Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.21 @ 17:19:01 // AFD2020/Player2

Player: Michael

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (157)     785
Value Destroyed (5117)     5117
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (2990)               2990
              TOTAL SCORE: 14912

 Bonus
-------
High Alert Combat Kills    931
Follower Combat Kills      3542
Met Data Miner             300
Friendly Fire              -1783

 Cogmind 
---------
Core Integrity             46/1000
Matter                     34/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
    Medium Storage Unit
  Enhanced Optical Array
  Advanced Terrain Scan Processor
  Advanced Targeting Computer
  Advanced Hacking Suite
>          --- WEAPON (5) -------
     Heavy Missile Launcher
>          --- INVENTORY (10) ---
  Enhanced Nuclear Core
  Advanced Cooling System
           Huge Storage Unit
  Advanced Weight Redist. System
  Advanced Signal Interpreter
  Advanced Terrain Scanner
  Advanced Targeting Computer
           System Restoration Module

 Peak State 
------------
>              --- POWER ------------
               Fission Core
>              --- PROPULSION -------
       Armored Treads
       Armored Huge Wheel
       Armored Huge Wheel
>              --- UTILITY ----------
               Huge Storage Unit
      Enhanced Optical Array
      Advanced Terrain Scanner
      Advanced Terrain Scan Processor
               0b10 Decoder Chip [Looter]
      Improved Propulsion Shielding
>              --- WEAPON -----------
    Long-range Proton Cannon
         Heavy Plasma Cannon
         Heavy Machine Gun
      Improved Grenade Launcher
               Axe
>              --- INVENTORY --------
        Cooled Ion Engine
      Enhanced Nuclear Core
      Advanced Treads
               Power Amplifier
      Advanced Heat Sink
      Improved Cooling System
      Advanced Cooling System
        Medium Storage Unit
      Advanced Weight Redist. System
      Improved Sensor Array
      Advanced Signal Interpreter
      Advanced Targeting Computer
      Advanced Targeting Computer
               Recoil Stabilizer
               Matter Filter
               Weapon Cycler
      Improved Power Shielding
      Improved Medium Armor Plating
      Advanced Hacking Suite
               System Restoration Module
  High-powered Tractor Beam
         Heavy Rocket Launcher
         Heavy Missile Launcher
         Heavy Missile Launcher
[Rating: 78]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
Propulsion                 Armored Huge Wheel
  Treads                   Advanced Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Advanced Hacking Suite
  Protection               Core Shielding
Weapon                     Axe
  Energy Gun               Pulse Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   
  Weapon                   3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             281  | 6   11  5   .   8   43  40  24  3   1   9   42  30  11  1   12  35  
  Power                    24   | 1   .   .   .   2   3   3   1   .   .   1   5   4   1   .   1   2   
    Engine                 10   | 1   .   .   .   2   1   .   1   .   .   1   2   1   .   .   1   .   
    Core                   14   | .   .   .   .   .   2   3   .   .   .   .   3   3   1   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   2   .   .   1   5   5   1   .   .   1   12  2   2   .   1   2   
    Treads                 13   | .   .   .   .   .   5   1   .   .   .   .   3   1   1   .   1   1   
    Leg                    4    | 2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  19   | .   .   .   .   1   .   4   1   .   .   1   9   1   1   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  82   | 1   4   1   .   .   8   13  7   1   .   3   6   12  3   1   5   17  
    Device                 56   | .   .   .   .   .   3   8   7   1   .   3   4   10  3   1   5   11  
    Storage                6    | 1   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
    Processor              7    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   3   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             12   | .   2   1   .   .   3   3   .   .   .   .   .   2   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   139  | 2   5   4   .   5   27  19  15  2   1   4   19  12  5   .   5   14  
    Energy Gun             20   | .   .   .   .   .   4   1   5   2   .   .   2   1   1   .   3   1   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   
    Ballistic Gun          36   | 2   2   2   .   1   10  6   4   .   .   1   6   2   .   .   .   .   
    Ballistic Cannon       17   | .   1   2   .   1   6   3   1   .   .   .   1   2   .   .   .   .   
