Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.22 @ 09:18:12 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2141) 2141 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (410) 410 TOTAL SCORE: 5526 Bonus ------- High Alert Combat Kills 410 Cogmind --------- Core Integrity 590/700 Matter 236/300 Energy 280/280 System Corruption 3% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY (6) ------ Huge Storage Unit Advanced Targeting Computer Hardened Light Armor Plating Insulated Plating Authchip [Propulsion] > --- WEAPON (2) ------- Advanced Beam Cannon Heavy Missile Launcher > --- INVENTORY (25) --- Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Treads Improved Treads High-capacity Matter Pod (200) Hardened Light Armor Plating Hardened Light Armor Plating Authchip [Propulsion] Beam Cannon Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Microactuators Hardened Light Armor Plating Insulated Plating Authchip [Propulsion] > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Treads Improved Heat Sink High-capacity Matter Pod Hardened Light Armor Plating Hardened Light Armor Plating Authchip [Propulsion] Beam Cannon Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Heavy Missile Launcher [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Propulsion] Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Slots Evolved 6 | . . 2 . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 4 | . . 2 . . 2 Weapon . | . . . . . . Parts Attached 61 | . 13 14 20 1 13 Power 3 | . 2 . 1 . . Engine 3 | . 2 . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 22 | . 5 4 10 . 3 Treads 19 | . 2 4 10 . 3 Leg 3 | . 3 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | . 4 5 5 1 7 Device 8 | . 2 1 2 . 3 Storage 3 | . 2 . 1 . . Processor 1 | . . . . . 1 Hackware 1 | . . . . 1 . Protection 9 | . . 4 2 . 3 Artifact . | . . . . . . Weapon 14 | . 2 5 4 . 3 Energy Gun . | . . . . . . Energy Cannon 9 | . 2 4 2 . 1 Ballistic Gun 1 | . . . 1 . . Ballistic Cannon . | . . . . . . Launcher 4 | . . 1 1 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 1 | . . . . 1 . System Corruption 2 | . . . . 2 . Parts Lost 3 | . . . 1 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 1 . 2 Weapon . | . . . . . . Highest Loss Streak 1 | . . . 1 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 98 100 99 100 99 Engine 10 | . 14 11 11 11 7 Treads 19 | . 4 22 22 22 30 Leg 5 | . 23 . . . . Device 14 | . 13 11 18 22 10 Storage 10 | . 14 11 11 11 7 Hackware 1 | . . . . . 7 Protection 12 | . . 22 14 11 15 Energy Cannon 14 | . 12 21 18 11 6 Ballistic Gun 7 | . 14 . 3 11 7 Naked Turns . | . . . . . . Heaviest Build 110 | 11 36 47 101 101 110 Greatest Support 86 | 20 40 40 40 40 86 Greatest Overweight (x) 2 | . 1 1 2 2 1 Average Overweight (x) . | . . 1 1 2 1 Largest Inventory Capacity 25 | . 15 15 25 25 25 Average Capacity 18 | . 13 15 16 25 25 Most Carried 21 | . 15 15 19 21 21 Average Carried 15 | . 12 14 15 19 17 Final Capacity 25 | 8 15 15 25 25 25 Final Carried 21 | 6 15 15 19 21 20 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -7 ----------- Run | Scr Mat Mat Sto Rec Fac Matter Collected 1234 | 200 248 149 272 . 365 Remotely . | . . . . . . Salvage Created 3326 | . 549 639 1556 . 582 Parts 154 | . 21 33 83 . 17 Haulers Intercepted 7 | . 2 1 4 . . Recyclers Shooed 8 | . . 3 5 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Combat Hostiles Destroyed 49 | . 8 9 21 . 11 Guns 11 | . 6 . 1 . 4 Cannons 27 | . 2 9 15 . 1 AOE 10 | . . . 4 . 6 Classes Destroyed 9 | . 4 1 1 . 3 Hauler 7 | . 2 1 4 . . Recycler 12 | . 1 2 7 . 2 Operator 3 | . 1 1 1 . . Swarmer 7 | . . . 4 . 3 Grunt 23 | . 8 4 8 . 3 Brawler 2 | . . . . . 2 Duelist 1 | . . . . . 1 Sentry 15 | . . 5 9 . 1 Programmer 1 | . . . . . 1 Best Kill Streak 6 | . 3 3 6 . 4 Combat Bots Only 6 | . 2 3 6 . 3 Max Kills in Single Turn 2 | . 1 1 2 . 2 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Rec Fac Damage Taken 2476 | . 344 496 691 . 