Cogmind - Beta 12 *** ADVENTURER MODE // 2023.06.15 @ 23:32:41

Player: Ms. V3-11A

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (141)     705
Value Destroyed (4211)     4211
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (150)                150
              TOTAL SCORE: 8266

 Bonus
-------
High Alert Combat Kills    150

 Cogmind 
---------
Core Integrity             0/850
Matter                     67/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Coolant Injector (fused)
           Huge Storage Unit
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (25) ---
    Cooled Deuterium Engine
    Cooled Deuterium Engine
           Huge Storage Unit
     Large Matter Pod (0)
  Advanced Terrain Scanner
  Improved Targeting Computer
           Phase Shifter
           System Restoration Module
           Pulse Rifle
  Improved Spread Laser
     Heavy Ion Cannon
           Gauss Rifle
           Flak Cannon
           Missile Launcher

 Peak State 
------------
>          --- POWER ------------
    Cooled Deuterium Engine
    Cooled Deuterium Engine
>          --- PROPULSION -------
     Light Treads
    Medium Treads
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
           Coolant Injector
           Huge Storage Unit
           Machine Analyzer
  Advanced Signal Interpreter
           Hacking Suite
>          --- WEAPON -----------
  Improved EM Pulse Cannon
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY --------
    Cooled Deuterium Engine
    Cooled Deuterium Engine
    Cooled Deuterium Engine
     Light Fission Core
  Advanced Heat Sink
           Huge Storage Unit
     Large Matter Pod
  Advanced Terrain Scanner
  Improved Targeting Computer
           Phase Shifter
           Lightning Gun
           Field Laser
           Field Laser
           Pulse Rifle
  Improved Spread Laser
  Improved EM Pulse Cannon
     Heavy Ion Cannon
           Flak Cannon
           Missile Launcher
           Missile Launcher
[Rating: 60]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Hardened Medium Armor Plating
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Pulse Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   1   .   .   1   
  Utility                  4    | .   .   1   1   1   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             85   | .   11  12  12  27  23  
  Power                    13   | .   1   2   3   6   1   
    Engine                 7    | .   1   2   .   3   1   
    Core                   6    | .   .   .   3   3   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | .   2   4   2   8   3   
    Treads                 16   | .   2   4   2   8   .   
    Leg                    2    | .   .   .   .   .   2   
    Wheel                  1    | .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  24   | .   2   4   3   8   7   
    Device                 9    | .   1   2   .   2   4   
    Storage                2    | .   1   .   1   .   .   
    Processor              4    | .   .   1   1   .   2   
    Hackware               4    | .   .   .   .   3   1   
    Protection             5    | .   .   1   1   3   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   29   | .   6   2   4   5   12  
    Energy Gun             10   | .   3   1   1   .   5   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          8    | .   3   1   1   1   2   
    Ballistic Cannon       7    | .   .   .   2   4   1   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   .   1   .   
  Corrupted Parts          2    | .   .   .   .   .   2   
    System Corruption      8    | .   .   .   .   .   8   
Parts Lost                 36   | .   2   .   .   10  24  
  Power                    4    | .   1   .   .   .   3   
  Propulsion               9    | .   .   .   .   3   6   
  Utility                  9    | .   .   .   .   4   5   
  Weapon                   14   | .   1   .   .   3   10  
  Highest Loss Streak      10   | .   1   .   .   5   10  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   83  95  99  98  86  
  Engine                   8    | .   9   11  5   4   12  
  Core                     3    | .   .   .   3   9   .   
