Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.30 @ 08:43:51 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (37) 185 Value Destroyed (914) 914 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1013) 1013 TOTAL SCORE: 6112 Bonus ------- High Alert Combat Kills 13 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 750/850 Matter 275/300 Energy 200/200 System Corruption 0% Temperature Cool (0) Movement Flying (104) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (5) --- Cooled Aerolev Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (4) ------ Small Storage Unit Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (4) ------- Power Maul > --- INVENTORY (8) ---- Cooling System Improved Propulsion Shielding Improved Utility Shielding Hacking Suite Hacking Suite Beam Rifle Advanced EMP Blaster Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Light Armor Plating > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Ion Engine Improved Flight Unit Improved Flight Unit Hacking Suite Pulse Rifle Shock Bomb Launcher [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Compact Ion Cannon Ballistic Gun XL Autogun Array Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Slots Evolved 8 | . . . . . 4 2 . 2 . Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . . . 1 1 . 1 . Utility 2 | . . . . . 1 1 . . . Weapon 2 | . . . . . 2 . . . . Parts Attached 51 | 6 2 2 3 1 20 2 9 5 1 Power 7 | 1 . . . . 2 . 2 2 . Engine 2 | 1 . . . . . . . 1 . Core 5 | . . . . . 2 . 2 1 . Reactor . | . . . . . . . . . . Propulsion 12 | 2 . . 1 . 5 2 . 2 . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 3 | 2 . . 1 . . . . . . Hover 1 | . . . . . . . . 1 . Flight 8 | . . . . . 5 2 . 1 . Utility 8 | 1 1 . 2 . 2 . 2 . . Device 2 | . . . 1 . 1 . . . . Storage 1 | 1 . . . . . . . . . Processor . | . . . . . . . . . . Hackware 3 | . . . . . 1 . 2 . . Protection 2 | . 1 . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 24 | 2 1 2 . 1 11 . 5 1 1 Energy Gun 10 | 1 . 1 . . 5 . 3 . . Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 5 | 1 . . . . 4 . . . . Ballistic Cannon 1 | . . 1 . . . . . . . Launcher 5 | . 1 . . 1 2 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 4 . . 3 . Parts Lost 4 | . . . . . . . 3 . 1 Power 2 | . . . . . . . 2 . . Propulsion 2 | . . . . . . . 1 . 1 Utility . | . . . . . . . . . . Weapon . | . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . 2 . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 82 | . 93 98 99 100 63 61 67 74 76 Engine 7 | . 14 14 14 14 2 . . . . Core 4 | . . . . . 6 7 5 11 13 Wheel 13 | . 28 28 28 28 1 . . . . Hover 1 | . . . . . . . . 5 6 Flight 13 | . . . . . 25 30 28 23 22 Storage 10 | . 14 14 14 14 9 7 7 6 6 Hackware 5 | . . . . . 3 7 8 20 20 Protection 7 | . 8 14 13 14 5 . . . . Energy Gun 5 | . 7 3 14 14 3 7 5 . . Ballistic Gun 2 | . 14 . . . 4 . . . . Ballistic Cannon 4 | . . 14 14 3 . . . . . Launcher 3 | . 6 9 . 11 . . . . . Impact Weapon 1 | . . . . . . . 9 6 6 Naked Turns . | . . . . . . . . . . Heaviest Build 29 | 14 18 19 19 22 29 13 23 20 26 Greatest Support 32 | 32 32 32 32 26 26 20 20 21 21 Greatest Overweight (x) 2 | . . . . . 2 . 1 1 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 Most Carried 8 | 5 4 8 8 8 8 7 8 8 8 Average Carried 5 | . 1 5 7 8 6 7 5 8 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | . 4 7 8 8 8 7 8 8 8 Class Distribution -------------------- 48% | Mutant 15% | Skirmisher 15% | Sprinter 14% | Hacker-Mutant 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Sprinter | -7/DSF Hacker-Sprinter | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Matter Collected 1118 | 195 21 87 . 83 547 . 3 71 111 Remotely . | . . . . . . . . . . Salvage Created 1283 | . 