Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.01.05 @ 15:21:56 Player: Minty Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (91) 455 Value Destroyed (3020) 3020 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (9) 9 TOTAL SCORE: 8764 Bonus ------- High Alert Combat Kills 135 Follower Combat Kills 79 Friendly Fire -205 Cogmind --------- Core Integrity 324/1150 Matter 0/300 Energy 94/100 System Corruption 21% Temperature Cool (0) Movement Hovering (70) Location -4/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (11) ----- Improved Signal Interpreter Improved Launcher Guidance Computer Improved Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Antimatter Reactor Matter Compressor (0) Advanced Hacking Suite Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Advanced Coolant Injector Small Storage Unit Energy Well Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Graphene Brace System Shield System Shield > --- WEAPON ----------- Heavy Neutron Cannon Heavy Neutron Cannon > --- INVENTORY -------- Reinforced Fission Core Large Battery Matter Compressor Wave Gun Hardcell Cannon Precision Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher [Rating: 109] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Gyrokinetic Inverter Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Was Slots Evolved 12 | . . 2 . 2 2 . . 4 2 . Power . | . . . . . . . . . . . Propulsion 3 | . . 1 . . . . . 1 1 . Utility 9 | . . 1 . 2 2 . . 3 1 . Weapon . | . . . . . . . . . . . Parts Attached 128 | . 13 9 4 23 6 7 9 20 33 4 Power 19 | . 3 2 . 4 . 2 1 1 5 1 Engine 9 | . 3 1 . 3 . 1 1 . . . Core 6 | . . 1 . 1 . 1 . 1 2 . Reactor 4 | . . . . . . . . . 3 1 Propulsion 32 | . 4 . 2 7 2 . 2 6 9 . Treads 1 | . . . . 1 . . . . . . Leg 1 | . . . . 1 . . . . . . Wheel 6 | . . . 2 3 . . 1 . . . Hover 22 | . 4 . . 1 1 . 1 6 9 . Flight 2 | . . . . 1 1 . . . . . Utility 48 | . 2 2 2 7 4 4 3 10 13 1 Device 21 | . 1 2 2 1 2 1 1 6 4 1 Storage 6 | . . . . . . 1 . 2 3 . Processor 5 | . . . . 3 . . 1 . 1 . Hackware 7 | . . . . 1 2 . . 1 3 . Protection 9 | . 1 . . 2 . 2 1 1 2 . Artifact . | . . . . . . . . . . . Weapon 29 | . 4 5 . 5 . 1 3 3 6 2 Energy Gun 10 | . 1 1 . 3 . 1 . 2 . 2 Energy Cannon 7 | . 2 2 . . . . . . 3 . Ballistic Gun 6 | . 1 2 . . . . 3 . . . Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 5 | . . . . 2 . . . 1 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . 2 . . . 1 2 . Corrupted Parts 1 | . . . . . . 1 . . . . System Corruption 11 | . . . . . . 11 . . . . Parts Lost 49 | . 1 4 . 6 . 6 5 4 19 4 Power 5 | . 1 1 . 1 . 1 . . 1 . Propulsion 20 | . . 3 . 5 . 3 . 2 6 1 Utility 17 | . . . . . . 2 3 2 8 2 Weapon 7 | . . . . . . . 2 . 4 1 Highest Loss Streak 6 | . 1 2 . 1 . 3 5 3 6 4 To Critical Strikes . | . . . . . . . . . . . Average Backups 7 | 6 7 7 7 7 7 4 4 5 7 8 Power . | 1 . . . . . . . . . 1 Propulsion . | 4 3 . . . . . . . . . Utility 3 | . . 3 2 3 4 3 2 2 3 5 Weapon 2 | 1 2 2 4 2 1 . 1 2 3 2 Tool/Special . | . . . . . . . . . . . Unused Backups 21 | . 6 1 . 4 2 2 . . 2 4 Power . | . . . . . . . . . . . Propulsion 5 | . 4 . . . . . . . 1 . Utility 9 | . . 1 . 1 2 1 . . . 4 Weapon 5 | . 2 . . 2 . . . . 1 . Tool/Special 2 | . . . . 1 . 1 . . . . Average Slot Usage (%) 79 | . 84 89 56 89 94 82 66 69 80 62 Engine 5 | . 13 4 11 6 7 5 6 . . . Core 1 | . . 6 . 1 . . . 3 2 2 Leg 1 | . 8 . . . 2 . . . . . Wheel 4 | . . . 6 15 . . 3 . . . Hover 10 | . 18 27 . . 7 9 1 16 22 15 Device 13 | . 