Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.21 @ 16:34:53 Player: Hermelin Result: Destroyed by Tesla Bomb Trap Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (384) 1920 Value Destroyed (14500) 14500 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1008) 1008 TOTAL SCORE: 23768 Bonus ------- High Alert Combat Kills 1091 Follower Combat Kills 79 Friendly Fire -162 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 1039/1045 System Corruption 6% Temperature Cool (2) Movement Treading (200) Ox2 Location -4/Armory Parts ------- > --- POWER (2) -------- Cooled Fission Core Fusion Reactor > --- PROPULSION (3) --- Medium Treads Medium Treads Wheel > --- UTILITY (10) ----- Advanced Thermal Generator Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Energy Well Advanced Cloaking Device Improved Core Shielding > --- WEAPON (4) ------- Advanced Variable Charge Gun Advanced Variable Charge Gun Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY (28) --- Cooled Fission Core Antimatter Reactor Light Particle Reactor Light Quantum Reactor Advanced Coolant Injector Advanced Coolant Injector Advanced Coolant Injector Matter Compressor (250) Improved Armor Integrity Analyzer Heavy Tesla Rifle Heavy Tesla Rifle Gamma Rifle Gamma Rifle Proton Burst Cannon KE Penetrator KE Penetrator KE Penetrator KE Penetrator Hypervelocity Coil Gun Hypervelocity Coil Gun Railgun Railgun Railgun Linear Accelerator Linear Accelerator Advanced EMP Blaster Proton Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Fission Core Fusion Reactor > --- PROPULSION ------- Medium Treads Medium Treads Wheel > --- UTILITY ---------- Advanced Thermal Generator Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Energy Well Advanced Cloaking Device Improved Core Shielding > --- WEAPON ----------- Advanced Variable Charge Gun Advanced Variable Charge Gun Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Cooled Fission Core Antimatter Reactor Light Particle Reactor Light Quantum Reactor Advanced Coolant Injector Advanced Coolant Injector Advanced Coolant Injector Matter Compressor Improved Armor Integrity Analyzer Heavy Tesla Rifle Heavy Tesla Rifle Gamma Rifle Gamma Rifle Proton Burst Cannon KE Penetrator KE Penetrator KE Penetrator KE Penetrator Hypervelocity Coil Gun Hypervelocity Coil Gun Railgun Railgun Railgun Linear Accelerator Linear Accelerator Advanced EMP Blaster Proton Missile Launcher [Rating: 120] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Precision Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Was Fac Fac Arm Slots Evolved 12 | . . . 2 . 2 2 2 . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . 1 . Propulsion 1 | . . . . . . . 1 . . . . . . . Utility 8 | . . . 2 . 2 2 . . . 1 . . 1 . Weapon 2 | . . . . . . . 1 . . 1 . . . . Parts Attached 255 | 7 12 . 34 . 22 32 5 2 29 8 1 18 65 20 Power 22 | 1 2 . 3 . 1 3 . . . . . . 6 6 Engine 7 | 1 2 . 2 . 1 1 . . . . . . . . Core 7 | . . . 1 . . 2 . . . . . . 1 3 Reactor 8 | . . . . . . . . . . . . . 5 3 Propulsion 46 | 2 6 . 9 . 4 3 1 . 7 . . 4 10 . Treads 29 | . 1 . 4 . 3 3 1 . 5 . . 3 9 . Leg 6 | 2 4 . . . . . . . . . . . . . Wheel 11 | . 1 . 5 . 1 . . . 2 . . 1 1 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 81 | 2 2 . 8 . 11 10 . . 9 5 . 3 25 6 Device 28 | 1 . . . . 2 3 . . 4 2 . 3 10 3 Storage 15 | 1 2 . 4 . 5 . . . . 2 . . . 1 Processor 1 | . . . . . . . . . . . . . 