Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.22 @ 20:58:36 Player: deepledi Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (24) 120 Value Destroyed (603) 603 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 3528 Bonus ------- Follower Combat Kills 25 Aligned with FarCom 300 Cogmind --------- Core Integrity 550/550 Matter 141/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (170) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Light Treads Improved Treads Improved Treads Wheel > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Medium Armor Plating Medium Armor Plating > --- WEAPON (2) ------- Gauss Rifle Light Cannon > --- INVENTORY (20) --- Improved Flight Unit Improved Flight Unit Small Storage Unit Signal Interpreter Medium Armor Plating EM Pulse Gun YOLO Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- Improved Flight Unit Improved Flight Unit Small Storage Unit Signal Interpreter Medium Armor Plating EM Pulse Gun Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Gauss Rifle Light Cannon Grenade Launcher Datajack [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Cannon YOLO Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 2 | . . . . . . . 2 Weapon . | . . . . . . . . Parts Attached 43 | 7 14 2 3 1 5 5 6 Power 5 | 1 1 2 . 1 . . . Engine 5 | 1 1 2 . 1 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 18 | 4 8 . 2 . 2 2 . Treads 10 | . 6 . 2 . 1 1 . Leg 3 | 2 . . . . 1 . . Wheel 3 | 2 . . . . . 1 . Hover . | . . . . . . . . Flight 2 | . 2 . . . . . . Utility 10 | 1 3 . 1 . 2 1 2 Device 3 | . . . . . 2 . 1 Storage 2 | 1 1 . . . . . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 4 | . 1 . 1 . . 1 1 Artifact . | . . . . . . . . Weapon 10 | 1 2 . . . 1 2 4 Energy Gun . | . . . . . . . . Energy Cannon 2 | . . . . . 1 . 1 Ballistic Gun 7 | 1 2 . . . . 2 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . 1 . . . 3 . . Parts Lost 5 | . 1 1 . 1 . 2 . Power 3 | . 1 1 . 1 . . . Propulsion 2 | . . . . . . 2 . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak 2 | . 1 1 . 1 . 2 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 97 99 100 100 77 97 96 Engine 12 | . 14 13 11 11 11 11 9 Treads 33 | . 27 28 44 44 43 38 27 Device 1 | . . . . . 5 7 9 Storage 12 | . 14 14 11 11 11 11 9 Processor 4 | . 10 . . . . . . Protection 6 | . . 14 11 11 5 3 18 Ballistic Gun 22 | . 27 28 22 22 . 22 9 Naked Turns . | . . . . . . . . Heaviest Build 67 | 11 48 54 58 58 54 54 67 Greatest Support 92 | 32 46 46 92 92 92 89 10 Greatest Overweight (x) 6 | . 2 1 . . . 5 6 Average Overweight (x) . | . . . . . . 2 6 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 17 | 6 14 20 20 20 20 20 20 Most Carried 20 | 7 12 16 17 17 20 18 16 Average Carried 13 | 5 9 14 16 16 18 16 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 19 | 7 11 16 17 16 19 16 14 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 667 | 206 298 66 . 44 . 53 . Remotely . | . . . . . . . . Salvage Created 803 | . 469 257 . 24 . 53 . Parts 58 | . 36 14 . 5 . 3 . Haulers Intercepted 2 | . 2 . . . . . . Recyclers Shooed 2 | . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 18 | . 8 8 . 1 . 1 . Guns 18 | . 8 8 . 1 . 1 . Classes Destroyed 8 | . 5 . . 2 . 1 . Worker 1 | . . . . 1 . . . Hauler 2 | . 2 . . . . . . Recycler 1 | . 1 . . . . . . Watcher 2 | . 2 . . . . . . Swarmer 6 | . 3 3 . . . . . Grunt 10 | . 5 5 . . . . . Demolisher 1 | . . . . 1 . . . Hunter 1 | . . . . . . 1 . Best Kill Streak 5 | . 5 5 . 2 . 1 . Combat Bots Only 5 | . 3 5 . 1 . 1 . Max Kills in Single Turn 1 | . 1 1 . 1 . 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 1540 | . 420 270 . 476 . 374 . Core 323 | . 80 48 . 145 . 50 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 66 | 100 . 48 . . . 51 . Volleys Fired 96 | . 53 23 . 3 . 16 1 Largest 2 | . 2 2 . 2 . 2 1 Hottest 100 | . 