    Launcher               33   | .   2   .   .   3   2   5   4   .   1   .   4   2   2   .   .   8   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        30   | .   .   .   .   .   5   4   1   .   .   2   6   5   1   .   2   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 39   | .   .   1   .   .   2   2   3   .   .   .   8   5   2   .   2   14  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
  Propulsion               11   | .   .   .   .   .   .   1   .   .   .   .   3   1   1   .   1   4   
  Utility                  6    | .   .   1   .   .   1   1   1   .   .   .   .   .   1   .   .   1   
  Weapon                   19   | .   .   .   .   .   1   .   2   .   .   .   4   4   .   .   .   8   
  Highest Loss Streak      7    | .   .   1   .   .   1   1   2   .   .   .   7   3   1   .   2   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   95  99  100 97  89  90  90  92  92  92  88  91  89  93  92  74  
  Engine                   5    | .   14  14  14  14  7   .   4   7   7   7   3   1   .   .   .   1   
  Core                     2    | .   .   .   .   .   1   7   2   .   .   .   1   4   6   6   5   3   
  Treads                   6    | .   .   .   .   .   8   7   7   7   7   7   5   2   8   13  12  5   
  Leg                      5    | .   28  28  28  23  .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    11   | .   .   .   .   2   9   15  20  15  15  15  19  23  17  13  12  6   
  Device                   7    | .   .   .   .   .   7   7   6   7   7   7   12  12  9   13  13  6   
  Storage                  8    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   6   5   
  Processor                5    | .   .   .   .   .   3   2   7   7   7   7   6   6   6   6   6   17  
  Protection               4    | .   10  13  14  14  7   4   .   .   .   .   .   .   2   .   .   1   
  Energy Gun               2    | .   .   .   .   .   3   3   8   4   15  8   5   2   2   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   5   4   .   .   6   6   4   
  Ballistic Gun            12   | .   21  16  14  14  14  12  8   7   7   7   6   18  13  13  13  3   
  Ballistic Cannon         6    | .   6   11  14  13  13  7   6   7   7   7   2   3   .   .   .   .   
  Launcher                 2    | .   .   .   .   .   .   .   .   10  .   .   1   .   5   6   5   5   
  Slashing Weapon          5    | .   .   .   .   .   4   11  5   7   6   6   8   5   5   6   5   4   
Peak Build Rating          78   | 6   11  12  12  18  37  48  45  46  44  47  58  59  65  67  68  78  
  Average Rating           42   | 4   9   11  12  13  32  40  39  44  44  46  55  55  57  65  66  62  
  On Entrance              36   | .   6   11  12  12  18  37  42  43  44  44  47  55  56  65  67  62  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             129  | 14  52  54  51  53  67  107 113 113 109 114 117 111 125 126 129 126 
  Greatest Support         69   | 20  26  26  26  28  28  38  38  38  38  38  60  69  49  49  40  56  
  Greatest Overweight (x)  10   | 1   1   2   1   2   2   10  3   2   2   2   3   2   3   3   4   6   
  Average Overweight (x)   1    | .   .   1   1   1   2   1   2   2   2   2   1   1   2   2   3   2   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 6   13  20  20  20  20  22  25  25  25  25  25  25  25  25  25  21  
  Most Carried             25   | 3   17  20  19  20  20  25  24  25  24  25  25  25  24  24  25  25  
  Average Carried          21   | 2   11  18  18  19  19  21  22  23  24  24  24  23  21  22  24  19  
  Final Capacity           25   | 8   20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  10  
  Final Carried            25   | 3   17  18  19  20  20  24  22  24  24  25  25  20  22  24  24  8   

 Class Distribution 
--------------------
 25% | Mutant
 24% | Gunner
 21% | Skirmisher
 11% | Tank
  5% | Scavenger-Tank
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
                 Tank | -8/Materials
                 Tank | -7/Factory
               Gunner | -7/Lower Caves
               Gunner | -7/Lower Caves
               Gunner | -7/Data Miner
               Gunner | -6/Proximity Caves
           Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
       Scavenger-Tank | -6/Lower Caves
           Skirmisher | -6/Zion
           Skirmisher | -5/Proximity Caves
             Assassin | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Matter Collected           5291 | 200 355 253 .   240 830 835 394 84  .   152 683 494 201 .   259 311 
  Remotely                 2219 | .   .   .   .   .   .   526 328 30  .   152 673 339 161 .   10  .   
Salvage Created            4984 | .   223 89  .   199 697 955 589 39  .   43  709 176 47  .   586 632 
  Parts                    292  | .   20  11  .   14  51  58  23  .   .   .   56  8   .   .   16  35  
Haulers Intercepted        3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           12   | .   2   1   .   3   2   2   .   .   .   .   1   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      89   | .   .   .   .   .   .   .   25  14  .   5   .   19  7   .   19  .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  106  | .   5   3   .   4   14  20  10  1   .   2   11  5   1   .   12  18  
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Guns                     26   | .   2   2   .   .   4   4   5   .   .   1   1   2   1   .   3   1   
  Cannons                  29   | .   .   1   .   1   6   5   1   1   .   1   5   1   .   .   6   1   
  AOE                      50   | .   3   .   .   3   4   10  4   .   .   .   5   2   .   .   3   16  
Classes Destroyed          18   | .   4   2   .   .   4   2   2   .   .   .   3   .   .   .   1   .   
