Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 18:47:50

Player: SonVince

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (32)      160
Value Destroyed (674)      674
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1954

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     288/300
Energy                     160/160
System Corruption          0%
Temperature                Warm (132)
Movement                   Walking (330) Ox3
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
                Carbon-fiber Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
   Experimental Sensor Array
>               --- WEAPON (2) -------
                Beamcaster
                Flak Cannon
>               --- INVENTORY (20) ---
                Ion Engine
          Light Ion Engine
                Aluminum Leg
       Improved Trap Extractor (0/6)
                Army-in-a-Box
                Grenade Launcher
                Grenade Launcher
                Rocket Launcher
                EMP Trap
                EMP Trap
                EMP Trap
                EMP Trap

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
          Large Storage Unit
   Experimental Sensor Array
>               --- WEAPON -----------
                Shock Rifle
                Beamcaster
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Nuclear Core
                Aluminum Leg
  High-capacity Storage Unit
       Improved Trap Extractor
                Army-in-a-Box
                Flak Cannon
                Grenade Launcher
                Grenade Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             31   | 7   7   10  2   5   
  Power                    5    | 1   1   1   .   2   
    Engine                 3    | 1   1   .   .   1   
    Core                   2    | .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   1   3   .   .   
    Treads                 4    | 2   1   1   .   .   
    Leg                    2    | .   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 2   2   1   2   .   
    Device                 1    | .   .   .   1   .   
    Storage                4    | 2   .   1   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   3   5   .   3   
    Energy Gun             7    | 1   1   4   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   2   .   .   .   
    Ballistic Cannon       2    | .   .   1   .   1   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 4    | .   .   1   .   3   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      1    | .   .   1   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  96  100 93  
  Engine                   3    | .   13  3   .   .   
  Core                     9    | .   .   10  14  11  
  Treads                   10   | .   28  16  .   .   
  Leg                      15   | .   .   7   28  24  
  Device                   6    | .   .   .   10  14  
  Storage                  14   | .   14  14  14  14  
  Processor                5    | .   4   14  3   .   
  Protection               1    | .   9   .   .   .   
  Energy Gun               19   | .   13  17  28  19  
  Ballistic Gun            5    | .   14  9   .   .   
  Ballistic Cannon         2    | .   .   .   .   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             57   | 15  15  33  54  57  
  Greatest Support         40   | 40  40  40  30  30  
  Greatest Overweight (x)  5    | 3   .   5   1   3   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 20   | 8   8   15  20  20  
  Average Capacity         13   | 7   8   9   15  20  
  Most Carried             19   | 8   8   9   15  19  
  Average Carried          11   | 4   6   8   12  15  
  Final Capacity           20   | 8   8   15  20  20  
  Final Carried            17   | 4   8   9   14  17  

