Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.14 @ 16:34:54 Player: CrossedViper Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (136) 680 Value Destroyed (4832) 4832 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1424) 1424 TOTAL SCORE: 13016 Bonus ------- Follower Combat Kills 872 Met Imprinter 300 Was Imprinted 300 Friendly Fire -48 Cogmind --------- Core Integrity 0/1000 Matter 181/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Experimental Propulsion Shielding Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Target Analyzer Precision Matter Filter Layered Medium Armor Plating Layered Medium Armor Plating Medium Insulated Plating Improved Thermal Shield Advanced Force Field > --- WEAPON ----------- KE Penetrator Mass Driver Mass Driver > --- INVENTORY -------- Advanced Power Amplifier Experimental Propulsion Shielding Experimental Weapon Shielding Makeshift System Restoration Module Phasing AFG Heavy Phase Cannon Rocket Array Scythe Makeshift Axe Makeshift Spear [Rating: 100] Favorites ----------- Power Cold Fusion Reactor Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Cooled Gravmag System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Target Analyzer Hackware Makeshift System Shield Protection Layered Medium Armor Plating Weapon Axe Energy Gun Small Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Slots Evolved 10 | . . . . . 4 . 2 . . . . 2 . . 2 . Power 1 | . . . . . 1 . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . 1 . . . . Utility 7 | . . . . . 3 . 1 . . . . 1 . . 2 . Weapon 1 | . . . . . . . 1 . . . . . . . . . Parts Attached 202 | . 6 5 . 5 16 21 14 2 27 1 19 22 9 3 44 8 Power 35 | . 1 1 . 1 5 7 2 . 3 . 2 7 1 . 3 2 Engine 16 | . 1 1 . 1 4 1 2 . 1 . 2 3 . . . . Core 14 | . . . . . 1 5 . . 1 . . 4 1 . 2 . Reactor 5 | . . . . . . 1 . . 1 . . . . . 1 2 Propulsion 40 | . 1 1 . 2 6 3 2 . 5 . 6 4 1 . 8 1 Treads 18 | . . . . 2 . 2 2 . 2 . 3 4 1 . 1 1 Leg 18 | . 1 1 . . 6 1 . . 3 . 3 . . . 3 . Wheel . | . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . 4 . Flight . | . . . . . . . . . . . . . . . . . Utility 74 | . 2 . . . 4 4 6 1 3 1 9 10 5 1 23 5 Device 40 | . . . . . 1 2 3 . 2 1 7 6 4 . 9 5 Storage 3 | . 2 . . . . . . . . . . . . . 1 . Processor 4 | . . . . . . . . . 1 . . 1 . . 2 . Hackware 2 | . . . . . . 1 . . . . 1 . . . . . Protection 25 | . . . . . 3 1 3 1 . . 1 3 1 1 11 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 53 | . 2 3 . 2 1 7 4 1 16 . 2 1 2 2 10 . Energy Gun 5 | . 2 1 . . . 1 . . . . . . . . 1 . Energy Cannon 1 | . . . . . . . . . . . . . . . 1 . Ballistic Gun 12 | . . 1 . 2 . 2 1 . 3 . . . . . 3 . Ballistic Cannon 13 | . . . . . . 1 3 . 6 . . . . . 3 . Launcher 10 | . . 1 . . . . . 1 5 . . . 1 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 1 3 . . 2 . 1 1 . . 1 . Piercing Weapon 3 | . . . . . . . . . . . 1 . 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . . 2 . . . 1 2 2 1 . 11 . Parts Lost 75 | . 4 4 . 3 3 7 . . 20 . 1 1 . 1 23 8 Power 14 | . 1 . . . 1 5 . . 4 . . . . . 3 . Propulsion 13 | . 1 1 . 1 1 1 . . 4 . . . . . 3 1 Utility 30 | . . . . . 1 1 . . 6 . 1 1 . 1 13 6 Weapon 18 | . 2 3 . 2 . . . . 6 . . . . . 4 1 Highest Loss Streak 13 | . 3 3 . 2 2 3 . . 