Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 02:36:32 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (2164) 2164 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (212) 212 TOTAL SCORE: 5296 Bonus ------- Follower Combat Kills 212 Cogmind --------- Core Integrity 658/700 Matter 189/300 Energy 61/240 System Corruption 3% Temperature Warning (347) Movement Walking (118) Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (5) ------ High-capacity Storage Unit Structural Scanner Improved Signal Interpreter Light Regenerative Plating Hacking Suite > --- WEAPON (3) ------- Shock Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Cooled Ion Engine Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Coolant Injector Coolant Injector Large Storage Unit High-capacity Matter Pod (200) Compact Matter Pod (150) Improved Light Armor Plating Beam Rifle Pulse Rifle Light Assault Rifle Improved Datajack Remote Datajack Axe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Light Regenerative Plating Hacking Suite > --- WEAPON ----------- Guided Missile Launcher Axe > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Nuclear Core Light Treads Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit High-capacity Matter Pod Beam Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Improved Datajack [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Launcher Guided Missile Launcher Special Weapon Mining Laser Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . 2 . 1 Weapon 1 | . . . . . 1 Parts Attached 69 | 2 15 13 14 15 10 Power 8 | . 1 2 1 2 2 Engine 6 | . 1 2 . 2 1 Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 21 | . 6 5 1 6 3 Treads . | . . . . . . Leg 21 | . 6 5 1 6 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | . 5 3 6 4 2 Device 3 | . . . 2 . 1 Storage 4 | . 3 1 . . . Processor 3 | . 1 . 2 . . Hackware 1 | . . . . 1 . Protection 9 | . 1 2 2 3 1 Artifact . | . . . . . . Weapon 20 | 2 3 3 6 3 3 Energy Gun 10 | 1 2 3 1 1 2 Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 . . 3 1 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 3 | . . 1 . 2 . Corrupted Parts 5 | . . 2 2 1 . System Corruption 12 | . . 7 3 2 . Parts Lost 12 | . . 2 4 4 2 Power . | . . . . . . Propulsion 3 | . . . 2 1 . Utility 2 | . . . . 1 1 Weapon 7 | . . 2 2 2 1 Highest Loss Streak 3 | . . 1 3 2 1 To Critical Strikes . | . . . . . . Average Backups 16 | 3 6 16 19 17 18 Power 3 | 1 1 3 5 4 3 Propulsion 3 | 1 1 3 5 4 3 Utility 3 | . 1 4 4 3 5 Weapon 3 | . 1 3 3 4 5 Tool/Special . | . . . . . . Unused Backups 24 | 2 1 1 1 2 17 Power 7 | . . . . 2 5 Propulsion 5 | 2 . 1 . . 2 Utility 7 | . 1 . . . 6 Weapon 3 | . . . 1 . 2 Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 97 | . 95 99 99 99 93 Engine 8 | . 14 11 4 8 4 Core 1 | . . . 4 . 2 Leg 34 | . 27 43 36 35 30 Device 4 | . . . 8 3 9 Storage 10 | . 17 11 9 9 7 Processor 7 | . 3 5 9 9 7 Hackware 3 | . . . . 5 7 Protection 6 | . 2 5 9 9 4 Energy Gun 11 | . 24 21 11 8 2 Ballistic Gun 4 | . 2 . 5 9 1 Launcher 1 | . . . . . 5 Slashing Weapon 1 | . . . . . 5 Peak Build Rating 47 | 2 8 14 25 36 47 Average Rating 26 | 1 6 12 21 31 45 On Entrance 14 | . 