1 . Hackware 3 | . . . . . . 3 . . . . . . . . Protection 34 | . . . 4 . 4 4 . . 5 1 . . 14 2 Artifact . | . . . . . . . . . . . . . . . Weapon 106 | 2 2 . 14 . 6 16 4 2 13 3 1 11 24 8 Energy Gun 25 | . . . 6 . 1 1 1 . 2 . . 1 8 5 Energy Cannon 13 | . . . . . . 2 . . 2 1 . 4 4 . Ballistic Gun 38 | 2 2 . 6 . 4 5 2 . 7 1 . . 8 1 Ballistic Cannon 8 | . . . . . . 4 . . . . 1 2 1 . Launcher 22 | . . . 2 . 1 4 1 2 2 1 . 4 3 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 2 . 1 4 . . 2 . . 1 2 3 Parts Lost 78 | . 1 . 8 . 4 5 1 . 6 2 . 6 42 3 Power 8 | . 1 . 1 . . . . . . . . . 5 1 Propulsion 12 | . . . 2 . 2 . . . 1 . . . 7 . Utility 32 | . . . 1 . 2 4 . . 3 1 . 3 17 1 Weapon 26 | . . . 4 . . 1 1 . 2 1 . 3 13 1 Highest Loss Streak 23 | . 1 . 1 . 2 2 1 . 2 1 . 2 23 2 Average Slot Usage (%) 96 | . 98 100 99 100 99 98 100 100 95 94 94 93 85 93 Engine 4 | . 13 14 8 11 9 3 . . . . . . . . Core 3 | . . . 2 . . 3 6 6 6 5 5 5 2 1 Reactor 1 | . . . . . . . . . . . . . 5 7 Treads 10 | . 7 14 10 11 10 15 20 20 10 5 5 5 7 10 Wheel 5 | . 7 14 11 11 7 . . . 3 5 5 4 1 5 Device 9 | . 5 . . . 8 10 13 13 11 15 11 17 14 24 Storage 22 | . 22 28 33 33 27 23 20 20 20 17 17 17 15 15 Hackware 1 | . . . . . . 10 . . . . . . . . Protection 13 | . . . 10 11 17 15 20 20 21 18 23 15 10 5 Energy Gun 5 | . . . 10 11 9 3 2 . 1 10 5 1 2 15 Energy Cannon 1 | . . . . . . 3 6 . 3 . . 3 2 . Ballistic Gun 10 | . 27 28 11 11 8 3 5 6 11 11 11 8 8 5 Ballistic Cannon 1 | . . . . . . 3 2 . . . 4 7 3 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 173 | 12 41 41 88 88 131 142 142 141 152 150 150 161 167 173 Greatest Support 93 | 20 20 10 20 10 40 43 63 63 63 28 28 28 93 56 Greatest Overweight (x) 13 | 1 4 4 8 8 13 3 2 2 6 5 5 7 12 3 Average Overweight (x) 4 | . 2 4 5 8 8 3 2 2 3 5 5 5 2 2 Largest Inventory Capacity 28 | 6 16 16 28 24 28 28 28 28 28 28 28 28 28 28 Average Capacity 25 | 5 12 16 23 24 27 28 28 28 28 28 28 28 28 28 Most Carried 28 | 4 16 16 24 24 28 28 28 28 28 28 28 28 28 28 Average Carried 24 | 2 9 15 22 24 27 27 26 28 27 26 27 27 24 27 Final Capacity 28 | 6 16 16 24 24 28 28 28 28 28 28 28 28 28 28 Final Carried 28 | 4 16 16 24 24 28 28 28 28 27 26 28 26 28 27 Class Distribution -------------------- 45% | Hauler-Mutant 27% | Hauler-Tank 8% | Mutant 7% | Hacker-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hauler-Tank | -6/Factory Hauler-Mutant | -6/Waste Hauler-Tank | -6/Factory Hauler-Tank | -5/Factory Hauler-Tank | -5/Waste Hauler-Tank | -5/Factory Hauler-Mutant | -4/Factory Scavenger-Tank | -4/Armory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Was Fac Fac Arm Matter Collected 8265 | 330 415 60 826 . 405 832 257 529 1073 266 383 847 1677 365 Remotely 1213 | . . . . . . 165 257 529 84 . . . 178 . Salvage Created 19032 | 120 573 243 2240 . 1175 2403 359 1400 1885 502 1136 1627 4165 1204 Parts 791 | 6 28 9 128 . 70 129 15 5 90 15 1 84 157 54 Haulers Intercepted 20 | . 1 . 4 . 3 3 . . 2 1 . 1 5 . Recyclers Shooed 10 | . . . 2 . 1 1 . . 1 . . 1 4 . Parts Field Recycled 10 | . . . . . . . . . 10 . . . . . Retrieved Matter 115 | . . . . . . . . . 115 . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Was Fac Fac Arm Combat Hostiles Destroyed 288 | . 11 5 44 . 22 41 11 6 32 8 5 31 46 26 Guns 156 | . 11 5 36 . 18 16 2 . 17 6 3 6 20 16 Cannons 40 | . . . . . . 12 3 . 4 . 2 11 8 . AOE 87 | . . . 8 . 