Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.22 @ 22:01:35 Player: Venar246 Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (94) 470 Value Destroyed (2832) 2832 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (346) 346 TOTAL SCORE: 5808 Bonus ------- High Alert Combat Kills 101 Follower Combat Kills 245 Cogmind --------- Core Integrity 0/550 Matter 160/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (1450) Ox28 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit System Shield > --- WEAPON (2) ------- Improved Assault Rifle Rocket Launcher > --- INVENTORY (25) --- Ion Engine Light Deuterium Engine Improved Heat Sink Large Storage Unit Large Matter Pod (150) Improved Signal Interpreter Targeting Computer Improved Targeting Computer ECM Suite ECM Suite Improved Medium Armor Plating System Shield System Shield Heavy EM Shotgun Heavy EM Shotgun Improved Assault Rifle Improved Assault Rifle Flak Cannon Rocket Launcher Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Reflective Plating Hacking Suite System Shield > --- WEAPON ----------- Improved Assault Rifle Rocket Launcher > --- INVENTORY -------- Ion Engine Light Deuterium Engine Improved Heat Sink Large Storage Unit Large Matter Pod Improved Signal Interpreter Targeting Computer Improved Targeting Computer ECM Suite ECM Suite Improved Medium Armor Plating System Shield System Shield Relay Coupler [Brawler] Heavy EM Shotgun Heavy EM Shotgun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle High-powered Shotgun Flak Cannon Rocket Launcher Heavy Hammer [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Hackware System Shield Protection Reflective Plating Weapon Light Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 66 | 6 4 5 28 2 21 Power 8 | 1 . 2 3 . 2 Engine 7 | 1 . 2 2 . 2 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 19 | 2 2 2 9 . 4 Treads 9 | . . . 6 . 3 Leg 10 | 2 2 2 3 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 . 4 2 1 Device 1 | . . . 1 . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware 3 | . . . 1 1 1 Protection 4 | . 1 . 2 1 . Artifact . | . . . . . . Weapon 29 | 2 . 1 12 . 14 Energy Gun 4 | . . . . . 4 Energy Cannon 2 | . . . 2 . . Ballistic Gun 10 | 2 . . 2 . 6 Ballistic Cannon 7 | . . . 6 . 1 Launcher 4 | . . 1 . . 3 Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 Parts Lost 19 | . . 3 3 2 11 Power 5 | . . 1 2 . 2 Propulsion 5 | . . . 1 . 4 Utility 4 | . . . . 2 2 Weapon 5 | . . 2 . . 3 Highest Loss Streak 9 | . . 2 1 2 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 98 90 99 99 92 Engine 10 | . 14 13 6 11 7 Core 1 | . . . 4 . . Treads 17 | . . . 28 33 30 Leg 13 | . 28 28 4 . 1 Device 2 | . . . 7 . . Storage 12 | . 14 14 11 11 9 Hackware 3 | . . . 3 10 17 Protection 11 | . 12 14 10 10 8 Ballistic Gun 15 | . 28 10 5 22 7 Ballistic Cannon 5 | . . . 14 . . Launcher 1 | . . 8 . . 1 Naked Turns . | . . . . . . Heaviest Build 104 | 12 88 88 104 93 102 Greatest Support 83 | 20 20 20 69 63 83 Greatest Overweight (x) 5 | . 4 4 5 1 1 Average Overweight (x) 1 | . 3 4 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 6 24 25 25 25 25 Most Carried 25 | 4 25 25 25 25 25 Average Carried 22 | 1 20 24 24 23 23 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 4 25 25 25 24 20 Class Distribution -------------------- 89% | Mutant 6% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 2260 | 236 303 110 1179 171 261 Remotely . | . . . . . . Salvage Created 2903 | . 539 308 1156 201 699 Parts 155 | . 25 15 74 10 31 Haulers Intercepted 5 | . 1 . 3 . 1 Recyclers Shooed 4 | . 2 . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 73 | . 12 8 33 8 12 Guns 33 | . 12 4 4 8 5 Cannons 26 | . . . 26 . . AOE 13 | . . 4 3 . 6 Classes Destroyed 13 | . 5 . 5 1 2 Worker 4 | . 1 . 3 . . Builder 3 | . . . 1 . 2 Tunneler 2 | . . . 1 . 1 Hauler 5 | . 1 . 3 . 1 Recycler 3 | . . . 2 . 1 Operator 4 | . 2 . 2 . . Watcher 4 | . . . 4 . . Swarmer 12 | . 3 . 9 . . Grunt 45 | . 9 8 14 4 10 Brawler 1 | . . . . . 1 Sentry 10 | . . . 10 . . Specialist 1 | . . . . . 1 Assembled 4 | . . . . 4 . Best Kill Streak 5 | . 4 3 5 5 4 Combat Bots Only 5 | . 3 3 5 5 4 Max Kills in Single Turn 2 | . 2 1 2 1 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . . 1 2 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 488 | . 63 38 149 42 196 Missed 167 | . 29 9 45 13 71 Damage Taken 4801 | . 393 468 1261 423 2256 Core 984 | . 85 140 116 84 559 Absorbed by Shields . | . . . . . . Redirected to Shielding 8 | . 3 . 5 . . Ignored by Resistances 198 | . . . 