Cogmind - Beta 11 X1 --- EXPLORER MODE // 2021.02.04 @ 18:05:14 Player: Luigi Panache Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (141) 705 Value Destroyed (5963) 5963 Prototype IDs (49) 980 Alien Tech Used (5) 1000 Bonus (8756) 8756 TOTAL SCORE: 28504 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 98 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Cogmind --------- Core Integrity 0/1600 Matter 169/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (16) ----- Advanced Signal Interpreter Advanced Signal Interpreter Advanced Launcher Guidance Computer Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Antimissile System Transdimensional Reconstructor Gamma Bomb Array Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved VTOL Module Field Propulsion Array Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Small Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Launcher Guidance Computer Advanced Launcher Guidance Computer Advanced Target Analyzer Armor Integrity Analyzer Improved Actuator Array Improved Stasis Canceller Light Regenerative Plating Improved Hardlight Generator Antimissile System Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Enhanced Force Lance CR-A16's Behemoth Slayer > --- INVENTORY -------- Impulse Thruster Improved Diametric Drive Transdimensional Reconstructor HERF Cannon Hypervelocity Multirail Gamma Bomb Array Neutron Missile Launcher [Rating: 165] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Improved Flight Unit Utility Hacking Suite Device Experimental Sensor Array Storage Small Storage Unit Processor Advanced Launcher Guidance Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon CR-A16's Behemoth Slayer Energy Gun EM Pulse Gun Energy Cannon Potential Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Guided Remote Datajack Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Slots Evolved 19 | . 1 . 2 . 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Utility 14 | . 1 . 2 . 1 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 1 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 193 | 2 4 2 7 19 12 9 2 3 3 3 2 8 2 . 1 7 . 6 2 . 3 . 5 1 . 5 4 7 4 19 1 8 42 Power 16 | . . 1 1 1 . 1 . 2 . . 1 2 . . . 1 . . . . . . 1 . . . . 1 . . . 1 3 Engine 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 12 | . . . . . . 1 . 2 . . 1 2 . . . 1 . . . . . . 1 . . . . 1 . . . 1 2 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 44 | 2 1 . 3 4 4 3 . . . 2 1 . . . . 1 . . . . 1 . . . . . 2 1 1 . . 3 15 Treads 13 | 2 1 . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Flight 28 | . . . . 1 1 3 . . . 2 1 . . . . 1 . . . . 1 . . . . . 2 1 1 . . 3 11 Utility 80 | . 2 . 2 5 4 4 . . 1 1 . 5 . . 1 5 . 5 2 . 2 . 2 1 . 5 1 3 3 13 1 . 12 Device 24 | . 1 . . . 1 . . . . 1 . 3 . . . 3 . 2 2 . . . . . . 2 . . . 1 . . 8 Storage 3 | . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Processor 18 | . . . . 2 1 2 . . 1 . . 1 . . 1 1 . . . . 1 . . 1 . . . 3 2 . . . 2 Hackware 9 | . . . . 2 . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . 3 1 . . Protection 26 | . . . 2 1 2 1 . . . . . 1 . . . . . 2 . . 1 . 1 . . 2 1 . 1 9 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 53 | . 1 1 1 9 4 1 2 1 2 . . 1 2 . . . . 1 . . . . 2 . . . 1 2 . 6 . 4 12 Energy Gun 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 18 | . 1 1 1 7 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . . 2 . . 1 . . . . . 1 . . . . 1 . . . . 2 . . . 1 1 . . . 1 3 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 1 1 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . Piercing Weapon 12 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 3 . 2 5 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . . 2 1 . . . . . . . . . . . . 2 . . 2 . 1 . . 3 . . 1 12 . 2 . Parts Lost 56 | . . 1 . 1 . . . 1 . 4 1 . . . 1 2 . . . . . . 2 . . . 2 1 . . 1 1 38 Power 6 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 4 Propulsion 19 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 15 Utility 23 | . . . . 1 . . . 1 . 2 1 . . . 1 . . . . . . . 1 . . . 1 1 . . 1 . 13 Weapon 8 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 6 Highest Loss Streak 17 | . . 1 . 1 . . . 1 . 2 1 . . . 1 2 . . . . . . 1 . . . 1 1 . . 1 2 17 Average Slot Usage (%) 91 | . 96 92 94 98 97 85 85 85 90 87 75 96 100 100 99 91 94 94 94 94 94 94 87 90 95 94 90 86 94 94 86 84 66 Engine 3 | . 12 12 10 10 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . 5 7 7 7 7 6 6 6 6 6 4 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 4 Treads 7 | . 25 25 20 20 22 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . 15 21 21 21 19 18 18 18 18 18 16 16 16 16 16 16 16 15 15 15 15 14 13 13 13 12 14 12 Device 7 | . 5 12 10 4 7 7 7 7 7 3 . 15 18 18 14 11 16 16 16 16 16 16 15 15 15 15 13 9 9 4 4 4 3 Storage 6 | . 15 12 10 10 8 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 2 Processor 21 | . 12 12 10 16 7 17 21 21 25 28 25 25 25 25 28 32 33 26 22 22 22 22 20 20 25 23 20 21 30 27 25 24 20 Hackware 12 | . . . . 5 16 14 14 14 14 14 12 6 6 6 6 5 5 7 11 11 11 11 8 10 10 12 15 13 13 26 24 20 11 Protection 6 | . . . 