Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 23:16:07 Player: JohnnyDongs Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (176) 880 Value Destroyed (6339) 6339 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1051) 1051 TOTAL SCORE: 12650 Bonus ------- High Alert Combat Kills 310 Follower Combat Kills 99 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -58 Cogmind --------- Core Integrity 0/850 Matter 20/300 Energy 62/100 System Corruption 31% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Matter Pod (0) EM Disruption Field Relay Coupler [NC] (22) Improved Arc Projector Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Large Storage Unit Improved Light Armor Plating Point Defense Array > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector Improved Arc Projector Flak Gun > --- INVENTORY -------- Fusion Compressor Light Treads Light Treads Light Treads Advanced Heat Sink Medium Matter Pod Advanced Targeting Computer Improved Weapon Cycler Medium Reactive Plating Hardlight Generator Autogun Autogun Remote Datajack Power Maul [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . . . . Utility 3 | . . . 2 . . . . . 1 . . Weapon 2 | . . . . . . 2 . . . . . Parts Attached 186 | 5 8 5 12 8 22 13 13 12 29 36 23 Power 15 | 1 1 . 1 1 1 . . 1 3 4 2 Engine 7 | 1 . . 1 1 1 . . 1 1 1 . Core 8 | . 1 . . . . . . . 2 3 2 Reactor . | . . . . . . . . . . . . Propulsion 49 | 2 . 2 2 2 7 2 5 5 5 11 6 Treads 15 | 2 . . . . . . 3 . 1 3 6 Leg 34 | . . 2 2 2 7 2 2 5 4 8 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 50 | . 4 1 4 1 8 2 3 3 10 7 7 Device 23 | . 1 1 . . 2 1 2 1 7 5 3 Storage 3 | . 2 . . . 1 . . . . . . Processor 6 | . 1 . 2 . . 1 . 1 1 . . Hackware 3 | . . . . . 1 . . . . . 2 Protection 15 | . . . 2 1 4 . 1 1 2 2 2 Artifact . | . . . . . . . . . . . . Weapon 72 | 2 3 2 5 4 6 9 5 3 11 14 8 Energy Gun 12 | 1 2 . . . . . . . 3 6 . Energy Cannon 5 | . . . 1 1 1 . . . 2 . . Ballistic Gun 31 | 1 . . 2 1 4 7 3 1 3 6 3 Ballistic Cannon 1 | . . . . . . 1 . . . . . Launcher 11 | . 1 2 2 1 . 1 2 1 . . 1 Special Weapon 2 | . . . . . . . . . . . 2 Impact Weapon 9 | . . . . 1 1 . . 1 3 2 1 Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 2 . . . . . Corrupted Parts 9 | . . . . . . . . 5 2 2 . System Corruption 46 | . . . . . . . . 25 13 8 . Parts Lost 71 | . . 3 . 5 1 . 3 12 10 24 13 Power 9 | . . . . . . . . 1 2 3 3 Propulsion 23 | . . 2 . 2 . . 2 4 3 8 2 Utility 19 | . . 1 . 1 1 . . 2 4 6 4 Weapon 20 | . . . . 2 . . 1 5 1 7 4 Highest Loss Streak 12 | . . 2 . 5 1 . 2 12 2 9 5 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 88 90 96 99 93 99 99 70 85 91 66 Engine 6 | . 13 . 10 11 8 7 7 5 6 4 1 Core 2 | . . 14 . . . . . . 5 7 1 Treads 6 | . 28 13 . . . . 8 4 . 6 15 Leg 18 | . . 5 21 21 30 29 21 18 24 17 . Device 8 | . 6 13 1 . 2 3 5 4 10 20 14 Storage 8 | . 10 14 11 11 8 7 7 7 6 6 5 Processor 9 | . . . 20 22 15 10 15 10 6 . . Hackware 1 | . . . . . 2 7 1 . . . 4 Protection 3 | . . . 8 10 6 . . 6 6 3 . Energy Gun 4 | . 20 20 1 . . . . . 5 8 1 Ballistic Gun 14 | . 4 . 12 10 15 29 28 5 3 10 10 Launcher 1 | . 3 7 6 . . . . . . . . Impact Weapon 1 | . . . . 2 . . . 4 4 3 3 Peak Build Rating 67 | 5 12 12 26 27 38 48 53 53 54 67 66 Average Rating 36 | 3 7 10 23 25 34 45 50 33 44 53 40 On Entrance 29 | . 5 12 12 25 25 38 48 53 33 54 52 Naked Turns 34 | . . . . . . . . . . . 