Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.29 @ 23:33:01 // Winter2019/RPGLIKE

Player: PhenomPhear

Result: Destroyed by Architect with Modified Quantum Sheargun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (34)       6800
Robots Destroyed (2244)    11220
Value Destroyed (150082)   150082
Prototype IDs (34)         680
Alien Tech Used (10)       2000
Bonus (162107)             162107
              TOTAL SCORE: 337389

 Bonus
-------
Triggered High Security    1500
Triggered Max Security     3000
High Alert Combat Kills    133321
Follower Combat Kills      1609
Entered Garrisons          1800
Used RIF Installer         4500
Aligned with FarCom        300
Used Core Reset Matrix     3000
Scanned by Researcher      1000
Pursued by Intercept       1000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Friendly Fire              -10023

 Cogmind 
---------
Core Integrity             0/1850
Matter                     36/425
Energy                     3920/3950
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (140) Ox4
Location                   -1/Access_0

 Parts 
-------
>              --- POWER (2) --------
               Vortex Chain Reactor
>              --- PROPULSION (2) ---
       Armored Huge Wheel
>              --- UTILITY (14) -----
      Advanced Power Amplifier
  Experimental Cooling System
               Energy Well
  Experimental Energy Well
  Experimental Energy Well
      Advanced Terrain Scanner
  Experimental Weapon Cycler
  Experimental Phase Shifter
  Experimental Powered Armor
         Heavy Regenerative Plating
         Heavy Regenerative Plating
               AEGIS Remote Shield
>              --- WEAPON (4) -------
               Sigix Quantum Sheargun
               Firepult
>              --- INVENTORY (4) ----
               Sigix Broadsword

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
       Armored Huge Wheel
>              --- UTILITY ----------
      Advanced Power Amplifier
  Experimental Cooling System
               Energy Well
  Experimental Energy Well
  Experimental Energy Well
      Advanced Terrain Scanner
      Improved Weapon Cycler
               Centrium Light Armor Plating
  Experimental Powered Armor
         Heavy Regenerative Plating
         Heavy Regenerative Plating
               AEGIS Remote Shield
>              --- WEAPON -----------
               Firepult
               Sigix Broadsword
>              --- INVENTORY --------
               Microactuators
  High-powered Transdimensional Reconstructor
               Sigix Quantum Sheargun
               Sigix Quantum Sheargun
[Rating: 188]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Medium Treads
  Wheel                    Armored Huge Wheel
Utility                    Energy Well
  Device                   Advanced Terrain Scanner
  Storage                  Energy Well
  Processor                Spectral Analyzer
  Hackware                 Relay Coupler [C]
  Protection               Damper Plating
Weapon                     Firepult
  Energy Gun               Tesla Rifle
  Energy Cannon            Firepult
  Ballistic Cannon         Hypervelocity Linear Accelerator
  Launcher                 Rocket Launcher
  Slashing Weapon          Sigix Broadsword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Qua Res Tes Sec Acc Com Ac0 
Slots Evolved              18   | 2   .   .   2   .   2   .   1   .   1   .   .   3   .   .   1   1   .   .   1   .   .   .   1   .   1   .   .   1   1   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   2   .   1   .   .   .   1   .   .   3   .   .   1   1   .   .   1   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   
  Weapon                   3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             129  | 5   2   1   2   1   1   .   .   .   9   2   3   5   7   .   2   1   .   .   1   .   3   6   2   .   .   4   9   2   3   10  11  .   30  7   
  Power                    19   | 1   .   .   .   .   .   .   .   .   5   .   .   .   3   .   .   .   .   .   1   .   2   2   1   .   .   1   .   .   2   1   .   .   .   .   
    Engine                 5    | 1   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   2   1   .   .   .   .   
  Propulsion               4    | 1   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  76   | .   .   1   1   .   1   .   .   .   3   1   2   5   3   .   2   1   .   .   .   .   1   4   1   .   .   2   9   .   1   3   11  .   21  3   
    Device                 47   | .   .   1   .   .   .   .   .   .   2   .   1   5   2   .   1   1   .   .   .   .   .   3   1   .   .   .   6   .   1   1   8   .   11  3   
    Storage                11   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   1   1   .   .   .   .   1   .   .   2   1   .   2   .   
    Processor              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   6   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 3   2   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   6   .   .   9   4   
    Energy Gun             13   | 3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   2   
    Energy Cannon          9    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   3   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
    Launcher               3    | .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  35   | .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   4   1   2   8   3   .   8   4   
Parts Lost                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Average Slot Usage (%)     71   | .   72  76  77  75  72  70  64  63  80  69  65  70  72  73  69  70  76  76  72  72  73  77  77  78  77  71  78  77  72  75  68  68  67  75  
  Engine                   3    | .   16  16  13  12  11  10  9   9   10  16  16  13  12  13  12  11  11  11  8   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   9   10  9   9   7   4   4   4   4   
  Wheel                    4    | .   16  16  13  12  11  10  9   9   8   1   4   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   
  Device                   25   | .   .   9   13  12  11  10  9   9   15  16  15  27  32  33  31  29  35  35  33  33  33  33  35  36  35  30  27  23  22  26  27  27  24  25  
  Storage                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   7   11  10  10  10  10  11  14  13  13  13  13  13  13  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   10  9   9   9   1   .   .   .   
  Protection               8    | .   .   .   7   12  16  20  18  18  16  9   8   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   7   9   10  14  
  Energy Cannon            4    | .   .   .   7   12  11  10  9   9   8   8   8   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   3   4   
  Launcher                 2    | .   8   16  13  12  11  10  9   9   8   8   8   6   6   6   6   5   5   5   5   5   5   5   5   5   5   3   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   3   4   4   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             176  | 7   8   9   44  45  52  52  52  52  78  96  96  107 107 107 112 114 114 114 117 117 117 116 127 127 127 127 132 139 147 150 168 168 173 176 
  Greatest Support         70   | 16  16  16  16  16  16  16  16  16  16  70  70  28  28  28  28  33  33  33  33  33  33  33  33  33  33  33  33  33  33  33  33  33  53  33  
  Greatest Overweight (x)  5    | .   .   .   2   2   3   3   3   3   4   4   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   4   4   4   5   5   5   5   
  Average Overweight (x)   3    | .   .   .   1   2   2   3   3   3   3   1   2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   4   4   4   5   4   4   
Largest Inventory Capacity 4    | 3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   4   4   4   4   
  Average Capacity         3    | 2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   4   4   4   
  Most Carried             4    | .   1   2   2   .   1   1   1   1   1   3   2   1   3   1   2   2   1   1   1   1   1   3   3   3   3   3   3   3   3   3   4   3   4   4   
  Average Carried          2    | .   .   .   .   .   .   1   1   1   1   .   1   1   1   1   1   1   1   1   1   1   1   1   3   3   3   3   2   3   2   2   2   3   3   3   
  Final Capacity           4    | 3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   4   4   4   4   
  Final Carried            3    | .   .   2   .   .   1   1   1   1   1   1   1   1   1   1   2   1   1   1   1   1   1   3   3   3   3   3   3   3   1   3   3   3   3   2   

 Class Distribution 
--------------------
 34% | Skirmisher
 27% | Alien-Assassin
 10% | Alien-Gladiator
  9% | Assassin
  5% | Gladiator
  5% | Scavenger-Skirmisher
  3% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
               Mutant | -8/Garrison
               Mutant | -8/Materials
           Skirmisher | -8/Garrison
           Skirmisher | -7/Factory
           Skirmisher | -7/Waste
           Skirmisher | -7/Factory
           Skirmisher | -7/Garrison
           Skirmisher | -7/Factory
           Skirmisher | -7/Garrison
           Skirmisher | -6/Factory
           Skirmisher | -6/Garrison
           Skirmisher | -6/Factory
           Skirmisher | -6/Garrison
           Skirmisher | -5/Factory
           Skirmisher | -5/Garrison
           Skirmisher | -4/Factory
           Skirmisher | -4/Waste
           Skirmisher | -4/Factory
           Skirmisher | -4/Garrison
           Skirmisher | -4/Factory
           Skirmisher | -4/Garrison
 Scavenger-Skirmisher | -3/Research
             Assassin | -3/Quarantine
             Assassin | -2/Research
             Assassin | -2/Testing
       Alien-Assassin | -2/Section 7
       Alien-Assassin | -1/Access
       Alien-Assassin | -1/Command
     Scavenger-Mutant | -1/Access_0

 Resources                        | -11   -10   -10   -10   -9    -8    -8    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
-----------                Run    | Scr   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Fac   Was   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Was   Fac   Gar   Fac   Gar   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Matter Collected           2194   | 250   50    10    .     .     .     23    .     54    119   75    .     70    69    17    .     36    .     10    .     .     .     100   10    10    .     40    90    20    30    110   315   .     285   401   
  Remotely                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Salvage Created            134145 | .     120   .     176   .     .     243   .     415   222   915   .     385   1020  398   241   317   290   814   206   541   462   647   86    769   280   1026  3251  15948 12778 7695  43354 4883  36115 548   
  Parts                    2422   | .     10    .     4     .     .     11    .     13    5     5     .     7     30    11    7     24    11    13    6     21    7     13    5     16    11    20    75    359   227   108   674   76    632   21    
Haulers Intercepted        8      | .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     .     2     .     .     
Recyclers Shooed           12     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     1     .     .     .     .     .     2     .     1     .     .     2     4     .     
Parts Field Recycled       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Prevented                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Qua Res Tes Sec Acc Com Ac0 
Combat Hostiles Destroyed  1975 | .   6   .   4   .   .   12  .   13  7   6   .   9   18  16  7   18  4   18  10  20  7   6   4   13  6   16  39  234 164 111 606 67  527 7   
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   3   .   
  Guns                     11   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   8   .   
  Cannons                  97   | .   .   .   .   .   .   2   .   1   2   .   .   1   2   2   .   3   .   1   .   2   .   .   2   .   2   .   3   9   12  .   15  1   34  3   
  AOE                      443  | .   4   .   3   .   .   8   .   7   2   .   .   3   6   10  1   11  .   7   5   9   4   .   .   5   3   1   11  68  27  25  86  11  126 .   
Classes Destroyed          28   | .   3   .   1   .   .   1   .   1   3   1   .   1   4   .   1   1   .   .   .   .   .   .   .   .   .   .   1   6   .   1   2   .   1   .   
  Worker                   37   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   1   .   7   .   3   .   .   6   15  .   
  Builder                  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   2   .   .   .   .   .   5   .   4   .   1   2   .   .   
  Tunneler                 7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   
  Hauler                   8    | .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   2   .   .   
  Recycler                 23   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   3   11  .   
  Carrier                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   5   .   1   .   
  Mechanic                 74   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  7   7   34  3   12  .   
  Operator                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   1   .   1   .   1   1   1   .   .   .   
  Watcher                  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   1   3   .   5   .   
  Swarmer                  129  | .   3   .   1   .   .   3   .   4   .   .   .   .   2   11  .   10  .   3   4   8   4   .   .   4   4   .   6   4   .   6   .   5   47  .   
  Saboteur                 95   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   13  14  3   33  .   29  .   
  Grunt                    591  | .   3   .   1   .   .   7   .   7   5   .   .   4   10  5   4   4   .   10  2   8   .   .   4   3   2   7   12  58  54  35  154 35  157 .   