4 12 6 6 11 2 . 14 14 10 Classes Destroyed 19 | 2 4 2 5 . 1 2 . 1 1 . . . . 1 Worker 22 | . . . 1 . 1 3 . . 1 1 . 5 10 . Builder 12 | . 1 . . . . 3 . . 3 . . 5 . . Tunneler 8 | 2 . . 1 . . 1 . . 1 2 . 1 . . Hauler 20 | . 1 . 4 . 3 3 . . 2 1 . 1 5 . Recycler 15 | 1 . 2 5 . . 2 . . . . . . 5 . Operator 8 | . . . 4 . 2 . 1 . . . . . 1 . Watcher 10 | . 1 . 4 . 1 . . . 1 . . 2 . 1 Swarmer 62 | . . . 11 . 4 4 3 . 3 1 . 14 8 14 Grunt 133 | . 11 2 20 . 11 27 7 . 14 5 . 10 24 2 Brawler 3 | . . . . . . 1 . . . 1 . . 1 . Duelist 8 | . . . 3 . . 1 . . 1 . . . . 3 Protector 1 | . . . . . . . . . . . . . . 1 Sentry 29 | . . . 10 . 5 2 1 . 2 1 . 2 5 1 Demolisher 3 | . . 2 . . . . . . . . . . . 1 Hunter 17 | . . . . . 2 3 . . 6 . . 1 5 . Programmer 19 | . . . . . . 3 . . 5 . . 4 3 4 Behemoth 1 | . . . . . . . . . 1 . . . . . Compactor 11 | . . . . . . . . 6 . . 5 . . . Assembled 1 | . . 1 . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 19 | 3 3 3 12 . 6 14 7 5 7 5 4 19 11 12 Combat Bots Only 14 | . 2 2 9 . 4 8 7 5 5 3 4 14 11 11 Max Kills in Single Turn 9 | 1 1 1 3 . 6 4 4 1 3 2 1 9 5 3 Gunslinging 1 | . . . 1 . . . . . . 1 . . 1 1 Exploded 4 | . . . 3 . 4 2 4 1 3 2 . 4 3 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Was Fac Fac Arm Damage Taken 17166 | . 424 197 1362 . 879 1586 505 65 1936 406 . 1403 7332 1071 Core 2038 | . 58 76 145 . 108 166 68 24 147 14 . 79 1116 37 Absorbed by Shields 758 | . . . . . . . . . 320 57 . . 381 . Reduced by Siege Mode 141 | . . . . . . . . . . . . . 141 . Core Remaining (%) 75 | 100 . 46 . 63 80 76 . . 71 . . 90 . . Volleys Fired 782 | 10 50 10 150 . 68 99 21 11 89 20 24 51 137 42 Largest 4 | 2 2 2 2 . 2 2 3 2 3 4 4 4 4 4 Hottest 348 | 40 40 40 79 . 80 94 124 72 178 206 184 190 282 348 Shots Fired 1853 | 20 100 20 278 . 121 177 53 22 227 70 90 180 363 132 Gun 1352 | 20 100 20 269 . 120 84 18 . 159 67 66 69 236 124 Cannon 397 | . . . . . . 74 32 . 49 . 24 104 114 . Launcher 104 | . . . 9 . 1 19 3 22 19 3 . 7 13 8 Special . | . . . . . . . . . . . . . . . Kinetic 1081 | 20 100 20 143 . 62 79 22 . 140 34 71 128 241 21 Thermal 580 | . . . 91 . 58 66 18 . 68 33 18 45 80 103 Explosive 52 | . . . 9 . 1 . 3 22 14 3 . . . . Electromagnetic 140 | . . . 35 . . 32 10 . 5 . 1 7 42 8 Robot Hit Streak 55 | 6 25 24 52 . 41 27 40 17 37 32 23 33 54 55 Robot Miss Streak 6 | 1 2 . 3 . 1 4 1 . 6 6 3 3 3 1 Penetration Max 2 | . . . . . . . . . . 1 . 1 2 1 Secondary Targets 19 | . 1 1 6 . 2 . . . . 2 . . 3 4 Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . 1 . . 1 1 Shots Hit Robots 1496 | 15 85 17 221 . 103 150 48 16 175 54 86 135 296 95 Core Hits 875 | 4 32 13 92 . 48 151 42 11 101 42 36 96 151 56 Critical Hits 22 | . 2 1 1 . 1 1 . . 1 1 1 3 8 2 Critical Kills 6 | . . . . . 1 . . . 1 1 . 1 2 . Critical Parts Destroyed 14 | . 2 1 1 . . . . . . . 1 2 5 2 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 43730 | 176 1105 213 4089 . 2129 4792 1732 2282 4672 1641 2410 5233 10309 2947 Guns 22295 | 176 1105 213 3291 . 1857 1738 303 . 2239 1108 1537 1257 5039 2432 Cannons 9454 | . . . . . . 1700 776 . 1143 . 873 2276 2686 . Explosions 11848 | . . . 798 . 272 1354 653 2282 1290 533 . 1644 2507 515 Melee . | . . . . . . . . . . . . . . . Ramming 133 | . . . . . . . . . . . . 56 77 . Kinetic 17578 | 176 1105 213 1444 . 724 1736 513 . 1792 515 1838 2472 4739 311 Thermal 15123 | . . . 1378 . 