2 8 14 25 36 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 66 | 4 29 56 63 63 66 Greatest Support 71 | 3 20 40 40 60 71 Greatest Overweight (x) 1 | 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 20 | 5 15 20 20 20 20 Average Capacity 18 | 5 9 19 20 20 20 Most Carried 20 | 5 10 20 20 20 20 Average Carried 16 | 4 6 16 19 18 18 Final Capacity 20 | 5 15 20 20 20 20 Final Carried 20 | 5 10 20 20 18 18 Class Distribution -------------------- 44% | Mutant 33% | Scavenger-Mutant 11% | Commander-Mutant 6% | Assassin 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Assassin | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 2071 | 171 464 183 275 614 364 Remotely . | . . . . . . Salvage Created 2990 | . 482 575 476 901 556 Parts 193 | . 27 47 27 58 34 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 55 | . 10 12 7 20 6 Melee 1 | . . . . . 1 Guns 44 | . 8 11 6 17 2 AOE 9 | . 2 1 . 3 3 Classes Destroyed 12 | . 4 4 1 . 3 Worker 2 | . . . . . 2 Builder 4 | . . . . . 4 Tunneler 2 | . . 1 . . 1 Hauler 2 | . . 1 . 1 . Recycler 3 | . 1 . 1 . 1 Watcher 4 | . 1 1 . 2 . Swarmer 14 | . 3 4 . 7 . Grunt 19 | . 7 3 2 5 2 Duelist 1 | . . 1 . . . Sentry 18 | . . 4 4 8 2 Hunter 2 | . . . 1 . 1 Programmer 1 | . . . . . 1 Best Kill Streak 6 | . 3 6 2 4 4 Combat Bots Only 6 | . 3 6 2 3 3 Max Kills in Single Turn 3 | . 1 1 1 3 2 Gunslinging 1 | . . . . 1 . Exploded 3 | . 1 1 . 3 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 359 | . 43 60 91 98 67 Missed 112 | . 14 20 30 25 23 Hits 247 | . 29 40 61 73 44 Melee 5 | . . 5 . . . Projectile 242 | . 29 35 61 73 44 Critical Strikes 9 | . . 2 2 2 3 Damage Taken 3444 | . 312 535 889 1192 516 Core 532 | . 79 151 151 109 42 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 475 | . . 50 . 412 13 Core Remaining (%) 70 | 100 68 62 . 52 . Volleys Fired 214 | . 40 34 43 72 25 Largest 3 | . 2 2 2 2 3 Hottest 123 | . 100 85 85 79 123 Shots Fired 422 | . 69 66 82 143 62 Gun 415 | . 66 66 82 143 58 Cannon . | . . . . . . Launcher 4 | . . . . . 4 Special 3 | . 3 . . . . Kinetic 175 | . 15 . 32 107 21 Thermal 24 | . 17 . . 7 . Explosive 4 | . . . . . 4 Electromagnetic 219 | . 37 66 50 29 37 Robot Hit Streak 20 | . 13 11 11 20 9 Robot Miss Streak 4 | . 3 3 3 4 4 Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . . . . 2 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 304 | . 44 46 63 100 51 Core Hits 129 | . 21 25 20 42 21 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 6 | . . . 2 2 2 Burn 1 | . . . . 1 . Destroy 3 | . . . 1 1 1 Corrupt 2 | . . . 1 . 1 Melee Attacks 32 | . . . 8 . 24 Impact . | . . . . . . Slashing 28 | . . . 4 . 24 Piercing . | . . . . . . Sneak Attacks 12 | . . . 4 . 8 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5080 | . 776 599 895 1580 1230 Guns 3784 | . 590 552 853 1382 407 Cannons . | . . . . . . Explosions 680 | . 186 47 42 198 207 Melee 598 | . . . . . 598 Ramming 18 | . . . . . 18 Kinetic 1748 | . 144 . 352 1117 135 Thermal 822 | . 322 47 42 260 151 Explosive 56 | . . . . . 56 Electromagnetic 1838 | . 310 552 501 203 272 Impact . | . . . . . . Slashing 598 | . . . . . 598 Piercing . | . . . . . . Highest Corruption 7 | . . 7 3 6 3 Average Corruption 4 | . . 6 2 5 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 72 | . . 12 6 49 5 Message Errors 16 | . . 3 2 10 1 Matter Fused 17 | . . 5 1 9 2 Heat Flow Errors 3 | . . 1 . 1 1 Energy Discharges 10 | . . 1 . 9 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 8 | . . . 1 7 . Data Loss (major) 4 | . . . 2 2 . Misfires 6 | . . . . 5 1 Alerts 1 | . . . . 1 . Weapon Failures 6 | . . 2 . 4 . Overload Shots . | . . . . . . Overflow Damage 215 | . 11 . 17 3 184 Projectiles . | . . . . . . Explosions 31 | . 11 . 17 3 . Melee 184 | . . . . . 184 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 53 | . 