Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.25 @ 20:58:29 Player: OniAn Result: Destroyed by as-12275 with Assembled Maul Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1491) 1491 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3071 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 297/300 Energy 95/160 System Corruption 12% Temperature Cool (0) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads (fused) Light Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Shield Generator > --- WEAPON (2) ------- Light EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY (15) --- Light Treads Compact Wheel Scrap Suit Machine Analyzer Hacking Suite Hacking Suite Particle Cannon Heavy Assault Rifle Improved Light Cannon Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Targeting Computer Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Scrap Suit Large Storage Unit Grenade Launcher Datajack [Rating: 21] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 44 | 2 10 2 23 7 Power 5 | . 2 . 3 . Engine 3 | . 1 . 2 . Core 2 | . 1 . 1 . Reactor . | . . . . . Propulsion 12 | . 2 2 5 3 Treads 7 | . . . 5 2 Leg 4 | . 2 2 . . Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 11 | . 2 . 7 2 Device 3 | . 1 . . 2 Storage 1 | . . . 1 . Processor 2 | . 1 . 1 . Hackware 1 | . . . 1 . Protection 4 | . . . 4 . Artifact . | . . . . . Weapon 16 | 2 4 . 8 2 Energy Gun . | . . . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 13 | 2 4 . 6 1 Ballistic Cannon 2 | . . . 2 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 11 | . . . 5 6 Power 2 | . . . 2 . Propulsion 3 | . . . 1 2 Utility 5 | . . . 2 3 Weapon 1 | . . . . 1 Highest Loss Streak 6 | . . . 1 6 To Critical Strikes . | . . . . . Average Backups 8 | . 4 4 9 12 Power . | . . . . . Propulsion 1 | . 1 1 1 2 Utility 2 | . 1 1 2 5 Weapon 3 | . . . 4 4 Tool/Special . | . . . . . Unused Backups 10 | . . 1 . 9 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 5 | . . 1 . 4 Weapon 3 | . . . . 3 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 91 | . 84 100 94 82 Engine 4 | . 2 . 6 . Core 6 | . 10 14 2 11 Treads 13 | . . . 17 18 Leg 8 | . 26 28 4 . Device 7 | . 10 14 5 10 Storage 7 | . . . 8 11 Processor 6 | . 6 14 6 3 Hackware 6 | . . . 10 3 Protection 6 | . . . 9 2 Energy Cannon 1 | . . . . 7 Ballistic Gun 16 | . 28 28 15 7 Ballistic Cannon 5 | . . . 6 6 Peak Build Rating 21 | 2 15 16 21 19 Average Rating 16 | 1 12 15 17 16 On Entrance 10 | . 2 15 16 19 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 37 | 2 12 12 37 36 Greatest Support 40 | 3 26 26 40 40 Greatest Overweight (x) 10 | . . . 2 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 5 5 15 15 Average Capacity 11 | 5 5 5 12 15 Most Carried 15 | 2 5 5 15 15 Average Carried 9 | 1 4 4 10 13 Final Capacity 15 | 5 5 5 15 15 Final Carried 15 | 2 5 5 15 12 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1776 | 144 229 83 939 381 Remotely . | . . . . . Salvage Created 1992 | . 347 18 1395 232 Parts 126 | . 18 3 91 14 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 40 | . 7 . 25 8 Guns 25 | . 7 . 17 1 Cannons 15 | . . . 8 7 Classes Destroyed 13 | . 3 1 7 2 Worker 5 | . . 1 4 . Tunneler 1 | . . . 1 . Hauler 1 | . . . 1 . Recycler 4 | . . . 2 2 Mechanic 1 | . . . 1 . Operator 4 | . 1 . 3 . Watcher 5 | . 1 . 4 . Swarmer 3 | . . . 3 . Grunt 22 | . 7 . 13 2 Brawler 1 | . . . . 1 Duelist 1 | . . . 1 . Sentry 8 | . . . 8 . Assembled 5 | . . . . 5 Best Kill Streak 7 | . 5 1 7 3 Combat Bots Only 5 | . 2 . 5 3 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 263 | . 45 . 171 47 Missed 59 | . 8 . 46 5 Hits 204 | . 37 . 125 42 Melee 22 | . . . 6 16 Projectile 182 | . 37 . 119 26 Critical Strikes 6 | . . . 3 3 Part Disruptions 1 | . . . . 1 Damage Taken 2903 | . 487 . 1672 744 Core 581 | . 160 . 268 153 Absorbed by Shields 9 | . . . . 9 Redirected to Shielding 18 | . . . 18 . Core Remaining (%) 68 | 100 . 36 . . Volleys Fired 180 | . 30 1 128 21 Largest 2 | . 2 2 2 2 Hottest 79 | . 46 46 66 79 Shots Fired 345 | . 60 2 241 42 Gun 238 | . 60 2 166 10 Cannon 107 | . . . 75 32 Launcher . | . . . . . Special . | . . . . . Kinetic 335 | . 60 2 241 32 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 10 | . . . . 10 Robot Hit Streak 22 | . 8 5 22 3 Robot Miss Streak 5 | . 