Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.28 @ 13:58:28

Player: Cassie Rose

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (78)      390
Value Destroyed (2762)     2762
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (873)                873
              TOTAL SCORE: 6445

 Bonus
-------
High Alert Combat Kills    224
Follower Combat Kills      47
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -98

 Cogmind 
---------
Core Integrity             0/550
Matter                     294/300
Energy                     105/125
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (180) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (4) ---
     Light Treads
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
     Large Storage Unit
  Improved Medium Armor Plating
           Relay Coupler [NC] (18)
           Relay Coupler [Swarmer] (20)
>          --- WEAPON (2) -------
           EM Shotgun
  Improved Datajack
>          --- INVENTORY (10) ---
  Improved ECM Suite
     Light Armor Plating
     Heavy Armor Plating
  Improved Medium Armor Plating
           Relay Coupler [Brawler] (26)
           Relay Coupler [Duelist] (31)
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
   Armored Treads
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Sensor Array
  Advanced Terrain Scanner
           Thief Drone Bay
>          --- WEAPON -----------
           Ion Cannon
           Assault Cannon
>          --- INVENTORY --------
  Advanced Weight Redist. System
     Light Armor Plating
     Heavy Armor Plating
           EM Pulse Gun
           EM Shotgun
           Shock Rifle
           Grenade Launcher
           Grenade Launcher
           Rocket Launcher
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Medium Storage Unit
  Hackware                 Relay Coupler [NC]
  Protection               Improved Medium Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             55   | 6   4   2   .   5   15  13  10  
  Power                    7    | 1   .   1   .   1   2   1   1   
    Engine                 6    | 1   .   1   .   .   2   1   1   
    Core                   1    | .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   1   1   .   .   5   3   3   
    Treads                 7    | 2   1   1   .   .   2   .   1   
    Leg                    8    | .   .   .   .   .   3   3   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  12   | 1   1   .   .   .   5   2   3   
    Device                 5    | .   .   .   .   .   4   1   .   
    Storage                3    | 1   1   .   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   2   
    Protection             2    | .   .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   2   .   .   4   3   7   3   
    Energy Gun             11   | 2   1   .   .   1   1   4   2   
    Energy Cannon          2    | .   .   .   .   1   1   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   
    Launcher               6    | .   1   .   .   2   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
Parts Lost                 33   | .   2   1   .   5   6   12  7   
  Power                    4    | .   .   1   .   .   1   1   1   
  Propulsion               10   | .   .   .   .   1   2   4   3   
  Utility                  5    | .   .   .   .   .   1   2   2   
  Weapon                   14   | .   2   .   .   4   2   5   1   
  Highest Loss Streak      6    | .   1   1   .   3   4   3   6   
Average Slot Usage (%)     84   | .   90  85  85  93  76  83  72  
  Engine                   9    | .   14  14  14  5   7   8   5   
  Core                     1    | .   .   .   .   8   1   .   .   
  Treads                   20   | .   28  28  28  25  6   14  5   
  Leg                      4    | .   .   .   .   .   12  8   14  
  Device                   8    | .   .   .   .   .   22  21  4   
  Storage                  19   | .   22  28  28  28  10  9   9   
  Protection               1    | .   .   .   .   .   .   4   9   
  Energy Gun               9    | .   15  14  14  11  2   6   8   
  Energy Cannon            2    | .   .   .   .   6   4   2   .   
  Ballistic Cannon         1    | .   .   .   .   .   7   2   .   
  Launcher                 3    | .   9   .   .   7   1   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             41   | 13  22  19  19  28  40  41  38  
  Greatest Support         40   | 40  40  40  40  40  40  40  39  
  Greatest Overweight (x)  8    | .   .   .   .   1   6   3   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  10  
  Average Capacity         9    | 5   8   10  10  10  8   10  10  
  Most Carried             10   | 4   10  10  10  10  10  10  10  
  Average Carried          8    | 1   5   9   10  8   6   9   9   
  Final Capacity           10   | 6   10  10  10  10  10  10  10  
  Final Carried            10   | 2   10  10  10  7   10  9   8   

 Class Distribution 
--------------------
 88% | Mutant
  7% | Scavenger-Mutant
  3% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  
-----------                Run  | Scr Mat Min Exi Min Mat Gar Mat 
Matter Collected           1457 | 260 105 20  .   120 400 332 220 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2250 | 98  485 199 .   195 432 587 254 
  Parts                    116  | 3   35  13  .   10  27  20  8   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   
Recyclers Shooed           4    | .   3   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  64   | .   12  6   .   10  12  20  4   
  Guns                     23   | .   7   5   .   3   2   3   3   
  Cannons                  11   | .   .   .   .   1   8   2   .   