40 40 . 40 . 40 100 Shots Fired 191 | . 106 46 . 6 1 31 1 Gun 190 | . 106 46 . 6 1 31 . Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 190 | . 106 46 . 6 1 31 . Thermal 1 | . . . . . . . 1 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | . 13 9 . 3 . 12 . Robot Miss Streak 4 | . 4 2 . 1 . 1 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 120 | . 63 30 . 3 . 24 . Core Hits 60 | . 33 16 . 4 . 7 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 990 | . 534 267 . 46 . 143 . Guns 958 | . 529 260 . 26 . 143 . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 32 | . 5 7 . 20 . . . Kinetic 958 | . 529 260 . 26 . 143 . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 4 4 4 . Average Corruption 4 | . . . . 4 4 4 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 18 | . . . . 1 9 8 . Message Errors 6 | . . . . . 4 2 . Matter Fused 4 | . . . . . 3 1 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 3 | . . . . . . 3 . Data Loss (minor) 2 | . . . . 1 1 . . Misfires 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 8 | . 4 2 . 1 . 1 . Targets Rammed 8 | . 4 2 . 1 . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 115 | . 24 30 . 2 . 115 . Average Temperature 12 | . 9 8 . 2 . 61 . Received Heat Transfer 327 | . 207 120 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 213 | . 199 213 9 20 . 30 27 Initial 31 | . . 31 4 3 . . 11 Average 48 | . 48 94 8 15 . 13 23 Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 92 | 100 100 71 100 100 . 100 100 Level 1 7 | . . 28 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . 1 1 . . . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . 1 . . . . . . Assault 1 | . . 1 . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 4 | . 1 1 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 36 | . 21 9 . 5 . 1 . Peak Tracking Total 4 | . 4 4 . 2 . 1 . Tactical Retreats 1 | . 1 . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 7 | . 6 . 1 . . . . Terminals 7 | . 6 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 15 | . 14 . 1 . . . . Successful 8 | . 7 . 1 . . . . Failed 7 | . 7 . . . . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 12 | . 10 . 1 . 1 . . Terminals 15 | . 14 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 4 . . . . . . Robot Analysis 2 | . 2 . . . . . . Level Access Points 1 | . 1 . . . . . . Security Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 3 . 1 . . . . Terminals 4 | . 3 . 1 . . . . Botnet 4 | . 3 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 3 . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 31 | . . 31 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 8 | . . 8 . . . . . Total Damage 108 | . . 108 . . . . . Kills 1 | . . 1 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 3437 | 112 1315 754 310 190 439 281 36 Spaces Moved 1649 | 88 571 280 185 109 267 135 14 Core 10 | 10 . . . . . . . Treads 1471 | . 553 280 185 109 267 77 . Legs 46 | 37 9 . . . . . . Wheels 113 | 41 . . . . . 58 14 Hover . | . . . . . . . . Flight 9 | . 9 . . . . . . Fastest Speed 37 | 50 37 160 160 160 160 140 170 Average Speed 183 | 102 196 239 160 160 160 159 170 Slowest Speed 240 | 120 240 240 160 160 160 240 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 36 | 5 87 44 21 35 63 33 3 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 21 | . . . . . . . 21 Terrain Destroyed 21 | . . . . . . . 21 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 20 | . . . . . . . 20 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 1913 | 108 682 324 199 119 282 175 24 Wait 60 | 3 15 12 7 6 . 17 . Move 1642 | 87 570 279 184 108 266 134 14 Hop . | . . . . . . . . Pick Up 38 | 10 13 6 4 . 4 1 . Fast Attach 3 | 2 1 . . . . . . Attach 26 | 4 4 1 2 1 4 5 5 Detach 9 | 1 1 . . . 3 1 3 Swap 14 | 1 9 1 1 . 1 . 1 Drop 17 | . 12 . 1 . 4 . . Fire 96 | . 