107 30 61 Core Remaining (%) 53 | 100 . 10 . 50 . Volleys Fired 251 | . 70 23 96 20 42 Largest 2 | . 2 2 2 2 2 Hottest 136 | . 40 50 136 46 100 Shots Fired 480 | . 140 37 190 40 73 Gun 315 | . 140 32 38 40 65 Cannon 151 | . . . 150 . 1 Launcher 14 | . . 5 2 . 7 Special . | . . . . . . Kinetic 427 | . 140 32 170 40 45 Thermal 18 | . . . 18 . . Explosive 14 | . . 5 2 . 7 Electromagnetic 21 | . . . . . 21 Robot Hit Streak 20 | . 17 9 20 16 9 Robot Miss Streak 24 | . 4 4 24 1 4 Penetration Max . | . . . . . . Secondary Targets 8 | . 2 . 1 4 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 357 | . 91 23 151 37 55 Core Hits 240 | . 40 21 120 17 42 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6411 | 4 813 539 2757 568 1730 Guns 2820 | . 733 169 477 539 902 Cannons 2026 | . . . 2019 . 7 Explosions 1284 | . . 353 127 . 804 Melee . | . . . . . . Ramming 281 | 4 80 17 134 29 17 Kinetic 4274 | . 733 169 2288 539 545 Thermal 240 | . . . 208 . 32 Explosive 1252 | . . 353 127 . 772 Electromagnetic 364 | . . . . . 364 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 1 5 . Average Corruption 2 | . . . 1 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 48 | . . . 7 41 . Message Errors 9 | . . . 1 8 . Matter Fused 13 | . . . 3 10 . Heat Flow Errors 8 | . . . 1 7 . Energy Discharges 6 | . . . . 6 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 5 | . . . 1 4 . Misfires 1 | . . . . 1 . Alerts 4 | . . . 1 3 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 35 | . . 27 6 2 . Projectiles 3 | . . . 3 . . Explosions 30 | . . 27 3 . . Melee 2 | . . . . 2 . Knockbacks 36 | . 1 1 34 . . Impact 3 | . 1 1 1 . . Kinetic 29 | . . . 29 . . Secondary 4 | . . . 4 . . Self-Inflicted Damage 211 | . . 89 80 . 42 Shots 6 | . . 3 2 . 1 Rammed 19 | . . . 10 8 1 Targets Rammed 49 | 4 18 2 16 8 1 Kicked 28 | 4 18 2 4 . . Crushed 2 | . . . 2 . . Highest Temperature 499 | . 37 33 499 194 240 Average Temperature 89 | . 11 11 104 86 92 Received Heat Transfer 1476 | . 222 255 447 120 432 Effects 9 | . . . 7 . 2 Shutdowns 3 | . . . 3 . . Energy Bleed 1 | . . . 1 . . Interference 2 | . . . . . 2 Short Circuit 2 | . . . 2 . . Damage (major) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 3 | . . . . . 3 Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 420 | . . . 370 . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 592 | . 155 168 494 190 592 Initial 190 | . . 5 22 190 . Average 114 | . 25 42 213 49 229 Maximum Alert Level 2 | . . . 2 . 2 Low Security (%) 79 | 100 100 100 56 100 37 Level 1 12 | . . . 28 . 37 Level 2 7 | . . . 15 . 24 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 3 . 4 . 5 Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 8 | . 3 . 2 . 3 Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 7 | . 3 . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 165 | . 52 8 67 8 30 Peak Tracking Total 6 | . 4 2 5 5 6 Tactical Retreats 4 | . . . 1 1 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 12 | . . 4 1 . 7 Max in Single Turn 4 | . . 4 1 . 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 12 | . 3 . 8 1 . Terminals 9 | . 3 . 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 40 | . 4 . 35 1 . Successful 22 | . 2 . 19 1 . Failed 17 | . 2 . 15 . . Catastrophic . | . . . . . . Database Lockouts 1 | . . . 1 . . Manual 17 | . 2 . 15 . . Terminals 18 | . 4 . 14 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 21 | . . . 21 . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 . 2 1 . Prototype ID Bank 3 | . 1 . 2 . . Open Door 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 17 | . . . 17 . . Insert Component 9 | . . . 9 . . Analyze 8 | . . . 8 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 3 . 7 . . Full Trace Events 2 | . . . 2 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . . 7 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 8 | . . . 8 . . Part Schematics Acquired 7 | . . . 7 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 40 | . . . . 40 40 Highest-Rated Ally 16 | . . . . 16 16 Total Orders . | . . . . . . Ally Attacks 44 | . . . . . 44 Total Damage 498 | . . . . . 498 Kills 13 | . . . . . 13 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 12010 | 83 3893 994 4572 1760 708 Spaces Moved 3723 | 64 924 231 1649 632 223 Core 15 | 15 . . . . . Treads 2324 | . . . 1469 632 223 Legs 1384 | 49 924 231 180 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 400 240 240 240 Average Speed 287 | 103 389 400 247 240 241 Slowest Speed 470 | 120 400 400 470 240 243 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 4 89 36 94 92 23 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug 14 | . . 