34 Heaviest Build 71 | 8 32 33 39 44 46 45 49 41 71 61 56 Greatest Support 114 | 40 40 40 30 30 60 65 65 60 70 70 114 Greatest Overweight (x) 13 | . . 3 10 2 1 . 1 13 1 2 2 Average Overweight (x) . | . . . 1 1 . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 10 15 15 15 14 15 15 15 15 15 13 Most Carried 15 | . 9 14 15 15 15 15 15 14 15 15 14 Average Carried 12 | . 4 12 13 14 13 13 14 10 10 12 10 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | . 9 13 15 10 15 15 14 11 15 13 5 Class Distribution -------------------- 44% | Mutant 33% | Gunner 11% | Scavenger-Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Garrison Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Matter Collected 4939 | 250 133 77 353 234 744 609 761 267 363 897 251 Remotely 264 | . . . . . 41 223 . . . . . Salvage Created 6467 | . 389 219 662 67 904 945 578 605 757 1181 160 Parts 366 | . 21 25 56 2 60 53 38 25 31 51 4 Haulers Intercepted 9 | . 2 . 1 . 3 3 . . . . . Recyclers Shooed 8 | . . 1 3 . 1 . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . 34 15 . . . Prevented 6 | . . . . . . . . 6 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Combat Hostiles Destroyed 138 | . 6 11 14 3 15 13 20 15 12 26 3 Melee 4 | . . . . . . . . 1 2 . 1 Guns 77 | . 5 1 4 . 12 11 11 6 3 23 1 Cannons 10 | . . . 3 . 2 . . . 5 . . AOE 39 | . 1 9 7 3 1 2 9 4 . 3 . Classes Destroyed 16 | . 5 3 2 . 1 1 1 2 1 . . Worker 9 | . 1 1 4 1 . 1 . . . . 1 Builder 6 | . . 2 2 . . 2 . . . . . Tunneler 1 | . . 1 . . . . . . . . . Hauler 9 | . 2 . 1 . 3 3 . . . . . Recycler 6 | . . . 2 . 1 2 . . 1 . . Operator 3 | . 1 . 1 . . . . . 1 . . Watcher 4 | . 1 . . . 2 1 . . . . . Swarmer 49 | . . 7 3 . 5 3 13 2 3 12 1 Grunt 52 | . 6 4 5 3 5 5 5 7 2 9 1 Brawler 4 | . . . . . . . . . 3 . 1 Duelist 3 | . . . . . . . . 3 . . . Protector 1 | . . . . . . . . 1 . . . Sentry 19 | . . . 6 . 4 3 1 1 2 2 . Hunter 4 | . . . . . 1 . . 1 2 . . Programmer 5 | . . . . . . 2 . . . 3 . Behemoth 1 | . . . . . . . 1 . . . . Best Kill Streak 10 | . 4 4 10 4 4 4 7 9 5 10 1 Combat Bots Only 10 | . 2 3 7 3 3 4 7 9 5 10 1 Max Kills in Single Turn 4 | . 2 3 4 3 1 2 3 3 1 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 1 3 2 2 1 1 3 2 . 2 . Melee 1 | . . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Hostile Shots Fired 978 | . 35 24 51 20 71 72 88 108 196 210 103 Missed 334 | . 11 6 15 5 27 36 38 28 63 73 32 Damage Taken 10362 | . 318 376 555 497 609 442 753 1354 1514 2316 1628 Core 1568 | . 43 114 126 74 66 . 64 216 134 342 389 Absorbed by Shields 224 | . . . . . . . . . 224 . . Ignored by Resistances 190 | . . . . . . . . . 190 . . Regen/Repaired (Parts) 480 | . . . . . 326 154 . . . . . Core Remaining (%) 67 | 100 . 37 . 50 88 . . 60 . . . Volleys Fired 362 | . 31 22 35 4 75 33 31 16 35 62 18 Largest 4 | . 2 2 2 1 2 4 4 4 3 4 3 Hottest 200 | . 112 112 91 33 86 100 100 111 126 200 111 Shots Fired 837 | . 60 32 55 4 144 122 99 41 60 192 28 Gun 735 | . 58 18 30 . 133 119 91 39 30 192 25 Cannon 56 | . . . 15 . 11 . . . 30 . . Launcher 43 | . 2 14 10 4 . 3 8 2 . . . Special 3 | . . . . . . . . . . . 3 Kinetic 543 | . . . 30 . 133 119 91 39 27 80 24 Thermal 91 | . 58 18 15 . . . . . . . . Explosive 43 | . 2 14 10 4 . 3 8 2 . . . Electromagnetic 157 | . . . . . 11 . . . 33 112 1 Robot Hit Streak 26 | . 10 10 19 22 26 12 8 10 9 7 10 Robot Miss Streak 8 | . 5 3 2 . 3 5 3 5 3 8 1 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 7 | . . . . . 1 . . 2 . 4 . Max Gunslinging Chain 1 | . . . . . 