Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.15 @ 21:58:53 Player: Zephirth Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1963) 1963 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5173 Bonus ------- None Cogmind --------- Core Integrity 220/700 Matter 201/300 Energy 137/150 System Corruption 1% Temperature Cool (23) Movement Core (900) Ox17 Location -7/Lower Caves Parts ------- > --- POWER (3) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Thermal Generator Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Large Storage Unit Compact Battery (200) Advanced Visual Processing Unit Particle Charger Microactuators Improved Shield Generator High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Matter Filter Core Shielding > --- WEAPON ----------- Assault Rifle Flak Gun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Armored Treads Advanced Treads Advanced Treads Improved Heat Sink Large Storage Unit Large Storage Unit Compact Battery Advanced Visual Processing Unit Improved Shield Generator Improved Shield Generator High-powered Tractor Beam Particle Gun Assault Rifle Assault Rifle Flak Gun [Rating: 49] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power 2 | . . . 1 . . 1 . Propulsion 1 | . . . . . 1 . . Utility 1 | . . . . . 1 . . Weapon 2 | . . . 1 . . 1 . Parts Attached 59 | 9 2 . 3 7 14 16 8 Power 14 | 1 . . 2 1 6 3 1 Engine 6 | 1 . . 2 1 1 1 . Core 8 | . . . . . 5 2 1 Reactor . | . . . . . . . . Propulsion 18 | 4 . . . 2 4 7 1 Treads 12 | 2 . . . . 3 6 1 Leg 3 | . . . . 2 1 . . Wheel 2 | 2 . . . . . . . Hover 1 | . . . . . . 1 . Flight . | . . . . . . . . Utility 11 | 1 2 . . 1 2 2 3 Device 5 | . . . . 1 1 2 1 Storage 4 | 1 1 . . . . . 2 Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 16 | 3 . . 1 3 2 4 3 Energy Gun 3 | 1 . . . . 1 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 2 . . . 2 . 2 . Ballistic Cannon 4 | . . . 1 . . 2 1 Launcher . | . . . . . . . . Special Weapon 2 | . . . . 1 1 . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 30 | . . . . 2 5 9 14 Power 7 | . . . . . 2 2 3 Propulsion 7 | . . . . 1 . 2 4 Utility 5 | . . . . 1 . 2 2 Weapon 11 | . . . . . 3 3 5 Highest Loss Streak 9 | . . . . 2 3 5 9 To Critical Strikes . | . . . . . . . . Average Backups 11 | 3 9 15 13 11 10 12 13 Power . | . 1 2 1 . . . . Propulsion 2 | 1 4 4 4 2 2 1 . Utility 5 | . 1 3 3 3 3 7 8 Weapon 3 | . 2 5 5 5 4 3 3 Tool/Special . | . . . . . . . . Unused Backups 16 | . 3 1 . 1 3 2 6 Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 11 | . 1 1 . . 1 2 6 Weapon 3 | . 2 . . 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 98 100 94 100 98 95 85 Engine 8 | . 14 14 22 22 5 1 4 Core 10 | . . . . . 12 19 13 Treads 12 | . . . . . 20 21 9 Leg 4 | . . . . 14 6 . . Wheel 4 | . 28 28 22 7 . . . Device 6 | . . . . 7 9 6 6 Storage 9 | . 14 14 11 11 9 7 7 Processor 2 | . 12 14 11 3 . . . Protection 5 | . . . . . 8 7 6 Energy Gun 5 | . 14 14 11 1 4 5 7 Ballistic Gun 15 | . 14 14 11 11 13 18 19 Ballistic Cannon 4 | . . . 5 11 4 5 . Special Weapon 2 | . . . . 9 4 . . Peak Build Rating 49 | 6 8 8 11 13 32 49 36 Average Rating 25 | 4 7 8 10 11 22 40 31 On Entrance 14 | . 6 8 8 11 13 32 36 Avg Prop Armor Cover (%) 2 | . . . . . . 7 2 Naked Turns . | . . . . . . . . Heaviest Build 67 | 12 27 27 33 38 46 67 49 Greatest Support 84 | 40 26 26 26 26 66 84 50 Greatest Overweight (x) 4 | . 1 1 1 2 1 2 4 Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 Most Carried 15 | 7 15 15 14 15 15 15 14 Average Carried 11 | 3 9 15 13 11 10 12 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 13 12 15 12 7 Class Distribution -------------------- 51% | Tank 20% | Gunner 13% | Mutant 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -9/Storage Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Matter Collected 1904 | 188 129 . . 