7 10 20 9 14 22 12 11 19 7 Storage 8 | . 14 11 11 9 4 . 1 6 9 7 Processor 7 | . . . . 16 13 7 7 5 6 10 Hackware 4 | . . . . . 7 11 7 9 7 10 Protection 5 | . 3 9 . 8 7 10 17 5 . . Energy Gun 7 | . . 15 4 17 8 . . 4 3 5 Energy Cannon 2 | . 16 1 . . . . . . 3 . Ballistic Gun 1 | . 1 2 3 . . . 7 1 . . Peak Build Rating 109 | 6 12 20 14 30 41 45 35 81 109 77 Average Rating 36 | 6 9 16 9 24 36 32 25 51 85 64 On Entrance 26 | 6 6 12 6 14 29 41 14 25 81 58 Naked Turns . | . . . . . . . . . . . Heaviest Build 66 | 10 17 19 20 22 27 26 28 44 66 43 Greatest Support 69 | 20 20 21 26 26 26 26 37 44 69 41 Greatest Overweight (x) 6 | . 1 1 2 2 1 1 2 6 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 5 5 8 10 10 Average Capacity 7 | 8 8 8 8 8 7 5 5 7 8 9 Most Carried 10 | 6 8 8 8 8 8 5 5 8 10 10 Average Carried 7 | 6 7 7 7 7 6 4 4 5 8 8 Final Capacity 10 | 8 8 8 8 8 5 5 5 8 10 5 Final Carried 10 | 6 8 8 7 8 5 4 5 8 10 5 Class Distribution -------------------- 44% | Mutant 21% | Hacker-Mutant 18% | Scavenger-Skirmisher 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Hacker-Mutant | -5/Factory Mutant | -4/Factory Hacker-Mutant | -4/Waste Resources | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Was Matter Collected 2272 | 200 115 190 72 310 . 292 339 271 410 73 Remotely . | . . . . . . . . . . . Salvage Created 3038 | . 492 432 85 796 34 145 311 170 573 . Parts 168 | . 20 38 3 47 4 7 11 8 30 . Haulers Intercepted 5 | . 1 2 . 1 . . . . 1 . Recyclers Shooed 6 | . . 1 . 1 . . 3 . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Was Combat Hostiles Destroyed 57 | . 8 12 . 13 . 3 5 3 13 . Guns 32 | . . 11 . 11 . . 5 3 2 . Cannons 10 | . 7 1 . . . . . . 2 . AOE 13 | . . . . 2 . 3 . . 8 . Classes Destroyed 14 | . 5 4 . 2 . . 1 1 1 . Worker 8 | . 1 . 1 4 . . . . 2 . Builder 6 | . . 1 . 3 . . . . 2 . Tunneler 1 | . . 1 . . . . . . . . Hauler 5 | . 1 2 . 1 . . . . 1 . Recycler 5 | . 1 . 1 2 . . 1 . . . Operator 5 | . 1 1 . . . . . 1 2 . Watcher 3 | . . . . 2 1 . . . . . Swarmer 12 | . . 4 . 4 . . . . 4 . Grunt 24 | . 8 4 . 5 . 4 . . 3 . Brawler 1 | . . . . . . . . . 1 . Sentry 13 | . . 4 . 3 . . 3 2 1 . Demolisher 1 | . . . . . . . 1 . . . Hunter 4 | . . . . 1 . . 1 . 2 . Programmer 3 | . . . . . . . . 1 2 . Best Kill Streak 5 | . 3 5 2 4 1 3 4 1 5 . Combat Bots Only 5 | . 2 4 . 4 . 3 3 1 5 . Max Kills in Single Turn 4 | . 1 2 1 2 1 3 1 1 4 . Gunslinging 1 | . . . . 1 . . . . . . Exploded 4 | . . . . 2 . 3 . . 4 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Was Hostile Shots Fired 762 | . 59 69 . 71 23 99 90 61 286 4 Missed 309 | . 27 18 . 25 3 44 31 29 131 1 Damage Taken 7542 | . 383 621 . 802 355 586 680 674 3288 153 Core 1629 | . 72 96 . 171 30 233 115 86 760 66 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 312 | . 16 31 . 52 19 59 72 63 . . Regen/Repaired (Parts) 218 | . 10 . . . 76 27 . 21 84 . Core Remaining (%) 75 | 100 71 . 76 68 . . 46 91 . . Volleys Fired 268 | . 47 40 4 58 8 5 23 31 46 6 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 Hottest 225 | . 136 136 88 122 122 72 61 225 220 130 Shots Fired 447 | . 58 79 8 114 12 7 35 39 83 12 Gun 322 | . . 75 8 110 8 3 31 39 36 12 Cannon 99 | . 58 4 . . . . . . 37 . Launcher 26 | . . . . 4 4 4 4 . 10 . Special . | . . . . . . . . . . . Kinetic 72 | . . 12 4 3 . . 31 15 7 . Thermal 347 | . 58 67 4 107 8 3 . 24 64 12 Explosive 26 | . . . . 4 4 4 4 . 10 . Electromagnetic 2 | . . . . . . . . . 2 . Robot Hit Streak 16 | . 16 12 4 13 2 3 8 9 9 10 Robot Miss Streak 8 | . 