1133 1727 532 . 1698 593 570 2104 3185 2203 Explosive 5746 | . . . 798 . 272 . 526 2282 898 533 . . 437 . Electromagnetic 5150 | . . . 469 . . 1329 161 . 284 . 2 601 1871 433 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 31 | . 1 1 . . . 6 1 31 31 3 14 17 4 6 Average Corruption 12 | . 1 1 . . . 3 1 16 31 3 9 14 1 4 Corruption Purged . | . . . . . . . . . . . . . . . Effects 376 | . 1 3 . . . 23 3 22 199 4 12 75 11 23 Message Errors 63 | . 1 2 . . . 5 2 6 28 . . 10 4 5 Matter Fused 44 | . . . . . . 2 . 5 23 2 3 2 2 5 Heat Flow Errors 24 | . . . . . . 2 . . 12 . . 8 1 1 Energy Discharges 22 | . . . . . . 1 1 . 9 2 . 6 1 2 Parts Rejected 4 | . . . . . . . . . 2 . . 2 . . Data Loss (minor) 25 | . . 1 . . . 3 . . 17 . . 2 1 1 Data Loss (major) 7 | . . . . . . . . 2 3 . . 2 . . Misfires 8 | . . . . . . . . . 4 . . 4 . . Alerts 6 | . . . . . . . . 1 4 . . 1 . . Misdirections 33 | . . . . . . . . 1 24 . . 8 . . Targeting Errors 121 | . . . . . . 9 . 7 63 . 9 24 1 8 Weapon Failures 19 | . . . . . . 1 . . 10 . . 6 1 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 815 | . . . 54 . 10 16 30 . 36 7 . 178 482 2 Projectiles 225 | . . . . . . 16 6 . 36 . . 57 110 . Explosions 582 | . . . 54 . 10 . 24 . . 7 . 121 364 2 Melee 8 | . . . . . . . . . . . . . 8 . Knockbacks 49 | . . . . . . 13 3 . . . . 22 11 . Impact 1 | . . . . . . . . . . . . . 1 . Kinetic 46 | . . . . . . 13 3 . . . . 21 9 . Secondary 2 | . . . . . . . . . . . . 1 1 . Self-Inflicted Damage 606 | . . . . . . 52 6 65 130 . . 205 40 108 Shots 23 | . . . . . . 2 1 3 7 . . 4 2 4 Rammed 5 | . . . . . . . . . . . . 1 4 . Targets Rammed 5 | . . . . . . . . . . . . 1 4 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 675 | . 8 10 225 . 275 235 258 . 318 192 190 215 675 197 Average Temperature 95 | . 2 5 54 . 110 31 89 . 84 92 104 65 189 110 Received Heat Transfer 5632 | . 306 33 531 . 459 606 264 . 539 159 . 414 2237 84 Effects 24 | . . . . . 4 . . . 1 . . . 19 . Shutdowns 5 | . . . . . . . . . . . . . 5 . Energy Bleed 7 | . . . . . 1 . . . . . . . 6 . Interference 5 | . . . . . 3 . . . 1 . . . 1 . Matter Decay 5 | . . . . . . . . . . . . . 5 . Short Circuit 1 | . . . . . . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . . . . . . 1 . Siege Activations 4 | . . . . . . . . . . . . . 4 . Total Turns 94 | . . . . . . . . . . . . . 94 . Longest Duration 34 | . . . . . . . . . . . . . 34 . Robots Corrupted 6 | . . . . . . 1 . . . . . . 5 . Combat Hostiles 5 | . . . . . . 1 . . . . . . 4 . Parts Fried 24 | . . . 4 . . 2 . . . . . 2 14 2 Impact Corruptions 1 | . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 39 | . . . 6 . 9 1 1 . . . . 2 9 11 Heat Transferred 19741 | . . . 2997 . 2035 2644 655 . 1975 750 470 2306 3451 2458 Parts Sabotaged 4 | . . . . . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 17 | . . . . . . 6 1 . 1 . . 3 3 3 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Was Fac Fac Arm Peak Influence 1053 | 15 205 153 474 147 399 739 712 213 413 183 53 670 1053 680 Initial 312 | . 8 43 50 147 48 52 312 149 131 148 53 32 221 235 Average 258 | 4 96 97 204 147 208 260 535 192 238 78 53 266 538 351 Maximum Alert Level 3 | . 1 . 2 . 1 3 3 1 2 . . 2 3 2 Low Security (%) 46 | 100 98 100 52 100 57 41 . 39 42 100 100 37 . 4 Level 1 33 | . 1 . 35 . 42 37 15 60 54 . . 32 26 63 Level 2 16 | . . . 12 . . 11 68 . 3 . . 30 52 31 Level 3 4 | . . . . . . 