  Brawler                  113  | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   18  15  9   23  4   40  .   
  Duelist                  111  | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   2   11  10  11  28  5   41  .   
  Protector                126  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  9   11  52  3   28  .   
  Researcher               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Sentry                   56   | .   .   .   .   .   .   2   .   1   .   .   .   1   3   .   .   1   2   3   .   1   2   .   .   .   .   3   5   6   7   .   11  .   8   .   
  Demolisher               14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   12  .   
  Specialist               13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   12  .   
  Hunter                   196  | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   4   3   .   .   .   4   .   2   2   27  18  9   59  8   54  .   
  Programmer               324  | .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   .   .   .   .   1   .   .   1   .   4   12  57  30  20  126 3   66  .   
  Behemoth                 14   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   3   .   4   .   
  Compactor                12   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Enhanced Hunter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tracker                  22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  2   .   .   
  Combat Programmer        21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  2   2   .   
  Investigator             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   3   1   2   .   
  Striker                  84   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  9   11  46  .   4   .   
  Executioner              71   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  5   2   33  .   17  .   
  Alpha 7                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   2   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Assembled                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  2   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           133  | .   7   .   3   .   .   5   .   10  4   4   .   4   7   14  3   13  6   15  4   9   8   5   3   13  6   11  14  59  34  41  99  24  133 3   
  Combat Bots Only         133  | .   5   .   3   .   .   5   .   10  3   4   .   4   5   14  3   13  2   15  4   9   6   5   3   13  4   11  5   56  33  38  90  19  133 3   
Max Kills in Single Turn   9    | .   2   .   1   .   .   2   .   5   3   1   .   1   2   3   2   2   2   2   2   3   2   1   2   2   4   2   4   7   6   7   9   7   7   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   2   .   1   .   .   2   .   3   1   .   .   1   1   2   1   2   .   2   2   3   2   .   .   2   1   1   2   3   2   2   5   1   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)

 Combat                            | -11    -10    -10    -10    -9     -8     -8     -8     -8     -7     -7     -7     -7     -7     -7     -6     -6     -6     -6     -5     -5     -4     -4     -4     -4     -4     -4     -3     -3     -2     -2     -2     -1     -1     -1     
--------                   Run     | Scr    Mat    Min    Exi    Min    Mat    Gar    Mat    Gar    Fac    Was    Fac    Gar    Fac    Gar    Fac    Gar    Fac    Gar    Fac    Gar    Fac    Was    Fac    Gar    Fac    Gar    Res    Qua    Res    Tes    Sec    Acc    Com    Ac0    
Damage Taken               24828   | .      136    54     213    70     .      288    .      201    109    .      .      212    151    81     93     129    98     106    109    225    148    2      68     124    65     194    565    1812   2222   905    4107   1205   8494   2642   
  Core                     14295   | .      108    46     120    44     .      150    .      111    60     .      .      132    65     53     38     66     42     51     58     107    77     1      43     62     36     114    290    1034   1369   543    2282   616    4626   1951   
  Absorbed by Shields      23140   | .      .      .      .      .      .      .      .      .      .      .      .      97     131    68     81     114    95     95     100    208    140    1      49     110    61     126    572    1513   2318   946    4293   1294   8173   2555   
  Redirected to Core       12907   | .      78     28     120    44     .      141    .      96     60     .      .      132    65     38     38     66     42     47     49     99     77     1      43     58     36     87     235    883    1290   496    2132   580    4302   1544   
Core Remaining (%)         92      | 100    .      .      .      64     .      .      .      94     .      .      .      .      .      98     .      .      .      100    .      100    .      .      .      .      .      100    .      88     .      .      92     .      .      .      
Volleys Fired              2205    | .      10     .      4      .      .      18     .      11     9      11     .      13     29     13     11     24     8      16     10     32     18     12     7      18     6      36     83     161    162    81     435    80     803    84     
  Largest                  3       | .      3      .      1      .      .      1      .      1      1      1      .      1      1      1      1      1      1      1      1      1      1      1      1      1      1      1      1      2      1      1      1      1      2      2      
  Hottest                  363     | .      130    .      250    .      .      250    .      250    250    250    .      250    250    250    250    250    250    250    250    250    250    250    250    250    250    250    250    363    250    250    250    250    250    250    
Shots Fired                2449    | .      18     .      4      .      .      18     .      11     9      11     .      13     29     13     11     24     8      16     10     32     18     12     7      18     6      36     83     162    162    80     435    80     994    129    
  Gun                      462     | .      15     .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      16     17     .      .      .      .      .      382    32     
  Cannon                   1971    | .      .      .      4      .      .      7      .      11     9      11     .      13     28     13     10     24     8      16     10     32     18     12     7      18     6      20     66     162    162    80     435    80     612    97     
  Launcher                 16      | .      3      .      .      .      .      11     .      .      .      .      .      .      1      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Special                  .       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Kinetic                  70      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      70     
  Thermal                  1916    | .      15     .      4      .      .      7      .      11     9      11     .      13     28     13     10     24     8      16     10     32     18     12     7      18     6      20     66     162    162    80     435    80     612    27     
  Explosive                16      | .      3      .      .      .      .      11     .      .      .      .      .      .      1      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Electromagnetic          33      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      16     17     .      .      .      .      .      .      .      
  Slashing                 414     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      382    32     
  Robot Hit Streak         64      | .      14     .      3      .      .      16     .      8      6      8      .      5      17     4      8      12     10     11     13     10     10     11     16     5      9      20     10     37     64     28     48     35     61     17     
  Robot Miss Streak        6       | .      1      .      3      .      .      3      .      4      3      3      .      3      5      6      4      6      1      3      5      5      2      4      1      4      4      4      6      2      3      1      4      2      4      3      
  Penetration Max          1       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      1      
  Secondary Targets        2       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      .      
    Max Gunslinging Chain  1       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      
Shots Hit Robots           1970    | .      15     .      4      .      .      12     .      8      9      11     .      9      22     4      8      16     4      10     6      22     15     11     6      14     5      20     68     134    144    62     336    59     834    102    
  Core Hits                5582    | .      10     .      7      .      .      23     .      19     14     9      .      24     56     28     14     35     12     39     20     40     20     8      8      26     15     33     138    758    439    337    1510   221    1670   49     
  Critical Hits            57      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      1      .      3      .      14     38     
  Critical Kills           9       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      2      .      1      5      
  Critical Parts Destroyed 19      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      7      11     
Melee Attacks              80      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      4      12     2      16     9      34     3      
  Impact                   .       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Slashing                 80      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      4      12     2      16     9      34     3      
  Piercing                 .       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Sneak Attacks            1       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      
    Combat Hostiles        .       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Follow-up Attacks        .       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Damage Inflicted           257212  | .      383    .      228    .      .      1088   .      872    688    957    .      1259   2266   883    813    967    598    1442   759    1501   663    766    373    1134   471    1622   5915   33483  20718  14158  68887  9403   81018  3897   
  Guns                     12369   | .      152    .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      355    359    .      .      .      .      .      10924  579    
  Cannons                  45108   | .      .      .      26     .      .      188    .      246    228    404    .      327    459    163    295    209    81     298    133    358    151    399    81     206    70     178    1514   4795   4771   2270   10033  1715   13254  2256   
  Explosions               196804  | .      231    .      202    .      .      900    .      626    460    553    .      932    1807   720    518    758    517    1144   612    1143   512    367    292    928    401    1089   4042   28688  15401  11888  58444  7688   54979  962    
  Melee                    2917    | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      546    .      410    .      1861   100    
  Ramming                  14      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      14     .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Kinetic                  1498    | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1498   
  Thermal                  239381  | .      152    .      228    .      .      583    .      872    688    957    .      1259   2003   883    813    967    412    1442   745    1501   663    766    373    1134   471    1267   5556   33483  20172  14158  68477  9403   68233  1720   
  Explosive                1096    | .      231    .      .      .      .      505    .      .      .      .      .      .      174    .      .      .      186    .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Electromagnetic          803     | .      .      .      .      .      .      .      .      .      .      .      .      .      89     .      .      .      .      .      .      .      .      .      .      .      .      355    359    .      .      .      .      .      .      .      
  Impact                   .       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Slashing                 14420   | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      546    .      410    .      12785  679    
  Piercing                 .       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Highest Corruption         2       | .      .      .      .      .      .      .      .      .      2      2      2      2      2      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      1      2      .      .      .      
  Average Corruption       1       | .      .      .      .      .      .      .      .      .      2      2      2      2      2      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      1      1      .      .      .      
  Corruption Purged        .       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Effects                  53      | .      .      .      .      .      .      .      .      .      11     7      4      3      10     2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      3      6      7      .      .      .      
    Message Errors         15      | .      .      .      .      .      .      .      .      .      3      3      1      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      3      .      3      .      .      .      
    Heat Flow Errors       9       | .      .      .      .      .      .      .      .      .      3      2      1      .      3      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Energy Discharges      9       | .      .      .      .      .      .      .      .      .      2      1      2      .      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      .      .      .      .      
    Data Loss (minor)      12      | .      .      .      .      .      .      .      .      .      3      1      .      1      4      2      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      
    Targeting Errors       7       | .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      3      3      .      .      .      
    Weapon Failures        1       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      
Overload Shots             .       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Overflow Damage            1668    | .      .      .      .      .      .      8      .      .      .      .      .      .      12     .      .      .      79     16     .      4      22     .      .      .      1      14     42     248    172    67     329    52     602    .      
  Projectiles              352     | .      .      .      .      .      .      .      .      .      .      .      .      .      5      .      .      .      .      .      .      4      7      .      .      .      .      14     16     54     37     43     56     5      111    .      
  Explosions               1146    | .      .      .      .      .      .      8      .      .      .      .      .      .      7      .      .      .      79     16     .      .      15     .      .      .      1      .      26     194    94     24     240    47     395    .      
  Melee                    170     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      41     .      33     .      96     .      
Knockbacks                 14      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      14     
  Impact                   .       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Kinetic                  14      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      14     
  Secondary                .       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Self-Inflicted Damage      1744    | .      12     .      .      .      .      48     .      33     .      .      .      34     33     21     48     9      62     11     8      45     48     3      .      32     .      45     69     122    269    78     266    156    262    30     
  Shots                    207     | .      1      .      .      .      .      2      .      4      .      .      .      6      4      3      5      1      1      2      1      7      2      1      .      5      .      6      10     14     33     9      33     23     29     5      
  Rammed                   1       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Targets Rammed             1       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Kicked                   .       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Crushed                  .       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Highest Temperature        396     | .      112    .      396    .      .      232    .      140    180    247    166    350    274    257    251    289    221    289    240    364    229    277    230    244    232    307    378    162    354    185    294    161    135    28     
  Average Temperature      96      | .      51     .      200    .      .      120    .      62     75     88     117    111    132    148    136    135    130    130    131    144    122    142    128    137    140    138    139    93     120    99     96     77     62     6      
  Received Heat Transfer   2107    | .      42     .      .      39     .      99     .      63     45     .      .      41     53     6      36     25     3      37     16     58     16     .      31     4      6      38     43     180    272    64     248    96     531    15     
  Effects                  10      | .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      2      2      .      .      3      .      1      .      .      .      .      .      
    Shutdowns              1       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Energy Bleed           1       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      
    Interference           8       | .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      2      .      .      3      .      .      .      .      .      .      .      