20 . 12 . 21 Shots 3 | . 1 . 1 . 1 Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 569 | . 204 251 168 126 569 Average Temperature 74 | . 54 73 49 18 197 Received Heat Transfer 1188 | . 120 105 387 513 63 Effects 6 | . . . . . 6 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 9 | . 2 4 2 . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . . 1 . Heat Transferred 1179 | . 607 50 50 372 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 10 | . 4 1 1 2 2 Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Maximum Alert Level 1 | . . . . 1 . Low Security (%) 95 | 100 100 100 100 85 100 Level 1 4 | . . . . 14 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 249 | . 126 132 70 249 140 Initial 93 | . . . 42 . 93 Average 55 | . 49 40 22 92 35 Influence Increases 2061 | . 342 353 221 735 410 Destroy 0b10 Robot/C 1240 | . 200 240 140 460 200 Destroy 0b10 Robot/NC 85 | . 10 15 5 15 40 Destroy Leader 362 | . 42 64 50 136 70 Allied During Kill 74 | . . . . 49 25 Successful Hack 36 | . . 16 . 20 . Disable Machine 75 | . 15 . 15 30 15 Destroy Structure 99 | . 15 3 11 10 60 Lose Combat Pursuer 90 | . 60 15 . 15 . Influence Decreases 1956 | . 342 251 323 530 510 Entered New Map 172 | . . . 60 . 112 Time Decay 1618 | . 342 241 231 500 304 Lost Part 92 | . . 10 32 30 20 Lost Ally 74 | . . . . . 74 Squads Dispatched 11 | . 2 . 1 4 4 Investigation 5 | . 1 . 1 3 . Extermination 2 | . . . . . 2 Reinforcement 4 | . 1 . . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 3 | . 1 . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 21 14 10 26 9 Peak Tracking Total 6 | . 6 4 3 4 3 Tactical Retreats 4 | . 2 1 . 1 . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 6 | . 1 . 1 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 6 | . 2 . 1 2 1 Max in Single Turn 1 | . 1 . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 18 | . 2 3 1 10 2 Terminals 13 | . 2 2 . 8 1 Fabricators . | . . . . . . Repair Stations 3 | . . 1 . 2 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 . 1 Garrison Access . | . . . . . . Total Hacks 50 | . 5 6 2 28 9 Successful 32 | . 2 4 1 18 7 Failed 16 | . 2 2 . 10 2 Catastrophic 2 | . . . . 2 . Database Lockouts 2 | . 1 . 1 . . Manual 17 | . 5 5 . 6 1 Terminals 26 | . 5 4 . 15 2 Fabricators . | . . . . . . Repair Stations 15 | . . 2 . 13 . Recycling Units . | . . . . . . Scanalyzers 9 | . . . 2 . 7 Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 2 . 6 . Robot Analysis 2 | . 1 1 . . . Open Door 3 | . . . . 3 . Recall Investigation 1 | . . . . 1 . Registered Components 1 | . . 1 . . . Zone Layout 3 | . 1 . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks 14 | . . 2 . 12 . Scan Component 7 | . . 1 . 6 . Repair 7 | . . 1 . 6 . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . . 1 . 7 Retrieve Study 8 | . . . 1 . 7 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 1 . 7 2 Full Trace Events 3 | . 1 . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 8 | . . . 1 . 7 Parts Repaired 7 | . . 1 . 6 . Time 242 | . . 26 . 216 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . 1 . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies 11 | . . . 1 10 . Largest Group 10 | . . . 1 10 8 Highest-Rated Group 173 | . . . 29 173 128 Highest-Rated Ally 29 | . . . 29 29 16 Total Orders 1 | . . . . . 1 ROAM 1 | . . . . . 1 Ally Attacks 68 | . . . . 13 55 Total Damage 796 | . . . . 201 595 Kills 7 | . . . . 3 4 Allies Corrupted 3 | . . . . 