Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.02 @ 01:03:25 // AFD2020/Player2

Player: ShurikenKat

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (105)     525
Value Destroyed (5641)     5641
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-258)               -258
              TOTAL SCORE: 11648

 Bonus
-------
High Alert Combat Kills    1381
Follower Combat Kills      2481
Entered Garrisons          200
Friendly Fire              -4320

 Cogmind 
---------
Core Integrity             0/1300
Matter                     53/450
Energy                     240/240
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (122)
Location                   -3/Research

 Parts 
-------
>               --- POWER (2) --------
          Light Antimatter Reactor
          Light Antimatter Reactor
>               --- PROPULSION (5) ---
       Improved Titanium Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
>               --- UTILITY (9) ------
       Advanced Heat Sink
  High-capacity Storage Unit
          Large Matter Pod
                Visual Processing Unit
       Advanced Signal Interpreter
        Layered Light Armor Plating
>               --- WEAPON (5) -------
                Coil Gun
                Railgun
          Heavy Shock Bomb Launcher
                Fusion Bomb Launcher
>               --- INVENTORY (12) ---
                Carbon-fiber Leg
       Improved Titanium Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
          Large Storage Unit
  High-capacity Storage Unit
       Improved Heavy Armor Plating
       Improved Focal Shield
                Micro-nuke Launcher

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
                Antimatter Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
       Improved Titanium Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
          Large Matter Pod
                Visual Processing Unit
       Advanced Signal Interpreter
        Layered Light Armor Plating
       Advanced Shield Generator
>               --- WEAPON -----------
                Dispersion Rifle
                Coil Gun
                Coil Gun
                Railgun
          Heavy Shock Bomb Launcher
>               --- INVENTORY --------
          Light Antimatter Reactor
                Carbon-fiber Leg
       Improved Titanium Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
          Large Storage Unit
  High-capacity Storage Unit
       Improved Heavy Armor Plating
       Improved Focal Shield
          Heavy Shock Bomb Launcher
[Rating: 94]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Drone Bay
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Layered Light Armor Plating
Weapon                     Heavy Shock Bomb Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Heavy Shock Bomb Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Gar Ext Fac Fac Res 
Slots Evolved              14   | .   .   .   2   2   2   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   1   .   .   1   .   .   1   .   .   
  Utility                  7    | .   .   .   1   1   1   1   .   .   1   1   1   
  Weapon                   3    | .   .   .   .   1   1   .   .   .   .   .   1   
Parts Attached             104  | .   .   .   7   9   8   2   6   25  9   10  28  
  Power                    14   | .   .   .   .   2   .   .   .   2   2   1   7   
    Engine                 5    | .   .   .   .   1   .   .   .   1   1   .   2   
    Core                   5    | .   .   .   .   1   .   .   .   1   1   1   1   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Propulsion               36   | .   .   .   2   1   4   .   3   10  3   3   10  
    Treads                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Leg                    34   | .   .   .   2   .   4   .   3   10  2   3   10  
    Wheel                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  17   | .   .   .   3   1   1   2   .   2   2   3   3   
    Device                 9    | .   .   .   .   .   1   2   .   .   2   3   1   
    Storage                4    | .   .   .   2   .   .   .   .   1   .   .   1   
    Processor              3    | .   .   .   1   1   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | .   .   .   2   5   3   .   3   11  2   3   8   
    Energy Gun             15   | .   .   .   2   2   2   .   1   4   1   1   2   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          10   | .   .   .   .   1   1   .   1   4   .   .   3   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   1   .   1   .   
    Launcher               9    | .   .   .   .   1   .   .   1   2   1   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 33   | .   .   .   .   .   .   .   2   13  .   .   18  
  Power                    7    | .   .   .   .   .   .   .   .   2   .   .   5   
  Propulsion               6    | .   .   .   .   .   .   .   .   4   .   .   2   
  Utility                  5    | .   .   .   .   .   .   .   .   1   .   .   4   
  Weapon                   15   | .   .   .   .   .   .   .   2   6   .   .   7   
  Highest Loss Streak      12   | .   .   .   .   .   .   .   2   12  .   .   7   
Average Slot Usage (%)     90   | .   85  85  80  94  92  92  94  91  93  91  85  
  Engine                   4    | .   14  14  11  8   7   6   6   5   3   .   1   
  Core                     2    | .   .   .   .   .   .   .   .   .   1   8   4   
  Leg                      23   | .   28  28  24  18  22  20  24  24  23  24  23  
  Device                   7    | .   .   .   .   .   5   12  13  4   5   13  9   
  Storage                  12   | .   14  14  16  18  15  13  13  13  11  10  10  
  Processor                12   | .   .   .   6   16  15  13  13  19  15  10  9   
  Energy Gun               11   | .   28  28  22  14  16  13  9   3   11  10  5   
  Energy Cannon            1    | .   .   .   .   8   7   6   3   .   .   .   .   