4 . 5 3 Penetration Max . | . . . . . Secondary Targets 10 | . 4 . 6 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 211 | . 38 1 151 21 Core Hits 82 | . 15 1 53 13 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 4 | . . . 4 . Destroy 3 | . . . 3 . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3647 | . 594 14 2583 456 Guns 2460 | . 594 14 1778 74 Cannons 1185 | . . . 803 382 Explosions . | . . . . . Melee . | . . . . . Ramming 2 | . . . 2 . Kinetic 3541 | . 594 14 2581 352 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 104 | . . . . 104 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . . 5 12 Average Corruption 4 | . . . 2 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . . . 14 24 Message Errors 7 | . . . . 7 Matter Fused 9 | . . . 6 3 Heat Flow Errors 7 | . . . 2 5 Energy Discharges 4 | . . . 2 2 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 3 | . . . 1 2 Data Loss (major) 3 | . . . 1 2 Misfires 2 | . . . 2 . Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 10 | . . . 6 4 Impact . | . . . . . Kinetic 10 | . . . 6 4 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | . . . 2 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 391 | . 23 . 256 391 Average Temperature 63 | . 9 . 40 105 Received Heat Transfer 1042 | . 273 . 591 178 Effects 2 | . . . 1 1 Energy Bleed 1 | . . . . 1 Interference 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 1 | . . . 1 . Low Security (%) 86 | 100 100 100 76 100 Level 1 13 | . . . 23 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 247 | . 97 13 247 161 Initial 91 | . . 13 . 91 Average 74 | . 46 . 105 35 Influence Increases 1060 | . 202 5 772 81 Destroy 0b10 Robot/C 700 | . 140 . 500 60 Destroy 0b10 Robot/NC 105 | . 10 5 80 10 Destroy Leader 222 | . 42 . 170 10 Successful Hack 10 | . 10 . . . Disable Machine 15 | . . . 15 . Destroy Structure 8 | . . . 7 1 Influence Decreases 1060 | . 168 39 536 317 Entered New Map 166 | . . 21 . 145 Time Decay 784 | . 168 18 486 112 Lost Part 110 | . . . 50 60 Squads Dispatched 5 | . 1 . 4 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . 1 . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 6 | . 1 . 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 11 . 38 22 Peak Tracking Total 15 | . 3 . 6 15 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 4 | . . . 4 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 6 | . 4 . 2 . Terminals 5 | . 4 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 23 | . 12 . 11 . Successful 12 | . 4 . 8 . Failed 10 | . 8 . 2 . Catastrophic . | . . . . . Database Lockouts 1 | . . . 1 . Manual 7 | . 6 . 1 . Terminals 13 | . 12 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 10 | . . . 10 . Garrison Access . | . . . . . Terminal Hacks 3 | . 3 . . . Robot Analysis 2 | . 2 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 8 | . . . 8 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Retrieve Study 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 4 . 2 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . 2 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 849 | . . . 697 152 Optics 849 | . . . 697 152 Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 3147 | 20 417 312 1834 564 Spaces Moved 1735 | 31 271 253 920 260 Core 73 | 31 32 . . 10 Treads 949 | . . . 699 250 Legs 713 | . 239 253 221 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 50 120 120 160 Average Speed 143 | 50 111 120 152 177 Slowest Speed 550 | 50 120 120 260 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 3 38 44 53 42 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 Spaces Dug . | . . . . . Terrain Destroyed 5 | . . . 4 1 Melee . | . . . . . Projectile 5 | . . . 4 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 2047 | 34 325 260 1109 319 Wait 36 | . 6 . 2 28 Move 1731 | 30 270 252 919 260 Hop . | . . . . . Pick Up 23 | 2 4 2 14 1 Fast Attach 21 | 2 4 . 12 3 Attach 7 | . 1 . 2 4 Detach 3 | . . . 3 . Swap 19 | . 5 2 10 2 Drop 25 | . 5 3 17 . Fire 180 | . 