Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 18:02:55 Player: Kai Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (987) 987 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3072 Bonus ------- None Cogmind --------- Core Integrity 298/550 Matter 185/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Flying (137) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Flight Unit Flight Unit > --- UTILITY (4) ------ Signal Interpreter Improved Signal Interpreter Targeting Computer Launcher Guidance Computer > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (5) ---- Light Nuclear Core Small Matter Pod (50) Terrain Scan Processor Reaction Control System Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Flight Unit > --- UTILITY ---------- Signal Interpreter Improved Signal Interpreter Targeting Computer Launcher Guidance Computer > --- WEAPON ----------- Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Small Matter Pod Terrain Scan Processor Reaction Control System Hammer [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Power Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Hammer Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 57 | 6 18 6 8 19 Power 8 | 1 4 1 1 1 Engine 6 | 1 2 1 1 1 Core 2 | . 2 . . . Reactor . | . . . . . Propulsion 21 | 2 6 3 4 6 Treads 1 | . . . . 1 Leg 7 | 2 4 . . 1 Wheel 5 | . . 2 1 2 Hover 1 | . 1 . . . Flight 7 | . 1 1 3 2 Utility 10 | 1 3 . 1 5 Device 2 | . . . . 2 Storage 1 | 1 . . . . Processor 5 | . 1 . 1 3 Hackware 1 | . 1 . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 18 | 2 5 2 2 7 Energy Gun 6 | 1 3 1 1 . Energy Cannon 3 | . . . 1 2 Ballistic Gun 7 | 1 1 1 . 4 Ballistic Cannon 1 | . 1 . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 25 | . 7 2 3 13 Power 2 | . 1 . . 1 Propulsion 11 | . 3 1 1 6 Utility 5 | . 1 . 1 3 Weapon 7 | . 2 1 1 3 Highest Loss Streak 7 | . 5 1 2 7 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 92 | . 96 95 89 78 Engine 8 | . 5 14 11 8 Core 4 | . 7 . . . Leg 15 | . 23 12 . 3 Wheel 2 | . . 4 3 6 Hover 1 | . 2 . . . Flight 5 | . . 7 27 7 Storage 11 | . 14 14 10 . Processor 10 | . 1 14 19 29 Hackware 5 | . 10 . . . Energy Gun 13 | . 11 25 8 . Energy Cannon 1 | . . . 1 7 Ballistic Gun 9 | . 14 1 7 9 Ballistic Cannon 1 | . 1 1 . . Naked Turns . | . . . . . Heaviest Build 16 | 14 15 15 12 16 Greatest Support 42 | 20 20 20 12 42 Greatest Overweight (x) 4 | 4 3 1 1 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 Average Capacity 7 | 7 8 8 7 5 Most Carried 8 | 4 8 8 8 5 Average Carried 4 | 1 5 2 5 4 Final Capacity 8 | 8 8 8 5 5 Final Carried 8 | 4 3 8 5 5 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1104 | 257 378 194 . 275 Remotely . | . . . . . Salvage Created 1296 | . 692 83 34 487 Parts 80 | . 37 5 . 38 Haulers Intercepted . | . . . . . Recyclers Shooed 6 | . 3 1 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 37 | . 16 11 1 9 Guns 27 | . 14 6 1 6 Cannons 10 | . 2 5 . 3 Classes Destroyed 10 | . 6 1 . 3 Worker 2 | . 2 . . . Builder 1 | . . . . 1 Recycler 3 | . 2 . . 1 Operator 3 | . 2 . . 1 Watcher 3 | . 2 . . 1 Swarmer 12 | . 6 3 . 3 Grunt 11 | . 10 . 1 . Sentry 4 | . . . . 4 Hunter 2 | . . . . 2 Assembled 8 | . . 8 . . Best Kill Streak 7 | . 7 7 1 4 Combat Bots Only 7 | . 6 7 1 4 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 315 | . 103 43 24 145 Missed 92 | . 24 11 8 49 Damage Taken 2830 | . 946 395 203 1286 Core 522 | . 169 79 22 252 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 48 | . 19 . 29 . Core Remaining (%) 64 | 100 . . 94 . Volleys Fired 167 | 2 81 27 11 46 Largest 2 | 1 2 2 2 2 Hottest 118 | 50 115 100 118 91 Shots Fired 310 | 2 149 53 18 88 Gun 250 | 2 141 36 15 56 Cannon 60 | . 8 17 3 32 Launcher . | . . . . . Special . | . . . . . Kinetic 156 | . 79 17 4 56 Thermal 154 | 2 70 36 14 32 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 9 | 1 9 5 5 7 Robot Miss Streak 5 | 1 5 3 3 4 Penetration Max 1 | . . . . 