Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 22:17:47 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (56) 280 Value Destroyed (2243) 2243 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1146) 1146 TOTAL SCORE: 8229 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 40 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 765/1000 Matter 300/300 Energy 243/465 System Corruption 0% Temperature Cool (0) Movement Core (600) Ox11 Location -5/DSF Parts ------- > --- POWER (2) -------- Ion Engine Neutrino Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Medium Storage Unit > --- WEAPON (6) ------- Plasma Rifle > --- INVENTORY (10) --- Light Treads Armored Treads Armored Treads Armored Treads Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Medium Storage Unit Compact Matter Pod (150) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Z-Drone Bay > --- WEAPON ----------- Field Laser Heavy Laser Heavy Laser Plasma Rifle Heavy Plasma Cannon Barrage Gun > --- INVENTORY -------- Ion Engine Light Treads Armored Treads Armored Treads Armored Treads Improved Aluminum Leg Carbon-fiber Leg Compact Matter Pod Proton Cannon Makeshift Axe [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor System Guard Hackware Makeshift Hacking Suite Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac DSF Slots Evolved 10 | . . 2 . . . 6 . . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . . . . 2 . . . . Utility 3 | . . . . . . 2 . . 1 . Weapon 4 | . . 2 . . . 2 . . . . Parts Attached 66 | 1 3 15 1 4 12 18 7 1 . 4 Power 6 | . 1 1 . . 1 1 . 1 . 1 Engine 5 | . 1 1 . . 1 1 . 1 . . Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 14 | . 1 4 . . 2 5 1 . . 1 Treads . | . . . . . . . . . . . Leg 14 | . 1 4 . . 2 5 1 . . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 15 | . 1 1 . 2 2 4 4 . . 1 Device 9 | . . 1 . 2 2 2 2 . . . Storage 2 | . 1 . . . . . . . . 1 Processor 3 | . . . . . . 2 1 . . . Hackware 1 | . . . . . . . 1 . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 31 | 1 . 9 1 2 7 8 2 . . 1 Energy Gun 10 | . . 2 . . 2 5 1 . . . Energy Cannon 4 | . . . . . 1 2 . . . 1 Ballistic Gun 16 | 1 . 7 1 1 4 1 1 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . . . . . Parts Lost 25 | . . 1 . . 6 4 2 . . 12 Power 1 | . . . . . . . 1 . . . Propulsion 6 | . . . . . 2 . . . . 4 Utility 3 | . . . . . . . 1 . . 2 Weapon 15 | . . 1 . . 4 4 . . . 6 Highest Loss Streak 12 | . . 1 . . 6 2 1 . . 12 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 85 95 100 99 99 90 99 100 88 65 Engine 9 | . 14 11 11 11 11 6 5 6 5 5 Leg 22 | . 28 22 22 22 21 24 26 26 23 20 Device 10 | . . 7 11 10 11 10 19 20 17 8 Storage 9 | . 14 11 11 11 11 6 6 6 5 5 Energy Gun 7 | . . 7 . . 9 11 26 26 23 15 Energy Cannon 1 | . . . . . 3 6 2 . . . Ballistic Gun 31 | . 28 35 44 43 30 17 10 13 11 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 54 | 12 17 30 30 35 40 54 54 40 40 41 Greatest Support 73 | 20 20 30 30 30 30 68 73 73 73 73 Greatest Overweight (x) 1 | . . 1 . 1 1 1 . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 10 10 10 10 10 Most Carried 10 | 5 8 10 10 10 10 10 10 9 9 10 Average Carried 9 | 4 5 9 9 9 8 8 10 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 8 10 10 10 10 10 10 9 9 9 Class Distribution -------------------- 52% | Gunner 23% | Scavenger-Gunner 20% | Scavenger-Executioner 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -5/Factory Scavenger-Gunner | -5/DSF Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac DSF Matter Collected 1630 | 200 54 267 60 10 445 413 121 38 . 22 Remotely . | . . . . . . . . . . . Salvage Created 2784 | . 202 576 . . 722 779 281 136 . 88 Parts 117 | . 7 41 . . 26 28 8 2 . 5 Haulers Intercepted 2 | . 1 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . 26 . 9 . . . Prevented 2 | . . . . . 2 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac DSF Combat Hostiles Destroyed 54 | . 4 18 . . 12 14 5 . . 1 Guns 45 | . 4 18 . . 11 8 3 . . 1 Cannons 7 | . . . . . 1 5 1 . . . AOE 1 | . . . . . . 