14 12 7 7 7 4 . . . 5 6 6 6 5 5 10 11 11 11 11 13 15 15 14 12 12 8 4 4 4 1 Energy Gun 1 | . 12 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | . 12 15 20 18 15 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon 4 | . . . . . . . . . 6 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 9 8 8 8 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 62 | 18 60 51 56 59 62 62 18 16 15 14 13 21 25 21 21 24 20 24 24 22 22 22 26 25 25 25 25 28 26 26 25 25 53 Greatest Support 63 | 40 40 40 40 40 63 63 15 15 15 15 15 24 24 24 24 24 24 24 24 24 26 26 26 26 26 26 26 32 32 27 26 35 46 Greatest Overweight (x) 13 | . 1 1 1 1 2 . 1 1 . 1 . . 1 . . . . . . . . . . . . . . . . 8 . 1 13 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Largest Inventory Capacity 19 | 9 19 19 19 19 19 19 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 Average Capacity 10 | 9 16 19 19 19 19 10 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 6 Most Carried 19 | 7 16 16 19 19 19 19 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 6 7 7 7 7 7 7 7 7 7 Average Carried 9 | 7 12 15 16 18 18 10 6 6 6 6 6 6 7 7 7 6 7 6 7 7 7 7 6 6 6 6 6 6 6 6 7 6 5 Final Capacity 19 | 9 19 19 19 19 19 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 4 Final Carried 19 | 7 16 16 18 19 19 7 7 7 7 6 7 7 7 7 7 7 7 7 7 7 7 7 6 6 7 7 6 7 6 7 7 7 3 Class Distribution -------------------- 44% | Hacker-Mutant 18% | Hacker-Scout 14% | Wizard-Scout 11% | Wizard-Assassin 3% | Scavenger-Mutant 3% | Wizard-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Armory Wizard-Assassin | -3/Lab Wizard-Scout | -2/Research Wizard-Scout | -2/Testing Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Matter Collected 2700 | 200 126 44 126 455 361 . 64 130 40 30 . 87 15 . 44 . . . 28 . 50 . 82 90 . . 82 187 10 81 109 . 259 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6186 | . 393 135 260 681 661 . 46 171 . 205 . 51 75 . 86 93 . . . . . . 206 . 77 . 174 383 91 81 633 . 1684 Parts 390 | . 28 5 18 51 36 . 4 9 . 15 . 5 6 . 5 9 . . . . . . 14 . . . 18 17 2 5 45 . 98 Haulers Intercepted 8 | . 2 . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Recyclers Shooed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Combat Hostiles Destroyed 98 | . 6 4 5 13 9 . 2 3 . 3 . 2 3 . 1 1 . . . . . . 4 . 1 . 7 4 1 1 3 . 25 Melee 40 | . . . . . . . 1 3 . 3 . 2 . . . 1 . . . . . . 1 . 1 . 3 4 1 1 3 . 16 Guns 38 | . 6 2 5 12 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 AOE 18 | . . 2 . 1 . . 1 . . . . . 3 . . . . . . . . . 2 . . . 4 . . . . . 5 Classes Destroyed 15 | . 6 . 2 1 1 . 1 . . 2 . . 1 . . . . . . . . . . . . . . . . . 1 . . Worker 9 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 Builder 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Hauler 8 | . 2 . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Recycler 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 4 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 14 | . 2 . . 1 2 . . . . . . . . . . 1 . . . . . . . . . . . 2 . . 6 . . Swarmer 35 | . 2 2 . 2 6 . 1 . . . . 2 3 . . . . . . . . . 2 . . . 7 . . . . . 8 Grunt 19 | . 4 2 2 6 3 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 14 | . . . 3 4 . . . 1 . 1 . . . . . . . . . . . . 1 . 1 . . 1 1 . . . 1 Hunter 8 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . 5 Programmer 11 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . 1 . . . . 7 Behemoth 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 6 | . 5 2 3 3 6 . 1 3 . 1 . 2 3 . 1 1 . . . . . . 3 . 1 . 4 3 1 1 3 . 6 Combat Bots Only 5 | . 4 2 3 3 3 . 1 3 . 1 . 2 3 . 1 1 . . . . . . 3 . 1 . 4 3 1 1 1 . 5 Max Kills in Single Turn 3 | . 1 2 1 1 2 . 1 1 . 1 . 1 3 . 1 1 . . . . . . 2 . 1 . 3 1 1 1 1 . 3 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 . 1 . . 1 . . . . . 2 . . . . . . . . . 2 . . . 3 . . . . . 3 Melee 1 | . . . . . . . 1 1 . 1 . 1 . . . 1 . . . . . . 1 . 1 . 1 1 1 1 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . A5 (-3/Lab) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Damage Taken 8371 | . 228 98 213 297 118 21 62 213 . 662 86 163 20 . 52 127 . . 15 . . . 323 . 29 . 437 331 37 194 247 254 4144 Core 2721 | . 40 11 24 50 . . . 85 . 382 44 58 11 . . 14 . . . . . . 75 . . . 43 36 19 31 119 65 1614 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 79 . 81 100 . . . . 33 . . . . 86 . . . . . . 98 . . . . 89 . . 100 . 87 . Volleys Fired 163 | . 35 7 18 46 29 . 4 . . . . . 2 . . . . . . . . . 1 . . . 4 2 . . . . 15 Largest 2 | . 2 2 2 2 2 . 1 . . . . . 1 . . . . . . . . . 1 . . . 1 1 . . . . 2 Hottest 75 | . 63 63 43 53 56 . 33 . . . . . 36 . . . . . . . . . 49 . . . 49 46 . . . . 75 Shots Fired 299 | . 70 14 36 89 58 . 4 . . . . . 2 . . . . . . . . . 1 . . . 4 2 . . . . 19 Gun 275 | . 70 14 36 83 58 . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 24 | . . . . 6 . . 4 . . . . . 2 . . . . . . . . . 1 . . . 4 2 . . . . 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 239 | . 35 13 36 83 58 . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 22 | . . . . 6 . . 4 . . . . . 2 . . . . . . . . . 1 . . . 4 . . . . . 5 Electromagnetic 38 | . 