9 16 . . . . . 21 . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 61 | . . . 7 . 7 13 6 . 8 1 . 7 11 1 Investigation 23 | . . . 5 . 3 6 2 . 2 1 . 2 2 . Extermination 8 | . . . . . . 2 1 . 2 . . . 2 1 Reinforcement 16 | . . . 2 . 1 4 . . 4 . . 2 3 . Assault 3 | . . . . . . . . . . . . . 3 . Garrison 11 | . . . . . 3 1 3 . . . . 3 1 . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . 2 . . 2 . . 2 . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Was Fac Fac Arm Distress Signals 23 | . 1 1 8 . 4 3 . . 3 1 . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 417 | . 23 5 69 . 31 64 13 5 40 15 6 33 82 31 Peak Tracking Total 12 | . 5 2 7 . 6 6 6 3 6 3 2 8 12 6 Tactical Retreats 28 | . 4 . 3 . 2 11 . . 1 1 . 1 5 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Was Fac Fac Arm Traps Triggered 23 | . 5 . 1 . 1 1 1 . 3 3 . 4 1 3 Indirectly 1 | . . . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Was Fac Fac Arm Machines Disabled 41 | . . . 3 . . 3 3 . 4 . . 10 15 3 Max in Single Turn 9 | . . . 2 . . 2 1 . 1 . . 4 9 1 Garrison Access 5 | . . . . . 1 1 . . 1 . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Was Fac Fac Arm Machines Accessed 55 | . 2 . 14 . 9 8 4 . 3 3 . 3 6 3 Terminals 31 | . 2 . 8 . 5 3 3 . 2 2 . 2 3 1 Fabricators 7 | . . . . . . 3 1 . . 1 . . 1 1 Repair Stations 4 | . . . 2 . 1 . . . . . . . . 1 Recycling Units 4 | . . . 2 . 1 1 . . . . . . . . Scanalyzers 4 | . . . 2 . 1 . . . . . . . 1 . Garrison Access 5 | . . . . . 1 1 . . 1 . . 1 1 . Total Hacks 157 | . 5 . 45 . 24 22 12 . 8 8 . 7 19 7 Successful 87 | . 3 . 22 . 14 14 7 . 2 4 . 3 14 4 Failed 69 | . 2 . 22 . 10 8 5 . 6 4 . 4 5 3 Catastrophic 9 | . . . 2 . 1 1 . . 2 . . 1 1 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . Manual 43 | . 2 . 22 . 7 7 4 . . . . . . 1 Terminals 97 | . 5 . 30 . 13 8 10 . 7 6 . 6 10 2 Fabricators 19 | . . . . . . 11 2 . . 2 . . 2 2 Repair Stations 10 | . . . 4 . 3 . . . . . . . . 3 Recycling Units 11 | . . . 4 . 5 2 . . . . . . . . Scanalyzers 15 | . . . 7 . 2 . . . . . . . 6 . Garrison Access 5 | . . . . . 1 1 . . 1 . . 1 1 . Terminal Hacks 35 | . 2 . 8 . 6 3 6 . 1 2 . 2 5 . Part Schematic 2 | . . . . . 1 1 . . . . . . . . Robot Schematic 2 | . . . 2 . . . . . . . . . . . Robot Analysis 4 | . 1 . 2 . . . . . . . . . 1 . Prototype ID Bank 4 | . 1 . 1 . 1 . . . . . . . 1 . Branch Access Points 5 | . . . . . 2 . 1 . 1 . . . 1 . Machine Index 1 | . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . . Unreport Threat 5 | . . . . . . 1 . . . 1 . 1 2 . Locate Traps 2 | . . . . . . . 2 . . . . . . . Disarm Traps 1 | . . . . . . . 1 . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . Zone Layout 4 | . . . 2 . . . 1 . . . . 1 . . Fabricator Hacks 12 | . . . . . . 6 1 . . 2 . . 2 1 Load Schematic 5 | . . . . . . 3 . . . 1 . . 1 . Build 7 | . . . . . . 3 1 . . 1 . . 1 1 Repair Station Hacks 8 | . . . 4 . 2 . . . . . . . . 2 Scan Component 4 | . . . 2 . 1 . . . . . . . . 1 Repair 4 | . . . 2 . 1 . . . . . . . . 1 Recycling Unit Hacks 5 | . . . 2 . 2 1 . . . . . . . . Report Inventory 4 | . . . 2 . 1 1 . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . Scanalyzer 9 | . . . 1 . 2 . . . . . . . 6 . Insert Component 6 | . . . 1 . 1 . . . . . . . 4 . Analyze 3 | . . . . . 1 . . . . . . . 2 . Garrison Access Hacks 5 | . . . . . 1 1 . . 1 . . 1 1 . Seal Access 5 | . . . . . 1 1 . . 