1 . . . . Classes Destroyed 9 | . 2 2 . . 2 . . 2 . 1 Hauler 2 | . 1 1 . . . . . . . . Swarmer 12 | . . 9 . . . 2 1 . . . Grunt 32 | . 4 7 . . 7 10 4 . . . Brawler 3 | . . . . . 3 . . . . . Sentry 4 | . . 2 . . 1 1 . . . . Programmer 2 | . . . . . 1 1 . . . . Heavy 1 | . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . 1 . . Samaritan 2 | . . . . . . . . 2 . . Best Kill Streak 7 | . 3 6 . . 6 7 4 . . 1 Combat Bots Only 7 | . 2 6 . . 6 7 4 . . 1 Max Kills in Single Turn 2 | . 1 2 . . 2 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 1 | . . . . . . 1 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac DSF Damage Taken 3962 | . 192 399 . . 1020 949 474 . . 928 Core 630 | . . 54 . . 154 147 40 . . 235 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 81 | 100 100 . . . 48 . . 78 . . Volleys Fired 117 | . 17 23 . . 28 28 7 4 . 10 Largest 6 | . 2 4 . . 4 6 6 6 . 5 Hottest 394 | . 40 103 . . 196 289 394 341 . 316 Shots Fired 438 | . 34 89 . . 103 126 33 24 . 29 Gun 400 | . 34 89 . . 97 102 26 24 . 28 Cannon 38 | . . . . . 6 24 7 . . 1 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 288 | . 34 70 . . 90 71 7 8 . 8 Thermal 115 | . . . . . 13 40 26 16 . 20 Explosive . | . . . . . . . . . . . Electromagnetic 35 | . . 19 . . . 15 . . . 1 Robot Hit Streak 14 | . 10 14 . . 10 13 9 8 . 5 Robot Miss Streak 8 | . 2 3 . . 3 8 2 2 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . . 5 . . 4 . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . Shots Hit Robots 286 | . 26 53 . . 75 81 21 12 . 18 Core Hits 149 | . 12 30 . . 37 48 11 6 . 5 Critical Kills 3 | . 1 1 . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . . . Critical Strikes 7 | . 1 1 . . 1 1 2 1 . . Burn 2 | . . . . . . . 1 1 . . Meltdown 1 | . . . . . . . 1 . . . Destroy 4 | . 1 1 . . 1 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4990 | . 216 680 . . 1189 1783 493 235 . 394 Guns 4022 | . 216 680 . . 1052 1165 301 235 . 373 Cannons 872 | . . . . . 137 522 192 . . 21 Explosions 96 | . . . . . . 96 . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 2631 | . 216 522 . . 907 807 62 16 . 101 Thermal 2063 | . . . . . 282 859 431 219 . 272 Explosive . | . . . . . . . . . . . Electromagnetic 296 | . . 158 . . . 117 . . . 21 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 1 . . Average Corruption 1 | . . . . . 1 1 1 1 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 8 | . . . . . 5 . 3 . . . Message Errors 2 | . . . . . 2 . . . . . Matter Fused 2 | . . . . . 1 . 1 . . . Heat Flow Errors 2 | . . . . . 1 . 1 . . . Energy Discharges 2 | . . . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 35 | . . . . . . 35 . . . . Projectiles . | . . . . . . . . . . . Explosions 35 | . . . . . . 35 . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 56 | . . . . . . 56 . . . . Shots 1 | . . . . . . 1 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 480 | . 46 193 . . 240 230 480 198 . 93 Average Temperature 88 | . 24 56 . . 98 80 228 80 . 36 Received Heat Transfer 1239 | . 144 126 . . 396 294 153 . . 126 Effects 2 | . . . . . . . 2 . . . Shutdowns 1 | . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 5 | . . . . . 1 1 2 1 . . Heat Transferred 3867 | . . . . . 510 1408 870 507 . 572 Parts Sabotaged 1 | . . . . . 1 . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac DSF Peak Influence 500 | . 97 500 154 . . 325 . . 110 77 Initial 154 | . . 40 154 . . 10 . . 105 77 Average 167 | . 47 281 154 . . 108 . . 105 48 Maximum Alert Level 2 | . . 2 . . . 1 . . . . Low Security (%) 71 | 100 100 36 100 . . 81 . . 100 100 Level 1 22 | . . 47 . . . 18 . . . . Level 2 5 | . . 16 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . . 3 . . 1 5 . . . 2 Investigation 2 | . . 1 . . . 1 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 4 | . . 2 . . . . . . . 2 Assault 1 | . . . . . 1 . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac DSF Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 75 | . 6 24 . . 14 17 10 . . 4 Peak Tracking Total 9 | . 3 7 . . 9 4 4 . . 2 Tactical Retreats 6 | . . 