Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.20 @ 11:01:33

Player: ktur

Result: Destroyed by Architect with Modified Sigix Sheargun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (35)       7000
Robots Destroyed (200)     1000
Value Destroyed (5016)     5016
Prototype IDs (307)        6140
Alien Tech Used (7)        1400
Bonus (34678)              34678
              TOTAL SCORE: 59734

 Bonus
-------
Triggered Max Security     2000
High Alert Combat Kills    240
Follower Combat Kills      738
Aligned with FarCom        300
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Met Architect              300
Destroyed A5               500
Destroyed A3               800
Destroyed A2               1000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     261/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Flying (37)
Location                   -1/Access_0

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (7) ---
      Improved Q-thruster
      Improved Q-thruster
>              --- UTILITY (12) -----
  Experimental Melee Analysis Suite
  Experimental Melee Analysis Suite
  Experimental Core Analyzer
               Femtoactuators
  Experimental Actuator Array
               Centrium Light Armor Plating
>              --- WEAPON (4) -------
               Nanosword
               Nanosword
               Nanosword
               Nanosword
>              --- INVENTORY (5) ----
  Experimental Matter Compressor (495)

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
      Improved Diametric Drive
      Improved Diametric Drive
               Impulse Thruster Array
               Impulse Thruster Array
      Improved Q-thruster
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Terrain Scan Processor
  Experimental Melee Analysis Suite
  Experimental Melee Analysis Suite
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
               Femtoactuators
  Experimental Actuator Array
  Experimental Reaction Control System
  Experimental Utility Shielding
  Experimental Weapon Shielding
  Experimental System Purifier
>              --- WEAPON -----------
               Nanosword
               Nanosword
               Nanosword
               Nanosword
>              --- INVENTORY --------
         Micro Antimatter Reactor
        Cooled Q-thruster
        Cooled Q-thruster
  Experimental Power Amplifier
  Experimental Energy Well
  Experimental Matter Compressor
    Long-range Terrain Scanner
               Femtoactuators
      Improved Utility Shielding
               Centrium Heavy Armor Plating
  Experimental Powered Armor
               Transdimensional Reconstructor
               Core Reset Matrix
               Field Lobotomy Kit
[Rating: 223]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Fusion Compressor
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Experimental Hacking Suite
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Experimental Hacking Suite
  Protection               Experimental Utility Shielding
  Artifact                 Core Physics Calibrator
Weapon                     Nanosword
  Energy Gun               Backup Laser III
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Great Maul
  Slashing Weapon          Nanosword
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   4   .   2   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Parts Attached             314  | 6   16  .   1   .   31  21  15  13  4   2   .   2   2   .   19  1   17  .   .   8   10  5   4   19  2   .   4   1   29  2   7   13  11  30  19  
  Power                    26   | 1   .   .   .   .   2   1   1   1   .   .   .   .   2   .   1   .   4   .   .   .   1   .   .   3   .   .   1   .   1   .   1   1   .   4   1   
    Engine                 6    | 1   .   .   .   .   2   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   13   | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   4   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   1   1   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   .   3   .   
  Propulsion               64   | 2   2   .   .   .   7   7   6   1   1   .   .   .   .   .   4   .   2   .   .   2   4   2   .   2   .   .   .   1   7   1   .   2   2   5   4   
    Treads                 12   | 2   1   .   .   .   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 48   | .   .   .   .   .   .   2   6   1   1   .   .   .   .   .   4   .   2   .   .   2   4   2   .   2   .   .   .   1   7   1   .   2   2   5   4   
  Utility                  137  | 1   4   .   1   .   9   2   4   9   2   .   .   .   .   .   10  1   8   .   .   3   4   2   2   10  .   .   3   .   16  .   5   7   5   17  12  
    Device                 48   | .   2   .   .   .   4   1   .   2   1   .   .   .   .   .   .   .   .   .   .   2   2   .   1   1   .   .   .   .   5   .   4   3   2   10  8   
    Storage                11   | 1   1   .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   2   .   
    Processor              10   | .   1   .   .   .   1   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   1   .   
    Hackware               26   | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   5   .   5   .   .   .   .   2   .   3   .   .   .   .   6   .   .   1   .   .   .   
    Protection             41   | .   .   .   .   .   3   1   .   3   1   .   .   .   .   .   5   .   3   .   .   1   1   .   1   5   .   .   3   .   3   .   .   .   3   4   4   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   87   | 2   10  .   .   .   13  11  4   2   1   2   .   2   .   .   4   .   3   .   .   3   1   1   2   4   2   .   .   .   5   1   1   3   4   4   2   
    Energy Gun             4    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          18   | .   5   .   .   .   8   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Ballistic Gun          13   | 1   2   .   .   .   3   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   2   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         6    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Impact Weapon          3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        20   | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   3   1   1   2   4   2   1   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  27   | .   .   .   .   .   2   3   .   1   2   .   .   .   .   .   .   .   .   .   .   4   4   .   2   .   .   .   3   .   2   .   1   2   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Parts Lost                 39   | .   1   .   .   .   1   6   .   .   .   1   .   .   2   1   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   1   1   2   19  
  Power                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Propulsion               14   | .   1   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   6   
  Utility                  13   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   10  
  Weapon                   7    | .   .   .   .   .   .   2   .   .   .   1   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Highest Loss Streak      18   | .   1   .   .   .   1   3   .   .   .   1   .   .   2   1   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   1   1   2   18  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     91   | .   98  100 100 100 94  90  95  91  89  89  86  86  90  85  84  88  86  88  88  92  92  91  92  93  94  93  86  87  89  94  92  86  92  88  86  
  Engine                   4    | .   14  14  14  14  8   9   7   4   .   .   .   .   .   .   1   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   1   6   6   6   6   6   6   5   5   5   11  11  11  11  10  10  9   10  10  8   5   4   4   4   4   4   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   4   4   4   7   6   
  Treads                   9    | .   25  28  28  28  32  21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   17   | .   .   .   .   .   .   .   45  40  36  33  33  33  33  33  29  29  28  29  29  29  28  26  26  25  26  25  21  24  20  25  26  25  24  20  21  
  Device                   4    | .   9   .   .   .   9   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   10  7   5   11  10  
  Storage                  7    | .   14  14  14  14  9   9   7   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   4   5   5   5   5   4   4   4   4   4   3   3   
  Processor                8    | .   3   14  14  14  9   9   5   3   6   6   6   6   6   6   5   11  5   5   5   5   5   5   5   5   5   5   5   5   9   8   9   16  16  17  18  
  Hackware                 12   | .   .   .   .   .   .   .   12  20  20  20  20  20  20  20  17  17  18  23  23  23  23  30  31  31  31  31  31  31  28  26  17  13  14  1   .   
