Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.21 @ 16:18:53 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (182) 910 Value Destroyed (5755) 5755 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (2589) 2589 TOTAL SCORE: 12514 Bonus ------- High Alert Combat Kills 1089 Entered Garrisons 200 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 60/550 Matter 108/300 Energy 100/100 System Corruption 26% Temperature Cool (9) Movement Core (1400) Ox27 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (3) ------- Minigun > --- INVENTORY (25) --- Improved Deuterium Engine Advanced Treads Armored Wheel Improved Heat Sink Improved Heat Sink High-capacity Matter Pod (0) Improved Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Improved Shield Generator Minigun Advanced Assault Cannon AWS/Autocannon Rocket Launcher Improved Grenade Launcher Power Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Minigun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Treads Advanced Treads Wheel Armored Wheel Large Battery Large Matter Pod High-capacity Matter Pod Improved Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Improved Shield Generator Minigun Minigun Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon AWS/Autocannon Rocket Launcher Mini Grenade Launcher Power Maul [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 2 | . . . 1 . . . 1 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 153 | 6 13 1 39 2 1 6 25 21 39 Power 6 | 1 . . 2 . . 1 . 1 1 Engine 6 | 1 . . 2 . . 1 . 1 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 75 | 2 4 . 28 2 . 4 12 6 17 Treads 39 | . 2 . 14 1 . 2 7 3 10 Leg . | . . . . . . . . . . Wheel 36 | 2 2 . 14 1 . 2 5 3 7 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | 1 3 . 5 . 1 1 5 3 8 Device 14 | . 1 . 4 . . 1 2 2 4 Storage 3 | 1 1 . . . 1 . . . . Processor 2 | . 1 . . . . . 1 . . Hackware . | . . . . . . . . . . Protection 8 | . . . 1 . . . 2 1 4 Artifact . | . . . . . . . . . . Weapon 45 | 2 6 1 4 . . . 8 11 13 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 13 | 1 . . . . . . 3 3 6 Ballistic Cannon 17 | . 4 1 3 . . . 3 3 3 Launcher 10 | . 2 . 1 . . . 2 3 2 Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 2 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 18 | . 1 . 2 . . 1 1 . 13 Power 2 | . . . . . . 1 . . 1 Propulsion 5 | . 1 . . . . . . . 4 Utility 6 | . . . 2 . . . 1 . 3 Weapon 5 | . . . . . . . . . 5 Highest Loss Streak 7 | . 1 . 1 . . 1 1 . 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 98 100 96 98 99 100 99 Engine 10 | . 14 14 11 11 11 10 9 9 8 Treads 20 | . 13 14 24 22 22 25 19 22 22 Wheel 8 | . 14 14 8 10 11 7 7 4 3 Device 9 | . . . 10 11 7 9 8 17 17 Storage 10 | . 14 14 11 11 11 11 9 9 9 Processor 7 | . 12 14 11 11 11 11 9 . . Protection 4 | . . . . . . . 9 9 8 Ballistic Gun 4 | . . . . . . . 8 7 8 Ballistic Cannon 20 | . 27 22 21 22 22 22 17 16 18 Naked Turns . | . . . . . . . . . . Heaviest Build 117 | 14 91 91 95 95 95 95 111 113 117 Greatest Support 65 | 20 40 10 60 12 12 60 65 65 65 Greatest Overweight (x) 9 | 1 9 9 9 7 7 7 9 9 9 Average Overweight (x) 6 | . 7 9 7 7 7 6 7 5 5 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 23 25 25 25 25 25 25 25 25 Most Carried 25 | 5 19 20 25 25 25 25 25 25 25 Average Carried 22 | 2 16 19 24 25 24 24 22 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 19 20 25 25 25 24 24 25 25 Class Distribution -------------------- 41% | Mutant 32% | Tank 14% | Scavenger-Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Matter Collected 7460 | 181 858 19 1429 125 . 