945 Core 394 | . 95 104 85 . 110 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 30 | . 30 . . . . Core Remaining (%) 71 | 100 62 . . 52 . Volleys Fired 167 | . 38 39 67 . 23 Largest 2 | . 2 2 2 . 2 Hottest 128 | . 80 128 128 . 91 Shots Fired 323 | . 76 77 129 . 41 Gun 77 | . 47 . 12 . 18 Cannon 236 | . 29 76 113 . 18 Launcher 10 | . . 1 4 . 5 Special . | . . . . . . Kinetic 77 | . 47 . 12 . 18 Thermal 236 | . 29 76 113 . 18 Explosive 10 | . . 1 4 . 5 Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 21 11 17 . 17 Robot Miss Streak 4 | . 4 2 2 . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 225 | . 55 45 94 . 31 Core Hits 104 | . 25 17 39 . 23 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . . . 1 Destroy 2 | . 1 . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5446 | . 800 856 2277 21 1492 Guns 813 | . 391 . 176 . 246 Cannons 3177 | . 397 843 1689 . 248 Explosions 1344 | . . . 389 . 955 Melee . | . . . . . . Ramming 112 | . 12 13 23 21 43 Kinetic 813 | . 391 . 176 . 246 Thermal 3408 | . 397 843 1689 . 479 Explosive 1113 | . . . 389 . 724 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 2 3 Average Corruption 2 | . . . . 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 107 | . . . 50 . 57 Projectiles . | . . . . . . Explosions 105 | . . . 50 . 55 Melee 2 | . . . . . 2 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 151 | . . . . . 151 Shots 4 | . . . . . 4 Rammed 13 | . 1 3 4 2 3 Targets Rammed 15 | . 3 3 4 2 3 Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 264 | . 19 264 234 . 15 Average Temperature 69 | . 8 71 82 . 11 Received Heat Transfer 906 | . 228 204 282 . 192 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 12 | . 2 1 9 . . Heat Transferred 6342 | . 814 1702 3182 . 644 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Peak Influence 1023 | . 177 182 790 264 1023 Initial 906 | . . 8 10 264 906 Average 354 | . 72 62 575 68 860 Maximum Alert Level 3 | . . . 3 1 3 Low Security (%) 52 | . 100 100 6 77 . Level 1 4 | . . . 5 22 . Level 2 19 | . . . 58 . 16 Level 3 23 | . . . 29 . 83 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 2 2 . 1 Investigation 3 | . . 1 2 . . Extermination 1 | . . . . . 1 Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered 2 | . . . . . 2 Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 19 11 22 12 14 Peak Tracking Total 5 | . 3 5 4 5 4 Tactical Retreats 3 | . . . 2 . 1 Traps | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Traps Triggered 4 | . 1 1 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -7 ---------- Run | Scr Mat Mat Sto Rec Fac Machines Disabled 11 | . . 1 6 . 4 Max in Single Turn 4 | . . 1 1 . 4 Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Machines Accessed 17 | . 7 1 6 2 1 Terminals 14 | . 6 . 5 2 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 54 | . 27 4 14 6 3 Successful 28 | . 13 4 7 4 . Failed 26 | . 14 . 7 2 3 Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual 19 | . 12 . 3 3 1 Terminals 42 | . 24 . 9 6 3 Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access 5 | . . . 5 . . Terminal Hacks 21 | . 11 . 6 4 . Part Schematic 2 | . 1 . . 1 . Robot Analysis 4 | . 4 . . . . Prototype ID Bank 5 | . 4 . . 1 . Open Door 4 | . . . 4 . . Unreport Threat 5 | . 1 . 2 2 . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Jam 1 | . . . 1 . . Data Cores Recovered 2 | . 1 . 1 . . Used 2 | . 1 . 1 . . Hacking Detections 14 | . 7 . 4 2 1 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . 1 2 . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 ------------ Run | Scr Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Rec Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Robot Analysis Total 4 | . 4 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -7 ------------- Run | Scr Mat Mat Sto Rec Fac Turns Passed 4537 | . 1084 802 1279 551 821 Spaces Moved 1706 | 1 564 267 402 170 302 Core . | . . . . . . Treads 1244 | . 