Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.07 @ 23:14:19 Player: Gilotine Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (225) 1125 Value Destroyed (7476) 7476 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1205) 1205 TOTAL SCORE: 13446 Bonus ------- High Alert Combat Kills 1030 Follower Combat Kills 196 Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 245/300 Energy 502/650 System Corruption 5% Temperature Cool (0) Movement Core (900) Ox17 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit Large Storage Unit Energy Well Improved Light Armor Plating Makeshift System Shield Dynamic Insulation System > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- VTOL Module Improved Heat Shielding Advanced Heat Sink Advanced Heat Sink Improved Terrain Scan Processor Experimental Targeting Computer Layered Medium Armor Plating Component Analysis Suite Recalibrator Dirty Datajack Remote Datajack Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Energy Well Core Analyzer Cloaking Device Component Analysis Suite > --- WEAPON ----------- Phase Cannon Heavy Plasma Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Treads Thermal Generator Advanced Heat Sink Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Phase Cannon Hypervelocity Gauss Rifle Assault Cannon Improved Proton Missile Launcher [Rating: 63] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Makeshift System Shield Protection Improved Medium Armor Plating Weapon Particle Cannon Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . . . . 1 . Utility 6 | . . 2 2 1 . . 1 . Weapon . | . . . . . . . . . Parts Attached 194 | 5 14 23 31 38 9 2 58 14 Power 26 | 1 3 3 3 5 1 . 8 2 Engine 19 | 1 2 3 3 2 1 . 5 2 Core 7 | . 1 . . 3 . . 3 . Reactor . | . . . . . . . . . Propulsion 32 | 2 . 7 4 6 . . 13 . Treads 30 | 2 . 7 4 6 . . 11 . Leg 1 | . . . . . . . 1 . Wheel 1 | . . . . . . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 87 | . 8 9 17 18 3 2 24 6 Device 47 | . 3 6 9 12 2 . 11 4 Storage 9 | . 2 3 1 2 . . 1 . Processor 4 | . . . 1 1 . 2 . . Hackware 1 | . . . . . . . . 1 Protection 26 | . 3 . 6 3 1 . 12 1 Artifact . | . . . . . . . . . Weapon 49 | 2 3 4 7 9 5 . 13 6 Energy Gun 7 | . . . 2 . . . 4 1 Energy Cannon 17 | . 2 3 1 5 2 . 4 . Ballistic Gun 13 | 2 1 . . 2 3 . 4 1 Ballistic Cannon 6 | . . 1 4 1 . . . . Launcher 2 | . . . . . . . 1 1 Special Weapon 2 | . . . . 1 . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 2 Unidentified Prototypes . | . . . . . . . . . Parts Lost 63 | . . 1 5 7 8 . 34 8 Power 10 | . . . . 1 . . 8 1 Propulsion 13 | . . . . 2 . . 10 1 Utility 24 | . . 1 3 3 5 . 9 3 Weapon 16 | . . . 2 1 3 . 7 3 Highest Loss Streak 9 | . . 1 2 4 7 . 9 5 Average Slot Usage (%) 93 | . 97 99 98 97 83 99 89 75 Engine 8 | . 10 11 9 7 12 15 6 12 Core 2 | . 4 . . 6 2 . 3 . Treads 16 | . 28 21 18 14 15 15 15 . Device 18 | . 7 25 18 20 20 23 15 13 Storage 17 | . 7 17 18 15 15 15 19 20 Processor 3 | . . . 4 4 . 14 7 . Protection 7 | . 10 . 12 10 2 . 7 12 Energy Gun 1 | . . . 1 . . . 2 3 Energy Cannon 6 | . 5 12 5 6 . . 3 . Ballistic Gun 4 | . 22 . . 3 13 15 5 5 Ballistic Cannon 4 | . . 8 10 2 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 95 | 9 18 39 68 79 73 68 95 92 Greatest Support 78 | 40 40 46 46 48 48 48 78 10 Greatest Overweight (x) 28 | . . 