1 Secondary Targets 6 | . 6 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 182 | 1 86 27 11 57 Core Hits 83 | 1 41 16 3 22 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | 1 2 1 . . Burn 4 | 1 2 1 . . Melee Attacks 2 | . . . . 2 Impact 2 | . . . . 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2925 | 24 1308 384 149 1060 Guns 2057 | 24 1046 240 108 639 Cannons 695 | . 89 144 41 421 Explosions 170 | . 170 . . . Melee . | . . . . . Ramming 3 | . 3 . . . Kinetic 1378 | . 573 144 22 639 Thermal 1374 | 24 562 240 127 421 Explosive 170 | . 170 . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 49 | . 42 . . 7 Projectiles 7 | . . . . 7 Explosions 42 | . 42 . . . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact . | . . . . . Kinetic 1 | . . 1 . . Secondary . | . . . . . Self-Inflicted Damage 115 | . 115 . . . Shots 2 | . 2 . . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 385 | 10 351 385 172 54 Average Temperature 106 | 7 120 157 52 16 Received Heat Transfer 643 | . 354 40 114 135 Effects 8 | . 5 3 . . Shutdowns 1 | . . 1 . . Energy Bleed 1 | . 1 . . . Interference 4 | . 3 1 . . Matter Decay 1 | . . 1 . . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 3589 | 148 1628 777 333 703 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 286 | . 258 71 85 286 Initial 56 | . . 56 27 27 Average 61 | . 57 37 49 132 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 94 | 100 94 100 100 83 Level 1 5 | . 5 . . 16 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 3 . 1 2 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 4 | . 2 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . 3 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | . 31 13 5 21 Peak Tracking Total 9 | . 7 9 5 7 Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 6 | . 5 . . 1 Max in Single Turn 3 | . 3 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 9 | . 6 . 2 1 Terminals 6 | . 4 . 1 1 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 33 | . 26 . 6 1 Successful 25 | . 18 . 6 1 Failed 8 | . 8 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 27 | . 22 . 4 1 Fabricators . | . . . . . Repair Stations 4 | . 2 . 2 . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 19 | . 14 . 4 1 Record 3 | . 3 . . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 1 . 1 . Emergency Access Points 1 | . 1 . . . Alert Level 3 | . 2 . 1 . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Investigation Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . 1 . . . Zone Layout 3 | . 2 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . 2 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 . . 1 Used 1 | . 1 . . . Hacking Detections 6 | . 5 . 1 . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 64 | . 38 . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2565 | 92 1256 688 146 383 Spaces Moved 1474 | 54 688 371 182 179 Core 14 | 8 . . . 6 Treads . | . . . . . Legs 981 | 46 656 241 . 38 Wheels 296 | . . 130 35 131 Hover 23 | . 23 . . . Flight 160 | . 9 . 147 4 Fastest Speed 34 | 50 120 80 34 80 Average Speed 124 | 126 134 149 43 115 Slowest Speed 310 | 250 280 190 95 310 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 81 57 25 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 67 | . 61 . . 6 Melee 1 | . . . . 1 Projectile 5 | . . . . 5 AOE 61 | . 61 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1900 | 75 879 453 233 260 Wait 128 | 4 62 36 26 . Move 1470 | 53 687 370 181 179 Hop . | . . . . . Pick Up 51 | 10 19 9 4 9 Fast Attach 10 | . . . . 10 Attach 37 | 6 14 4 7 6 Detach 2 | . . 2 . . Swap 10 | . 4 2 1 3 Drop 22 | . 11 3 3 5 Fire 167 | 2 81 27 11 46 Melee 2 | . . . . 