6 8 4 5 2 1 6 6 3 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 303 | . 37 68 6 71 4 4 26 29 48 10 Core Hits 204 | . 13 60 6 35 2 11 22 19 35 1 Critical Kills 2 | . 2 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 15 | . 2 . . 9 2 1 . . 1 . Burn 12 | . . . . 9 2 1 . . . . Meltdown 2 | . 2 . . . . . . . . . Blast 1 | . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9431 | . 820 935 92 1626 80 407 600 701 3834 336 Guns 4329 | . . 781 92 1352 80 46 469 701 472 336 Cannons 1812 | . 820 60 . . . . . . 932 . Explosions 3193 | . . 81 . 274 . 345 131 . 2362 . Melee . | . . . . . . . . . . . Ramming 97 | . . 13 . . . 16 . . 68 . Kinetic 1169 | . . 130 46 47 . . 469 274 203 . Thermal 6023 | . 820 792 46 1305 80 46 . 427 2171 336 Explosive 2142 | . . . . 274 . 345 131 . 1392 . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 21 | . . . . 6 . 13 14 3 11 21 Average Corruption 9 | . . . . 5 . 12 13 1 9 16 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 66 | . . . . 12 . 8 12 . 26 8 Message Errors 13 | . . . . 6 . 1 3 . 2 1 Matter Fused 16 | . . . . . . 4 . . 8 4 Heat Flow Errors 8 | . . . . 1 . 1 2 . 3 1 Energy Discharges 9 | . . . . 3 . . 2 . 4 . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 11 | . . . . . . 1 5 . 4 1 Misfires 1 | . . . . 1 . . . . . . Alerts 2 | . . . . 1 . . . . 1 . Misdirections 4 | . . . . . . 1 . . 2 1 Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots 3 | . . . . . . . . 3 . . Overflow Damage 195 | . . 1 . . . . . . 194 . Projectiles 19 | . . . . . . . . . 19 . Explosions 167 | . . 1 . . . . . . 166 . Melee 9 | . . . . . . . . . 9 . Knockbacks 2 | . . . . . . . . . 2 . Impact 1 | . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 706 | . . 6 . 90 63 33 . . 514 . Shots 14 | . . . . 2 3 1 . . 8 . Rammed 9 | . . 2 . . . 4 . . 3 . Targets Rammed 9 | . . 2 . . . 4 . . 3 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 552 | . 539 140 63 294 72 241 182 440 430 552 Average Temperature 114 | . 143 39 29 75 39 83 43 86 150 243 Received Heat Transfer 1119 | . 219 228 . 252 . 126 108 36 150 . Effects 26 | . 9 . . 2 . . . 4 6 5 Shutdowns 7 | . 1 . . . . . . 1 3 2 Energy Bleed 5 | . 1 . . . . . . 2 1 1 Interference 10 | . 4 . . 2 . . . . 2 2 Matter Decay 1 | . . . . . . . . 1 . . Short Circuit 1 | . 1 . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . Damage (major) 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . 4 . Impact Corruptions 1 | . . . . . . . . . 1 . Robots Melted 3 | . 2 . . . . . . . 1 . Combat Hostiles 2 | . 1 . . . . . . . 1 . Parts Melted 20 | . 3 . . 11 1 . . 2 3 . Heat Transferred 8364 | . 1480 966 60 3099 296 185 . 581 1290 407 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Was Maximum Alert Level 2 | . . 1 . 2 . . . . 2 1 Low Security (%) 73 | 100 100 60 100 56 100 100 100 100 27 76 Level 1 18 | . . 39 . 42 . . . . 24 23 Level 2 8 | . . . . . . . . . 47 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 653 | . 95 326 114 401 178 133 43 107 653 226 Initial 226 | . . 39 114 . 178 22 16 107 21 226 Average 136 | . 42 153 24 156 93 71 16 22 361 181 Influence Increases 3641 | . 290 492 40 845 79 193 188 304 1208 2 Destroy 0b10 Robot/C 1180 | . 160 240 . 260 . 60 140 60 260 . Destroy 0b10 Robot/NC 170 | . 20 25 10 60 5 . 10 5 35 . Destroy Leader 264 | . 42 64 . 76 2 10 . 30 40 . Allied During Kill 13 | . . . . . . . 7 6 . . Successful Hack 136 | . 8 5 . 21 21 7 . 20 54 . Select Force Hacks 30 | . . 