1 1 3 1 1 28 17 Average Overweight (x) 1 | . . . 1 1 1 1 1 8 Largest Inventory Capacity 18 | 4 6 14 16 18 16 16 16 16 Average Capacity 14 | 4 5 10 15 16 16 16 16 16 Most Carried 16 | 4 6 14 16 16 16 15 16 16 Average Carried 12 | 1 3 9 14 14 11 14 13 12 Final Capacity 16 | 4 6 14 16 16 16 16 16 16 Final Carried 16 | 1 4 13 15 15 16 14 9 12 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Matter Collected 4845 | 213 355 423 1109 946 202 . 1305 292 Remotely . | . . . . . . . . . Salvage Created 9839 | 108 291 1571 1233 1632 498 . 4019 487 Parts 533 | 4 25 110 83 94 13 . 193 11 Haulers Intercepted 6 | . . 2 1 2 . . 1 . Recyclers Shooed 13 | . . . 1 1 . . 11 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . 14 . . 7 Prevented 5 | . . . . . 5 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Combat Hostiles Destroyed 145 | . 7 27 31 24 10 . 39 7 Guns 40 | . 5 1 1 2 4 . 24 3 Cannons 98 | . 2 26 30 20 6 . 14 . AOE 5 | . . . . 1 . . . 4 Classes Destroyed 14 | 2 4 6 1 1 . . . . Worker 26 | . 1 4 5 5 . . 11 . Builder 12 | . . 2 2 2 . . 6 . Tunneler 3 | 1 1 . . 1 . . . . Hauler 6 | . . 2 1 2 . . 1 . Recycler 12 | 1 . 1 1 1 . . 8 . Operator 1 | . . 1 . . . . . . Watcher 20 | . 2 5 5 3 . . 5 . Swarmer 21 | . 3 2 9 . 4 . . 3 Grunt 67 | . 4 16 11 14 2 . 18 2 Brawler 6 | . . 1 1 . 2 . 1 1 Duelist 6 | . . 1 . 1 1 . 3 . Sentry 27 | . . 7 7 4 1 . 8 . Hunter 8 | . . . 3 1 . . 3 1 Programmer 10 | . . . . 4 . . 6 . Decomposer 1 | . . . . . . . . 1 Packrat 3 | . . . . . . . . 3 Best Kill Streak 11 | 2 5 7 11 5 7 . 8 3 Combat Bots Only 7 | . 3 4 7 4 7 . 5 3 Max Kills in Single Turn 3 | 1 1 2 1 3 1 . 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 1 . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Damage Taken 14039 | . 411 707 2137 2405 1014 . 6044 1321 Core 1860 | . 52 53 271 496 135 . 691 162 Absorbed by Shields 564 | . . . 51 336 . . 177 . Core Remaining (%) 64 | 100 79 86 50 . . 9 . . Volleys Fired 644 | 3 34 76 144 98 23 . 223 43 Largest 2 | 2 2 2 2 2 2 . 2 2 Hottest 180 | 40 88 136 112 160 113 . 180 92 Shots Fired 1227 | 6 68 152 282 189 43 . 429 58 Gun 501 | 6 62 11 14 56 19 . 283 50 Cannon 713 | . 6 141 268 129 24 . 145 . Launcher 7 | . . . . . . . 1 6 Special 6 | . . . . 4 . . . 2 Kinetic 615 | 6 62 48 181 83 26 . 181 28 Thermal 555 | . 6 104 101 76 5 . 241 22 Explosive 6 | . . . . . . . . 6 Electromagnetic 45 | . . . . 26 12 . 7 . Robot Hit Streak 22 | 1 7 8 14 14 22 . 21 11 Robot Miss Streak 9 | 1 6 4 9 4 4 . 7 7 Penetration Max 2 | . . . . 1 . . 2 . Secondary Targets 4 | . 1 . . . . . 1 2 Max Gunslinging Chain 1 | . 1 . . . . . 1 1 Shots Hit Robots 743 | 2 39 80 179 115 29 . 265 34 Core Hits 369 | 3 16 45 63 63 22 . 137 20 Critical Hits 27 | . 1 . 3 . . . 23 . Critical Kills 11 | . . . 1 . . . 10 . Critical Parts Destroyed 13 | . 1 . 2 . . . 10 . Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 18513 | 33 526 1692 3870 3644 773 . 6913 1062 Guns 6061 | 33 425 61 159 621 342 . 3897 523 Cannons 11182 | . 101 1631 3711 2335 431 . 2973 . Explosions 1253 | . . . . 679 . . 35 539 Melee . | . . . . . . . . . Ramming 17 | . . . . 9 . . 8 . Kinetic 7511 | 33 425 318 2486 1033 411 . 2528 277 Thermal 8903 | . 