Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.04 @ 18:52:02 Player: Wololo Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (47) 235 Value Destroyed (1481) 1481 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (251) 251 TOTAL SCORE: 5147 Bonus ------- High Alert Combat Kills 51 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 242/300 Energy 99/100 System Corruption 2% Temperature Cool (12) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Visual Processing Unit Advanced Terrain Scan Processor Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Coolant Injector Microactuators Great Axe Heavy Pick Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Hacking Suite > --- WEAPON ----------- EM Shotgun Remote Datajack Maul > --- INVENTORY -------- Coolant Injector Microactuators Great Axe Heavy Pick [Rating: 29] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Visual Processing Unit Device Advanced Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Fac Was Fac Slots Evolved 6 | . . . 2 2 . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 3 | . . . 1 1 . 1 . . Weapon 1 | . . . . 1 . . . . Parts Attached 58 | 6 2 6 21 3 4 2 2 12 Power 7 | 1 . 1 2 . . 1 1 1 Engine 5 | 1 . 1 2 . . . . 1 Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 9 | 2 . 1 5 . . . . 1 Treads 6 | 2 . . 4 . . . . . Leg . | . . . . . . . . . Wheel 1 | . . 1 . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . 1 . . . . 1 Utility 14 | 1 1 . 1 1 3 1 1 5 Device 5 | . . . . . 1 1 1 2 Storage 3 | 1 . . . . 1 . . 1 Processor 3 | . 1 . 1 . . . . 1 Hackware 2 | . . . . . 1 . . 1 Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 28 | 2 1 4 13 2 1 . . 5 Energy Gun 8 | 1 . . 5 . . . . 2 Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 3 | 1 . . 1 1 . . . . Ballistic Cannon 2 | . . 1 1 . . . . . Launcher 9 | . . 2 6 . 1 . . . Special Weapon 3 | . 1 1 . . . . . 1 Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 2 | . . . 1 . . . . 1 Parts Lost 34 | . 1 8 2 1 11 . 2 9 Power 5 | . . 2 . . 1 . . 2 Propulsion 6 | . . 2 . . 3 . . 1 Utility 6 | . . . . . 3 . 2 1 Weapon 17 | . 1 4 2 1 4 . . 5 Highest Loss Streak 10 | . 1 5 1 1 10 . 1 6 Average Slot Usage (%) 67 | . 91 71 98 100 82 41 28 41 Engine 5 | . 14 3 10 9 8 . . 2 Core 1 | . . . . . . 3 5 2 Treads 11 | . 28 1 32 27 18 . . . Wheel 1 | . . 12 . . . . . . Flight 1 | . . . . . . . . 5 Device 2 | . . . . . . 6 4 5 Storage 8 | . 14 14 11 9 9 15 6 2 Processor 14 | . 8 14 22 18 16 7 7 12 Hackware 1 | . . . . . . 7 4 2 Protection 1 | . . . . 9 7 . . . Energy Gun 4 | . 11 . 10 16 6 . . 1 Energy Cannon 1 | . . . . 9 6 . . . Ballistic Gun 2 | . 14 . 2 1 7 . . . Ballistic Cannon 2 | . . 8 5 . . . . . Launcher 2 | . . 13 2 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 26 | 13 13 13 20 26 26 13 13 26 Greatest Support 60 | 40 40 40 60 60 60 3 3 7 Greatest Overweight (x) 7 | . . 3 6 . 6 4 4 7 Average Overweight (x) . | . . . . . . 2 1 1 Largest Inventory Capacity 8 | 6 6 6 6 6 6 6 6 8 Average Capacity 5 | 5 6 6 6 6 6 6 4 5 Most Carried 6 | 4 4 6 6 6 6 4 5 5 Average Carried 4 | . 1 4 5 5 5 2 3 3 Final Capacity 8 | 6 6 6 6 6 6 6 4 8 Final Carried 6 | . 3 6 6 6 2 4 4 4 Class Distribution -------------------- 65% | Mutant 12% | Gunner 11% | Assassin 7% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Mutant | -7/Factory Mutant | -7/Waste Assassin | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Gar Fac Was Fac Matter Collected 1123 | 211 112 137 395 38 125 . . 105 Remotely . | . . . . . . . . . Salvage Created 1284 | . 