Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 20:33:20 // Halloween2020/ForbiddenLore Player: Vine Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (20) 100 Value Destroyed (641) 641 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4621 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 596/700 Matter 214/300 Energy 21/125 System Corruption 1% Temperature Cool (412) Movement Walking (155) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg Titanium Leg > --- UTILITY (5) ------ High-capacity Storage Unit Visual Processing Unit Enhanced Optical Array Experimental Sensor Array Advanced Targeting Computer > --- WEAPON (3) ------- EM Pulse Cannon Flak Cannon > --- INVENTORY (12) --- Compact Matter Pod (150) Compact Matter Pod (100) Recoil Stabilizer System Backup Module Pulse Rifle EM Pulse Cannon Flak Cannon Heavy Rocket Launcher Heavy Rocket Launcher Field Lobotomy Kit Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Enhanced Optical Array Experimental Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Arc Projector Flak Cannon Flak Cannon > --- INVENTORY -------- Compact Matter Pod Compact Matter Pod Recoil Stabilizer System Backup Module Pulse Rifle EM Pulse Cannon EM Pulse Cannon Flak Cannon Heavy Rocket Launcher Heavy Rocket Launcher Field Lobotomy Kit Mining Laser [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Experimental Sensor Array Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 3 | . . . . . . . 2 1 Weapon 1 | . . . . . . . . 1 Parts Attached 33 | 6 1 3 9 . 2 . 7 5 Power 4 | 1 . 1 1 . . . 1 . Engine 4 | 1 . 1 1 . . . 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 9 | 2 . . 4 . . . 3 . Treads . | . . . . . . . . . Leg 9 | 2 . . 4 . . . 3 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 8 | 1 1 2 . . . . 2 2 Device 1 | . . 1 . . . . . . Storage 3 | 1 1 1 . . . . . . Processor 4 | . . . . . . . 2 2 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 12 | 2 . . 4 . 2 . 1 3 Energy Gun 4 | 2 . . . . 1 . . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 2 | . . . 2 . . . . . Ballistic Cannon 4 | . . . 2 . . . 1 1 Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . . Parts Lost 8 | . . . 3 . . . 1 4 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 1 . . . . 2 Utility . | . . . . . . . . . Weapon 4 | . . . 2 . . . . 2 Highest Loss Streak 4 | . . . 2 . . . 1 4 Average Slot Usage (%) 98 | . 85 95 99 100 100 100 100 100 Engine 10 | . 14 14 11 11 11 11 9 7 Leg 35 | . 28 28 43 44 44 44 36 30 Device 9 | . . 9 11 11 11 11 9 7 Storage 10 | . 14 14 11 11 11 11 9 7 Processor 8 | . . . . . . . 18 23 Energy Gun 12 | . 28 28 7 . 5 11 9 6 Ballistic Cannon 9 | . . . 9 22 16 11 9 15 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 11 15 40 48 48 50 44 44 52 Greatest Support 47 | 20 20 20 40 40 40 40 47 47 Greatest Overweight (x) 2 | 2 . 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 . 1 Largest Inventory Capacity 12 | 6 8 12 12 12 12 12 12 12 Average Capacity 11 | 5 6 10 12 12 12 12 12 12 Most Carried 12 | 5 5 12 12 12 12 12 12 12 Average Carried 10 | 3 3 8 11 12 11 12 11 11 Final Capacity 12 | 6 8 12 12 12 12 12 12 12 Final Carried 12 | 2 5 12 12 12 12 12 12 11 Class Distribution -------------------- 54% | Mutant 45% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 952 | 227 . 116 298 . . 28 233 50 Remotely . | . . . . . . . . . Salvage Created 677 | . . 60 291 . . . 326 . Parts 35 | . . 8 9 . . . 18 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . 2 . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 17 | . . 4 6 . . . 7 . Guns 9 | . . 4 2 . . . 3 . Cannons 8 | . . . 4 . . . 4 . Classes Destroyed 6 | . . 1 4 . . . 1 . Worker 1 | . . . 1 . . . . . Recycler 1 | . . . 1 . . . . . Watcher 1 | . . . . . . . 