  AOE                      29   | .   5   .   .   6   2   15  1   
Classes Destroyed          15   | 1   6   .   .   3   4   1   .   
  Worker                   1    | .   .   .   .   1   .   .   .   
  Builder                  3    | .   2   1   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   
  Recycler                 5    | 1   2   .   .   .   1   .   1   
  Operator                 3    | .   3   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   1   1   .   
  Swarmer                  17   | .   9   4   .   .   3   .   1   
  Grunt                    31   | .   3   2   .   6   4   14  2   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Duelist                  3    | .   .   .   .   .   2   1   .   
  Sentry                   7    | .   .   .   .   .   2   4   1   
  Demolisher               1    | .   .   .   .   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Assembled                3    | .   .   .   .   3   .   .   .   
Best Kill Streak           10   | 1   10  3   .   4   6   6   3   
  Combat Bots Only         6    | .   6   3   .   3   3   6   2   
Max Kills in Single Turn   3    | 1   3   1   .   2   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   2   1   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  
Damage Taken               4263 | 12   391  223  .    570  985  1621 461  
  Core                     781  | .    38   71   .    116  206  283  67   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         55   | 100  .    .    .    10   .    .    .    
Volleys Fired              221  | 2    43   19   .    26   47   59   25   
  Largest                  2    | 2    2    1    .    2    2    2    1    
  Hottest                  104  | 80   80   40   .    96   104  104  45   
Shots Fired                306  | 4    52   19   .    34   75   97   25   
  Gun                      178  | 4    45   19   .    18   21   46   25   
  Cannon                   66   | .    .    .    .    5    48   13   .    
  Launcher                 62   | .    7    .    .    11   6    38   .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  46   | .    .    .    .    .    40   6    .    
  Thermal                  15   | .    .    .    .    .    8    7    .    
  Explosive                62   | .    7    .    .    11   6    38   .    
  Electromagnetic          183  | 4    45   19   .    23   21   46   25   
  Robot Hit Streak         17   | 3    6    10   .    17   12   17   6    
  Robot Miss Streak        3    | .    2    2    .    3    3    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           217  | 3    32   17   .    23   52   66   24   
  Core Hits                151  | 2    31   10   .    18   23   59   8    
  Critical Hits            1    | .    .    .    .    .    1    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    
Melee Attacks              8    | .    .    .    .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6752 | 64   1002 325  .    783  1386 2857 335  
  Guns                     1796 | 39   472  234  .    151  213  448  239  
  Cannons                  1197 | .    .    .    .    78   844  275  .    
  Explosions               3759 | 25   530  91   .    554  329  2134 96   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  820  | .    .    .    .    .    682  138  .    
  Thermal                  944  | 25   191  91   .    .    368  173  96   
  Explosive                3114 | .    339  .    .    554  123  2098 .    
  Electromagnetic          1874 | 39   472  234  .    229  213  448  239  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            212  | .    13   3    .    11   66   106  13   
  Projectiles              25   | .    .    .    .    .    25   .    .    
  Explosions               187  | .    13   3    .    11   41   106  13   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    5    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    4    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    
Self-Inflicted Damage      832  | 12   47   44   .    92   125  512  .    
  Shots                    32   | 1    2    2    .    3    3    21   .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        279  | 48   57   45   .    84   279  138  20   
  Average Temperature      45   | 29   21   23   .    35   70   49   9    
  Received Heat Transfer   1155 | .    84   81   .    63   252  504  171  
  Effects                  2    | .    .    .    .    .    2    .    .    