30 . . . . . . . . Disable Machine 405 | . 15 30 . 60 30 . . 15 255 . Anti-Garrison Action 200 | . . . . 200 . . . . . . Destroy Structure 528 | . . 38 . 33 21 26 16 8 384 2 Advance Influence 100 | . . . . . . . . 100 . . Partial Spotted 45 | . . . . . . 15 . 15 15 . Lose Combat Pursuer 570 | . 45 60 30 135 . 75 15 45 165 . Influence Decreases 2571 | . 195 238 154 452 206 172 185 267 582 120 Time Decay 1966 | . 185 198 154 397 206 100 115 159 392 60 Lost Part 485 | . 10 40 . 55 . 60 50 40 190 40 Lost Ally 120 | . . . . . . 12 20 68 . 20 Squads Dispatched 33 | . 2 5 . 3 3 7 . 4 9 . Investigation 13 | . 1 2 . 2 1 2 . . 5 . Extermination 3 | . . . . . 1 . . 1 1 . Reinforcement 14 | . 1 3 . 1 1 3 . 3 2 . Assault 1 | . . . . . . . . . 1 . Garrison 2 | . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Was Distress Signals 7 | . . 1 1 1 1 2 . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 170 | . 12 28 2 27 9 30 8 16 34 4 Peak Tracking Total 9 | . 3 8 2 5 6 6 4 7 9 4 Tactical Retreats 25 | . 2 3 1 5 1 5 2 1 5 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Was Traps Triggered 7 | . . . . 3 . . . . 4 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Objects Rigged 10 | . . . . . . . . . 10 . Exploded 2 | . . . . . . . . . 2 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Was Machines Disabled 27 | . 1 2 . 4 2 . . 1 17 . Max in Single Turn 5 | . 1 2 . 1 1 . . 1 5 . Garrison Access 2 | . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Was Machines Accessed 41 | . 3 4 . 7 3 5 3 3 13 . Terminals 22 | . 2 3 . 5 1 3 1 1 6 . Fabricators 3 | . . . . . . . . 1 2 . Repair Stations 6 | . 1 . . . 1 1 . 1 2 . Recycling Units 5 | . . . . 1 . . 2 . 2 . Scanalyzers 2 | . . 1 . . 1 . . . . . Garrison Access 3 | . . . . 1 . 1 . . 1 . Total Hacks 114 | . 7 10 . 22 8 11 7 7 42 . Successful 57 | . 3 4 . 11 4 9 2 5 19 . Failed 57 | . 4 6 . 11 4 2 5 2 23 . Catastrophic 15 | . 1 1 . 4 . 1 2 . 6 . Database Lockouts . | . . . . . . . . . . . Manual 42 | . 2 6 . 9 1 3 . 4 17 . Terminals 70 | . 5 8 . 16 3 8 3 3 24 . Fabricators 6 | . . . . . . . . 2 4 . Repair Stations 11 | . 2 . . . 2 1 . 2 4 . Recycling Units 14 | . . . . 3 . . 4 . 7 . Scanalyzers 5 | . . 2 . . 3 . . . . . Garrison Access 8 | . . . . 3 . 2 . . 3 . Terminal Hacks 29 | . 1 3 . 8 . 8 . 1 8 . Robot Analysis 1 | . . . . 1 . . . . . . Prototype ID Bank 4 | . 1 . . 1 . 1 . . 1 . Open Door 2 | . . . . . . 2 . . . . Terminal Index 1 | . . . . . . . . . 1 . Alert Level 7 | . . 1 . 3 . 1 . . 2 . Locate Traps 1 | . . 1 . . . . . . . . Dispatch Records 2 | . . . . . . 1 . . 1 . Patrol Status 1 | . . . . . . . . . 1 . Recall Investigation 1 | . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . Hauler Manifests 3 | . . 1 . 1 . . . . 1 . Registered Components 1 | . . . . . . 1 . . . . Zone Layout 4 | . . . . 2 . . . 1 1 . Fabricator Hacks 2 | . . . . . . . . 1 1 . Network Status 2 | . . . . . . . . 1 1 . Repair Station Hacks 6 | . 2 . . . 2 . . 2 . . Scan Component 3 | . 1 . . . 1 . . 1 . . Repair 3 | . 1 . . . 1 . . 1 . . Recycling Unit Hacks 9 | . . . . 2 . . 2 . 5 . Process 2 | . . . . 1 . . . . 1 . Report Inventory 5 | . . . . 1 . . 2 . 2 . Retrieve Matter 1 | . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . 1 . Scanalyzer 1 | . . . . . 1 . . . . . Insert Component 1 | . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 9 | . . 1 . 1 1 1 . 1 4 . Terminals 4 | . . . . . 1 . . . 3 . Track 1 | . . . . . 1 . . . . . Assimilate 1 | . . . . . . . . . 