103 1151 685 2909 Remotely . | . . . . . . . . . . Salvage Created 5010 | . 905 . 1260 . . 116 580 442 1707 Parts 295 | . 64 . 69 . . 6 39 27 90 Haulers Intercepted 5 | . 2 . . . . . 1 . 2 Recyclers Shooed 4 | . . . 2 . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 140 | . 21 . 31 1 . 4 16 18 49 Guns 12 | . . . . . . . . 4 8 Cannons 107 | . 18 . 28 1 . 4 11 8 37 AOE 21 | . 3 . 3 . . . 5 6 4 Classes Destroyed 18 | . 8 . 3 1 . 1 1 2 2 Worker 9 | . 2 . 2 . . . 1 . 4 Builder 5 | . . . 1 . . . 2 . 2 Tunneler 2 | . . . . . . . 1 . 1 Hauler 5 | . 2 . . . . . 1 . 2 Recycler 7 | . 2 . 4 . . . 1 . . Mechanic 4 | . 1 . 1 . . . 1 . 1 Operator 1 | . 1 . . . . . . . . Watcher 9 | . 3 . 2 . . . 2 1 1 Swarmer 26 | . 3 . 3 . . . 5 8 7 Grunt 67 | . 18 . 19 . . 2 6 1 21 Brawler 7 | . . . 2 . . 1 . 1 3 Duelist 8 | . . . . . . . . 2 6 Protector 4 | . . . . . . . . . 4 Sentry 22 | . . . 7 . . . 5 3 7 Demolisher 1 | . . . . 1 . . . . . Hunter 1 | . . . . . . 1 . . . Programmer 3 | . . . . . . . . 3 . Heavy 1 | . . . . . . . . . 1 Best Kill Streak 9 | . 9 . 4 1 . 2 4 4 6 Combat Bots Only 6 | . 6 . 4 1 . 2 3 4 6 Max Kills in Single Turn 4 | . 3 . 3 1 . 1 4 4 3 Gunslinging . | . . . . . . . . . . Exploded 4 | . 3 . 3 . . . 3 4 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Damage Taken 5172 | . 325 . 729 . . 298 456 388 2976 Core 657 | . 72 . 61 . . 34 41 14 435 Absorbed by Shields 1229 | . . . 269 . . 70 174 146 570 Regen/Repaired (Parts) 313 | . 67 . 183 . . . 63 . . Core Remaining (%) 82 | 100 . 71 . . . 76 . . . Volleys Fired 423 | . 51 . 130 1 . 24 51 34 132 Largest 3 | . 2 . 2 2 . 2 3 3 3 Hottest 144 | . 70 . 70 70 . 70 121 121 144 Shots Fired 1031 | . 100 . 259 2 . 48 144 88 390 Gun 201 | . 2 . . . . . 47 31 121 Cannon 817 | . 96 . 258 2 . 48 93 54 266 Launcher 13 | . 2 . 1 . . . 4 3 3 Special . | . . . . . . . . . . Kinetic 1017 | . 97 . 258 2 . 48 140 85 387 Thermal 1 | . 1 . . . . . . . . Explosive 13 | . 2 . 1 . . . 4 3 3 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | . 8 . 11 6 . 13 15 9 12 Robot Miss Streak 9 | . 3 . 6 . . 2 5 2 9 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 610 | . 61 . 156 1 . 31 80 49 232 Core Hits 257 | . 37 . 50 1 . 9 38 24 98 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 35 | . 4 . 9 . . 2 4 4 12 Destroy 1 | . . . . . . . . . 1 Blast 34 | . 4 . 9 . . 2 4 4 11 Melee Attacks 9 | . . . . . . . . 4 5 Impact 9 | . . . . . . . . 4 5 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15105 | . 1389 . 2979 17 . 448 2503 1357 6412 Guns 2279 | . 12 . . . . . 380 396 1491 Cannons 11364 | . 1067 . 2822 17 . 448 1650 719 4641 Explosions 1462 | . 310 . 157 . . . 473 242 280 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 13643 | . 1079 . 2822 17 . 448 2030 1115 6132 Thermal . | . . . . . . . . . . Explosive 1462 | . 310 . 157 . . . 473 242 280 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 26 | . . . . . . . . 3 26 Average Corruption 5 | . . . . . . . . 2 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 83 | . . . . . . . . 4 79 Message Errors 21 | . . . . . . . . . 21 Matter Fused 18 | . . . . . . . . 1 17 Heat Flow Errors 7 | . . . . . . . . 1 6 Energy Discharges 4 | . . . . . . . . . 4 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 14 | . . . . . . . . 1 13 Data Loss (major) 6 | . . . . . . . . 1 5 Misfires 5 | . . . . . . . . . 5 Alerts 3 | . . . . . . . . . 3 Weapon Failures 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 203 | . 22 . 33 . . . 44 1 103 Projectiles 188 | . 15 . 33 . . . 39 1 100 Explosions 15 | . 7 . . . . . 5 . 3 Melee . | . . . . . . . . . . Knockbacks 108 | . 12 . 35 . . 