Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.21 @ 11:22:53 Player: SunShine214 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (246) 1230 Value Destroyed (9988) 9988 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (3556) 3556 TOTAL SCORE: 21214 Bonus ------- High Alert Combat Kills 801 Follower Combat Kills 655 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/1150 Matter 156/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Advanced Signal Interpreter Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cryofiber Web Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Fission-Momentum Core > --- PROPULSION ------- Treaded VSS-Cooled Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Weapon Shielding Relay Coupler [Grunt] Relay Coupler [Hunter] > --- WEAPON ----------- Long-range Missile Launcher Cycling Kinetic Gauss Construct/C > --- INVENTORY -------- Light Angular Momentum Engine Cryofiber Web Advanced Cooling System Advanced Sensor Array Improved Targeting Computer Advanced Phase Shifter Improved Medium Armor Plating Relay Coupler [NC] Relay Coupler [Sentry] Long-range Missile Launcher Improved Plasma Cutter [Rating: 101] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Hover Unit Cooled Aerolev Unit Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Constructs Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Constructs Launcher Mini Smartbomb Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Arm Slots Evolved 12 | . . 2 2 . . 4 . . . 2 . . . 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . . Utility 9 | . . 2 1 . . 3 . . . 1 . . . 2 . Weapon 1 | . . . . . . . . . . 1 . . . . . Parts Attached 127 | 7 3 31 11 22 7 8 2 11 6 2 2 3 3 4 5 Power 8 | 1 . 3 . 2 . . . 1 . . . . . 1 . Engine 8 | 1 . 3 . 2 . . . 1 . . . . . 1 . Core . | . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 35 | 2 . 11 6 13 2 1 . . . . . . . . . Treads 31 | 2 . 10 6 11 2 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 2 | . . . . 1 . 1 . . . . . . . . . Flight 2 | . . 1 . 1 . . . . . . . . . . . Utility 59 | 2 1 8 3 3 3 7 2 10 6 2 2 3 2 2 3 Device 22 | 1 . . 1 . 2 4 . 5 2 1 2 2 . . 2 Storage 5 | 1 1 1 . . 1 . . 1 . . . . . . . Processor 13 | . . 3 1 . . 2 . 3 2 1 . 1 . . . Hackware 3 | . . . . 1 . . . . . . . . . 2 . Protection 16 | . . 4 1 2 . 1 2 1 2 . . . 2 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 25 | 2 2 9 2 4 2 . . . . . . . 1 1 2 Energy Gun 11 | 1 1 5 . 3 1 . . . . . . . . . . Energy Cannon 2 | . . 2 . . . . . . . . . . . . . Ballistic Gun 6 | 1 1 2 1 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 5 | . . . 1 . 1 . . . . . . . 1 1 1 Special Weapon 1 | . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 6 . 7 1 1 . 1 . . . . . 1 . Parts Lost 41 | . 1 3 . . 3 . 5 2 5 1 1 . 2 5 13 Power 4 | . . . . . . . 1 . . 1 . . . 1 1 Propulsion 8 | . . 1 . . 1 . . 1 1 . . . 1 . 3 Utility 22 | . . 1 . . 1 . 4 1 4 . . . 1 3 7 Weapon 7 | . 1 1 . . 1 . . . . . 1 . . 1 2 Highest Loss Streak 13 | . 1 1 . . 3 . 5 1 2 1 1 . 2 5 13 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . Average Backups 15 | . 8 18 19 20 14 14 11 10 14 14 14 15 14 12 11 Power . | . . . 1 1 1 1 1 1 1 . . 1 1 . . Propulsion 3 | . 3 8 9 8 2 . 2 . . . . . . . . Utility 6 | . 3 5 3 4 5 9 5 5 8 10 11 11 10 8 5 Weapon 3 | . 1 4 5 5 3 3 2 2 3 1 2 2 1 2 4 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 71 | . . 13 1 7 6 4 7 9 3 6 1 1 . 1 12 Power 3 | . . 1 . 1 1 . . . . . . . . . . Propulsion 14 | . . 3 . 3 4 . 1 3 . . . . . . . Utility 33 | . . 5 1 1 1 3 3 5 3 4 1 1 . . 5 Weapon 18 | . . 4 . 2 . 1 2 1 . 1 . . . 1 6 Tool/Special 3 | . . . . . . . 1 . . 1 . . . . 1 Average Slot Usage (%) 81 | . 99 99 99 99 73 65 58 60 65 63 63 64 64 70 61 Engine 7 | . 14 11 9 9 8 6 4 3 2 . 4 1 . . 4 Treads 14 | . 27 21 27 27 11 4 . 3 3 . 2 5 5 5 4 Device 10 | . 14 4 8 8 8 12 11 17 10 11 17 17 12 14 11 Storage 8 | . 14 11 9 9 9 6 4 5 6 4 5 5 5 5 4 Processor 17 | . . 21 18 18 18 19 13 12 21 23 23 23 23 21 20 Hackware 1 | . . . . 7 3 . . . . . . . . 9 9 Protection 3 | . . 6 9 1 . 6 10 6 6 4 . . 3 . . Energy Gun 6 | . 13 12 9 8 5 . . . . . . . . . . Energy Cannon 1 | . . 6 . . . 4 6 1 . 3 2 . . 