  Treads                   19   | .   .   29  27  22  13  
  Leg                      3    | .   27  .   .   .   2   
  Device                   7    | .   3   11  9   6   9   
  Storage                  8    | .   14  11  9   7   6   
  Processor                4    | .   .   6   9   .   9   
  Hackware                 6    | .   .   .   .   14  8   
  Protection               5    | .   .   4   9   6   2   
  Energy Gun               5    | .   3   11  9   3   1   
  Ballistic Gun            6    | .   24  10  5   .   4   
  Ballistic Cannon         10   | .   .   .   12  18  9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             128  | 13  51  62  111 128 128 
  Greatest Support         84   | 20  40  63  63  84  76  
  Greatest Overweight (x)  34   | .   2   1   1   1   34  
  Average Overweight (x)   1    | .   1   .   1   1   3   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  
  Average Capacity         23   | 8   19  20  23  25  25  
  Most Carried             25   | 5   10  20  25  25  23  
  Average Carried          18   | 5   7   14  23  23  19  
  Final Capacity           25   | 8   20  20  25  25  25  
  Final Carried            25   | 4   7   20  25  21  14  

 Class Distribution 
--------------------
 38% | Hacker-Tank
 30% | Mutant
 14% | Gunner
  8% | Hacker-Mutant
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
      Mutant | -10/Materials
      Mutant | -9/Materials
      Gunner | -8/Materials
 Hacker-Tank | -7/Factory
 Hacker-Tank | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Fac  
Matter Collected           3411 | 192  172  413  652  1548 434  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4904 | .    403  807  902  1491 1301 
  Parts                    245  | .    35   42   41   70   57   
Haulers Intercepted        7    | .    1    3    .    3    .    
Recyclers Shooed           12   | .    .    1    4    2    5    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  95   | .   12  14  18  31  20  
  Guns                     39   | .   12  14  4   1   8   
  Cannons                  51   | .   .   .   14  30  7   
  AOE                      5    | .   .   .   .   .   5   
Classes Destroyed          12   | .   4   3   3   1   1   
  Worker                   11   | .   .   1   .   5   5   
  Builder                  3    | .   .   .   1   1   1   
  Hauler                   7    | .   1   3   .   3   .   
  Recycler                 18   | .   .   .   5   10  3   
  Mechanic                 3    | .   1   1   .   .   1   
  Operator                 3    | .   .   1   1   .   1   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  22   | .   6   3   3   7   3   
  Grunt                    45   | .   6   7   7   15  10  
  Sentry                   14   | .   .   4   5   5   .   
  Hunter                   10   | .   .   .   3   2   5   
  Programmer               4    | .   .   .   .   2   2   
Best Kill Streak           18   | .   5   3   5   9   18  
  Combat Bots Only         12   | .   5   3   5   6   12  
Max Kills in Single Turn   4    | .   1   2   2   2   4   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Fac  
Damage Taken               7211  | .    446  534  665  2433 3133 
  Core                     1199  | .    62   72   52   158  855  
  Absorbed by Shields      .     | .    .    .    .    .    .    
  Regen/Repaired (Parts)   196   | .    .    196  .    .    .    
Core Remaining (%)         84    | 100  75   82   90   77   .    
Volleys Fired              294   | .    43   68   38   85   60   
  Largest                  3     | .    2    2    3    3    3    
  Hottest                  152   | .    70   86   151  151  152  
Shots Fired                676   | .    84   135  112  210  135  
  Gun                      364   | .    84   135  56   18   71   
  Cannon                   307   | .    .    .    56   192  59   
  Launcher                 5     | .    .    .    .    .    5    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  485   | .    82   68   76   193  66   
  Thermal                  156   | .    2    67   36   17   34   
  Explosive                5     | .    .    .    .    .    5    
  Electromagnetic          30    | .    .    .    .    .    30   
  Robot Hit Streak         29    | .    12   28   29   26   26   
  Robot Miss Streak        7     | .    3    2    3    7    4    
  Penetration Max          1     | .    .    .    .    .    1    
  Secondary Targets        10    | .    4    4    .    .    2    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    
Shots Hit Robots           535   | .    55   119  91   159  111  
  Core Hits                411   | .    26   34   76   189  86   
  Critical Kills           .     | .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    
  Critical Strikes         6     | .    .    .    2    1    3    
    Burn                   4     | .    .    .    2    .    2    
    Destroy                1     | .    .    .    .    .    1    
    Blast                  1     | .    .    .    .    1    .    