1 . Swarmer 4 | . . 4 . . . . . . Grunt 10 | . . . 5 . . . 5 . Sentry 3 | . . . 1 . . . 2 . Best Kill Streak 5 | . . 3 5 . . . 3 . Combat Bots Only 3 | . . 3 2 . . . 3 . Max Kills in Single Turn 2 | . . 2 1 . . . 1 . Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 1539 | . . 77 416 . . . 476 570 Core 328 | . . 16 38 . . . 170 104 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 88 | 100 . 93 . . . 90 69 . Volleys Fired 79 | . . 9 33 . . . 29 8 Largest 3 | . . 2 2 . . . 2 3 Hottest 151 | . . 100 100 . . . 84 151 Shots Fired 158 | . . 18 64 . . . 53 23 Gun 83 | . . 18 30 . . . 29 6 Cannon 75 | . . . 34 . . . 24 17 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 88 | . . . 48 . . . 24 16 Thermal 34 | . . 18 16 . . . . . Explosive . | . . . . . . . . . Electromagnetic 36 | . . . . . . . 29 7 Robot Hit Streak 15 | . . 5 13 . . . 15 8 Robot Miss Streak 10 | . . 2 10 . . . 4 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 124 | . . 11 52 . . . 41 20 Core Hits 67 | . . 4 29 . . . 32 2 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1509 | . . 126 570 . . . 676 137 Guns 651 | . . 126 218 . . . 277 30 Cannons 827 | . . . 352 . . . 368 107 Explosions 31 | . . . . . . . 31 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 919 | . . . 444 . . . 368 107 Thermal 283 | . . 126 126 . . . 31 . Explosive . | . . . . . . . . . Electromagnetic 307 | . . . . . . . 277 30 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 1 | . . . . . . . 1 . Projectiles 1 | . . . . . . . 1 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 24 | . . . 9 . . . 7 8 Impact . | . . . . . . . . . Kinetic 24 | . . . 9 . . . 7 8 Secondary . | . . . . . . . . . Self-Inflicted Damage 15 | . . . . . . . 15 . Shots 1 | . . . . . . . 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 413 | . . 195 195 . . . 190 413 Average Temperature 91 | . . 90 57 . . . 94 217 Received Heat Transfer 654 | . . . 195 . . . 243 216 Effects 4 | . . . . . . . . 4 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Interference 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 790 | . . 370 370 . . . 50 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 211 | . . 120 211 17 . . 200 91 Initial 91 | . . . 46 17 . . . 91 Average 39 | . . 25 80 17 . . 53 43 Maximum Alert Level 1 | . . . 1 . . . 1 . Low Security (%) 97 | 100 100 100 98 100 . 100 84 100 Level 1 2 | . . . 1 . . . 15 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . . 2 . . . . 3 Investigation . | . . . . . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 3 | . . . 2 . . . . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 2 | . . . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 33 | . . 5 13 . . . 11 4 Peak Tracking Total 4 | . . 3 3 . . . 4 3 Tactical Retreats 3 | . . 1 1 . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 4 | . 1 . 1 . 1 . 1 . Terminals 2 | . . . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 8 | . 1 . 3 . 1 . 3 . Successful 4 | . 1 . 1 . 1 . 1 . Failed 4 | . . . 2 . . . 2 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 6 | . . . 3 . . . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . 1 . 1 . 1 . Emergency Access Points 1 | . . . . . . . 1 . Investigation Status 1 | . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . 1 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 3683 | 65 99 756 541 39 370 393 583 837 Spaces Moved 2108 | 50 75 505 271 27 244 263 308 365 Core 32 | 32 . . . . . . . . Treads . | . . . . . . . . . Legs 2076 | 18 75 505 271 27 244 263 308 365 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 150 122 152 Average Speed 141 | 105 120 133 135 150 150 150 142 152 Slowest Speed 152 | 150 120 150 150 150 150 150 150 152 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 27 72 30 12 42 58 29 8 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 2 . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 4 | . . . . . . . 4 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 4 | . . . . . . . 4 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 2669 | 61 83 569 386 26 248 262 404 630 Wait 389 | . 5 41 58 . . . 41 244 Move 2100 | 49 74 504 270 26 243 262 307 365 Hop . | . . . . . . . . . Pick Up 43 | 6 3 9 9 . 1 . 10 5 Fast Attach 6 | 2 . 1 2 . 1 . . . Attach 14 | 4 . . 4 . . . 3 3 Detach . | . . . . . . . . . Swap 13 | . 1 2 3 . 1 . 4 2 Drop 25 | . . 3 7 . 2 . 10 3 Fire 79 | . . 9 33 . . . 29 8 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 6) 165 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 396 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 399 | -10/Mines | Found Prototype Device 399 | -10/Mines | Identified Exp. Sensor Array 513 | -10/Mines | Learned 2 Materials zone layouts 748 | -10/Mines | Learned location of Storage (-7) 906 | -10/Mines | Discovered new exit (range 5) 921 | -10/Mines | Entered Materials 921 | -9/Materials | Evolved 2 slots: Propulsion x2 1429 | -9/Materials | Discovered new exit (range 16) 1462 | -9/Materials | Entered Mines 1495 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1495 | -9/Mines | Discovered new exit (range 5) 1501 | -9/Mines | Entered Exiles 1522 | -9/Exiles | Discovered new exit (range 15) 1558 | -9/Exiles | Met 8R-AWN 1584 | -9/Exiles | Met EX-HEX 1630 | -9/Exiles | Met EX-BIN 1647 | -9/Exiles | Aligned with FarCom system 1648 | -9/Exiles | Given EX-Vault access code 1695 | -9/Exiles | Opened EX-Vault 1705 | -9/Exiles | Found Prototype Special Weapon 1705 | -9/Exiles | Identified Field Lobotomy Kit 1758 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1871 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 1871 | -9/Exiles | Entered Mines 2167 | -8/Mines | Build established: Skirmisher 2257 | -8/Mines | Discovered new exit (range 7) 2264 | -8/Mines | Entered Materials 2264 | -8/Materials | Evolved 2 slots: Utility x2 2818 | -8/Materials | Discovered new exit (range 13) 2847 | -8/Materials | Entered Factory 2847 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3667 | -7/Factory | Garrison activated, responded to threat 3684 | -7/Factory | Self-destructed Last Messages --------------- 03619_ U-05 Engineer knocked back. 03624_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 03661_ P-60 Hacker knocked back. 03664_ G-47 Trooper knocked back. 03667_ P-60 Hacker knocked back. 03667_ P-60 Hacker calls for garrison reinforcements. 03667_ ALERT: Activating Garrison Access F004. 03667_ P-60 Hacker knocked back. 03670_ G-47 Trooper knocked back. 03674_ P-60 Hacker knocked back. 03675_ Overheating: Energy bleed (-13). 03677_ Critical hit. 03677_ Arc Projector destroyed. 03679_ Power failure, Lgt. Ion Engine shutdown. 03680_ Aluminum Leg destroyed. 03681_ Flak Cannon destroyed. 03683_ Overheating: System interference. 03683_ Adv. Targeting Computer temporarily disabled. 03683_ Enh. Optical Array temporarily disabled. 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"""G"""??????????# | | ????####+### ###################+###### | | ????# ? | | ????# ? | | ????# | | ????# | | ????# | | ????# #####+######+########################### | | ????# ?????????#[ #?????????????????????? | | ????? ??????????# #?????????????????????? | | ??????????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed IonicPlasmaLoader Manual? 0 Play Time 00:32:08 Cumulative 14.7 hours Start 2020.11.03 @ 20:03:11 End 2020.11.03 @ 20:33:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f873fe7-1fa5-4b72-8e9f-d8b804652f40