2 1 Ballistic Gun 3 | . 14 1 8 8 2 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . 4 5 1 2 5 5 2 2 Peak Build Rating 101 | 7 8 20 28 35 47 67 65 75 72 88 90 97 100 101 93 Average Rating 43 | 5 7 17 25 29 38 58 58 65 67 78 86 93 95 96 80 On Entrance 52 | . 7 8 19 28 31 47 65 47 72 70 83 90 97 93 79 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 62 | 14 29 62 60 60 62 42 42 48 52 54 47 53 62 62 51 Greatest Support 106 | 40 40 40 60 60 79 79 79 100 88 88 106 106 106 79 54 Greatest Overweight (x) 1 | . . 1 . 1 1 . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 15 15 15 15 15 15 15 15 15 15 Average Capacity 16 | 7 14 19 20 20 17 15 11 13 15 14 15 15 15 15 13 Most Carried 20 | 1 15 20 20 20 20 15 15 15 15 15 15 15 15 15 15 Average Carried 15 | . 8 18 19 19 14 14 11 10 14 14 14 14 14 12 11 Final Capacity 20 | 8 15 20 20 20 15 15 5 15 15 15 15 15 15 15 5 Final Carried 20 | 1 15 20 20 20 15 15 5 15 15 15 15 15 13 10 5 Scrap Engine Consumption 134 | . . . . . 28 9 1 26 21 8 15 9 . 12 5 Constructs Created 5 | . . . . . 3 . . 1 . . 1 . . . . Constructs Modified 51 | . . . . . 8 3 . 10 12 2 5 5 1 3 2 Class Distribution -------------------- 42% | Mutant 32% | Construct 12% | Commander-Mutant 6% | Commander-Construct 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Construct | -8/Recycling Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -6/Garrison Construct | -5/Factory Construct | -5/Garrison Construct | -5/Factory Construct | -5/Garrison Skirmisher | -4/Factory Bothacker-Skirmisher | -4/Armory Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Arm Matter Collected 3421 | 270 106 500 350 628 404 244 . 304 273 20 45 40 24 154 59 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 10971 | 84 607 2126 1391 1122 625 502 . 806 1394 427 672 582 202 284 147 Parts 564 | 4 40 116 69 67 30 19 . 45 66 13 33 25 23 8 6 Haulers Intercepted 20 | . . 6 4 5 . 1 . 2 . . . 1 . 1 . Recyclers Shooed 9 | . 2 2 . 1 2 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Arm Combat Hostiles Destroyed 178 | . 10 39 18 15 11 10 . 10 26 1 12 5 8 7 6 Guns 74 | . 7 27 17 14 9 . . . . . . . . . . Cannons 81 | . . 11 . . . 10 . 10 26 1 12 3 2 . 6 AOE 19 | . 3 . 1 . 2 . . . . . . . 6 7 . Classes Destroyed 21 | 2 5 3 4 . 2 . . . 1 . 2 . 1 . 1 Worker 12 | . 3 2 6 . . . . 1 . . . . . . . Builder 6 | . . . 2 1 1 . . . . 1 . 1 . . . Tunneler 3 | 1 . 1 . . . . . 1 . . . . . . . Hauler 20 | . . 6 4 5 . 1 . 2 . . . 1 . 1 . Recycler 12 | 1 2 2 1 . 1 1 . . . 2 . 1 . 1 . Mechanic 1 | . . . 1 . . . . . . . . . . . . Operator 4 | . . . 1 2 . . . 1 . . . . . . . Watcher 8 | . 2 3 1 . . . . . . 1 . . 1 . . Swarmer 35 | . 3 10 . 2 1 6 . . 3 . 2 . 3 5 . Cutter 4 | . . . . . . . . . . . . . 4 . . Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 65 | . 6 18 13 5 3 2 . 2 8 . 5 3 . . . Brawler 2 | . . 1 1 . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . 1 . . . . Sentry 34 | . . 10 3 8 1 1 . 2 5 1 2 1 . . . Demolisher 6 | . . . . . . . . . 1 . . . . . 5 Hunter 19 | . . . 1 2 1 . . 5 7 . . 1 . 2 . Programmer 8 | . . . . . 2 1 . 1 2 . 1 . 1 . . Behemoth 1 | . . . . . . . . . . . 1 . . . . Subdweller 1 | . 1 . . . . . . . . . . . . . . Scrapper 3 | . . . . . 3 . . . . . . . . . . Best Kill Streak 10 | 1 6 6 8 4 10 4 . 4 6 2 3 3 7 9 6 Combat Bots Only 8 | . 5 6 7 3 8 3 . 2 6 1 3 3 7 7 6 Max Kills in Single Turn 4 | 1 3 2 2 2 2 1 . 2 2 1 1 1 2 4 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 1 . 1 . . . . . . . 2 4 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Arm Hostile Shots Fired 1334 | . 51 176 69 56 92 75 7 122 227 48 54 5 82 51 219 Missed 450 | . 15 59 23 14 34 27 . 24 79 10 15 3 21 19 107 Hits 884 | . 36 117 46 42 58 48 7 98 148 38 39 2 61 32 112 Melee 11 | . . . . . . . 7 . . . . . 4 . . Projectile 873 | . 36 117 46 42 58 48 . 98 148 38 39 2 57 32 112 AOE 32 | . . . . . 1 . . . 2 . . . . . 29 Critical Strikes 33 | . 3 3 3 2 5 1 2 2 7 . 1 . 3 . 1 Actively Blocked 4 | . . . . . . . . . 2 . . . 2 . . Part Disruptions 1 | . . . . . . . . 1 . . . . . . . Damage Taken 14480 | 4 423 1330 715 682 943 579 308 1042 2496 667 779 37 1353 723 2399 Core 2740 | . 36 227 80 91 101 35 47 199 442 98 49 . 