1 . . 1 1 . Unauthorized Hacks 13 | . 1 . 7 . 1 3 . . . . . . . 1 Terminals 6 | . 1 . 5 . . . . . . . . . . . Track 2 | . . . 2 . . . . . . . . . . . Botnet 3 | . 1 . 2 . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . Fabricators 3 | . . . . . . 2 . . . . . . . 1 Prioritize 2 | . . . . . . 1 . . . . . . . 1 Siphon 1 | . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . . . 2 . 1 1 . . . . . . . . Tunnel 4 | . . . 2 . 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . 1 . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . Hacking Detections 44 | . 2 . 11 . 8 6 4 . 2 3 . 2 5 1 Full Trace Events 17 | . . . 3 . 2 5 2 . 2 . . 1 2 . Feedback Events 1 | . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . 2 . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . 1 . . . . Matter 438 | . . . . . . . . . . 153 . . . 285 Time 192 | . . . . . . . . . . 40 . . . 152 Total Robot Build Rating 1 | . . . . . . . . . . 1 . . . . Part Schematics Acquired 5 | . . . . . 2 1 . . . . . . 2 . Parts Built 6 | . . . . . . 3 1 . . . . . 2 . Matter 869 | . . . . . . 401 190 . . . . . 278 . Time 346 | . . . . . . 182 95 . . . . . 69 . Total Part Build Rating 32 | . . . . . . 9 5 . . . . . 18 . Parts Repaired 4 | . . . 2 . 1 . . . . . . . . 1 Time 146 | . . . 70 . 38 . . . . . . . . 38 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . 6 . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . 1 . . . . . . . 2 . Part Schematics Acquired 3 | . . . . . 1 . . . . . . . 2 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Was Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . . 4 . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Was Fac Fac Arm Total Allies 5 | . . . . . . . . . . 1 1 3 . . Largest Group 3 | . . . . . . . . . . 1 1 3 . . Highest-Rated Group 93 | . . . . . . . . . . 11 31 93 . . Highest-Rated Ally 31 | . . . . . . . . . . 11 31 31 . . Total Orders 1 | . . . . . . . . . . 1 . . . . AID 1 | . . . . . . . . . . 1 . . . . Ally Attacks 61 | . . . . . . . . . . . 42 19 . . Total Damage 1062 | . . . . . . . . . . . 738 324 . . Kills 2 | . . . . . . . . . . . 1 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Was Fac Fac Arm Robot Analysis Total 4 | . 1 . 2 . . . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Was Fac Fac Arm Turns Passed 13946 | 129 744 374 2698 184 1228 1789 517 327 1947 636 192 892 1578 711 Spaces Moved 5944 | 76 438 159 1243 116 436 606 217 144 893 323 71 430 555 237 Core 11 | 11 . . . . . . . . . . . . . . Treads 2337 | . . . 263 . 151 606 217 144 387 . . 1 331 237 Legs 264 | 65 199 . . . . . . . . . . . . . Wheels 3332 | . 239 159 980 116 285 . . . 506 323 71 429 224 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 110 120 130 160 170 220 203 203 140 150 150 150 140 200 Average Speed 173 | 112 119 120 167 160 213 220 203 203 178 150 150 150 172 207 Slowest Speed 310 | 120 150 120 240 160 280 220 203 203 290 150 150 310 200 220 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 70 36 91 32 40 22 7 90 30 14 69 20 16 20 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 4 | . . . 2 . 1 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . 1 . . 1 . . Scrap Searched 2 | . . . . 2 . . . . . . . . . . Spaces Dug 10 | . . . . . . . . 5 4 . . . 1 . Terrain Destroyed 406 | . . . 71 . 6 16 29 92 16 9 . 85 59 23 Melee . | . . . . . . . . . . . . . . . Projectile 31 | . . . . . . . . . 