  Ballistic Gun            4    | .   .   .   .   .   .   6   9   15  .   .   6   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   1   5   5   2   
  Launcher                 2    | .   .   .   .   .   .   .   .   .   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             99   | 12  12  12  43  54  64  70  70  95  95  89  99  
  Greatest Support         105  | 20  20  20  30  30  55  55  70  70  70  85  105 
  Greatest Overweight (x)  2    | .   .   .   2   2   2   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   1   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   6   6   12  12  12  12  12  20  20  12  12  
  Average Capacity         11   | 6   6   6   9   12  12  12  12  13  12  12  12  
  Most Carried             12   | 6   6   6   10  11  12  12  12  12  12  12  12  
  Average Carried          10   | 6   6   6   6   9   11  11  11  9   11  11  11  
  Final Capacity           20   | 6   6   6   12  12  12  12  12  20  12  12  12  
  Final Carried            12   | 6   6   6   9   10  12  12  12  7   12  12  11  

 Class Distribution 
--------------------
 43% | Scavenger-Skirmisher
 35% | Scavenger-Tank
 11% | Mutant
  5% | Skirmisher
  4% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Garrison
 Scavenger-Skirmisher | -6/Extension
 Scavenger-Skirmisher | -5/Factory
       Scavenger-Tank | -4/Factory
       Scavenger-Tank | -3/Research

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Gar  Ext  Fac  Fac  Res  
Matter Collected           3263 | 200  .    .    210  94   76   50   212  773  211  113  1324 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5457 | .    .    101  189  20   66   36   462  939  517  286  2841 
  Parts                    248  | .    .    4    14   2    5    .    13   32   25   9    144  
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Gar Ext Fac Fac Res 
Combat Hostiles Destroyed  82   | .   .   2   3   .   1   1   13  17  4   5   36  
  Guns                     42   | .   .   2   3   .   1   .   7   11  1   2   15  
  Cannons                  14   | .   .   .   .   .   .   1   .   1   3   2   7   
  AOE                      24   | .   .   .   .   .   .   .   6   5   .   .   13  
Classes Destroyed          14   | .   .   1   2   .   1   1   1   3   2   1   2   
  Worker                   5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Builder                  7    | .   .   .   .   .   .   .   .   .   2   .   5   
  Recycler                 3    | .   .   .   .   .   .   .   .   1   1   .   1   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Watcher                  5    | .   .   .   2   1   .   .   .   .   1   .   1   
  Swarmer                  5    | .   .   .   .   .   .   .   4   .   .   1   .   
  Grunt                    40   | .   .   2   2   .   .   .   8   8   1   .   19  
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Sentry                   5    | .   .   .   .   .   1   .   .   3   .   .   1   
  Hunter                   10   | .   .   .   .   .   .   .   .   .   1   4   5   
  Programmer               12   | .   .   .   .   .   .   1   1   1   2   .   7   
  Behemoth                 2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Thug                     4    | .   .   .   .   .   .   .   .   3   1   .   .   
Best Kill Streak           11   | .   .   2   3   1   1   1   8   6   3   3   11  
  Combat Bots Only         8    | .   .   2   3   .   1   1   8   6   2   2   5   
Max Kills in Single Turn   3    | .   .   1   1   1   1   1   2   2   2   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   2   2   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Gar  Ext  Fac  Fac  Res  
Damage Taken               5616  | .    .    111  66   75   96   23   391  1814 69   277  2694 
  Core                     741   | .    .    34   44   22   6    .    52   372  .    33   178  
  Absorbed by Shields      781   | .    .    .    .    .    .    .    .    .    4    103  674  
Core Remaining (%)         84    | 100  .    86   86   96   99   .    .    12   99   94   .    