Siege Activations          .       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Robots Corrupted           3       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      1      .      .      .      .      .      .      .      
  Combat Hostiles          2       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      .      .      .      .      .      .      .      .      
  Parts Fried              10      | .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      6      3      .      .      .      .      .      .      .      
  Impact Corruptions       .       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Robots Melted              1539    | .      .      .      1      .      .      2      .      5      3      6      .      5      11     4      6      4      4      10     5      9      3      6      2      10     1      12     32     170    147    96     546    60     375    4      
  Combat Hostiles          1416    | .      .      .      1      .      .      2      .      5      3      6      .      5      10     4      6      4      4      10     5      9      3      6      2      8      1      12     25     157    123    86     504    55     356    4      
  Parts Melted             6166    | .      3      .      3      .      .      12     .      13     14     32     .      20     35     18     19     28     15     27     26     33     12     24     9      28     11     50     157    686    580    388    2198   207    1506   12     
  Heat Transferred         1048717 | .      397    .      1520   .      .      2640   .      4560   3440   4640   .      5794   9892   4720   3760   5280   2320   7720   3840   8080   3520   3680   2160   6237   2400   6400   26520  153567 90219  64184  309377 40487  268097 3266   
Parts Sabotaged            1       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      
Parts Stolen               .       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Parts Stripped             .       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Power Chain Reactions      1       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      
Missiles Intercepted       .       | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      

 Alert                           | -11   -10   -10   -10   -9    -8    -8    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
-------                    Run   | Scr   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Fac   Was   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Was   Fac   Gar   Fac   Gar   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Peak Influence             18108 | .     177   69    .     .     .     284   138   384   239   27    .     670   707   839   691   918   734   903   615   840   880   308   317   556   480   781   1285  7133  7757  6868  18108 12564 11924 .     
  Average Influence        4408  | .     66    69    .     .     .     130   138   297   128   20    .     440   441   693   555   737   635   814   494   651   672   308   268   394   344   624   897   4453  5308  5546  10943 11441 10343 .     
Maximum Alert Level        5     | .     .     .     .     .     .     1     .     1     1     .     .     2     3     3     2     3     3     3     2     3     3     1     1     2     2     3     4     5     5     5     5     5     5     .     
  Low Security (%)         9     | 100   100   100   .     100   100   68    100   10    68    100   100   9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Level 1                  10    | .     .     .     .     .     .     31    .     89    31    .     .     38    45    .     .     .     .     .     .     7     .     100   100   46    70    16    .     .     .     .     .     .     .     .     
  Level 2                  14    | .     .     .     .     .     .     .     .     .     .     .     .     51    52    42    100   33    67    23    100   49    48    .     .     53    29    61    32    .     .     .     .     .     .     .     
  Level 3                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     57    .     66    32    76    .     43    51    .     .     .     .     22    36    .     .     .     .     .     .     .     
  Level 4                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     31    .     .     .     .     .     .     .     
  Level 5                  21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    .     .     53    70    .     
  High Security            12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     62    .     .     46    29    .     
  Max Security             21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     99    .     99    99    .     .     .     
Squads Dispatched          374   | .     1     .     .     .     .     .     .     .     1     .     1     .     5     .     2     .     1     .     1     .     1     .     1     .     1     .     12    58    41    33    160   17    38    .     
  Investigation            5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     1     .     
  Extermination            9     | .     .     .     .     .     .     .     .     .     1     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     1     .     
  Reinforcement            18    | .     1     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     1     .     .     .     1     .     .     .     .     .     3     .     2     .     4     3     .     .     
  Assault                  310   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     57    39    30    133   11    36    .     
  Garrison                 7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     1     .     3     1     .     .     .     
  Intercept                25    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    3     .     .     
Construction Impeded       7     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     2     .     .     1     .     .     
Haulers Reinforced         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     
Alert ID Control Effect    26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     13    4     3     .     .     .     .     

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Qua Res Tes Sec Acc Com Ac0 
Distress Signals           46   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   7   5   6   1   8   1   15  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              2072 | .   9   .   5   2   .   12  .   13  12  6   .   20  28  13  9   16  4   16  11  19  8   4   4   13  8   12  61  223 221 144 554 101 510 14  
  Peak Tracking Total      54   | .   4   .   8   2   .   4   .   8   6   4   1   5   4   2   3   4   2   13  4   6   4   2   4   7   5   3   7   31  17  29  34  14  54  6   
  Tactical Retreats        31   | .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   3   .   2   5   13  .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Qua Res Tes Sec Acc Com Ac0 
Traps Triggered            41   | .   .   1   .   .   .   1   .   .   2   .   .   2   2   2   1   2   .   .   .   5   2   .   .   3   1   7   3   2   1   .   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Qua Res Tes Sec Acc Com Ac0 
Machines Disabled          83   | .   .   .   3   .   .   .   .   .   .   .   .   .   13  1   2   .   3   .   .   1   7   .   .   1   .   3   2   11  6   9   14  1   5   1   
  Max in Single Turn       3    | .   .   .   2   .   .   .   .   .   .   .   .   .   3   1   1   .   3   .   .   1   3   .   .   1   .   1   2   2   1   1   1   1   1   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Qua Res Tes Sec Acc Com Ac0 
Machines Accessed          35   | .   .   1   .   .   1   .   2   .   6   .   1   .   6   .   4   .   2   .   2   .   .   .   2   .   3   .   3   .   2   .   .   .   .   .   
  Terminals                18   | .   .   .   .   .   .   .   1   .   3   .   .   .   5   .   3   .   1   .   1   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   1   .   1   .   2   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   
Total Hacks                55   | .   .   1   .   .   2   .   2   .   9   .   1   .   10  .   9   .   2   .   4   .   .   .   4   .   5   .   4   .   2   .   .   .   .   .   
  Successful               21   | .   .   1   .   .   1   .   2   .   4   .   1   .   1   .   3   .   1   .   1   .   .   .   2   .   2   .   1   .   1   .   .   .   .   .   
  Failed                   34   | .   .   .   .   .   1   .   .   .   5   .   .   .   9   .   6   .   1   .   3   .   .   .   2   .   3   .   3   .   1   .   .   .   .   .   
    Catastrophic           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   .   .   1   .   .   .   .   .   3   .   .   .   8   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Terminals                32   | .   .   .   .   .   .   .   1   .   5   .   .   .   9   .   8   .   1   .   3   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   4   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   2   .   1   .   2   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   
Terminal Hacks             7    | .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      12   | .   .   .   .   .   1   .   1   .   2   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   
  Unlock Access            9    | .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   .   .   .   .   .   .   .   .   3   .   1   .   5   .   4   .   2   .   2   .   .   .   2   .   3   .   3   .   1   .   .   .   .   .   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Qua Res Tes Sec Acc Com Ac0 
Used RIF Installer         9    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Autooverride             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Autoassimilate           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Crosswire                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              87   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  21  20  20  16  .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   87   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  21  20  20  16  .   .   .   
  Autooverrided            44   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   8   15  10  7   .   .   .   
  Autoassimilated          43   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   13  5   10  9   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Programmers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Crosswired               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total Allies               129  | .    .    .    .    1    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   21   20   20   16   .    14   8    
  Largest Group            19   | .    .    .    .    1    .    .    .    .    .    19   19   19   2    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    2    2    2    .    7    7    
  Highest-Rated Group      477  | .    .    .    .    31   .    .    .    .    .    477  477  468  63   .    .    .    .    .    .    .    .    .    .    .    .    .    145  194  116  127  116  .    101  103  
  Highest-Rated Ally       69   | .    .    .    .    31   .    .    .    .    .    35   35   35   32   .    .    .    .    .    .    .    .    .    .    .    .    .    56   58   69   69   58   .    15   15   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               348  | .    .    .    .    .    .    .    .    .    .    .    .    139  5    .    .    .    .    .    .    .    .    .    .    .    .    .    27   46   22   13   20   .    31   45   
  Total Damage             7698 | .    .    .    .    .    .    .    .    .    .    .    .    2183 62   .    .    .    .    .    .    .    .    .    .    .    .    .    892  1712 756  481  551  .    545  516  
  Kills                    50   | .    .    .    .    .    .    .    .    .    .    .    .    19   1    .    .    .    .    .    .    .    .    .    .    .    .    .    6    13   4    3    1    .    3    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              25   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    8    3    7    .    1    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Qua Res Tes Sec Acc Com Ac0 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Turns Passed               25536 | 42   127  52   325  133  46   222  88   299  1272 531  264  511  1361 226  364  504  234  243  507  542  241  318  225  198  291  509  1556 1383 1584 731  3229 711  6303 364  
Spaces Moved               13459 | 44   90   44   280  110  36   114  67   193  895  275  164  338  970  141  256  338  162  157  362  322  159  210  146  106  195  279  1021 714  804  355  1329 341  2323 119  
  Core                     17    | 17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   272   | .    .    .    .    .    .    .    .    .    .    206  66   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   13170 | 27   90   44   280  110  36   114  67   193  895  69   98   338  970  141  256  338  162  157  362  322  159  210  146  106  195  279  1021 714  804  355  1329 341  2323 119  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  100  100  120  120  130  130  130  130  140  130  130  130  130  130  130  130  130  130  130  130  130  130  130  130  130  130  130  140  140  140  150  130  140  
  Average Speed            136   | 80   100  100  112  120  123  130  130  130  135  169  150  130  130  130  130  130  130  130  130  130  130  130  130  130  130  130  130  138  140  140  145  150  141  144  
  Slowest Speed            180   | 100  100  100  120  120  130  130  130  130  140  180  180  130  130  130  130  130  130  130  130  130  130  130  130  130  130  130  130  140  140  140  150  150  150  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       32    | 3    18   7    67   21   5    34   12   46   23   87   7    51   36   31   9    69   5    39   14   56   7    99   4    32   5    51   37   65   24   38   65   12   46   7    
  Regions Visited          34
    Branch Regions         8
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    .    1    .    1    .    .    .    1    .    1    .    1    .    1    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 40    | .    14   .    .    .    .    2    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    5    5    .    
Terrain Destroyed          331   | .    26   .    7    .    .    29   .    .    .    .    .    1    22   .    10   .    19   .    .    .    43   .    .    .    3    .    42   3    .    .    4    5    48   69   
  Melee                    14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    5    5    .    
  Projectile               74    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    10   61   
  AOE                      243   | .    26   .    7    .    .    29   .    .    .    .    .    1    22   .    10   .    19   .    .    .    43   .    .    .    .    .    42   2    .    .    1    .    33   8    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total                      19057 | 48   112  51   287  111  37   170  67   230  943  330  182  400  1051 176  280  388  180  186  392  426  182  248  176  155  228  403  1200 1000 1142 538  2329 475  4697 237  
  Wait                     1787  | .    3    6    .    .    .    22   .    15   12   22   12   24   20   2    1    3    5    8    13   16   1    4    12   2    19   12   53   7    19   21   308  6    1138 1    
  Move                     13434 | 43   89   43   279  109  35   113  67   191  895  274  164  337  970  140  256  337  162  156  362  321  159  209  146  105  195  278  1020 713  803  354  1328 340  2322 119  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  31    | .    1    1    .    .    1    .    .    .    .    2    .    .    2    .    1    .    .    .    .    .    .    2    .    .    .    .    .    1    .    5    5    .    10   .    