  Protection               5    | .   .   .   .   .   6   8   .   3   6   6   6   6   6   5   11  5   8   5   5   4   4   5   5   4   5   5   4   5   5   8   4   4   7   9   10  
  Energy Cannon            3    | .   19  .   .   .   15  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   7   28  28  28  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   10  10  10  8   13  10  4   12  15  15  
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   2   6   5   6   6   6   6   5   5   4   5   5   5   5   5   4   3   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 12  35  31  51  51  105 105 30  30  30  31  30  31  31  30  35  35  43  34  34  36  35  35  36  38  37  37  37  32  51  43  50  52  48  75  58  
  Greatest Support         83   | 40  40  40  40  40  83  83  30  30  35  35  35  35  35  35  35  35  35  35  35  38  40  41  41  44  41  41  35  43  59  59  59  59  61  55  61  
  Greatest Overweight (x)  10   | .   1   .   1   1   1   10  .   9   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  20  20  25  25  25  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  10  
  Average Capacity         16   | 7   12  15  19  20  23  25  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  15  15  15  15  15  15  15  15  15  14  9   
  Most Carried             25   | 6   15  15  17  17  25  25  25  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  10  
  Average Carried          15   | 2   11  14  16  17  23  24  14  14  15  14  15  14  14  14  14  15  14  15  15  14  14  14  15  14  14  15  14  15  14  14  14  14  13  13  7   
  Final Capacity           25   | 8   15  15  20  20  25  25  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  10  5   
  Final Carried            25   | 6   15  15  17  17  25  25  15  15  15  15  15  15  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  13  9   1   

 Class Distribution 
--------------------
 25% | Wizard-Sprinter
 23% | Mutant
 18% | Hacker-Sprinter
 13% | Scavenger-Mutant
  7% | Machinist-Sprinter
  3% | Machinist-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -8/Storage
    Hacker-Sprinter | -7/Factory
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Waste
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Data Miner
    Hacker-Sprinter | -5/Proximity Caves
    Hacker-Sprinter | -5/Factory
           Sprinter | -5/Waste
    Wizard-Sprinter | -5/Factory
    Wizard-Sprinter | -5/Upper Caves
    Wizard-Sprinter | -5/Upper Caves
    Wizard-Sprinter | -5/Warlord
    Wizard-Sprinter | -4/Proximity Caves
    Wizard-Sprinter | -4/Factory
    Wizard-Sprinter | -4/Waste
    Wizard-Sprinter | -4/Factory
    Wizard-Sprinter | -4/Upper Caves
    Wizard-Sprinter | -4/Upper Caves
      Wizard-Mutant | -4/Zhirov
    Wizard-Sprinter | -3/Proximity Caves
    Wizard-Sprinter | -3/Research
    Wizard-Sprinter | -2/Research
       Wizard-Ninja | -2/Quarantine
       Hacker-Scout | -2/Section 7
    Machinist-Scout | -1/Access
 Machinist-Sprinter | -1/Command
 Machinist-Sprinter | -1/Access_0

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           5701  | 242  374  116  .    10   392  406  157  120  .    70   .    50   .    48   1479 .    295  .    .    80   93   57   70   200  50   .    50   10   257  77   .    .    29   962  7    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10890 | .    778  133  .    .    1029 1259 159  373  .    293  .    134  22   69   1395 .    979  .    .    .    260  540  .    628  69   .    128  .    269  .    .    .    29   2190 154  
  Parts                    505   | .    35   3    .    .    54   64   3    14   .    15   .    6    4    2    62   .    61   .    .    .    8    27   .    39   2    .    3    .    14   .    .    .    3    72   14   
Haulers Intercepted        25    | .    2    .    .    .    3    3    3    3    .    1    .    .    .    .    2    .    2    .    .    .    .    3    .    2    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           14    | .    1    .    .    .    .    6    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      17    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    7    .    .    .    2    .    3    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  94   | .   13  5   .   .   18  16  .   3   .   1   .   4   .   .   5   .   8   .   .   .   4   2   .   3   5   .   .   .   .   .   .   .   .   5   2   
  Melee                    10   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   5   2   
  Guns                     4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  45   | .   12  5   .   .   18  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      32   | .   .   .   .   .   .   .   .   3   .   .   .   4   .   .   5   .   8   .   .   .   4   2   .   2   4   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          16   | .   7   .   .   .   2   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Worker                   17   | .   1   .   .   .   .   3   .   3   .   .   .   .   .   .   4   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  15   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   3   .   .   .   .   3   .   3   .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   25   | .   2   .   .   .   3   3   3   3   .   1   .   .   .   .   2   .   2   .   .   .   .   3   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 20   | .   2   .   .   .   2   2   .   .   .   1   .   .   .   .   7   .   3   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  18   | .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   1   .   5   .   .   .   .   1   .   4   .   .   .   .   1   .   .   .   .   2   .   
  Swarmer                  38   | .   3   1   .   .   6   .   .   .   .   .   .   4   .   .   5   .   8   .   .   .   4   .   .   2   5   .   .   .   .   .   .   .   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    36   | .   10  4   .   .   8   12  .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Best Kill Streak           9    | .   5   2   .   .   6   9   1   6   .   2   .   4   1   .   5   .   9   .   .   .   4   4   .   2   5   .   .   .   1   .   .   .   1   2   1   
  Combat Bots Only         8    | .   5   2   .   .   4   3   .   3   .   1   .   4   .   .   5   .   8   .   .   .   4   1   .   1   5   .   .   .   .   .   .   .   .   2   1   
Max Kills in Single Turn   4    | .   1   1   .   .   1   2   1   4   .   1   .   3   1   .   3   .   2   .   .   .   3   4   .   2   2   .   .   .   1   .   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   3   .   2   .   .   .   3   1   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Data Miner (-6/Data Miner)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A5 (-1/Access_0)
  A2 (-1/Access_0)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Sec  Acc  Com  Ac0  
Damage Taken               11525 | .    584  127  .    .    831  1022 159  134  .    98   14   13   281  108  191  .    78   .    .    19   113  524  .    199  77   62   .    165  62   70   26   563  431  970  4604 
  Core                     2629  | .    79   32   .    .    59   135  35   53   .    28   .    .    113  22   .    .    18   .    .    .    13   215  .    91   .    24   .    39   40   50   .    25   182  98   1278 
  Absorbed by Shields      25    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Redirected to Shielding  846   | .    .    .    .    .    .    .    .    9    .    22   .    .    31   43   .    .    16   .    .    .    27   14   .    .    .    .    .    .    .    .    .    .    85   169  430  
  Regen/Repaired (Parts)   1486  | .    .    .    .    .    .    .    .    .    .    70   .    .    .    .    95   .    145  .    .    .    .    .    39   201  .    .    .    .    150  .    .    172  .    614  .    
Core Remaining (%)         82    | 100  .    .    .    55   .    64   95   .    .    .    .    .    .    74   .    .    .    .    .    .    96   .    .    .    .    .    .    67   96   .    .    94   .    .    .    
Volleys Fired              252   | .    53   15   .    .    66   89   1    .    .    .    .    2    .    .    3    .    7    .    .    .    2    .    .    .    2    .    .    .    3    .    .    2    .    5    2    
  Largest                  2     | .    2    2    .    .    2    2    1    .    .    .    .    1    .    .    1    .    1    .    .    .    1    .    .    .    1    .    .    .    1    .    .    1    .    1    1    
  Hottest                  150   | .    136  70   .    .    136  128  .    .    .    .    .    43   .    .    57   .    43   .    .    .    43   .    .    .    43   .    .    .    66   .    .    120  .    150  .    
Shots Fired                449   | .    97   30   .    .    130  163  1    .    .    .    .    2    .    .    3    .    7    .    .    .    2    .    .    .    2    .    .    .    3    .    .    2    .    5    2    
  Gun                      84    | .    12   .    .    .    5    67   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   343   | .    85   30   .    .    123  96   .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    .    3    .    