185 167 983 Absorbed by Shields 20 | . . . . . . . . . . . 20 . . . . Redirected to Shielding 656 | . . . . . . 97 27 88 218 . . . 163 63 . Regen/Repaired (Parts) 3753 | . 152 29 17 101 51 233 . 521 1217 334 498 91 62 276 171 Core Remaining (%) 59 | 100 85 43 . . 50 . . . 14 . . . 66 . . Volleys Fired 664 | 8 53 123 77 69 29 36 4 48 97 12 43 17 10 19 19 Largest 2 | 2 2 2 2 2 2 1 1 1 1 1 1 1 2 1 1 Hottest 223 | 60 60 124 89 84 124 136 136 136 136 204 204 79 223 180 180 Shots Fired 1001 | 16 98 244 152 138 51 36 4 48 93 12 43 17 11 19 19 Gun 629 | 16 98 182 151 138 44 . . . . . . . . . . Cannon 350 | . . 62 . . . 36 4 48 93 12 43 17 7 11 17 Launcher 22 | . . . 1 . 7 . . . . . . . 4 8 2 Special . | . . . . . . . . . . . . . . . . Kinetic 463 | 8 53 39 75 69 11 17 . 36 92 8 27 3 7 1 17 Thermal 458 | . 9 205 76 69 33 19 4 12 1 4 16 . . 10 . Explosive 22 | . . . 1 . 7 . . . . . . . 4 8 2 Electromagnetic 58 | 8 36 . . . . . . . . . . 14 . . . Robot Hit Streak 32 | 2 9 22 23 32 11 10 4 16 14 9 10 8 4 6 7 Robot Miss Streak 5 | 2 3 3 2 3 2 2 1 2 5 1 3 2 2 2 2 Penetration Max 1 | . . . 1 1 1 . . 1 1 . 1 . . . 1 Secondary Targets 11 | . . 3 4 2 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . . . . . . . Shots Hit Robots 719 | 10 63 172 112 108 42 26 3 35 74 8 29 10 6 11 10 Core Hits 370 | 5 32 69 60 36 21 13 . 24 48 4 13 6 14 16 9 Critical Kills 6 | . . 1 1 1 1 . . . . . 1 1 . . . Critical Parts Destroyed 3 | . 1 . . . . . . . . . . 2 . . . Critical Strikes 27 | . 1 9 3 4 3 3 . . . . 1 3 . . . Burn 17 | . . 8 2 3 2 2 . . . . . . . . . Meltdown 1 | . . 1 . . . . . . . . . . . . . Destroy 8 | . 1 . 1 1 1 . . . . . 1 3 . . . Blast 1 | . . . . . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 23867 | 147 865 2973 2119 2091 1219 1162 142 1734 3637 702 2329 759 1136 1853 999 Guns 7828 | 117 701 2095 1995 2026 894 . . . . . . . . . . Cannons 12939 | . . 800 . . . 1151 142 1707 3637 702 2329 759 318 646 748 Explosions 2788 | 25 146 . 105 . 282 . . . . . . . 776 1207 247 Melee . | . . . . . . . . . . . . . . . . Ramming 312 | 5 18 78 19 65 43 11 . 27 . . . . 42 . 4 Kinetic 11636 | 35 310 391 985 1101 281 492 . 1139 3637 477 1594 128 318 . 748 Thermal 8452 | 25 202 2504 1010 925 613 659 142 568 . 225 735 . . 844 . Explosive 2419 | . . . 105 . 282 . . . . . . . 776 1009 247 Electromagnetic 1048 | 82 335 . . . . . . . . . . 631 . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 13 | . . 2 2 2 3 1 12 12 13 . . . . . . Average Corruption 4 | . . 1 2 2 2 1 7 12 12 . . . . . . Corruption Purged 1 | . . . . . . 1 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 180 | . . 22 13 23 33 1 3 38 47 . . . . . . Message Errors 38 | . . 3 1 6 8 1 1 12 6 . . . . . . Matter Fused 42 | . . 5 2 6 6 . 1 7 15 . . . . . . Heat Flow Errors 26 | . . 4 1 3 4 . . 7 7 . . . . . . Energy Discharges 24 | . . 4 1 3 9 . . 3 4 . . . . . . Parts Rejected 3 | . . . 1 . . . . . 2 . . . . . . Parts Fused 6 | . . 1 2 . 1 . . 2 . . . . . . . Data Loss (minor) 18 | . . 2 3 2 1 . 1 4 5 . . . . . . Data Loss (major) 11 | . . 1 . 2 3 . . 3 2 . . . . . . Misfires 1 | . . 1 . . . . . . . . . . . . . Alerts 5 | . . 1 1 1 1 . . . 1 . . . . . . Misdirections 1 | . . . . . . . . . 1 . . . . . . Weapon Failures 5 | . . . 1 . . . . . 4 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 840 | . 16 28 . . . 94 . 54 70 133 121 5 118 167 34 Projectiles 658 | . . 28 . . . 94 . 54 70 133 121 5 56 97 . Explosions 182 | . 16 . . . . . . . . . . . 62 70 34 Melee . | . . . . . . . . . . . . . . . . Knockbacks 55 | . . 1 . 2 1 3 . 8 28 1 4 . 2 . 5 Impact 4 | . . 1 . 2 1 . . . . . . . . . . Kinetic 42 | . . . . . . 3 . 7 23 1 3 . 1 . 4 Secondary 9 | . . . . . . . . 1 5 . 1 . 1 . 1 Self-Inflicted Damage 239 | 4 . . . . 16 5 . . . . . . 212 . 2 Shots 6 | 1 . . . . 1 . . . . . . . 4 . . Rammed 45 | 3 4 12 3 10 4 2 . 1 . . . . 4 . 2 Targets Rammed 49 | 3 4 12 5 10 6 2 . 1 . . . . 4 . 2 Kicked 2 | . . . . . 2 . . . . . . . . . . Crushed 2 | . . . 2 . . . . . . . . . . . . Highest Temperature 611 | 40 120 423 252 234 342 336 322 468 611 388 438 45 177 312 495 Average Temperature 131 | 20 35 124 93 113 102 134 207 154 176 141 152 22 92 120 252 Received Heat Transfer 2845 | . 