  Fast Attach              113   | 5    .    1    2    1    1    .    .    .    9    1    2    5    4    .    2    .    .    .    1    .    3    5    2    .    .    4    8    2    3    10   17   .    20   5    
  Attach                   21    | .    1    .    .    .    .    .    .    .    .    1    1    .    1    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    1    2    .    10   2    
  Detach                   12    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    1    2    .    4    1    
  Swap                     5     | .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Drop                     104   | .    2    .    2    1    .    .    .    .    6    5    2    2    4    .    1    .    .    .    1    .    1    5    1    .    .    3    7    3    5    13   12   .    22   6    
  Fire                     2205  | .    10   .    4    .    .    18   .    11   9    11   .    13   29   13   11   24   8    16   10   32   18   12   7    18   6    36   83   161  162  81   435  80   803  84   
  Melee                    80    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    12   2    16   9    34   3    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            342   | .    .    .    .    .    .    8    .    .    .    .    .    8    8    16   .    16   .    .    .    40   .    .    .    24   8    54   .    38   19   .    38   19   46   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            922   | .    5    .    .    .    .    9    .    13   12   14   .    11   11   5    8    7    5    6    4    17   .    9    8    6    .    16   26   71   119  50   166  21   287  16   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-7/Waste
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: Fac / [*Low x2] / Gar)
-7/Garrison
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: [*Low] / Gar)
-6/Garrison
-5/Factory
-5/Garrison (discovered 3 exits: [*Fac x3])
-4/Factory
-4/Waste
-4/Factory
-4/Garrison
-4/Factory
-4/Garrison (discovered 2 exits: *Res x2)
-3/Research (discovered 3 exits: *Res x2 / [*Qua])
-3/Quarantine
-2/Research
-2/Testing (discovered 2 exits: [Acc] / [*Sec])
-2/Section 7
-1/Access
-1/Command (discovered 2 exits: [*Sur] / [*Ac0])
-1/Access_0

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 15)
    15 | -11/Scrapyard | Upgraded with Weapon slot (x2)
    43 | -11/Scrapyard | Entered Materials
   162 | -10/Materials | Discovered new exit (range 9)
   170 | -10/Materials | Entered Mines
   182 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
   216 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
   217 | -10/Mines     | Discovered new exit (range 5)
   222 | -10/Mines     | Entered Exiles
   246 | -10/Exiles    | Met 8R-AWN
   263 | -10/Exiles    | Met EX-HEX
   291 | -10/Exiles    | Met EX-BIN
   303 | -10/Exiles    | Reached level 2
   303 | -10/Exiles    | Aligned with FarCom system
   304 | -10/Exiles    | Given EX-Vault access code
   329 | -10/Exiles    | Opened EX-Vault
   335 | -10/Exiles    | Found Prototype Energy Cannon
   335 | -10/Exiles    | Identified Firepult
   336 | -10/Exiles    | Upgraded with Utility slot (x2)
   366 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
   381 | -10/Exiles    | Exiles lab attacked by MAIN.C
   396 | -10/Exiles    | Build established: Mutant
   532 | -10/Exiles    | Discovered new exit (range 11)
   547 | -10/Exiles    | Left Exiles lab with Firepult
   547 | -10/Exiles    | Entered Mines
   550 | -9/Mines      | Received a Mining Laser from a helpful Derelict
   569 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
   654 | -9/Mines      | Learned Materials interactive machine intel
   671 | -9/Mines      | Discovered new exit (range 9)
   680 | -9/Mines      | Entered Materials
   681 | -8/Materials  | Loaded intel: 19 interactive machine locations
   682 | -8/Materials  | Reached level 3
   689 | -8/Materials  | Identified exit to Garrison
   701 | -8/Materials  | Upgraded with Power slot (x1)
   701 | -8/Materials  | Upgraded with Utility slot (x1)
   726 | -8/Materials  | Entered Garrison
   728 | -8/Garrison   | Reached level 4
   733 | -8/Garrison   | Installed Relay Interface Framework
   792 | -8/Garrison   | Triggered checkpoint
   802 | -8/Garrison   | Triggered checkpoint
   837 | -8/Garrison   | Triggered checkpoint
   890 | -8/Garrison   | Reached level 5
   931 | -8/Garrison   | Discovered new exit (range 8)
   948 | -8/Garrison   | Entered Materials
   965 | -8/Materials  | Upgraded with Propulsion slot (x1)
  1036 | -8/Materials  | Identified exit to Garrison
  1036 | -8/Materials  | Entered Garrison
  1061 | -8/Garrison   | Triggered checkpoint
  1117 | -8/Garrison   | Destroyed 10 combat bots
  1138 | -8/Garrison   | Triggered checkpoint
  1172 | -8/Garrison   | Discovered new exit (range 13)
  1236 | -8/Garrison   | Triggered checkpoint
  1242 | -8/Garrison   | Reached level 6
  1300 | -8/Garrison   | Discovered new exit (range 12)
  1330 | -8/Garrison   | Expanded RIF knowledge: Patrol Navigation
  1335 | -8/Garrison   | Entered Factory
  1335 | -7/Factory    | Upgraded with Utility slot (x1)
  1337 | -7/Factory    | Reached level 7
  1357 | -7/Factory    | Build established: Skirmisher
  1640 | -7/Factory    | Discovered new exit (range 20)
  1953 | -7/Factory    | Discovered new exit (range 11)
  2086 | -7/Factory    | Discovered new exit (range 13)
  2607 | -7/Factory    | Sucked down chute
  2607 | -7/Factory    | Entered Waste
  2679 | -7/Waste      | Spotted C-40 Crusher
  2682 | -7/Waste      | Spotted C-40 Crusher
  2685 | -7/Waste      | Destroyed C-40 Crusher
  2687 | -7/Waste      | Destroyed C-40 Crusher
  2689 | -7/Waste      | Spotted C-40 Crusher
  2694 | -7/Waste      | Destroyed C-40 Crusher
  2697 | -7/Waste      | Destroyed C-40 Crusher
  2714 | -7/Waste      | Found Damper Plating
  2758 | -7/Waste      | Spotted C-40 Crusher
  2770 | -7/Waste      | Destroyed C-40 Crusher
  2790 | -7/Waste      | Spotted C-40 Crusher
  2795 | -7/Waste      | Destroyed C-40 Crusher
  2908 | -7/Waste      | Warlord forces began an assault
  2955 | -7/Waste      | Discovered new exit (range 15)
  3138 | -7/Waste      | Entered Factory
  3138 | -7/Factory    | Accompanied by 19 allies
  3391 | -7/Factory    | Identified exit to Garrison
  3402 | -7/Factory    | Entered Garrison
  3402 | -7/Garrison   | Accompanied by 19 allies
  3402 | -7/Garrison   | Reached level 8
  3422 | -7/Garrison   | Triggered checkpoint
  3430 | -7/Garrison   | Triggered checkpoint
  3438 | -7/Garrison   | Reached level 9
  3487 | -7/Garrison   | Phase Generator disabled
  3504 | -7/Garrison   | Spotted B-75 Beast
  3506 | -7/Garrison   | Destroyed B-75 Beast
  3513 | -7/Garrison   | Spotted B-75 Beast
  3514 | -7/Garrison   | Reached level 10
  3514 | -7/Garrison   | Destroyed B-75 Beast
  3549 | -7/Garrison   | Upgraded with Utility slot (x3)
  3636 | -7/Garrison   | Triggered checkpoint
  3649 | -7/Garrison   | Triggered checkpoint
  3652 | -7/Garrison   | Triggered checkpoint
  3652 | -7/Garrison   | Triggered checkpoint
  3663 | -7/Garrison   | Reached level 11
  3702 | -7/Garrison   | Discovered new exit (range 9)
  3799 | -7/Garrison   | Spotted B-75 Beast
  3802 | -7/Garrison   | Destroyed B-75 Beast
  3813 | -7/Garrison   | Discovered new exit (range 18)
  3908 | -7/Garrison   | Expanded RIF knowledge: Alert ID Control
  3913 | -7/Garrison   | Entered Factory
  3913 | -7/Factory    | Accompanied by 2 allies
  4539 | -7/Factory    | Reached level 12
  4616 | -7/Factory    | Discovered new exit (range 12)
  4742 | -7/Factory    | Discovered new exit (range 15)
  4769 | -7/Factory    | Reached level 13
  5263 | -7/Factory    | Discovered new exit (range 13)
  5274 | -7/Factory    | Identified exit to Garrison
  5274 | -7/Factory    | Entered Garrison
  5337 | -7/Garrison   | Triggered checkpoint
  5338 | -7/Garrison   | Reached level 14
  5353 | -7/Garrison   | Triggered checkpoint
  5369 | -7/Garrison   | Triggered checkpoint
  5392 | -7/Garrison   | Destroyed 14 combat bots
  5463 | -7/Garrison   | Triggered checkpoint
  5471 | -7/Garrison   | Discovered new exit (range 15)
  5495 | -7/Garrison   | Expanded RIF knowledge: Autooverride
  5500 | -7/Garrison   | Entered Factory
  5500 | -6/Factory    | Upgraded with Utility slot (x1)
  5502 | -6/Factory    | Reached level 15
  5536 | -6/Factory    | Reached level 16
  5864 | -6/Factory    | Identified exit to Garrison
  5864 | -6/Factory    | Entered Garrison
  5866 | -6/Garrison   | Reached level 17
  5875 | -6/Garrison   | Upgraded with Utility slot (x1)
  5922 | -6/Garrison   | Triggered checkpoint
  5972 | -6/Garrison   | Triggered checkpoint
  6024 | -6/Garrison   | Triggered checkpoint
  6044 | -6/Garrison   | Triggered checkpoint
  6054 | -6/Garrison   | Triggered checkpoint
  6095 | -6/Garrison   | Destroyed 13 combat bots
  6126 | -6/Garrison   | Discovered new exit (range 14)
  6226 | -6/Garrison   | Discovered new exit (range 8)
  6310 | -6/Garrison   | Triggered checkpoint
  6336 | -6/Garrison   | Discovered new exit (range 14)
  6362 | -6/Garrison   | Expanded RIF knowledge: Robot Detection
  6362 | -6/Garrison   | Reached level 18
  6368 | -6/Garrison   | Entered Factory
  6566 | -6/Factory    | Discovered new exit (range 18)
  6602 | -6/Factory    | Identified exit to Garrison
  6602 | -6/Factory    | Entered Garrison
  6648 | -6/Garrison   | Triggered checkpoint
  6656 | -6/Garrison   | Triggered checkpoint
  6674 | -6/Garrison   | Reached level 19
  6674 | -6/Garrison   | Triggered checkpoint
  6702 | -6/Garrison   | Destroyed 15 combat bots
  6801 | -6/Garrison   | Discovered new exit (range 20)
  6840 | -6/Garrison   | Expanded RIF knowledge: Autoassimilate
  6845 | -6/Garrison   | Entered Factory
  6847 | -5/Factory    | Reached level 20
  6848 | -5/Factory    | Upgraded with Utility slot (x1)
  7306 | -5/Factory    | Garrison activated, responded to threat