    Interference           2    | .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    
  Parts Fried              9    | .    3    1    .    .    1    1    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         1231 | 50   300  150  .    .    359  272  100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      10   | 1    3    2    .    .    2    1    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Peak Influence             929  | 5   395 202 .   139 289 929 494 
  Initial                  452  | .   3   94  .   .   5   81  452 
  Average                  212  | 1   213 70  .   56  131 454 467 
Maximum Alert Level        3    | .   1   1   .   .   1   3   2   
  Low Security (%)         65   | 100 39  98  .   100 84  23  .   
  Level 1                  14   | .   60  1   .   .   15  17  .   
  Level 2                  14   | .   .   .   .   .   .   36  100 
  Level 3                  5    | .   .   .   .   .   .   22  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   3   .   .   .   .   .   1   
  Investigation            1    | .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat 
Distress Signals           6    | .   1   .   .   .   1   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              116  | .   25  8   .   18  20  31  14  
  Peak Tracking Total      9    | .   8   3   .   3   5   7   9   
  Tactical Retreats        19   | .   1   .   .   5   6   7   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Traps Triggered            3    | .   1   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat 
Machines Disabled          9    | .   1   3   .   1   2   2   .   
  Max in Single Turn       2    | .   1   1   .   1   2   1   .   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat 
Machines Accessed          8    | .   2   2   1   .   3   .   .   
  Terminals                5    | .   2   1   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                12   | .   4   2   1   .   5   .   .   
  Successful               5    | .   .   2   1   .   2   .   .   
  Failed                   7    | .   4   .   .   .   3   .   .   
    Catastrophic           2    | .   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   8    | .   4   .   .   .   4   .   .   
  Terminals                9    | .   4   1   .   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             4    | .   .   2   1   .   1   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   
Hacking Detections         5    | .   2   1   .   .   2   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              4    | .   .   .   .   .   .   .   4   
  Non-combat               2    | .   .   .   .   .   .   .   2   
  Combat                   2    | .   .   .   .   .   .   .   2   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   4   
  ignore_repairs           1    | .   .   .   .   .   .   .   1   
  drop_inventory           1    | .   .   .   .   .   .   .   1   
  streamctrl_high          1    | .   .   .   .   .   .   .   1   
  formatsys_high           1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    8    | .   .   .   .   .   .   8   .   
  Machine Destruction      8    | .   .   .   .   .   .   8   .   
  Attached                 2    | .   .   .   .   .   .   .   2   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat 
Total Allies               5    | .   .   3   .   .   .   .   2   
  Largest Group            3    | .   .   3   1   1   .   .   1   
  Highest-Rated Group      40   | .   .   40  14  14  .   .   5   
  Highest-Rated Ally       16   | .   .   16  14  14  .   .   5   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   8   .   .   .   14  4   
  Total Damage             156  | .   .   62  .   .   .   76  18  
  Kills                    3    | .   .   2   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   3   .   
  Drone Recoveries         1    | .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               5796 | 92   567  1085 727  893  873  1305 254  
Spaces Moved               2846 | 52   282  610  452  499  393  463  95   
  Core                     32   | 9    .    .    .    .    7    10   6    
  Treads                   2534 | 43   282  610  452  499  279  362  7    
  Legs                     280  | .    .    .    .    .    107  91   82   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  120  120  120  
  Average Speed            163  | 140  160  160  160  163  171  167  161  
  Slowest Speed            450  | 160  160  160  160  180  350  200  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       54   | 4    60   99   81   77   35   71   8    
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             4    | .    .    2    .    2    .    .    .    
Spaces Dug                 13   | .    .    .    .    .    .    13   .    
Terrain Destroyed          383  | 4    38   10   .    85   66   178  2    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    8    .    .    
  AOE                      375  | 4    38   10   .    85   58   178  2    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat 
Total                      3685 | 67  347 700 456 543 516 891 165 
  Wait                     490  | .   4   67  5   9   43  341 21  
  Move                     2840 | 51  281 609 451 498 393 462 95  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  53   | 8   12  2   .   3   16  8   4   
  Fast Attach              6    | .   .   .   .   .   .   3   3   
  Attach                   38   | 6   2   1   .   4   13  8   4   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     11   | .   2   1   .   1   2   2   3   
  Drop                     10   | .   3   1   .   2   2   1   1   
  Fire                     221  | 2   43  19  .   26  47  59  25  
  Melee                    8    | .   .   .   .   .   .   .   8   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            7    | .   .   .   .   .   .   7   .   
