Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.11 @ 20:20:53 Player: bryce Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (63) 315 Value Destroyed (2305) 2305 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (756) 756 TOTAL SCORE: 7896 Bonus ------- Follower Combat Kills 289 Met Imprinter 300 Was Imprinted 300 Friendly Fire -133 Cogmind --------- Core Integrity 0/1000 Matter 224/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Weapon Cycler KE Penetrator Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- (None) > --- WEAPON ----------- Autogun Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Light Cannon > --- INVENTORY -------- Arc Projector Proton Cannon Improved Grenade Launcher Plasma Cutter [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Cryofiber Web Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Autogun Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power 1 | . . . 1 . . . . . . . Propulsion 3 | . . 1 . 1 . . . . 1 . Utility 3 | . . . 1 1 . . . . . 1 Weapon 3 | . . 1 . . . . . . 1 1 Parts Attached 80 | 7 . 4 13 7 11 . 1 9 17 11 Power 16 | 1 . 1 3 . 4 . . 1 4 2 Engine 9 | 1 . 1 2 . . . . 1 2 2 Core 7 | . . . 1 . 4 . . . 2 . Reactor . | . . . . . . . . . . . Propulsion 31 | 2 . 2 5 4 2 . 1 5 6 4 Treads 10 | . . 1 4 1 1 . . 3 . . Leg 13 | . . . 1 3 1 . 1 2 4 1 Wheel 7 | 2 . 1 . . . . . . 2 2 Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 Utility 6 | 2 . . 1 2 . . . . . 1 Device 3 | . . . 1 1 . . . . . 1 Storage 2 | 2 . . . . . . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 27 | 2 . 1 4 1 5 . . 3 7 4 Energy Gun 4 | 1 . . 1 . . . . . 1 1 Energy Cannon 3 | . . . . . 1 . . . 1 1 Ballistic Gun 15 | 1 . 1 3 1 2 . . 2 3 2 Ballistic Cannon 4 | . . . . . 2 . . 1 1 . Launcher 1 | . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . Parts Lost 43 | . . . 7 . 1 . . 16 11 8 Power 10 | . . . 2 . . . . 3 3 2 Propulsion 12 | . . . 2 . . . . 5 2 3 Utility 4 | . . . . . . . . 4 . . Weapon 17 | . . . 3 . 1 . . 4 6 3 Highest Loss Streak 16 | . . . 3 . 1 . . 16 10 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 77 | . 100 91 78 89 99 100 100 72 30 22 Engine 3 | . 14 11 15 . . . . . 1 5 Core 7 | . . . . 7 14 15 15 9 . . Treads 10 | . . 6 24 18 12 7 7 5 . . Leg 11 | . . . 1 9 17 23 23 16 5 3 Wheel 2 | . 28 22 . . . . . . 5 5 Device 3 | . . . . 6 7 7 7 4 . 1 Storage 12 | . 28 22 18 15 15 15 15 12 . . Protection 3 | . . . . 6 7 7 7 4 . . Energy Gun 1 | . 14 11 1 5 . . . . . . Energy Cannon 3 | . . . . . 6 7 7 4 . . Ballistic Gun 10 | . 14 17 16 16 7 7 7 5 11 3 Ballistic Cannon 3 | . . . . . 6 7 7 5 2 . Naked Turns 322 | . . . . . . . . 68 131 123 Heaviest Build 49 | 16 16 23 28 29 49 40 40 40 28 15 Greatest Support 60 | 26 26 26 44 42 50 50 50 52 60 24 Greatest Overweight (x) 8 | 1 . . 8 1 1 . . 1 4 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 7 5 5 Most Carried 8 | 5 8 8 8 8 8 8 8 8 5 5 Average Carried 6 | 2 6 7 7 7 8 8 7 6 3 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 3 8 8 8 8 8 8 7 5 4 3 Class Distribution -------------------- 54% | Scavenger-Tank 30% | Mutant 6% | Gunner 4% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 1809 | 273 . 55 396 160 283 20 10 123 249 240 Remotely . | . . . . . . . . . . . Salvage Created 2704 | 62 . 214 699 230 542 43 . 265 340 309 Parts 142 | 2 . 10 34 12 34 4 . 13 17 16 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . . . 1 . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . 28 4 2 12 . . Prevented 5 | . . . . . . . . 5 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 52 | . . 6 13 4 12 1 . 8 2 6 Melee 1 | . . . . . . . . . . 1 Guns 42 | . . 6 13 4 10 1 . 3 1 4 Cannons 9 | . . . . . 2 . . 5 1 1 Classes Destroyed 11 | 1 . 3 . . 2 1 . . 1 3 Worker 4 | . . . . . . . . . 4 . Tunneler 1 | . . . . . . . . . . 1 Recycler 4 | 1 . . 1 . . . . . 2 . Watcher 1 | . . . . . . . . . . 1 Swarmer 16 | . . 2 3 . 