35 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Robot Hit Streak 36 | . 20 24 15 29 36 . . . . . . . 5 . . . . . . . . . 6 . . . 10 12 . . . . 30 Robot Miss Streak 2 | . 2 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 413 | . 51 13 31 72 48 . 2 10 . 18 1 8 2 . 3 4 . 1 . . . . 5 . 3 . 10 12 2 13 24 . 80 Core Hits 207 | . 17 7 11 26 25 . 3 4 . 6 . 2 5 . . 3 . . . . . . 3 . 2 . 9 9 1 5 14 . 55 Critical Hits 34 | . . . . 1 1 . . . . . . . . . . 1 . . . . . . 1 . . . 1 . 1 2 2 . 24 Critical Kills 12 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . 9 Critical Parts Destroyed 17 | . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . . 2 1 . 10 Melee Attacks 219 | . . . . . . 1 2 10 . 20 1 9 . . 6 8 . 3 2 . . . 7 3 3 . 6 11 5 18 31 7 66 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 26 | . . . . . . 1 2 10 . . . 9 . . 3 1 . . . . . . . . . . . . . . . . . Piercing 193 | . . . . . . . . . . 20 1 . . . 3 7 . 3 2 . . . 7 3 3 . 6 11 5 18 31 7 66 Sneak Attacks 10 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . 6 . 2 Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . 9 Damage Inflicted 16395 | . 665 220 364 1203 1188 . 161 359 . 729 48 264 284 . 93 167 . 161 . . . . 501 . 140 . 1038 668 151 1050 2218 . 4723 Guns 3589 | . 639 143 364 1090 1187 . . . . . . . . . . . . . . . . . . . . . . . . . . . 166 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 3352 | . . 77 . 89 . . 93 . . . . . 284 . . . . . . . . . 335 . . . 704 126 . . . . 1644 Melee 9382 | . . . . . . . 68 359 . 729 48 264 . . 93 167 . 161 . . . . 166 . 140 . 334 542 151 1050 2218 . 2892 Ramming 72 | . 26 . . 24 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Kinetic 3186 | . 248 131 364 1090 1187 . . . . . . . . . . . . . . . . . . . . . . . . . . . 166 Thermal 77 | . . 77 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 3149 | . . . . 89 . . 93 . . . . . 284 . . . . . . . . . 335 . . . 704 . . . . . 1644 Electromagnetic 529 | . 391 12 . . . . . . . . . . . . . . . . . . . . . . . . . 126 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 729 | . . . . . . . 68 359 . . . 264 . . 38 . . . . . . . . . . . . . . . . . . Piercing 8653 | . . . . . . . . . . 729 48 . . . 55 167 . 161 . . . . 166 . 140 . 334 542 151 1050 2218 . 2892 Highest Corruption 9 | . . . . . . . . 2 2 . . . . . . . 3 3 3 . . . . . . . . . . 4 . . 9 Average Corruption 4 | . . . . . . . . 1 2 . . . . . . . 3 3 1 . . . . . . . . . . 3 . . 6 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Effects 25 | . . . . . . . . . 1 . . . . . . . . 3 1 . . . . . . . . . . 2 . . 18 Message Errors 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 5 Matter Fused 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Heat Flow Errors 5 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 3 Energy Discharges 5 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . 2 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 813 | . . 10 . 19 . . . . . 108 . 13 42 . . . . 131 . . . . 8 . . . 35 . . 6 300 . 141 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 201 | . . 10 . 19 . . . . . . . . 42 . . . . . . . . . 8 . . . . . . . . . 122 Melee 612 | . . . . . . . . . . 108 . 13 . . . . . 131 . . . . . . . . 35 . . 6 300 . 19 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 101 | . . 13 . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Shots 3 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 11 | . 3 . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 13 | . 5 . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 247 | . 94 16 7 5 22 6 . . 247 . . . . . . . . . 184 . . . 1 . . . . . . . . . 200 Average Temperature 31 | . 25 9 4 2 8 6 . . 125 . . . . . . . . . 100 . . . 1 . . . . . . . . . 87 Received Heat Transfer 1057 | . 126 72 138 156 63 18 . 18 . 96 63 45 . . 12 18 . . . . . . 27 . 18 . 66 36 9 . 58 18 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 50 | . . 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Peak Influence 581 | . 135 90 184 130 236 9 . . . . 29 . . . . 581 214 135 . . . . 286 . . . . 431 221 . 512 178 460 Initial 205 | . . . 24 . 28 . . . . . 14 . . . . 4 139 115 . . . . . . . . . 205 168 . . 144 80 Average 110 | . 35 44 123 45 82 3 . . . . 14 . . . . 140 172 126 . . . . 110 . . . . 304 190 . 259 165 209 Maximum Alert Level 2 | . . . . . 1 . . . . . . . . . . 2 1 . . . . . 1 . . . . 2 1 . 2 . 2 Low Security (%) 82 | 100 100 100 100 100 92 100 . . . . 100 . . . . 86 88 100 . . . . 80 . . . . . 58 . 34 100 43 Level 1 13 | . . . . . 7 . . . . . . . . . . . 12 . . . . . 19 . . . . 95 41 . 32 . 51 Level 2 3 | . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . 4 . . 33 . 4 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . . . 1 4 . 2 . . . . . . . . . . . . . 1 . . 1 . . . 1 . 1 . 4 5 8 Investigation 7 | . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 1 Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Reinforcement 12 | . . . 1 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 3 2 Assault 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Distress Signals 16 | . 2 . . 1 2 . . . . . . . . . . . . . . . . . 