  Launcher                 17    | .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    2    .    7    .    .    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Special                  5     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
  Kinetic                  134   | .    12   30   .    .    21   67   .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Thermal                  293   | .    85   .    .    .    107  96   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    
  Explosive                17    | .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    2    .    7    .    .    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | .    7    5    .    .    14   21   6    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    5    
  Robot Miss Streak        4     | .    4    3    .    .    2    3    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           590   | .    52   20   .    .    89   116  7    5    .    4    .    2    1    1    30   .    30   .    2    .    5    11   .    24   1    .    2    .    4    .    .    .    3    90   91   
  Core Hits                272   | .    24   7    .    .    36   42   1    11   .    2    .    5    1    1    18   .    20   .    .    .    6    13   .    14   5    .    1    .    3    .    .    .    .    35   27   
  Critical Kills           2     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         19    | .    1    .    .    .    1    .    2    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    8    
    Meltdown               1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    8    
    Impale                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              771   | .    .    .    .    .    .    2    38   27   .    26   16   11   1    3    87   .    66   9    4    7    6    34   .    102  3    4    3    5    40   6    5    10   34   119  103  
  Impact                   41    | .    .    .    .    .    .    2    35   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 355   | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   3    4    3    5    40   6    5    10   34   119  103  
  Piercing                 372   | .    .    .    .    .    .    .    .    15   .    26   16   11   1    3    87   .    66   9    4    7    6    34   .    87   .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            78    | .    .    .    .    .    .    .    3    5    .    2    .    1    1    .    26   .    14   .    1    .    1    5    .    12   1    .    .    .    3    .    .    .    1    2    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        96    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    44   51   
Damage Inflicted           33483 | .    1112 359  .    .    1884 2395 348  1396 .    279  .    489  111  101  2848 .    2565 .    96   .    640  1323 .    1890 443  .    254  .    439  .    .    .    362  8984 5165 
  Guns                     791   | .    40   .    .    .    45   706  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  4833  | .    1055 335  .    .    1754 1689 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4159  | .    .    .    .    .    20   .    .    1006 .    .    .    350  .    .    517  .    669  .    .    .    366  648  .    292  291  .    .    .    .    .    .    .    .    .    .    
  Melee                    23594 | .    .    .    .    .    .    .    348  390  .    279  .    139  111  101  2331 .    1896 .    96   .    274  675  .    1598 152  .    254  .    439  .    .    .    362  8984 5165 
  Ramming                  106   | .    17   24   .    .    65   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1302  | .    40   335  .    .    221  706  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  5042  | .    1055 .    .    .    1578 1689 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    499  .    221  .    .    .    .    .    .    .    .    .    .    .    
  Explosive                3219  | .    .    .    .    .    20   .    .    1006 .    .    .    350  .    .    517  .    669  .    .    .    366  .    .    .    291  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          220   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    149  .    71   .    .    .    .    .    .    .    .    .    .    .    
  Impact                   348   | .    .    .    .    .    .    .    348  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 15579 | .    .    .    .    .    .    .    .    96   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    127  152  .    254  .    439  .    .    .    362  8984 5165 
  Piercing                 7667  | .    .    .    .    .    .    .    .    294  .    279  .    139  111  101  2331 .    1896 .    96   .    274  675  .    1471 .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    
  Average Corruption       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Effects                  2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Overflow Damage            3210  | .    3    .    .    .    16   38   103  98   .    72   .    39   .    .    930  .    592  .    46   .    70   151  .    331  143  .    63   .    95   .    .    .    157  91   172  
  Projectiles              55    | .    3    .    .    .    14   38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               296   | .    .    .    .    .    .    .    .    79   .    .    .    .    .    .    .    .    10   .    .    .    38   82   .    71   16   .    .    .    .    .    .    .    .    .    .    
  Melee                    2859  | .    .    .    .    .    2    .    103  19   .    72   .    39   .    .    930  .    582  .    46   .    32   69   .    260  127  .    63   .    95   .    .    .    157  91   172  
Knockbacks                 14    | .    .    10   .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13    | .    .    9    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   18    | .    6    3    .    .    8    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             19    | .    7    3    .    .    8    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        246   | .    243  81   .    .    100  246  100  78   18   2    .    2    .    95   79   .    .    .    .    6    20   59   44   71   54   87   .    5    20   124  206  126  157  198  64   
  Average Temperature      27    | .    52   32   .    .    38   32   26   17   9    1    .    2    .    35   22   .    .    .    .    1    6    13   16   13   17   43   .    5    8    33   51   40   30   45   25   
  Received Heat Transfer   2001  | .    300  72   .    .    477  639  36   72   .    18   .    .    .    9    27   .    .    .    .    9    12   39   .    21   .    .    .    9    9    .    .    45   18   18   171  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       4     | .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             19    | .    8    .    .    .    5    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         7763  | .    1887 .    .    .    2701 2775 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    250  .    150  .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             1783 | .    262  135  .    .    183  256  317  436  167  462  .    .    .    .    442  144  722  .    .    .    .    384  131  445  .    .    .    .    108  266  1783 1777 1775 1425 .    
  Initial                  1145 | .    .    21   .    .    .    46   71   123  152  116  .    .    .    .    91   129  100  .    .    .    .    78   131  91   .    .    .    .    40   38   149  1100 1100 1145 .    
  Average                  246  | .    100  48   .    .    124  107  173  257  158  274  .    .    .    .    215  132  386  .    .    .    .    194  131  228  .    .    .    .    27   190  1676 1659 1484 1257 .    
Maximum Alert Level        5    | .    1    .    .    .    .    1    1    2    .    2    .    .    .    .    2    .    3    .    .    .    .    2    .    2    .    .    .    .    .    1    5    5    5    4    .    
  Low Security (%)         56   | 100  94   100  .    100  100  82   59   28   100  29   .    .    .    .    45   100  6    .    .    .    .    45   100  27   .    .    .    .    100  43   .    .    .    .    .    
  Level 1                  22   | .    5    .    .    .    .    17   40   60   .    57   .    .    .    .    53   .    47   .    .    .    .    54   .    63   .    .    .    .    .    56   .    .    .    .    .    
  Level 2                  4    | .    .    .    .    .    .    .    .    11   .    13   .    .    .    .    .    .    42   .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    59   100  .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   99   .    .    .    
Squads Dispatched          97   | .    3    .    .    .    3    4    6    6    .    7    .    .    .    .    11   .    7    .    .    .    .    7    .    8    .    .    .    .    9    3    6    8    6    3    .    
  Investigation            39   | .    1    .    .    .    2    .    2    4    .    3    .    .    .    .    9    .    3    .    .    .    .    3    .    4    .    .    .    .    4    .    .    .    2    2    .    
  Extermination            11   | .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    1    .    1    .    .    .    .    1    .    2    .    .    .    .    2    .    .    .    .    1    .    
  Reinforcement            29   | .    2    .    .    .    1    2    2    2    .    2    .    .    .    .    1    .    2    .    .    .    .    3    .    2    .    .    .    .    3    3    .    2    2    .    .    
  Assault                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    6    2    .    .    
  Garrison                 4    | .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 
Distress Signals           49   | .   2   .   .   .   3   2   2   1   .   2   .   .   .   .   2   .   2   .   .   .   .   .   .   7   .   .   .   .   1   4   .   2   1   18  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              488  | .   34  6   .   .   31  27  19  14  2   15  3   1   4   9   33  5   18  1   .   21  9   29  .   37  7   9   .   5   14  20  6   21  28  12  48  
  Peak Tracking Total      27   | .   8   2   .   .   4   5   6   4   2   5   3   .   4   4   7   5   5   2   .   8   9   16  .   9   5   7   .   4   8   11  8   27  12  4   26  
  Tactical Retreats        71   | .   1   1   .   .   .   2   4   1   .   4   .   .   .   3   13  .   1   .   .   1   1   3   .   9   1   4   .   1   1   3   1   1   6   1   8   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 
Traps Triggered            21   | .   2   .   .   .   1   2   2   2   .   2   .   .   .   .   2   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   4   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             28   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   6   .   .   .   .   .   .   4   .   .   .   .   12  .   .   .   .   .   .   