3 . . 3 . 5 Grunt 19 | . . 2 6 2 6 . . 3 . . Duelist 1 | . . . . . 1 . . . . . Sentry 11 | . . 2 4 2 1 . . 1 1 . Hunter 2 | . . . . . . 1 . . 1 . Programmer 3 | . . . . . 1 . . 1 . 1 Fireman 1 | . . . . . . . . . . 1 Best Kill Streak 6 | 1 . 4 3 2 4 1 . 4 6 3 Combat Bots Only 4 | . . 4 3 2 4 1 . 4 1 3 Max Kills in Single Turn 4 | 1 . 1 1 1 1 1 . 1 4 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1152 | . . 39 131 88 111 6 . 169 381 227 Missed 400 | . . 15 27 39 45 4 . 42 148 80 Damage Taken 8558 | . . 226 1205 352 558 22 . 1981 2263 1951 Core 2160 | . . 32 161 17 41 12 . 253 640 1004 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 2466 | . . 66 341 113 176 7 . 541 679 543 Core Remaining (%) 73 | 100 100 92 70 . . . . 53 24 . Volleys Fired 283 | 3 . 19 77 26 41 5 . 32 48 32 Largest 3 | 2 . 2 2 1 2 1 . 2 3 2 Hottest 123 | 70 . 70 46 23 103 23 . 67 75 123 Shots Fired 344 | 6 . 33 83 26 52 5 . 49 57 33 Gun 307 | 6 . 33 83 26 41 5 . 34 51 28 Cannon 35 | . . . . . 11 . . 15 4 5 Launcher 2 | . . . . . . . . . 2 . Special . | . . . . . . . . . . . Kinetic 298 | 3 . 15 83 26 41 5 . 49 48 28 Thermal 37 | 3 . 18 . . 11 . . . . 5 Explosive 2 | . . . . . . . . . 2 . Electromagnetic 7 | . . . . . . . . . 7 . Robot Hit Streak 27 | 2 . 14 27 27 11 3 . 20 14 10 Robot Miss Streak 2 | 2 . 1 2 1 1 2 . 2 1 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 2 | . . 1 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 286 | 4 . 27 75 23 42 3 . 38 47 27 Core Hits 143 | 2 . 10 25 12 25 3 . 38 16 12 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . 1 1 Critical Strikes 5 | . . 2 . . . . . . 1 2 Burn 2 | . . 2 . . . . . . . . Destroy 3 | . . . . . . . . . 1 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5985 | 42 . 276 1138 352 685 36 . 784 1730 942 Guns 4115 | 42 . 276 1138 352 502 36 . 348 639 782 Cannons 823 | . . . . . 183 . . 436 103 101 Explosions 988 | . . . . . . . . . 988 . Melee . | . . . . . . . . . . . Ramming 59 | . . . . . . . . . . 59 Kinetic 4315 | 17 . 101 1138 352 502 36 . 784 603 782 Thermal 1334 | 25 . 175 . . 183 . . . 850 101 Explosive 138 | . . . . . . . . . 138 . Electromagnetic 139 | . . . . . . . . . 139 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 298 | . . . . . . . . . 290 8 Projectiles 8 | . . . . . . . . . . 8 Explosions 290 | . . . . . . . . . 290 . Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . . . . . 3 . 2 Impact 2 | . . . . . . . . . . 2 Kinetic 2 | . . . . . . . . 2 . . Secondary 1 | . . . . . . . . 1 . . Self-Inflicted Damage 26 | . . . . . . . . . . 26 Shots . | . . . . . . . . . . . Rammed 18 | . . . . . . . . . . 18 Targets Rammed 18 | . . . . . . . . . . 18 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 251 | 50 . 109 19 . 60 . . 251 59 103 Average Temperature 64 | 26 . 47 4 . 28 . . 126 15 41 Received Heat Transfer 3450 | . . 63 738 192 252 . . 792 927 486 Effects 1 | . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . . . Heat Transferred 1801 | 74 . 666 . . 350 . . . 600 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Peak Influence 355 | 5 2 185 155 165 . . . . 355 307 Initial 149 | . 2 . 66 60 . . . . . 149 Average 97 | 2 2 94 102 62 . . . . 79 176 Maximum Alert Level 1 | . . . . . . . . . 1 1 Low Security (%) 89 | 100 100 100 100 100 . . . . 83 62 Level 1 10 | . . . . . . . . . 16 37 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . . 1 1 1 . . . 1 5 6 Investigation 6 | . . . . 1 . . . 1 1 3 Extermination 1 | . . . . . . . . . 1 . Reinforcement 5 | . . 1 1 . . . . . 3 . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 6 | . . 2 . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 123 | . . 10 18 6 12 1 . 17 32 27 Peak Tracking Total 13 | . . 6 4 3 4 1 . 11 11 13 Tactical Retreats 19 | . . 1 2 1 . . . 2 11 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 3 | . . . . 1 . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 10 | . . . . . . . . . 