162 166 545 167 244 . . . Parts 108 | . 16 15 55 15 7 . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Fac Was Fac Combat Hostiles Destroyed 38 | . 4 7 18 3 6 . . . Guns 18 | . 4 . 8 2 4 . . . Cannons 11 | . . . 10 1 . . . . AOE 9 | . . 7 . . 2 . . . Classes Destroyed 7 | . 3 2 2 . . . . . Builder 1 | . . 1 . . . . . . Recycler 2 | . . 1 1 . . . . . Operator 2 | . . . 2 . . . . . Watcher 4 | . 2 . 1 1 . . . . Swarmer 14 | . 2 3 9 . . . . . Grunt 18 | . 2 4 6 1 5 . . . Sentry 6 | . . . 3 2 1 . . . Best Kill Streak 8 | . 4 3 8 2 2 . . . Combat Bots Only 6 | . 3 3 6 1 2 . . . Max Kills in Single Turn 2 | . 1 2 2 1 1 . . . Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Fac Was Fac Damage Taken 4644 | . 390 540 934 205 1298 . 108 1169 Core 1376 | . 85 145 99 . 343 . 108 596 Absorbed by Shields 141 | . . . . . 141 . . . Core Remaining (%) 55 | 100 . 8 75 . 37 . . . Volleys Fired 139 | . 20 19 63 11 20 . . 6 Largest 3 | . 2 2 2 3 3 . . 1 Hottest 165 | . 60 120 105 165 125 . . 56 Shots Fired 240 | . 32 21 100 31 50 . . 6 Gun 140 | . 32 3 46 20 33 . . 6 Cannon 77 | . . . 51 11 15 . . . Launcher 17 | . . 12 3 . 2 . . . Special 6 | . . 6 . . . . . . Kinetic 110 | . 20 3 67 1 19 . . . Thermal 80 | . . 6 10 30 29 . . 5 Explosive 17 | . . 12 3 . 2 . . . Electromagnetic 33 | . 12 . 20 . . . . 1 Robot Hit Streak 27 | . 12 7 27 15 23 . . 2 Robot Miss Streak 5 | . 1 1 5 1 3 . . 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 173 | . 22 11 67 24 37 . . 12 Core Hits 77 | . 10 14 27 7 16 . . 3 Critical Hits 3 | . 2 . . 1 . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . 2 . . 1 . . . . Melee Attacks 13 | . . . . . . . . 13 Impact 12 | . . . . . . . . 12 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3494 | . 318 741 1015 325 883 . . 212 Guns 1411 | . 315 37 403 210 401 . . 45 Cannons 848 | . . . 551 115 182 . . . Explosions 1008 | . . 647 61 . 300 . . . Melee 165 | . . . . . . . . 165 Ramming 5 | . 3 . . . . . . 2 Kinetic 1139 | . 148 37 639 10 305 . . . Thermal 802 | . . 57 123 315 278 . . 29 Explosive 1008 | . . 647 61 . 300 . . . Electromagnetic 375 | . 167 . 192 . . . . 16 Impact 165 | . . . . . . . . 165 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 32 | . . 11 8 . 13 . . . Projectiles 13 | . . . . . 13 . . . Explosions 19 | . . 11 8 . . . . . Melee . | . . . . . . . . . Knockbacks 7 | . . . 5 . . . . 2 Impact 2 | . . . . . . . . 2 Kinetic 5 | . . . 5 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 134 | . . 99 29 . 6 . . . Shots 5 | . . 3 1 . 1 . . . Rammed 3 | . 1 . . . . . . 2 Targets Rammed 3 | . 1 . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 468 | . 50 94 147 468 312 . . 57 Average Temperature 77 | . 20 50 27 167 111 . . 27 Received Heat Transfer 1719 | . 165 243 255 81 612 . . 363 Effects 1 | . . . . 1 . . . . Shutdowns 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 1 . 1 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 1723 | . . 175 296 657 521 . . 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Fac Was Fac Peak Influence 539 | . 114 89 539 258 417 193 67 29 Average Influence 120 | . 51 59 292 205 307 193 50 10 Maximum Alert Level 2 | . . . 2 1 2 . . . Low Security (%) 75 | 100 100 100 22 31 28 100 100 100 Level 1 22 | . . . 67 68 65 . . . Level 2 2 | . . . 9 . 5 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 1 . 2 . . . . 1 Investigation . | . . . . . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 3 | . 1 . 2 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Fac Was Fac Distress Signals 4 | . 