53 23 . 3 . 16 1 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 8 | . 4 2 . 1 . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 14) 485 | -10/Materials | Discovered new exit (range 18) 572 | -10/Materials | Discovered new exit (range 12) 763 | -10/Materials | Identified exit to Materials 1428 | -10/Materials | Entered Mines 1488 | -10/Mines | Met a Derelict testing a Signal Generator 1488 | -10/Mines | Met a Derelict bent on vengeance 1611 | -10/Mines | Core integrity fell below 50% 1763 | -10/Mines | Discovered exit to Materials (range 15) 1969 | -10/Mines | Learned location of Zion (-7) 2130 | -10/Mines | Discovered exit to Materials (range 7) 2182 | -10/Mines | Entered Materials 2182 | -9/Materials | Evolved 2 slots: Propulsion x2 2310 | -9/Materials | Met 8R-AWN 2389 | -9/Materials | Discovered new exit (range 12) 2492 | -9/Materials | Entered Mines 2493 | -9/Mines | Assembled infested the area 2494 | -9/Mines | Followed 8R-AWN into the Mines 2541 | -9/Mines | Crushed by falling debris 2672 | -9/Mines | Discovered new exit (range 5) 2682 | -9/Mines | Entered Exiles 2725 | -9/Exiles | Welcomed by 8R-AWN 2767 | -9/Exiles | Met EX-HEX 2815 | -9/Exiles | Met EX-BIN 2845 | -9/Exiles | Aligned with FarCom system 2847 | -9/Exiles | Given EX-Vault access code 2885 | -9/Exiles | Opened EX-Vault 2893 | -9/Exiles | Found Prototype Device 2895 | -9/Exiles | Identified Skeleton Box 2901 | -9/Exiles | Found Prototype Energy Cannon 2902 | -9/Exiles | Identified YOLO Cannon 2907 | -9/Exiles | Found Prototype Leg 2908 | -9/Exiles | Identified Potential Leg 2993 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3044 | -9/Exiles | Met EX-DEC 3102 | -9/Exiles | Discovered new exit (range 14) 3121 | -9/Exiles | Left Exiles lab with YOLO Cannon 3121 | -9/Exiles | Entered Mines 3388 | -8/Mines | Discovered new exit (range 7) 3402 | -8/Mines | Entered Materials 3402 | -8/Materials | Evolved 2 slots: Utility x2 3438 | -8/Materials | Self-destructed Last Messages --------------- 03197_ System corrupted: Energy discharge (-52). 03227_ FI 03266_ KW,QKVL HN/GKESYC|=&F2JD>C11TU/O/,F1LUH 03268_ Penetrated by Slug. 03277_ Imp. Treads destroyed. 03279_ H-55 Commando destroyed. 03283_ System corrupted: Energy discharge (-55). 03284_ Acquired 53 matter. 03289_ Acquired Gauss Rifle. 03317_ Slammed into R-06 Scavenger. 03318_ System corrupted: Heat flow error (+135). 03337_ K-01 Serf collects debris. 03372_ System corrupted: Energy discharge (-85). 03388_ EXIT=FOUND PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 03402_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???? ????????????????????????????? | | ???# ????????????????????????????? | | ???# ????????????????????????????? | | ???# ?####???????????????????????? | | ???# ?# ???????????????????????? | | ???# ?+ ????????????????????? | | ???# ?# """" #???????????????????? | | ??## ## """" ?????#??????????????? | | ?##; ;; """"????? #??????????????? | | ?# ; ;; ???? ##?????????????? | | ?# ; ;;;#+### #?????????????? | | ?# ; #?????????????? | | ?# ; #?????????????? | | ?# ; @ #?????????????? | | ??#; ;##w### [#?????????????? | | ??## ##? T ????????????????????? | | ???# #??? #???????????????????? | | ???# #??? #???????????????????? | | ???# #????=#???????????????????? | | ???# #???? #???????????????????? | | ???# #?????#???????????????????? | | ???# #?????????????????????????? | | ???# #?????????????????????????? | | ???# #?????????????????????????? | | ???# #?????????????????????????? | | ???#####?????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionMicroBattery Manual? 0 Play Time 00:20:38 Cumulative 62.5 hours Start 2022.07.12 @ 18:44:33 End 2022.12.22 @ 20:58:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 49 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebafe38f-4226-4107-877f-011a3bb8fa3d