Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 16:24:29 Player: WarpDagger Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (25) 125 Value Destroyed (788) 788 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4333 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 208/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Energy Filter Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit VTOL Module > --- UTILITY ---------- Terrain Scan Processor Energy Filter Reaction Control System System Shield > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Light Nuclear Core Advanced Targeting Computer Energy Filter [Rating: 22] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Core Shielding Device Cooling System Storage Small Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 5 | . . 2 2 1 . . Weapon . | . . . . . . . Parts Attached 39 | . 11 6 9 2 11 . Power 4 | . 2 . 2 . . . Engine 3 | . 2 . 1 . . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 10 | . 4 2 1 . 3 . Treads 1 | . . . . . 1 . Leg 4 | . 4 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 5 | . . 2 1 . 2 . Utility 15 | . 2 4 5 2 2 . Device 6 | . . . 3 2 1 . Storage 1 | . 1 . . . . . Processor 2 | . . . 1 . 1 . Hackware 1 | . . . 1 . . . Protection 5 | . 1 4 . . . . Artifact . | . . . . . . . Weapon 10 | . 3 . 1 . 6 . Energy Gun 6 | . 2 . . . 4 . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon 2 | . . . . . 2 . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 1 | . 1 . . . . . Corrupted Parts 1 | . 1 . . . . . System Corruption 5 | . 5 . . . . . Parts Lost 29 | . 1 7 1 . 18 2 Power 2 | . . 1 . . 1 . Propulsion 8 | . . 2 . . 4 2 Utility 9 | . . 2 1 . 6 . Weapon 10 | . 1 2 . . 7 . Highest Loss Streak 7 | . 1 4 1 . 7 4 To Critical Strikes . | . . . . . . . Average Backups 3 | 3 3 5 4 3 1 1 Power 1 | . 1 3 1 1 . . Propulsion . | 1 . . . . . . Utility 1 | . 1 1 1 2 1 1 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Unused Backups 6 | . 2 1 2 . . 1 Power 2 | . . . 2 . . . Propulsion 1 | . . 1 . . . . Utility 2 | . 1 . . . . 1 Weapon 1 | . 1 . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 68 | . 90 78 48 65 38 20 Engine 6 | . 13 9 . . . . Leg 12 | . 27 14 . . . . Flight 4 | . . 1 18 23 5 12 Device 2 | . . . 7 19 4 . Storage 7 | . 13 9 . . . . Processor 2 | . . . 3 7 9 7 Hackware 1 | . . . 7 7 2 . Protection 13 | . 9 28 8 . . . Energy Gun 9 | . 15 13 . . 3 . Ballistic Cannon 1 | . . . . . 6 . Launcher 2 | . 9 . . . . . Peak Build Rating 22 | . 11 14 16 21 22 6 Average Rating 10 | . 7 11 10 19 12 4 On Entrance 7 | . . 9 3 13 21 6 Naked Turns 1 | . 1 . . . . . Heaviest Build 31 | . 19 31 8 12 18 . Greatest Support 20 | 3 20 20 8 12 20 8 Greatest Overweight (x) 9 | . . 9 . . 5 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 5 8 8 5 5 5 5 Average Capacity 6 | 5 7 7 5 5 5 5 Most Carried 8 | 5 8 7 5 4 5 1 Average Carried 4 | 3 4 5 4 2 1 1 Final Capacity 8 | 5 8 5 5 5 5 5 Final Carried 8 | 5 8 3 5 3 1 1 Class Distribution -------------------- 94% | Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Mutant | -7/DSF Sprinter | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Gar Matter Collected 663 | 167 168 145 . . 183 . Remotely . | . . . . . . . Salvage Created 667 | . 212 267 . . 188 . Parts 41 | . 13 14 . . 14 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Combat Hostiles Destroyed 22 | . 7 8 . . 7 . Guns 12 | . 2 7 . . 3 . Cannons 4 | . . . . . 4 . AOE 6 | . 5 1 . . . . Classes Destroyed 7 | . 3 3 . . 1 . Worker 1 | . 1 . . . . . Operator 1 | . 1 . . . . . Watcher 1 | . . 1 . . . . Swarmer 8 | . . 4 . . 4 . Grunt 12 | . 7 3 . . 2 . Brawler 1 | . . 1 . . . . Heavy 1 | . . . . . 1 . Best Kill Streak 6 | . 2 6 . . 3 . Combat Bots Only 5 | . 2 5 . . 3 . Max Kills in Single Turn 2 | . 2 2 . . 1 . Gunslinging 1 | . . 1 . . . . Exploded 2 | . 2 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Gar Hostile Shots Fired 280 | . 23 89 23 . 116 29 Missed 78 | . 5 16 15 . 31 11 Hits 202 | . 18 73 8 . 85 18 Melee 1 | . . . . . 1 . Projectile 201 | . 18 73 8 . 84 18 Critical Strikes 6 | . . 1 . . 4 1 Damage Taken 2997 | . 340 891 81 . 1474 211 Core 901 | . 