Volleys Fired              252   | .    .    6    10   3    4    2    28   56   18   11   114  
  Largest                  5     | .    .    2    2    2    4    4    4    4    4    4    5    
  Hottest                  237   | .    .    90   90   131  221  233  233  237  237  227  227  
Shots Fired                685   | .    .    12   20   5    15   8    69   134  53   35   334  
  Gun                      526   | .    .    12   20   2    11   6    56   113  35   22   249  
  Cannon                   104   | .    .    .    .    2    4    2    7    9    17   11   52   
  Launcher                 55    | .    .    .    .    1    .    .    6    12   1    2    33   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  396   | .    .    .    .    .    .    2    27   93   17   11   246  
  Thermal                  128   | .    .    12   20   4    12   4    11   6    18   11   30   
  Explosive                21    | .    .    .    .    1    .    .    6    12   .    .    2    
  Electromagnetic          140   | .    .    .    .    .    3    2    25   23   18   13   56   
  Robot Hit Streak         18    | .    .    6    10   4    6    6    11   18   12   5    14   
  Robot Miss Streak        6     | .    .    1    1    1    2    3    5    6    3    6    4    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary Targets        8     | .    .    1    2    .    .    .    .    3    .    .    2    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    1    .    .    1    
Shots Hit Robots           468   | .    .    9    18   4    9    7    54   107  28   23   209  
  Core Hits                331   | .    .    5    11   3    4    3    54   78   29   17   127  
  Critical Hits            9     | .    .    .    .    .    .    .    .    1    .    2    6    
  Critical Kills           5     | .    .    .    .    .    .    .    .    1    .    2    2    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14832 | .    .    119  210  139  180  166  1540 2644 688  762  8384 
  Guns                     6907  | .    .    119  210  14   130  104  731  1377 262  273  3687 
  Cannons                  2211  | .    .    .    .    50   50   62   25   258  398  233  1135 
  Explosions               5705  | .    .    .    .    75   .    .    784  1006 22   256  3562 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  9     | .    .    .    .    .    .    .    .    3    6    .    .    
  Kinetic                  6835  | .    .    .    .    .    .    42   484  1380 398  233  4298 
  Thermal                  2107  | .    .    119  210  64   136  120  69   111  141  327  810  
  Explosive                2684  | .    .    .    .    75   .    .    784  959  .    .    866  
  Electromagnetic          3197  | .    .    .    .    .    44   4    203  191  143  202  2410 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    1    1    5    .    .    5    
  Average Corruption       3     | .    .    .    .    .    .    1    1    4    .    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  53    | .    .    .    .    .    .    .    3    18   .    .    32   
    Message Errors         12    | .    .    .    .    .    .    .    1    3    .    .    8    
    Matter Fused           12    | .    .    .    .    .    .    .    .    4    .    .    8    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    2    .    .    3    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    1    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       17    | .    .    .    .    .    .    .    1    6    .    .    10   
    Weapon Failures        2     | .    .    .    .    .    .    .    1    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            202   | .    .    .    .    .    .    .    .    42   .    .    160  
  Projectiles              34    | .    .    .    .    .    .    .    .    .    .    .    34   
  Explosions               168   | .    .    .    .    .    .    .    .    42   .    .    126  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 17    | .    .    .    .    .    .    .    .    1    10   3    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14    | .    .    .    .    .    .    .    .    1    8    2    3    
  Secondary                3     | .    .    .    .    .    .    .    .    .    2    1    .    
Self-Inflicted Damage      363   | .    .    .    .    .    .    .    8    192  .    8    155  
  Shots                    18    | .    .    .    .    .    .    .    1    7    .    1    9    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    1    1    .    .    
  Kicked                   2     | .    .    .    .    .    .    .    .    1    1    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        438   | .    .    258  129  102  284  218  381  282  138  356  438  
  Average Temperature      123   | .    .    137  48   51   109  110  153  59   50   122  167  
  Received Heat Transfer   1138  | .    .    84   39   9    18   .    153  477  .    30   328  
  Effects                  15    | .    .    .    .    .    .    .    2    .    .    .    13   
    Shutdowns              4     | .    .    .    .    .    .    .    1    .    .    .    3    
    Energy Bleed           4     | .    .    .    .    .    .    .    1    .    .    .    3    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    1    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    1    1    
  Parts Fried              9     | .    .    .    .    .    .    .    .    .    .    2    7    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    1    1    .    .    .    .    .    .    .    .    