1 2 Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Active Infowar (turns) 2559 | . . . 697 620 1242 Sensors 2322 | . . . 697 620 1005 Structural 622 | . . . . . 622 Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 5499 | 74 884 779 698 1822 1242 Spaces Moved 2789 | 77 549 317 272 860 714 Core 77 | 77 . . . . . Treads . | . . . . . . Legs 2712 | . 549 317 272 860 714 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 175 120 111 Average Speed 148 | 83 129 190 182 154 129 Slowest Speed 190 | 100 190 190 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 80 25 16 89 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug 16 | . . . 4 . 12 Terrain Destroyed 102 | . 14 2 11 6 69 Melee 16 | . . . 4 . 12 Projectile . | . . . . . . AOE 86 | . 14 2 7 6 57 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 3713 | 87 646 424 382 1220 954 Wait 457 | . 20 44 33 229 131 Move 2784 | 76 548 316 271 859 714 Hop . | . . . . . . Pick Up 63 | 7 11 11 4 11 19 Fast Attach 22 | 2 5 1 1 11 2 Attach 29 | . 5 5 6 5 8 Detach 1 | . . . . . 1 Swap 47 | . 7 9 12 11 8 Drop 63 | 2 10 4 4 22 21 Fire 214 | . 40 34 43 72 25 Melee 32 | . . . 8 . 24 Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 15) 362 | -10/Materials | Central database locked down 465 | -10/Materials | Discovered new exit (range 5) 636 | -10/Materials | Discovered new exit (range 7) 860 | -10/Materials | Identified exit to Materials 959 | -10/Materials | Entered another Materials area 959 | -9/Materials | Evolved 2 slots: Propulsion x2 1110 | -9/Materials | Discovered new exit (range 11) 1152 | -9/Materials | Identified exit to Mines 1446 | -9/Materials | Repaired Aluminum Leg 1548 | -9/Materials | Build established: Scavenger-Mutant 1697 | -9/Materials | Discovered new exit (range 12) 1738 | -9/Materials | Entered another Materials area 1738 | -8/Materials | Evolved 2 slots: Utility x2 1797 | -8/Materials | Discovered new exit (range 4) 1800 | -8/Materials | Identified exit to Storage 2062 | -8/Materials | Lost 3 parts (2n1w) 2114 | -8/Materials | Central database locked down 2436 | -8/Materials | Entered Storage 2436 | -8/Storage | Accompanied by 1 ally 2509 | -8/Storage | Repaired Aluminum Leg+ 2549 | -8/Storage | Repaired Carbon-fiber Leg 2621 | -8/Storage | Found Prototype Launcher 2621 | -8/Storage | Identified Gui. Missile Launcher 2929 | -8/Storage | Found Prototype Protection 2929 | -8/Storage | Identified Lgt. Regenerative Plating 3333 | -8/Storage | Learned location of Armory (-4) 3480 | -8/Storage | Build established: Mutant 3780 | -8/Storage | Repaired Carbon-fiber Leg 3819 | -8/Storage | Repaired Carbon-fiber Leg 3859 | -8/Storage | Repaired Carbon-fiber Leg 3898 | -8/Storage | Repaired Carbon-fiber Leg 3952 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3967 | -8/Storage | Discovered new exit (range 16) 3995 | -8/Storage | Identified exit to Factory 4242 | -8/Storage | Build established: Commander-Mutant 4258 | -8/Storage | Entered Factory 4258 | -7/Factory | Accompanied by 8 allies 4258 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4853 | -7/Factory | Build established: Mutant 5188 | -7/Factory | Build established: Assassin 5241 | -7/Factory | Discovered new exit (range 9) 5337 | -7/Factory | Identified exit to Factory 5500 | -7/Factory | Self-destructed Last Messages --------------- 05469_ U-05 Engineer lays Concrete. 05470_ U-05 Engineer builds a Wall. 05482_ System corrupted: FCS attempts to trigger Shock Rifle. 05482_ System corrupted: Shock Rifle misfires. 