Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 00:41:21 Player: DDarkray Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (137) 685 Value Destroyed (6561) 6561 Prototype IDs (83) 1660 Alien Tech Used (0) 0 Bonus (3296) 3296 TOTAL SCORE: 19502 Bonus ------- High Alert Combat Kills 296 Win 3000 Cogmind --------- Core Integrity 752/1600 Matter 260/300 Energy 45/100 System Corruption 19% Temperature Cool (0) Movement Core (250) Ox4 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Enhanced Biometal Leg Centrium Leg Centrium Leg > --- UTILITY (14) ----- Coolant Injector Experimental Optical Array > --- WEAPON (4) ------- Quantum Rifle Compact Mass Driver > --- INVENTORY (5) ---- Enhanced Biometal Leg Railgun Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Cooling System Coolant Injector High-capacity Storage Unit Experimental Optical Array Active Sensor Suite Advanced Targeting Computer Advanced Targeting Computer Improved Focal Shield Advanced Thermal Shield Drone Bay > --- WEAPON ----------- Tesla Rifle Gamma Rifle Nova Cannon KE Penetrator > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Thunder Leg Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg Advanced Sensor Array Advanced Signal Interpreter Improved Utility Shielding Drone Bay Phase Gun Ion Burst Cannon Enhanced Nova Cannon Compact Mass Driver Heavy Shock Bomb Launcher Fusion Bomb Launcher [Rating: 183] Favorites ----------- Power Cold Fusion Reactor Engine Cooled Ion Engine Reactor Cold Fusion Reactor Propulsion Centrium Leg Treads Advanced Treads Leg Centrium Leg Utility Advanced Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Nova Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Compact Mass Driver Launcher Fusion Bomb Launcher Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Frg Acc Slots Evolved 18 | . . . 2 2 . 2 2 2 2 2 2 . . 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . 1 . . . 1 1 . . . . . Utility 12 | . . . 1 1 . 1 2 1 1 1 2 . . 2 Weapon 2 | . . . 1 . . 1 . . . . . . . . Parts Attached 127 | . . 3 11 15 5 15 6 5 4 7 13 11 6 26 Power 13 | . . . 2 1 . 1 1 . . 1 1 2 . 4 Engine 4 | . . . 2 1 . 1 . . . . . . . . Core . | . . . . . . . . . . . . . . . Reactor 9 | . . . . . . . 1 . . 1 1 2 . 4 Propulsion 29 | . . 2 1 4 1 3 1 2 . 1 7 . . 7 Treads 17 | . . 2 1 4 1 3 1 2 . 1 2 . . . Leg 12 | . . . . . . . . . . . 5 . . 7 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 44 | . . 1 3 6 1 7 1 2 4 3 2 4 2 8 Device 28 | . . 1 1 2 . 5 1 2 3 3 2 2 1 5 Storage 3 | . . . . . 1 1 . . . . . 1 . . Processor 6 | . . . 1 3 . . . . . . . 1 1 . Hackware . | . . . . . . . . . . . . . . . Protection 7 | . . . 1 1 . 1 . . 1 . . . . 3 Artifact . | . . . . . . . . . . . . . . . Weapon 41 | . . . 5 4 3 4 3 1 . 2 3 5 4 7 Energy Gun 14 | . . . 1 2 1 2 . 1 . 1 . 2 . 4 Energy Cannon 10 | . . . . . 1 . 3 . . . 2 1 1 2 Ballistic Gun 13 | . . . 4 2 1 1 . . . 1 1 1 2 . Ballistic Cannon 2 | . . . . . . . . . . . . 1 . 1 Launcher 2 | . . . . . . 1 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 3 3 2 1 3 2 . . 