9 7 5 40 Impact . | . . . . . . . . . . Kinetic 101 | . 11 . 33 . . 9 7 5 36 Secondary 7 | . 1 . 2 . . . . . 4 Self-Inflicted Damage 30 | . . . . . . . 30 . . Shots 1 | . . . . . . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 356 | . 117 . 60 3 . 27 348 356 248 Average Temperature 43 | . 30 . 12 2 . 8 97 90 39 Received Heat Transfer 1696 | . 168 . 327 . . 33 190 31 947 Effects 2 | . . . . . . . 1 1 . Shutdowns 1 | . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Peak Influence 1298 | . 351 44 642 245 . 85 211 800 1298 Initial 390 | . . 44 . 225 . . 11 137 390 Average 306 | . 112 15 361 236 . 50 68 478 747 Maximum Alert Level 4 | . 1 . 2 1 . . 1 3 4 Low Security (%) 49 | 100 77 100 25 . . 100 96 2 . Level 1 15 | . 22 . 22 100 . . 3 37 1 Level 2 22 | . . . 52 . . . . 46 46 Level 3 10 | . . . . . . . . 12 42 Level 4 2 | . . . . . . . . . 9 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 6 . 5 . . . 3 . 8 Investigation 9 | . 3 . 3 . . . 3 . . Extermination . | . . . . . . . . . . Reinforcement 6 | . 3 . 2 . . . . . 1 Assault 7 | . . . . . . . . . 7 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Distress Signals 15 | . 3 . 10 . . . 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 221 | . 27 . 55 2 . 5 26 16 90 Peak Tracking Total 8 | . 6 . 6 2 . 3 5 5 8 Tactical Retreats 20 | . . . 1 . . 1 3 3 12 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Traps Triggered 8 | . 1 . 2 . . . . 5 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Machines Disabled 14 | . 3 . 4 . . . 4 1 2 Max in Single Turn 1 | . 1 . 1 . . . 1 1 1 Garrison Relay 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Machines Accessed 29 | . 6 . 7 . 1 . 9 1 5 Terminals 16 | . 3 . 3 . . . 5 1 4 Fabricators . | . . . . . . . . . . Repair Stations 6 | . 1 . 2 . . . 2 . 1 Recycling Units 4 | . 2 . 1 . . . 1 . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 84 | . 13 . 33 . 1 . 24 1 12 Successful 45 | . 10 . 20 . 1 . 9 1 4 Failed 39 | . 3 . 13 . . . 15 . 8 Catastrophic 4 | . . . 1 . . . 1 . 2 Database Lockouts . | . . . . . . . . . . Manual 34 | . 9 . 6 . 1 . 15 . 3 Terminals 47 | . 8 . 12 . . . 17 1 9 Fabricators . | . . . . . . . . . . Repair Stations 22 | . 3 . 11 . . . 5 . 3 Recycling Units 5 | . 2 . 2 . . . 1 . . Scanalyzers 8 | . . . 8 . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 11 | . 3 . 2 . 1 . 2 1 2 Robot Analysis 6 | . 3 . 2 . . . 1 . . Emergency Access Points 1 | . . . . . . . . 1 . Alert Level 1 | . . . . . . . . . 1 Registered Components 1 | . . . . . . . 1 . . Zone Layout 1 | . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 12 | . 2 . 7 . . . 2 . 1 Scan Component 7 | . 1 . 4 . . . 1 . 1 Repair 5 | . 1 . 3 . . . 1 . . Recycling Unit Hacks 3 | . . . 2 . . . 1 . . Retrieve Matter 2 | . . . 1 . . . 1 . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 8 | . . . 8 . . . . . . Insert Component 3 | . . . 3 . . . . . . Analyze 5 | . . . 5 . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 10 | . 5 . 1 . . . 3 . 1 Terminals 8 | . 3 . 1 . . . 3 . 1 Botnet 8 | . 3 . 1 . . . 3 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Tunnel 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 4 . 5 . . . 6 1 5 Full Trace Events 7 | . . . 3 . . . 3 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . 1 . 3 . . . 1 . . Time 142 | . 26 . 84 . . . 32 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 200 | . . . 120 . . . 80 . . Retrieved Components 9 | . . . 9 . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Used RIF Installer 2 | . . . . . . . . 2 . Program Shield 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 . Machine Destruction 5 | . . . . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Robot Analysis Total 6 | . 3 . 2 . . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Turns Passed 14145 | 51 2648 1113 2022 371 572 588 2530 1324 2926 Spaces Moved 5083 | 52 1167 504 657 185 214 219 776 413 896 Core 21 | 21 . . . . . . . . . Treads 798 | . 10 . 46 . . 28 110 198 406 Legs . | . . . . . . . . . . Wheels 4264 | 31 1157 504 611 185 214 191 666 215 490 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 215 195 195 195 195 210 225 215 Average Speed 210 | 68 197 215 203 195 195 200 218 231 230 Slowest Speed 320 | 100 215 215 320 195 195 240 240 238 241 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 2 Exploration Rate (%) 58 | 3 96 100 57 56 62 55 51 42 60 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . 2 . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 37 | . . . . . . . 24 . 13 Terrain Destroyed 194 | . 11 . . . . . 46 28 109 Melee 5 | . . . . . . . . . 5 Projectile 101 | . . . . . . . 18 . 83 AOE 88 | . 11 . . . . . 28 28 21 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Mat Total 7652 | 66 1403 534 1076 193 372 318 1506 708 1476 Wait 1833 | . 145 29 217 6 149 69 627 217 374 Move 5074 | 51 1166 503 656 184 213 218 775 412 896 Hop . | . . . . . . . . . . Pick Up 85 | 8 21 1 19 . 3 1 13 7 12 Fast Attach 23 | 2 4 . 7 . . . 4 1 5 Attach 21 | 4 1 . 4 . . 2 3 . 7 Detach 1 | . . . . . . . . . 1 Swap 109 | . 8 1 28 2 1 4 18 20 27 Drop 70 | 1 7 . 15 . 6 . 15 9 17 Fire 423 | . 51 . 130 1 . 24 51 34 132 Melee 9 | . . . . . . . . 4 5 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 4 | . . . . . . . . 4 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 33 | -11/Junkyard | Discovered new exit (range 13) 52 | -11/Junkyard | Entered Materials 353 | -10/Materials | Build established: Mutant 607 | -10/Materials | Discovered new exit (range 5) 695 | -10/Materials | Discovered new exit (range 12) 1151 | -10/Materials | Discovered new exit (range 10) 1335 | -10/Materials | Discovered new exit (range 11) 1518 | -10/Materials | Discovered new exit (range 18) 1983 | -10/Materials | Repaired Lgt. Cannon 2700 | -10/Materials | Entered Mines 2802 | -10/Mines | Learned Materials stockpile data 2836 | -10/Mines | Discovered new exit (range 17) 3086 | -10/Mines | Discovered new exit (range 12) 3126 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3813 | -10/Mines | Entered Materials 3813 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3816 | -9/Materials | Discovered new exit (range 8) 4605 | -9/Materials | Discovered new exit (range 17) 4828 | -9/Materials | Repaired Lgt. Cannon 4856 | -9/Materials | Repaired Lgt. Cannon 5195 | -9/Materials | Discovered new exit (range 18) 5448 | -9/Materials | Discovered new exit (range 17) 5551 | -9/Materials | Repaired Shield Generator 5669 | -9/Materials | Build established: Scavenger-Mutant 5835 | -9/Materials | Entered Mines 5849 | -9/Mines | Learned Materials terminal intel 5879 | -9/Mines | Assembled infested the area 5939 | -9/Mines | Discovered new exit (range 4) 6198 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6198 | -9/Mines | Discovered new exit (range 5) 6206 | -9/Mines | Entered Exiles 6255 | -9/Exiles | Met 8R-AWN 6288 | -9/Exiles | Met EX-HEX 6345 | -9/Exiles | Met EX-BIN 6368 | -9/Exiles | Aligned with FarCom system 6370 | -9/Exiles | Given EX-Vault access code 6415 | -9/Exiles | Opened EX-Vault 6431 | -9/Exiles | Found Superbattery 6592 | -9/Exiles | Found AWS/Autocannon 6632 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6681 | -9/Exiles | Met EX-DEC 6755 | -9/Exiles | Discovered new exit (range 10) 6778 | -9/Exiles | Left Exiles lab with AWS/Autocannon 6778 | -9/Exiles | Entered Mines 7332 | -8/Mines | Discovered new exit (range 14) 7366 | -8/Mines | Entered Materials 7366 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7367 | -8/Materials | Loaded intel: 12 terminal locations 7668 | -8/Materials | Build established: Scavenger-Tank 8324 | -8/Materials | Discovered new exit (range 18) 9191 | -8/Materials | Repaired Arm. Wheel 9339 | -8/Materials | Build established: Tank 9507 | -8/Materials | Discovered new exit (range 4) 9894 | -8/Materials | Identified exit to Garrison 9896 | -8/Materials | Entered Garrison 10214 | -8/Garrison | Installed Relay Interface Framework 10511 | -8/Garrison | Triggered checkpoint 10666 | -8/Garrison | Discovered new exit (range 13) 10872 | -8/Garrison | Triggered checkpoint 10988 | -8/Garrison | Garrison Relay disabled 11079 | -8/Garrison | Expanded RIF knowledge: Program Shield 11220 | -8/Garrison | Entered Materials 11612 | -8/Materials | Discovered new exit (range 6) 12020 | -8/Materials | First assault squad dispatched 12510 | -8/Materials | Crushed by falling debris 13786 | -8/Materials | Discovered new exit (range 17) 14112 | -8/Materials | Core integrity fell below 50% 14130 | -8/Materials | Lost 5 parts (2n2u1w) 14145 | -8/Materials | Crushed by falling debris 14145 | -8/Materials | Core integrity fell below 20% 14145 | -8/Materials | System corruption reached 10% 14146 | -8/Materials | Self-destructed Last Messages --------------- 14131_ Imp. Deuterium Engine destroyed. 14132_ Adv. Assault Cannon destroyed. 14133_ Destroyed Hvy. Laser. 14133_ G-50 Soldier Carbon-fiber Leg blasted off. 14137_ Acquired 13 matter. 14139_ Acquired 54 matter. 14139_ K-01 Serf collects debris. 14141_ Acquired 24 matter. 14142_ K-01 Serf collects debris. 14143_ System corrupted: Gauss Cannon jammed. 14145_ The unstable cave ceiling collapses. 14145_ Crushed by falling debris. 14145_ Gauss Cannon destroyed. 14145_ System corrupted by crushing effect (+5). 14145_ Adv. Heat Sink destroyed. 14145_ System corrupted by crushing effect (+3). 14145_ Adv. Assault Cannon destroyed. 14145_ System corrupted by crushing effect (+5). 14145_ Wheel destroyed. 14145_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ??##?????????????????????????? | | ??#;###??????????????????????? | | ??#!!*#??????????????????????? | | ??#[=!#??????????????????????? | | ??#%%@#??????????????????????? | | ??#%g###?????????????????????? | | ??#%gg #?????????????????????? | | ?#%=%%##?????????????????????? | | ?##%[%=???g??????????????????? | | ??##!# #?????????????????????? | | ???#%##### ##????????????????? | | ####!% ?????????? | | #"##%# ###+##?#??????????????? | | # %# #???? #??????????????? | | # # #?? #??????????????? | | # # # ]] #??????????????? | | # + + ] #??????????????? | | # # # #??????????????? | | # # #?? #??????????????? | | # # #????###??????????????? | | # # #??????????###????????? | | # # ######### #???????? | | ###### #???????? | | ?????# ???????? | | ?????# #???????? | | ?????# ####/## #???????? | | ????## #???? #????#????????? | | ????# +???????????????????? | | ????# ####???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldFlyingMinigun Manual? 0 Play Time 01:33:07 Cumulative 132.7 hours Start 2023.04.20 @ 15:17:57 End 2023.04.21 @ 16:18:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 388 Rogue 388 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 64 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfae571a-6bb9-4069-8f7d-fbe44370f680