  Heat Transferred         3010  | .    .    310  511  111  185  174  137  149  259  446  728  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | .    .    .    .    .    .    .    .    1    .    2    8    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Gar  Ext  Fac  Fac  Res  
Peak Influence             1235 | .    .    55   247  334  94   33   676  760  504  247  1235 
  Average Influence        315  | .    .    50   107  156  49   19   437  594  293  62   727  
Maximum Alert Level        4    | .    .    .    1    1    .    .    2    3    2    1    4    
  Low Security (%)         49   | 100  100  100  73   79   100  100  23   .    23   95   6    
  Level 1                  19   | .    .    .    26   20   .    .    15   13   63   4    12   
  Level 2                  18   | .    .    .    .    .    .    .    60   50   12   .    34   
  Level 3                  7    | .    .    .    .    .    .    .    .    35   .    .    19   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    27   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    .    .    .    1    1    1    .    3    7    4    18   
  Investigation            1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Extermination            8    | .    .    .    .    .    1    1    .    .    2    1    3    
  Reinforcement            14   | .    .    .    .    1    .    .    .    3    1    3    6    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Garrison                 8    | .    .    .    .    .    .    .    .    .    3    .    5    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    .    .    .    .    1    1    1    4    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Gar Ext Fac Fac Res 
Distress Signals           7    | .   .   .   2   1   .   .   .   3   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              161  | .   .   2   11  6   4   1   18  26  14  10  69  
  Peak Tracking Total      15   | .   .   2   4   5   1   1   9   3   2   3   15  
  Tactical Retreats        10   | .   .   .   2   .   .   .   .   2   1   .   5   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Gar Ext Fac Fac Res 
Traps Triggered            12   | .   .   .   .   .   .   .   1   1   4   4   2   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   .   1   2   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Gar Ext Fac Fac Res 
Machines Disabled          23   | .   .   .   .   1   1   .   2   3   5   3   8   
  Max in Single Turn       2    | .   .   .   .   .   1   .   1   2   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Gar Ext Fac Fac Res 
Machines Accessed          4    | .   .   .   .   .   .   1   .   2   .   1   .   
  Terminals                3    | .   .   .   .   .   .   .   .   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                5    | .   .   .   .   .   .   1   .   2   .   2   .   
  Successful               2    | .   .   .   .   .   .   1   .   .   .   1   .   
  Failed                   3    | .   .   .   .   .   .   .   .   2   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   .   .   .   .   .   .   .   2   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Gar Ext Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   4   .   .   .   1   
  Machine Destruction      5    | .   .   .   .   .   .   .   4   .   .   .   1   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Gar  Ext  Fac  Fac  Res  
Total Allies               7     | .    1    .    .    .    .    .    .    .    6    .    .    
  Largest Group            4     | .    1    1    1    1    1    1    1    1    4    4    1    
  Highest-Rated Group      221   | .    51   57   60   76   83   92   93   113  217  221  178  
  Highest-Rated Ally       178   | .    51   57   60   76   83   92   93   113  124  143  178  
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               263   | .    .    .    16   17   6    2    28   47   35   21   91   
  Total Damage             12174 | .    .    .    183  393  157  81   1057 1996 1328 990  5989 
  Kills                    70    | .    .    .    4    8    1    .    7    11   8    7    24   
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Gar Ext Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   2   .   .   2   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Gar  Ext  Fac  Fac  Res  
Turns Passed               7013 | 3    46   180  398  434  501  694  506  653  1203 973  1422 
Spaces Moved               3712 | 3    39   124  153  192  184  425  270  308  730  597  687  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3712 | 3    39   124  153  192  184  425  270  308  730  597  687  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  120  150  126  156  125  120  125  124  122  
  Average Speed            144  | 120  120  120  148  177  153  156  134  128  149  145  134  
  Slowest Speed            180  | 120  120  120  180  180  180  156  156  156  155  155  154  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 2    11   40   25   23   4    9    52   45   21   17   15   
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    .    1    1    1    .    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          117  | .    .    .    .    4    .    .    9    33   .    9    62   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    .    .    .    .    .    1    4    
  AOE                      112  | .    .    .    .    4    .    .    9    33   .    8    58   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Gar Ext Fac Fac Res 
Total                      4853 | 2   38  143 302 283 394 450 361 470 804 676 930 
  Wait                     692  | .   .   14  129 69  189 17  48  61  28  48  89  
  Move                     3701 | 2   38  123 152 191 183 425 268 307 729 596 687 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  30   | .   .   .   2   4   3   1   2   5   6   1   6   
  Fast Attach              47   | .   .   .   3   3   5   2   1   8   7   10  8   
  Attach                   35   | .   .   .   1   6   .   .   3   12  1   .   12  
  Detach                   6    | .   .   .   .   3   .   .   1   1   1   .   .   