  7352 | -5/Factory    | Identified exit to Garrison
  7352 | -5/Factory    | Entered Garrison
  7453 | -5/Garrison   | Triggered checkpoint
  7460 | -5/Garrison   | Triggered checkpoint
  7464 | -5/Garrison   | Reached level 21
  7480 | -5/Garrison   | Triggered checkpoint
  7516 | -5/Garrison   | Destroyed 9 combat bots
  7573 | -5/Garrison   | Discovered new exit (range 14)
  7637 | -5/Garrison   | Triggered checkpoint
  7686 | -5/Garrison   | Destroyed 7 combat bots
  7732 | -5/Garrison   | Triggered checkpoint
  7748 | -5/Garrison   | Discovered new exit (range 14)
  7867 | -5/Garrison   | Discovered new exit (range 11)
  7889 | -5/Garrison   | Expanded RIF knowledge: Autooverride
  7894 | -5/Garrison   | Entered Factory
  7896 | -4/Factory    | Reached level 22
  8004 | -4/Factory    | Reached level 23
  8135 | -4/Factory    | Sucked down chute
  8135 | -4/Factory    | Entered Waste
  8168 | -4/Waste      | Found Prototype Device
  8168 | -4/Waste      | Identified Femtoactuators
  8190 | -4/Waste      | Spotted C-40 Crusher
  8195 | -4/Waste      | Destroyed C-40 Crusher
  8216 | -4/Waste      | Spotted C-40 Crusher
  8219 | -4/Waste      | Destroyed C-40 Crusher
  8235 | -4/Waste      | Spotted C-40 Crusher
  8236 | -4/Waste      | Destroyed C-40 Crusher
  8239 | -4/Waste      | Spotted C-40 Crusher
  8242 | -4/Waste      | Destroyed C-40 Crusher
  8246 | -4/Waste      | Spotted C-40 Crusher
  8250 | -4/Waste      | Destroyed C-40 Crusher
  8258 | -4/Waste      | Destroyed C-40 Crusher
  8282 | -4/Waste      | Discovered new exit (range 16)
  8453 | -4/Waste      | Entered Factory
  8477 | -4/Factory    | Upgraded with Utility slot (x1)
  8678 | -4/Factory    | Identified exit to Garrison
  8678 | -4/Factory    | Entered Garrison
  8680 | -4/Garrison   | Reached level 24
  8685 | -4/Garrison   | Expanded RIF knowledge: Autoassimilate
  8752 | -4/Garrison   | Spotted B-86 Titan
  8753 | -4/Garrison   | Triggered checkpoint
  8764 | -4/Garrison   | Triggered checkpoint
  8765 | -4/Garrison   | Destroyed B-86 Titan
  8786 | -4/Garrison   | Triggered checkpoint
  8813 | -4/Garrison   | Destroyed 13 combat bots
  8863 | -4/Garrison   | Discovered new exit (range 8)
  8876 | -4/Garrison   | Entered Factory
  9082 | -4/Factory    | Garrison activated, responded to threat
  9113 | -4/Factory    | Reached level 25
  9118 | -4/Factory    | Upgraded with Utility slot (x1)
  9167 | -4/Factory    | Identified exit to Garrison
  9167 | -4/Factory    | Entered Garrison
  9248 | -4/Garrison   | Triggered checkpoint
  9250 | -4/Garrison   | Triggered checkpoint
  9267 | -4/Garrison   | Triggered checkpoint
  9292 | -4/Garrison   | Triggered checkpoint
  9323 | -4/Garrison   | Destroyed 11 combat bots
  9373 | -4/Garrison   | Discovered new exit (range 8)
  9429 | -4/Garrison   | Discovered new exit (range 8)
  9447 | -4/Garrison   | Expanded RIF knowledge: Crosswire
  9548 | -4/Garrison   | Triggered checkpoint
  9613 | -4/Garrison   | Garrison Relay disabled
  9676 | -4/Garrison   | Entered Research
  9678 | -3/Research   | Reached level 26
  9792 | -3/Research   | Build established: Scavenger-Mutant
  9836 | -3/Research   | Reached level 27
  9955 | -3/Research   | First assault squad dispatched
 10214 | -3/Research   | Build established: Scavenger-Skirmisher
 10214 | -3/Research   | Discovered new exit (range 5)
 10469 | -3/Research   | Reached level 28
 10474 | -3/Research   | Found Prototype Device
 10474 | -3/Research   | Identified EM Disruption Field
 10581 | -3/Research   | Spotted B-86 Titan
 10586 | -3/Research   | Destroyed B-86 Titan
 10597 | -3/Research   | Found Prototype Processor
 10597 | -3/Research   | Identified Spectral Analyzer
 11029 | -3/Research   | Discovered new exit (range 9)
 11206 | -3/Research   | Discovered new exit (range 17)
 11232 | -3/Research   | Entered Quarantine
 11233 | -3/Quarantine | Maximum security lockdown engaged
 11234 | -3/Quarantine | Reached level 29
 11384 | -3/Quarantine | Spotted Striker
 11386 | -3/Quarantine | Destroyed Striker
 11387 | -3/Quarantine | Spotted Striker
 11389 | -3/Quarantine | Destroyed Striker
 11402 | -3/Quarantine | Spotted Striker
 11415 | -3/Quarantine | Destroyed Striker
 11436 | -3/Quarantine | Destroyed 21 combat bots
 11455 | -3/Quarantine | Spotted Alpha 7
 11459 | -3/Quarantine | Spotted Investigator
 11460 | -3/Quarantine | Destroyed Alpha 7
 11462 | -3/Quarantine | Destroyed Investigator
 11466 | -3/Quarantine | Spotted Executioner
 11466 | -3/Quarantine | Spotted Executioner
 11473 | -3/Quarantine | Destroyed Executioner
 11474 | -3/Quarantine | Reached level 30
 11479 | -3/Quarantine | Destroyed Executioner
 11533 | -3/Quarantine | Destroyed 24 combat bots
 11621 | -3/Quarantine | Spotted Striker
 11623 | -3/Quarantine | Destroyed Striker
 11628 | -3/Quarantine | Spotted Executioner
 11630 | -3/Quarantine | Destroyed Executioner
 11634 | -3/Quarantine | Build established: Skirmisher
 11670 | -3/Quarantine | Destroyed 28 combat bots
 11715 | -3/Quarantine | Upgraded with Weapon slot (x1)
 11716 | -3/Quarantine | Found Alien Slashing Weapon
 11716 | -3/Quarantine | Identified Sigix Broadsword
 11803 | -3/Quarantine | Spotted Striker
 11806 | -3/Quarantine | Destroyed Striker
 11815 | -3/Quarantine | Spotted Executioner
 11815 | -3/Quarantine | Spotted Executioner
 11816 | -3/Quarantine | Destroyed Executioner
 11819 | -3/Quarantine | Destroyed Executioner
 11822 | -3/Quarantine | Reached level 31
 11824 | -3/Quarantine | Destroyed Executioner
 11849 | -3/Quarantine | Destroyed 38 combat bots
 11940 | -3/Quarantine | Garrison activated, responded to threat
 12049 | -3/Quarantine | Spotted Striker
 12050 | -3/Quarantine | Destroyed Striker
 12050 | -3/Quarantine | Allies destroyed Executioner
 12051 | -3/Quarantine | Destroyed Striker
 12052 | -3/Quarantine | Destroyed Striker
 12054 | -3/Quarantine | Spotted Striker
 12055 | -3/Quarantine | Spotted Investigator
 12059 | -3/Quarantine | Destroyed Investigator
 12060 | -3/Quarantine | Destroyed Striker
 12062 | -3/Quarantine | Destroyed Executioner
 12063 | -3/Quarantine | Destroyed Executioner
 12063 | -3/Quarantine | Destroyed Executioner
 12092 | -3/Quarantine | Destroyed 48 combat bots
 12149 | -3/Quarantine | Discovered new exit (range 20)
 12326 | -3/Quarantine | Build established: Assassin
 12346 | -3/Quarantine | Destroyed Striker
 12347 | -3/Quarantine | Destroyed Striker
 12349 | -3/Quarantine | Destroyed Executioner
 12350 | -3/Quarantine | Destroyed Executioner
 12350 | -3/Quarantine | Spotted Executioner
 12351 | -3/Quarantine | Destroyed Executioner
 12355 | -3/Quarantine | Destroyed Executioner
 12357 | -3/Quarantine | Spotted Striker
 12357 | -3/Quarantine | Reached level 32
 12361 | -3/Quarantine | Destroyed Striker
 12362 | -3/Quarantine | Destroyed Executioner
 12374 | -3/Quarantine | Destroyed Striker
 12375 | -3/Quarantine | Destroyed Striker
 12396 | -3/Quarantine | Destroyed 56 combat bots
 12615 | -3/Quarantine | Entered Research
 12733 | -2/Research   | Upgraded with Utility slot (x1)
 12733 | -2/Research   | Found Prototype Device
 12733 | -2/Research   | Identified EM Dispersion Field
 12865 | -2/Research   | First assault squad dispatched
 13050 | -2/Research   | Destroyed 9 combat bots
 13204 | -2/Research   | Reached level 33
 13204 | -2/Research   | High security lockdown imminent
 13225 | -2/Research   | Destroyed 7 combat bots
 13284 | -2/Research   | High security lockdown engaged
 13285 | -2/Research   | Destroyed 9 combat bots
 13346 | -2/Research   | Spotted B-90 Cyclops
 13353 | -2/Research   | Destroyed B-90 Cyclops
 13374 | -2/Research   | Destroyed 9 combat bots
 13460 | -2/Research   | Scanned by Researcher
 13469 | -2/Research   | Destroyed Investigator
 13503 | -2/Research   | Destroyed 22 combat bots
 13522 | -2/Research   | Spotted Striker
 13522 | -2/Research   | Destroyed Striker
 13547 | -2/Research   | Destroyed 8 combat bots
 13636 | -2/Research   | Destroyed 14 combat bots
 13642 | -2/Research   | Spotted Striker
 13642 | -2/Research   | Spotted Executioner
 13643 | -2/Research   | Destroyed Striker
 13643 | -2/Research   | Reached level 34
 13645 | -2/Research   | Destroyed Executioner
 13688 | -2/Research   | Destroyed Striker
 13709 | -2/Research   | Destroyed 10 combat bots
 13747 | -2/Research   | Spotted B-90 Cyclops
 13759 | -2/Research   | Destroyed B-90 Cyclops
 13851 | -2/Research   | Spotted Striker
 13854 | -2/Research   | Destroyed Striker
 13860 | -2/Research   | Spotted Executioner
 13862 | -2/Research   | Destroyed Executioner
 13886 | -2/Research   | Destroyed 12 combat bots
 13889 | -2/Research   | Spotted Striker
 13889 | -2/Research   | Spotted Striker
 13892 | -2/Research   | Destroyed Striker
 13892 | -2/Research   | Destroyed Striker
 13938 | -2/Research   | Destroyed 12 combat bots
 13939 | -2/Research   | Discovered new exit (range 16)
 14073 | -2/Research   | Spotted Striker
 14074 | -2/Research   | Destroyed Striker
 14077 | -2/Research   | Spotted Executioner
 14079 | -2/Research   | Destroyed Executioner
 14086 | -2/Research   | Destroyed Executioner
 14086 | -2/Research   | Destroyed Executioner
 14086 | -2/Research   | Destroyed Striker
 14088 | -2/Research   | Destroyed Striker
 14112 | -2/Research   | Destroyed 33 combat bots
 14118 | -2/Research   | Build established: Gladiator
 14199 | -2/Research   | Entered Testing
 14200 | -2/Testing    | Maximum security lockdown engaged
 14225 | -2/Testing    | Reached level 35
 14258 | -2/Testing    | Found Prototype Device
 14258 | -2/Testing    | Identified Exp. Terrain Scanner
 14307 | -2/Testing    | Found Prototype Energy Cannon
 14307 | -2/Testing    | Identified Potential Cannon
 14407 | -2/Testing    | Destroyed 18 combat bots
 14441 | -2/Testing    | Spotted Striker
 14442 | -2/Testing    | Spotted Striker
 14446 | -2/Testing    | Destroyed Striker
 14448 | -2/Testing    | Spotted Investigator
 14449 | -2/Testing    | Spotted Executioner