10 . Max in Single Turn 10 | . . . . . . . . . 10 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 5 | . . . . . 1 . . 1 3 . Terminals 3 | . . . . . . . . 1 2 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 10 | . . . . . 1 . . 5 4 . Successful 9 | . . . . . 1 . . 5 3 . Failed 1 | . . . . . . . . . 1 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 19 | . . . . . . . . . 11 8 Terminals 8 | . . . . . . . . 5 3 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . . . . . 1 . . 5 2 . Record 5 | . . . . . . . . 5 . . Open Door 1 | . . . . . 1 . . . . . Open DSF 2 | . . . . . . . . . 2 . Fabricator Hacks 1 | . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . . . . . . . 1 1 . Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies 11 | . . . . . . . 4 . . 7 Largest Group 4 | . . . . . . . 4 4 . 4 Highest-Rated Group 150 | . . . . . . . 150 150 . 115 Highest-Rated Ally 39 | . . . . . . . 39 39 . 31 Zionite Dispatches 3 | . . . . . . . . . . 3 Fire 2 | . . . . . . . . . . 2 Kinetic Resupply 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 39 | . . . . . . . . 21 . 18 Total Damage 1087 | . . . . . . . . 809 . 278 Kills 9 | . . . . . . . . 5 . 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 3 . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 6515 | 71 105 211 1011 725 1307 313 981 400 754 637 Spaces Moved 4464 | 56 112 112 447 420 738 248 746 326 673 586 Core 628 | 19 . . 1 . . . . 135 266 207 Treads 1232 | . . . 411 420 390 . . 11 . . Legs 1930 | . . . . . 348 248 746 180 246 162 Wheels 674 | 37 112 112 35 . . . . . 161 217 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 152 123 123 123 50 50 50 Average Speed 121 | 83 90 90 148 157 162 123 123 95 89 86 Slowest Speed 450 | 100 90 90 450 240 245 123 123 195 250 130 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 3 25 14 44 10 91 52 77 50 24 17 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 2 . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 8 | . . . . . 4 1 3 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 7 | . . . . . . . . . 4 3 Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . . . . . 3 AOE 4 | . . . . . . . . . 4 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total 5266 | 74 116 192 721 465 804 252 810 374 778 680 Wait 341 | . . 54 174 3 6 . 63 . 23 18 Move 4454 | 55 111 111 446 419 737 247 745 325 672 586 Hop . | . . . . . . . . . . . Pick Up 47 | 9 5 1 4 3 . . . 2 13 10 Fast Attach 28 | 1 . 2 9 5 8 . . 1 2 . Attach 42 | 6 . . 4 . . . 1 6 14 11 Detach 3 | . . . 1 . . . . 2 . . Swap 10 | . . 2 . 2 3 . . 2 1 . Drop 38 | . . 3 6 7 9 . 1 4 5 3 Fire 283 | 3 . 19 77 26 41 5 . 32 48 32 Melee . | . . . . . . . . . . . Ram 18 | . . . . . . . . . . 18 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . . . . . 2 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 4) 177 | -10/Materials | Entered another Materials area 177 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 359 | -9/Materials | Discovered new exit (range 11) 388 | -9/Materials | Entered another Materials area 388 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 847 | -8/Materials | Build established: Mutant 1344 | -8/Materials | Lost 3 parts (1p1n1w) 1384 | -8/Materials | Discovered new exit (range 8) 1399 | -8/Materials | Entered Factory 1399 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1729 | -7/Factory | Build established: Scavenger-Tank 2014 | -7/Factory | Discovered new exit (range 14) 2124 | -7/Factory | Entered Lower Caves 2130 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2332 | -7/Lower Caves | Identified exit to Lower Caves 2588 | -7/Lower Caves | Learned Factory stockpile data 3431 | -7/Lower Caves | Entered another Lower Caves area 3434 | -7/Lower Caves | Encountered a Warlord checkpoint 3728 | -7/Lower Caves | Discovered new exit (range 15) 3744 | -7/Lower Caves | Entered