  Swap                     22   | .   .   .   3   .   3   .   2   5   1   .   8   
  Drop                     43   | .   .   .   2   4   7   2   3   7   7   5   6   
  Fire                     252  | .   .   6   10  3   4   2   28  56  18  11  114 
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   .   .   .   .   1   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            20   | .   .   .   .   .   .   .   5   5   5   5   .   
  Rewire                   2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Low / Gar)
-6/Garrison (discovered 2 exits: *Ext x2)
-6/Extension
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    4 | -11/Scrapyard | Entered Materials
   20 | -10/Materials | Discovered new exit (range 14)
   50 | -10/Materials | Entered Mines
   50 | -10/Mines     | Accompanied by 1 ally
  214 | -10/Mines     | Discovered new exit (range 11)
  230 | -10/Mines     | Entered Materials
  230 | -9/Materials  | Accompanied by 1 ally
  230 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  305 | -9/Materials  | Build established: Mutant
  574 | -9/Materials  | Discovered new exit (range 18)
  628 | -9/Materials  | Entered another Materials area
  628 | -8/Materials  | Accompanied by 1 ally
  628 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1033 | -8/Materials  | Discovered new exit (range 5)
 1041 | -8/Materials  | Identified exit to Factory
 1062 | -8/Materials  | Entered Factory
 1062 | -7/Factory    | Accompanied by 1 ally
 1062 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1386 | -7/Factory    | Build established: Skirmisher
 1510 | -7/Factory    | Discovered new exit (range 3)
 1517 | -7/Factory    | Identified exit to Factory
 1563 | -7/Factory    | Entered another Factory area
 1563 | -6/Factory    | Accompanied by 1 ally
 1563 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1727 | -6/Factory    | Build established: Scavenger-Skirmisher
 1792 | -6/Factory    | Discovered new exit (range 14)
 1824 | -6/Factory    | Identified exit to Lower Caves
 2257 | -6/Factory    | Identified exit to Garrison
 2257 | -6/Factory    | Entered Garrison
 2257 | -6/Garrison   | Accompanied by 3 allies
 2335 | -6/Garrison   | Triggered checkpoint
 2345 | -6/Garrison   | Triggered checkpoint
 2346 | -6/Garrison   | Spotted B-75 Beast
 2358 | -6/Garrison   | Triggered checkpoint
 2388 | -6/Garrison   | Allies destroyed B-75 Beast
 2411 | -6/Garrison   | Destroyed 8 combat bots
 2450 | -6/Garrison   | Triggered checkpoint
 2528 | -6/Garrison   | Triggered checkpoint
 2577 | -6/Garrison   | Garrison Relay disabled
 2602 | -6/Garrison   | Discovered new exit (range 12)
 2632 | -6/Garrison   | Identified exit to Extension
 2648 | -6/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2744 | -6/Garrison   | Discovered exit to Extension (range 10)
 2763 | -6/Garrison   | Entered Extension
 2763 | -6/Extension  | Accompanied by 1 ally
 2773 | -6/Extension  | Rescued a captive Derelict
 2777 | -6/Extension  | Rescued a captive Derelict
 2777 | -6/Extension  | Rescued a captive Derelict
 2785 | -6/Extension  | Rescued a captive Derelict
 2786 | -6/Extension  | Rescued a captive Derelict
 2791 | -6/Extension  | Rescued a captive Derelict
 2798 | -6/Extension  | Rescued a captive Derelict
 2858 | -6/Extension  | Core integrity fell below 50%
 3197 | -6/Extension  | Spotted B-75 Beast
 3205 | -6/Extension  | Spotted B-75 Beast
 3210 | -6/Extension  | Discovered new exit (range 17)
 3235 | -6/Extension  | Allies destroyed B-75 Beast
 3238 | -6/Extension  | Disrupted transfer network
 3242 | -6/Extension  | Core integrity fell below 20%
 3259 | -6/Extension  | Destroyed B-75 Beast
 3274 | -6/Extension  | Lost 12 parts (2p4n1u5w)
 3415 | -6/Extension  | Identified exit to Factory
 3416 | -6/Extension  | Entered Factory
 3416 | -5/Factory    | Accompanied by 1 ally
 3416 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3681 | -5/Factory    | Garrison activated, responded to threat
 3689 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 4347 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 4538 | -5/Factory    | Discovered new exit (range 18)
 4608 | -5/Factory    | Identified exit to Factory
 4619 | -5/Factory    | Entered another Factory area
 4619 | -4/Factory    | Accompanied by 4 allies
 4619 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 4691 | -4/Factory    | Build established: Scavenger-Tank
 5013 | -4/Factory    | Spotted B-86 Titan
 5564 | -4/Factory    | Discovered new exit (range 17)
 5589 | -4/Factory    | Identified exit to Research
 5592 | -4/Factory    | Entered Research
 5592 | -3/Research   | Accompanied by 1 ally
 5592 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 6107 | -3/Research   | Spotted B-86 Titan
 6143 | -3/Research   | Destroyed B-86 Titan
 6161 | -3/Research   | Garrison activated, responded to threat
 6189 | -3/Research   | Lost 7 parts (1p1n2u3w)
 6342 | -3/Research   | First assault squad dispatched
 6551 | -3/Research   | Core integrity fell below 50%
 6650 | -3/Research   | Lost 4 parts (1p1u2w)
 6710 | -3/Research   | Found Fusion Bomb Launcher
 6800 | -3/Research   | Core integrity fell below 20%
 6930 | -3/Research   | Lost 3 parts (2p1w)
 7014 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
06903_ H-77 Assassin misfires.