132 510 405 171 316 48 . 138 477 . 195 18 345 90 . Effects 41 | . . 13 . . 3 2 . 1 18 . 1 . . . 3 Shutdowns 8 | . . 2 . . . . . . 4 . . . . . 2 Energy Bleed 7 | . . 3 . . 1 2 . . 1 . . . . . . Interference 11 | . . 7 . . . . . . 4 . . . . . . Matter Decay 6 | . . . . . 2 . . 1 2 . . . . . 1 Short Circuit 3 | . . 1 . . . . . . 1 . 1 . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . Damage (major) 4 | . . . . . . . . . 4 . . . . . . Damage (core) 1 | . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . . Parts Fried 5 | . . . . . . . . . . . . 5 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . 1 . 1 . . . . . . . . . . . Combat Hostiles 2 | . . 1 . 1 . . . . . . . . . . . Parts Melted 29 | . 1 12 5 6 4 1 . . . . . . . . . Heat Transferred 14090 | 50 325 5740 2331 2035 1263 757 150 500 . 99 444 . . 396 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | 1 2 . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Arm Maximum Alert Level 4 | . . 2 1 3 . 1 . . 4 2 3 2 2 2 1 Low Security (%) 58 | 100 100 42 85 35 100 95 100 100 10 . . . . . 82 Level 1 15 | . . 54 14 9 . 4 . . 7 . 11 . 81 52 17 Level 2 17 | . . 2 . 49 . . . . 27 100 27 100 18 47 . Level 3 7 | . . . . 5 . . . . 47 . 61 . . . . Level 4 . | . . . . . . . . . 7 . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1106 | 5 148 421 318 715 176 213 68 99 1106 580 979 558 657 528 242 Initial 580 | . . . 174 131 176 150 68 . 69 580 336 513 357 339 202 Average 256 | . 32 225 119 405 35 109 34 20 715 520 756 519 401 384 177 Influence Increases 7457 | 10 299 1178 590 1062 324 595 1 391 1087 91 693 335 310 331 160 Destroy 0b10 Robot/C 3940 | . 180 780 360 480 220 240 . 200 520 20 360 160 160 140 120 Destroy 0b10 Robot/NC 350 | 10 35 70 80 50 10 15 . 25 . 20 . 20 5 10 . Destroy Leader 792 | . 34 228 90 174 . 54 . 64 30 12 30 44 10 22 . Allied During Kill 466 | . . . . 332 35 25 . . . . 38 36 . . . Successful Hack 212 | . 37 19 8 7 29 30 . 35 14 12 7 14 . . . Disable Machine 225 | . . 30 30 15 . 30 . 45 30 15 . . . 30 . Anti-Garrison Action 400 | . . . . . . . . . 300 . 100 . . . . Destroy Structure 532 | . 13 6 7 4 30 21 1 22 118 12 38 16 90 114 40 Advance Influence 150 | . . . . . . 150 . . . . . . . . . Partial Spotted 45 | . . . 15 . . . . . 15 . . 15 . . . Lose Combat Pursuer 345 | . . 45 . . . 30 . . 60 . 120 30 45 15 . Influence Decreases 7325 | 10 299 763 693 921 777 398 197 293 80 716 195 804 173 564 442 Entered New Map 2669 | . . . 241 181 277 . 129 1 30 526 145 466 153 308 212 Time Decay 3637 | 10 289 583 452 550 401 318 38 272 . 180 . 238 . 206 100 Lost Part 390 | . 10 30 . . 30 . 30 20 50 10 10 . 20 50 130 Lost Ally 270 | . . . . 40 10 80 . . . . 40 100 . . . Purge Threat 359 | . . 150 . 150 59 . . . . . . . . . . Squads Dispatched 38 | . 1 7 5 4 . 2 . 7 . 3 . 5 . 3 1 Investigation 17 | . 1 5 1 . . 1 . 5 . 2 . 1 . 1 . Extermination 5 | . . . . . . 1 . 2 . . . 1 . 1 . Reinforcement 10 | . . 2 2 2 . . . . . . . 3 . . 1 Assault 2 | . . . . 1 . . . . . . . . . 1 . Garrison 4 | . . . 2 1 . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Arm Distress Signals 19 | . 1 6 6 3 . 1 . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 305 | . 19 49 31 27 13 18 6 16 30 5 22 8 21 20 20 Peak Tracking Total 17 | . 6 7 5 4 6 7 6 2 10 3 5 4 17 11 8 Tactical Retreats 18 | . 2 3 . . . 2 . . 2 . 5 2 1 1 . Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Arm Traps Triggered 17 | . 2 . 2 3 . 1 . 2 . 1 5 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Arm Machines Disabled 24 | . . 2 2 1 . 2 . 3 9 1 2 . . 2 . Max in Single Turn 2 | . . 1 1 1 . 1 . 1 2 1 1 . . 2 . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Garrison Relay 7 | . . . . . . . . . 5 . 2 . . . . Phase Generator 2 | . . . . . . . . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Arm Machines Accessed 74 | . 10 9 4 14 10 5 . 9 3 4 2 3 . 1 . Terminals 41 | . 8 6 2 11 3 2 . 3 3 1 2 . . . . Fabricators 4 | . . . . . . 1 . 1 . . . 1 . 1 . Repair Stations 7 | . 1 2 1 2 . . . . . 1 . . . . . Recycling Units 13 | . 1 . 1 . 6 2 . 2 . 1 . . . . . Scanalyzers 3 | . . 1 . . . . . 1 . . . 1 . . . Garrison Access 5 | . . . . 1 . . . 