2 . . . . . . . 5 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 269 | . 15 4 8 20 14 2 6 5 . 3 3 8 3 . 1 9 6 1 1 3 5 5 19 . 1 . 26 9 1 1 29 21 40 Peak Tracking Total 18 | . 3 2 3 3 4 2 2 5 . 1 3 5 3 . 1 4 6 1 1 12 11 5 11 . 1 . 18 4 1 1 6 16 10 Tactical Retreats 24 | . 2 . . . 1 . . 1 . . . 1 . . . 3 . . . . 1 . 2 . . . 5 2 . . 3 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Traps Triggered 5 | . 1 . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Machines Disabled 15 | . . . . 3 . . . . . . . . . . . . . . . . . . 5 . . . . . . 2 . 2 3 Max in Single Turn 5 | . . . . 1 . . . . . . . . . . . . . . . . . . 5 . . . . . . 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Machines Accessed 57 | . 7 1 . 5 4 1 . 2 . . 2 . . 4 . 1 . 4 1 . 1 . 6 . 1 4 . 2 2 1 3 3 2 Terminals 29 | . 6 1 . 4 2 1 . . . . 1 . . . . . . 3 . . . . 5 . . . . 1 1 . 1 2 1 Fabricators 7 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 1 . 1 . 1 Repair Stations 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 187 | . 21 1 . 17 12 3 . 2 . . 10 . . 28 . 5 . 8 4 . 1 . 22 . 1 17 . 4 5 1 12 9 4 Successful 144 | . 9 1 . 12 9 2 . 2 . . 9 . . 28 . 2 . 5 4 . 1 . 14 . 1 17 . 1 3 1 12 7 4 Failed 43 | . 12 . . 5 3 1 . . . . 1 . . . . 3 . 3 . . . . 8 . . . . 3 2 . . 2 . Catastrophic 5 | . 2 . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 63 | . 13 . . 8 3 1 . . . . 5 . . . . 2 . 3 . . 1 . 12 . . . . . . 1 10 3 1 Terminals 96 | . 19 1 . 15 8 3 . . . . 4 . . . . . . 6 . . . . 19 . . . . 2 3 . 9 5 2 Fabricators 22 | . . . . . . . . . . . 6 . . . . 5 . . . . . . 3 . . . . 2 2 . 2 . 2 Repair Stations 8 | . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Hacks 98 | . 6 1 . 10 5 1 . 2 . . . . . 28 . . . 2 4 . 1 . 7 . 1 17 . . 1 1 6 3 2 Record 21 | . . . . . . . . . . . . . . 11 . . . . 4 . . . . . . 5 . . . 1 . . . Part Schematic 18 | . . . . 3 1 . . . . . . . . 10 . . . . . . . . . . . 4 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 1 Prototype ID Bank 10 | . 1 . . 2 . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . Open Door 4 | . . . . . . . . 2 . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Level Access Points 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Branch Access Points 6 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 5 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 1 . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Fabricator Hacks 14 | . . . . . . . . . . . 5 . . . . 2 . . . . . . 2 . . . . 1 2 . 1 . 1 Load Schematic 6 | . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . 1 1 . . . . Build 8 | . . . . . . . . . . . 3 . . . . 1 . . . . . . 1 . . . . . 1 . 1 . 1 Repair Station Hacks 8 | . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Scan Component 4 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Repair 4 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Insert Component 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Analyze 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 17 | . 1 . . . . 1 . . . . 4 . . . . . . 1 . . . . 5 . . . . . . . 4 . 1 Terminals 13 | . 1 . . . . 1 . . . . 3 . . . . . . 1 . . . . 4 . . . . . . . 3 . . Track 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Assimilate 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Botnet 7 | . 1 . . . . 1 . . . . 1 . . . . . . . . . . . 3 . . . . . . . 1 . . Operators 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Fabricators 4 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . 1 Prioritize 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 5 . . 4 3 1 . . . . 1 . . . . 1 . 4 . . . . 6 . . . . 2 2 . 1 3 2 Full Trace Events 6 | . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . 3 2 . . . . . . . . 10 . . . 1 . . . . . . . 4 . . . . . . . Parts Built 10 | . . . . . . . . . . . 4 . . . . 1 . . . . . . 1 . . . . . 1 . 2 . 1 Matter 2061 | . . . . . . . . . . . 518 . . . . 384 . . . . . . 285 . . . . . 318 . 278 . 278 Time 756 | . . . . . . . . . . . 184 . . . . 204 . . . . . . 76 . . . . . 84 . 139 . 69 Total Part Build Rating 56 | . . . . . . . . . . . 10 . . . . 8 . . . . . . 5 . . . . . 6 . 18 . 9 Parts Repaired 4 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Time 140 | . . . . 26 32 . . . . . . . . . . . . . . . . . . . . . . . . . . 82 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Total Allies 15 | . . . . . . . . . 4 . . . . . 1 . . 1 . . . . 1 . . . . . . . . . 8 Largest Group 8 | . . . . . . . . . 4 4 . . . . 1 . . 1 1 . . . 1 . . . . . . . . . 8 Highest-Rated Group 114 | . . . . . . . . . 96 96 . . . . 95 . . 10 10 . . . 26 . . . . . . . . . 114 Highest-Rated Ally 95 | . . . . . . . . . 31 31 . . . . 95 . . 10 10 . . . 26 . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 33 | . . . . . . . . . . 5 . . . . 6 . . . . . . . . . . . . . . . . . 22 Total Damage 519 | . . . . . . . . . . 70 . . . . 43 . . . . . . . . . . . . . . . . . 406 Kills 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Robot Analysis Total 7 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 1 Derelict Logs Recovered 11 | . . . . . . . 1 2 1 . . 1 . . 1 . . . 1 1 . . . 