30 37 . 119 717 . 65 12 303 Parts 73 | . 7 1 . 12 39 . 3 1 10 Haulers Intercepted 4 | . . . . . 4 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Combat Hostiles Destroyed 30 | . 3 2 . 7 10 . 1 . 7 Guns 10 | . . . . 1 8 . 1 . . AOE 17 | . 3 2 . 6 2 . . . 4 Classes Destroyed 10 | . 1 1 . . 6 . 1 1 . Worker 1 | . . . . . . . . 1 . Hauler 4 | . . . . . 4 . . . . Recycler 1 | . . . . . 1 . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 16 | . 3 . . 7 3 . . . 3 Grunt 10 | . . 2 . . 4 . . . 4 Brawler 1 | . . . . . 1 . . . . Sentry 1 | . . . . . 1 . . . . Hunter 1 | . . . . . 1 . . . . Heavy 1 | . . . . . . . 1 . . Best Kill Streak 8 | . 3 2 . 4 8 . 1 1 6 Combat Bots Only 7 | . 3 2 . 4 7 . 1 . 6 Max Kills in Single Turn 3 | . 3 2 . 2 2 . 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 2 . 2 1 . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Damage Taken 989 | . 50 . . 58 242 . 254 . 385 Core 251 | . 7 . . . 75 . 69 . 100 Absorbed by Shields 15 | . . . . . . . . . 15 Core Remaining (%) 93 | 100 . . . 97 86 . 90 . . Volleys Fired 52 | . 1 2 . 11 30 . 2 . 6 Largest 4 | . 1 2 . 1 2 . 4 . 1 Hottest 238 | . 30 65 . 63 126 . 238 . 36 Shots Fired 61 | . 1 4 . 11 31 . 8 . 6 Gun 39 | . . . . 3 28 . 8 . . Cannon 2 | . . 2 . . . . . . . Launcher 20 | . 1 2 . 8 3 . . . 6 Special . | . . . . . . . . . . Kinetic 24 | . . 2 . . 22 . . . . Thermal 17 | . . . . 3 6 . 8 . . Explosive 3 | . 1 2 . . . . . . . Electromagnetic 17 | . . . . 8 3 . . . 6 Robot Hit Streak 12 | . 1 3 . 4 12 . 5 . . Robot Miss Streak 7 | . . 1 . 2 7 . 2 . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 42 | . 1 3 . 5 21 . 6 1 5 Core Hits 48 | . 3 3 . 8 22 . 4 1 7 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 3 | . . 1 . . . . . 1 1 Blast 1 | . . 1 . . . . . . . Smash 2 | . . . . . . . . 1 1 Melee Attacks 9 | . . . . . . . . 1 8 Impact 9 | . . . . . . . . 1 8 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2699 | . 95 192 . 218 1186 . 98 127 783 Guns 1256 | . . . . 36 1122 . 98 . . Cannons 15 | . . 15 . . . . . . . Explosions 1061 | . 95 177 . 182 64 . . . 543 Melee 367 | . . . . . . . . 127 240 Ramming . | . . . . . . . . . . Kinetic 1085 | . . 15 . . 1070 . . . . Thermal 327 | . . . . 67 52 . 98 . 110 Explosive 272 | . 95 177 . . . . . . . Electromagnetic 648 | . . . . 151 64 . . . 433 Impact 367 | . . . . . . . . 127 240 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . 1 . . . . . Average Corruption 1 | . . . . 1 . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 94 | . . 6 . 3 . . . . 85 Projectiles . | . . . . . . . . . . Explosions 26 | . . 6 . 3 . . . . 17 Melee 68 | . . . . . . . . . 68 Knockbacks 3 | . . . . . . . . . 3 Impact 3 | . . . . . . . . . 3 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 57 | . 7 . . 11 . . . . 39 Shots 4 | . 1 . . 1 . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 206 | . . 24 . 84 206 . 174 . 36 Average Temperature 54 | . . 13 . 20 69 . 92 . 19 Received Heat Transfer 162 | . . . . . 63 . 9 . 90 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Fried 5 | . . . . . . . . . 5 Impact Corruptions 2 | . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . Heat Transferred 607 | . . . . 124 111 . 222 . 150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . . . . 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Peak Influence 500 | . 95 101 . 169 500 142 99 61 246 Initial 142 | . . 36 . . 65 142 99 46 42 Average 143 | . 41 61 . 73 294 142 95 51 201 Maximum Alert Level 2 | . . . . . 2 . . . 1 Low Security (%) 68 | 100 100 100 . 100 21 100 100 100 24 Level 1 20 | . . . . . 40 . . . 75 Level 2 10 | . . . . . 37 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . . 1 . . 1 . 1 . . Investigation 2 | . . 1 . . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 1 | . . . . . . . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Distress Signals 1 | . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 40 | . 3 3 . 4 14 . 6 . 10 Peak Tracking Total 7 | . 3 3 . 3 5 . 5 . 7 Tactical Retreats 4 | . . . . . 2 . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Traps Triggered 5 | . . . . . 1 . 2 . 2 Indirectly 2 | . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Machines Disabled 1 | . . . . . 1 . . . . Max in Single Turn 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Machines Accessed 10 | . 3 1 . . 3 1 . 2 . Terminals 8 | . 3 . . . 3 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 22 | . 8 1 . . 8 1 . 4 . Successful 17 | . 6 1 . . 5 1 . 4 . Failed 5 | . 2 . . . 3 . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . 1 . . . . . . Terminals 19 | . 8 . . . 8 1 . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 15 | . 6 1 . . 5 1 . 2 . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 2 | . . . . . 1 . . 1 . Dispatch Records 1 | . 1 . . . . . . . . Hauler Manifests 4 | . 2 . . . 2 . . . . Registered Components 1 | . . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . Unlock Access 1 | . . . . . . . . 1 . Coupler Status 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 1 . . . 1 1 . 2 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 29 | . . . . . . . . 29 . Highest-Rated Ally 29 | . . . . . . . . 29 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Turns Passed 1780 | 48 181 261 229 148 437 6 131 153 186 Spaces Moved 2105 | 43 166 248 232 136 551 13 175 362 179 Core 14 | 14 . . . . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 826 | 29 166 248 232 136 15 . . . . Hover 1 | . . . . . . . . . 1 Flight 1264 | . . . . . 536 13 175 362 178 Fastest Speed 29 | 50 100 100 90 90 32 29 29 31 31 Average Speed 67 | 83 100 100 95 90 53 29 31 37 72 Slowest Speed 190 | 100 100 100 100 90 190 29 101 104 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 32 43 60 40 46 . 95 7 35 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 1 | . . . . . . . . . 1 Terrain Destroyed 40 | . 7 5 . 3 21 . . . 4 Melee 1 | . . . . . . . . . 1 Projectile 21 | . . . . . 21 . . . . AOE 18 | . 7 5 . 3 . . . . 3 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Gar Total 2422 | 54 179 256 240 149 695 14 248 374 213 Wait 94 | . 6 . . 2 46 . 30 6 4 Move 2092 | 42 165 247 231 135 550 12 174 357 179 Hop 2 | . . . . . . . . 2 . Pick Up 51 | 6 5 4 2 . 24 . 9 . 1 Fast Attach 6 | . . . . . . . 1 5 . Attach 35 | 6 1 1 1 . 16 1 8 . 1 Detach 5 | . . . . . 4 . 1 . . Swap 10 | . 1 1 2 1 4 1 . . . Drop 34 | . . 1 4 . 21 . 5 2 1 Fire 52 | . 1 2 . 11 30 . 2 . 6 Melee 9 | . . . . . . . . 1 8 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 31 | . . . . . . . 18 . 13 Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory (discovered 3 exits: Low x2 / Gar) -6/Garrison History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 10) 230 | -10/Materials | Entered Mines 269 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 269 | -10/Mines | Discovered new exit (range 5) 314 | -10/Mines | Build established: Mutant 365 | -10/Mines | Discovered new exit (range 9) 382 | -10/Mines | Met a Derelict shopkeep closing up shop 491 | -10/Mines | Entered Exiles 516 | -10/Exiles | Met 8R-AWN 532 | -10/Exiles | Met EX-HEX 564 | -10/Exiles | Met EX-BIN 575 | -10/Exiles | Aligned with FarCom system 576 | -10/Exiles | Given EX-Vault access code 604 | -10/Exiles | Opened EX-Vault 614 | -10/Exiles | Found Prototype Device 615 | -10/Exiles | Identified Chronowheel 615 | -10/Exiles | Activated Chronowheel 625 | -10/Exiles | Found Prototype Ballistic Gun 644 | -10/Exiles | Warned to stay clear of 0b10 Research branches 672 | -10/Exiles | Met EX-DEC 707 | -10/Exiles | Discovered new exit (range 14) 720 | -10/Exiles | Left Exiles lab with XL Autogun Array 720 | -10/Exiles | Entered Mines 722 | -9/Mines | Met a Derelict bent on vengeance 723 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 825 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 832 | -9/Mines | Discovered new exit (range 11) 868 | -9/Mines | Entered Materials 868 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 870 | -8/Materials | Identified XL Autogun Array 1124 | -8/Materials | Destroyed 7 combat bots 1281 | -8/Materials | Discovered new exit (range 16) 1305 | -8/Materials | Entered Factory 1305 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1311 | -7/Factory | Identified exit to DSF 1311 | -7/Factory | Entered DSF 1330 | -7/DSF | Additional patrols routed to DSF 1433 | -7/DSF | Discovered new exit (range 14) 1442 | -7/DSF | Entered Factory 1442 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1478 | -6/Factory | Identified exit to Garrison 1579 | -6/Factory | Identified exit to Lower Caves 1595 | -6/Factory | Entered Garrison 1613 | -6/Garrison | Triggered checkpoint 1621 | -6/Garrison | Triggered checkpoint 1781 | -6/Garrison | Self-destructed Last Messages --------------- 01651_ Field strength at 66. 01652_ Field strength at 54. 01653_ Field strength at 47. 01654_ Field strength at 40. 01655_ Field strength at 33. 01656_ Field strength at 21. 01657_ Field strength at 14. 01658_ Field strength at 2. 01659_ Stasis field depleted. 01663_ Nuclear Pulse Thruster destroyed. 01667_ G-50 Soldier knocked back. 01672_ G-50 Soldier misfires. 01675_ Destroyed Carbon-fiber Leg. 01675_ G-50 Soldier system corrupted by crushing effect. 01675_ G-50 Soldier knocked back. 01676_ G-50 Soldier system terminally corrupted. 01676_ Hvy. Laser fried. 01676_ Lgt. Angular Momentum Engine fried. 01757_ Acquired 58 matter. 01760_ Acquired 53 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??######""""######???????????????????????????????? | | ?## ???????????????????????????????? | | ? ???????????????????????????????? | | ?? ???????????????????????????????? | | ??# ## ## #???????????????????????????????? | | ### ## ## #???????????????????????????????? | | # "???????????????????????????????? | | # "g??????????????????????????????? | | # "g??????????????????????????????? | | # %[[ "???????????????????????????????? | | #?# ^^* ## #???????????????????????????????? | | ###%=%=# ## ############????????????????????? | | = #????????????????????? | | #????????????????????? | | ### #????????????????????? | | ??# ## #############@ #????????????????????? | | ??# ## #???????????# #????????????????????? | | ### ^#######???????????# #????????????????????? | | =% #??????????????# #????????????????????? | | ### ####??????????????# #????????????????????? | | ??# #?????????????????# #?ggg????????????????? | | ??# #?????????????????# #????????????????????? | | ### #?????????????????# ????????????????????? | | #?????????????????# ????????????????????? | | #?????????????????? ##???????????????????? | | #?????????????????? #????????????????????? | | #######?????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ?????????????????????????g #????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 25 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileSmartbombTorch Manual? 0 Play Time 00:26:37 Cumulative 42.9 hours Start 2022.03.30 @ 08:19:32 End 2022.03.30 @ 08:43:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 109eec83-f770-49cd-b177-3230e97a8591