331 328 782 146 Remotely . | . . . . . . . . Salvage Created 1775 | . 102 . . 510 275 692 196 Parts 123 | . 7 . . 37 18 46 15 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 15 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Combat Hostiles Destroyed 50 | . 1 . . 12 11 19 7 Guns 32 | . 1 . . 4 6 15 6 Cannons 16 | . . . . 8 3 4 1 AOE 2 | . . . . . 2 . . Classes Destroyed 10 | . 4 . . 1 1 4 . Worker 2 | . 1 . . . . 1 . Builder 1 | . . . . . . 1 . Operator 2 | . 1 . . 1 . . . Watcher 3 | . 1 . . . 1 1 . Swarmer 17 | . . . . . 8 4 5 Grunt 20 | . 1 . . 7 2 9 1 Duelist 2 | . . . . . . 1 1 Sentry 8 | . . . . 5 1 2 . Hunter 1 | . . . . . . 1 . Programmer 2 | . . . . . . 2 . Best Kill Streak 6 | . 1 . . 2 4 6 4 Combat Bots Only 4 | . 1 . . 2 4 4 4 Max Kills in Single Turn 2 | . 1 . . 1 2 2 2 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . . . . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Hostile Shots Fired 420 | . 5 . . 35 107 203 70 Missed 120 | . 1 . . 11 38 50 20 Hits 300 | . 4 . . 24 69 153 50 Melee 10 | . . . . . . . 10 Projectile 290 | . 4 . . 24 69 153 40 Critical Strikes 5 | . . . . 1 . 1 3 Damage Taken 4159 | . 44 . . 302 738 1995 1080 Core 621 | . 23 . . 61 57 148 332 Absorbed by Shields 280 | . . . . . . 280 . Redirected to Shielding 51 | . . . . . 11 32 8 Regen/Repaired (Parts) 35 | . . . . 35 . . . Core Remaining (%) 90 | 100 . 90 . 84 89 . . Volleys Fired 126 | . 10 . 1 24 32 48 11 Largest 4 | . 2 . 3 3 3 4 4 Hottest 178 | . 60 . 93 153 108 161 178 Shots Fired 368 | . 20 . 3 55 78 173 39 Gun 287 | . 20 . 2 29 62 139 35 Cannon 79 | . . . 1 24 16 34 4 Launcher . | . . . . . . . . Special 2 | . . . . 2 . . . Kinetic 294 | . 10 . 2 48 64 144 26 Thermal 48 | . . . . 2 4 29 13 Explosive . | . . . . . . . . Electromagnetic 26 | . 10 . 1 5 10 . . Robot Hit Streak 11 | . 11 . 1 6 8 7 7 Robot Miss Streak 8 | . 3 . 1 3 5 8 6 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . . . . 1 2 4 Max Gunslinging Chain 2 | . . . . . 1 1 2 Shots Hit Robots 211 | . 13 . 1 31 35 105 26 Core Hits 150 | . 5 . . 18 15 90 22 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . 1 . . 2 1 3 1 Burn 1 | . . . . . . 1 . Destroy 1 | . . . . . 1 . . Blast 5 | . . . . 2 . 2 1 Corrupt 1 | . 1 . . . . . . Melee Attacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3785 | . 198 . 13 571 718 1779 506 Guns 2527 | . 198 . 13 205 410 1335 366 Cannons 1136 | . . . . 366 244 438 88 Explosions 64 | . . . . . 64 . . Melee 52 | . . . . . . . 52 Ramming 6 | . . . . . . 6 . Kinetic 3044 | . 88 . 13 525 499 1541 378 Thermal 402 | . . . . . 94 232 76 Explosive . | . . . . . . . . Electromagnetic 281 | . 110 . . 46 125 . . Impact 52 | . . . . . . . 52 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 . . . 1 1 Average Corruption 1 | . 1 1 . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . 1 . . . . 5 3 Message Errors 5 | . . . . . . 4 1 Matter Fused 2 | . 1 . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 31 | . . . . . 21 10 . Projectiles 10 | . . . . . . 10 . Explosions 21 | . . . . . 21 . . Melee . | . . . . . . . . Knockbacks 8 | . . . . 1 . 7 . Impact . | . . . . . . . . Kinetic 7 | . . . . 1 . 6 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 17 | . . . . . 17 . . Shots 1 | . . . . . 1 . . Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 585 | . 18 . 39 69 48 585 206 Average Temperature 167 | . 12 . 20 31 15 211 59 Received Heat Transfer 921 | . 24 . . 153 189 429 126 Effects 29 | . . . . . . 29 . Shutdowns 16 | . . . . . . 16 . Energy Bleed 2 | . . . . . . 2 . Matter Decay 5 | . . . . . . 5 . Short Circuit 2 | . . . . . . 2 . Damage (minor) 3 | . . . . . . 3 . Damage (major) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 951 | . . . . . 