14 . . . Terrain Destroyed 120 | . . 48 12 . 60 Melee . | . . . . . . Projectile . | . . . . . . AOE 120 | . . 48 12 . 60 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 4488 | 77 1059 268 1941 826 317 Wait 265 | . 4 5 86 160 10 Move 3718 | 63 923 230 1648 631 223 Hop . | . . . . . . Pick Up 73 | 4 29 1 28 3 8 Fast Attach 28 | 6 2 . 15 . 5 Attach 19 | . . 2 8 2 7 Detach 3 | . . . 1 . 2 Swap 19 | . 2 3 5 . 9 Drop 63 | . 11 2 38 2 10 Fire 251 | . 70 23 96 20 42 Melee . | . . . . . . Ram . | . . . . . . Kick 28 | 4 18 2 4 . . Crush 21 | . . . 12 8 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 700 | -10/Materials | Discovered new exit (range 16) 2855 | -10/Materials | Discovered new exit (range 9) 3169 | -10/Materials | Discovered new exit (range 8) 3977 | -10/Materials | Entered Mines 4026 | -10/Mines | Core integrity fell below 50% 4391 | -10/Mines | Core integrity fell below 20% 4526 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 4530 | -10/Mines | Discovered new exit (range 5) 4951 | -10/Mines | Discovered new exit (range 4) 4971 | -10/Mines | Entered Materials 4971 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5459 | -9/Materials | Build established: Scavenger-Mutant 5655 | -9/Materials | Discovered new exit (range 14) 5899 | -9/Materials | Build established: Mutant 7110 | -9/Materials | Discovered new exit (range 15) 8250 | -9/Materials | Central database locked down 8410 | -9/Materials | Discovered new exit (range 7) 9237 | -9/Materials | Discovered new exit (range 9) 9543 | -9/Materials | Entered Mines 9550 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 9704 | -9/Mines | Discovered new exit (range 11) 9716 | -9/Mines | Discovered new exit (range 10) 9805 | -9/Mines | Learned location of Zion (-6) 10066 | -9/Mines | Excavation squad dispatched 10066 | -9/Mines | A large section of the Mines collapsed 11097 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 11200 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 11303 | -9/Mines | Entered Materials 11303 | -8/Materials | Accompanied by 3 allies 11303 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 11611 | -8/Materials | Build established: Hacker-Mutant 11769 | -8/Materials | Garrison activated, responded to threat 11840 | -8/Materials | Discovered new exit (range 15) 11979 | -8/Materials | Core integrity fell below 50% 11998 | -8/Materials | Core integrity fell below 20% 12011 | -8/Materials | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 11994_ U-05 Engineer lays Concrete. 11995_ U-05 Engineer builds a Wall. 11995_ U-05 Engineer builds a Door. 11997_ K-01 Serf collects debris. 11997_ U-05 Engineer lays Concrete. 11998_ The unstable cave ceiling collapses. 11998_ U-05 Engineer destroyed. 11999_ U-05 Engineer builds a Wall. 11999_ U-05 Engineer builds a Door. 11999_ U-05 Engineer destroyed. 12001_ The unstable cave ceiling collapses. 12001_ U-05 Engineer builds a Wall. 12002_ G-47 Trooper destroyed. 12004_ U-05 Engineer lays Concrete. 12005_ U-05 Engineer builds a Wall. 12007_ The unstable cave ceiling collapses. 12007_ U-05 Engineer builds a Wall. 12008_ X-57 Shotgunner destroyed. 12008_ Terminal disabled. 12009_ U-05 Engineer builds a Wall. 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" ??????# | | ?????# # # # ???????# | | ??????# | % # + ???????????#### | | ??????# %%@ + #?????????????????? | | ???????# m= # #?????????????????? | | ???????######u#### ??????????????????? | | ???????????## ??????????????????????? | | ???????????#; ??????????????????????? | | ???????????## ##?????????????????????? | | ????????????# H#??????????????????????# | | ????????????# #??????????????????????# | | ????????????# #??????????????????????# | | ????????????# #??????????????????????# | | ????????????# +??????????????????????# | | ????????????# #??????????????????????# | | ????????????# #??????????????????????# | | ???????????? ??????????????????????? | | ???????????? ??????????????????????? | | ???????????? ??????????????????????? | | ???????????? ??????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed System Shield | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Flak Cannon | -9/Materials | Scanalyzed Lrg. Matter Pod | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionProtonCore Manual? 0 Play Time 00:54:26 Cumulative 28.2 hours Start 2024.07.19 @ 20:25:21 End 2024.07.22 @ 22:01:35 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f07ce341-ef35-4670-b76d-d518daf2fecc