  Worker                   20   | .   4   .   .   1   1   8   .   .   .   .   4   .   .   .   .   2   
  Builder                  7    | .   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   2   
  Tunneler                 4    | .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
  Hauler                   3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   .   1   .   1   1   3   .   .   .   .   2   .   .   .   .   1   
  Operator                 5    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  37   | .   3   3   .   3   2   5   6   .   .   1   4   2   .   .   2   6   
  Cutter                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    36   | .   2   .   .   3   6   10  .   .   .   1   .   2   .   .   4   8   
  Brawler                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Duelist                  3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Protector                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   .   .   3   2   1   1   .   .   .   .   .   .   1   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   
  Behemoth                 3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | .   4   1   .   3   5   9   4   1   .   2   9   2   1   .   6   5   
  Combat Bots Only         7    | .   3   1   .   3   3   7   4   1   .   2   5   2   1   .   6   4   
Max Kills in Single Turn   5    | .   2   1   .   2   2   3   3   1   .   1   4   2   1   .   2   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   .   2   1   2   3   .   .   .   3   2   .   .   2   4   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        623   | .    4    31   .    19   91   97   62   10   .    6    110  71   16   .    13   93   
  Missed                   200   | .    2    13   .    6    25   32   28   4    .    3    32   24   5    .    2    24   
Damage Taken               7559  | .    153  200  .    180  1245 834  368  128  .    20   1451 810  225  .    325  1620 
  Core                     1206  | .    .    42   .    42   158  155  15   66   .    .    83   32   43   .    50   520  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  332   | .    15   16   .    7    50   53   .    .    .    .    .    65   26   .    .    100  
  Ignored by Resistances   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Regen/Repaired (Parts)   127   | .    .    .    .    .    .    80   .    .    .    .    .    .    .    .    .    47   
Core Remaining (%)         53    | 100  .    .    .    57   58   .    .    .    .    28   .    .    .    .    22   .    
Volleys Fired              250   | .    17   24   .    18   38   35   16   3    .    4    20   16   8    .    28   23   
  Largest                  5     | .    2    2    .    2    4    4    5    4    .    5    5    5    3    .    4    4    
  Hottest                  288   | .    59   78   .    59   145  164  213  190  .    229  288  187  123  .    213  237  
Shots Fired                743   | .    31   48   .    31   153  100  49   12   .    19   83   58   15   .    105  39   
  Gun                      493   | .    26   33   .    13   99   68   31   9    .    14   51   49   13   .    79   8    
  Cannon                   192   | .    2    15   .    13   50   25   13   3    .    4    26   7    .    .    23   11   
  Launcher                 58    | .    3    .    .    5    4    7    5    .    .    1    6    2    2    .    3    20   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  533   | .    28   48   .    26   137  84   31   6    .    10   40   49   12   .    56   6    
  Thermal                  147   | .    .    .    .    .    12   9    13   6    .    8    37   7    1    .    46   8    
  Explosive                58    | .    3    .    .    5    4    7    5    .    .    1    6    2    2    .    3    20   
  Electromagnetic          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Robot Hit Streak         22    | .    5    4    .    4    10   8    8    19   .    22   10   11   6    .    15   10   
  Robot Miss Streak        7     | .    3    7    .    6    6    5    2    .    .    1    4    4    1    .    4    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           489   | .    17   24   .    13   93   74   41   12   .    15   61   33   11   .    69   26   
  Core Hits                310   | .    13   6    .    16   49   54   28   3    .    8    39   7    4    .    30   53   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    
  Critical Strikes         12    | .    .    3    .    .    .    1    1    .    .    2    .    2    .    .    2    1    
    Burn                   2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
    Destroy                4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    1    
    Blast                  5     | .    .    3    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              207   | .    .    .    .    .    12   79   13   2    .    17   36   10   11   .    14   13   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 207   | .    .    .    .    .    12   79   13   2    .    17   36   10   11   .    14   13   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            24    | .    .    .    .    .    4    10   .    .    .    .    7    .    .    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19757 | .    380  367  .    460  2000 3777 1954 210  .    345  3214 906  475  .    2048 3621 
  Guns                     5262  | .    218  120  .    57   709  668  367  133  .    202  798  543  233  .    1030 184  
  Cannons                  3132  | .    40   247  .    167  664  319  224  77   .    69   432  132  .    .    523  238  
  Explosions               7770  | .    122  .    .    236  297  1526 355  .    .    74   1258 231  242  .    454  2975 
  Melee                    3591  | .    .    .    .    .    330  1264 1008 .    .    .    726  .    .    .    41   222  
  Ramming                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  6027  | .    258  367  .    224  1225 883  383  109  .    146  604  658  233  .    786  151  
  Thermal                  3269  | .    .    .    .    .    148  287  208  101  .    125  1320 17   .    .    767  296  
  Explosive                6757  | .    122  .    .    236  297  1343 355  .    .    74   564  231  242  .    454  2839 
  Electromagnetic          111   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    111  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3591  | .    .    .    .    .    330  1264 1008 .    .    .    726  .    .    .    41   222  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    4    2    .    .    .    .    3    3    .    .    .    1    
  Average Corruption       3     | .    .    .    .    .    3    1    .    .    .    .    2    2    .    .    .    1    
  Corruption Purged        6     | .    .    .    .    .    .    3    .    .    .    .    .    3    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  77    | .    .    .    .    .    47   3    .    .    .    .    12   14   .    .    .    1    
    Message Errors         23    | .    .    .    .    .    16   1    .    .    .    .    3    3    .    .    .    .    