 14453 | -2/Testing    | Destroyed Striker
 14453 | -2/Testing    | Destroyed Executioner
 14461 | -2/Testing    | Spotted Striker
 14477 | -2/Testing    | Destroyed Investigator
 14481 | -2/Testing    | Destroyed Striker
 14507 | -2/Testing    | Found Prototype Energy Cannon
 14507 | -2/Testing    | Identified Cld. Nova Cannon
 14509 | -2/Testing    | Destroyed 19 combat bots
 14564 | -2/Testing    | Spotted Striker
 14567 | -2/Testing    | P-80 Master assimilated allied G-73 Enforcer
 14567 | -2/Testing    | Spotted Striker
 14568 | -2/Testing    | Garrison activated, responded to threat
 14570 | -2/Testing    | Destroyed Striker
 14571 | -2/Testing    | Spotted Striker
 14572 | -2/Testing    | Destroyed Striker
 14587 | -2/Testing    | Spotted Striker
 14593 | -2/Testing    | Destroyed Striker
 14601 | -2/Testing    | Destroyed Striker
 14632 | -2/Testing    | Destroyed 29 combat bots
 14641 | -2/Testing    | Discovered new exit (range 18)
 14699 | -2/Testing    | Spotted Fortress
 14708 | -2/Testing    | Destroyed Fortress
 14736 | -2/Testing    | Found Prototype Reactor
 14736 | -2/Testing    | Identified Vortex Chain Reactor
 14800 | -2/Testing    | Spotted Striker
 14802 | -2/Testing    | Destroyed Striker
 14807 | -2/Testing    | Destroyed Striker
 14823 | -2/Testing    | Destroyed Striker
 14823 | -2/Testing    | Destroyed Striker
 14824 | -2/Testing    | Spotted Executioner
 14824 | -2/Testing    | Destroyed Executioner
 14845 | -2/Testing    | Destroyed 38 combat bots
 14921 | -2/Testing    | Discovered new exit (range 6)
 14930 | -2/Testing    | Entered Section 7
 14931 | -2/Section 7  | Maximum security lockdown engaged
 14948 | -2/Section 7  | Garrison activated, responded to threat
 14976 | -2/Section 7  | Destroyed 8 combat bots
 15087 | -2/Section 7  | Build established: Assassin
 15116 | -2/Section 7  | Reached level 36
 15163 | -2/Section 7  | Destroyed 24 combat bots
 15231 | -2/Section 7  | Spotted Striker
 15231 | -2/Section 7  | Spotted Executioner
 15231 | -2/Section 7  | Spotted Executioner
 15234 | -2/Section 7  | Destroyed Executioner
 15237 | -2/Section 7  | Spotted Investigator
 15238 | -2/Section 7  | Scanned by Researcher
 15239 | -2/Section 7  | Destroyed Striker
 15240 | -2/Section 7  | Destroyed Executioner
 15240 | -2/Section 7  | Destroyed Investigator
 15279 | -2/Section 7  | Destroyed 24 combat bots
 15393 | -2/Section 7  | Spotted Executioner
 15395 | -2/Section 7  | Destroyed Executioner
 15425 | -2/Section 7  | Destroyed 31 combat bots
 15453 | -2/Section 7  | Found Alien Artifact
 15453 | -2/Section 7  | Identified Core Reset Matrix
 15453 | -2/Section 7  | Used Core Reset Matrix
 15457 | -2/Section 7  | Sensed 24 artifacts in vicinity
 15469 | -2/Section 7  | Spotted B-90 Cyclops
 15471 | -2/Section 7  | Destroyed B-90 Cyclops
 15505 | -2/Section 7  | P-80 Master assimilated allied Enforcer 9r
 15580 | -2/Section 7  | Destroyed Striker
 15583 | -2/Section 7  | Destroyed Executioner
 15607 | -2/Section 7  | Destroyed Investigator
 15612 | -2/Section 7  | Spotted Executioner
 15614 | -2/Section 7  | Destroyed Executioner
 15616 | -2/Section 7  | Destroyed Executioner
 15670 | -2/Section 7  | Destroyed 48 combat bots
 15680 | -2/Section 7  | Destroyed S7 Guard
 15683 | -2/Section 7  | Intercept squad dispatched
 15700 | -2/Section 7  | Spotted Tracker
 15700 | -2/Section 7  | Spotted Tracker
 15701 | -2/Section 7  | Destroyed Tracker
 15705 | -2/Section 7  | Destroyed Tracker
 15718 | -2/Section 7  | Found Integrated Singularity Reactor
 15718 | -2/Section 7  | Installed Integrated Singularity Reactor, increased core energy generation (+2%)
 15771 | -2/Section 7  | Spotted Combat Programmer
 15775 | -2/Section 7  | Destroyed Combat Programmer
 15776 | -2/Section 7  | Spotted Combat Programmer
 15779 | -2/Section 7  | Destroyed Combat Programmer
 15818 | -2/Section 7  | Spotted Striker
 15818 | -2/Section 7  | Spotted Striker
 15818 | -2/Section 7  | Spotted Striker
 15818 | -2/Section 7  | Spotted Striker
 15818 | -2/Section 7  | Spotted Striker
 15819 | -2/Section 7  | Spotted Striker
 15821 | -2/Section 7  | Destroyed Striker
 15821 | -2/Section 7  | Destroyed Striker
 15821 | -2/Section 7  | Destroyed Striker
 15822 | -2/Section 7  | Destroyed Striker
 15822 | -2/Section 7  | Destroyed Striker
 15825 | -2/Section 7  | Destroyed Striker
 15825 | -2/Section 7  | Destroyed Striker
 15826 | -2/Section 7  | Destroyed Executioner
 15827 | -2/Section 7  | Destroyed Investigator
 15835 | -2/Section 7  | Destroyed Striker
 15838 | -2/Section 7  | Destroyed Striker
 15841 | -2/Section 7  | Spotted Executioner
 15842 | -2/Section 7  | Destroyed Executioner
 15854 | -2/Section 7  | Spotted Striker
 15855 | -2/Section 7  | Spotted Striker
 15855 | -2/Section 7  | Spotted Striker
 15856 | -2/Section 7  | Destroyed Striker
 15857 | -2/Section 7  | Destroyed Striker
 15859 | -2/Section 7  | Destroyed Striker
 15881 | -2/Section 7  | Destroyed 49 combat bots
 16020 | -2/Section 7  | Build established: Alien-Assassin
 16033 | -2/Section 7  | Spotted S7 Guard
 16054 | -2/Section 7  | Spotted Executioner
 16056 | -2/Section 7  | Destroyed Executioner
 16060 | -2/Section 7  | Spotted Striker
 16061 | -2/Section 7  | Destroyed Executioner
 16062 | -2/Section 7  | Destroyed Striker
 16063 | -2/Section 7  | Spotted Striker
 16063 | -2/Section 7  | Destroyed Striker
 16064 | -2/Section 7  | Destroyed Executioner
 16064 | -2/Section 7  | Spotted Executioner
 16065 | -2/Section 7  | Destroyed Executioner
 16065 | -2/Section 7  | Destroyed Executioner
 16065 | -2/Section 7  | Spotted Striker
 16066 | -2/Section 7  | Destroyed Executioner
 16066 | -2/Section 7  | Destroyed Striker
 16067 | -2/Section 7  | Destroyed Striker
 16069 | -2/Section 7  | Spotted S7 Guard
 16070 | -2/Section 7  | Destroyed Executioner
 16077 | -2/Section 7  | Spotted Striker
 16087 | -2/Section 7  | Destroyed Striker
 16088 | -2/Section 7  | Spotted Executioner
 16090 | -2/Section 7  | Destroyed S7 Guard
 16091 | -2/Section 7  | Destroyed S7 Guard
 16091 | -2/Section 7  | Destroyed Executioner
 16096 | -2/Section 7  | Spotted Executioner
 16099 | -2/Section 7  | Destroyed Executioner
 16125 | -2/Section 7  | Destroyed 58 combat bots
 16165 | -2/Section 7  | Found Core Membrane
 16165 | -2/Section 7  | Installed Core Membrane, gained immunity to corruption
 16211 | -2/Section 7  | Found Integrated Reactor
 16211 | -2/Section 7  | Installed Integrated Reactor, increased core energy generation (+2%)
 16273 | -2/Section 7  | Found Prototype Protection
 16273 | -2/Section 7  | Identified Hvy. Regenerative Plating
 16457 | -2/Section 7  | Spotted Striker
 16459 | -2/Section 7  | Destroyed Striker
 16460 | -2/Section 7  | Destroyed Executioner
 16460 | -2/Section 7  | Destroyed Executioner
 16464 | -2/Section 7  | Reached level 37
 16464 | -2/Section 7  | Destroyed Executioner
 16465 | -2/Section 7  | Destroyed Striker
 16467 | -2/Section 7  | Destroyed Executioner
 16468 | -2/Section 7  | Spotted Striker
 16470 | -2/Section 7  | Destroyed Striker
 16498 | -2/Section 7  | Spotted Striker
 16500 | -2/Section 7  | Spotted Striker
 16501 | -2/Section 7  | Destroyed Striker
 16502 | -2/Section 7  | Destroyed Striker
 16538 | -2/Section 7  | Destroyed 62 combat bots
 16548 | -2/Section 7  | Intercept squad dispatched
 16560 | -2/Section 7  | Spotted B-90 Cyclops
 16565 | -2/Section 7  | Spotted Tracker
 16565 | -2/Section 7  | Spotted Tracker
 16565 | -2/Section 7  | Spotted Tracker
 16571 | -2/Section 7  | Destroyed Tracker
 16573 | -2/Section 7  | Destroyed Tracker
 16574 | -2/Section 7  | Destroyed Tracker
 16598 | -2/Section 7  | Spotted S7 Guard
 16637 | -2/Section 7  | Found Integrated Heat Negator
 16637 | -2/Section 7  | Installed Integrated Heat Negator, increased core heat dissipation (+2%)
 16640 | -2/Section 7  | Spotted Combat Programmer
 16646 | -2/Section 7  | Destroyed S7 Guard
 16648 | -2/Section 7  | Spotted Combat Programmer
 16649 | -2/Section 7  | Spotted Combat Programmer
 16651 | -2/Section 7  | Destroyed Combat Programmer
 16651 | -2/Section 7  | Destroyed Combat Programmer
 16653 | -2/Section 7  | Destroyed Combat Programmer
 16717 | -2/Section 7  | Spotted Alpha 7
 16736 | -2/Section 7  | Spotted Alpha 7
 16737 | -2/Section 7  | Destroyed Alpha 7
 16740 | -2/Section 7  | Destroyed Alpha 7
 16760 | -2/Section 7  | Intercept squad dispatched
 16778 | -2/Section 7  | Spotted Tracker
 16778 | -2/Section 7  | Spotted Tracker
 16781 | -2/Section 7  | Destroyed Tracker
 16781 | -2/Section 7  | Destroyed Tracker
 16782 | -2/Section 7  | Destroyed Tracker
 16783 | -2/Section 7  | Destroyed Tracker
 16786 | -2/Section 7  | Spotted B-99 Colossus
 16801 | -2/Section 7  | Destroyed B-99 Colossus
 16874 | -2/Section 7  | Spotted Combat Programmer
 16875 | -2/Section 7  | Spotted Combat Programmer
 16877 | -2/Section 7  | Spotted Combat Programmer
 16880 | -2/Section 7  | Destroyed Combat Programmer
 16882 | -2/Section 7  | Destroyed Combat Programmer
 16886 | -2/Section 7  | Destroyed Combat Programmer
 16915 | -2/Section 7  | Spotted Striker
 16916 | -2/Section 7  | Spotted Executioner
 16919 | -2/Section 7  | Destroyed Executioner
 16922 | -2/Section 7  | Destroyed Striker
 16923 | -2/Section 7  | Spotted Striker
 16926 | -2/Section 7  | Destroyed Striker
 16935 | -2/Section 7  | Destroyed Striker
 16937 | -2/Section 7  | Spotted Striker
 16938 | -2/Section 7  | Destroyed Striker
 16938 | -2/Section 7  | Destroyed Executioner
 16939 | -2/Section 7  | Spotted Striker
 16939 | -2/Section 7  | Spotted Striker
 16940 | -2/Section 7  | Destroyed Striker
 16941 | -2/Section 7  | Spotted Striker
 16943 | -2/Section 7  | Destroyed Striker
 16944 | -2/Section 7  | Destroyed Striker
 16965 | -2/Section 7  | Destroyed Striker
 16976 | -2/Section 7  | Destroyed Striker
 16976 | -2/Section 7  | Destroyed Executioner
 16985 | -2/Section 7  | Spotted Striker
 16987 | -2/Section 7  | Spotted Executioner