1 . . 2 2 . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac DSF Traps Triggered 2 | . . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . 3 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac DSF Machines Disabled 2 | . . 2 . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac DSF Machines Accessed 3 | . . 1 . . . 1 . . 1 . Terminals 2 | . . 1 . . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 5 | . . 2 . . . 2 . . 1 . Successful 2 | . . 1 . . . . . . 1 . Failed 3 | . . 1 . . . 2 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 5 | . . 2 . . . 3 . . . . Terminals 3 | . . 2 . . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 2 | . . 1 . . . . . . 1 . Open DSF 1 | . . . . . . . . . 1 . Reprogram Traps 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . 1 . . . 1 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac DSF Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac DSF Total Allies 5 | . . . . 4 1 . . . . . Largest Group 4 | . . . . 4 4 1 . . . . Highest-Rated Group 154 | . . . . 154 154 32 . . . . Highest-Rated Ally 40 | . . . . 40 40 32 . . . . Zionite Dispatches 1 | . . . . . . 1 . . . . Recon 1 | . . . . . . 1 . . . . Total Orders 5 | . . . . . . 1 4 . . . EXPLORE 5 | . . . . . . 1 4 . . . Ally Attacks 9 | . . . . . 8 1 . . . . Total Damage 267 | . . . . . 221 46 . . . . Kills 1 | . . . . . 1 . . . . . Allies Corrupted 2 | . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac DSF Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 1 3 . 1 . . . Drone Launches 8 | . . . . . . 2 6 . . . Drone Recoveries 6 | . . . . . . 2 4 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac DSF Turns Passed 4474 | 3 194 618 297 1171 1142 489 374 57 29 100 Spaces Moved 2780 | 1 114 270 244 948 642 242 223 34 24 38 Core . | . . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 2780 | 1 114 270 244 948 642 242 223 34 24 38 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 120 122 122 120 Average Speed 134 | 120 120 173 120 120 155 135 120 122 122 121 Slowest Speed 190 | 120 120 190 120 190 190 190 122 122 122 122 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 2 28 27 63 88 83 8 50 7 1 31 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 1 . . . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . . Scrap Searched 11 | . . . 1 3 3 . 4 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 17 | . . . . . . 17 . . . . Melee . | . . . . . . . . . . . Projectile 8 | . . . . . . 8 . . . . AOE 9 | . . . . . . 9 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac DSF Total 3249 | 3 143 379 249 975 726 332 311 38 23 70 Wait 191 | . 8 41 . 19 10 29 67 . . 17 Move 2770 | . 113 269 243 947 641 241 222 33 23 38 Hop . | . . . . . . . . . . . Pick Up 28 | . 1 12 2 . 6 6 1 . . . Fast Attach 30 | . 1 5 1 4 3 8 5 . . 3 Attach 13 | . . 2 . . 5 4 . 1 . 1 Detach 9 | . 1 1 . 1 1 2 2 . . 1 Swap 23 | 1 2 8 . . 4 6 2 . . . Drop 46 | 2 . 18 3 4 6 8 5 . . . Fire 117 | . 17 23 . . 28 28 7 4 . 10 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 22 | . . . . . 22 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/DSF History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 16) 198 | -10/Materials | Entered another Materials area 198 | -9/Materials | Evolved 2 slots: Weapon x2 803 | -9/Materials | Discovered new exit (range 10) 816 | -9/Materials | Entered Mines 979 | -9/Mines | Learned 2 Materials zone layouts 1014 | -9/Mines | Build established: Gunner 1101 | -9/Mines | Discovered new exit (range 11) 1106 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1113 | -9/Mines | Entered Zion 1368 | -7/Zion | Learned Factory emergency access door positions 1483 | -7/Zion | Given A8's code to call for help 1602 | -7/Zion | Imprinted 1604 | -7/Zion | Declared Zion's savior 1776 | -7/Zion | Learned location of Armory (-3) 1880 | -7/Zion | Found Prototype Device 1880 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1961 | -7/Zion | Found Prototype Special Weapon 1961 | -7/Zion | Identified RU-N14's Throwing Claymores 