  Rewire                   1    | .   .   .   .   .   .   .   1   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: [Fac] / Gar)
-8/Garrison (discovered 2 exits: [*Mat x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 13)
   93 | -11/Scrapyard | Entered Materials
  286 | -10/Materials | Discovered new exit (range 6)
  307 | -10/Materials | Build established: Mutant
  446 | -10/Materials | Discovered new exit (range 15)
  595 | -10/Materials | Discovered new exit (range 6)
  660 | -10/Materials | Entered Mines
  719 | -10/Mines     | Discovered new exit (range 3)
  729 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1007 | -10/Mines     | Discovered new exit (range 9)
 1068 | -10/Mines     | Learned 2 Materials zone layouts
 1315 | -10/Mines     | Found the Drone Emporium
 1322 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1325 | -10/Mines     | Found Prototype Device
 1733 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1733 | -10/Mines     | Discovered new exit (range 5)
 1745 | -10/Mines     | Entered Exiles
 1745 | -10/Exiles    | Found Exiles lab abandoned
 1745 | -10/Exiles    | Accompanied by 1 ally
 2445 | -10/Exiles    | Discovered new exit (range 14)
 2472 | -10/Exiles    | Entered Mines
 2472 | -9/Mines      | Accompanied by 1 ally
 2488 | -9/Mines      | Learned location of Zion (-7)
 2497 | -9/Mines      | Core integrity fell below 50%
 2705 | -9/Mines      | Assembled infested the area
 2710 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2879 | -9/Mines      | Discovered new exit (range 5)
 3195 | -9/Mines      | Core integrity fell below 20%
 3229 | -9/Mines      | Lost 3 parts (1n2w)
 3365 | -9/Mines      | Entered Materials
 3365 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3544 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 3557 | -8/Materials  | Identified Thief Drone Bay
 3641 | -8/Materials  | Discovered new exit (range 15)
 4238 | -8/Materials  | Identified exit to Garrison
 4238 | -8/Materials  | Entered Garrison
 4536 | -8/Garrison   | Triggered checkpoint
 4745 | -8/Garrison   | Core integrity fell below 50%
 4852 | -8/Garrison   | Lost 3 parts (1n1u1w)
 4953 | -8/Garrison   | Discovered new exit (range 14)
 5022 | -8/Garrison   | Installed Relay Interface Framework
 5082 | -8/Garrison   | Triggered checkpoint
 5092 | -8/Garrison   | Triggered checkpoint
 5251 | -8/Garrison   | Garrison Relay disabled
 5322 | -8/Garrison   | Triggered checkpoint
 5413 | -8/Garrison   | Discovered new exit (range 9)
 5434 | -8/Garrison   | Triggered checkpoint
 5441 | -8/Garrison   | Core integrity fell below 20%
 5543 | -8/Garrison   | Entered Materials
 5648 | -8/Materials  | Lost 6 parts (1p3n2u)
 5797 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05762_ W-25 Informer sends out distress signal. <x2>
05769_ Jacked S-10 Pest...
>>streamctrl_high
Hijacking control node.
05769_ Pest 3a destroyed.
05773_ Acquired 13 matter.
05774_ Hvy. EM Pulse Gun destroyed.
05776_ Jacked S-10 Pest...
>>formatsys_high
Rerouting network defenses.
Erasing system data.
Installing primary routines, ETC: 6.
05777_ Reactivated Pest 3b.
05784_ S-10 Pest destroyed.
05788_ Acquired 16 matter.
05789_ Sneak attack on U-05 Engineer.
05789_ Jacked U-05 Engineer...
>>ignore_repairs
Repair routines blocked.
05793_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           2
Relay Coupler Types        64
Relay Coupler Value        2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiocellSurveybotInitializer
  Manual?         0
Play Time         00:46:00
  Cumulative      96.5 hours
  Start           2020.12.28 @ 13:13:11
  End             2020.12.28 @ 13:58:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          164
  Rogue           164
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          28
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)|BRIGHTNESS(120)|SATURATION(80)
Steam             1


RUN: 73ff22af-912a-4678-9d60-d4af1cca47cb