Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.20 @ 21:31:12 Player: aihara Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1935) 1935 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (219) 219 TOTAL SCORE: 4569 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 198 Friendly Fire -34 Cogmind --------- Core Integrity 0/550 Matter 224/400 Energy 100/100 System Corruption 19% Temperature Warning (385) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Medium Matter Pod Signal Interpreter > --- WEAPON (4) ------- Heavy Mace > --- INVENTORY (5) ---- Improved Ion Engine Aluminum Leg Aluminum Leg Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Matter Pod Signal Interpreter Bomb Drone Bay > --- WEAPON ----------- Pulse Rifle Heavy Laser Minigun Heavy Mace > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Assault Cannon Assault Cannon [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 1 . 1 Weapon 2 | . . . 1 . 1 Parts Attached 53 | 6 5 1 8 . 33 Power 7 | 1 . . 1 . 5 Engine 6 | 1 . . 1 . 4 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 13 | 2 . . 2 . 9 Treads 2 | 2 . . . . . Leg 9 | . . . . . 9 Wheel 2 | . . . 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 3 . 2 . 4 Device 5 | . 2 . 1 . 2 Storage 3 | 1 1 . . . 1 Processor 1 | . . . . . 1 Hackware 1 | . . . 1 . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 23 | 2 2 1 3 . 15 Energy Gun 7 | 2 2 . 1 . 2 Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 5 | . . . . . 5 Ballistic Cannon 4 | . . . 1 . 3 Launcher 3 | . . . . . 3 Special Weapon 1 | . . 1 . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 3 | . . . . . 3 System Corruption 18 | . . . . . 18 Parts Lost 31 | . . . 3 . 28 Power 2 | . . . . . 2 Propulsion 8 | . . . 1 . 7 Utility 5 | . . . . . 5 Weapon 16 | . . . 2 . 14 Highest Loss Streak 16 | . . . 1 . 16 To Critical Strikes . | . . . . . . Average Backups 8 | 2 9 10 9 7 7 Power . | . 1 1 1 1 . Propulsion 3 | 1 4 4 3 2 1 Utility 1 | . 1 1 1 1 1 Weapon 2 | . 2 3 3 3 3 Tool/Special . | . . . . . . Unused Backups 8 | . 1 1 1 . 5 Power . | . . . . . . Propulsion 4 | . . . . . 4 Utility 1 | . 1 . . . . Weapon 2 | . . . 1 . 1 Tool/Special 1 | . . 1 . . . Average Slot Usage (%) 95 | . 99 100 97 99 85 Engine 11 | . 14 14 11 11 8 Treads 14 | . 28 28 17 . . Leg 3 | . . . . . 11 Wheel 4 | . . . 4 22 3 Device 13 | . 13 14 17 10 11 Storage 11 | . 14 14 11 11 8 Hackware 4 | . . . 4 11 6 Energy Gun 17 | . 28 22 12 22 6 Energy Cannon 1 | . . . 4 . 4 Ballistic Gun 4 | . . . . . 16 Ballistic Cannon 3 | . . . 10 11 1 Special Weapon 2 | . . 5 4 . . Peak Build Rating 37 | 6 9 11 18 19 37 Average Rating 16 | 4 7 9 16 18 28 On Entrance 10 | . 6 9 11 18 19 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 40 | 13 21 21 29 27 40 Greatest Support 40 | 40 40 40 40 32 35 Greatest Overweight (x) 8 | . . . 1 . 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 8 Most Carried 10 | 6 10 10 10 10 10 Average Carried 8 | 2 9 9 9 7 8 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 6 10 10 7 9 3 Class Distribution -------------------- 46% | Mutant 22% | Skirmisher 17% | Scavenger-Gunner 8% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Gunner | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1574 | 175 121 16 183 55 1024 Remotely . | . . . . . . Salvage Created 2045 | . 317 45 356 114 1213 Parts 127 | . 22 7 25 6 67 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 51 | . 10 5 10 3 23 Guns 25 | . 10 2 1 1 11 Cannons 18 | . . 2 8 2 6 AOE 6 | . . . . . 6 Classes Destroyed 12 | . 3 . 1 2 6 Worker 3 | . . . . . 3 Builder 4 | . . . . 1 3 Tunneler 1 | . . . . . 1 Recycler 1 | . . . . . 1 Watcher 3 | . 1 . 2 . . Swarmer 13 | . 6 4 3 . . Grunt 26 | . 4 1 5 2 14 Brawler 1 | . . . . . 1 Duelist 2 | . . . . 1 1 Sentry 5 | . . . 2 . 3 Specialist 2 | . . . . . 2 Hunter 2 | . . . . . 2 Best Kill Streak 14 | . 5 2 2 4 14 Combat Bots Only 5 | . 5 2 2 3 5 Max Kills in Single Turn 2 | . 2 1 1 1 2 Gunslinging 1 | . 1 . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 358 | . 32 32 52 12 230 Missed 99 | . 5 7 21 5 61 Hits 259 | . 27 25 31 7 169 Melee 3 | . . . . . 3 Projectile 256 | . 27 25 31 7 166 Critical Strikes 13 | . 1 . . . 12 Damage Taken 4184 | . 259 236 383 87 3219 Core 698 | . 34 32 59 22 551 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 . 73 . 79 . Volleys Fired 141 | . 