2171 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2251 | -7/Zion | Discovered new exit (range 12) 2284 | -7/Zion | Entered Proximity Caves 2284 | -6/Proximity Caves | Accompanied by 4 allies 2422 | -6/Proximity Caves | Spotted B-75 Beast 2506 | -6/Proximity Caves | Learned Factory terminal intel 2531 | -6/Proximity Caves | Learned Factory emergency access door positions 2655 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2760 | -6/Proximity Caves | Core integrity fell below 50% 2790 | -6/Proximity Caves | Lost 6 parts (2n4w) 2986 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3024 | -6/Proximity Caves | Build established: Scavenger-Gunner 3411 | -6/Proximity Caves | Discovered new exit (range 9) 3426 | -6/Proximity Caves | Entered Factory 3426 | -6/Factory | Accompanied by 1 ally 3426 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 3428 | -6/Factory | Loaded intel: 26 terminal locations 3642 | -6/Factory | Garrison activated, responded to threat 3732 | -6/Factory | Build established: Scavenger-Executioner 3793 | -6/Factory | Destroyed 7 combat bots 3828 | -6/Factory | Zion Recon squad teleported in 3846 | -6/Factory | Discovered new exit (range 15) 3915 | -6/Factory | Entered Lower Caves 3916 | -6/Lower Caves | Encountered a Warlord checkpoint 4124 | -6/Lower Caves | Identified exit to Lower Caves 4289 | -6/Lower Caves | Entered another Lower Caves area 4333 | -6/Lower Caves | Discovered new exit (range 11) 4346 | -6/Lower Caves | Entered Factory 4346 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4373 | -5/Factory | Identified exit to DSF 4375 | -5/Factory | Entered DSF 4411 | -5/DSF | Additional patrols routed to DSF 4475 | -5/DSF | Self-destructed Last Messages --------------- 04435_ Knocked back. 04436_ Acquired 9 matter. 04440_ Knocked back. 04441_ Acquired 1 matter. 04443_ H-71 Marshal destroyed. 04447_ Acquired 11 matter. 04451_ Acquired 1 matter. 04452_ Triggered Alarm Trap. 04452_ An alarm sounds. 04462_ Slug penetrates Wall. 04462_ Acquired Neutrino Core. 04465_ Hvy. Laser destroyed. 04465_ Imp. Titanium Leg destroyed. 04465_ Flexi-carbon Leg destroyed. 04465_ Imp. Carbon-fiber Leg destroyed. 04469_ Barrage Gun destroyed. 04470_ Slug penetrates Wall. 04470_ Carbon-fiber Leg destroyed. 04473_ Destroyed Gatling Laser. 04473_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????###############???? #????????????? | | ??????# ##**@#!!!#?? ##???????????? | | ?????## ##** #!!!## ##!?????????? | | ?????# % ????????? | | ?????## ]!= ????????? | | ?????# !%! ????????? | | ?????##!! ;;!!!#!!!## ##!?????????? | | ??????#! x##!!!#!!!#?? ##???????????? | | ??????### ##########???? #????????????? | | ???????# ==#?????????????????????????? | | ???????# ==#?????????????????????????? | | ???????# ==#?????????????????????????? | | ???????## ###?????????????????????????? | | ???????#= ==#?????????????????????????? | | ???????#= ==#?????????????????????????? | | ???????## ###?????????????????????????? | | ??????### ##???#??????????????????????? | | ????###"" ## #===##?????????????????? | | ???#""""" ??????????????? | | ???#"##"" ??????????????? | | ??????#"""""## # # ??????????????? | | ??????#"""""#??##???#??????????????????? | | ??????####"##??????????????????????????? | | ??????????"#???????????????????????????? | | ??????????"#???????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 24 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Containment 16 Evasion (%) 55 Melee Accuracy 8 Offensive Hacking 11 Item Schematics ----------------- Coolant Injector | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Focal Shield | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Spear | -7/Zion | Archive Force Field | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalUtilityPenetrator Manual? 0 Play Time 00:33:52 Cumulative 62.0 hours Start 2022.04.10 @ 21:38:42 End 2022.04.10 @ 22:17:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 47 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21e3045d-cc60-4075-97f6-7e5c5ae9ce33