    Matter Fused           18    | .    .    .    .    .    12   1    .    .    .    .    3    2    .    .    .    .    
    Heat Flow Errors       13    | .    .    .    .    .    7    .    .    .    .    .    .    5    .    .    .    1    
    Energy Discharges      3     | .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    6    .    .    .    .    .    1    1    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    
    Misfires               5     | .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1455  | .    .    7    .    .    37   541  223  .    .    .    421  .    14   .    .    212  
  Projectiles              40    | .    .    7    .    .    8    .    6    .    .    .    19   .    .    .    .    .    
  Explosions               261   | .    .    .    .    .    .    21   .    .    .    .    100  .    14   .    .    126  
  Melee                    1154  | .    .    .    .    .    29   520  217  .    .    .    302  .    .    .    .    86   
Knockbacks                 15    | .    1    6    .    3    2    1    1    .    .    .    1    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15    | .    1    6    .    3    2    1    1    .    .    .    1    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      317   | .    14   .    .    48   40   .    28   .    .    .    39   41   .    .    .    107  
  Shots                    13    | .    1    .    .    2    1    .    1    .    .    .    1    1    .    .    .    6    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        349   | .    2    36   .    79   213  105  76   96   .    94   251  333  .    .    255  349  
  Average Temperature      57    | .    2    16   .    29   55   27   35   60   .    41   54   73   .    .    79   148  
  Received Heat Transfer   1934  | .    9    36   .    33   333  258  18   36   .    .    36   447  117  .    338  273  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Heat Transferred         4828  | .    .    .    .    .    333  322  518  222  .    259  1371 37   .    .    1392 374  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Peak Influence             1406 | .    245  300  .    450  913  1406 .    .    .    .    805  .    .    .    .    1043 
  Initial                  415  | .    .    .    .    .    102  415  .    .    .    .    .    .    .    .    .    153  
  Average                  462  | .    77   129  .    221  660  808  .    .    .    .    342  .    .    .    .    522  
Maximum Alert Level        4    | .    1    1    .    2    3    4    .    .    .    .    3    .    .    .    .    3    
  Low Security (%)         35   | 100  92   76   .    21   18   .    .    .    .    .    46   .    .    .    .    21   
  Level 1                  13   | .    7    23   .    72   6    .    .    .    .    .    14   .    .    .    .    5    
  Level 2                  21   | .    .    .    .    6    9    49   .    .    .    .    15   .    .    .    .    48   
  Level 3                  25   | .    .    .    .    .    64   31   .    .    .    .    23   .    .    .    .    25   
  Level 4                  4    | .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          30   | .    1    .    .    1    6    11   .    1    .    .    4    .    .    .    1    5    
  Investigation            3    | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            6    | .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    1    
  Reinforcement            11   | .    1    .    .    .    4    2    .    .    .    .    2    .    .    .    .    2    
  Assault                  6    | .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    1    1    
  Garrison                 4    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Distress Signals           3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              235  | .   11  9   .   11  39  46  12  3   .   4   31  12  5   .   15  37  
  Peak Tracking Total      12   | .   3   3   .   4   7   6   6   5   .   3   10  4   5   .   6   12  
  Tactical Retreats        11   | .   1   1   .   .   2   3   1   1   .   .   1   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Traps Triggered            8    | .   1   .   .   .   5   1   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Machines Disabled          48   | .   1   2   .   5   4   5   .   .   .   .   13  .   .   .   1   17  
  Max in Single Turn       4    | .   .   1   .   .   1   1   .   .   .   .   4   .   .   .   1   4   
  Garrison Access          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Machines Accessed          57   | .   8   .   1   1   12  19  .   1   2   .   8   .   .   .   .   5   
  Terminals                31   | .   6   .   .   .   5   12  .   .   .   .   5   .   .   .   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          4    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          6    | .   2   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   2   1   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   3   .   .   .   .   1   .   .   .   .   .   