2 . 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 78 | . 11 7 26 4 12 . 6 12 Peak Tracking Total 7 | . 4 3 5 3 7 . 6 5 Tactical Retreats 8 | . 2 . 2 . 1 . 1 2 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Fac Was Fac Traps Triggered 2 | . . . . . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Gar Fac Was Fac Machines Disabled 3 | . . 1 1 . 1 . . . Max in Single Turn 1 | . . 1 1 . 1 . . . Garrison Relay 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Fac Was Fac Machines Accessed 8 | . 1 . 4 1 . . . 2 Terminals 5 | . 1 . 3 . . . . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 20 | . 2 . 11 3 . . . 4 Successful 8 | . . . 6 1 . . . 1 Failed 12 | . 2 . 5 2 . . . 3 Catastrophic 2 | . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 12 | . 2 . 8 . . . . 2 Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 4 | . . . 4 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . Zone Layout 2 | . . . 2 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . 3 1 . . . 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Gar Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released 5 | . . . . . 5 . . . Machine Destruction 5 | . . . . . 5 . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . . . 3 . Total Damage 62 | . . . . . . . 62 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Gar Fac Was Fac Turns Passed 3833 | 47 335 590 740 189 347 82 380 1123 Spaces Moved 2267 | 29 166 527 290 79 168 50 306 652 Core 635 | 9 . 21 2 . 28 50 306 219 Treads 693 | 20 166 7 281 79 140 . . . Legs . | . . . . . . . . . Wheels 506 | . . 499 7 . . . . . Hover . | . . . . . . . . . Flight 433 | . . . . . . . . 433 Fastest Speed 40 | 50 160 80 90 170 100 100 50 40 Average Speed 125 | 125 160 93 169 170 164 157 114 111 Slowest Speed 400 | 160 160 200 350 170 350 250 250 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 3 31 89 27 8 40 1 86 18 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 115 | . . 71 27 4 13 . . . Melee . | . . . . . . . . . Projectile 4 | . . . . 4 . . . . AOE 111 | . . 71 27 . 13 . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Fac Was Fac Total 2999 | 40 203 596 441 110 199 56 335 1019 Wait 445 | . 10 32 44 14 . . 25 320 Move 2259 | 28 165 526 289 79 167 50 305 650 Hop 1 | . . . . . . . . 1 Pick Up 60 | 6 5 11 15 3 . 4 3 13 Fast Attach . | . . . . . . . . . Attach 47 | 6 2 6 10 3 4 2 2 12 Detach . | . . . . . . . . . Swap 11 | . . . 11 . . . . . Drop 13 | . . 2 9 . . . . 2 Fire 139 | . 20 19 63 11 20 . . 6 Melee 13 | . . . . . . . . 13 Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis 8 | . . . . . 8 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 7) 383 | -10/Materials | Entered Mines 407 | -10/Mines | Core integrity fell below 50% 446 | -10/Mines | Lost 5 parts (1p2n2w) 482 | -10/Mines | Learned 2 Materials zone layouts 497 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 568 | -10/Mines | Core integrity fell below 20% 601 | -10/Mines | Discovered new exit (range 5) 611 | -10/Mines | Lost 3 parts (1p2w) 729 | -10/Mines | Learned Materials terminal intel 926 | -10/Mines | Learned 2 Materials zone layouts 951 | -10/Mines | Discovered new exit (range 5) 973 | -10/Mines | Entered Materials 973 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 975 | -9/Materials | Loaded intel: 12 terminal locations 1559 | -9/Materials | Discovered new exit (range 13) 1713 | -9/Materials | Entered another Materials area 1713 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1902 | -8/Materials | Identified exit to Garrison 1902 | -8/Materials | Entered Garrison 1989 | -8/Garrison | Build established: Gunner 1992 | -8/Garrison | Triggered checkpoint 2039 | -8/Garrison | Garrison Relay disabled 2138 | -8/Garrison | Triggered checkpoint 2230 | -8/Garrison | Core integrity fell below 50% 2231 | -8/Garrison | Discovered new exit (range 17) 2248 | -8/Garrison | Lost 10 parts (1p2n3u4w) 2249 | -8/Garrison | Entered Factory 2249 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2331 | -7/Factory | Sucked down chute 2331 | -7/Factory | Entered Waste 2332 | -7/Waste | Met a frightened Derelict 2422 | -7/Waste | Spotted C-40 Crusher 2430 | -7/Waste | Spotted C-40 Crusher 2460 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2470 | -7/Waste | Spotted C-40 Crusher 2475 | -7/Waste | Spotted C-40 Crusher 2479 | -7/Waste | Spotted C-40 Crusher 2489 | -7/Waste | Build established: Mutant 2557 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2614 | -7/Waste | Spotted C-40 Crusher 2687 | -7/Waste | Discovered new exit (range 12) 2711 | -7/Waste | Entered Factory 3067 | -7/Factory | Lost 3 parts (1p2w) 3677 | -7/Factory | Build established: Assassin 3792 | -7/Factory | Core integrity fell below 50% 3815 | -7/Factory | Core integrity fell below 20% 3834 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- P-60 Hacker destroyed. K-01 Serf collects debris. Acquired 49 matter. R-06 Scavenger collects Gravmag System. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Angular Momentum Engine. K-01 Serf collects debris. R-06 Scavenger collects Shock Rifle. K-01 Serf collects debris. R-06 Scavenger collects Target Analyzer. K-01 Serf collects debris. Acquired EM Shotgun. L3-MUM(g) destroyed. Acquired 56 matter. Xenon Bombardment Thruster destroyed. EM Shotgun destroyed. Remote Datajack destroyed. Hvy. Ion Engine destroyed. Adv. Terrain Scanner destroyed. Maul destroyed. Map ----- +----------------------------------------------------+ | ### # """"############ ????# """ """ # | | ### # ############ ? ? ?# # | | ### ###+################## ? ? ?# # | | # ? ?############## | | # ? ?? ############## | | + ? # # | | # ? # ! # | | ! # ? ? ?# # | | #######+######+######### # ?# ! / | | #### # ## # # # | | #### # ## # ? ? ############## | | #### ! # ## # ##?########### | | #### + ## # #?### | | #### # + + ?##?# | | #### # ## #####/#####??# | | #### # ## #####??#?#???# | | #### # ## ###?? ##?#??## | | #### ####+####### #####?#?#########+####### | | ################ ####### #####??### # | | ################ ####### ##### ??## # | | ################ ####### ##### #### # | | ################ ####### ###?# #?## #! | | ################ ####### ##### #### # | | ######## ## ####### #####?##?# # | | ######## """ # ###### ##### #### # | | ######## """ + Y @ + # | | ######## """ # |######+########## # | | ######## ##### ? ???##?# # | | ?####### ##### ! !#####?# # | | ###########?####### ####??# # | | ############?###### ####?################# | | ##?#####??#?#################????#?#?????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 150 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Deuterium Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Omniscient Cartographer Challenges ------------ None Game ------ Seed SiegeIonicBiocell Manual? 0 Play Time 00:50:52 Cumulative 7.1 hours Start 2020.06.04 @ 17:55:22 End 2020.06.04 @ 18:52:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 4 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2189ad49-a588-4a35-a341-5fe6dc735adf