1 . . 1 . 1 . Shots Hit Robots 540 | . 36 21 44 3 100 63 56 31 52 107 27 Core Hits 308 | . 19 16 34 8 37 39 35 28 28 57 7 Critical Kills 2 | . . . . . . . . . 1 1 . Critical Parts Destroyed 7 | . . . . . . . . 3 1 1 2 Critical Strikes 16 | . 4 . . . . . . 3 2 5 2 Burn 4 | . 4 . . . . . . . . . . Destroy 2 | . . . . . . . . . . 2 . Corrupt 3 | . . . . . . . . . . 3 . Smash 7 | . . . . . . . . 3 2 . 2 Melee Attacks 59 | . . . . 2 . . . 9 15 18 15 Impact 52 | . . . . 2 . . . 9 15 18 8 Slashing 7 | . . . . . . . . . . . 7 Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14749 | . 684 1085 1563 332 1853 1585 1790 1323 1498 2379 657 Guns 7980 | . 550 174 380 . 1536 1138 995 436 365 2054 352 Cannons 984 | . . . 264 . 257 . . . 463 . . Explosions 4439 | . 134 897 910 332 22 442 795 582 . 325 . Melee 1250 | . . . . . . . . 305 640 . 305 Ramming 96 | . . 14 9 . 38 5 . . 30 . . Kinetic 6233 | . . . 380 . 1536 1138 995 436 307 1089 352 Thermal 1407 | . 550 201 264 . 22 45 . . . 325 . Explosive 3907 | . 134 870 910 332 . 284 795 582 . . . Electromagnetic 1856 | . . . . . 257 113 . . 521 965 . Impact 1150 | . . . . . . . . 305 640 . 205 Slashing 100 | . . . . . . . . . . . 100 Piercing . | . . . . . . . . . . . . Highest Corruption 31 | . 3 3 . . . 5 5 30 21 31 31 Average Corruption 12 | . 2 3 . . . 3 5 13 16 27 31 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 218 | . 8 17 . . . 14 39 9 18 76 37 Message Errors 52 | . 2 4 . . . 2 15 3 6 14 6 Matter Fused 58 | . 4 2 . . . 3 12 3 4 19 11 Heat Flow Errors 18 | . 1 4 . . . 3 . . 2 4 4 Energy Discharges 30 | . 1 3 . . . 3 2 1 2 13 5 Parts Rejected 3 | . . . . . . . . . . 2 1 Parts Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 22 | . . 3 . . . 2 3 . 2 7 5 Data Loss (major) 6 | . . . . . . . 3 1 . 1 1 Misfires 7 | . . 1 . . . . 1 . 1 3 1 Alerts 3 | . . . . . . . 2 . . 1 . Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 16 | . . . . . . . 1 1 1 12 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 626 | . . 33 9 . 1 9 69 136 126 78 165 Projectiles 2 | . . . . . 1 . . . 1 . . Explosions 198 | . . 33 9 . . 9 69 . . 78 . Melee 426 | . . . . . . . . 136 125 . 165 Knockbacks 11 | . . 1 . . . . . 4 5 . 1 Impact 10 | . . 1 . . . . . 3 5 . 1 Kinetic . | . . . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . . . Self-Inflicted Damage 440 | . . 132 54 . . 12 56 . . 186 . Shots 15 | . . 7 2 . . 1 2 . . 3 . Rammed 2 | . . 2 . . . . . . . . . Targets Rammed 16 | . . 3 3 . 6 2 . . 2 . . Kicked 14 | . . 1 3 . 6 2 . . 2 . . Crushed . | . . . . . . . . . . . . Highest Temperature 580 | . 348 286 304 15 108 393 292 279 337 580 232 Average Temperature 111 | . 145 123 133 8 25 102 119 125 137 207 85 Received Heat Transfer 2636 | . 186 111 198 27 171 126 126 585 287 522 297 Effects 5 | . . 2 . . . 2 . . . 1 . Energy Bleed 2 | . . . . . . 2 . . . . . Interference 3 | . . 2 . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . 4 2 . 1 Combat Hostiles 7 | . . . . . . . . 4 2 . 1 Parts Fried 15 | . . . . . . . . 3 9 1 2 Impact Corruptions 11 | . . . . . . . . 4 3 . 4 Robots Melted 1 | . . 1 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Melted 7 | . 5 2 . . . . . . . . . Heat Transferred 2977 | . 1702 494 481 . 50 50 . . . 200 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 1 2 . . . 3 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Peak Influence 988 | . 128 288 596 334 239 284 . . 