Total Hacks                137  | .   15  .   1   1   37  43  .   1   15  .   17  .   .   .   .   7   
  Successful               80   | .   6   .   1   1   19  25  .   1   15  .   8   .   .   .   .   4   
  Failed                   57   | .   9   .   .   .   18  18  .   .   .   .   9   .   .   .   .   3   
    Catastrophic           15   | .   2   .   .   .   1   7   .   .   .   .   4   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   2   .   .   .   .   6   .   .   .   .   3   .   .   .   .   1   
  Terminals                72   | .   12  .   .   .   13  31  .   .   .   .   13  .   .   .   .   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          8    | .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          12   | .   3   .   .   .   6   3   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              19   | .   .   .   .   .   12  4   .   .   .   .   3   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   2   3   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             45   | .   4   .   1   1   5   13  .   1   15  .   5   .   .   .   .   .   
  Record                   7    | .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   1   .   .   3   .   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   1   .   .   .   1   3   .   .   .   .   1   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   
  Scan Component           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Repair                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       7    | .   2   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   .   .   .   10  4   .   .   .   .   2   .   .   .   .   .   
  Insert Component         7    | .   .   .   .   .   3   3   .   .   .   .   1   .   .   .   .   .   
  Analyze                  9    | .   .   .   .   .   7   1   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         46   | .   7   .   .   .   11  16  .   .   .   .   7   .   .   .   .   5   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   2   1   .   .   6   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Time                     57   | .   .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   25  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          65   | .   .   .   .   .   65  .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         65   | .   .   .   .   .   65  .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     20   | .   11  .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Total Allies               9     | .    1    6    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Largest Group            6     | .    1    6    6    4    2    1    1    2    2    3    3    1    1    1    1    1    
  Highest-Rated Group      234   | .    61   139  139  101  102  96   96   125  125  224  234  111  110  105  105  120  
  Highest-Rated Ally       120   | .    61   61   61   67   89   96   96   93   93   96   110  111  110  105  105  120  
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               389   | .    15   28   .    24   58   96   28   6    .    24   27   21   13   .    23   26   
  Total Damage             14752 | .    620  489  .    596  1707 2806 838  187  .    693  1471 1156 865  .    1304 2020 
  Kills                    142   | .    8    10   .    7    26   25   10   4    .    6    16   7    7    .    2    14   
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    14   | .   .   2   .   1   .   .   2   2   .   2   .   2   1   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         53   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   53  
  Items                    53   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   53  

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               17084 | 56   1201 1144 296  747  1917 2191 882  967  103  935  1311 1040 760  1009 1427 1098 
Spaces Moved               10657 | 43   689  545  156  362  1242 1482 575  690  77   652  793  797  523  773  737  521  
  Core                     111   | 13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1686  | 30   689  545  156  266  .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   8860  | .    .    .    .    96   1242 1482 575  690  77   652  793  797  523  773  737  423  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  190  115  130  105  120  120  120  120  102  102  116  125  140  100  
  Average Speed            132   | 104  156  190  190  187  130  115  122  120  120  120  117  105  121  125  142  154  
  Slowest Speed            350   | 120  190  260  190  260  130  230  125  120  120  120  135  120  135  140  160  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       67    | 4    91   97   55   94   89   45   72   94   68   79   26   77   65   85   94   16   
  Regions Visited          16
    Branch Regions         11
  Pre-discovered Areas     7     | .    .    2    .    .    .    .    .    .    1    1    .    .    .    2    1    .    
  Known Exits Taken        6     | .    .    .    .    .    1    1    .    .    .    1    1    1    .    .    1    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    .    .    1    1    1    .    .    .    1    1    .    .    
Scrap Searched             22    | .    .    1    .    1    .    .    2    4    .    3    .    3    2    3    3    .    