3 1 . 7 17 3 AOE 375 | . . . 71 . 6 16 29 92 13 8 . 78 42 20 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Was Fac Fac Arm Total 8042 | 96 555 323 1597 115 632 889 254 156 1074 432 97 560 897 365 Wait 715 | . 40 149 104 . 60 115 4 . 22 67 . 18 86 50 Move 5932 | 75 437 158 1242 115 435 605 217 143 892 323 70 429 554 237 Hop . | . . . . . . . . . . . . . . . Pick Up 170 | 4 12 3 35 . 23 12 5 . 17 3 2 10 37 7 Fast Attach 92 | 7 9 . 7 . 7 12 . . 12 . . 7 25 6 Attach 75 | . 1 . 11 . 5 6 3 . 5 4 . 4 31 5 Detach 9 | . . . 1 . . 3 . . . . . 1 3 1 Swap 89 | . 2 . 16 . 10 14 2 2 12 4 1 8 9 9 Drop 145 | . 4 3 31 . 24 23 2 . 23 3 . 15 9 8 Fire 782 | 10 50 10 150 . 68 99 21 11 89 20 24 51 137 42 Melee . | . . . . . . . . . . . . . . . Ram 6 | . . . . . . . . . 2 . . 1 3 . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . 1 . Escape Stasis 26 | . . . . . . . . . . 8 . 16 2 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Waste -5/Factory -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 10) 684 | -10/Materials | Discovered new exit (range 7) 874 | -10/Materials | Entered Mines 914 | -10/Mines | Assembled infested the area 1216 | -10/Mines | Discovered new exit (range 12) 1221 | -10/Mines | Core integrity fell below 50% 1248 | -10/Mines | Entered Materials 1248 | -9/Materials | Evolved 2 slots: Utility x2 1544 | -9/Materials | Build established: Hauler-Mutant 1779 | -9/Materials | Discovered new exit (range 16) 1974 | -9/Materials | Repaired Hvy. Assault Rifle 2376 | -9/Materials | Repaired Reactive Plating 2542 | -9/Materials | Discovered new exit (range 10) 3166 | -9/Materials | Destroyed 9 combat bots 3262 | -9/Materials | Destroyed 7 combat bots 3285 | -9/Materials | Discovered new exit (range 8) 3639 | -9/Materials | Discovered new exit (range 16) 3720 | -9/Materials | Discovered new exit (range 12) 3800 | -9/Materials | Central database locked down 3946 | -9/Materials | Entered Mines 3989 | -9/Mines | Met a Derelict bent on vengeance 4062 | -9/Mines | Discovered new exit (range 14) 4130 | -9/Mines | Entered Materials 4130 | -8/Materials | Evolved 2 slots: Utility x2 4662 | -8/Materials | Garrison activated, responded to threat 5208 | -8/Materials | Discovered new exit (range 8) 5262 | -8/Materials | Repaired Hrd. Medium Armor Plating 5358 | -8/Materials | Entered Factory 5358 | -7/Factory | Evolved 2 slots: Utility x2 5874 | -7/Factory | Fabricated Hacking Suite? 6219 | -7/Factory | Build established: Hacker-Mutant 6511 | -7/Factory | Fabricated Hacking Suite (x1) 6664 | -7/Factory | Garrison activated, responded to threat 6719 | -7/Factory | Destroyed 8 combat bots 6842 | -7/Factory | Fabricated Hacking Suite (x1) 6970 | -7/Factory | Local fabrication network quarantined 7048 | -7/Factory | Discovered new exit (range 12) 7147 | -7/Factory | Entered another Factory area 7147 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7198 | -6/Factory | Identified exit to Lower Caves 7342 | -6/Factory | Garrison activated, responded to threat 7378 | -6/Factory | Destroyed 7 combat bots 7572 | -6/Factory | Fabricated Proton Cannon (x1) 7664 | -6/Factory | Sucked down chute 7664 | -6/Factory | Entered Waste 7679 | -6/Waste | EMP discharged 7708 | -6/Waste | Spotted C-40 Crusher 7710 | -6/Waste | Destroyed C-40 Crusher 7715 | -6/Waste | Spotted C-40 Crusher 7766 | -6/Waste | Spotted C-40 