22 15 23 9 72 Largest 4 | . 2 2 3 3 4 Hottest 186 | . 105 145 182 158 186 Shots Fired 381 | . 44 30 59 29 219 Gun 260 | . 44 20 23 19 154 Cannon 86 | . . . 30 10 46 Launcher 19 | . . . . . 19 Special 16 | . . 10 6 . . Kinetic 174 | . . . 23 10 141 Thermal 154 | . 22 25 29 19 59 Explosive 9 | . . . . . 9 Electromagnetic 44 | . 22 5 7 . 10 Robot Hit Streak 11 | . 6 3 6 5 11 Robot Miss Streak 6 | . 3 3 3 6 4 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 197 | . 27 11 30 14 115 Core Hits 104 | . 16 6 13 5 64 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 13 | . . 1 4 1 7 Burn 6 | . . 1 2 1 2 Destroy 4 | . . . . . 4 Blast 2 | . . . 1 . 1 Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4677 | . 354 182 656 343 3142 Guns 2534 | . 350 113 171 137 1763 Cannons 1131 | . . . 435 187 509 Explosions 870 | . . . . . 870 Melee . | . . . . . . Ramming 31 | . 4 4 4 19 . Kinetic 2182 | . . . 305 187 1690 Thermal 1236 | . 154 146 217 137 582 Explosive 438 | . . . . . 438 Electromagnetic 790 | . 196 32 130 . 432 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 19 | . . . 1 3 19 Average Corruption 5 | . . . 1 1 17 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . . 3 5 14 Message Errors 2 | . . . 1 . 1 Matter Fused 5 | . . . 1 1 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 3 | . . . 1 1 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 4 | . . . . 1 3 Misfires 3 | . . . . 2 1 Misdirections 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 5 | . . . . . 5 Projectiles 4 | . . . . . 4 Explosions 1 | . . . . . 1 Melee . | . . . . . . Knockbacks 12 | . . . 1 9 2 Impact 1 | . . . . 1 . Kinetic 8 | . . . 1 5 2 Secondary 3 | . . . . 3 . Self-Inflicted Damage 122 | . . . 1 9 112 Shots 6 | . . . . . 6 Rammed 6 | . 1 1 2 2 . Targets Rammed 6 | . 1 1 2 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 593 | . 213 464 96 242 593 Average Temperature 120 | . 60 184 35 108 138 Received Heat Transfer 1599 | . 99 42 120 42 1296 Effects 14 | . . 2 . . 12 Shutdowns 4 | . . . . . 4 Energy Bleed 3 | . . 1 . . 2 Interference 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . 1 . . . Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 1 1 . . Combat Hostiles 2 | . . 1 1 . . Parts Melted 5 | . . 1 2 . 2 Heat Transferred 3886 | . 349 825 1047 407 1258 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 2 | . . . 1 . 2 Low Security (%) 85 | 100 100 100 80 100 58 Level 1 11 | . . . 19 . 31 Level 2 2 | . . . . . 10 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 472 | . 112 127 261 67 472 Initial 46 | . . 39 46 27 . Average 78 | . 36 30 140 14 156 Influence Increases 1944 | . 255 273 508 77 831 Destroy 0b10 Robot/C 1180 | . 200 160 300 60 460 Destroy 0b10 Robot/NC 60 | . 5 . 10 5 40 Destroy Leader 266 | . 42 20 84 10 110 Allied During Kill 106 | . . 33 73 . . Successful Hack 38 | . 8 . 22 . 8 Disable Machine 75 | . . . . . 75 Destroy Structure 99 | . . . 4 2 93 Lose Combat Pursuer 120 | . . 60 15 . 45 Influence Decreases 1759 | . 155 254 555 149 646 Entered New Map 179 | . . 61 73 45 . Time Decay 957 | . 155 193 222 104 283 Lost Part 293 | . . . 30 . 263 Lost Ally 180 | . . . 80 . 100 Purge Threat 150 | . . . 150 . . Squads Dispatched 19 | . 3 . 3 . 13 Investigation 6 | . . . 3 . 3 Extermination . | . . . . . . Reinforcement 8 | . 3 . . . 5 Assault 2 | . . . . . 2 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 6 | . 2 . 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 16 11 19 3 51 Peak Tracking Total 8 | . 7 4 5 3 8 Tactical Retreats 6 | . . 2 1 . 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 3 | . . . 2 . 1 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . . 6 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 5 | . . . . . 5 Max in Single Turn 2 | . . . . . 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 9 | . 2 . 4 1 2 Terminals 6 | . 1 . 3 . 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 4 . 16 1 10 Successful 18 | . 4 . 8 1 5 Failed 13 | . . . 8 . 5 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 25 | . 2 . 13 . 10 Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 2 . 7 1 5 Record 1 | . . . . . 1 Prototype ID Bank 2 | . . . 2 . . Open Door 1 | . . . . 1 . Unreport Threat 1 | . . . 1 . . Locate Traps 3 | . . . 1 . 2 Disarm Traps 1 | . . . . . 1 Reprogram Traps 1 | . . . . . 1 Maintenance Status 1 | . 