06906_ H-77 Assassin destroyed.
06906_ Slug penetrates Wall. <x2>
06907_ System corrupted: Matter fused (-5).
06914_ Acquired 63 matter.
06916_ Acquired Lgt. Antimatter Reactor.
06919_ Player 2 removes Electrolaser.
06919_ Player 2 attaches Hpw. Shotgun.
06920_ Dropped Carbon-fiber Leg.
06922_ Player 2 acquires Myomer Leg.
06939_ HD=OHCGI2R1:=G739ON6KLOXEPR
06963_ System corrupted: Component data lost.
Player 2: "Don't worry, even though I'm built for speed I won't disappear
  when the going really gets rough. Probably."
06999_ System corrupted: Substantial component data lost.
The art gallery (ESC then open Records) doubles as a tally of all parts
  you've discovered and used throughout all runs.
07011_ P-80 Master destroyed.
07012_ Slug penetrates Wall.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????#    ??????????#      |
| ?????????????????????????????#    ??????????#      |
| ?????????????????????????????#    ###########      |
| ?????????????????????????????#    #    !    # !!!  |
| ?????????????????????????????#    #         # !!!  |
| ?????????????????????????????#    #  !      # !!!  |
| ?????????????????????????????#    #         #      |
| ??????????????????????#####??#    #         #      |
| ??????????????????  ?!?  ""??#    #        ?#      |
| ??????????????????      "   ?#    #  !    ??#      |
| ??????????????????      ""  ?#    #?    ????#      |
| ??????????????????           #    ###"############ |
| ?????????????????            #     =%              |
| ?????????????????            "    !=     !         |
| ?????????????????            #     !   !!!!    %!  |
| ?????????????????  """"""" ??#         !!%!!       |
| ???????????????????????"?????#    ###+############ |
| ?????????????????????????????#    #        #?????? |
| ?????????????????????????????#    #        #?????? |
| ?????????????????????????????#    #        #?????? |
| ??????????????################    #  """   #?????? |
| ??????????????#      #      ##    #  """   #?????? |
| ??????????????#    | #      ##    #  """   #?????? |
| ????###########      # !    ##    #        #?????? |
| ????#         #      #   @  ##    #        #?????? |
| ????#         #      ####@####    #        #?????? |
| ????#         #      ##  !p!      ##########?????? |
| ????#   """   # !!!  ##   p       #??????????????? |
| ????#   """   # !!!  ##           #??????????????? |
| ????#   """   # !!   ##           #??????????????? |
| ????#         #      ?#    ########??????????????? |
| ????#      !  #    ???#    #?????????????????????? |
| ????#####+######+######    #?????????????????????? |
| ?????#                     #?????????????????????? |
| ?????#                     #?????????????????????? |
| ?????#                     #?????????????????????? |
| ?????#                     #?????????????????????? |
| ?????#######################?????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          37
Energy Capacity            530
Matter Stores              450
Matter Capacity            450
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Melee Accuracy             6
Energy Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Collateral Damage
Dangerous Findings
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              TargetingHeatNukerbomber
  Manual?         0
Play Time         01:27:56
  Cumulative      9.9 hours
  Start           2020.04.01 @ 23:30:11
  End             2020.04.02 @ 01:03:25
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      AFD2020/Player2
Game No.          15
  Rogue           11
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          17
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a32c42f8-8869-491a-9384-08788b065670