1 2 . . Parts Lost 62 | . . . . 1 . 1 1 . 1 2 9 11 4 32 Power 9 | . . . . . . . . . . . 1 2 1 5 Propulsion 13 | . . . . . . . . . . 1 3 . . 9 Utility 19 | . . . . 1 . 1 . . 1 . 1 4 1 10 Weapon 21 | . . . . . . . 1 . . 1 4 5 2 8 Highest Loss Streak 23 | . . . . 1 . 1 1 . 1 1 6 5 2 23 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 15 | 6 6 7 7 7 11 18 18 19 19 19 17 18 19 18 Power 1 | 1 1 1 1 1 1 1 1 1 1 . 1 1 2 2 Propulsion 4 | 4 4 2 2 2 3 4 4 3 2 3 3 5 7 6 Utility 5 | . . . 1 . 1 9 9 10 10 8 5 5 5 3 Weapon 4 | 1 1 3 3 3 4 3 4 5 6 8 6 5 5 6 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 36 | . . . 4 6 6 2 2 1 1 . 2 3 1 8 Power 8 | . . . 1 2 . 1 1 . . . . . 1 2 Propulsion 9 | . . . . . 4 . . . . . 2 2 . 1 Utility 9 | . . . 2 . 1 1 . 1 1 . . . . 3 Weapon 10 | . . . 1 4 1 . 1 . . . . 1 . 2 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 85 92 98 99 100 99 86 86 86 88 84 87 89 86 Engine 4 | . 14 14 11 8 9 7 1 . . 3 1 . . . Reactor 3 | . . . . . . . 4 5 5 4 6 7 7 7 Treads 16 | . . 19 22 27 27 23 20 23 26 22 13 . . . Leg 5 | . 28 7 . . . . . . . . 1 21 21 19 Device 16 | . . 7 11 9 9 14 13 15 16 22 23 21 24 25 Storage 6 | . 14 14 11 9 9 7 6 5 5 4 4 4 4 3 Processor 11 | . . . 9 10 18 15 13 11 10 9 8 11 13 11 Protection 1 | . . . . 6 . . . . 1 . 6 3 . 2 Energy Gun 6 | . 14 14 5 1 5 9 6 8 10 8 3 2 6 6 Energy Cannon 3 | . . . . . 3 2 2 11 9 4 5 7 . 4 Ballistic Gun 12 | . 14 14 27 25 18 17 17 2 1 3 6 4 4 3 Peak Build Rating 183 | 6 6 10 21 38 44 57 82 92 100 119 159 177 175 183 Average Rating 85 | 6 6 8 17 27 39 52 77 88 97 111 124 163 171 171 On Entrance 70 | 6 6 6 10 21 38 44 56 82 92 100 116 159 169 148 Avg Prop Armor Cover (%) 17 | . . . . . . . . . 7 . . . . 40 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 141 | 14 14 15 23 30 42 74 84 86 94 106 131 131 117 141 Greatest Support 150 | 20 20 40 40 62 64 65 67 96 116 123 150 150 150 150 Greatest Overweight (x) 4 | . . . . . . 1 1 . 1 1 2 . . 4 Average Overweight (x) . | . . . . . . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 15 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 8 8 8 8 8 12 18 20 20 20 20 20 20 20 19 Most Carried 20 | 6 7 8 8 8 15 20 20 20 20 20 20 20 20 20 Average Carried 15 | 6 6 7 7 7 11 18 18 19 19 19 17 18 19 18 Final Capacity 20 | 8 8 8 8 8 15 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 7 8 8 8 15 20 20 20 20 20 19 20 20 3 Class Distribution -------------------- 45% | Gunner 23% | Scavenger-Gunner 14% | Skirmisher 7% | Scavenger-Skirmisher 4% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Skirmisher | -4/Factory Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -2/Protoforge Scavenger-Skirmisher | -1/Access Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Frg Acc Matter Collected 3702 | 206 . 39 304 508 342 452 298 24 107 159 286 256 269 452 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7428 | 97 . . 419 488 900 790 610 55 221 518 730 1081 465 1054 Parts 328 | . . . 25 29 53 48 30 4 7 24 10 31 22 45 Haulers Intercepted 8 | . . . 2 2 1 1 1 . 1 . . . . . Recyclers Shooed 7 | . . . . 