1 . Botnet 1 | . . . . . . . . . 1 . Detonate 1 | . . . . . . . . . 1 . Fabricators 1 | . . . . . . . . 1 . . Liberate 1 | . . . . . . . . 1 . . Repair Stations 2 | . . . . . . 1 . . 1 . Patch 2 | . . . . . . 1 . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Extract 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Jam 1 | . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 33 | . 2 2 . 7 3 3 2 3 11 . Full Trace Events 12 | . 2 2 . 1 1 1 2 . 3 . Feedback Events 2 | . . . . . . . 1 . 1 . Corruption 2 | . . . . . . . 1 . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . 1 . . . 1 . . 1 . . Time 105 | . 32 . . . 60 . . 13 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 400 | . . . . 223 . . . . 177 . Retrieved Matter 177 | . . . . . . . . . 177 . Retrieved Components 9 | . . . . . . . . . 9 . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Was Total Allies 7 | . . . . . . . 3 3 . 1 Largest Group 3 | . . . . . . . 3 3 . 1 Highest-Rated Group 90 | . . . . . . . 58 90 . 46 Highest-Rated Ally 46 | . . . . . . . 32 32 . 46 Total Orders 2 | . . . . . . 2 . . . . STAY 1 | . . . . . . 1 . . . . EXPLORE 1 | . . . . . . 1 . . . . Ally Attacks 12 | . . . . . . . 4 4 . 4 Total Damage 334 | . . . . . . . 138 81 . 115 Kills 2 | . . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Was Active Infowar (turns) 3443 | . 209 . 567 1253 435 231 250 7 465 26 Optics 1541 | . . . . 1197 344 . . . . . Sensors 2848 | . . . 567 1188 435 186 . 7 465 . Terrain 308 | . . . 173 88 . 21 . . . 26 Seismic 339 | . 209 . . . . . 130 . . . T.N.C. 399 | . . . . 399 . . . . . . ECM 478 | . . . . . 157 71 250 . . . Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . . . . Drone Launches 14 | . . . . . . 14 . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Was Turns Passed 5332 | 3 418 412 631 1253 435 245 331 539 933 132 Spaces Moved 4875 | 3 348 406 470 1043 247 286 243 575 1121 133 Core 561 | . . 26 369 . . 34 96 36 . . Treads 95 | . . . . 25 70 . . . . . Legs 67 | 3 53 . . . 11 . . . . . Wheels 1281 | . . . 101 1018 . . 137 25 . . Hover 2821 | . 295 380 . . 166 202 10 514 1121 133 Flight 50 | . . . . . . 50 . . . . Fastest Speed 40 | 120 56 52 90 80 51 40 50 48 46 62 Average Speed 73 | 120 70 60 98 92 86 55 100 59 53 65 Slowest Speed 350 | 120 190 120 150 160 240 120 150 350 102 102 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 2 50 44 76 50 5 56 61 13 26 45 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug 11 | . . . . . 11 . . . . . Terrain Destroyed 408 | . . 35 . 36 36 37 36 4 223 1 Melee . | . . . . . . . . . . . Projectile 17 | . . . . 1 . . . 4 11 1 AOE 391 | . . 35 . 35 36 37 36 . 212 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Fac Was Total 6207 | 2 466 494 627 1217 455 366 304 731 1379 166 Wait 656 | . 29 15 145 55 181 39 9 81 83 19 Move 4864 | 2 347 405 469 1042 246 283 242 574 1121 133 Hop 1 | . . . . . . 1 . . . . Pick Up 79 | . 13 7 2 12 4 6 1 8 25 1 Fast Attach 60 | . 5 . 2 9 3 3 5 16 17 . Attach 49 | . 3 5 4 1 3 4 4 6 15 4 Detach 25 | . 1 2 1 1 1 . 4 5 8 2 Swap 80 | . 6 11 . 21 4 3 4 3 27 1 Drop 97 | . 15 7 . 18 5 11 . 7 34 . Fire 268 | . 47 40 4 58 8 5 23 31 46 6 Melee . | . . . . . . . . . . . Ram 9 | . . 2 . . . 4 . . 3 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 12 | . . . . . . . 12 . . . Trap . | . . . . . . . . . . . Miscellaneous 7 | . . . . . . 