  Reused                   8    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                23   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   11  3   .   .   .   .   .   .   .   5   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 
Machines Disabled          48   | .   .   .   .   .   3   1   1   4   .   1   .   .   .   .   3   .   4   .   1   .   .   7   .   3   1   .   .   .   .   .   3   6   1   2   7   
  Max in Single Turn       4    | .   .   .   .   .   1   1   .   3   .   1   .   .   .   .   3   .   2   .   1   .   .   4   .   2   1   .   .   .   .   .   1   1   1   1   1   
  Garrison Access          13   | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   4   .   .   .   .   1   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 
Machines Accessed          166  | .   7   .   2   .   5   5   7   16  .   10  .   .   4   .   22  .   14  .   .   4   .   7   .   28  1   .   4   .   16  1   .   .   7   6   .   
  Terminals                94   | .   5   .   .   .   3   5   5   11  .   5   .   .   .   .   12  .   8   .   .   .   .   4   .   16  .   .   .   .   11  1   .   .   3   5   .   
  Fabricators              21   | .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   4   .   3   .   .   .   .   2   .   4   .   .   .   .   3   .   .   .   1   .   .   
  Repair Stations          11   | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   
  Recycling Units          7    | .   2   .   .   .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          13   | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   4   .   .   .   .   1   .   .   .   2   .   .   
Total Hacks                608  | .   20  .   2   .   10  11  17  54  .   29  .   .   31  .   67  .   52  .   .   5   .   25  .   129 1   .   17  .   96  5   .   .   18  19  .   
  Successful               478  | .   5   .   2   .   4   6   11  37  .   20  .   .   31  .   55  .   46  .   .   5   .   17  .   122 1   .   17  .   80  3   .   .   9   7   .   
  Failed                   130  | .   15  .   .   .   6   5   6   17  .   9   .   .   .   .   12  .   6   .   .   .   .   8   .   7   .   .   .   .   16  2   .   .   9   12  .   
    Catastrophic           13   | .   3   .   .   .   .   1   .   1   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   298  | .   14  .   1   .   5   8   2   34  .   14  .   .   .   .   30  .   21  .   .   1   .   18  .   77  .   .   .   .   65  5   .   .   2   1   .   
  Terminals                384  | .   15  .   .   .   7   11  13  43  .   16  .   .   .   .   38  .   30  .   .   .   .   20  .   94  .   .   .   .   71  5   .   .   5   16  .   
  Fabricators              80   | .   .   .   .   .   .   .   3   6   .   2   .   .   .   .   12  .   15  .   .   .   .   4   .   17  .   .   .   .   18  .   .   .   3   .   .   
  Repair Stations          41   | .   .   .   .   .   .   .   .   2   .   5   .   .   .   .   7   .   6   .   .   .   .   .   .   12  .   .   .   .   6   .   .   .   .   3   .   
  Recycling Units          15   | .   5   .   .   .   1   .   .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   6   .   .   
  Garrison Access          18   | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   4   .   1   .   .   .   .   1   .   4   .   .   .   .   1   .   .   .   4   .   .   
Terminal Hacks             222  | .   3   .   2   .   1   4   6   16  .   9   .   .   31  .   14  .   15  .   .   5   .   6   .   44  1   .   17  .   40  1   .   .   2   5   .   
  Record                   21   | .   .   .   1   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   4   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Part Schematic           37   | .   .   .   .   .   .   .   1   3   .   1   .   .   12  .   3   .   2   .   .   .   .   1   .   4   .   .   4   .   6   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           18   | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   .   8   .   .   .   .   .   .   
  Prototype ID Bank        23   | .   .   .   .   .   .   .   2   4   .   1   .   .   3   .   2   .   1   .   .   .   .   .   .   4   .   .   4   .   2   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     9    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   2   .   .   .   .   1   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Machine Index            5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           7    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Fabricator Index         3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
  Unreport Threat          11   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   3   .   .   .   .   2   .   .   .   .   .   .   
  Locate Traps             17   | .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   4   .   .   .   .   4   .   .   .   .   1   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Patrol Status            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Recall Extermination     7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         9    | .   1   .   .   .   1   .   1   2   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   9   .   .   .   .   5   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           56   | .   .   .   .   .   .   .   2   3   .   1   .   .   .   .   8   .   12  .   .   .   .   2   .   11  .   .   .   .   15  .   .   .   2   .   .   
  Network Status           3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           34   | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   6   .   7   .   .   .   .   2   .   7   .   .   .   .   8   .   .   .   1   .   .   
  Build                    19   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   4   .   .   .   .   7   .   .   .   1   .   .   
Repair Station Hacks       38   | .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   7   .   6   .   .   .   .   .   .   12  .   .   .   .   6   .   .   .   .   2   .   
  Scan Component           20   | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   4   .   3   .   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   1   .   
  Repair                   18   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   3   .   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   1   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   
  Insert Component         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      12   | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   4   .   .   .   .   1   .   .   .   1   .   .   
  Seal Access              12   | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   4   .   .   .   .   1   .   .   .   1   .   .   
Unauthorized Hacks         136  | .   2   .   .   .   2   2   2   16  .   4   .   .   .   .   18  .   12  .   .   .   .   8   .   49  .   .   .   .   18  2   .   .   1   .   .   
  Terminals                112  | .   2   .   .   .   1   2   2   13  .   2   .   .   .   .   14  .   10  .   .   .   .   6   .   43  .   .   .   .   15  2   .   .   .   .   .   
    Track                  26   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   1   .   .   .   .   1   .   14  .   .   .   .   6   .   .   .   .   .   .   
    Assimilate             19   | .   .   .   .   .   1   1   1   3   .   1   .   .   .   .   1   .   3   .   .   .   .   1   .   5   .   .   .   .   1   1   .   .   .   .   .   
    Botnet                 44   | .   1   .   .   .   .   .   1   6   .   1   .   .   .   .   8   .   4   .   .   .   .   1   .   15  .   .   .   .   7   .   .   .   .   .   .   
    Detonate               3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   7   .   .   .   .   .   1   .   .   .   .   .   
    Operators              10   | .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              20   | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   4   .   2   .   .   .   .   2   .   6   .   .   .   .   3   .   .   .   1   .   .   
    Prioritize             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   1   .   .   
    Recompile              14   | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   4   .   2   .   .   .   .   2   .   3   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         94   | .   6   .   .   .   2   3   5   12  .   8   .   .   .   .   19  .   8   .   .   .   .   4   .   11  .   .   .   .   8   1   .   .   3   4   .   
  Full Trace Events        18   | .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   5   .   1   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   1   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   .   116 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   43   | .   .   .   .   .   .   .   1   8   .   1   .   .   12  .   4   .   2   .   .   .   .   1   .   4   .   .   4   .   6   .   .   .   .   .   .   
  Parts Built              18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   4   .   .   .   .   7   .   .   .   1   .   .   
    Authchips              15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   1   .   .   
    Time                   1005 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   112 .   242 .   .   .   .   .   .   186 .   .   .   .   363 .   .   .   102 .   .   
  Total Part Build Rating  133  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   27  .   .   .   .   .   .   28  .   .   .   .   58  .   .   .   8   .   .   
Parts Repaired             18   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   3   .   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   1   .   
  Time                     649  | .   .   .   .   .   .   .   .   .   .   50  .   .   .   .   137 .   117 .   .   .   .   .   .   208 .   .   .   .   101 .   .   .   .   36  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               39   | .    .    .    .    .    .    .    3    3    .    1    .    .    .    .    1    .    2    .    .    .    .    1    20   4    .    .    .    .    1    .    .    .    .    2    1    
  Largest Group            20   | .    .    .    .    .    .    .    1    2    .    1    .    .    .    .    1    .    1    .    .    .    .    1    20   19   .    .    .    .    1    .    .    .    .    2    .    
  Highest-Rated Group      809  | .    .    .    .    .    .    .    37   35   .    10   .    .    .    .    10   .    26   .    .    .    .    10   809  782  .    .    .    .    26   .    .    .    .    320  .    