384 988 538 Initial 518 | . . 49 89 232 110 21 . . 144 200 518 Average 260 | . 56 129 244 318 119 102 . . 238 655 435 Maximum Alert Level 3 | . . 1 2 1 1 1 . . 1 3 2 Low Security (%) 55 | 100 100 82 62 . 90 86 . . 38 . . Level 1 23 | . . 17 17 100 9 13 . . 61 12 41 Level 2 13 | . . . 19 . . . . . . 38 58 Level 3 8 | . . . . . . . . . . 48 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 2 . 3 . 2 7 . 1 2 . 1 Investigation 10 | . . . 2 . 2 5 . . . . 1 Extermination 1 | . . . . . . 1 . . . . . Reinforcement 6 | . 2 . 1 . . 1 . . 2 . . Assault 1 | . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Distress Signals 5 | . 1 1 1 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 185 | . 13 10 16 5 34 18 20 15 17 27 10 Peak Tracking Total 9 | . 5 3 4 3 5 4 7 9 3 8 3 Tactical Retreats 11 | . . 2 . . 2 . 1 . 2 1 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Traps Triggered 12 | . 2 . 1 . 2 2 . . . 2 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 2 | . . 2 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 2 | . . 2 . . . . . . . . . Triggered 3 | . . 2 . . . . 1 . . . . Most Traps Carried 5 | . . 5 3 2 2 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Machines Disabled 23 | . . 2 2 1 3 4 2 2 1 4 2 Max in Single Turn 4 | . . 2 1 1 2 4 1 2 1 2 . Garrison Relay 2 | . . . . . . . . . . 2 . Phase Generator 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Machines Accessed 39 | . 2 . 5 1 13 10 . . 6 1 1 Terminals 19 | . 1 . 3 . 8 4 . . 2 1 . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 7 | . . . . . 2 3 . . 2 . . Recycling Units 5 | . 1 . 1 . 1 . . . 1 . 1 Scanalyzers 5 | . . . 1 . 2 2 . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 116 | . 4 . 14 1 51 24 . . 17 2 3 Successful 69 | . 3 . 5 1 37 12 . . 9 1 1 Failed 47 | . 1 . 9 . 14 12 . . 8 1 2 Catastrophic 9 | . . . 2 . 5 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 21 | . 1 . 4 . 12 3 . . 1 . . Terminals 53 | . 1 . 8 . 27 8 . . 7 2 . Fabricators 3 | . . . . . . 3 . . . . . Repair Stations 22 | . . . . . 9 7 . . 6 . . Recycling Units 12 | . 3 . 3 . 1 . . . 2 . 3 Scanalyzers 23 | . . . 3 . 14 6 . . . . . Garrison Access 2 | . . . . . . . . . 2 . . Terminal Hacks 25 | . 1 . 1 1 15 1 . . 5 1 . Record 4 | . . . . . . 1 . . 3 . . Part Schematic 1 | . . . . . 1 . . . . . . Prototype ID Bank 3 | . . . 1 . 2 . . . . . . Open Door 1 | . . . . 1 . . . . . . . Branch Access Points 3 | . 1 . . . 1 . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . 1 . Alert Level 3 | . . . . . 2 . . . 1 . . Unreport Threat 2 | . . . . . 2 . . . . . . Locate Traps 3 | . . . . . 3 . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . Repair Station Hacks 13 | . . . . . 8 4 . . 1 . . Scan Component 7 | . . . . . 4 2 . . 1 . . Repair 6 | . . . . . 4 2 . . . . . Recycling Unit Hacks 8 | . 2 . 2 . 1 . . . 2 . 1 Process 3 | . . . 1 . . . . . 1 . 1 Report Inventory 4 | . 1 . 1 . 1 . . . 1 . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 21 | . . . 2 . 13 6 . . . . . Insert Component 11 | . . . 1 . 7 3 . . . . . Analyze 10 | . . . 1 . 6 3 . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 32 | . 1 . 5 . 10 9 . . 6 . 1 Full Trace Events 8 | . . . 2 . 3 3 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 1 . 6 2 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 6 | . . . . . 4 2 . . . . . Time 244 | . . . . . 146 98 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 763 | . . . 