7 . 1 1 . 1 13 8 Average Slot Usage (%) 65 | . 79 97 100 97 76 86 96 100 88 30 91 99 99 100 84 79 Engine 4 | . 12 14 14 14 14 1 9 15 10 . 5 9 . . . . Core 2 | . . . . . . 14 5 . . . . 2 13 13 8 2 Reactor 3 | . . . . . . . . . . 7 7 . . . . 4 Treads 6 | . . . . 23 4 7 15 15 11 . 2 19 20 20 2 3 Leg 3 | . 27 27 28 2 13 10 . . 2 . 11 . . . 1 7 Device 8 | . . . . . 8 12 19 15 11 . 22 20 25 21 15 22 Storage 13 | . 14 28 28 28 18 18 15 15 15 15 8 6 6 6 5 4 Processor 1 | . . . . . . . . . 2 . . 5 6 6 9 4 Protection 4 | . . . . . 8 11 8 15 10 . 5 12 6 11 10 8 Ballistic Gun 1 | . 7 12 14 28 . 2 5 . 1 . . . . . 3 4 Ballistic Cannon 2 | . . . . . . 1 14 15 17 . . . . . 4 . Slashing Weapon 6 | . . . . . 8 6 . . 1 7 13 13 13 13 2 . Piercing Weapon 1 | . . . . . . . . . . . 5 6 5 4 1 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 101 | 11 40 40 39 39 68 68 89 92 75 52 78 79 73 75 101 65 Greatest Support 76 | 20 20 20 20 40 40 44 50 50 50 3 40 68 76 76 76 70 Greatest Overweight (x) 17 | . 1 1 1 3 4 2 1 1 17 17 15 1 1 . 4 . Average Overweight (x) 3 | . . 1 1 . 1 1 1 1 1 15 1 1 . . . . Largest Inventory Capacity 16 | . 16 16 16 16 16 16 16 16 16 16 16 10 10 10 10 4 Average Capacity 14 | . 6 16 16 16 16 16 16 16 16 16 11 10 10 10 9 4 Most Carried 16 | . 6 12 12 13 16 16 16 16 16 9 13 10 10 10 10 4 Average Carried 8 | . 4 9 12 10 14 15 14 15 13 5 9 9 9 9 8 3 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 10 10 10 10 4 4 Final Carried 16 | 6 5 12 12 12 16 16 16 16 3 9 10 10 10 9 4 2 Class Distribution -------------------- 73% | Mutant 14% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Commander-Tank | -7/Factory Mutant | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -5/Factory Scavenger-Tank | -5/Waste Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Matter Collected 3659 | 200 36 97 . 89 130 283 354 166 570 189 239 231 176 . 703 196 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6110 | . 256 77 . 94 801 652 401 38 600 . 346 1177 182 20 866 600 Parts 287 | . 12 9 . 9 31 42 20 6 19 . 11 64 8 2 44 10 Haulers Intercepted 6 | . 1 . . . . 1 . . . . 1 2 . . 1 . Recyclers Shooed 2 | . . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . . 4 12 6 25 . 8 1 . . Prevented 9 | . . . . . . . . . 3 . 6 . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Combat Hostiles Destroyed 109 | . 5 4 . 5 11 15 9 4 18 . 3 13 5 3 12 2 Melee 45 | . . . . . 11 11 . . 1 . 3 13 2 . 4 . Guns 27 | . 5 3 . 5 . 4 2 . 2 . . . . . 5 1 Cannons 15 | . . . . . . . 7 . 4 . . . . . 3 1 AOE 22 | . . 1 . . . . . 4 11 . . . 3 3 . . Classes Destroyed 17 | . 2 2 . 1 1 3 2 . 3 . . 2 . . . 1 Worker 4 | . . . . . . . 2 . . . . 1 . . 1 . Builder 7 | . . . . 1 1 . . . . . . 2 . . 3 . Tunneler 1 | . . . . . . . . . . . . 1 . . . . Hauler 6 | . 1 . . . . 1 . . . . 1 2 . . 1 . Recycler 5 | . . . . . 2 . . . . . . 2 . . 1 . Operator 3 | . . . . . . 2 . . . . . 1 . . . . Watcher 1 | . . . . . . 1 . . . . . . . . . . Swarmer 30 | . . 2 . 5 . 7 1 4 1 . 1 3 . 2 4 . Grunt 34 | . 5 . . . 8 3 3 . 6 . 2 2 3 . 2 . Brawler 3 | . . . . . . . . . 2 . . 1 . . . . Duelist 7 | . . . . . . . 1 . 4 . . . 1 . 1 . Protector 1 | . . . . . . . . . 1 . . . . . . . Sentry 19 | . . 2 . . 3 4 4 . 2 . . 3 . . 