Crusher 7766 | -6/Waste | Spotted C-40 Crusher 7768 | -6/Waste | Destroyed C-40 Crusher 7773 | -6/Waste | Spotted C-40 Crusher 7779 | -6/Waste | EMP discharged 7779 | -6/Waste | System corruption reached 10% 7784 | -6/Waste | Destroyed C-40 Crusher 7790 | -6/Waste | Destroyed C-40 Crusher 7793 | -6/Waste | Destroyed C-40 Crusher 7796 | -6/Waste | Spotted C-40 Crusher 7805 | -6/Waste | Destroyed C-40 Crusher 7879 | -6/Waste | EMP discharged 7953 | -6/Waste | Build established: Hauler-Mutant 7964 | -6/Waste | Discovered new exit (range 12) 7979 | -6/Waste | EMP discharged 7979 | -6/Waste | System corruption reached 30% 7991 | -6/Waste | Entered Factory 8624 | -6/Factory | Build established: Hauler-Tank 9047 | -6/Factory | Spotted B-75 Beast 9067 | -6/Factory | Destroyed B-75 Beast 9921 | -6/Factory | Discovered new exit (range 9) 9938 | -6/Factory | Entered another Factory area 9938 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10106 | -5/Factory | Fabricated M-13 Machinist (x1) 10574 | -5/Factory | Sucked down chute 10574 | -5/Factory | Entered Waste 10575 | -5/Waste | Met a frightened Derelict 10589 | -5/Waste | EMP discharged 10596 | -5/Waste | Spotted C-40 Crusher 10613 | -5/Waste | Destroyed C-40 Crusher 10627 | -5/Waste | Spotted C-40 Crusher 10627 | -5/Waste | Spotted C-40 Crusher 10630 | -5/Waste | Destroyed C-40 Crusher 10643 | -5/Waste | Destroyed C-40 Crusher 10663 | -5/Waste | Destroyed C-40 Crusher 10689 | -5/Waste | EMP discharged 10689 | -5/Waste | System corruption reached 10% 10713 | -5/Waste | Spotted C-40 Crusher 10730 | -5/Waste | Allies destroyed C-40 Crusher 10736 | -5/Waste | Destroyed C-40 Crusher 10750 | -5/Waste | Discovered new exit (range 11) 10766 | -5/Waste | Entered Factory 10766 | -5/Factory | Accompanied by 1 ally 10805 | -5/Factory | Allied Derelicts emerged from ambush trap array 11358 | -5/Factory | Garrison activated, responded to threat 11438 | -5/Factory | Destroyed 14 combat bots 11625 | -5/Factory | Discovered new exit (range 14) 11658 | -5/Factory | Entered another Factory area 11658 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11908 | -4/Factory | First assault squad dispatched 12207 | -4/Factory | Destroyed 11 combat bots 12213 | -4/Factory | Lost 15 parts (2p1n7u5w) 12379 | -4/Factory | Destroyed 7 combat bots 12523 | -4/Factory | Fabricated Enh. Quantum Rifle (x2) 12584 | -4/Factory | Identified exit to Upper Caves 12584 | -4/Factory | Identified exit to Armory 12620 | -4/Factory | Garrison activated, responded to threat 12672 | -4/Factory | Destroyed 7 combat bots 12921 | -4/Factory | Core integrity fell below 50% 13022 | -4/Factory | Lost 23 parts (2p6n10u5w) 13028 | -4/Factory | Core integrity fell below 20% 13236 | -4/Factory | Entered Armory 13458 | -4/Armory | Repaired Hvy. Armor Plating 13759 | -4/Armory | Destroyed 11 combat bots 13761 | -4/Armory | Build established: Scavenger-Tank 13947 | -4/Armory | Destroyed by Tesla Bomb Trap Last Messages --------------- 13872_ Connecting with Fabricator... >>Build Building G-50 Soldier... ETC: 152 >>Trojan(Prioritize) Trojan loaded successfully. Testing... Prioritization routine active. 13900_ SMFVQZ8#8 WVZOUB CI 13903_ Destroyed Tesla Rifle. 13903_ Imp. Heat Sink melted. 13903_ Antigrav System melted. 13903_ P-70 Sage destroyed. 13904_ Transfer Shaft disabled. 13906_ P-70 Sage destroyed. 13926_ 7AUM