24 149 25 . 529 174 Absorbed by Shields 98 | . . . . . 50 48 Redirected to Shielding 38 | . 6 30 2 . . . Core Remaining (%) 86 | 100 90 62 95 . . . Volleys Fired 89 | . 27 39 . . 23 . Largest 2 | . 2 2 . . 2 . Hottest 130 | . 70 80 . . 130 . Shots Fired 124 | . 30 57 . . 37 . Gun 91 | . 17 57 . . 17 . Cannon 20 | . . . . . 20 . Launcher 13 | . 13 . . . . . Special . | . . . . . . . Kinetic 20 | . . . . . 20 . Thermal 60 | . 11 37 . . 12 . Explosive 13 | . 13 . . . . . Electromagnetic 31 | . 6 20 . . 5 . Robot Hit Streak 9 | . 5 9 . . 8 . Robot Miss Streak 8 | . 3 4 . . 8 . Penetration Max . | . . . . . . . Secondary Targets 4 | . . 3 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 83 | . 20 35 . . 28 . Core Hits 64 | . 18 15 . . 31 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 1 . . . . Corrupt 2 | . 1 1 . . . . Melee Attacks 1 | . . . 1 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1659 | . 660 449 . . 550 . Guns 701 | . 174 405 . . 122 . Cannons 428 | . . . . . 428 . Explosions 522 | . 486 36 . . . . Melee . | . . . . . . . Ramming 8 | . . 8 . . . . Kinetic 428 | . . . . . 428 . Thermal 495 | . 97 293 . . 105 . Explosive 486 | . 486 . . . . . Electromagnetic 242 | . 77 148 . . 17 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 5 . 1 . . . Average Corruption 2 | . 5 . 1 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . 2 . 1 . . . Message Errors 1 | . 1 . . . . . Parts Rejected 1 | . 1 . . . . . Data Loss (minor) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 10 | . . . . . 10 . Impact . | . . . . . . . Kinetic 9 | . . . . . 9 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 147 | . 147 . . . . . Shots 5 | . 5 . . . . . Rammed 3 | . . 3 . . . . Targets Rammed 5 | . . 5 . . . . Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 276 | . 30 276 . . . . Average Temperature 71 | . 7 89 . . . . Received Heat Transfer 639 | . 111 330 . . 198 . Effects 1 | . . 1 . . . . Interference 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 1072 | . 225 625 . . 222 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 99 | 100 96 100 100 100 100 100 Level 1 . | . 3 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 204 | . 204 184 53 . 80 45 Initial 81 | . . 81 53 . . 45 Average 70 | . 75 114 27 . 34 39 Influence Increases 848 | . 344 308 16 . 180 . Destroy 0b10 Robot/C 440 | . 140 160 . . 140 . Destroy 0b10 Robot/NC 20 | . 10 5 . . 5 . Destroy Leader 92 | . 40 32 . . 20 . Successful Hack 16 | . . . 16 . . . Disable Machine 75 | . 75 . . . . . Destroy Structure 85 | . 79 6 . . . . Partial Spotted 30 | . . 30 . . . . Lose Combat Pursuer 90 | . . 75 . . 15 . Influence Decreases 823 | . 150 373 145 . 120 35 Entered New Map 204 | . . 113 76 . . 15 Time Decay 389 | . 140 190 59 . . . Lost Part 230 | . 10 70 10 . 120 20 Squads Dispatched 7 | . 2 2 2 . 1 . Investigation 3 | . . 1 2 . . . Extermination . | . . . . . . . Reinforcement 4 | . 2 1 . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Gar Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 51 | . 12 14 7 . 12 6 Peak Tracking Total 7 | . 3 6 7 . 4 6 Tactical Retreats 4 | . . 3 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Gar Machines Disabled 5 | . 5 . . . . . Max in Single Turn 2 | . 2 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Gar Machines Accessed 6 | . 1 1 3 1 . . Terminals 4 | . . . 3 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 2 3 19 1 . . Successful 13 | . 1 2 9 1 . . Failed 12 | . 1 1 10 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 20 | . . . 19 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 2 3 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . . . 9 1 . . Record 3 | . . . 3 . . . Robot Analysis 2 | . . . 2 . . . Open DSF 1 | . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 1 2 . . . . Recycle Component 1 | . . 1 . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 1 3 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . 1 . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . 9 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Gar Active Infowar (turns) 2 | . . . 2 . . . Structural 2 | . . . 