3 2 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Frg Acc Combat Hostiles Destroyed 108 | . . . 9 8 15 11 12 1 2 4 9 10 10 17 Guns 68 | . . . 9 8 12 11 11 . . 2 5 3 4 3 Cannons 25 | . . . . . 3 . 1 1 2 2 2 5 2 7 AOE 9 | . . . . . . . . . . . . . 4 5 Classes Destroyed 16 | 1 . . 5 1 1 4 . . . . 1 1 1 1 Worker 2 | . . . . . . . . . . . . 1 . 1 Builder 2 | . . . . . . 1 1 . . . . . . . Hauler 8 | . . . 2 2 1 1 1 . 1 . . . . . Recycler 8 | 1 . . . . 2 2 . . . 1 . 2 . . Mechanic 1 | . . . . . . . . . . . 1 . . . Operator 2 | . . . . . 1 . . . . . . 1 . . Drone 1 | . . . . . . . . . . . . . 1 . Watcher 6 | . . . . 2 . . . . . 2 . . 1 1 Swarmer 24 | . . . 3 3 3 . 7 . . . . . 5 3 Grunt 42 | . . . 4 3 7 4 3 . . 3 4 5 4 5 Brawler 1 | . . . 1 . . . . . . . . . . . Sentry 15 | . . . 1 2 5 2 1 . . . 2 . . 2 Specialist 2 | . . . . . . . . . . . . . . 2 Hunter 9 | . . . . . . 1 . . 2 . 3 3 . . Programmer 12 | . . . . . . 3 1 1 . . . 2 . 5 Heavy 2 | . . . . . . 1 . . . 1 . . . . Best Kill Streak 9 | 1 . . 3 5 8 4 5 1 2 4 4 5 9 7 Combat Bots Only 9 | . . . 3 5 8 2 5 1 2 4 4 4 9 6 Max Kills in Single Turn 4 | 1 . . 1 1 1 1 2 1 1 1 1 2 4 3 Gunslinging 1 | . . . . . . . 1 . . . . . . . Exploded 4 | . . . . . . . . . . . . . 4 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Frg Acc Hostile Shots Fired 1082 | . . 8 31 25 65 68 87 2 28 24 126 149 56 413 Missed 355 | . . 1 8 8 21 23 27 . 9 9 47 44 24 134 Hits 727 | . . 7 23 17 44 45 60 2 19 15 79 105 32 279 Projectile 727 | . . 7 23 17 44 45 60 2 19 15 79 105 32 279 Critical Strikes 20 | . . . . . 1 . . . . 3 2 3 . 11 Actively Blocked 1 | . . . . . . . . . . . . . . 1 Part Disruptions 2 | . . . . . . . . . . . . . . 2 Damage Taken 13991 | . . 136 261 233 525 653 783 40 340 628 1634 2166 583 6009 Core 1513 | . . 30 18 29 67 34 93 19 25 62 142 146 . 848 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 113 | . . . . . . . . . . . . . . 113 Ignored by Resistances 926 | . . . . . . . . . . . . 193 98 635 Core Remaining (%) 87 | 100 . 88 95 . 82 95 89 98 97 95 . . 80 47 Volleys Fired 367 | 2 . 3 20 43 42 39 30 8 7 22 35 38 21 57 Largest 4 | 2 . 2 3 3 3 4 4 4 4 4 4 4 4 4 Hottest 366 | 70 . 70 90 76 124 184 278 238 270 208 278 363 237 366 Shots Fired 1034 | 4 . 6 61 129 110 111 101 11 19 64 120 115 54 129 Gun 752 | 4 . 6 61 129 84 108 88 9 9 43 78 39 33 61 Cannon 278 | . . . . . 26 3 13 2 10 21 42 76 20 65 Launcher 4 | . . . . . . . . . . . . . 1 3 Special . | . . . . . . . . . . . . . . . Kinetic 536 | 2 . 3 53 122 68 69 62 1 3 17 45 29 36 26 Thermal 408 | 2 . 3 8 7 42 42 39 10 13 34 71 75 . 62 Explosive 4 | . . . . . . . . . . . . . 1 3 Electromagnetic 86 | . . . . . . . . . 3 13 4 11 17 38 Robot Hit Streak 38 | 2 . 3 20 10 10 38 20 15 5 9 28 12 7 26 Robot Miss Streak 5 | 1 . 2 2 2 2 3 2 1 4 3 4 5 5 4 Penetration Max 1 | . . . . . . . . . . . 1 . . . Secondary Targets 5 | . . . . 1 . 1 3 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 1 . . . . . . . Shots Hit Robots 619 | 2 . 4 43 48 70 78 71 2 15 37 84 59 29 77 Core Hits 284 | 2 . . 