 16990 | -2/Section 7  | Destroyed Striker
 16992 | -2/Section 7  | Destroyed Executioner
 17013 | -2/Section 7  | Destroyed 66 combat bots
 17078 | -2/Section 7  | Found LRC Matter Compressor
 17078 | -2/Section 7  | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 17086 | -2/Section 7  | Found LRC Energy Well
 17086 | -2/Section 7  | Installed LRC Energy Well, increased energy storage capacity (+250)
 17089 | -2/Section 7  | Found LRC Energy Well
 17089 | -2/Section 7  | Installed LRC Energy Well, increased energy storage capacity (+250)
 17251 | -2/Section 7  | Spotted Striker
 17252 | -2/Section 7  | Spotted Striker
 17258 | -2/Section 7  | Destroyed Striker
 17259 | -2/Section 7  | Destroyed Striker
 17291 | -2/Section 7  | Intercept squad dispatched
 17316 | -2/Section 7  | Destroyed Tracker
 17316 | -2/Section 7  | Destroyed Tracker
 17317 | -2/Section 7  | Destroyed Tracker
 17319 | -2/Section 7  | Destroyed Tracker
 17321 | -2/Section 7  | Destroyed Tracker
 17386 | -2/Section 7  | Spotted Striker
 17388 | -2/Section 7  | Destroyed Striker
 17411 | -2/Section 7  | Spotted Executioner
 17414 | -2/Section 7  | Destroyed Executioner
 17419 | -2/Section 7  | Destroyed Striker
 17420 | -2/Section 7  | Destroyed Executioner
 17423 | -2/Section 7  | Destroyed Combat Programmer
 17424 | -2/Section 7  | Destroyed Combat Programmer
 17427 | -2/Section 7  | Destroyed Combat Programmer
 17494 | -2/Section 7  | Destroyed 79 combat bots
 17613 | -2/Section 7  | Found Sigix Quantum Sheargun
 17616 | -2/Section 7  | Found Sigix Quantum Sheargun
 17707 | -2/Section 7  | Found Hpw. Transdimensional Reconstructor
 17817 | -2/Section 7  | Destroyed Executioner
 17818 | -2/Section 7  | Spotted Striker
 17819 | -2/Section 7  | Destroyed Striker
 17819 | -2/Section 7  | Destroyed Executioner
 17819 | -2/Section 7  | Destroyed Striker
 17851 | -2/Section 7  | Spotted Executioner
 17854 | -2/Section 7  | Spotted Striker
 17854 | -2/Section 7  | Destroyed Executioner
 17856 | -2/Section 7  | Destroyed Striker
 17875 | -2/Section 7  | Spotted Striker
 17876 | -2/Section 7  | Destroyed Striker
 17890 | -2/Section 7  | Destroyed Striker
 17891 | -2/Section 7  | Destroyed Striker
 17892 | -2/Section 7  | Destroyed Striker
 17907 | -2/Section 7  | Destroyed Executioner
 17907 | -2/Section 7  | Destroyed Striker
 17912 | -2/Section 7  | Destroyed Executioner
 17917 | -2/Section 7  | Destroyed Executioner
 17943 | -2/Section 7  | Destroyed 90 combat bots
 17955 | -2/Section 7  | Intercept squad dispatched
 17972 | -2/Section 7  | Spotted Tracker
 17975 | -2/Section 7  | Destroyed Tracker
 17976 | -2/Section 7  | Destroyed Tracker
 17977 | -2/Section 7  | Spotted Tracker
 17980 | -2/Section 7  | Destroyed Tracker
 17980 | -2/Section 7  | Destroyed Tracker
 17981 | -2/Section 7  | Destroyed Tracker
 17983 | -2/Section 7  | Spotted Tracker
 17987 | -2/Section 7  | Destroyed Tracker
 18008 | -2/Section 7  | Destroyed 10 combat bots
 18035 | -2/Section 7  | Spotted Combat Programmer
 18036 | -2/Section 7  | Spotted Combat Programmer
 18036 | -2/Section 7  | Spotted Combat Programmer
 18038 | -2/Section 7  | Destroyed Combat Programmer
 18039 | -2/Section 7  | Destroyed Combat Programmer
 18039 | -2/Section 7  | Destroyed Combat Programmer
 18054 | -2/Section 7  | Spotted Combat Programmer
 18055 | -2/Section 7  | Spotted Combat Programmer
 18056 | -2/Section 7  | Spotted Combat Programmer
 18056 | -2/Section 7  | Destroyed Combat Programmer
 18058 | -2/Section 7  | Destroyed Combat Programmer
 18077 | -2/Section 7  | Destroyed Combat Programmer
 18121 | -2/Section 7  | Destroyed B-90 Cyclops
 18146 | -2/Section 7  | Discovered new exit (range 4)
 18157 | -2/Section 7  | Build established: Alien-Gladiator
 18159 | -2/Section 7  | Entered Access
 18409 | -1/Access     | First assault squad dispatched
 18461 | -1/Access     | Build established: Alien-Assassin
 18538 | -1/Access     | High security lockdown imminent
 18542 | -1/Access     | Reached level 38
 18577 | -1/Access     | Destroyed 17 combat bots
 18618 | -1/Access     | High security lockdown engaged
 18636 | -1/Access     | Intercept squad dispatched
 18649 | -1/Access     | Destroyed Tracker
 18654 | -1/Access     | Destroyed Tracker
 18681 | -1/Access     | Spotted Combat Programmer
 18681 | -1/Access     | Spotted Combat Programmer
 18695 | -1/Access     | Destroyed Combat Programmer
 18696 | -1/Access     | Destroyed Combat Programmer
 18767 | -1/Access     | Destroyed 19 combat bots
 18806 | -1/Access     | Discovered new exit (range 13)
 18827 | -1/Access     | Spotted Investigator
 18844 | -1/Access     | Destroyed Investigator
 18855 | -1/Access     | Spotted B-99 Colossus
 18867 | -1/Access     | Destroyed 9 combat bots
 18870 | -1/Access     | Entered Command
 18939 | -1/Command    | Spotted B-99 Colossus
 18947 | -1/Command    | Destroyed B-99 Colossus
 19120 | -1/Command    | First assault squad dispatched
 19208 | -1/Command    | Destroyed 16 combat bots
 19459 | -1/Command    | High security lockdown imminent
 19492 | -1/Command    | Destroyed 15 combat bots
 19539 | -1/Command    | High security lockdown engaged
 19659 | -1/Command    | Destroyed 18 combat bots
 19737 | -1/Command    | Spotted Investigator
 19740 | -1/Command    | Destroyed Investigator
 19765 | -1/Command    | Destroyed 18 combat bots
 19865 | -1/Command    | Spotted Executioner
 19865 | -1/Command    | Spotted Executioner
 19866 | -1/Command    | Destroyed Executioner
 19868 | -1/Command    | Destroyed Executioner
 19869 | -1/Command    | Reached level 39
 19885 | -1/Command    | Spotted Executioner
 19889 | -1/Command    | Destroyed Executioner
 19934 | -1/Command    | Destroyed 26 combat bots
 20071 | -1/Command    | Spotted Executioner
 20071 | -1/Command    | Spotted Investigator
 20071 | -1/Command    | Spotted Executioner
 20072 | -1/Command    | Destroyed Investigator
 20075 | -1/Command    | Destroyed Executioner
 20078 | -1/Command    | Destroyed Executioner
 20080 | -1/Command    | Spotted Striker
 20083 | -1/Command    | Destroyed Striker
 20088 | -1/Command    | Destroyed Executioner
 20116 | -1/Command    | Destroyed 32 combat bots
 20306 | -1/Command    | Spotted Executioner
 20306 | -1/Command    | Spotted Striker
 20308 | -1/Command    | Spotted Executioner
 20308 | -1/Command    | Spotted Executioner
 20309 | -1/Command    | Destroyed Executioner
 20309 | -1/Command    | Destroyed Striker
 20309 | -1/Command    | Destroyed Executioner
 20309 | -1/Command    | Destroyed Executioner
 20322 | -1/Command    | Spotted Executioner
 20323 | -1/Command    | Spotted Executioner
 20324 | -1/Command    | Destroyed Executioner
 20325 | -1/Command    | Spotted Executioner
 20325 | -1/Command    | Destroyed Executioner
 20327 | -1/Command    | Spotted Striker
 20328 | -1/Command    | Destroyed Executioner
 20329 | -1/Command    | Destroyed Striker
 20344 | -1/Command    | Spotted Executioner
 20344 | -1/Command    | Spotted Executioner
 20346 | -1/Command    | Destroyed Executioner
 20347 | -1/Command    | Destroyed Executioner
 20370 | -1/Command    | Destroyed 31 combat bots
 20987 | -1/Command    | Spotted M Guard
 20987 | -1/Command    | Spotted M Guard
 20987 | -1/Command    | Spotted Combat Programmer
 20990 | -1/Command    | Destroyed M Guard
 20990 | -1/Command    | Destroyed M Guard
 20992 | -1/Command    | Destroyed Combat Programmer
 20994 | -1/Command    | Destroyed Combat Programmer
 20994 | -1/Command    | Destroyed all MAIN.C guards
 21032 | -1/Command    | Found Prototype Device
 21032 | -1/Command    | Identified AEGIS Remote Shield
 21039 | -1/Command    | Found Prototype Device
 21039 | -1/Command    | Identified Thermal Barrier
 21105 | -1/Command    | Met MAIN.C
 21335 | -1/Command    | MAIN.C activated Command garrisons
 21483 | -1/Command    | Destroyed 133 combat bots
 21598 | -1/Command    | Core integrity fell below 50%
 21661 | -1/Command    | Destroyed 38 combat bots
 21777 | -1/Command    | Reached level 40
 21803 | -1/Command    | Build established: Alien-Gladiator
 21815 | -1/Command    | Emitted hypermatrix ping
 21820 | -1/Command    | Assembled emerged from beneath the floor
 21869 | -1/Command    | Destroyed 62 combat bots
 21919 | -1/Command    | Destroyed 8 combat bots
 21991 | -1/Command    | Destroyed 13 combat bots
 22141 | -1/Command    | Destroyed 24 combat bots
 22196 | -1/Command    | Assembled emerged from beneath the floor
 22226 | -1/Command    | Destroyed 14 combat bots
 22351 | -1/Command    | Spotted Alpha 7
 22355 | -1/Command    | Destroyed Alpha 7
 22411 | -1/Command    | Build established: Alien-Assassin
 22487 | -1/Command    | Destroyed 8 combat bots
 22984 | -1/Command    | Found Unknown Device
 22984 | -1/Command    | Identified Antimissile System
 23405 | -1/Command    | Destroyed MAIN.C Shell
 23563 | -1/Command    | Destroyed MAIN.C
 23599 | -1/Command    | Found Prototype Protection
 23599 | -1/Command    | Identified Exp. Powered Armor
 23632 | -1/Command    | Spotted Executioner
 23639 | -1/Command    | Destroyed Executioner
 23639 | -1/Command    | Spotted Executioner
 23641 | -1/Command    | Destroyed Executioner
 23642 | -1/Command    | Spotted Alpha 7
 23644 | -1/Command    | Destroyed Alpha 7
 23658 | -1/Command    | Spotted Striker
 23658 | -1/Command    | Destroyed Striker
 23672 | -1/Command    | Spotted Executioner
 23695 | -1/Command    | Destroyed Executioner
 23702 | -1/Command    | Build established: Alien-Gladiator
 23859 | -1/Command    | Spotted B-99 Colossus
 23874 | -1/Command    | Destroyed B-99 Colossus
 23888 | -1/Command    | Spotted B-99 Colossus
 23914 | -1/Command    | Destroyed B-99 Colossus
 23945 | -1/Command    | Found Prototype Processor
 23945 | -1/Command    | Identified Exp. Targeting Computer
 24037 | -1/Command    | Found Hvy. Regenerative Plating
 24096 | -1/Command    | Build established: Alien-Assassin
 24497 | -1/Command    | Spotted B-99 Colossus