2 . 1 . 1 . . . Total Hacks 170 | . 22 26 9 27 29 7 . 19 6 9 3 7 . 6 . Successful 79 | . 17 10 3 14 13 3 . 7 1 3 2 4 . 2 . Failed 91 | . 5 16 6 13 16 4 . 12 5 6 1 3 . 4 . Catastrophic 21 | . . 5 3 2 1 2 . 4 2 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 40 | . 3 13 5 9 7 . . . . 3 . . . . . Terminals 86 | . 17 15 5 17 11 3 . 6 6 3 3 . . . . Fabricators 14 | . . . . . . 2 . 2 . . . 4 . 6 . Repair Stations 24 | . 4 7 2 8 . . . . . 3 . . . . . Recycling Units 26 | . 1 . 2 . 16 2 . 3 . 2 . . . . . Scanalyzers 9 | . . 4 . . . . . 3 . . . 2 . . . Garrison Access 9 | . . . . 2 . . . 5 . 1 . 1 . . . Terminal Hacks 35 | . 11 3 1 8 7 1 . 1 1 . 2 . . . . Part Schematic 4 | . . . . 1 3 . . . . . . . . . . Open Door 5 | . . . . 4 . . . . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . Branch Access Points 3 | . . 1 1 . . 1 . . . . . . . . . Emergency Access Points 2 | . . . . . . . . . 1 . 1 . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . Unreport Threat 4 | . . 1 . 1 2 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . 1 . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . . Release Object 2 | . . . . . 2 . . . . . . . . . . Fabricator Hacks 8 | . . . . . . 2 . 2 . . . 2 . 2 . Load Schematic 5 | . . . . . . 1 . 1 . . . 1 . 2 . Build 3 | . . . . . . 1 . 1 . . . 1 . . . Repair Station Hacks 16 | . 4 4 2 4 . . . . . 2 . . . . . Scan Component 9 | . 2 3 1 2 . . . . . 1 . . . . . Repair 7 | . 2 1 1 2 . . . . . 1 . . . . . Recycling Unit Hacks 9 | . 1 . . . 6 . . 2 . . . . . . . Retrieve Components 9 | . 1 . . . 6 . . 2 . . . . . . . Scanalyzer 5 | . . 3 . . . . . 1 . . . 1 . . . Insert Component 2 | . . 1 . . . . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . Retrieve Study 2 | . . 1 . . . . . . . . . 1 . . . Garrison Access Hacks 4 | . . . . 1 . . . 1 . 1 . 1 . . . Unlock Access 3 | . . . . . . . . 1 . 1 . 1 . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . . . . . . . . . . . Terminals 2 | . 1 . . 1 . . . . . . . . . . . Operators 2 | . 1 . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 50 | . 3 9 2 8 4 5 . 8 3 3 2 2 . 1 . Full Trace Events 19 | . . 5 . 1 3 1 . 5 . 2 . 1 . 1 . Feedback Events 2 | . . 2 . . . . . . . . . . . . . Corruption 2 | . . 2 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 1 . 1 2 . . . . . . . . . . Parts Built 6 | . . . . . . 2 . 2 . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . Time 145 | . . . . . . 36 . 73 . . . 36 . . . Total Part Build Rating 18 | . . . . . . 6 . 6 . . . 6 . . . Part Studies Acquired 2 | . . 1 . . . . . . . . . 1 . . . Parts Repaired 7 | . 2 1 1 2 . . . . . 1 . . . . . Time 252 | . 52 51 32 104 . . . . . 13 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 21 | . 1 . . . 7 . . 13 . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Arm Used RIF Installer 3 | . . . . . . . . . 1 . 1 . 1 . . Command Fork 1 | . . . . . . . . . . . . . 1 . . Patrol Navigation 1 | . . . . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 31 | . . . . . . . . . 22 . 9 . . . . Machine Destruction 28 | . . . . . . . . . 19 . 9 . . . . Programmers 3 | . . . . . . . . . 3 . . . . . . Attached 2 | . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . 6 . . . . . 3 . . . . Allies Hacked 2 | . . . . . 2 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Arm Total Allies 23 | . . . . 10 6 . . . . . 7 . . . . Largest Group 10 | . . . . 10 7 6 . . . . 5 5 . . . Highest-Rated Group 173 | . . . . 173 132 117 . . . . 166 166 . . . Highest-Rated Ally 95 | . . . . 29 22 22 . . . . 95 38 . . . Total Orders 3 | . . . . . 3 . . . . . . . . . . EXPLORE 2 | . . . . . 2 . . . . . . . . . . RETURN 1 | . . . . . 1 . . . . . . . . . . Ally Attacks 157 | . . . . 84 17 20 . . . . 15 21 . . . Total Damage 3438 | . . . . 1083 329 674 . . . . 737 615 . . . Kills 29 | . . . . 11 3 5 . . . . 6 4 . . . Allies Corrupted 2 | . . . . . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Arm Active Infowar (turns) 5755 | 34 1473 939 . . . 249 . 568 62 373 671 516 226 434 210 Optics 2136 | . . . . . . . . . . 79 671 516 226 434 210 Sensors 2988 | . . . . . . 247 . 568 62 373 671 513 35 399 120 Seismic 2446 | 34 1473 939 . . . . . . . . . . . . . T.N.C. 2 | . . . . . . 