Melee Attacks              .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           11246 | .    618  1801 1695 3741 3391 
  Guns                     4685  | .    618  1799 808  231  1229 
  Cannons                  5601  | .    .    .    881  3494 1226 
  Explosions               936   | .    .    .    .    .    936  
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  24    | .    .    2    6    16   .    
  Kinetic                  7379  | .    594  852  1128 3506 1299 
  Thermal                  2400  | .    24   947  561  219  649  
  Explosive                818   | .    .    .    .    .    818  
  Electromagnetic          625   | .    .    .    .    .    625  
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    1    11   
  Average Corruption       3     | .    .    .    .    1    8    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  36    | .    .    .    .    6    30   
    Message Errors         5     | .    .    .    .    2    3    
    Matter Fused           8     | .    .    .    .    .    8    
    Heat Flow Errors       4     | .    .    .    .    1    3    
    Energy Discharges      3     | .    .    .    .    1    2    
    Parts Fused            1     | .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    4    
    Misfires               2     | .    .    .    .    .    2    
    Alerts                 3     | .    .    .    .    1    2    
    Misdirections          1     | .    .    .    .    .    1    
    Weapon Failures        5     | .    .    .    .    1    4    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            95    | .    .    .    2    4    89   
  Projectiles              14    | .    .    .    2    4    8    
  Explosions               81    | .    .    .    .    .    81   
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 56    | .    .    .    20   29   7    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  51    | .    .    .    16   28   7    
  Secondary                5     | .    .    .    4    1    .    
Self-Inflicted Damage      23    | .    .    .    .    .    23   
  Shots                    1     | .    .    .    .    .    1    
  Rammed                   3     | .    .    1    1    1    .    
Targets Rammed             3     | .    .    1    1    1    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        481   | .    12   141  457  481  173  
  Average Temperature      108   | .    5    27   106  148  71   
  Received Heat Transfer   1809  | .    111  252  216  732  498  
  Effects                  22    | .    .    .    .    22   .    
    Shutdowns              12    | .    .    .    .    12   .    
    Interference           8     | .    .    .    .    8    .    
    Short Circuit          1     | .    .    .    .    1    .    
    Damage (minor)         1     | .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    5    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             6     | .    .    4    2    .    .    
  Heat Transferred         5502  | .    74   2183 1369 481  1395 
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac 
Peak Influence             738  | .   147 263 738 443 362 
  Initial                  209  | .   .   50  94  209 59  
  Average                  183  | .   89  77  406 253 73  
Maximum Alert Level        3    | .   .   1   3   2   1   
  Low Security (%)         60   | 100 100 92  22  21  95  
  Level 1                  31   | .   .   7   29  74  4   
  Level 2                  6    | .   .   .   37  3   .   
  Level 3                  1    | .   .   .   10  .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          16   | .   1   .   3   4   8   
  Investigation            7    | .   1   .   1   1   4   
  Extermination            3    | .   .   .   .   2   1   
  Reinforcement            4    | .   .   .   .   1   3   
  Assault                  1    | .   .   .   1   .   .   
  Garrison                 1    | .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   1   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac Fac 
Distress Signals           13   | .   2   2   5   3   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              148  | .   15  22  34  44  33  
  Peak Tracking Total      9    | .   3   4   5   6   9   
  Tactical Retreats        4    | .   .   .   .   2   2   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac 
Traps Triggered            4    | .   1   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             6    | .   .   6   .   .   .   
  Reused                   1    | .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   1   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Jun Mat Mat Mat Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac Fac 
Machines Accessed          26   | .   1   5   3   12  5   
  Terminals                15   | .   .   4   2   5   4   
  Fabricators              2    | .   .   .   .   2   .   