232 . . . . . 494 . 37 Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . . . . Parts Scanalyzed 8 | . . . 1 . 5 2 . . . . . Part Schematics Acquired 8 | . . . 1 . 5 2 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . . 1 . Robots Hacked 2 | . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . 2 Robot Hacks Applied 3 | . . . . . . . . . . . 3 parse_system 1 | . . . . . . . . . . . 1 overwrite_iff 1 | . . . . . . . . . . . 1 formatsys_high 1 | . . . . . . . . . . . 1 Relay Couplers Released 7 | . . . . . . . . . . 7 . Machine Destruction 7 | . . . . . . . . . . 7 . Attached 2 | . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Total Allies 5 | . . 3 . . . . . . . . 2 Largest Group 3 | . . 3 2 . . . . . . . 1 Highest-Rated Group 85 | . . 40 32 . . . . . . . 85 Highest-Rated Ally 85 | . . 16 16 . . . . . . . 85 Total Orders . | . . . . . . . . . . . . Ally Attacks 56 | . . 16 40 . . . . . . . . Total Damage 698 | . . 87 518 . . . . . . . 93 Kills 8 | . . 3 5 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Turns Passed 9736 | 53 559 1026 759 385 1325 1076 1763 179 650 1282 679 Spaces Moved 5148 | 31 266 424 320 190 700 741 1169 67 325 558 357 Core 104 | 3 . . 5 . . . . 1 . . 95 Treads 1569 | 28 266 328 . . . . 610 9 . 66 262 Legs 3475 | . . 96 315 190 700 741 559 57 325 492 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 190 120 120 122 120 122 120 50 Average Speed 154 | 149 160 215 194 190 132 120 143 150 139 173 156 Slowest Speed 700 | 160 160 330 550 260 190 122 195 700 195 260 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 4 47 67 41 46 73 22 98 11 9 58 15 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken 2 | . 1 . . . . . . . 1 . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . . . Scrap Searched 8 | . . 1 . 3 . . 4 . . . . Spaces Dug 6 | . . . . . . . . . . 1 5 Terrain Destroyed 393 | . 9 98 68 27 . 19 58 20 . 89 5 Melee 6 | . . . . . . . . . . 1 5 Projectile 4 | . . . . . . . 1 . . 3 . AOE 383 | . 9 98 68 27 . 19 57 20 . 85 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Fac Total 6286 | 35 341 504 404 206 1004 896 1225 105 434 704 428 Wait 337 | . 17 38 . . 165 94 2 . 10 11 . Move 5136 | 30 265 423 319 189 699 740 1168 66 324 556 357 Hop . | . . . . . . . . . . . . Pick Up 86 | . 11 8 15 1 21 5 5 1 7 9 3 Fast Attach 99 | 5 6 2 8 1 16 5 2 6 16 18 14 Attach 61 | . 2 2 2 5 5 6 4 4 11 12 8 Detach 25 | . 3 . 1 . 5 3 . . 8 2 3 Swap 27 | . . 1 2 2 1 2 7 2 2 7 1 Drop 68 | . 6 3 19 2 11 6 5 1 4 3 8 Fire 362 | . 31 22 35 4 75 33 31 16 35 62 18 Melee 59 | . . . . 2 . . . 9 15 18 15 Ram . | . . . . . . . . . . . . Kick 14 | . . 1 3 . 6 2 . . 2 . . Crush 2 | . . 2 . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . Rewire 3 | . . . . . . . 1 . . 1 1 Trap 2 | . . 2 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / [*Low x2]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: Low x2 / Gar) -6/Garrison -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Identified exit to Mines 179 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 613 | -10/Materials | Entered Mines 698 | -10/Mines | Found a hidden stash of uninstalled traps 897 | -10/Mines | Learned Materials stockpile data 1134 | -10/Mines | Discovered new exit (range 12) 1230 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1396 | -10/Mines | Core integrity fell below 50% 1616 | -10/Mines | Discovered new exit (range 5) 1627 