7 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -7/Recycling -5/Factory -4/Factory -4/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Repaired Imp. Hover Unit 325 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 8) 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 452 | -9/Materials | Discovered new exit (range 16) 834 | -9/Materials | Entered Mines 893 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1061 | -9/Mines | Learned Materials stockpile data 1301 | -9/Mines | Learned Materials terminal intel 1327 | -9/Mines | Assembled infested the area 1456 | -9/Mines | Discovered new exit (range 9) 1465 | -9/Mines | Entered Materials 1465 | -8/Materials | Evolved 2 slots: Utility x2 1466 | -8/Materials | Identified exit to Factory 1468 | -8/Materials | Loaded intel: 12 terminal locations 1864 | -8/Materials | Discovered exit to Factory (range 17) 2283 | -8/Materials | Build established: Scavenger-Skirmisher 2283 | -8/Materials | Discovered exit to Factory (range 8) 2718 | -8/Materials | Entered Factory 2718 | -7/Factory | Evolved 2 slots: Utility x2 2846 | -7/Factory | Repaired Adv. Beam Rifle 3147 | -7/Factory | Discovered new exit (range 5) 3149 | -7/Factory | Identified exit to Storage 3153 | -7/Factory | Entered Storage 3204 | -7/Storage | Met 01-MTF 3242 | -7/Storage | Garrison activated, responded to threat 3251 | -7/Storage | Lost 9 allies 3264 | -7/Storage | System corruption reached 10% 3396 | -7/Storage | Used back door to open Recycling access 3396 | -7/Storage | Discovered new exit (range 3) 3398 | -7/Storage | Identified exit to Recycling 3398 | -7/Storage | Entered Recycling 3422 | -7/Recycling | Lost 3 parts (2n1u) 3531 | -7/Recycling | Build established: Mutant 3646 | -7/Recycling | Core integrity fell below 50% 3688 | -7/Recycling | Discovered new exit (range 13) 3707 | -7/Recycling | Lost 5 parts (3u2w) 3721 | -7/Recycling | Identified exit to Factory 3729 | -7/Recycling | Entered Factory 3729 | -5/Factory | Accompanied by 2 allies 3729 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3800 | -5/Factory | Lost 3 parts (2n1u) 3908 | -5/Factory | Discovered new exit (range 4) 3920 | -5/Factory | Identified exit to Factory 4070 | -5/Factory | Repaired Utility Shielding 4125 | -5/Factory | Build established: Hacker-Mutant 4268 | -5/Factory | Entered another Factory area 4268 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4730 | -4/Factory | System corruption reached 10% 4794 | -4/Factory | Lost 6 parts (2n3u1w) 4845 | -4/Factory | Lost 3 parts (1n2w) 4905 | -4/Factory | Found Hvy. Insulated Plating 4953 | -4/Factory | Build established: Mutant 5018 | -4/Factory | First assault squad dispatched 5090 | -4/Factory | Core integrity fell below 50% 5201 | -4/Factory | Sucked down chute 5201 | -4/Factory | Entered Waste 5202 | -4/Waste | Met a frightened Derelict 5206 | -4/Waste | Spotted C-40 Crusher 5216 | -4/Waste | EMP discharged 5231 | -4/Waste | Spotted C-40 Crusher 5275 | -4/Waste | Build established: Hacker-Mutant 5279 | -4/Waste | Spotted C-40 Crusher 5296 | -4/Waste | Spotted C-40 Crusher 5316 | -4/Waste | EMP discharged 5325 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5330 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5332 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5333 | -4/Waste | Self-destructed Last Messages --------------- 05285_ System corrupted: Heat flow error (+226). 05287_ Power failure, Antimatter Reactor shutdown. 05287_ Overheating: System interference. 05287_ Enh. Quantum Rifle temporarily disabled. 05289_ Overheating: Energy bleed (-30). 