18 20 29 32 28 2 8 17 31 30 20 47 Critical Kills 7 | . . . . 1 . 1 . . . . . 2 1 2 Critical Parts Destroyed 2 | . . . . . . . 1 . . . . . . 1 Critical Strikes 18 | . . . 1 1 1 3 3 . . 1 2 2 1 3 Burn 9 | . . . 1 . 1 2 2 . . 1 2 . . . Meltdown 4 | . . . . . . . . . . . . 2 . 2 Destroy 5 | . . . . 1 . 1 1 . . . . . 1 1 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17504 | 23 . 58 614 791 1523 1622 1678 77 376 1044 2554 2244 1290 3610 Guns 9483 | 23 . 58 611 790 1151 1580 1261 25 176 670 1174 532 532 900 Cannons 6309 | . . . . . 349 40 413 52 200 374 1380 1633 394 1474 Explosions 1600 | . . . . . . . . . . . . . 364 1236 Melee . | . . . . . . . . . . . . . . . Ramming 112 | . . . 3 1 23 2 4 . . . . 79 . . Kinetic 6729 | 11 . 33 526 695 1017 899 825 . 42 234 685 352 686 724 Thermal 7752 | 12 . 25 85 95 483 721 849 77 256 506 1791 1633 . 1219 Explosive 1600 | . . . . . . . . . . . . . 364 1236 Electromagnetic 1311 | . . . . . . . . . 78 304 78 180 240 431 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 19 | . . . 3 . . 2 . . . . . 1 1 19 Average Corruption 2 | . . . 3 . . 1 . . . . . 1 1 6 Corruption Purged 1 | . . . . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 46 | . . . 11 . . 10 . . . . . 3 4 18 Message Errors 13 | . . . 4 . . 4 . . . . . . 2 3 Matter Fused 12 | . . . 4 . . 1 . . . . . . 1 6 Heat Flow Errors 4 | . . . . . . 2 . . . . . . . 2 Energy Discharges 3 | . . . . . . 1 . . . . . . . 2 Parts Rejected 1 | . . . 1 . . . . . . . . . . . Data Loss (minor) 8 | . . . . . . 2 . . . . . 3 1 2 Data Loss (major) 1 | . . . 1 . . . . . . . . . . . Misfires 1 | . . . 1 . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . 2 Overload Shots 41 | . . . . . 4 19 11 6 . 1 . . . . Effects 5 | . . . . . 2 1 1 1 . . . . . . Energy Bleed 3 | . . . . . 1 1 . 1 . . . . . . Heat Surge 2 | . . . . . 1 . 1 . . . . . . . Overflow Damage 235 | . . . . . 4 . 41 . . 6 2 22 28 132 Projectiles 119 | . . . . . 4 . 41 . . 6 2 . . 66 Explosions 94 | . . . . . . . . . . . . . 28 66 Melee 22 | . . . . . . . . . . . . 22 . . Knockbacks 5 | . . . . . . . . . . . . 1 2 2 Impact 1 | . . . . . . . . . . . . 1 . . Kinetic 4 | . . . . . . . . . . . . . 2 2 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 53 | . . . . . . . . . . . . . . 53 Shots 1 | . . . . . . . . . . . . . . 1 Rammed 7 | . . . 1 2 2 1 1 . . . . . . . Targets Rammed 10 | . . . 1 2 2 1 1 . . . . 3 . . Kicked 3 | . . . . . . . . . . . . 3 . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 330 | 18 . 54 . . 123 214 229 . . 36 270 330 . 198 Average Temperature 72 | 10 . 31 . . 89 70 38 . . 14 85 101 . 65 Received Heat Transfer 1397 | . . 36 78 81 144 63 105 . . 152 270 198 72 198 Effects 3 | . . . . . . . 3 . . . . . . . Interference 3 | . . . . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . 1 . 2 . 3 Impact Corruptions 1 | . . . . . . . . . . . . 1 . . Robots Melted 6 | . . . . . . . . . . . 2 2 . 2 Combat Hostiles 6 | . . . . . . . . . . . 2 2 . 2 Parts Melted 32 | . . . . 1 . 2 6 1 . 1 12 4 . 5 Heat Transferred 10489 | 37 . 74 333 185 962 1207 1263 87 334 740 2491 1638 . 