Spaces Dug                 184   | .    10   .    .    .    6    52   10   2    .    16   21   9    11   .    13   34   
Terrain Destroyed          668   | .    20   .    .    54   27   116  34   2    .    23   74   30   40   .    51   197  
  Melee                    139   | .    .    .    .    .    6    52   .    2    .    16   21   9    11   .    13   9    
  Projectile               21    | .    .    .    .    .    3    2    .    .    .    .    6    1    .    .    8    1    
  AOE                      508   | .    20   .    .    54   18   62   34   .    .    7    47   20   29   .    30   187  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Total                      12723 | 51   783  608  156  401  1435 1752 679  817  87   762  1054 932  611  817  1017 761  
  Wait                     1106  | .    44   27   .    .    64   77   49   94   10   76   144  75   53   34   224  135  
  Move                     10641 | 42   688  544  155  361  1241 1481 574  689  76   651  792  796  522  772  736  521  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  101   | 3    15   4    1    6    14   22   .    4    .    2    10   1    2    6    1    10   
  Fast Attach              45    | 6    3    1    .    2    10   6    1    .    .    1    8    1    2    .    2    2    
  Attach                   55    | .    .    1    .    .    6    7    5    .    .    .    12   8    4    .    1    11   
  Detach                   36    | .    2    1    .    .    2    5    2    .    .    1    10   3    4    .    1    5    
  Swap                     181   | .    8    3    .    6    27   27   18   3    1    8    22   21   5    1    9    22   
  Drop                     91    | .    6    3    .    8    21   18   1    2    .    2    6    1    .    4    1    18   
  Fire                     250   | .    17   24   .    18   38   35   16   3    .    4    20   16   8    .    28   23   
  Melee                    196   | .    .    .    .    .    12   74   13   2    .    17   30   10   11   .    14   13   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   20    | .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: *Fac x3 / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x3 / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 1 exit: Ext)

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 15)
    57 | -11/Scrapyard      | Entered Materials
   154 | -10/Materials      | Discovered new exit (range 15)
   315 | -10/Materials      | Build established: Mutant
   394 | -10/Materials      | Discovered new exit (range 7)
   835 | -10/Materials      | Discovered new exit (range 7)
  1258 | -10/Materials      | Entered Mines
  1393 | -10/Mines          | Discovered new exit (range 7)
  1443 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1470 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1658 | -10/Mines          | Learned location of Zion (-6)
  1734 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1734 | -10/Mines          | Discovered new exit (range 5)
  2221 | -10/Mines          | Discovered new exit (range 11)
  2402 | -10/Mines          | Entered Exiles
  2402 | -10/Exiles         | Found Exiles lab abandoned
  2402 | -10/Exiles         | Accompanied by 5 allies
  2432 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  2679 | -10/Exiles         | Discovered new exit (range 12)
  2698 | -10/Exiles         | Entered Mines
  2698 | -9/Mines           | Accompanied by 3 allies
  2700 | -9/Mines           | Met a Derelict bent on vengeance
  2714 | -9/Mines           | Discovered new exit (range 9)
  2843 | -9/Mines           | Discovered new exit (range 9)
  2973 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3305 | -9/Mines           | Met a Derelict shopkeep closing up shop
  3390 | -9/Mines           | Found DCF Scrap (10 items)
  3445 | -9/Mines           | Entered Materials
  3445 | -8/Materials       | Accompanied by 1 ally
  3445 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
  3666 | -8/Materials       | Met 7R-MNS
  3750 | -8/Materials       | Build established: Tank
  3960 | -8/Materials       | Discovered new exit (range 13)
  4146 | -8/Materials       | Build established: Scavenger-Tank
  4583 | -8/Materials       | Build established: Tank
  4585 | -8/Materials       | Identified exit to Factory
  4709 | -8/Materials       | Discovered exit to Factory (range 16)
  4896 | -8/Materials       | Build established: Gunner
  4987 | -8/Materials       | Discovered exit to Factory (range 4)
  5362 | -8/Materials       | Entered Factory
  5362 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  5363 | -7/Factory         | Caught up to 7R-MNS
  5509 | -7/Factory         | Discovered new exit (range 7)
  5515 | -7/Factory         | Identified exit to Factory
  5681 | -7/Factory         | Repaired Hvy. Assault Rifle
  6205 | -7/Factory         | Discovered exit to Factory (range 6)
  6223 | -7/Factory         | Build established: Tank
  6250 | -7/Factory         | Identified exit to Storage
  6250 | -7/Factory         | Identified exit to Lower Caves