  Highest-Rated Ally       160  | .    .    .    .    .    .    .    37   26   .    10   .    .    .    .    10   .    26   .    .    .    .    10   46   46   .    .    .    .    26   .    .    .    .    160  .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               165  | .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    124  .    .    .    .    .    .    .    .    .    33   .    
  Total Damage             3814 | .    .    .    .    .    .    .    197  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3243 .    .    .    .    .    .    .    .    .    374  .    
  Kills                    23   | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    2    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           4    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 
Robot Analysis Total       18   | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   .   8   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   1   .   .   .   .   .   .   2   .   .   1   .   .   .   1   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               19480 | 82   1529 985  699  413  2146 1189 523  464  28   503  178  173  33   144  1442 27   1090 219  111  614  121  420  137  1681 95   93   131  101  987  141  105  147  342  2028 359  
Spaces Moved               28758 | 44   863  578  316  173  782  351  999  1272 85   1130 422  509  98   452  3130 101  1635 540  413  986  306  819  254  3602 392  427  218  373  1758 588  374  365  888  2352 1163 
  Core                     3     | 2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2774  | 42   723  578  316  173  782  160  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   331   | .    140  .    .    .    .    191  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   25650 | .    .    .    .    .    .    .    999  1271 85   1130 422  509  98   452  3130 101  1635 540  413  986  306  819  254  3602 392  427  218  373  1758 588  374  365  888  2352 1163 
  Fastest Speed            7     | 50   95   160  160  240  160  140  22   22   22   25   25   25   25   25   24   24   24   24   24   23   20   19   19   16   19   19   24   22   22   7    7    7    7    19   12   
  Average Speed            41    | 155  149  160  220  240  230  226  22   22   23   25   25   25   25   25   24   24   24   24   24   23   22   20   19   18   19   19   50   23   24   17   17   16   17   36   19   
  Slowest Speed            560   | 160  160  160  240  240  240  560  22   500  25   25   25   25   25   25   25   24   96   24   24   24   23   22   19   19   19   22   96   26   106  18   18   18   20   98   37   
  Overloaded Moves         434   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    46   .    7    .    24   12   47   38   .    259  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            101   | .    .    .    .    .    .    .    4    1    .    4    .    .    3    .    11   .    2    .    .    7    .    4    .    27   .    .    .    .    15   6    .    4    7    3    3    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       58    | 4    99   100  70   36   46   44   30   43   77   29   69   73   82   68   56   93   33   79   64   93   50   25   85   76   70   73   61   76   34   21   52   24   22   68   73   
  Regions Visited          35
    Branch Regions         20
  Pre-discovered Areas     11    | .    .    1    1    1    1    .    .    1    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    .    .    1    1    1    .    .    .    .    .    
  Unknown Exits Taken      21    | 1    1    1    1    1    .    1    1    .    .    .    1    1    1    1    .    .    .    1    1    1    .    .    .    .    1    1    1    .    .    .    1    1    1    1    .    
Scrap Searched             14    | .    .    2    .    1    .    .    .    .    .    .    2    1    .    2    .    .    .    2    1    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    
Spaces Dug                 457   | .    .    .    .    .    5    2    29   21   .    16   15   46   .    2    52   .    38   9    1    2    14   22   .    73   27   4    .    3    35   4    1    4    21   9    2    
Terrain Destroyed          656   | .    .    .    .    .    18   8    29   30   .    16   15   46   .    2    73   .    124  9    1    2    28   48   .    96   27   4    .    3    35   4    1    5    21   9    2    
  Melee                    368   | .    .    .    .    .    .    2    29   21   .    16   15   9    .    2    51   .    38   9    1    2    2    22   .    69   1    4    .    3    32   4    1    3    21   9    2    
  Projectile               15    | .    .    .    .    .    3    6    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    .    .    .    
  AOE                      273   | .    .    .    .    .    15   .    .    9    .    .    .    37   .    .    21   .    86   .    .    .    26   26   .    27   26   .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Res  Qua  Sec  Acc  Com  Ac0  
Total                      34556 | 55   1003 608  319  172  997  578  1232 1403 93   1296 461  529  101  476  3618 102  2184 610  416  1349 345  998  342  4396 404  430  237  378  2233 612  407  425  1033 3462 1252 
  Wait                     4118  | .    38   9    .    .    47   90   141  73   .    93   24   5    .    21   354  1    452  62   .    340  6    135  80   676  4    .    .    2    392  23   13   25   107  889  16   
  Move                     28540 | 43   862  577  315  172  781  350  992  1270 84   1121 421  508  91   451  3108 100  1630 539  412  974  305  811  253  3553 391  426  217  372  1727 579  373  356  873  2345 1158 
  Hop                      85    | .    .    .    .    .    .    .    2    1    .    4    .    .    3    .    11   .    2    .    .    4    .    4    .    21   .    .    .    .    15   2    .    4    7    3    2    
  Pick Up                  209   | 6    17   2    2    .    32   9    7    7    .    8    .    .    2    1    21   .    4    .    .    3    4    5    .    17   1    .    4    .    16   2    3    3    6    25   2    
  Fast Attach              110   | 6    2    .    .    .    8    9    2    3    4    1    .    1    .    .    2    .    6    .    .    7    7    2    4    11   .    .    5    1    7    .    1    6    1    11   3    
  Attach                   114   | .    3    .    .    .    6    4    11   5    .    1    .    1    2    .    11   .    6    .    .    1    3    3    .    3    .    .    .    .    13   2    3    8    7    11   10   
  Detach                   29    | .    .    .    .    .    2    1    1    3    .    .    .    1    .    .    2    .    2    .    .    .    1    .    .    .    .    .    .    .    4    .    1    5    .    5    1    
  Swap                     96    | .    11   .    1    .    17   8    2    5    .    .    .    .    .    .    6    1    5    .    .    .    .    .    .    5    2    .    .    .    9    .    3    1    4    10   6    
  Drop                     219   | .    10   2    1    .    30   13   17   9    5    6    .    .    2    .    13   .    4    .    .    12   11   4    5    9    1    .    9    .    11   .    6    5    2    28   4    
  Fire                     252   | .    53   15   .    .    66   89   1    .    .    .    .    2    .    .    3    .    7    .    .    .    2    .    .    .    2    .    .    .    3    .    .    2    .    5    2    
  Melee                    632   | .    .    .    .    .    .    2    38   27   .    26   16   11   1    3    87   .    66   9    4    7    6    34   .    97   3    4    2    3    36   4    4    10   26   58   48   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    19    | .    7    3    .    .    8    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            132   | .    .    .    .    .    .    2    18   .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    72   .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Factory (discovered 2 exits: *Low x2)
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2)
-5/Waste
-5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: Res / *Upp x2 / Arm)
-4/Waste
-4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / *Arm)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 5 exits: *Res x3 / Tes x2)
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access
-1/Command
-1/Access_0

 History 
---------
  Turn | Location           | Event
    34 | -11/Junkyard       | Discovered new exit (range 15)
    83 | -11/Junkyard       | Entered Materials
   316 | -10/Materials      | Build established: Mutant
   342 | -10/Materials      | Discovered new exit (range 12)
   426 | -10/Materials      | Discovered new exit (range 15)
   643 | -10/Materials      | Discovered new exit (range 3)
  1012 | -10/Materials      | Discovered new exit (range 8)
  1231 | -10/Materials      | Discovered new exit (range 16)
  1612 | -10/Materials      | Entered Mines
  1624 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1664 | -10/Mines          | Met a Derelict bent on vengeance
  1908 | -10/Mines          | Learned location of Storage (-8)
  1908 | -10/Mines          | Discovered new exit (range 12)
  2271 | -10/Mines          | Discovered new exit (range 8)
  2591 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2591 | -10/Mines          | Discovered new exit (range 5)
  2597 | -10/Mines          | Entered Exiles
  2636 | -10/Exiles         | Met 8R-AWN
  2663 | -10/Exiles         | Met EX-HEX
  2762 | -10/Exiles         | Met EX-DEC
  2892 | -10/Exiles         | Learned location of Zion (-7)
  2935 | -10/Exiles         | Met EX-BIN
  2969 | -10/Exiles         | Aligned with FarCom system
  2971 | -10/Exiles         | Given EX-Vault access code
  3029 | -10/Exiles         | Opened EX-Vault
  3070 | -10/Exiles         | Found Field Lobotomy Kit
  3119 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3270 | -10/Exiles         | Discovered new exit (range 14)
  3296 | -10/Exiles         | Left Exiles lab with Field Lobotomy Kit
  3296 | -10/Exiles         | Entered Mines
  3539 | -9/Mines           | Discovered new exit (range 11)
  3709 | -9/Mines           | Entered Materials
  3709 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  3853 | -8/Materials       | Discovered new exit (range 7)
  4671 | -8/Materials       | Discovered new exit (range 10)
  4704 | -8/Materials       | Build established: Scavenger-Mutant
  5625 | -8/Materials       | Identified exit to Storage
  5855 | -8/Materials       | Entered Storage
  6251 | -8/Storage         | Lost 3 parts (2n1w)
  6849 | -8/Storage         | Garrison activated, responded to threat
  7009 | -8/Storage         | Discovered new exit (range 16)
  7044 | -8/Storage         | Entered Factory
  7044 | -7/Factory         | Evolved 2 slots: Propulsion x2
  7111 | -7/Factory         | Discovered new exit (range 7)
  7301 | -7/Factory         | Fabricated O-24 Administrator?