1138 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Frg Acc Maximum Alert Level 3 | . . . . . 1 . 1 . . . . 2 2 3 Low Security (%) 76 | 100 100 100 100 100 95 100 66 100 100 100 100 36 5 6 Level 1 14 | . . . . . 4 . 33 . . . . 20 50 71 Level 2 7 | . . . . . . . . . . . . 43 43 6 Level 3 1 | . . . . . . . . . . . . . . 15 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 863 | 5 30 9 63 131 261 122 291 133 34 90 196 528 584 863 Initial 332 | . 3 9 . 15 . 113 10 133 . 6 19 110 266 332 Average 120 | 1 12 . 29 39 36 36 121 82 6 24 88 289 353 375 Influence Increases 5568 | 5 35 . 284 262 557 390 485 148 63 171 476 836 508 1348 Destroy 0b10 Robot/C 2140 | . . . 180 160 300 220 240 20 40 80 180 200 180 340 Destroy 0b10 Robot/NC 150 | 5 . . 10 20 20 20 10 . 5 15 5 20 10 10 Destroy Leader 498 | . . . 34 48 82 82 52 10 12 24 40 20 22 72 Successful Hack 167 | . 5 . . 15 63 42 2 4 . 12 . . . 24 Select Force Hacks 60 | . 30 . 30 . . . . . . . . . . . Disable Machine 330 | . . . 15 . 75 15 30 . . 15 30 90 . 60 Anti-Garrison Action 150 | . . . . . . . . . . . . 150 . . Destroy Structure 413 | . . . . 4 2 11 6 14 6 10 21 51 96 192 Partial Spotted 15 | . . . . . . . . . . . . . . 15 Lose Combat Pursuer 345 | . . . 15 15 15 . 45 . . 15 . 105 . 135 Active Sensor Use 1300 | . . . . . . . 100 100 . . 200 200 200 500 Influence Decreases 4802 | . 15 25 246 300 307 618 234 421 49 150 315 558 428 1136 Entered New Map 870 | . 2 16 . 23 . 137 12 140 . 8 16 86 208 222 Time Decay 2844 | . 13 9 246 267 307 300 212 206 39 120 209 362 180 374 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . 200 Lost Part 620 | . . . . 10 . 10 10 . 10 20 90 110 40 320 Lost Ally 43 | . . . . . . 21 . . . 2 . . . 20 Purge Threat 225 | . . . . . . 150 . 75 . . . . . . Squads Dispatched 47 | . 2 . 2 3 3 4 3 2 . 3 4 8 3 10 Investigation 20 | . 2 . 1 1 1 . 1 1 . 1 3 2 2 5 Extermination 11 | . . . . . . 3 1 . . 1 1 2 1 2 Reinforcement 12 | . . . 1 2 . 1 1 1 . 1 . 2 . 3 Assault 2 | . . . . . . . . . . . . 2 . . Garrison 2 | . . . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . 2 Construction Impeded 1 | . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses 13 | . . . . . . . 1 1 . . 2 2 2 5 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Frg Acc Distress Signals 10 | . 1 . 2 1 1 . 1 . . 1 . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 188 | . 9 2 11 10 21 15 17 3 2 9 13 24 15 37 Peak Tracking Total 11 | . 9 2 3 5 5 2 7 2 2 3 4 8 5 11 Tactical Retreats 14 | . . . 1 1 1 . 2 . . 1 . 4 . 4 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Frg Acc Traps Triggered 4 | . . . . 1 . . . . . 1 1 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Frg Acc Machines Disabled 24 | . . 1 1 . 5 1 2 . . 1 2 7 . 4 Max in Single Turn 1 | . . 1 1 . 1 1 1 . . 1 1 1 . 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Frg Acc Machines Accessed 41 | . 2 . 2 1 11 7 4 4 1 2 1 3 2 1 Terminals 32 | . 1 . 1 1 11 7 1 4 . 1 1 2 1 1 Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . 1 . . . . . . . Scanalyzers 5 | . . . . . . . 2 . . 