 Class Distribution 
--------------------
 41% | Mutant
 30% | Scavenger-Mutant
 20% | Skirmisher
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
       Skirmisher | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           815  | 275 192 212 .   136 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            912  | 41  333 223 .   315 
  Parts                    59   | 6   22  14  .   17  
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  25   | .   6   8   .   11  
  Guns                     21   | .   6   8   .   7   
  Cannons                  3    | .   .   .   .   3   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          7    | 1   4   .   .   2   
  Worker                   3    | 2   .   .   .   1   
  Builder                  1    | .   .   .   .   1   
  Hauler                   2    | .   2   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  10   | .   3   4   .   3   
  Grunt                    13   | .   3   4   .   6   
  Assembled                2    | .   .   .   .   2   
Best Kill Streak           4    | 2   3   3   .   4   
  Combat Bots Only         4    | .   3   3   .   4   
Max Kills in Single Turn   2    | 2   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        131  | .   37  40  .   54  
  Missed                   22   | .   9   7   .   6   
Damage Taken               1334 | .   348 434 .   552 
  Core                     258  | .   45  110 .   103 
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Shielding  18   | .   18  .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              97   | 1   48  20  .   28  
  Largest                  2    | 2   2   2   .   2   
  Hottest                  125  | 60  60  125 .   125 
Shots Fired                189  | 2   96  40  .   51  
  Gun                      177  | 2   96  40  .   39  
  Cannon                   10   | .   .   .   .   10  
  Launcher                 2    | .   .   .   .   2   
  Special                  .    | .   .   .   .   .   
  Kinetic                  87   | 1   48  28  .   10  
  Thermal                  79   | .   42  11  .   26  
  Explosive                2    | .   .   .   .   2   
  Electromagnetic          21   | 1   6   1   .   13  
  Robot Hit Streak         12   | 1   12  9   .   6   
  Robot Miss Streak        6    | 1   5   3   .   6   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           130  | 1   66  27  .   36  
  Core Hits                59   | 2   18  13  .   26  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           2118 | 22  833 363 .   900 
  Guns                     1699 | 22  776 361 .   540 
  Cannons                  144  | .   .   .   .   144 
  Explosions               259  | .   48  .   .   211 
  Melee                    .    | .   .   .   .   .   
  Ramming                  16   | .   9   2   .   5   
  Kinetic                  774  | 10  386 234 .   144 
  Thermal                  919  | .   373 127 .   419 
  Explosive                211  | .   .   .   .   211 
  Electromagnetic          198  | 12  65  .   .   121 
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 3    | .   .   .   .   3   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  3    | .   .   .   .   3   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      38   | .   38  .   .   .   
  Shots                    1    | .   1   .   .   .   
  Rammed                   4    | .   3   1   .   .   
Targets Rammed             6    | .   3   1   .   2   
  Kicked                   2    | .   .   .   .   2   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        323  | .   96  180 .   323 
  Average Temperature      71   | .   47  57  .   86  
  Received Heat Transfer   447  | .   132 183 .   132 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              1    | .   1   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             4    | .   1   1   .   2   
  Heat Transferred         1836 | .   800 296 .   740 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             165  | 10  129 153 .   165 
  Initial                  6    | .   6   3   .   .   
  Average                  32   | 1   40  38  .   25  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              45   | .   18  12  .   15  
  Peak Tracking Total      4    | .   4   4   .   4   
  Tactical Retreats        6    | .   .   4   .   2   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            3    | .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         5    | .   .   .   .   5   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          2    | .   1   1   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   3   1   .   .   
  Successful               3    | .   2   1   .   .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   2   .   
  Highest-Rated Group      38   | .   .   38  38  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               4906 | 130  981  1281 1127 1387 
Spaces Moved               2397 | 74   502  732  591  498  
  Core                     21   | 19   .    2    .    .    
  Treads                   1061 | 55   502  504  .    .    
  Legs                     1315 | .    .    226  591  498  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  190  190  
  Average Speed            177  | 150  160  160  190  210  
  Slowest Speed            330  | 200  160  300  190  330  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       70   | 4    67   98   93   89   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    
  Known Exits Taken        2    | .    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          6    | .    1    .    .    5    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      6    | .    1    .    .    5    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      2852 | 90  582 803 595 782 
  Wait                     272  | .   9   21  .   242 