2 . . . Robot Analysis Total 2 | . . . 2 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Gar Turns Passed 1201 | 22 339 399 141 28 249 23 Spaces Moved 983 | 35 199 217 302 50 133 47 Core 58 | 35 1 5 . . 17 . Treads 31 | . . . . . 31 . Legs 294 | . 198 96 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 600 | . . 116 302 50 85 47 Fastest Speed 32 | 50 50 37 34 32 32 32 Average Speed 80 | 50 119 121 36 32 98 32 Slowest Speed 500 | 50 120 500 40 32 300 35 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 5 | . . 2 1 . 1 1 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 55 22 34 2 89 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 85 | . 79 6 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 85 | . 79 6 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Gar Total 1251 | 39 272 281 332 61 212 54 Wait 66 | . 15 10 6 8 27 . Move 967 | 34 198 212 299 49 130 45 Hop 5 | . . 2 1 . 1 1 Pick Up 42 | 5 15 3 8 1 10 . Fast Attach 3 | . . . 3 . . . Attach 34 | . 8 7 4 3 12 . Detach 2 | . . . 2 . . . Swap 6 | . 3 . 3 . . . Drop 14 | . 6 3 5 . . . Fire 89 | . 27 39 . . 23 . Melee 1 | . . . 1 . . . Ram 3 | . . 3 . . . . Kick 2 | . . 2 . . . . Crush . | . . . . . . . Escape Stasis 17 | . . . . . 9 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -7/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 23 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 14) 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Utility x2 692 | -9/Materials | Lost 4 parts (1n2u1w) 756 | -9/Materials | Discovered new exit (range 16) 761 | -9/Materials | Entered another Materials area 761 | -8/Materials | Evolved 2 slots: Utility x2 897 | -8/Materials | Discovered new exit (range 15) 902 | -8/Materials | Entered Factory 902 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 930 | -7/Factory | Identified exit to DSF 930 | -7/Factory | Entered DSF 952 | -7/DSF | Additional patrols routed to DSF 967 | -7/DSF | Lost 3 parts (1n1u1w) 1055 | -7/DSF | Lost 6 parts (2n3u1w) 1083 | -7/DSF | Discovered new exit (range 12) 1132 | -7/DSF | Core integrity fell below 50% 1143 | -7/DSF | Lost 7 parts (1p1n2u3w) 1179 | -7/DSF | Entered Garrison 1189 | -7/Garrison | Triggered checkpoint 1192 | -7/Garrison | Core integrity fell below 20% 1202 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Field strength at 1. Stasis field depleted. Acquired 117 matter. LOCATION=UNKNOWN GOAL=ESCAPE Beams of light sweep through the air. An alarm sounds. VTOL Module destroyed. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 95. Field strength at 90. Field strength at 81. Field strength at 67. Field strength at 62. Field strength at 44. Field strength at 32. VTOL Module destroyed. Field strength at 19. Field strength at 9. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????####?????????????????? | | ??????????????????????????### #?????????????????? | | ??????????????????????????#"# #?????????????????? | | ??????????????????????????#" #?????????????????? | | ??????????????????????????#" #?????????????????? | | ??????????????????????????#" #?????????????????? | | ??????????????????????????#"# #?????????????????? | | ??????????????????????????### #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ??????????????????????????### #?????????????????? | | ????????????????????####### #?????????????????? | | ????????????????????# + #?????????????????? | | ????????????????????# ##### #?????????????????? | | ??????????????????????????### #?????????????????? | | ??????????????????###########gs################### | | ??????????????????# s s | | ??????????????????# ^ s | | ??????????????????# @ | | ??????????????????# ############################ | | ??????????????????# ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 450 Resistance: EX 25 Core Shielding 20 Evasion (%) 71 Targeting Accuracy 8 Recoil Reduction 1 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothGammaProtomatter Manual? 0 Play Time 00:18:57 Cumulative 10.2 hours Start 2025.05.14 @ 16:05:41 End 2025.05.14 @ 16:24:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ccd8de27-27d9-49a9-ae95-bc60b45c883a