1 . 1 1 . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 110 | . 7 . 4 7 41 17 11 7 1 5 2 3 3 2 Successful 54 | . 4 . 2 4 22 9 6 4 . 1 . 1 . 1 Failed 55 | . 3 . 2 3 19 8 4 3 1 4 2 2 3 1 Catastrophic 11 | . . . . . 3 3 . . 1 . 1 2 1 . Database Lockouts 1 | . . . . . . . 1 . . . . . . . Manual 37 | . 2 . 1 6 24 3 . 1 . . . . . . Terminals 89 | . 2 . 3 7 41 17 2 7 . 3 2 2 1 2 Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 9 | . 5 . 1 . . . 3 . . . . . . . Scanalyzers 11 | . . . . . . . 6 . . 2 . 1 2 . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 26 | . 1 . 1 1 11 7 . 3 . . . 1 . 1 Record 2 | . . . 1 . . . . . . . . 1 . . Prototype ID Bank 3 | . . . . . 2 . . . . . . . . 1 Open Door 2 | . . . . . 2 . . . . . . . . . Open DSF 3 | . . . . . . 2 . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . Unreport Threat 4 | . . . . . . 2 . 2 . . . . . . Locate Traps 2 | . . . . . 2 . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Registered Components 2 | . . . . 1 1 . . . . . . . . . Zone Layout 2 | . . . . . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . . . . . . Retrieve Components 2 | . 1 . . . . . 1 . . . . . . . Scanalyzer 6 | . . . . . . . 5 . . 1 . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . Retrieve Study 3 | . . . . . . . 2 . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 2 . 1 3 11 2 . 1 . . . . . . Terminals 17 | . . . . 3 11 2 . 1 . . . . . . Track 6 | . . . . 1 5 . . . . . . . . . Botnet 6 | . . . . 1 2 2 . 1 . . . . . . Disrupt 3 | . . . . . 3 . . . . . . . . . Operators 2 | . . . . 1 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . Hacking Detections 35 | . 1 . 1 1 11 6 3 3 1 2 1 2 2 1 Full Trace Events 2 | . . . . . 1 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . 2 . . 1 . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 5 | . 2 . . . . . 3 . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Frg Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Frg Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders 16 | . . . . . . 6 . . 1 5 2 . . 2 EXPLORE 15 | . . . . . . 6 . . 1 4 2 . . 2 RETURN 1 | . . . . . . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Frg Acc Active Infowar (turns) 4052 | . . . 1 . . . 447 465 285 362 428 827 363 874 Optics 1850 | . . . . . . . . . . . . 613 363 874 A.S.S. 3999 | . . . . . . . 447 465 285 362 428 827 363 822 Traps 1 | . . . 1 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches 14 | . . . . . . 6 . . 1 3 2 . . 2 Drone Recoveries 7 | . . . . . . 3 . . 1 1 2 . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Frg Acc Turns Passed 8094 | 36 70 222 623 823 915 1248 483 465 285 362 498 827 363 874 Spaces Moved 4174 | 25 58 133 322 394 428 510 165 290 135 171 183 541 250 569 Core 35 | . . . . . . . . . . . . . . 35 Treads 2683 | . . 102 322 394 428 510 165 290 135 171 166 . . . Legs 1456 | 25 58 31 . . . . . . . . 