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1639 | -10/Mines | Entered Materials 1639 | -9/Materials | Accompanied by 2 allies 1639 | -9/Materials | Evolved 2 slots: Utility x2 2286 | -9/Materials | Destroyed 7 combat bots 2328 | -9/Materials | Discovered new exit (range 11) 2398 | -9/Materials | Entered Mines 2448 | -9/Mines | Discovered new exit (range 10) 2459 | -9/Mines | Found DCF Scrap (13 items) 2575 | -9/Mines | Discovered new exit (range 14) 2614 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2677 | -9/Mines | Assembled infested the area 2691 | -9/Mines | Learned Materials emergency access door positions 2747 | -9/Mines | Lost 5 parts (2n1u2w) 2783 | -9/Mines | Entered Materials 2783 | -8/Materials | Evolved 2 slots: Propulsion x2 3375 | -8/Materials | Discovered new exit (range 16) 3572 | -8/Materials | Repaired Imp. Deuterium Engine 3599 | -8/Materials | Repaired Lrg. Storage Unit 4030 | -8/Materials | Repaired Carbon-fiber Leg 4069 | -8/Materials | Repaired Carbon-fiber Leg 4086 | -8/Materials | Discovered new exit (range 15) 4108 | -8/Materials | Entered Factory 4108 | -7/Factory | Evolved 2 slots: Weapon x2 4357 | -7/Factory | Repaired Enh. Autogun 4394 | -7/Factory | Build established: Gunner 5053 | -7/Factory | Repaired Carbon-fiber Leg 5122 | -7/Factory | Discovered new exit (range 6) 5124 | -7/Factory | Discovered new exit (range 14) 5180 | -7/Factory | Discovered new exit (range 2) 5184 | -7/Factory | Entered Lower Caves 5467 | -7/Lower Caves | Learned location of Zion (-7) 5491 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5589 | -7/Lower Caves | Discovered new exit (range 15) 5599 | -7/Lower Caves | Spotted B-75 Beast 5625 | -7/Lower Caves | Destroyed B-75 Beast 5895 | -7/Lower Caves | Attracted the attention of an 0b10 base 5960 | -7/Lower Caves | Destroyed 7 combat bots 6947 | -7/Lower Caves | Entered another Lower Caves area 6949 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6989 | -7/Lower Caves | Destroyed 9 combat bots 7041 | -7/Lower Caves | System corruption reached 10% 7053 | -7/Lower Caves | Lost 12 parts (1p4n2u5w) 7079 | -7/Lower Caves | Spotted B-75 Beast 7100 | -7/Lower Caves | Discovered new exit (range 6) 7117 | -7/Lower Caves | System corruption reached 30% 7126 | -7/Lower Caves | Entered Factory 7126 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7325 | -6/Factory | Build established: Scavenger-Mutant 7482 | -6/Factory | System corruption reached 10% 7710 | -6/Factory | Identified exit to Lower Caves 7775 | -6/Factory | Identified exit to Garrison 7776 | -6/Factory | Entered Garrison 7810 | -6/Garrison | Triggered checkpoint 7853 | -6/Garrison | Build established: Scavenger-Tank 7854 | -6/Garrison | Garrison Relay disabled 7993 | -6/Garrison | Destroyed 10 combat bots 7997 | -6/Garrison | Lost 8 parts (1p3n2u2w) 8030 | -6/Garrison | Triggered checkpoint 8052 | -6/Garrison | Triggered checkpoint 8151 | -6/Garrison | Lost 9 parts (1p2n2u4w) 8250 | -6/Garrison | Garrison Relay disabled 8316 | -6/Garrison | Triggered checkpoint 8608 | -6/Garrison | Core integrity fell below 50% 8643 | -6/Garrison | System corruption reached 30% 8691 | -6/Garrison | Lost 3 parts (1n1u1w) 8950 | -6/Garrison | Phase Generator disabled 8979 | -6/Garrison | Discovered new exit (range 10) 9032 | -6/Garrison | Installed Relay Interface Framework 9058 | -6/Garrison | Entered Factory 9136 | -6/Factory | Spotted B-75 Beast 9298 | -6/Factory | Lost 3 parts (1n1u1w) 9537 | -6/Factory | Build established: Gunner 9661 | -6/Factory | Released all parts (7) 9665 | -6/Factory | Core integrity fell below 20% 9683 | -6/Factory | Lost 5 parts (1n2u2w) 9737 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09661_ Released Imp. Medium Treads. 