30 1 128 21 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 21 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Core integrity fell below 50% 301 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 16) 430 | -10/Materials | Discovered new exit (range 7) 438 | -10/Materials | Entered Mines 518 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 558 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 596 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 602 | -10/Mines | Found Scrap Suit 720 | -10/Mines | Discovered new exit (range 16) 750 | -10/Mines | Entered Materials 750 | -9/Materials | Evolved 2 slots: Utility x2 1342 | -9/Materials | Discovered new exit (range 16) 1396 | -9/Materials | Build established: Scavenger-Mutant 1837 | -9/Materials | Discovered new exit (range 5) 1997 | -9/Materials | Central database locked down 2018 | -9/Materials | Core integrity fell below 50% 2584 | -9/Materials | Entered Mines 2588 | -9/Mines | Core integrity fell below 20% 2699 | -9/Mines | Assembled infested the area 2704 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2737 | -9/Mines | System corruption reached 10% 2810 | -9/Mines | Lost 6 parts (2n3u1w) 2893 | -9/Mines | Learned Materials emergency access door positions 3148 | -9/Mines | Destroyed by as-12275 with Assembled Maul Last Messages --------------- 03002_ as-23966 destroyed. 03005_ Acquired 1 matter. 03009_ System corrupted: Energy discharge (-49). 03030_ System corrupted: Matter fused (-7). 03056_ System corrupted: Heat flow error (+229). 03075_ System corrupted: Lgt. EM Pulse Cannon rejected. 03082_ Acquired Lgt. EM Pulse Cannon. 03085_ K-01 Serf collects debris. 03086_ as-12275 sneak attacks. 03086_ K-01 Serf system corrupted by crushing effect. 03086_ K-01 Serf knocked back. 03087_ Acquired 129 matter. 03093_ R-06 Scavenger destroyed. 03094_ C0O5BBSWYMF%DWD6DO K%OERWV6AO,FQ8W4%Y& 03096_ Acquired 3 matter. 03110_ System corrupted: Matter fused (-5). 03130_ System corrupted: Matter fused (-9). 03137_ Acquired 14 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????####??????????????????????????? | | ???????????###""#### ##?????????????????????????? | | ???????????# X # #?????????????????????????? | | ???????##### #??????????????????????????? | | ???????# #??????????????????????????? | | ######## #######????????????????????? | | ### % #????????????????????? | | #?## !! % #????????????????????? | | #### ###??##= * # [!#????????????????????? | | #??# #?????## * ## %###??????????????????? | | #??# #?????## #### = #??????????????????? | | ##### ####### #?? #####??????????????? | | ### ## #?? % # ##?????????????? | | ##?#%= """ ## ##?# a *== ??????????????? | | #??#[/%!""" ## #?? %=%!???????????????? | | ???#=%= """ ## #?# % #???????????????? | | ???# *= # #?# =! ##???????????????? | | ???########## #### k%% ###????????????????? | | ???????????## ### =|! #????????????????? | | ???????????# ##!%= ####????????????????? | | ???????????# ### ### | # #?????????????????? | | ???????????## #??# ##?##@ # ##??????????????????? | | ????????????###???# #??##a ##????????????????????? | | ?####?????????????# ##### %#?????????????????????? | | ## ##????????????#!*!%=! #?????????????????????? | | # #????????????###!### #?????????????????????? | | # #???????########*#?#% #?????????????????????? | | # #???????# #?# #?????????????????????? | | ?# #???##### ########? ????????????????????? | | ## ##??# #???????? ???????????????????? | | ##?# #####??????? % ??????????????????? | | ### #??????????? * ????????????????? | | ##### #??????????# ! ! ##???????????????? | | #???## #####??????????## ##????????????????? | | #????###???????????????# =%!##?????????????????? | | #??????????????????????#t * #??????????????????? | | #??????????????????????# ??????????????????? | | #?????????????????????? % % ??????????????????? | | ####??????????????????? % ## %= ?????????????????? | | #???????????????????#%#??# ?????????????????? | | ## #???????????????????? ???? ???????????????????? | | ?# #???????????????????? ????????????????????????? | | ## ###???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | "" #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Datajack | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperdenseMolecularFlamer Manual? 0 Play Time 00:20:02 Cumulative 74.1 hours Start 2026.09.25 @ 20:41:13 End 2026.09.25 @ 20:58:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 90 Adventurer 31 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0a673c7-9305-4a51-bcca-0fc8ab2e1dfd