  7377 | -7/Factory         | Discovered new exit (range 14)
  7404 | -7/Factory         | Garrison activated, responded to threat
  7447 | -7/Factory         | Assimilated P-60 Hacker with FLK Orb
  7490 | -7/Factory         | Build established: Hacker-Sprinter
  7566 | -7/Factory         | Discovered new exit (range 5)
  7567 | -7/Factory         | Entered another Factory area
  7567 | -6/Factory         | Evolved 2 slots: Utility x2
  7579 | -6/Factory         | Identified exit to Lower Caves
  7996 | -6/Factory         | Spotted B-75 Beast
  8031 | -6/Factory         | Sucked down chute
  8031 | -6/Factory         | Entered Waste
  8039 | -6/Waste           | Spotted C-40 Crusher
  8041 | -6/Waste           | Spotted C-40 Crusher
  8041 | -6/Waste           | Spotted C-40 Crusher
  8045 | -6/Waste           | Spotted C-40 Crusher
  8046 | -6/Waste           | Spotted C-40 Crusher
  8056 | -6/Waste           | Discovered new exit (range 13)
  8059 | -6/Waste           | Entered Factory
  8108 | -6/Factory         | Repaired Broken Imp. VTOL Module
  8140 | -6/Factory         | Repaired Hvy. Pick
  8326 | -6/Factory         | P-60 Hacker assimilated allied Technician 5c
  8562 | -6/Factory         | Entered Lower Caves
  8582 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8589 | -6/Lower Caves     | Learned Factory interactive machine intel
  8593 | -6/Lower Caves     | Spotted B-75 Beast
  8632 | -6/Lower Caves     | Learned location of Extension (-5)
  8712 | -6/Lower Caves     | Discovered new exit (range 10)
  8740 | -6/Lower Caves     | Entered another Lower Caves area
  8757 | -6/Lower Caves     | Discovered new exit (range 10)
  8877 | -6/Lower Caves     | Spotted B-75 Beast
  8911 | -6/Lower Caves     | Discovered new exit (range 7)
  8913 | -6/Lower Caves     | Entered Data Miner
  8913 | -6/Data Miner      | Discovered new exit (range 6)
  8917 | -6/Data Miner      | Met Data Miner
  8923 | -6/Data Miner      | Learned location of Section 7 (-2)
  8923 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  8927 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  8931 | -6/Data Miner      | Destroyed Data Miner
  8936 | -6/Data Miner      | Found Prototype Hackware
  8937 | -6/Data Miner      | Found Prototype Hackware
  8946 | -6/Data Miner      | Entered Proximity Caves
  9088 | -5/Proximity Caves | Discovered new exit (range 13)
  9090 | -5/Proximity Caves | Entered Factory
  9090 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  9091 | -5/Factory         | Loaded intel: 54 interactive machine locations
  9286 | -5/Factory         | Fabricated Exp. Utility Shielding?
  9337 | -5/Factory         | Discovered new exit (range 13)
  9415 | -5/Factory         | Identified exit to Upper Caves
  9415 | -5/Factory         | Identified exit to Extension
  9452 | -5/Factory         | Repaired Imp. VTOL Module
  9476 | -5/Factory         | Identified Quantum Router
  9476 | -5/Factory         | Identified Ghost Barrier
  9484 | -5/Factory         | Discovered new exit (range 22)
  9606 | -5/Factory         | Repaired Imp. VTOL Module
 10085 | -5/Factory         | Repaired Imp. Flight Unit
 10136 | -5/Factory         | Fabricated Exp. Hacking Suite (x1)
 10349 | -5/Factory         | Spotted B-75 Beast
 10532 | -5/Factory         | Sucked down chute
 10532 | -5/Factory         | Entered Waste
 10534 | -5/Waste           | Spotted C-40 Crusher
 10535 | -5/Waste           | Spotted C-40 Crusher
 10544 | -5/Waste           | Spotted C-40 Crusher
 10544 | -5/Waste           | Spotted C-40 Crusher
 10545 | -5/Waste           | Spotted C-40 Crusher
 10547 | -5/Waste           | EMP discharged
 10551 | -5/Waste           | Spotted C-40 Crusher
 10552 | -5/Waste           | Discovered new exit (range 13)
 10559 | -5/Waste           | Entered Factory
 10597 | -5/Factory         | Identified exit to Factory
 10611 | -5/Factory         | Garrison activated, responded to threat
 10710 | -5/Factory         | Repaired Field Propulsion Array
 10806 | -5/Factory         | Fabricated Exp. Hacking Suite (x1)
 10873 | -5/Factory         | Fabricated Exp. Hacking Suite (x1)
 10934 | -5/Factory         | Destroyed 8 combat bots
 11004 | -5/Factory         | Fabricated Exp. Hacking Suite?
 11094 | -5/Factory         | Fabricated Cld. Nuclear Pulse Thruster?