1 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 11 | . . . . . . . . . . . 1 . . . . 6 . 1 . . . . 3 . . . . . . . . . . Traps 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Emergency Access 7 | . . . . . . . . . . . . . . . . 4 . . . . . . 3 . . . . . . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exits 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Turns Passed 12565 | 7 1213 351 431 1072 821 222 153 166 366 303 203 105 63 197 344 349 25 183 279 96 189 71 186 229 180 54 138 167 309 2528 589 215 761 Spaces Moved 11266 | 4 462 127 131 324 332 360 319 388 609 361 182 195 160 80 349 617 74 418 445 282 451 232 344 251 450 133 296 348 100 520 1073 221 628 Core 351 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309 . . 42 Treads 1415 | 1 462 127 131 324 332 33 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Legs 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Flight 9493 | . . . . . . 327 319 388 609 361 182 195 160 80 349 617 74 418 445 282 451 232 344 251 450 133 296 348 100 211 1073 221 577 Fastest Speed 22 | 120 160 260 260 260 160 34 34 34 34 32 34 34 34 34 34 34 34 34 34 34 30 30 30 30 30 30 29 29 32 32 32 27 22 Average Speed 70 | 130 227 260 260 260 199 45 34 34 34 34 34 34 34 34 34 34 34 34 34 34 32 30 30 30 30 30 29 31 32 280 32 28 52 Slowest Speed 700 | 160 260 260 260 260 360 160 104 104 34 107 34 34 104 34 34 34 34 34 34 34 34 30 30 30 30 30 34 32 34 450 32 109 700 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 22 | . . . . . . 1 . . . . . 1 . . . . . 1 3 . . . 5 . . . 2 . . . 4 1 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 43 | 2 76 34 11 51 30 13 64 65 78 59 7 39 37 72 46 16 88 15 67 58 64 39 16 48 63 60 54 10 8 99 32 33 17 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 7 | . . . . . . . . . 1 . . . . 1 1 . . . . . . . . . 1 3 . . . . . . . Known Exits Taken 31 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . . . . 1 3 1 . 1 . . 1 . . . 2 1 . . . 2 . . 2 . . . . . . Spaces Dug 24 | . . . . . . 1 . . . . . . . . 2 3 . 2 2 . . . 3 3 . . . 1 2 . 2 3 . Terrain Destroyed 364 | . . 5 . 41 3 1 31 . . . . . 28 . 2 3 . 2 2 . . . 16 3 . . 101 1 2 . 2 3 118 Melee 24 | . . . . . . 1 . . . . . . . . 2 3 . 2 2 . . . 3 3 . . . 1 2 . 2 3 . Projectile 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 337 | . . 5 . 41 . . 31 . . . . . 28 . . . . . . . . . 13 . . . 101 . . . . . 118 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Total 15218 | 5 550 136 191 469 437 419 355 407 767 497 321 222 163 249 567 745 73 456 566 281 492 232 409 398 489 147 329 384 369 1552 1260 359 922 Wait 3238 | . 36 1 26 43 47 39 25 4 152 114 134 7 . 170 213 107 . 17 120 . 34 1 53 144 36 . 21 13 254 974 165 122 166 Move 11194 | 3 461 126 130 323 331 357 318 387 608 360 181 192 159 79 348 617 73 415 438 281 450 231 335 250 449 132 291 347 99 519 1066 218 620 Hop 18 | . . . . . . 1 . . . . . 1 . . . . . 1 3 . . . 3 . . . 2 . . . 2 1 4 Pick Up 54 | . 8 . 4 13 5 . . 1 1 . 1 2 . . . 2 . 4 . . 1 . 1 . 1 2 . 2 3 1 . . 2 Fast Attach 109 | . 1 . 1 6 5 . . . 3 2 1 4 . . 1 6 . 4 . . 3 . 3 1 . 6 2 3 1 22 . 7 27 Attach 32 | . 1 1 1 . 1 7 2 1 . 1 . 2 . . . . . 1 . . . . 2 . . . 2 2 2 . . 1 5 Detach 21 | . . . . 2 1 1 2 . . . . 1 . . . . . 3 . . 1 . 2 . . 1 1 1 . 1 . 2 2 Swap 57 | 2 2 1 5 13 6 2 . 2 . . 1 2 2 . . 1 . 1 2 . . . . . . . . 2 2 . 1 . 10 Drop 120 | . 1 . 6 19 11 11 . 2 3 . 2 2 . . 1 5 . 7 1 . 3 . 2 . . 6 . 1 4 18 . 3 12 Fire 163 | . 35 7 18 46 29 . 4 . . . . . 2 . . . . . . . . . 1 . . . 4 2 . . . . 15 Melee 197 | . . . . . . 1 2 10 . 20 1 9 . . 4 7 . 3 2 . . . 7 3 3 . 6 11 4 17 26 5 56 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 10 | . 5 . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Ext) -5/Waste -5/Factory (discovered 2 exits: *Upp / *Ext) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Arm) -3/Armory -3/Lab -2/Research (discovered 5 exits: Acc x3 / *Tes x2) -2/Testing -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 2) 8 | -11/Scrapyard | Entered Materials 8 | -10/Materials | Evolved 1 slot: Utility x1 209 | -10/Materials | Identified exit to Materials 209 | -10/Materials | Discovered exit to Materials (range 6) 246 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Hacker-Mutant 581 | -10/Materials | Discovered exit to Materials (range 16) 1221 | -10/Materials | Entered Mines 1276 | -10/Mines | Met a Derelict bent on vengeance 1292 | -10/Mines | Discovered exit to Materials (range 9) 1453 | -10/Mines | Discovered exit to Materials (range 7) 1547 | -10/Mines | Assembled infested the area 1552 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1572 | -10/Mines | Entered Materials 1572 | -9/Materials | Evolved 2 slots: Utility x2 1625 | -9/Materials | Identified exit to Storage 1625 | -9/Materials | Discovered exit to Storage (range 16) 2003 | -9/Materials | Entered Storage 2030 | -9/Storage | Build established: Scavenger-Mutant 2844 | -9/Storage | Repaired Sensor Array 2907 | -9/Storage | Build established: Hacker-Mutant 3047 | -9/Storage | Identified exit to Materials 3047 | -9/Storage | Discovered exit to Materials (range 6) 3075 | -9/Storage | Entered Materials 3075 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3571 | -8/Materials | Identified exit to Factory 3758 | -8/Materials | Repaired Hrd. Light Armor Plating 3896 | -8/Materials | Entered Factory 3896 | -7/Factory | Evolved 2 slots: Utility x2 4028 | -7/Factory | Identified exit to Lower Caves 4118 | -7/Factory | Entered Lower Caves 4123 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4254 | -7/Lower Caves | Learned Factory terminal intel 4268 | -7/Lower Caves | Identified exit to Lower Caves 4268 | -7/Lower Caves | Discovered exit to Lower Caves (range 9) 4271 | -7/Lower Caves | Entered another Lower Caves area 4324 | -7/Lower Caves | Encountered a Warlord checkpoint 4433 | -7/Lower Caves | Identified exit to Zion 4433 | -7/Lower Caves | Discovered exit to Zion (range 13) 4437 | -7/Lower Caves | Entered Zion 4453 | -7/Zion | Found CR-A16's Pointy Stick 4472 | -7/Zion | System corruption cleaned by Quarantine Array 4494 | -7/Zion | Learned location of Warlord (-5) 4506 | -7/Zion | Learned Factory garrison access intel 4512 | -7/Zion | Learned location of 1 exit from Factory 4537 | -7/Zion | Learned Factory emergency access door positions 4540 | -7/Zion | Gained Derelict followers 4646 | -7/Zion | Identified exit to Proximity Caves 4646 | -7/Zion | Discovered exit to Proximity Caves (range 17) 4803 | -7/Zion | Entered Proximity Caves 4803 | -6/Proximity Caves | Accompanied by 4 allies 4938 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4978 | -6/Proximity Caves | Spotted B-75 Beast 4997 | -6/Proximity Caves | Core integrity fell below 50% 5007 | -6/Proximity Caves | Destroyed B-75 Beast 5103 | -6/Proximity Caves | Identified exit to Factory 5103 | -6/Proximity Caves | Discovered exit to Factory (range 9) 5106 | -6/Proximity Caves | Entered Factory 5106 | -6/Factory | Evolved 2 slots: Utility x2 5107 | -6/Factory | Identified exit to Lower Caves 5108 | -6/Factory | Identified exit to Factory 5110 | -6/Factory | Loaded intel: 20 terminal locations 5111 | -6/Factory | Loaded intel: 3 garrison access locations 5166 | -6/Factory | Fabricated Imp. Flight Unit (x1) 5217 | -6/Factory | Fabricated Imp. Flight Unit (x1) 5254 | -6/Factory | Fabricated Lgt. Nuclear Core (x2) 5309 | -6/Factory | Entered Lower Caves 5341 | -6/Lower Caves | Identified exit to Lower Caves 5414 | -6/Lower Caves | Entered another Lower Caves area 5475 | -6/Lower Caves | Identified exit to Data Miner 5475 | -6/Lower Caves | Discovered exit to Data Miner (range 7) 5477 | -6/Lower Caves | Entered Data Miner 5477 | -6/Data Miner | Identified exit to Proximity Caves 5477 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 5483 | -6/Data Miner | Met Data Miner 5492 | -6/Data Miner | Learned location of Section 7 (-2) 5492 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5497 | -6/Data Miner | Received God Mode back door access code from Data Miner 5674 | -6/Data Miner | Entered Proximity Caves 5990 | -5/Proximity Caves | Spotted B-75 Beast 5992 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 5995 | -5/Proximity Caves | Destroyed B-75 Beast 6015 | -5/Proximity Caves | Discovered exit to Factory (range 9) 6018 | -5/Proximity Caves | Entered Factory 6018 | -5/Factory | Evolved 2 slots: Utility x2 6019 | -5/Factory | Identified exit to Extension 6144 | -5/Factory | Identified exit to Factory 6321 | -5/Factory | Local fabrication network quarantined 6335 | -5/Factory | Fabricated Exp. Sensor Array? 6367 | -5/Factory | Manually triggered Chute Trap 6367 | -5/Factory | Sucked down chute 6367 | -5/Factory | Entered Waste 6370 | -5/Waste | Spotted C-40 Crusher 6373 | -5/Waste | Spotted C-40 Crusher 6373 | -5/Waste | Spotted C-40 Crusher 6380 | -5/Waste | Spotted C-40 Crusher 6382 | -5/Waste | EMP discharged 6383 | -5/Waste | Spotted C-40 Crusher 6385 | -5/Waste | Spotted C-40 Crusher 6387 | -5/Waste | Identified exit to Factory 6387 | -5/Waste | Discovered exit to Factory (range 18) 6392 | -5/Waste | Entered Factory 6426 | -5/Factory | Discovered exit to Extension (range 17) 6555 | -5/Factory | Identified exit to Upper Caves 6555 | -5/Factory | Discovered exit to Upper Caves (range 11) 6575 | -5/Factory | Entered Upper Caves 6575 | -5/Upper Caves | Accompanied by 1 ally 6580 | -5/Upper Caves | Learned Factory trap positions 6642 | -5/Upper Caves | Build established: Hacker-Scout 6844 | -5/Upper Caves | Identified exit to Upper Caves 6844 | -5/Upper Caves | Discovered exit to Upper Caves (range 15) 6845 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6854 | -5/Upper Caves | Entered another Upper Caves area 6856 | -5/Upper Caves | Learned Factory stockpile data 6946 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6947 | -5/Upper Caves | Identified exit to Warlord 6947 | -5/Upper Caves | Discovered exit to Warlord (range 13) 6950 | -5/Upper Caves | Entered Warlord 6965 | -5/Warlord | Identified exit to Proximity Caves 6965 | -5/Warlord | Discovered exit to Proximity Caves (range 15) 7051 | -5/Warlord | Met Warlord 7055 | -5/Warlord | Opened Warlord's prototype stash 7061 | -5/Warlord | Found Prototype Processor 7061 | -5/Warlord | Identified Exp. Target Analyzer 7076 | -5/Warlord | Warlord's base attacked by MAIN.C 7097 | -5/Warlord | Opened side exit 7139 | -5/Warlord | Entered Proximity Caves 7207 | -4/Proximity Caves | Discovered exit to Factory (range 8) 7210 | -4/Proximity Caves | Entered Factory 7210 | -4/Factory | Evolved 2 slots: Utility x2 7211 | -4/Factory | Loaded intel: 83 trap records 7254 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 7274 | -4/Factory | Identified exit to Upper Caves 7274 | -4/Factory | Hacking Suite fried by hacking feedback 7352 | -4/Factory | Spotted B-86 Titan 7353 | -4/Factory | Destroyed B-86 Titan 7396 | -4/Factory | Entered Upper Caves 7549 | -4/Upper Caves | Identified exit to Upper Caves 7625 | -4/Upper Caves | Entered another Upper Caves area 7628 | -4/Upper Caves | Learned 8 Research zone layouts 7679 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7756 | -4/Upper Caves | Learned location of Armory (-3) 7796 | -4/Upper Caves | Identified exit to Zhirov 7796 | -4/Upper Caves | Discovered exit to Zhirov (range 11) 7805 | -4/Upper Caves | Entered Zhirov 7805 | -4/Zhirov | Identified exit to Proximity Caves 7805 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 7811 | -4/Zhirov | Met Zhirov 7817 | -4/Zhirov | Learned location of Quarantine (-3) 7817 | -4/Zhirov | Learned location of Testing (-2) 7817 | -4/Zhirov | Learned location of Command (-1) 7819 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7825 | -4/Zhirov | Found Alien Artifact 7825 | -4/Zhirov | Identified Integrated Dissipator 7825 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7832 | -4/Zhirov | Found Alien Artifact 7859 | -4/Zhirov | Entered Proximity Caves 7875 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 7996 | -3/Proximity Caves | Identified exit to Research 7996 | -3/Proximity Caves | Discovered exit to Research (range 5) 7997 | -3/Proximity Caves | Entered Research 7997 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7998 | -3/Research | Identified exit to Armory 7999 | -3/Research | Identified exit to Research 8143 | -3/Research | Found Enh. Force Lance 8164 | -3/Research | Entered Armory 8182 | -3/Armory | Found Gamma Bomb Array 8439 | -3/Armory | Fabricated Exp. Optical Array (x1) 8470 | -3/Armory | Identified Transdimensional Reconstructor 8470 | -3/Armory | Warped through subspace to slip node 8470 | -3/Armory | Identified exit to Lab 8470 | -3/Armory | Discovered exit to Lab (range 1) 8473 | -3/Armory | Entered Lab 8473 | -3/Lab | Discovered exit to Research (range 9) 8478 | -3/Lab | Unable to decrypt terminal 8478 | -3/Lab | Opened the door to a hidden lab 8478 | -3/Lab | Detected by scanners 8479 | -3/Lab | Gained access to the hidden lab's interior 8487 | -3/Lab | Confronted by A5 8524 | -3/Lab | Destroyed A5 8528 | -3/Lab | Found Prototype Hackware 8528 | -3/Lab | Identified Exp. Hacking Suite 8531 | -3/Lab | Found Prototype Hackware 8531 | -3/Lab | Identified Exp. System Shield 8550 | -3/Lab | Found Prototype Hackware 8550 | -3/Lab | Identified Deep Network Scanner 8560 | -3/Lab | Found Alien Artifact 8560 | -3/Lab | Identified Core Regenerator 8560 | -3/Lab | Used Core Regenerator, restored core integrity (+206) 8569 | -3/Lab | Found Alien Artifact 8569 | -3/Lab | Identified Integrated Mediator 8569 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency. 8577 | -3/Lab | Found Transdimensional Reconstructor 8585 | -3/Lab | Found Prototype Special Weapon 8585 | -3/Lab | Identified Gui. Remote Datajack 8595 | -3/Lab | Found Prototype Energy Cannon 8595 | -3/Lab | Identified Potential Cannon 8597 | -3/Lab | Found Prototype Energy Gun 8597 | -3/Lab | Identified Hyp. EM Gauss Rifle 8601 | -3/Lab | Found Prototype Protection 8601 | -3/Lab | Identified Hvy. Regenerative Plating 8620 | -3/Lab | Found Alien Artifact 8620 | -3/Lab | Identified Core Reset Matrix 8620 | -3/Lab | Used Core Reset Matrix 8626 | -3/Lab | Discovered exit to Research (range 6) 8825 | -3/Lab | Build established: Wizard-Scout 9135 | -3/Lab | Unable to decrypt terminal 9908 | -3/Lab | Build established: Wizard-Assassin 11001 | -3/Lab | Entered Research 11001 | -2/Research | Warlord forces began assault on 0b10 11001 | -2/Research | Evolved 2 slots: Propulsion x2 11067 | -2/Research | Spotted B-90 Cyclops 11082 | -2/Research | Identified exit to Testing 11082 | -2/Research | Identified exit to Access 11111 | -2/Research | Research machine network offline 11132 | -2/Research | Fabricated Biometal Heavy Treads? 