09661_ Released Lrn. Missile Launcher. 09662_ Dropped Corrupted Lgt. Treads. 09662_ Acquired Lrn. Missile Launcher. 09663_ K-01 Serf collects debris. 09676_ JJFPLZ2WCN/O5Q5ZQ>UB8E7P99P3UA 09691_ Acquired Imp. Light Armor Plating. 09692_ System corrupted: Energy discharge (-31). 09693_ Attempting to rewire T-07 Excavator. 09693_ T-07 Excavator is broken beyond repair. 09707_ Acquired Greatsword. 09717_ Imp. Light Armor Plating destroyed. 09719_ #YCEF TFVUF:8YQNSIZS WZA%FI|O4BYWXTV 09727_ S-27 Virus destroyed. 09733_ Greatsword destroyed. 09735_ Triggered Alarm Trap. 09735_ An alarm sounds. 09735_ ALERT: Alarm triggered, dispatching investigation squad. 09736_ System corrupted: Energy discharge (-40). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????# #???????????? ???????????????????????? | | ??????# +???????????? ??????????????????????? | | ?????? #???????????? "?????????????????????? | | ??????T #????????##?? "?????????????????????? | | ??????# #????????# ?? "?????????????????????? | | ??????# #????????# ?? ??????????????????????? | | ??????# ##?????### ?? ??????????????????????? | | ??????# ??????? ##+#############??????????? | | ??????# #????????# # ! ??????????? | | ??????# #????????# # = ???????????? | | ??????# #????????# @# """????????????? | | ??????? ?????????# # ** """ ""?????????? | | ????#####/########???# # ** """ """????????? | | ????# #???# # ** #??????? | | ????# #???# # """ "??????????? | | ????# ##### s# = """ ???????????? | | ????# + %+= """ ???????????? | | ????# ##### # ???????? | | ????# !#???# ########+######????????? | | ????# #???# ????????????????????? | | ????# ] #???# ??????????????????? | | ????# #???# """ """????????????????? | | ????# ]#???# """ ""?????????????????? | | ????# #???# """ ""?????????????????? | | ????# #???# ?????????????????? | | ????############+#???# """??"?????????????????? | | ???????????????# #???# ""?????????????????????? | | ????????????#### ##### ""?????????????????????? | | ????????????# ??????????????????? | | ????????????# ""?????????????????????? | | ????????????# ""?????????????????????? | | ????????????# ""?????????????????????? | | ?#########??# ????????????????????? | | # ????????????????????? | | + ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 34 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 30 Resistance: EM 25 Point Defense Rating 160 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 16 Melee Accuracy 6 Core Analysis 9 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 22 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Med. Reactive Plating | -8/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Reaction Control System | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Enh. Autogun | -7/Factory | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Maybe Next Time I'll Detach My Launcher Use The Force Challenges ------------ None Game ------ Seed CoolantHeatMatrix Manual? 0 Play Time 02:34:12 Cumulative 22.4 hours Start 2024.08.19 @ 20:18:09 End 2024.08.19 @ 23:16:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5c19b3e-3ab8-4fa2-bb31-6fe2409011c0