 24506 | -1/Command    | Destroyed B-99 Colossus
 24658 | -1/Command    | Discovered new exit (range 14)
 24858 | -1/Command    | Build established: Alien-Gladiator
 25168 | -1/Command    | Warped through subspace to slip node
 25168 | -1/Command    | Discovered new exit (range 4)
 25173 | -1/Command    | Entered Access_0
 25174 | -1/Access_0   | Sensed 2 artifacts in vicinity
 25175 | -1/Access_0   | Met Architect
 25178 | -1/Access_0   | Destroyed A8
 25254 | -1/Access_0   | Emitted hypermatrix ping
 25259 | -1/Access_0   | Assembled emerged from beneath the floor
 25282 | -1/Access_0   | Architect warped through subspace
 25290 | -1/Access_0   | Found Prototype Device
 25290 | -1/Access_0   | Identified Exp. Weapon Cycler
 25294 | -1/Access_0   | Found Prototype Device
 25294 | -1/Access_0   | Identified Exp. Phase Shifter
 25331 | -1/Access_0   | Core integrity fell below 20%
 25344 | -1/Access_0   | Architect warped through subspace
 25382 | -1/Access_0   | Architect warped through subspace
 25458 | -1/Access_0   | Architect warped through subspace
 25487 | -1/Access_0   | Subspace Access Node disabled
 25537 | -1/Access_0   | Destroyed by Architect with Modified Quantum Sheargun

 Last Messages 
---------------
25498_ Penetrated by Quantum Shear.
25498_ Quantum Shear penetrates Wall. <x4>
25501_ Quantum Shear penetrates Architect. <x2>
25505_ Penetrated by Quantum Shear. <x2>
25506_ Quantum Shear penetrates Architect.
25508_ Quantum Shear penetrates Wall.
25508_ Penetrated by Quantum Shear.
25508_ Quantum Shear penetrates Architect. <x2>
25510_ Quantum Shear penetrates Wall.
25510_ Penetrated by Quantum Shear.
25510_ Quantum Shear penetrates Architect. <x2>
25512_ Quantum Shear penetrates Wall.
25513_ Quantum Shear penetrates Architect. <x2>
25520_ Penetrated by Quantum Shear.
25520_ Quantum Shear penetrates Wall.
25522_ Penetrated by Quantum Shear.
25522_ Quantum Shear penetrates Wall.
25525_ Penetrated by Quantum Shear. <x3>
25528_ Critical hit.
25528_ Quantum Shear penetrates Wall. <x4>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ???????????????????????????????????? ????????????? |
| ???????????????????#??#??? ??????????????????????? |
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| ???????????????? ????????# ?????????#????????????? |
| ???????????? ??? ? ???#??  ####??????#??#????????? |
| ????????????????? ?#?#??    #;#?????????? ???????? |
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| ?????????????##??  ???? ?     ??? ???????????????? |
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| ????????????#??#?#??#??##    #???????##??????????? |
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| ????????#?#??#???????#        ???? #?###?????????? |
| ????????????#??#??????"      ?#??#???#???????????? |
| ??????#?????????#????""     ####????????? ???????? |
| ?????????  ?????#????""     ##?#???#   ?? ???????? |
| ???? ???#?? #?#?#?? ?""     ##?#####? #?#????????? |
| ??????????????##?????#   @ #?#?#??## ?###????????? |
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| ????????#???? ??  # ; 0;; ##"##"  ####  ?#???#???? |
| ???????##???##?? ?##;  ;;"##"    ####    ?#?###??? |
| ?????  ???"??# ? #?##    "##"#           #?#?????? |
| ?????  ?#??? ???#?###     ## #        ?? #?#??#??? |
| ???????????  ?? ?###      ##""   ####?  ?#???????? |
| ??? ??? ##?""## ?#?####   #""    ####    ####??##? |
| ??????  ?#"""?# #?##?##    ""   #####       ?####? |
| ?????????###### ###?#####                   ? #### |
| ?????? ? ?     ?########""                   #?##? |
| ??????  ??################      ## ####      ##### |
| ????????#?################ ""   "# ######   ###### |
| ???????????##?#?#######?###""   ## ###### ######## |
| ???????#?##?####?########"#""   ## ############### |
| ????????#?##############   #"   ## ############### |
| ????????###############            ############### |
| ????????#?#######?#####         "################# |
| ??????#?#??#####  #####         "################# |
| ?????#???#######  ###########"  ################## |
| ?????#?#?#??"""   "#"""######"  ################## |
| ???? ?? ?       ""              ################## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           241
Coolant Potential          65
Energy Generation          125
Energy Capacity            3950
Matter Stores              425
Matter Capacity            425
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       210
Power Amplification        30
Additional Mass Support    20
EM Shielding               2
Corruption Prevention      20
Armor Coverage             2200
Resistance: KI             20
Resistance: TH             50
Resistance: EM             90
Propulsion Shielding       33
Weapon Cycling             30
Melee Speed Boost          50
Phase Shifting             20
Evasion (%)                60
Recoil Reduction           2
Particle Charging          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Sigix Broadsword
Core Reset Matrix
Integrated Singularity Reactor
Core Membrane
Integrated Reactor
Integrated Heat Negator
LRC Matter Compressor
LRC Energy Well
Sigix Quantum Sheargun
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -10   -10   -9    -8    -8    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
---------                  Run   | Scr   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Fac   Was   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Was   Fac   Gar   Fac   Gar   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Levels Raised              39    | .     .     .     1     .     1     2     .     1     1     .     .     4     2     1     2     2     .     1     1     1     2     .     .     1     1     .     3     4     2     1     2     1     2     .     
  XP Earned                62291 | 3000  735   500   750   500   1500  2150  .     1750  2350  200   .     5254  3566  1574  2608  2195  386   1118  2331  1733  2649  139   352   1342  355   862   4525  5355  3923  1334  2881  1040  3125  209   
  XP Spent                 61425 | 2920  .     .     1300  .     1690  1550  1450  .     1400  .     .     7540  1560  .     3910  3630  .     .     4250  .     .     .     3500  .     3800  .     .     6700  5710  2350  3400  1650  3115  .     
Upgrades                   102   | 7     .     .     2     .     3     10    6     .     1     .     .     7     3     .     4     4     .     .     5     .     .     .     1     .     1     .     .     9     5     2     17    3     12    .     
  Power Slot               1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Slot          1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Utility Slot             13    | .     .     .     2     .     1     .     .     .     1     .     .     3     .     .     1     1     .     .     1     .     .     .     1     .     1     .     .     .     1     .     .     .     .     .     
  Weapon Slot              3     | 2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Core Integrity           25    | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     11    .     
  Heat Dissipation         23    | 2     .     .     .     .     1     7     3     .     .     .     .     3     2     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     
  Energy Generation        5     | .     .     .     .     .     .     1     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
  Energy Storage           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Mass Support             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Inventory Capacity       4     | 3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Terrain Scan Density     2     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ranged Accuracy          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     
  Melee Accuracy           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  KI Resistance %          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     .     
  TH Resistance %          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     
  TH Damage %              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     
Protomatter Created        44133 | .     71    .     .     .     .     166   .     184   172   353   .     258   397   178   240   335   99    325   272   416   7     336   166   277   21    329   923   5073  3665  2793  13038 1778  12079 182   
  Integrity Restored       19153 | .     105   .     .     .     .     177   .     258   230   302   .     212   183   79    148   128   106   106   59    275   .     177   118   124   .     299   478   1489  2500  1011  3516  418   6292  363   
    Core                   12603 | .     105   .     .     .     .     177   .     258   99    .     .     104   86    51    45    65    45    51    31    134   .     78    43    62    .     150   258   984   1451  543   2179  373   4868  363   
    Parts                  6550  | .     .     .     .     .     .     .     .     .     131   302   .     108   97    28    103   63    61    55    28    141   .     99    75    62    .     149   220   505   1049  468   1337  45    1424  .     
Protomatter Decayed        10258 | .     31    .     .     .     .     .     .     47    16    71    .     543   89    17    36    176   44    61    153   122   .     143   35    152   7     89    428   933   799   676   2852  570   2168  .     

 Game 
------
Seed              DataVortexWings
  Manual?         1
Play Time         04:07:45
  Cumulative      1050.2 hours
  Start           2020.04.29 @ 11:49:11
  End             2020.04.29 @ 23:33:01
Sessions          10
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          632
  Rogue           632
  Adventurer      0
  Explorer        0
Win Type          -
  Total           18
  Types           10/1/4/3/0/0/0
Lore%             89
Gallery%          94
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5abe9f8f-f6ec-4702-af6a-9b01f54320ec