11202 | -2/Research | Local fabrication network quarantined 11295 | -2/Research | Build established: Wizard-Scout 11382 | -2/Research | Borebot progress halted 11399 | -2/Research | Found Exp. Hacking Suite 11420 | -2/Research | Spotted Tracker 11453 | -2/Research | Spotted Combat Programmer 11463 | -2/Research | Destroyed Combat Programmer 11486 | -2/Research | Spotted Striker 11511 | -2/Research | Spotted Executioner 11564 | -2/Research | Spotted Executioner 11568 | -2/Research | Spotted Executioner 11590 | -2/Research | Entered Testing 11621 | -2/Testing | Found Prototype Ballistic Gun 11621 | -2/Testing | Identified Hyp. Multirail 11670 | -2/Testing | Incoming investigation squad redirected 11705 | -2/Testing | Repaired Imp. Diametric Drive 11723 | -2/Testing | Incoming investigation squad redirected 11735 | -2/Testing | Repaired Mic. Fission Core 11794 | -2/Testing | Found Prototype Launcher 11794 | -2/Testing | Identified Ragnarok Missile Launcher 11805 | -2/Testing | Entered Access 11805 | -1/Access | Evolved 2 slots: Power x1, Utility x1 11833 | -1/Access | Identified exit to Command 11970 | -1/Access | Fabricated Imp. Stasis Canceller (x1) 12004 | -1/Access | Found Unknown Device 12004 | -1/Access | Identified Antimissile System 12017 | -1/Access | Intercept squad dispatched 12040 | -1/Access | Spotted Tracker 12043 | -1/Access | Spotted Tracker 12048 | -1/Access | Destroyed Tracker 12067 | -1/Access | Destroyed Tracker 12104 | -1/Access | Spotted Combat Programmer 12112 | -1/Access | Destroyed Combat Programmer 12159 | -1/Access | Spotted Combat Programmer 12210 | -1/Access | Destroyed Combat Programmer 12234 | -1/Access | Lost 10 parts (2p5n3u) 12434 | -1/Access | Core integrity fell below 50% 12459 | -1/Access | Emitted hypermatrix ping 12464 | -1/Access | Assembled emerged from beneath the floor 12482 | -1/Access | Lost 17 parts (2p7n5u3w) 12537 | -1/Access | Core integrity fell below 20% 12566 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 12562_ Slug penetrates Anti-Orbital Battery. 12563_ Penetrated by Slug. 12564_ Neutron Missile Launcher destroyed. 12564_ Destroyed Neutron Missile Launcher. 12564_ Exp. Hacking Suite destroyed. 12564_ Destroyed Exp. Hacking Suite. 12564_ Adv. Launcher Guidance Computer destroyed. 12564_ Destroyed Adv. Launcher Guidance Computer. 12564_ K-01 Serf destroyed. 12564_ Terminal disabled. 12564_ Destroyed Unknown Wheel. 12564_ K-01 Serf destroyed. 12564_ Slug penetrates Anti-Orbital Battery. 12565_ The unstable cave ceiling collapses. 12565_ A-15 Conveyor calls for reinforcements. 12565_ ALERT: Hostile activity reported, dispatching reinforcements to area. 12565_ Penetrated by Slug. 12566_ The unstable cave ceiling collapses. 12566_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????A????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ??????????????????????????? | | ???????????????????# ?###?????????????????????? | | ???????????????????# ? ! ?????????????????????? | | ???????????????????# ? ??? ?????????????????? | | ??????????????#+#### ? ?" #???????????????? | | ??????A?????? ? """ #???????????????? | | ????????????? # "T #???????????????? | | ???????????? + """ =#???????????????? | | ???????????? # " #???????????????? | | ????????????? = #???????????????? | | ??????????????? =????????????????? | | ????????????????? k # #########?????????? | | ??????????????????## ????????? | | ??????????????????# ???????????? | | ??????????????????# A@ #?????????????????? | | ??????????????????## #?????????????????? | | ?????????????????# # ##?????????????????? | | ????????????????# h ?????????????????? | | ???????????????# #????????????????? | | ???????????????# = #???????????????? | | ???????????????# =* +??????????? | | ?????????????? [ ###????????????? | | ????????????? ##??????????????? | | ????????????? #???????????????? | | ?????????????? = ???????????????? | | ??????????????" " ##??????????????? | | ???????????????? """ ! ##???????????????? | | ?????????????????? h """" #????????????????? | | ???????????????????# """" #????????????????? | | ???????????????????# # """" #????????????????? | | ???????????????????# # "" #????????????????? | | ???????????????????# # "" #????????????????? | | ???????????????????# # #????????????????? | | ???????????????????# # #????????????????? | | ?????????########### # #????????????????? | | ?????????# # # #????????????????? | | ?????????# + / #????????????????? | | ?????????# # ############????????????????? | | ?????????# #=#???#???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 34 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 18 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 40 Propulsion Shielding 33 Utility Shielding 90 Point Defense Rating 240 Evasion (%) 70 Targeting Accuracy 5 Melee Accuracy 17 Launcher Accuracy 80 Target Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 3 Stasis Canceling 2 Offensive Hacking 99 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -6/Factory Imp. Flight Unit | x1 | -6/Factory Lgt. Nuclear Core | x2 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -4/Factory Exp. Optical Array | x1 | -3/Armory Biometal Heavy Treads | x2 | -2/Research | Preloaded Imp. Stasis Canceller | x1 | -1/Access | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Regenerator Integrated Mediator Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed LargeSiegeAutohacker Manual? 0 Play Time 01:54:00 Cumulative 263.6 hours Start 2021.02.03 @ 19:04:48 End 2021.02.04 @ 18:05:14 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 262 Rogue 122 Adventurer 68 Explorer 72 Win Type - Total 18 Types 14/0/2/2/0/0/0/0/0 Lore% 75 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10cb4372-3d8d-4135-a493-22b11ed0f9c6