101 1374 1384 1414 106 . 4278 246 Explosive 1163 | . . . . 624 . . . 539 Electromagnetic 919 | . . . . 564 256 . 99 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 6 1 . 4 4 4 5 5 Average Corruption 3 | . 2 1 . 3 4 4 3 5 Corruption Purged . | . . . . . . . . . Effects 161 | . 7 3 . 35 20 3 62 31 Message Errors 34 | . 3 1 . 3 8 1 12 6 Matter Fused 33 | . . . . 16 1 . 9 7 Heat Flow Errors 12 | . 1 . . 2 3 1 4 1 Energy Discharges 18 | . . 1 . 3 2 . 8 4 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 17 | . 1 1 . 3 2 1 5 4 Data Loss (major) 5 | . 2 . . . . . . 3 Misfires 1 | . . . . . . . 1 . Targeting Errors 37 | . . . . 8 4 . 20 5 Weapon Failures 3 | . . . . . . . 2 1 Overload Shots . | . . . . . . . . . Overflow Damage 444 | . . 3 122 249 3 . 32 35 Projectiles 227 | . . 3 122 80 3 . 19 . Explosions 217 | . . . . 169 . . 13 35 Melee . | . . . . . . . . . Knockbacks 25 | . . . 21 3 1 . . . Impact . | . . . . . . . . . Kinetic 22 | . . . 18 3 1 . . . Secondary 3 | . . . 3 . . . . . Self-Inflicted Damage 785 | . . . . 443 . . 164 178 Shots 13 | . . . . 6 . . 3 4 Rammed 2 | . . . . 1 . . 1 . Targets Rammed 2 | . . . . 1 . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 570 | . 315 337 285 493 228 175 570 250 Average Temperature 94 | . 128 68 45 142 68 103 127 40 Received Heat Transfer 3613 | . 192 276 640 768 117 . 1395 225 Effects 23 | . . 4 2 3 . . 13 1 Shutdowns 5 | . . . . 1 . . 4 . Energy Bleed 3 | . . 1 . 1 . . 1 . Interference 10 | . . 3 2 . . . 4 1 Matter Decay 1 | . . . . . . . 1 . Short Circuit 3 | . . . . 1 . . 2 . Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 4 | . . . . 4 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 20 | . 1 3 1 5 . . 10 . Heat Transferred 14949 | . 185 2479 2590 2522 161 . 6531 481 Parts Sabotaged 4 | . . . . . . . 4 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Peak Influence 1023 | 10 165 436 576 804 . . 1023 . Initial 245 | . 6 20 137 245 . . 144 . Average 371 | 4 42 297 314 471 . . 487 . Maximum Alert Level 3 | . . 2 2 3 . . 3 . Low Security (%) 26 | 100 100 10 27 4 . . 36 . Level 1 38 | . . 85 44 27 . . 11 . Level 2 22 | . . 3 27 52 . . 17 . Level 3 12 | . . . . 15 . . 34 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 36 | . . 6 6 9 . . 15 . Investigation 8 | . . 2 2 . . . 4 . Extermination 9 | . . . . 4 . . 5 . Reinforcement 8 | . . 4 1 2 . . 1 . Assault 3 | . . . . 1 . . 2 . Garrison 8 | . . . 3 2 . . 3 . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Distress Signals 7 | . . 2 . . . . 5 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 211 | . 10 40 44 30 9 . 69 9 Peak Tracking Total 7 | . 3 5 5 5 7 . 7 3 Tactical Retreats 7 | . . . . . . . 7 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Traps Triggered 14 | . 3 2 1 6 . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Machines Disabled 34 | . . 3 5 15 . . 11 . Max in Single Turn 5 | . . 1 1 5 . . 4 . Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Machines Accessed 17 | . 1 7 5 1 . . 2 1 Terminals 7 | . . 3 3 1 . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 4 | . . 2 1 . . . 1 . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 45 | . 1 18 16 1 . . 8 1 Successful 33 | . 1 14 12 1 . . 4 1 Failed 12 | . . 4 4 . . . 