1 . . . . Hauler Manifests 2 | . . . 2 . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Scan Component 1 | . . . 1 . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . . 4 . 2 Full Trace Events 4 | . . . 2 . 2 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 5 | . . 5 . . . Largest Group 5 | . . 5 5 . . Highest-Rated Group 85 | . . 85 85 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 52 | . . 9 28 . 15 Total Damage 492 | . . 187 305 . . Kills 8 | . . 3 5 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 1699 | . 531 716 . . 452 Sensors 1699 | . 531 716 . . 452 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches 16 | . . . . . 16 Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 3093 | 99 539 747 478 410 820 Spaces Moved 1696 | 58 271 418 261 367 321 Core 31 | 7 . . . . 24 Treads 925 | 51 271 418 185 . . Legs 184 | . . . . . 184 Wheels 556 | . . . 76 367 113 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 100 100 50 Average Speed 142 | 146 160 160 143 100 154 Slowest Speed 450 | 160 160 160 240 100 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 52 96 25 73 27 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . 2 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 109 | . . . 4 2 103 Melee . | . . . . . . Projectile 34 | . . . 4 2 28 AOE 75 | . . . . . 75 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2043 | 69 334 458 310 391 481 Wait 84 | . 24 22 9 3 26 Move 1691 | 57 270 417 260 366 321 Hop . | . . . . . . Pick Up 27 | 6 6 1 2 1 11 Fast Attach 27 | 6 1 . 4 2 14 Attach 17 | . . . 3 3 11 Detach 4 | . . . 1 3 . Swap 23 | . 4 1 1 . 17 Drop 23 | . 6 1 5 2 9 Fire 141 | . 22 15 23 9 72 Melee . | . . . . . . Ram 3 | . . . 1 2 . Kick . | . . . . . . Crush 3 | . 1 1 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 16) 639 | -10/Materials | Entered Mines 682 | -10/Mines | Discovered new exit (range 11) 1070 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1128 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1256 | -10/Mines | Discovered new exit (range 6) 1293 | -10/Mines | Discovered new exit (range 8) 1355 | -10/Mines | Learned Materials interactive machine intel 1386 | -10/Mines | Entered Materials 1386 | -9/Materials | Accompanied by 5 allies 1386 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1387 | -9/Materials | Loaded intel: 18 interactive machine locations 1391 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1819 | -9/Materials | Lost 3 allies 1831 | -9/Materials | Discovered new exit (range 13) 1864 | -9/Materials | Entered Mines 1906 | -9/Mines | Identified exit to Materials 1909 | -9/Mines | Met a Derelict bent on vengeance 2102 | -9/Mines | Learned location of Storage (-9) 2106 | -9/Mines | Build established: Scavenger-Gunner 2150 | -9/Mines | Found the Drone Emporium 2155 | -9/Mines | Found Prototype Device 2223 | -9/Mines | Discovered exit to Materials (range 6) 2250 | -9/Mines | Assembled infested the area 2274 | -9/Mines | Entered Materials 2274 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2466 | -8/Materials | Lost 3 parts (2n1w) 2703 | -8/Materials | Build established: Skirmisher 2772 | -8/Materials | Garrison activated, responded to threat 2875 | -8/Materials | Garrison activated, responded to threat 2889 | -8/Materials | System corruption reached 10% 2910 | -8/Materials | Core integrity fell below 50% 2928 | -8/Materials | Identified Bomb Drone Bay 2931 | -8/Materials | Core integrity fell below 20% 2942 | -8/Materials | Lost 16 parts (2p4n3u7w) 2975 | -8/Materials | Lost 10 allies 3061 | -8/Materials | Lost 5 allies 3094 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03085_ U-05 Engineer suffers critical hit (Blast). 03085_ Destroyed Structural Scanner. 03085_ U-05 Engineer knocked back. 03087_ The unstable cave ceiling collapses. 03087_ U-05 Engineer builds a Wall. 03088_ Pulse Rifle destroyed. 03089_ Power failure, Lgt. Angular Momentum Engine shutdown. 03089_ System corrupted: Lgt. Angular Momentum Engine rejected. 03090_ C-45 Heavy ARC bursts open, deploying its payload. 03090_ G-50 Soldier unfolds itself. 03090_ G-47 Trooper unfolds itself. 03090_ M-28 Smith unfolds itself. 03090_ Critical hit (Burn: +37). 03091_ Carbon-fiber Leg destroyed. 03091_ U-05 Engineer builds a Wall. 03091_ Assault Cannon destroyed. 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