174 592 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 150 | . 30 . 15 150 94 120 . Initial 39 | . . . . 1 39 32 . Average 43 | . 7 . 7 84 35 40 . Influence Increases 1355 | . 71 . 15 345 261 513 150 Destroy 0b10 Robot/C 1000 | . 20 . . 240 220 380 140 Destroy 0b10 Robot/NC 40 | . 15 . . 5 5 15 . Destroy Leader 226 | . 12 . . 80 32 92 10 Successful Hack 46 | . 24 . . 4 . 18 . Disable Machine 30 | . . . 15 15 . . . Destroy Structure 13 | . . . . 1 4 8 . Influence Decreases 1355 | . 71 . 10 256 283 477 258 Entered New Map 140 | . . . . 4 55 40 41 Time Decay 955 | . 71 . 10 232 178 347 117 Lost Part 260 | . . . . 20 50 90 100 Squads Dispatched 11 | . 1 . . 1 3 6 . Investigation 3 | . 1 . . . . 2 . Extermination 2 | . . . . . . 2 . Reinforcement 3 | . . . . 1 . 2 . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Distress Signals 4 | . . . . 1 1 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 73 | . 6 . . 16 15 23 13 Peak Tracking Total 9 | . 1 . 1 3 6 5 9 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Traps Triggered 2 | . . . . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Machines Disabled 2 | . . . 1 1 . . . Max in Single Turn 1 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Machines Accessed 8 | . 2 . . 2 . 4 . Terminals 4 | . 1 . . . . 3 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 27 | . 7 . . 11 . 9 . Successful 17 | . 5 . . 7 . 5 . Failed 10 | . 2 . . 4 . 4 . Catastrophic 3 | . 1 . . 1 . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . 3 . . . . 8 . Fabricators . | . . . . . . . . Repair Stations 9 | . . . . 8 . 1 . Recycling Units 7 | . 4 . . 3 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 2 . . . . 5 . Record 7 | . 2 . . . . 5 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . . 6 . . . Scan Component 3 | . . . . 3 . . . Repair 3 | . . . . 3 . . . Recycling Unit Hacks 4 | . 3 . . 1 . . . Process 2 | . 2 . . . . . . Report Inventory 2 | . 1 . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 . . 2 . 4 . Full Trace Events 5 | . 2 . . 1 . 2 . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 3 | . . . . 3 . . . Time 84 | . . . . 84 . . . Parts Recycled . | . . . . . . . . Recycled Matter 56 | . 56 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Turns Passed 2699 | 71 247 60 20 522 572 915 292 Spaces Moved 1452 | 42 189 56 13 278 270 469 135 Core 4 | 4 . . . . . . . Treads 800 | 14 . . . . 203 469 114 Legs 223 | . . . . 156 67 . . Wheels 404 | 24 189 56 13 122 . . . Hover 21 | . . . . . . . 21 Flight . | . . . . . . . . Fastest Speed 50 | 50 90 105 105 105 145 145 152 Average Speed 145 | 109 102 105 105 152 156 151 176 Slowest Speed 305 | 160 105 105 105 190 190 305 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 3 35 33 3 42 22 14 33 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 12 | . . . . 1 3 8 . Melee . | . . . . . . . . Projectile 10 | . . . . 1 1 8 . AOE 2 | . . . . . 2 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Total 1759 | 65 222 57 16 321 355 564 159 Wait 1 | 1 . . . . . . . Move 1445 | 41 188 55 12 277 269 468 135 Hop . | . . . . . . . . Pick Up 76 | 12 13 1 . 8 23 16 3 Fast Attach . | . . . . . . . . Attach 45 | 7 1 . 2 3 8 16 8 Detach 1 | 1 . . . . . . . Swap 28 | 3 1 . 1 5 10 7 1 Drop 29 | . 3 1 . 4 13 8 . Fire 126 | . 10 . 1 24 32 48 11 Melee 1 | . . . . . . . 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire 6 | . 6 . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 319 | -10/Materials | Entered Mines 339 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 366 | -10/Mines | Discovered new exit (range 10) 379 | -10/Mines | Entered Materials 379 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 383 | -9/Materials | Discovered new exit (range 7) 399 | -9/Materials | Entered Storage 495 | -9/Storage | Repaired Battle Cannon 495 | -9/Storage | Repaired EM Pulse Gun 521 | -9/Storage | Repaired Ion Engine? 