S-27 Virus destroyed. 17081_ Destroyed VTOL Module. 17081_ S-27 Virus destroyed. 17081_ U-05 Engineer lays Concrete. 17083_ U-05 Engineer builds a Wall. 17083_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ???# "#???? #?????? | | #??## ##??? #?????? | | ????# #???? #?????? | | ?#??# ##?? #?????? | | ????# #### #?????? | | ????# + #?????? | | ????# # +????T? | | ????# # #?????? | | ????# #? #?????? | | ????# #? #?????? | | ????# #?? #?????? | | ????# #?? #?????? | | ????# #???##########?????? | | ????# R#??????????????????? | | ???##| ??????????????????? | | ?####= ###????????????????? | | ?# ?????????????????? | | ?# % #?????????????????? | | ## ##????????????????? | | # #????????????????? | | # g[i #????????"???????? | | # #????? """ """ ??? | | # = #### ??? | | =% ?? | | # s[% """?""" | | # ]@@s=% """G""" | | # ]=% #?????? | | # # #?????? | | # ##### #?????? | | # #?????? #?????? | | # #????????? #?????? | | # #???????????? #?????? | | # #????????????????????? | | ######+#????????????????????? | | ?????? #????????????????????? | | ?????? #????????????????????? | | ?????? #????????????????????? | | ?????? #????????????????????? | | ???????#???????????????????!? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ???+????+???????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ?????????????!??????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 20 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Matter Filtering 30 Offensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Enh. Nuclear Core | -7/Factory | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Energy Well | -7/Data Miner | Free Graphene Brace | -7/Data Miner | Free Arm. Wheel | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . . 4 2 . . . . 2 . . . . 2 . Power 1 | . . . . 1 . . . . . . . . . . . . Propulsion 3 | . . . . 2 1 . . . . . . . . . . . Utility 5 | . . . . 1 1 . . . . 1 . . . . 2 . Weapon 1 | . . . . . . . . . . 1 . . . . . . Parts Attached 121 | . 12 . . 4 21 17 10 1 . 4 13 1 4 2 9 23 Parts Lost 40 | . . . . . 1 4 9 . . 1 . 1 2 . 9 13 Damage Taken 7805 | . 192 30 . 48 616 1271 1179 25 . 138 622 379 386 . 1272 1647 Core 1247 | . 19 4 . . 73 103 165 . . . 48 34 20 . 347 434 Player 2/Cogmind (%) 50 | . 100 8 . . 31 39 91 . . . 36 51 31 . 87 45 Absorbed by Shields 333 | . 53 12 . 17 243 8 . . . . . . . . . . Damage Inflicted 13743 | . 620 331 . 430 1694 2806 838 187 . 196 1296 1156 865 . 1304 2020 Player 2/Cogmind (%) 41 | . 62 47 . 48 45 42 30 47 . 36 28 56 64 . 38 35 Combat Hostiles Destroyed 106 | . 3 4 . 4 21 21 10 4 . 2 12 7 7 . 2 9 Player 2/Cogmind (%) 50 | . 37 57 . 50 60 51 50 80 . 50 52 58 87 . 14 33 Game ------ Seed RecyclingBottomlessSource Manual? 0 Play Time 97:32:24 Cumulative 1020.1 hours Start 2024.09.02 @ 18:29:32 End 2025.04.21 @ 17:19:01 Sessions 449 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 289 Rogue 253 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 59 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 25x17 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d477c936-4dd2-40c6-8e78-981f41d9d363