  Repair Stations          3    | .   1   1   .   1   .   
  Recycling Units          2    | .   .   .   .   2   .   
  Scanalyzers              3    | .   .   .   .   2   1   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                73   | .   2   22  4   29  16  
  Successful               49   | .   1   16  2   19  11  
  Failed                   24   | .   1   6   2   10  5   
    Catastrophic           3    | .   .   1   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   17   | .   .   2   4   5   6   
  Terminals                45   | .   .   16  3   16  10  
  Fabricators              4    | .   .   .   .   4   .   
  Repair Stations          9    | .   2   6   .   1   .   
  Recycling Units          3    | .   .   .   .   3   .   
  Scanalyzers              11   | .   .   .   .   5   6   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             20   | .   .   9   .   8   3   
  Part Schematic           2    | .   .   .   .   2   .   
  Robot Schematic          1    | .   .   .   .   1   .   
  Prototype ID Bank        3    | .   .   2   .   1   .   
  Level Access Points      1    | .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   1   
  Machine Index            1    | .   .   .   .   .   1   
  Terminal Index           2    | .   .   .   .   1   1   
  Locate Traps             2    | .   .   2   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   
  Zone Layout              5    | .   .   3   .   2   .   
Fabricator Hacks           2    | .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   1   .   
Repair Station Hacks       7    | .   1   6   .   .   .   
  Scan Component           4    | .   1   3   .   .   .   
  Repair                   3    | .   .   3   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   3   .   
  Process                  1    | .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   1   .   
Scanalyzer                 10   | .   .   .   .   4   6   
  Insert Component         5    | .   .   .   .   2   3   
  Analyze                  5    | .   .   .   .   2   3   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   1   2   2   2   
  Terminals                6    | .   .   1   1   2   2   
    Botnet                 6    | .   .   1   1   2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
    Jam                    1    | .   .   .   1   .   .   
Data Cores Recovered       2    | .   .   1   1   .   .   
  Used                     1    | .   .   1   .   .   .   
Hacking Detections         22   | .   1   4   2   10  5   
  Full Trace Events        5    | .   .   1   .   1   3   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   3   3   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   .   3   .   .   .   
  Time                     84   | .   .   84  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          55   | .   .   .   .   55  .   
  Retrieved Matter         55   | .   .   .   .   55  .   
  Retrieved Components     10   | .   .   .   .   10  .   
Parts Scanalyzed           4    | .   .   .   .   1   3   
  Part Schematics Acquired 4    | .   .   .   .   1   3   
  Parts Damaged            1    | .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Jun Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Jun Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Fac  
Turns Passed               6026 | 1    701  1150 837  2048 1289 
Spaces Moved               1997 | 1    230  424  281  702  359  
  Core                     4    | .    .    .    .    .    4    
  Treads                   1663 | .    6    424  281  702  250  
  Legs                     274  | 1    224  .    .    .    49   
  Wheels                   56   | .    .    .    .    .    56   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  160  240  240  240  
  Average Speed            236  | 120  238  176  240  240  296  
  Slowest Speed            1750 | 120  260  240  240  240  1750 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       24   | 2    44   38   24   23   15   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          22   | .    .    .    .    1    21   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    
  AOE                      21   | .    .    .    .    .    21   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac Fac 
Total                      2726 | 2   308 690 362 892 472 
  Wait                     224  | .   6   159 7   41  11  
  Move                     1992 | .   229 423 280 701 359 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  66   | .   10  18  12  17  9   