677 | -9/Storage | Build established: Gunner 889 | -9/Storage | Discovered new exit (range 16) 921 | -9/Storage | Entered Materials 921 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1198 | -8/Materials | Garrison activated, responded to threat 1242 | -8/Materials | Build established: Tank 1249 | -8/Materials | Lost 3 parts (1p2w) 1390 | -8/Materials | Discovered new exit (range 16) 1493 | -8/Materials | Entered Factory 1493 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2071 | -7/Factory | Lost 5 parts (1p2n1u1w) 2289 | -7/Factory | Lost 4 parts (1p1u2w) 2376 | -7/Factory | Discovered new exit (range 11) 2408 | -7/Factory | Entered Lower Caves 2448 | -7/Lower Caves | Learned 4 Factory zone layouts 2613 | -7/Lower Caves | Build established: Scavenger-Tank 2632 | -7/Lower Caves | Lost 5 parts (2p2n1w) 2668 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2695 | -7/Lower Caves | Core integrity fell below 50% 2700 | -7/Lower Caves | Self-destructed Last Messages --------------- L-41 Fighter destroyed. Assault Rifle destroyed. Slug penetrates Wall. G-47 Trooper destroyed. VTOL Module fries itself beyond repair. Imp. Deuterium Engine fries itself beyond repair. Slug penetrates Wall. Imp. Melee Analysis Suite fries itself beyond repair. Battle Cannon severed. Particle Gun destroyed. Lgt. Nuclear Core fries itself beyond repair. Aluminum Leg fries itself beyond repair. Penetrated by Slug. Flak Gun destroyed. Power Maul severed. Penetrated by Slug. Aluminum Leg fries itself beyond repair. Med. Treads destroyed. Map ----- +----------------------------------------------------+ | ???????????????? # # #???# #?? | | ???????????????? # ##?## ##? | | ??????????????? # ### ## | | ???????????????? # | | ???????????????????# # | | ??????????????????## ##### | | ??????????????????# ###???###### | | ?????????????????# ##????#?????# | | ?????????????????## ### ####???? ##????# | | ??????????????????# ????## #?????# ###??# | | ??????????????????##???????# ###?### ## ## | | ???????????????????#??##???# ## | | ???????????????????# # ### | | ???????????????????# ### #### | | ??????????????????# ##?## ??## | | ?????????????? ## ##???# ??## | | ?????????????? ??## ##????# ???# | | ??????????????# ### ????# %##?????## ???# | | ????????????????????##?????# #???????##???## | | ?????????????????????###???# ##?????????????### | | ?????????????????????? ???#%!#????????????????## | | ??????????????????????# #??# #?????????????????## | | ??????????????????????? ?## #??????????????????# | | ???????????????????????#;#;# #####??????????????? | | ???????????????????????# ] #??????????????? | | ???????????????????????# @####### #??????????????? | | ???????????????????? %gll#?????????????????????? | | ???????????????? gg%Y#?????????????????????? | | ???????????? % ?????????????????????? | | ???????????# ##### % ????????????????????? | | ????????????# ??????## # ???????????????????? | | ????????????##?????????# #""???????????????????? | | ??????????????????????? ##?##??????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ###??????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? #?????????????????????????? | | ?????????????????????? ??????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 41 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 41% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed EnhancedChaosCompanion Manual? 0 Play Time 00:40:35 Cumulative 7.2 hours Start 2026.07.15 @ 21:19:03 End 2026.07.15 @ 21:58:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 7 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3878768e-4bfb-4db4-b1ee-02664c36f953