Zion 4233 | -7/Zion | Imprinted 4236 | -7/Zion | Declared Zion's savior 4515 | -7/Zion | Discovered new exit (range 16) 4725 | -7/Zion | Entered Proximity Caves 4725 | -6/Proximity Caves | Accompanied by 4 allies 4945 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4991 | -6/Proximity Caves | Learned location of Armory (-3) 5072 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 5086 | -6/Proximity Caves | Lost 16 parts (3p5n4u4w) 5123 | -6/Proximity Caves | Discovered new exit (range 5) 5125 | -6/Proximity Caves | Entered Factory 5125 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5538 | -6/Factory | Build established: Gunner 5744 | -6/Factory | Lost 10 parts (3p2n5w) 5823 | -6/Factory | Core integrity fell below 50% 5873 | -6/Factory | Discovered new exit (range 14) 5879 | -6/Factory | Entered another Factory area 5879 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5880 | -5/Factory | Identified exit to Upper Caves 5950 | -5/Factory | Build established: Mutant 5954 | -5/Factory | Zion Fire squad teleported in 5997 | -5/Factory | Zion Fire squad teleported in 6043 | -5/Factory | Lost 3 allies 6047 | -5/Factory | Zion Kinetic Resupply teleported in 6169 | -5/Factory | P-70 Sage assimilated allied MZ-MPE(i) 6174 | -5/Factory | Garrison activated, responded to threat 6474 | -5/Factory | Core integrity fell below 50% 6499 | -5/Factory | Lost 7 parts (1p3n3w) 6502 | -5/Factory | Core integrity fell below 20% 6516 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06473_ R-10 Processor collects Autogun. 06473_ U-05 Engineer builds a Wall. 06473_ Slammed into G-50 Soldier. 06474_ Destabilizing: System corrupted (+1). 06475_ Slammed into G-50 Soldier. 06475_ Destabilizing: Core damaged (-10). 06476_ Slammed into G-50 Soldier. 06484_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06489_ ALERT: Suspicious activity at Terminal F012. Dispatching Investigation squad. 06490_ Slammed into S-27 Virus. 06496_ Acquired KE Penetrator. 06497_ System corrupted: Component data lost. 06510_ Triggered Alarm Trap. 06510_ An alarm sounds. 06510_ ALERT: Alarm triggered, dispatching investigation squad. [Achievement: Party Time] 06511_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????? ????? | | ?????????????????????##############??????? ??? | | ?????????????????????# #??????? #?? | | ?????????????????????# #??????? #?? | | ?????????????????????# #??????? +?? | | ?????????????????????# #??????? #?? | | ?????????????????????# #??????# #?? | | ?????????????????????# #??????# #?? | | ???????????#####?????# #??????# #?? | | ??????????? #?????#! #??????# #?? | | ?????????? #?????# #??????# #?? | | ?????????? #?????# #??????# #?? | | ?????????? #?????# #??????#!= #?? | | ?????????? #?????# #??????#% #?? | | ??????? #????###+#####+############ #?? | | ??# """""" #????# #?? | | ??# """""" #????# #?? | | ??# """""" #????# @ #?? | | ??? """""" #????# +?? | | ????? ??????# #?? | | ??????? ????????# ######### #?? | | #########"########### #??? # ### | | #??? # | | s #???? # | | #???? # | | g g ######+## | | g | | ####### ###s######+############## #####+###### | | ####### # # #?# #?? ## | | """ # % # """ "# #?# #? # | | """ # # """ "# #?# # # | | """ # + """ "# """ """ #?#*# # | | + # T# """ """ ?#?#=/% # | | # # """ "# """ """????# #[ # | | # # """ "# ???#"*# # | | ! # #! """ "# !** ??##%# # | | ! # # # !** ###"########### | | ####### ########## *** # [== #???# | | ??????# #????????# # #???? | | ??????# #????????# # #????? | | ??????# #????????############## #????? | | ??????# #?????????????????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed CoreMissileDiverter Manual? 0 Play Time 01:08:27 Cumulative 36.5 hours Start 2024.03.11 @ 19:08:58 End 2024.03.11 @ 20:20:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 93 Rogue 83 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 370ee64b-abb1-4a1c-9e2f-4d88e1dbc80b