  Fast Attach              26   | .   5   5   2   7   7   
  Attach                   32   | .   4   3   2   12  11  
  Detach                   3    | .   .   1   .   1   1   
  Swap                     27   | .   2   4   8   8   5   
  Drop                     59   | 2   9   8   12  19  9   
  Fire                     294  | .   43  68  38  85  60  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    3    | .   .   1   1   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 3 exits: *Fac / [*Sto x2])
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory (discovered 2 exits: *Low x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Discovered new exit (range 0)
    2 | -11/Junkyard  | Entered Materials
  312 | -10/Materials | Build established: Mutant
  316 | -10/Materials | Discovered new exit (range 6)
  545 | -10/Materials | Discovered new exit (range 15)
  703 | -10/Materials | Entered another Materials area
  703 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1113 | -9/Materials  | Repaired Hvy. Assault Rifle
 1141 | -9/Materials  | Repaired Lgt. Treads
 1168 | -9/Materials  | Repaired Lgt. Treads
 1612 | -9/Materials  | Discovered new exit (range 14)
 1626 | -9/Materials  | Identified exit to Materials
 1853 | -9/Materials  | Entered another Materials area
 1853 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2075 | -8/Materials  | Garrison activated, responded to threat
 2144 | -8/Materials  | Build established: Gunner
 2210 | -8/Materials  | Discovered new exit (range 6)
 2384 | -8/Materials  | Discovered new exit (range 16)
 2623 | -8/Materials  | Discovered new exit (range 16)
 2653 | -8/Materials  | First assault squad dispatched
 2690 | -8/Materials  | Entered Factory
 2690 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3026 | -7/Factory    | Build established: Hacker-Tank
 3921 | -7/Factory    | Lost 5 parts (2n2u1w)
 4475 | -7/Factory    | Identified exit to Lower Caves
 4675 | -7/Factory    | Discovered new exit (range 15)
 4738 | -7/Factory    | Entered another Factory area
 4738 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5014 | -6/Factory    | Discovered new exit (range 15)
 5155 | -6/Factory    | Identified exit to Lower Caves
 5400 | -6/Factory    | Lost 4 parts (1u3w)
 5628 | -6/Factory    | System corruption reached 10%
 5739 | -6/Factory    | Build established: Scavenger-Skirmisher
 5948 | -6/Factory    | Lost 10 parts (2p3n2u3w)
 5968 | -6/Factory    | Destroyed 12 combat bots
 5996 | -6/Factory    | Cargo convoy interrupted
 6007 | -6/Factory    | Core integrity fell below 50%
 6022 | -6/Factory    | Core integrity fell below 20%
 6027 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
06015_ K-01 Serf collects debris.
06016_ K-01 Serf destroyed.
06016_ Penetrated by Slug.
06016_ Carbon-fiber Leg destroyed.
06017_ K-01 Serf collects debris.
06018_ Penetrated by Slug. <x3>
06020_ K-01 Serf collects debris.
06021_ Acquired 53 matter.
06021_ Penetrated by Slug. <x2>
06021_ K-01 Serf collects debris.
06023_ Penetrated by Slug.
06023_ Missile Launcher destroyed.
06023_ K-01 Serf collects debris.
06024_ Penetrated by Slug. <x2>
06026_ Hacking Suite destroyed.
06026_ Critical hit (Burn: +37).
06026_ K-01 Serf collects debris.
06026_ Penetrated by Slug.
06026_ U-05 Engineer destroyed.
06027_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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|                 =  =!%*u   T             ??>?????? |
|            % % %u   =!*=      !         ?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          65
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
     Hyp. Gauss Cannon | -7/Factory | Hacked
     Enh. Gauss Cannon | -7/Factory | Hacked
           Med. Treads | -7/Factory | Scanalyzed
     Huge Storage Unit | -6/Factory | Scanalyzed
 Cld. Deuterium Engine | -6/Factory | Scanalyzed
  Imp. EM Pulse Cannon | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
 P-60 Hacker | -7/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlloyMicrowarpStripper
  Manual?         0
Play Time         00:55:26
  Cumulative      217.7 hours
  Start           2023.06.15 @ 22:24:31
  End             2023.06.15 @ 23:32:41
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          164
  Rogue           63
  Adventurer      75
  Explorer        26
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          71
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: aa12f94c-9e75-422c-b8c9-44912ba94aef