  6562 | -7/Factory         | First assault squad dispatched
  6726 | -7/Factory         | Discovered exit to Factory (range 4)
  6981 | -7/Factory         | Garrison activated, responded to threat
  7046 | -7/Factory         | Destroyed 7 combat bots
  7553 | -7/Factory         | Entered Lower Caves
  7720 | -7/Lower Caves     | Learned Factory security intel
  7806 | -7/Lower Caves     | Learned location of 1 exit from Factory
  7932 | -7/Lower Caves     | Core integrity fell below 50%
  8048 | -7/Lower Caves     | Discovered new exit (range 15)
  8061 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8159 | -7/Lower Caves     | Spotted B-75 Beast
  8189 | -7/Lower Caves     | Destroyed B-75 Beast
  8252 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8435 | -7/Lower Caves     | Entered another Lower Caves area
  8473 | -7/Lower Caves     | Build established: Gunner
  8591 | -7/Lower Caves     | Discovered exit to Factory (range 12)
  8738 | -7/Lower Caves     | Learned location of 1 exit from Factory
  8865 | -7/Lower Caves     | Learned Factory stockpile data
  9140 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  9288 | -7/Lower Caves     | Discovered new exit (range 9)
  9402 | -7/Lower Caves     | Entered Data Miner
  9402 | -7/Data Miner      | Accompanied by 1 ally
  9402 | -7/Data Miner      | Discovered new exit (range 7)
  9425 | -7/Data Miner      | Met Data Miner
  9453 | -7/Data Miner      | Learned location of Section 7 (-3)
  9453 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9465 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9505 | -7/Data Miner      | Entered Proximity Caves
  9505 | -6/Proximity Caves | Accompanied by 1 ally
  9507 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9577 | -6/Proximity Caves | Learned location of Extension (-5)
  9618 | -6/Proximity Caves | Spotted B-75 Beast
  9620 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9637 | -6/Proximity Caves | Allies destroyed B-75 Beast
 10004 | -6/Proximity Caves | Discovered exit to Factory (range 8)
 10440 | -6/Proximity Caves | Entered Factory
 10440 | -6/Factory         | Accompanied by 2 allies
 10440 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10441 | -6/Factory         | Identified exit to Factory
 10574 | -6/Factory         | Discovered exit to Factory (range 9)
 10762 | -6/Factory         | Build established: Mutant
 10775 | -6/Factory         | Discovered new exit (range 4)
 10786 | -6/Factory         | Identified exit to Lower Caves
 11278 | -6/Factory         | Cargo convoy interrupted
 11331 | -6/Factory         | Lost 7 parts (1p3n3w)
 11379 | -6/Factory         | Build established: Skirmisher
 11751 | -6/Factory         | Entered Lower Caves
 11854 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11928 | -6/Lower Caves     | Spotted B-75 Beast
 12133 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 12168 | -6/Lower Caves     | Learned Factory terminal intel
 12320 | -6/Lower Caves     | Destroyed B-75 Beast
 12345 | -6/Lower Caves     | Lost 3 parts (1n2w)
 12506 | -6/Lower Caves     | Identified exit to Lower Caves
 12714 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12791 | -6/Lower Caves     | Entered another Lower Caves area
 12976 | -6/Lower Caves     | Learned Factory garrison access intel
 13001 | -6/Lower Caves     | Build established: Scavenger-Tank
 13137 | -6/Lower Caves     | Attacked by a faux Warlord
 13207 | -6/Lower Caves     | Discovered new exit (range 17)
 13551 | -6/Lower Caves     | Entered Zion
 13617 | -6/Zion            | Discovered new exit (range 21)
 13619 | -6/Zion            | Learned Factory emergency access door positions
 13751 | -6/Zion            | Build established: Skirmisher
 13998 | -6/Zion            | Received a visual enhancement algorithm
 14189 | -6/Zion            | Learned Factory emergency access door positions
 14560 | -6/Zion            | Entered Proximity Caves
 15169 | -5/Proximity Caves | Spotted B-75 Beast
 15207 | -5/Proximity Caves | Core integrity fell below 50%
 15211 | -5/Proximity Caves | Destroyed B-75 Beast
 15737 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 15958 | -5/Proximity Caves | Discovered exit to Factory (range 8)
 15987 | -5/Proximity Caves | Entered Factory
 15987 | -5/Factory         | Evolved 2 slots: Utility x2
 15988 | -5/Factory         | Identified exit to Extension
 15990 | -5/Factory         | Loaded intel: 28 terminal locations
 15991 | -5/Factory         | Loaded intel: 4 garrison access locations
 16335 | -5/Factory         | Repaired Adv. Heat Sink
 16410 | -5/Factory         | Build established: Assassin
 16472 | -5/Factory         | Lost 4 parts (1n1u2w)
 16830 | -5/Factory         | Lost 3 parts (2n1w)
 16887 | -5/Factory         | First assault squad dispatched
 17059 | -5/Factory         | Garrison activated, responded to threat
 17071 | -5/Factory         | Core integrity fell below 50%
 17082 | -5/Factory         | Core integrity fell below 20%
 17085 | -5/Factory         | Self-destructed

 Last Messages 
---------------
  System.