4 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 11 | . . 5 5 1 . . . . Fabricators 5 | . . . . . . . 5 . Repair Stations 18 | . . 8 7 . . . 3 . Recycling Units 3 | . 1 2 . . . . . . Scanalyzers 7 | . . 3 4 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . . 3 2 1 . . . 1 Open Door 1 | . . . . . . . . 1 Alert Level 1 | . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 3 | . . 1 1 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 16 | . . 7 7 . . . 2 . Scan Component 10 | . . 4 4 . . . 2 . Repair 6 | . . 3 3 . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . Report Inventory 2 | . 1 1 . . . . . . Scanalyzer 6 | . . 3 3 . . . . . Insert Component 2 | . . 1 1 . . . . . Analyze 4 | . . 2 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 1 6 2 1 . . 2 . Full Trace Events 4 | . . 1 1 . . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built 2 | . . . . . . . 2 . Matter 102 | . . . . . . . 102 . Time 25 | . . . . . . . 25 . Total Part Build Rating 2 | . . . . . . . 2 . Parts Repaired 6 | . . 3 3 . . . . . Time 192 | . . 90 102 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked 5 | . . . . 3 . . . 2 Non-combat 4 | . . . . 3 . . . 1 Combat 1 | . . . . . . . . 1 Robot Hacks Applied 5 | . . . . 3 . . . 2 parse_system 3 | . . . . 1 . . . 2 no_distress 1 | . . . . 1 . . . . find_fabricator 1 | . . . . 1 . . . . Relay Couplers Released 1 | . . . . 1 . . . . Machine Destruction 1 | . . . . 1 . . . . Robots Rewired 1 | . . . . . 1 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 1 1 . Highest-Rated Group 32 | . . . . . 32 32 32 . Highest-Rated Ally 32 | . . . . . 32 32 32 . Total Orders . | . . . . . . . . . Ally Attacks 18 | . . . . . . . 18 . Total Damage 624 | . . . . . . . 624 . Kills 5 | . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Turns Passed 14045 | 67 696 2808 2818 2352 947 85 3306 966 Spaces Moved 6582 | 42 346 1541 1276 1126 469 47 1231 504 Core 47 | 17 . . . . . . 28 2 Treads 5987 | 25 346 1541 1276 1126 469 47 1157 . Legs 11 | . . . . . . . 11 . Wheels 537 | . . . . . . . 35 502 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 180 165 180 180 150 120 Average Speed 176 | 115 160 160 180 174 180 180 202 166 Slowest Speed 1450 | 160 160 180 180 220 180 180 1450 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 5 62 83 72 27 57 8 20 30 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 11 | . . . . . 8 . . 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 401 | . . 4 34 165 2 . 102 94 Melee . | . . . . . . . . . Projectile 84 | . . 4 34 1 2 . 42 1 AOE 317 | . . . . 164 . . 60 93 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Total 7829 | 55 420 1735 1517 1328 528 48 1621 577 Wait 70 | . 6 31 9 5 . . 19 . Move 6574 | 41 345 1540 1275 1125 468 46 1230 504 Hop . | . . . . . . . . . Pick Up 204 | 6 13 39 35 31 8 . 61 11 Fast Attach . | . . . . . . . . . Attach 102 | 5 4 9 11 14 6 2 43 8 Detach 10 | . . 2 1 2 . . 3 2 Swap 92 | . 10 14 20 24 3 . 15 6 Drop 103 | . 8 24 22 20 1 . 26 2 Fire 644 | 3 34 76 144 98 23 . 223 43 Melee 1 | . . . . . . . . 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . . 1 . . 1 . Escape Stasis 8 | . . . . 8 . . . . Rewire 19 | . . . . . 