2 Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 586 | -10/Materials | Repaired Lgt. Nuclear Core 716 | -10/Materials | Discovered new exit (range 10) 1127 | -10/Materials | Build established: Scavenger-Mutant 1141 | -10/Materials | Discovered new exit (range 15) 1206 | -10/Materials | Core integrity fell below 50% 1223 | -10/Materials | Lost 5 parts (1p2n1u1w) 1319 | -10/Materials | Identified exit to Mines 1349 | -10/Materials | Entered Mines 1350 | -10/Mines | Assembled infested the area 1363 | -10/Mines | Learned location of Zion (-7) 1423 | -10/Mines | Core integrity fell below 20% 1461 | -10/Mines | Destroyed 7 combat bots 2025 | -10/Mines | Discovered new exit (range 8) 2036 | -10/Mines | Identified exit to Materials 2037 | -10/Mines | Entered Materials 2037 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2109 | -9/Materials | Repaired Med. Laser 2173 | -9/Materials | Discovered new exit (range 11) 2181 | -9/Materials | Identified exit to Materials 2183 | -9/Materials | Entered another Materials area 2183 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2333 | -8/Materials | Lost 4 parts (1p1n2u) 2448 | -8/Materials | Lost 7 parts (4n1u2w) 2566 | -8/Materials | Self-destructed Last Messages --------------- Destroyed Sml. Matter Pod. S-10 Pest destroyed. Y-45 Defender destroyed. ALERT: Construction progress impeded, dispatching reinforcements to local area. U-05 Engineer builds a Wall. R-06 Scavenger collects Lgt. Treads. R-06 Scavenger collects Flight Unit. U-05 Engineer builds a Wall. Acquired Flight Unit. U-05 Engineer builds a Door. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Ion Cannon destroyed. Acquired Flight Unit. Slug penetrates Wall. Wall collapses. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????# k#????????????????????? | | ????????????????????????+t #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#gg #????????????????????? | | ????????????????????????# g #????????????????????? | | ?????????????????????#+## #????????????????????? | | ?????????????????????# *[##???????????????????? | | ?????????????????????# !%!##???????????????????? | | ????????????????????## [*#????????????????????? | | ????????????????????? %%#????????????????????? | | ?????????????????????####;h#####?????????????????? | | ?????????????????????# @ == #?????????????????? | | ?????????????????????#"S *%= #?????????????????? | | ?????????????????????#" " [ #?????????????????? | | ????????????????????## "" #?????????????????? | | ????????????????????# """ #?????????????????? | | ????????????????????## """ #?????????????????? | | ?????????????????????# """ #?????????????????? | | ?????????????????????#* ###???????????????? | | ?????????????????????######+#### #????#??????????? | | ????????????????????????# *! #?????#?????????? | | ????????????????????????# * * #???????????????? | | ?????????????###+####???# ][! [#???????????????? | | ?????????????# ##### % #???????????????? | | ?????????????#" # # * #### #??????????? | | ?????????????#T # + "S + #??????????? | | ?????????????#" """ + # """ ! ###?????????????? | | ?????????????# """ # # ""= * #???????????????? | | ?????????????# """ # # | #???????????????? | | ?????????????######## ######+###???????????????? | | ????????????????????# # #????"??????????? | | ????????????????????# # #???????????????? | | ????????????????????# # #? ?????????????? | | ????????????????????# # #???????????????? | | ??????????????#?????# # #???????????????? | | ????????????????????# # * ##???? ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Launcher Accuracy 20 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Please Form A Line Challenges ------------ None Game ------ Seed RainbowRestorationCharge Manual? 0 Play Time 00:32:12 Cumulative 9.1 hours Start 2024.05.22 @ 16:48:03 End 2024.05.22 @ 18:02:55 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x28 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3e98117b-8820-4c6a-a384-53326047550f