 11280 | -5/Factory         | Repaired Imp. VTOL Module
 11307 | -5/Factory         | Repaired Hvy. Pick
 11585 | -5/Factory         | Build established: Wizard-Sprinter
 11649 | -5/Factory         | Entered Upper Caves
 11650 | -5/Upper Caves     | Encountered a Warlord checkpoint
 11857 | -5/Upper Caves     | Learned 12 Factory zone layouts
 11863 | -5/Upper Caves     | Discovered new exit (range 2)
 11868 | -5/Upper Caves     | Entered another Upper Caves area
 11871 | -5/Upper Caves     | Learned Factory emergency access door positions
 11872 | -5/Upper Caves     | Discovered exit to Factory (range 8)
 11881 | -5/Upper Caves     | Learned Factory emergency access door positions
 11890 | -5/Upper Caves     | Encountered a Warlord checkpoint
 11928 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 11952 | -5/Upper Caves     | Learned Factory emergency access door positions
 11972 | -5/Upper Caves     | Discovered new exit (range 15)
 11979 | -5/Upper Caves     | Entered Warlord
 12099 | -5/Warlord         | Learned 4 Command zone layouts
 12099 | -5/Warlord         | Learned Factory garrison access intel
 12099 | -5/Warlord         | Learned Research terminal intel
 12099 | -5/Warlord         | Learned Research emergency access door positions
 12118 | -5/Warlord         | Warlord's base attacked by MAIN.C
 12134 | -5/Warlord         | Met Warlord
 12136 | -5/Warlord         | Opened Warlord's prototype stash
 12144 | -5/Warlord         | Found Prototype Device
 12144 | -5/Warlord         | Identified Exp. Cloaking Device
 12152 | -5/Warlord         | Found Prototype Processor
 12175 | -5/Warlord         | Found Prototype Energy Gun
 12175 | -5/Warlord         | Identified Vortex Rifle
 12360 | -5/Warlord         | Spotted B-75 Beast
 12468 | -5/Warlord         | Warlord forces counterattacked
 12481 | -5/Warlord         | Spotted Striker
 12485 | -5/Warlord         | Spotted Striker
 12535 | -5/Warlord         | Spotted Executioner
 12543 | -5/Warlord         | Spotted Striker
 12557 | -5/Warlord         | P-70 Sage assimilated allied Y7-BME(Y)
 12566 | -5/Warlord         | Discovered new exit (range 13)
 12573 | -5/Warlord         | Spotted Striker
 12593 | -5/Warlord         | Entered Proximity Caves
 12628 | -4/Proximity Caves | Unaware initiated a cargo recovery operation
 12689 | -4/Proximity Caves | Spotted B-86 Titan
 12711 | -4/Proximity Caves | Discovered exit to Factory (range 10)
 12714 | -4/Proximity Caves | Entered Factory
 12714 | -4/Factory         | Evolved 2 slots: Utility x2
 12715 | -4/Factory         | Identified exit to Armory
 12716 | -4/Factory         | Identified exit to Research
 12718 | -4/Factory         | Loaded intel: 3 garrison access locations
 12726 | -4/Factory         | Identified exit to Upper Caves
 12837 | -4/Factory         | Spotted B-86 Titan
 13134 | -4/Factory         | Manually triggered Chute Trap
 13134 | -4/Factory         | Sucked down chute
 13134 | -4/Factory         | Entered Waste
 13135 | -4/Waste           | Joined by Warlord forces that had cleared the area
 13170 | -4/Waste           | Found Prototype Slashing Weapon
 13170 | -4/Waste           | Identified Centrium Greatsword
 13175 | -4/Waste           | Discovered new exit (range 11)
 13177 | -4/Waste           | Found Prototype Device
 13177 | -4/Waste           | Identified Exp. Focal Shield
 13271 | -4/Waste           | Entered Factory
 13271 | -4/Factory         | Accompanied by 19 allies
 13374 | -4/Factory         | Discovered exit to Research (range 9)
 13427 | -4/Factory         | Identified Exp. Core Analyzer
 13527 | -4/Factory         | Repaired Imp. Diametric Drive
 13553 | -4/Factory         | Repaired Fusion Compressor
 13580 | -4/Factory         | Repaired Hvy. Pick
 13621 | -4/Factory         | Repaired Exp. Utility Shielding
 13667 | -4/Factory         | Repaired Cld. Nuclear Pulse Thruster
 13788 | -4/Factory         | Discovered exit to Research (range 12)
 13892 | -4/Factory         | Spotted B-86 Titan
 14102 | -4/Factory         | Fabricated Exp. Terrain Scan Processor (x1)
 14143 | -4/Factory         | Fabricated Exp. Utility Shielding (x1)
 14361 | -4/Factory         | Fabricated Nanosword (x1)
 14639 | -4/Factory         | Fabricated Nanosword (x1)
 14863 | -4/Factory         | Repaired Imp. Fusion Compressor
 14952 | -4/Factory         | Entered Upper Caves
 14969 | -4/Upper Caves     | Found Alien Artifact
 15030 | -4/Upper Caves     | Spotted B-86 Titan
 15043 | -4/Upper Caves     | Discovered new exit (range 10)
 15047 | -4/Upper Caves     | Entered another Upper Caves area
 15110 | -4/Upper Caves     | Encountered a Warlord checkpoint
 15139 | -4/Upper Caves     | Discovered new exit (range 6)
 15140 | -4/Upper Caves     | Entered Zhirov
 15140 | -4/Zhirov          | Discovered new exit (range 3)
 15179 | -4/Zhirov          | Learned location of Quarantine (-2)
 15179 | -4/Zhirov          | Learned location of Command (-1)
 15200 | -4/Zhirov          | Found Alien Artifact
 15200 | -4/Zhirov          | Identified Integrated Reactor
 15200 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 15241 | -4/Zhirov          | Found Alien Artifact
 15271 | -4/Zhirov          | Entered Proximity Caves
 15368 | -3/Proximity Caves | Spotted B-86 Titan
 15370 | -3/Proximity Caves | Discovered exit to Research (range 9)
 15372 | -3/Proximity Caves | Entered Research
 15372 | -3/Research        | Evolved 2 slots: Utility x2
 15374 | -3/Research        | Loaded intel: 24 terminal locations
 15381 | -3/Research        | Identified exit to Testing
 15381 | -3/Research        | Identified exit to Research
 15576 | -3/Research        | Fabricated Exp. Melee Analysis Suite (x1)
 15631 | -3/Research        | Fabricated Femtoactuators?
 15633 | -3/Research        | Repaired Cld. Nuclear Pulse Thruster
 15670 | -3/Research        | Repaired Imp. Diametric Drive?
 15738 | -3/Research        | Repaired Nanosword
 15878 | -3/Research        | Fabricated Exp. Actuator Array (x1)
 15930 | -3/Research        | Fabricated Nanosword?
 16025 | -3/Research        | Fabricated Exp. Melee Analysis Suite (x1)
 16084 | -3/Research        | Fabricated Cld. Q-thruster (x1)
 16221 | -3/Research        | Fabricated Cld. Q-thruster (x1)
 16359 | -3/Research        | Entered another Research area
 16359 | -2/Research        | Warlord forces began assault on 0b10
 16359 | -2/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 16379 | -2/Research        | Identified exit to Quarantine
 16396 | -2/Research        | Met up with Warlord
 16469 | -2/Research        | Research machine network offline
 16487 | -2/Research        | Spotted B-90 Cyclops
 16500 | -2/Research        | Entered Quarantine
 16501 | -2/Quarantine      | Maximum security lockdown engaged
 16519 | -2/Quarantine      | Found Alien Slashing Weapon
 16527 | -2/Quarantine      | Cryocooling Duct disabled
 16542 | -2/Quarantine      | Ambient heat levels rising (+20)
 16570 | -2/Quarantine      | Identified Sigix Broadsword
 16584 | -2/Quarantine      | Spotted Fortress
 16604 | -2/Quarantine      | Discovered new exit (range 6)
 16605 | -2/Quarantine      | Entered Section 7
 16606 | -2/Section 7       | Maximum security lockdown engaged
 16627 | -2/Section 7       | Found Alien Artifact
 16642 | -2/Section 7       | Spotted S7 Guard
 16651 | -2/Section 7       | Found Alien Artifact
 16651 | -2/Section 7       | Identified Core Physics Calibrator
 16663 | -2/Section 7       | Spotted S7 Guard
 16671 | -2/Section 7       | Found Alien Artifact
 16671 | -2/Section 7       | Identified Integrated Thermoelectric Network
 16671 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 16676 | -2/Section 7       | Spotted B-90 Cyclops
 16685 | -2/Section 7       | Found Integrated Reactor
 16685 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 16704 | -2/Section 7       | Found Alien Artifact
 16745 | -2/Section 7       | Discovered new exit (range 13)
 16752 | -2/Section 7       | Entered Access
 16752 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 16790 | -1/Access          | Spotted B-99 Colossus
 16845 | -1/Access          | Identified Core Reset Matrix
 16845 | -1/Access          | Identified Integrated Mediator
 16846 | -1/Access          | Installed Integrated Mediator, increased core attachment efficiency.