19 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Low x2 / Ext) -6/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 11) 294 | -10/Materials | Discovered new exit (range 5) 315 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 16) 639 | -10/Materials | Discovered new exit (range 15) 764 | -10/Materials | Entered another Materials area 764 | -9/Materials | Evolved 2 slots: Utility x2 811 | -9/Materials | Repaired Lgt. Treads 862 | -9/Materials | Discovered new exit (range 15) 1060 | -9/Materials | Discovered new exit (range 16) 1133 | -9/Materials | Repaired Particle Cannon 1535 | -9/Materials | Discovered new exit (range 13) 2545 | -9/Materials | Discovered new exit (range 3) 2902 | -9/Materials | Repaired Imp. Treads 3572 | -9/Materials | Entered another Materials area 3572 | -8/Materials | Evolved 2 slots: Utility x2 3857 | -8/Materials | Build established: Scavenger-Mutant 4017 | -8/Materials | Discovered new exit (range 7) 4333 | -8/Materials | Build established: Mutant 4369 | -8/Materials | Discovered new exit (range 11) 4437 | -8/Materials | Identified exit to Factory 5539 | -8/Materials | Garrison activated, responded to threat 5646 | -8/Materials | Destroyed 7 combat bots 5738 | -8/Materials | Discovered exit to Factory (range 7) 5846 | -8/Materials | Repaired Imp. Medium Armor Plating 5882 | -8/Materials | Repaired Particle Gun? 5971 | -8/Materials | Repaired Lgt. Treads? 6390 | -8/Materials | Entered Factory 6390 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7628 | -7/Factory | Discovered new exit (range 16) 7919 | -7/Factory | Lost 4 parts (1p1n2u) 8078 | -7/Factory | Core integrity fell below 50% 8176 | -7/Factory | Build established: Scavenger-Mutant 8742 | -7/Factory | Entered Lower Caves 8862 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8896 | -7/Lower Caves | Core integrity fell below 20% 8935 | -7/Lower Caves | Destroyed 7 combat bots 8937 | -7/Lower Caves | Lost 7 parts (4u3w) 9204 | -7/Lower Caves | Learned 8 Factory zone layouts 9349 | -7/Lower Caves | Encountered a Warlord checkpoint 9564 | -7/Lower Caves | Discovered new exit (range 6) 9689 | -7/Lower Caves | Entered another Lower Caves area 9689 | -7/Lower Caves | Accompanied by 1 ally 9758 | -7/Lower Caves | Discovered new exit (range 8) 9774 | -7/Lower Caves | Entered Factory 9774 | -6/Factory | Accompanied by 1 ally 9774 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9775 | -6/Factory | Identified exit to Extension 10190 | -6/Factory | Discovered new exit (range 6) 10300 | -6/Factory | Fabricated Lgt. Treads (x2) 11081 | -6/Factory | Garrison activated, responded to threat 11499 | -6/Factory | Discovered new exit (range 16) 11700 | -6/Factory | Lost 9 parts (1p3n3u2w) 11874 | -6/Factory | First assault squad dispatched 11935 | -6/Factory | Core integrity fell below 50% 12351 | -6/Factory | Lost 4 parts (1p1u2w) 12422 | -6/Factory | Lost 7 parts (2p3n2u) 12564 | -6/Factory | Core integrity fell below 20% 12569 | -6/Factory | Lost 9 parts (2p2n2u3w) 12751 | -6/Factory | Build established: Mutant 13077 | -6/Factory | Found Prototype Processor 13080 | -6/Factory | Entered Lower Caves 13319 | -6/Lower Caves | Build established: Scavenger-Mutant 13320 | -6/Lower Caves | Identified Exp. Targeting Computer 13964 | -6/Lower Caves | Lost 3 parts (1p1u1w) 14046 | -6/Lower Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 14015_ System corrupted: Component data lost. 14022_ Slug penetrates Wall. 14022_ Hvy. Assault Rifle destroyed. 