2 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . 2 . . . . . . . . . . Drone Recoveries 1 | . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Arm Turns Passed 13845 | 106 1473 2245 1132 1593 1956 702 119 998 1091 373 671 516 226 434 210 Spaces Moved 8045 | 46 674 840 454 746 604 499 123 919 984 349 618 555 137 381 116 Core 55 | 5 . . . . . . . . . . . . . . 50 Treads 5953 | 41 674 840 454 746 220 330 . 660 658 . 191 555 137 381 66 Legs 460 | . . . . . 331 . . . . . 129 . . . . Wheels 353 | . . . . . . 169 123 61 . . . . . . . Hover 1014 | . . . . . . . . 198 169 349 298 . . . . Flight 210 | . . . . . 53 . . . 157 . . . . . . Fastest Speed 45 | 50 160 160 160 160 105 66 66 66 45 56 56 56 61 61 50 Average Speed 108 | 148 160 194 160 160 167 99 66 66 48 56 56 59 61 76 60 Slowest Speed 273 | 160 160 200 160 200 273 117 66 66 66 56 56 61 61 102 102 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . 3 . . . 1 . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 92 73 46 90 99 17 80 22 87 10 47 16 35 14 8 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 . 1 . . . . 1 . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 13 | . . . . . . . . 5 . 5 . 2 . 1 . Terrain Destroyed 455 | . 13 . 8 1 78 8 1 27 126 8 20 8 59 76 22 Melee . | . . . . . . . . . . . . . . . . Projectile 131 | . . . . 1 . 8 1 27 49 8 20 8 2 3 4 AOE 323 | . 13 . 8 . 78 . . . 76 . . . 57 73 18 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Arm Total 12290 | 64 977 1227 708 1004 1497 676 156 1280 1525 521 912 728 268 507 240 Wait 2947 | . 225 151 144 117 753 106 22 260 424 131 173 144 115 93 89 Move 8024 | 45 673 839 453 745 597 499 122 919 981 348 617 554 136 380 116 Hop 4 | . . . . . 3 . . . 1 . . . . . . Pick Up 149 | 1 14 30 6 9 6 11 4 24 8 18 5 4 . 3 6 Fast Attach 37 | 7 4 2 2 5 1 2 2 6 3 1 . . . 1 1 Attach 29 | . . 5 2 . 3 3 1 . 3 1 1 . 2 5 3 Detach 15 | . . 1 . . 8 1 . 2 . . . . . 2 1 Swap 102 | . 2 29 10 27 5 8 . 6 3 2 2 5 1 1 1 Drop 134 | . 2 35 9 22 15 8 1 15 5 7 6 4 . 3 2 Fire 664 | 8 53 123 77 69 29 36 4 48 97 12 43 17 10 19 19 Melee . | . . . . . . . . . . . . . . . . Ram 4 | . . . . . . 2 . . . . . . . . 2 Kick 2 | . . . . . 2 . . . . . . . . . . Crush 42 | 3 4 12 5 10 4 . . . . . . . 4 . . Escape Stasis 5 | . . . . . . . . . . 1 4 . . . . Rewire 132 | . . . . . 71 . . . . . 61 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 3 exits: *Fac / Low x2) -6/Waste -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison -4/Factory -4/Armory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 525 | -10/Materials | Repaired Lgt. Treads 552 | -10/Materials | Repaired Lgt. Treads 607 | -10/Materials | Derelicts attacked the area 708 | -10/Materials | Discovered new exit (range 7) 1364 | -10/Materials | Discovered new exit (range 14) 1580 | -10/Materials | Entered another Materials area 1580 | -9/Materials | Evolved 2 slots: Utility x2 1959 | -9/Materials | Discovered new exit (range 12) 2361 | -9/Materials | Discovered new exit (range 15) 2469 | -9/Materials | Repaired Imp. Medium Laser 2734 | -9/Materials | Identified exit to Mines 3111 | -9/Materials | Core integrity fell below 50% 3656 | -9/Materials | Discovered new exit (range 16) 3825 | -9/Materials | Entered another Materials area 3825 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4251 | -8/Materials | Discovered new exit (range 5) 4299 | -8/Materials | Repaired Cooling System 4320 | -8/Materials | Discovered new exit (range 12) 4374 | -8/Materials | Garrison activated, responded to threat 4644 | -8/Materials | Garrison activated, responded to threat 4697 | -8/Materials | Discovered new exit (range 3) 4741 | -8/Materials | Identified exit to Storage 4799 | -8/Materials | Destroyed 7 combat bots 4957 | -8/Materials | Entered Storage 5128 | -8/Storage | Repaired Gauss Rifle 5256 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5399 | -8/Storage | Repaired Hvy. Particle Gun 5571 | -8/Storage | Build established: Commander-Mutant 5634 | -8/Storage | Garrison activated, responded to threat 5702 | -8/Storage | Lost 3 allies 5898 | -8/Storage | Found Prototype Protection 5898 | -8/Storage | Identified Lgt. Regenerative Plating 5970 | -8/Storage | Discovered new exit (range 15) 6157 | -8/Storage | First assault squad dispatched 6452 | -8/Storage | Used back door to open Recycling access 6452 | -8/Storage | Discovered new exit (range 5) 6550 | -8/Storage | Entered Recycling 6550 | -8/Recycling | Accompanied by 6 allies 6677 | -8/Recycling | Discovered new exit (range 62) 7005 | -8/Recycling | Lost 5 allies 7041 | -8/Recycling | Lost 3 parts (1n1u1w) 7049 | -8/Recycling | Destroyed 8 combat bots 7119 | -8/Recycling | Scanned before Scraplab entrance 7128 | -8/Recycling | Angered Scraplab inhabitants 7212 | -8/Recycling | Found Prototype Device 7212 | -8/Recycling | Identified Scrap Engine 7322 | -8/Recycling | Build established: Mutant 7739 | -8/Recycling | Build established: Construct 8176 | -8/Recycling | Build established: Commander-Construct 8506 | -8/Recycling | Entered Factory 8506 | -6/Factory | Accompanied by 6 allies 8506 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 8639 | -6/Factory | Fabricated Imp. Weapon Shielding? 8802 | -6/Factory | Lost 5 allies 9028 | -6/Factory | Identified exit to Lower Caves 9065 | -6/Factory | Build established: Construct 9196 | -6/Factory | Discovered new exit (range 15) 9208 | -6/Factory | Sucked down chute 9208 | -6/Factory | Entered Waste 9223 | -6/Waste | EMP discharged 9226 | -6/Waste | Spotted C-40 Crusher 9248 | -6/Waste | Spotted C-40 Crusher 9248 | -6/Waste | Spotted C-40 Crusher 9258 | -6/Waste | Spotted C-40 Crusher 9272 | -6/Waste | Spotted C-40 Crusher 9276 | -6/Waste | Spotted C-40 Crusher 9281 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9284 | -6/Waste | Crushed by Compactor (1 part destroyed) 9290 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9293 | -6/Waste | Crushed by Compactor (1 part destroyed) 9305 | -6/Waste | Discovered new exit (range 10) 9323 | -6/Waste | EMP discharged 9323 | -6/Waste | System corruption reached 10% 9324 | -6/Waste | Lost 5 parts (1p4u) 9327 | -6/Waste | Entered Factory 9839 | -6/Factory | Fabricated Imp. Weapon Shielding (x2) 10056 | -6/Factory | Build established: Mutant 10322 | -6/Factory | Identified exit to Garrison 10325 | -6/Factory | Entered Garrison 10356 | -6/Garrison | Build established: Construct 10398 | -6/Garrison | Triggered checkpoint 10399 | -6/Garrison | Triggered checkpoint 10408 | -6/Garrison | Triggered checkpoint 10526 | -6/Garrison | Discovered new exit (range 10) 10657 | -6/Garrison | Triggered checkpoint 10668 | -6/Garrison | Garrison Relay disabled 10817 | -6/Garrison | Phase Generator disabled 10822 | -6/Garrison | Discovered new exit (range 12) 10846 | -6/Garrison | Core integrity fell below 50% 10880 | -6/Garrison | Garrison Relay disabled 10882 | -6/Garrison | Spotted B-75 Beast 10891 | -6/Garrison | Triggered checkpoint 10919 | -6/Garrison | Triggered checkpoint 10980 | -6/Garrison | Garrison Relay disabled 10996 | -6/Garrison | Garrison Relay disabled 11039 | -6/Garrison | Triggered checkpoint 11049 | -6/Garrison | Core integrity fell below 20% 11077 | -6/Garrison | Installed Relay Interface Framework 11333 | -6/Garrison | Garrison Relay disabled 11416 | -6/Garrison | Identified exit to Factory 11416 | -6/Garrison | Entered Factory 11416 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11672 | -5/Factory | Repaired Lrg. Storage Unit 11748 | -5/Factory | Identified exit to Garrison 11779 | -5/Factory | Garrison activated, responded to threat 11789 | -5/Factory | Entered Garrison 11801 | -5/Garrison | Phase Generator disabled 11805 | -5/Garrison | Expanded RIF knowledge: Patrol Navigation 11812 | -5/Garrison | Met a derelict Sapper fleeing the area 11826 | -5/Garrison | Found embedded Infiltrators 11858 | -5/Garrison | Garrison Relay disabled 11861 | -5/Garrison | Triggered checkpoint 11863 | -5/Garrison | Triggered checkpoint 11889 | -5/Garrison | Spotted B-75 Beast 11992 | -5/Garrison | Destroyed B-75 Beast 12064 | -5/Garrison | Heavy support dispatched to Factory 12147 | -5/Garrison | Discovered new exit (range 13) 12153 | -5/Garrison | Identified exit to Factory 12185 | -5/Garrison | Triggered checkpoint 12253 | -5/Garrison | Garrison Relay disabled 12255 | -5/Garrison | Triggered checkpoint 12379 | -5/Garrison | Rescued a captive Derelict 12380 | -5/Garrison | Rescued a captive Derelict 12460 | -5/Garrison | Entered Factory 12460 | -5/Factory | Accompanied by 5 allies 12814 | -5/Factory | Fabricated Imp. Weapon Shielding (x2) 12906 | -5/Factory | Discovered new exit (range 8) 12910 | -5/Factory | Identified exit to Factory 12959 | -5/Factory | Identified exit to Garrison 12976 | -5/Factory | Entered Garrison 13074 | -5/Garrison | Expanded RIF knowledge: Command Fork 13158 | -5/Garrison | Triggered checkpoint 13196 | -5/Garrison | Discovered exit to Factory (range 10) 13202 | -5/Garrison | Entered Factory 13202 | -4/Factory | Evolved 2 slots: Utility x2 13208 | -4/Factory | Destroyed 7 combat bots 13321 | -4/Factory | Found Prototype Launcher 13321 | -4/Factory | Identified Mni. Smartbomb Launcher 13324 | -4/Factory | Found Mni. Smartbomb Launcher 13327 | -4/Factory | Found Mni. Smartbomb Launcher 13452 | -4/Factory | First assault squad dispatched 13453 | -4/Factory | Destroyed 7 combat bots 13494 | -4/Factory | Build established: Skirmisher 13570 | -4/Factory | Discovered new exit (range 21) 13636 | -4/Factory | Identified exit to Armory 13636 | -4/Factory | Entered Armory 13667 | -4/Armory | Lost 5 parts (1p3u1w) 13820 | -4/Armory | Core integrity fell below 50% 13840 | -4/Armory | Core integrity fell below 20% 13846 | -4/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 13823_ Knocked back. 13824_ The unstable cave ceiling collapses. 13824_ Acquired 52 matter. 13825_ The unstable cave ceiling collapses. 13825_ Acquired 4 matter. 13826_ Knocked back. 13826_ Relay Coupler [Hunter] destroyed. 13830_ The unstable cave ceiling collapses. 13831_ Slug penetrates Wall. 13831_ Penetrated by Slug. 13832_ ALERT: Security rotation in progress. 13834_ Adv. Targeting Computer destroyed. 13836_ Slug penetrates Wall. 13840_ Penetrated by Slug. 13840_ Relay Coupler [Grunt] destroyed. 13841_ Slammed into H-77 Assassin. 13843_ Slug penetrates Wall. 13844_ Penetrated by Slug. 13844_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????######????????? | | ???????????????????????????????????? ????????? | | ???????????????????????????????????? ????????? | | ???????????????????????????????????? ????????? | | ???????????????????????????????????? ????????? | | ????????????????????????????????????? ????????? | | ????????????????????????###########?? ????????? | | ????????????????????????# #?? ????????? | | ????????????????????????# #??" 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" #??????? | | ????????????????????????# ## " " #??????? | | ????????????????????????# ## " " #??????? | | ????????????????????????# ## #??????? | | ????????????????????????? ?# #??????? | | ??????????????????????????? ????? ???????? | | ??????????????###############+#########"#########+ | | ???? i l @ w | | ???? o hh | | ??????# ll ###################################### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 18 Energy Capacity 467 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 22 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 44 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Imp. Weapon Shielding | -8/Storage | Hacked Adv. Targeting Computer | -8/Recycling | Hacked Pulse Rifle | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Weapon Shielding | x2 | -6/Factory Imp. Weapon Shielding | x2 | -6/Factory Imp. Weapon Shielding | x2 | -5/Factory Repaired ---------- Lgt. Treads | 38% | -10/Materials Lgt. Treads | 52% | -10/Materials Imp. Medium Laser | 67% | -9/Materials Cooling System | 66% | -8/Materials Gauss Rifle | 54% | -8/Storage Hvy. Particle Gun | 66% | -8/Storage Lrg. Storage Unit | 9% | -5/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Lrn. Missile Launcher | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainAblativeGriptreads Manual? 0 Play Time 01:41:05 Cumulative 269.5 hours Start 2026.09.21 @ 09:39:44 End 2026.09.21 @ 11:22:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 377 Rogue 377 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3655b30b-97d0-4011-b4be-2bcae3a59f9e