  Move                     2393 | 73  501 731 590 498 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  36   | 9   10  9   2   6   
  Fast Attach              6    | 2   2   2   .   .   
  Attach                   10   | 5   2   1   .   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     15   | .   3   7   2   3   
  Drop                     17   | .   4   11  1   1   
  Fire                     97   | 1   48  20  .   28  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   .   .   .   2   
  Crush                    4    | .   3   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  131 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  525 | -10/Materials | Discovered new exit (range 14)
  775 | -10/Materials | Identified exit to Materials
 1029 | -10/Materials | Discovered new exit (range 15)
 1053 | -10/Materials | Identified exit to Mines
 1112 | -10/Materials | Entered Mines
 1113 | -10/Mines     | Assembled infested the area
 1117 | -10/Mines     | Met a Derelict bent on vengeance
 1118 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1190 | -10/Mines     | Discovered exit to Materials (range 8)
 1611 | -10/Mines     | Core integrity fell below 50%
 1735 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2040 | -10/Mines     | Learned Materials security intel
 2160 | -10/Mines     | Discovered exit to Materials (range 15)
 2187 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2190 | -10/Mines     | Found Prototype Device
 2264 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2264 | -10/Mines     | Discovered new exit (range 5)
 2269 | -10/Mines     | Identified exit to Exiles
 2309 | -10/Mines     | Build established: Scavenger-Mutant
 2393 | -10/Mines     | Entered Exiles
 2393 | -10/Exiles    | Accompanied by 2 allies
 2422 | -10/Exiles    | Discovered new exit (range 15)
 2423 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 2477 | -10/Exiles    | Met 8R-AWN
 2507 | -10/Exiles    | Met EX-HEX
 2572 | -10/Exiles    | Met EX-BIN
 2595 | -10/Exiles    | Aligned with FarCom system
 2597 | -10/Exiles    | Given EX-Vault access code
 2644 | -10/Exiles    | Opened EX-Vault
 2656 | -10/Exiles    | Found Prototype Device
 2676 | -10/Exiles    | Identified Exp. Sensor Array
 2732 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2789 | -10/Exiles    | Met EX-DEC
 2928 | -10/Exiles    | Discovered new exit (range 12)
 3066 | -10/Exiles    | Visited The Gauntlet
 3520 | -10/Exiles    | Left Exiles lab with Army-in-a-Box
 3520 | -10/Exiles    | Entered Mines
 3859 | -9/Mines      | Discovered new exit (range 9)
 3915 | -9/Mines      | Found a hidden stash of uninstalled traps
 4106 | -9/Mines      | Core integrity fell below 20%
 4126 | -9/Mines      | Learned location of Storage (-9)
 4435 | -9/Mines      | Build established: Skirmisher
 4509 | -9/Mines      | Excavation squad dispatched
 4509 | -9/Mines      | A large section of the Mines collapsed
 4802 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4907 | -9/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Acquired 1 matter.
K-01 Serf collects debris. <x*>
Acquired 6 matter.
G-34 Mercenary destroyed.
Acquired 4 matter.
Acquired 2 matter.
K-01 Serf collects debris. <x2>
A derelict emerges from the shadows.
2D-OUV(g): "Some of my friends down here think you need a mining laser when you travel the depths."
2D-OUV(g): "They are crazy."
2D-OUV(g): "Everyone knows a good old rocket launcher goes a long way."
2D-OUV(g): "Need to get rid of a swarm? Done. Need a big hole in the wall? Done."
T-07 Excavator is excavating.
2D-OUV(g): "Need a small hole in the wall? Leave that to the mining laser wimps, I say!"
2D-OUV(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine."
2D-OUV(g) slips back into the shadows.
Acquired Rocket Launcher.
C-30 ARC bursts open, deploying its payload.
G-47 Trooper unfolds itself.
G-34 Mercenary unfolds itself.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????########         ????????? |
| ?????#  ????????????????# gg      %"""???????????? |
| ????#   ????????????????#@######   """???????????? |
| ??##     ???????????????# #??????????????????????? |
| ?#       ??????????###### #??????????????????????? |
| #        ??????????#      #??????????????????????? |
| #       #??????????# #### ####  ##???????????????? |
| !      ????????????# #??#        #???????????????? |
|      #?????????????# #??# ###     #??????????????? |
| ### #?????????###### #### #??????????????????????? |
|   "###?########      ##   #??????????????????????? |
|     ####             =%   #??????????????????????? |
|    "   "           %  [   #??????????????????????? |
| ###""%     #####    ##   ##???? ?????????????????? |
| #?##  "    #???##  #######???#  ?????????????????? |
| #??## %    #????########???#  #??????????????????? |
| ##??#      #?????##    ###    #??????????????????? |
|  #??##    ##?????#           #???????????????????? |
|  #???#  ##########   <     #?????????????????????? |
| ##???#  #??#              #??????????????????????? |
| #????#  #??#  %       #??????????????????????????? |
| ?????#  #??#  #####  ##???????????????##?????????? |
| ?#####  #??#  #???## #???????????????? ##????????? |
| ##      ####  #????# ###########?????   #????????? |
|               #????#[%=       &#????    #????????? |
|               ######%######### #???#    #????????? |
|    ############     *   #?##   ####    #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              302
Matter Capacity            350
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              QuantumRelayShearcannon
  Manual?         0
Play Time         00:32:34
  Cumulative      4.5 hours
  Start           2024.03.31 @ 18:15:36
  End             2024.03.31 @ 18:47:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          8
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          56x25
Zoom Use          98%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 061b8df3-04ce-4bf1-92a5-b3f68023d49d