14025_ Penetrated by Slug. 14025_ Destroyed Phase Shifter. 14026_ The unstable cave ceiling collapses. 14027_ H-66 Slayer destroyed. 14028_ The unstable cave ceiling collapses. 14029_ Penetrated by Slug. 14029_ Hrd. Heavy Armor Plating destroyed. 14029_ Penetrated by Slug. 14029_ Lrn. Missile Launcher destroyed. 14030_ The unstable cave ceiling collapses. 14032_ Slug penetrates Earth. 14032_ Wheel destroyed. 14033_ System corrupted: Energy discharge (-221). 14035_ Penetrated by Slug. 14035_ Slug penetrates Wall. 14040_ Penetrated by Slug. 14046_ Cloaking Device destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ?????????????? | | ??????????????????????????????????# ?????????????? | | ??????????????????????????????????# ?????????????? | | ??????????????????????????????????# ?????????????? | | ??????????????????????????????????# ?????????????? | | ??????????????????????????????????# ?????????????? | | ?????????????? ????? ????????????# ####????????## | | ?????????????? ???? ?????####???# ###?????## | | ????????????? ??? ?????# ###### # ####### | | ????????????? ??# ???## # # % /# | | ??????????????? ### ??## # % !! | | ???????????????? ?## % % ## | | ?????????????????# ## ## ## ### # ##### | | ??????????????????# #### # # # ## ##??## | | ?????????????????## #??## ######????# | | ????????????????## ##### ##?????????? | | ????????????????# ## ##?????????? | | ????????????????# ##???####?? | | ????????????????# h #??# #?? | | ????????????????# # @ ### #?? | | ????????????????## #### #??? | | ????????????????# # % ####??## ###??? | | ?????????????? ##??????# ## ##????? | | ?????????????#### ????????# ##### #?????? | | ????????????????# ????????####???# #?????? | | ??????????????? ??????????????## ##????? | | ????????????? # #????????????### #????# | | ???????????? """" ##?????????????# #????# | | ??????????????"""" ???????????????# #????? | | ????????????????"" ????????????????# #????# | | ????????????????" ????????????????## # #????? | | ????????????????" ??????????????????#### #????? | | ????????????????"" ??????????????????????# #????? | | ???????????????????????????????????????### ##???? | | ??????????????????????????????????????## #???# | | ??????????????????????????????????????# ##### | | ??????????????????????????????????????## ## | | ???????????????????????????????????????# | | ???????????????????????????????????????# ## | | ???????????????????????????????????????###### ## | | ????????????????????????????????????????????#####? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 EM Shielding 2 Armor Coverage 825 Propulsion Shielding 66 Evasion (%) 50 Core Analysis 6 Recoil Reduction 3 Defensive Hacking 11 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend Close Call Shopping List Challenges ------------ None Game ------ Seed AlloyAluminumMantle Manual? 0 Play Time 03:40:08 Cumulative 24.5 hours Start 2020.12.02 @ 20:17:54 End 2020.12.07 @ 23:14:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 3 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fbf061b-c5a2-4d78-ae79-74aeb30b6e25