17 541 250 534 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 160 158 153 153 190 148 148 153 116 116 116 50 Average Speed 153 | 120 120 150 160 160 155 212 223 148 165 155 191 116 116 114 Slowest Speed 277 | 120 120 160 160 163 158 238 238 148 203 198 277 116 116 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 23 | 4 18 38 29 30 79 26 5 10 5 11 10 54 11 17 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 3 | . 1 1 1 . . . . . . . . . . . Known Exits Taken 8 | . . . . . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 62 | . . . . . 1 10 4 6 . 5 4 10 3 19 Terrain Destroyed 177 | . . . . . 1 10 6 6 3 8 6 21 38 78 Melee . | . . . . . . . . . . . . . . . Projectile 101 | . . . . . 1 10 6 6 3 8 6 21 13 27 AOE 76 | . . . . . . . . . . . . . 25 51 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Qua Frg Acc Total 5179 | 27 58 151 391 496 594 613 223 318 180 223 270 658 282 695 Wait 270 | 1 . 1 18 14 94 16 9 7 28 12 8 42 . 20 Move 4159 | 24 57 132 321 393 427 509 164 289 134 170 182 540 249 568 Hop . | . . . . . . . . . . . . . . . Pick Up 107 | . 1 7 6 11 12 12 6 2 3 4 15 13 2 13 Fast Attach 52 | . . . 8 5 3 7 3 3 1 4 4 5 3 6 Attach 64 | . . 3 1 4 . 4 2 2 3 3 14 7 1 20 Detach 16 | . . . . . 1 3 1 2 1 1 4 . 1 2 Swap 33 | . . . 3 6 3 7 1 1 2 2 . 2 3 3 Drop 101 | . . 5 13 18 10 15 6 4 1 5 8 8 2 6 Fire 367 | 2 . 3 20 43 42 39 30 8 7 22 35 38 21 57 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . 3 . . Crush 7 | . . . 1 2 2 1 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: *Res / [*Tes]) -2/Research -2/Quarantine (discovered 2 exits: *Sec / *Frg) -2/Protoforge -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 37 | -11/Scrapyard | Entered Materials 38 | -10/Materials | Met a group of wandering Federalists 95 | -10/Materials | Discovered new exit (range 9) 107 | -10/Materials | Entered Mines 137 | -10/Mines | Lost 4 allies 137 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 294 | -10/Mines | Learned location of Zion (-6) 298 | -10/Mines | Discovered new exit (range 5) 307 | -10/Mines | Build established: Mutant 329 | -10/Mines | Entered Materials 329 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 697 | -9/Materials | Build established: Gunner 926 | -9/Materials | Discovered new exit (range 14) 952 | -9/Materials | Entered another Materials area 952 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1373 | -8/Materials | Build established: Scavenger-Gunner 1599 | -8/Materials | Discovered new exit (range 16) 1754 | -8/Materials | Build established: Gunner 1756 | -8/Materials | Discovered new exit (range 13) 1775 | -8/Materials | Entered Storage 1993 | -8/Storage | Identified exit to Factory 2026 | -8/Storage | Identified exit to Recycling 2232 | -8/Storage | Garrison activated, responded to threat 2539 | -8/Storage | Garrison activated, responded to threat 2674 | -8/Storage | Destroyed 8 combat bots 2690 | -8/Storage | Entered Factory 2690 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3605 | -7/Factory | Identified exit to Lower Caves 3704 | -7/Factory | Discovered new exit (range 24) 3743 | -7/Factory | Found Prototype Device 3938 | -7/Factory | Entered another Factory area 3938 | -6/Factory | Evolved 2 slots: Utility