17072_ Slammed into R-10 Processor.
17072_ B-60 Warrior suffers critical hit (Burn).
17074_ Player 2 attaches Prototype Device.
17074_ U-05 Engineer lays Concrete.
17075_ Player 2 attaches Energy Well.
17076_ U-05 Engineer builds a Wall.
17076_ Player 2 attaches Lrn. Proton Cannon.
17077_ The unstable cave ceiling collapses.
17077_ B-60 Warrior destroyed.
17078_ Acquired 66 matter.
17078_ S-27 Virus destroyed. <x2>
17079_ Axe destroyed.
17080_ U-05 Engineer lays Concrete.
17081_ S-27 Virus destroyed. <x3>
17081_ Destroyed VTOL Module.
17081_ S-27 Virus destroyed.
17081_ U-05 Engineer lays Concrete.
17083_ U-05 Engineer builds a Wall.
17083_ U-05 Engineer destroyed.

 Map 
-----
+----------------------------------------------------+
|                      ???#  "#????          #?????? |
|                      #??## ##???           #?????? |
|                      ????# #????           #?????? |
|                      ?#??# ##??            #?????? |
|                      ????# ####            #?????? |
|                      ????#    +            #?????? |
|                      ????#    #            +????T? |
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|                      #  ]@@s=%             """G""" |
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|                      #      #              #?????? |
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|                      #      #?????????     #?????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       210
Additional Mass Support    9
Armor Coverage             150
Resistance: TH             20
Core Shielding             20
Propulsion Shielding       66
Weapon Shielding           33
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           5
Matter Filtering           30
Offensive Hacking          14
Authchip Count             1

 Item Schematics 
-----------------
               Adv. Treads | -8/Materials  | Scanalyzed
           Imp. Ion Engine | -8/Materials  | Scanalyzed
         Enh. Nuclear Core | -7/Factory    | Scanalyzed
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
 Exp. Propulsion Shielding | -7/Data Miner | Free
          Recoil Nullifier | -7/Data Miner | Free
               Energy Well | -7/Data Miner | Free
            Graphene Brace | -7/Data Miner | Free
                Arm. Wheel | -6/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
----------                 Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Slots Evolved              10    | .    .    .    .    4    2    .    .    .    .    2    .    .    .    .    2    .    
  Power                    1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion               3     | .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    
  Utility                  5     | .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    2    .    
  Weapon                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Parts Attached             121   | .    12   .    .    4    21   17   10   1    .    4    13   1    4    2    9    23   
Parts Lost                 40    | .    .    .    .    .    1    4    9    .    .    1    .    1    2    .    9    13   
Damage Taken               7805  | .    192  30   .    48   616  1271 1179 25   .    138  622  379  386  .    1272 1647 
  Core                     1247  | .    19   4    .    .    73   103  165  .    .    .    48   34   20   .    347  434  
    Player 2/Cogmind (%)   50    | .    100  8    .    .    31   39   91   .    .    .    36   51   31   .    87   45   
  Absorbed by Shields      333   | .    53   12   .    17   243  8    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13743 | .    620  331  .    430  1694 2806 838  187  .    196  1296 1156 865  .    1304 2020 
  Player 2/Cogmind (%)     41    | .    62   47   .    48   45   42   30   47   .    36   28   56   64   .    38   35   
Combat Hostiles Destroyed  106   | .    3    4    .    4    21   21   10   4    .    2    12   7    7    .    2    9    
  Player 2/Cogmind (%)     50    | .    37   57   .    50   60   51   50   80   .    50   52   58   87   .    14   33   

 Game 
------
Seed              RecyclingBottomlessSource
  Manual?         0
Play Time         97:32:24
  Cumulative      1020.1 hours
  Start           2024.09.02 @ 18:29:32
  End             2025.04.21 @ 17:19:01
Sessions          449
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          289
  Rogue           253
  Adventurer      36
  Explorer        0
Win Type          -
  Total           19
  Types           19/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          59
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          25x17
Zoom Use          95%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: d477c936-4dd2-40c6-8e78-981f41d9d363