05294_ Power failure, Antimatter Reactor shutdown. 05306_ ALERT: Foreign system detected. Charging EMP. 05308_ System corrupted: Matter fused (-6). 05316_ System corrupted (+5). 05325_ Weight Redist. System crushed. 05325_ Antimatter Reactor crushed. 05326_ Acquired Antimatter Reactor. 05330_ Enh. Quantum Rifle crushed. 05330_ Lrg. Battery crushed. 05330_ Med. Storage Unit crushed. 05330_ Imp. Gyrokinetic Inverter destroyed. 05331_ Extracted 3 energy. 05332_ Lrn. Terrain Scanner crushed. 05332_ Imp. Gyrokinetic Inverter crushed. 05333_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ??????????????????????????#??????#???????????????? | | ???#??#??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????##########??????#?????????????????????????? | | ???????# #????????????????????????????????? | | ???????# [#????????????????????????????????? | | ???????# #?????????#??????????????????????? | | ???????# #????????????????????????????????? | | ???????# #???????????????????#????????????? | | ???????# #???#????????????????????????????? | | ???????# = #????????????????????????????????? | | ???????# #????######??????????????#??? ???? | | ???????### ###????# ##??????????????#??????? | | #######??# #??????# #??????#??????????#????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #### #??????# #??????#???????????????? | | ! #??????# #??????????????????????? | | #??????# CC#????????????????#?????? | | #??????# CC#??????????????????????? | | #??????# #??????????????????????? | | #### #??????# CC!#??????????????????????? | | #??# #??#???# CC!#??????????????????????? | | #??# #??????# CC!#?????????????#????????? | | #######??# #??????# CC!#???????????????#??????? | | ???????### ########CC @#####??????????????????? | | ???????# = CC ?#??????????? | | ???????# ???????????? | | ???????# ????????????? | | ???????# ????????????? | | ???????### ######## ######## ?????????????? | | ?????????# #??????# #??#?????? ???????????? | | ??????#??# #??????# #???????????#??????????? | | ?????????# #??????# #??????????????????????? | | ???????### #??????# #????????? ????????????? | | ???????# #??????# #??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????### #??????# =#??????????????????????? | | ?????????# #??????? ???????????????????????? | | ?????????# #???????? ?????????????????????????? | | ?????????# #??????????????????????????????????? | | ???????### ###????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | | ??????#" #????????????????????????????????? | | ??????## #????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 180 Energy Generation 25 Energy Capacity 890 Matter Stores 300 Matter Capacity 350 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 225 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 62 Launcher Accuracy 30 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Tractor Beam | -9/Materials | Extracted Imp. Aluminum Leg | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Hover Unit | 71% | -10/Materials Adv. Beam Rifle | 30% | -7/Factory Utility Shielding | 58% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterDisruptorFacilitator Manual? 0 Play Time 00:59:03 Cumulative 969.2 hours Start 2025.01.05 @ 00:20:43 End 2025.01.05 @ 15:21:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1191 Rogue 911 Adventurer 124 Explorer 156 Win Type - Total 42 Types 29/0/8/3/1/0/0/1/0 Lore% 85 Gallery% 90 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4a50502-b596-4e86-8025-11b6d87037d0