 16969 | -1/Access          | Discovered new exit (range 21)
 17002 | -1/Access          | First assault squad dispatched
 17052 | -1/Access          | Fabricated Nanosword?
 17094 | -1/Access          | Entered Command
 17221 | -1/Command         | Repaired Imp. Diametric Drive
 17262 | -1/Command         | Disengaged cave seal
 17262 | -1/Command         | Derelicts emerged from the dark tunnel
 17262 | -1/Command         | Welcomed Warlord to Command
 17285 | -1/Command         | Spotted M Guard
 17285 | -1/Command         | Spotted M Guard
 17285 | -1/Command         | Spotted Combat Programmer
 17293 | -1/Command         | Spotted Combat Programmer
 17294 | -1/Command         | Assimilated Combat Programmer with FLK Orb
 17297 | -1/Command         | Assimilated Combat Programmer with FLK Orb
 17331 | -1/Command         | Allies destroyed M Guard
 17349 | -1/Command         | Warlord commented on Warlord statues
 17373 | -1/Command         | Found Corrupted Prototype Protection
 17373 | -1/Command         | Identified Hvy. Regenerative Plating
 17468 | -1/Command         | Met MAIN.C
 17472 | -1/Command         | Warlord shut down involuntarily
 17475 | -1/Command         | 0b10 Conduit disabled
 17486 | -1/Command         | Destroyed MAIN.C Shell
 17487 | -1/Command         | MAIN.C activated Command garrisons
 17497 | -1/Command         | Destroyed MAIN.C
 17499 | -1/Command         | Discovered new exit (range 34)
 17499 | -1/Command         | Discovered new exit (range 98)
 17499 | -1/Command         | Identified Transdimensional Reconstructor
 17499 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 17518 | -1/Command         | Found Exp. Powered Armor
 17521 | -1/Command         | Found Centrium Heavy Armor Plating
 17532 | -1/Command         | Spotted B-99 Colossus
 17539 | -1/Command         | All MAIN.C guards destroyed
 17641 | -1/Command         | Build established: Machinist-Sprinter
 18177 | -1/Command         | Build established: Machinist-Mutant
 18440 | -1/Command         | Found Corrupted Cld. Nova Cannon
 18473 | -1/Command         | Found Exp. System Purifier
 18488 | -1/Command         | Found Exp. Armor Integrity Analyzer
 18494 | -1/Command         | Found Femtoactuators
 19110 | -1/Command         | Warped through subspace to slip node
 19110 | -1/Command         | Discovered new exit (range 4)
 19112 | -1/Command         | Used Core Reset Matrix
 19122 | -1/Command         | Entered Access_0
 19123 | -1/Access_0        | Sensed 2 artifacts in vicinity
 19123 | -1/Access_0        | Met Architect
 19147 | -1/Access_0        | A6 warped into view
 19173 | -1/Access_0        | Subspace Access Node disabled
 19184 | -1/Access_0        | A5 warped into view
 19186 | -1/Access_0        | Subspace Access Node disabled
 19202 | -1/Access_0        | Architect warped through subspace
 19209 | -1/Access_0        | Destroyed A5
 19260 | -1/Access_0        | Subspace Access Node disabled
 19268 | -1/Access_0        | A4 warped into view
 19303 | -1/Access_0        | Subspace Access Node disabled
 19344 | -1/Access_0        | Singularity Gate disabled
 19362 | -1/Access_0        | A3 warped into view
 19385 | -1/Access_0        | Destroyed A2
 19416 | -1/Access_0        | Assimilated A4 with FLK Orb
 19424 | -1/Access_0        | Core integrity fell below 50%
 19451 | -1/Access_0        | Core integrity fell below 20%
 19481 | -1/Access_0        | Destroyed by Architect with Modified Sigix Sheargun

 Last Messages 
---------------
19466_ Quantum Shear penetrates Wall.
19466_ Penetrated by Quantum Shear.
19467_ Nanosword follow-up attack on Architect. <x3>
19469_ Quantum Shear penetrates Wall.
19469_ Penetrated by Quantum Shear.
19469_ Quantum Shear penetrates Wall.
19470_ Nanosword follow-up attack on Architect.
19471_ Penetrated by Quantum Shear.
19471_ Femtoactuators destroyed.
19471_ Penetrated by Quantum Shear. <x2>
19472_ Nanosword follow-up attack on Architect.
19474_ Quantum Shear penetrates Earth.
19474_ Penetrated by Quantum Shear.
19474_ Nanosword follow-up attack on Architect. <x2>
19476_ Penetrated by Quantum Shear. <x2>
19478_ Nanosword follow-up attack on Architect.
19478_ Quantum Shear penetrates Wall.
19478_ Penetrated by Quantum Shear. <x2>
19479_ Nanosword follow-up attack on Architect. <x2>
19481_ Penetrated by Quantum Shear.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          59
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       1010
Cloak Strength             4
Additional Mass Support    16
Corruption Block           15
Armor Coverage             600
Propulsion Shielding       66
Utility Shielding          90
Weapon Shielding           90
Melee Speed Boost          50
Phase Shifting             15
Evasion (%)                95
Targeting Accuracy         5
Melee Accuracy             24
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           4
Offensive Hacking          78
Defensive Hacking          45
Authchip Count             5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
          O-24 Administrator | x1 | -7/Factory  | Preloaded
      Exp. Utility Shielding | x1 | -5/Factory  | Authchip
          Exp. Hacking Suite | x1 | -5/Factory  | Authchip
          Exp. Hacking Suite | x1 | -5/Factory  | Authchip
          Exp. Hacking Suite | x1 | -5/Factory  | Authchip
          Exp. Hacking Suite | x1 | -5/Factory  | Authchip
 Cld. Nuclear Pulse Thruster | x1 | -5/Factory  | Authchip
 Exp. Terrain Scan Processor | x1 | -4/Factory  | Authchip
      Exp. Utility Shielding | x1 | -4/Factory  | Authchip
                   Nanosword | x1 | -4/Factory  | Authchip
                   Nanosword | x1 | -4/Factory  
   Exp. Melee Analysis Suite | x1 | -3/Research | Authchip
              Femtoactuators | x1 | -3/Research | Authchip
         Exp. Actuator Array | x1 | -3/Research | Authchip
                   Nanosword | x1 | -3/Research | Authchip
   Exp. Melee Analysis Suite | x1 | -3/Research | Authchip
             Cld. Q-thruster | x1 | -3/Research 
             Cld. Q-thruster | x1 | -3/Research 
                   Nanosword | x1 | -1/Access   | Authchip

 Alien Tech Used 
-----------------
Integrated Reactor
Sigix Broadsword
Core Physics Calibrator
Integrated Thermoelectric Network
Integrated Mediator
Transdimensional Reconstructor
Core Reset Matrix

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponDynamicScythe
  Manual?         0
Play Time         04:18:59
  Cumulative      732.5 hours
  Start           2023.08.15 @ 16:09:00
  End             2023.08.20 @ 11:01:33
Sessions          16
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          652
  Rogue           652
  Adventurer      0
  Explorer        0
Win Type          -
  Total           37
  Types           14/3/10/2/0/0/5/2/1
Lore%             97
Gallery%          96
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 96b96d31-38ae-4290-89d1-ae9eeb2251d6