05482_ U-05 Engineer destroyed. 05487_ Shock Rifle destroyed. 05488_ Power failure, Nuclear Core shutdown. 05488_ Overheating: Matter decay (-24). 05489_ Lgt. Regenerative Plating broken. 05489_ Overheating: Short circuit. 05491_ Imp. Signal Interpreter broken. 05491_ Overheating: Short circuit. 05492_ Overheating: Hcp. Storage Unit damaged (-347). 05493_ P-60 Hacker misfires. 05495_ R-06 Scavenger collects Structural Scanner. 05499_ Overheating: Energy bleed (-7). 05500_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ########??????????????????????? ???????????????? | | #############????????????????? ?????????????? | | # = #######???????????????? ???????????? | | # + ##??????????????? ???????????? | | # #### ##??????????????? ??????????? | | # ####+##?????## ??????? ??????????? | | # """# ????? # ?????? ?????????? | | #* """# """" "??? # ###### ?????????? | | +% """# """" """? # ###### ?????????? | | # ""# """" """" # ????????? | | # ""# """" """" # # ??????? | | # # """" """? + + ??????? | | # # ?????""?? # # ??????? | | # * # ????????? # ##??????? | | ####### ?????????? ##### ### T####????+##??????? | | + ?????????? ##### ###### ?????????????? | | ####### ??????????????## ###### ???????????????? | | ## ??????????????## ###### ???????????????? | | """ ##???############## # # ???????????????? | | """ ##???############## # # ???????????????? | | """ !####### " # # # ???????????????? | | """ #######"""## """ #p# # ???????????????? | | """ + %=+ "" +!@ # ???????????????? | | """ #######"]### #=# # ???????????????? | | """ #######" ##" " #%# # ???????????????? | | ##???### ### #|# # ???????????????? | | #######?##### #### ###!# # ????????? ##### | | #######?##### #### # ###+##?????????####### | | ????????## # ### # ##?????????## !! # | | ????????## #### # ############# !! # | | ????????## !" #############[ # | | ????????## < =% !!+ !! # | | ????????## ! %["##############= # | | ????????## #### ############### "" # | | ????????## ###### ##???????????## T" # | | ????????#####+####### ###???????????## "" # | | ????????## ### """ ###???????????## # | | ????????## ### "Y" ##????????????##### # | | ????????## ### ##????????????####### | | ????????## ### ! ##????????????????### | | ????????## ### ##??????????????????? | | ????????## ###########??????????????????? | | ????????## ###########??????????????????? | | ????????## ##???????????????????????????? | | ????????## ##???????????????????????????? | | ????????############???????????????????????????? | | ????????############???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 44% | -9/Materials Aluminum Leg | 6% | -8/Storage Carbon-fiber Leg | 44% | -8/Storage Carbon-fiber Leg | 31% | -8/Storage Carbon-fiber Leg | 38% | -8/Storage Carbon-fiber Leg | 59% | -8/Storage Carbon-fiber Leg | 42% | -8/Storage Studied --------- Aluminum Leg | -8/Materials | Hacked Carbon-fiber Leg | -7/Factory | Hacked Lgt. Deuterium Engine | -7/Factory | Hacked Imp. Datajack | -7/Factory | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Lgt. Assault Rifle | -7/Factory | Hacked Axe | -7/Factory | Hacked Rocket Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalMissileMatterbank Manual? 0 Play Time 00:40:59 Cumulative 93.0 hours Start 2026.02.18 @ 00:55:28 End 2026.02.18 @ 02:36:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 38 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 20% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4bcd3fe1-3c77-4a68-885a-ec73f5399d3a