x2 3942 | -6/Factory | Identified Active Sensor Suite 4166 | -6/Factory | Central database locked down 4214 | -6/Factory | Build established: Skirmisher 4400 | -6/Factory | Discovered new exit (range 7) 4419 | -6/Factory | Identified exit to Factory 4421 | -6/Factory | Entered another Factory area 4421 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4657 | -5/Factory | Identified exit to DSF 4787 | -5/Factory | Discovered new exit (range 11) 4837 | -5/Factory | Identified exit to Factory 4886 | -5/Factory | Entered another Factory area 4886 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5015 | -4/Factory | Discovered new exit (range 33) 5043 | -4/Factory | Discovered new exit (range 40) 5170 | -4/Factory | Identified exit to Research 5171 | -4/Factory | Entered Research 5171 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5223 | -3/Research | Discovered new exit (range 38) 5419 | -3/Research | Build established: Gunner 5495 | -3/Research | Identified exit to Research 5497 | -3/Research | Discovered new exit (range 12) 5533 | -3/Research | Entered another Research area 5533 | -2/Research | Evolved 2 slots: Utility x2 5675 | -2/Research | Lost 3 parts (2n1w) 5767 | -2/Research | Build established: Scavenger-Gunner 5779 | -2/Research | Lost 6 parts (1p1n1u3w) 5968 | -2/Research | Discovered new exit (range 5) 6030 | -2/Research | Identified exit to Quarantine 6031 | -2/Research | Entered Quarantine 6171 | -2/Quarantine | Found Fusion Bomb Launcher 6375 | -2/Quarantine | Lost 5 parts (1p3u1w) 6760 | -2/Quarantine | Spotted Fortress 6844 | -2/Quarantine | Discovered new exit (range 6) 6844 | -2/Quarantine | Discovered new exit (range 6) 6849 | -2/Quarantine | Identified exit to Protoforge 6853 | -2/Quarantine | Identified exit to Section 7 6858 | -2/Quarantine | Entered Protoforge 6932 | -2/Protoforge | Superfortress began startup sequence 7011 | -2/Protoforge | Spotted Hotshot 7116 | -2/Protoforge | Destroyed 9 combat bots 7155 | -2/Protoforge | Forge Plexus network access discovered 7159 | -2/Protoforge | Discovered new exit (range 17) 7191 | -2/Protoforge | Spotted Decapitator 7191 | -2/Protoforge | Spotted Decapitator 7191 | -2/Protoforge | Spotted Decapitator 7220 | -2/Protoforge | Identified exit to Access 7221 | -2/Protoforge | Entered Access 7221 | -1/Access | Evolved 2 slots: Utility x2 7354 | -1/Access | Build established: Scavenger-Skirmisher 7411 | -1/Access | Spotted B-99 Colossus 7471 | -1/Access | Search patrols dispatched 7721 | -1/Access | Search patrols dispatched 7756 | -1/Access | Lost 5 parts (1p1n2u1w) 8033 | -1/Access | Spotted B-99 Colossus 8033 | -1/Access | Spotted B-99 Colossus 8052 | -1/Access | System corruption reached 10% 8077 | -1/Access | Core integrity fell below 50% 8088 | -1/Access | Discovered new exit (range 5) 8095 | *** | Escaped! Last Messages --------------- 08074_ Adv. Targeting Computer destroyed. 08074_ Penetrated by Slug. 08074_ Slug penetrates G-73 Enforcer. 08074_ Penetrated by Slug. 08074_ Slug penetrates Wall. 08075_ =J 1SGW|K,&#>SH1PG 3=7M19