103 267 402 170 302 Legs 462 | 1 461 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 240 240 320 240 Average Speed 223 | 120 158 240 251 320 240 Slowest Speed 320 | 120 190 240 320 320 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 2 87 21 51 53 9 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 10 | . . 10 . . . Terrain Destroyed 90 | . . 10 43 . 37 Melee . | . . . . . . Projectile . | . . . . . . AOE 90 | . . 10 43 . 37 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Total 2119 | . 687 357 550 174 351 Wait 63 | . 36 10 17 . . Move 1702 | . 563 267 401 169 302 Hop . | . . . . . . Pick Up 50 | . 17 10 16 2 5 Fast Attach 8 | . 3 . 2 . 3 Attach 12 | . 2 2 2 . 6 Detach . | . . . . . . Swap 41 | . 8 12 16 1 4 Drop 62 | . 17 15 25 . 5 Fire 167 | . 38 39 67 . 23 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 2 . . . . Crush 12 | . 1 2 4 2 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 8) 163 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 5) 540 | -10/Materials | Discovered new exit (range 10) 713 | -10/Materials | Repaired Beam Cannon 810 | -10/Materials | Build established: Scavenger-Mutant 1085 | -10/Materials | Entered another Materials area 1085 | -9/Materials | Evolved 2 slots: Utility x2 1213 | -9/Materials | Build established: Mutant 1340 | -9/Materials | Discovered new exit (range 13) 1518 | -9/Materials | Discovered new exit (range 11) 1887 | -9/Materials | Entered Storage 3154 | -9/Storage | Used back door to open Recycling access 3154 | -9/Storage | Discovered new exit (range 5) 3166 | -9/Storage | Entered Recycling 3227 | -9/Recycling | Spotter reported a threat 3235 | -9/Recycling | Spotter reported a threat 3255 | -9/Recycling | Spotter reported a threat 3348 | -9/Recycling | Spotter reported a threat 3375 | -9/Recycling | Spotter reported a threat 3388 | -9/Recycling | Spotter reported a threat 3395 | -9/Recycling | Spotter reported a threat 3396 | -9/Recycling | Spotter reported a threat 3401 | -9/Recycling | Spotter reported a threat 3428 | -9/Recycling | Spotter reported a threat 3441 | -9/Recycling | Spotter reported a threat 3577 | -9/Recycling | Spotter reported a threat 3581 | -9/Recycling | Spotter reported a threat 3582 | -9/Recycling | Spotter reported a threat 3636 | -9/Recycling | Spotter reported a threat 3678 | -9/Recycling | Spotter reported a threat 3703 | -9/Recycling | Discovered new exit (range 5) 3717 | -9/Recycling | Entered Factory 3717 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4117 | -7/Factory | Search patrols dispatched 4441 | -7/Factory | Discovered new exit (range 16) 4517 | -7/Factory | Search patrols dispatched 4538 | -7/Factory | Self-destructed Last Messages --------------- 04387_ G-47 Trooper destroyed. 04395_ Acquired 38 matter. 04404_ Dropped Cooling System. 04405_ Acquired Microactuators. 04409_ Dropped Microactuators. 04417_ Acquired 16 matter. 04441_ ALERT: Cargo convoy en route, clear transfer corridor. 04441_ EXIT=FOUND 04467_ ALERT: Rogue bot located, Programmers report to Factory Zone 8C. 04517_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 04522_ Fabricator completes B-48 Gladiator. 04531_ Power Conduit explodes. 04531_ Fabricator disabled. 04531_ Destroyed Shock Rifle. 04531_ P-60 Hacker destroyed. 04531_ Construction Platform disabled. 04534_ Imp. Heat Sink destroyed. 04534_ System corrupted by crushing effect (+3). 04536_ B-48 Gladiator destroyed. 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Light Armor Plating | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Great Axe | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalFlyingStabilizer Manual? 0 Play Time 00:19:47 Cumulative 749.0 hours Start 2022.07.22 @ 09:00:27 End 2022.07.22 @ 09:18:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1151 Rogue 1151 Adventurer 0 Explorer 0 Win Type - Total 72 Types 43/1/11/12/4/0/0/1/0 Lore% 92 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6daf106-3c2b-4a17-8fa7-9925c4930516