1 . Hunter 6 | . . . . . . 1 . . 1 . . . . 1 3 . Programmer 5 | . . . . . . . . . . . . 4 1 . . . Behemoth 2 | . . . . . . . . . 1 . . . . . 1 . Compactor 2 | . . . . . . . . . . . . . . . . 2 Best Kill Streak 6 | . 3 2 . 3 4 4 4 4 5 . 2 3 4 2 6 1 Combat Bots Only 5 | . 3 2 . 3 4 4 3 4 5 . 2 3 4 2 3 1 Max Kills in Single Turn 3 | . 1 1 . 2 1 1 1 3 3 . 1 1 2 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 . . . . . 3 3 . . . 2 1 . . Melee 1 | . . . . . 1 1 . . 1 . 1 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Damage Taken 13913 | . 495 459 . 428 645 1658 796 73 3069 . 253 1052 248 483 3494 760 Core 2250 | . 75 90 . 80 51 191 60 . 512 . 29 74 8 58 707 315 Absorbed by Shields 1826 | . . . . . . . . . . . 71 923 222 325 285 . Core Remaining (%) 51 | 100 . . . 2 . 56 . . . . 14 . . 83 . . Volleys Fired 259 | . 30 14 2 24 . 13 24 2 59 . . . 3 14 37 37 Largest 3 | . 2 2 2 2 . 2 3 1 3 . . . 1 1 3 3 Hottest 181 | . 90 60 60 60 . 68 122 39 115 . . . 36 36 181 181 Shots Fired 513 | . 37 24 4 48 . 26 70 2 117 . . . 3 14 77 91 Gun 289 | . 37 20 4 48 . 26 18 . 31 . . . . . 43 62 Cannon 173 | . . . . . . . 52 . 61 . . . . . 31 29 Launcher 51 | . . 4 . . . . . 2 25 . . . 3 14 3 . Special . | . . . . . . . . . . . . . . . . . Kinetic 316 | . 5 10 2 46 . 13 70 . 92 . . . . . 43 35 Thermal 133 | . 32 10 2 2 . . . . . . . . . . 31 56 Explosive 40 | . . 4 . . . . . 2 14 . . . 3 14 3 . Electromagnetic 24 | . . . . . . 13 . . 11 . . . . . . . Robot Hit Streak 13 | . 10 4 . 4 . 2 5 3 11 . . . 9 2 10 13 Robot Miss Streak 5 | . 2 3 . 5 . 3 3 . 2 . . . 1 1 4 2 Penetration Max 1 | . . . . . . . 1 . . . . . . . 1 . Secondary Targets 2 | . . 1 . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . Shots Hit Robots 493 | . 25 12 . 20 33 52 40 2 85 . 8 70 11 5 62 68 Core Hits 238 | . 11 10 . 11 13 17 19 4 44 . 7 30 12 6 43 11 Critical Hits 15 | . . . . . 1 3 . . 3 . . 4 1 1 2 . Critical Kills 6 | . . . . . 1 1 . . 2 . . 2 . . . . Critical Parts Destroyed 8 | . . . . . . 2 . . 1 . . 2 1 1 1 . Melee Attacks 261 | . . . . . 45 58 . . 6 . 14 95 12 3 28 . Impact . | . . . . . . . . . . . . . . . . . Slashing 192 | . . . . . 45 58 . . 6 . 5 65 3 1 9 . Piercing 69 | . . . . . . . . . . . 9 30 9 2 19 . Sneak Attacks 25 | . . . . . 4 6 . . . . 1 12 . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 33 | . . . . . . . . . . . 3 23 3 1 3 . Damage Inflicted 18865 | . 290 191 . 194 2150 2993 814 345 2920 . 395 2872 700 820 2155 2026 Guns 3349 | . 290 83 . 194 . 157 279 . 488 . . . . . 692 1166 Cannons 2737 | . . . . . . . 535 . 814 . . . . . 528 860 Explosions 3466 | . . 108 . . . . . 345 1444 . . . 452 785 332 . Melee 9299 | . . . . . 2150 2836 . . 174 . 395 2872 248 35 589 . Ramming 14 | . . . . . . . . . . . . . . . 14 . Kinetic 3441 | . 15 38 . 184 . 124 814 . 1302 . . . . . 479 485 Thermal 2612 | . 275 45 . 10 . . . . . . . . . . 741 1541 Explosive 3092 | . . 108 . . . . . 345 1070 . . . 452 785 332 . Electromagnetic 407 | . . . . . . 33 . . 374 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 7470 | . . . . . 2150 2836 . . 174 . 31 1974 92 35 178 . Piercing 1829 | . . . . . . . . . . . 364 898 156 . 411 . Highest Corruption 22 | . 2 2 2 2 2 3 . . 8 8 . 8 8 . 4 22 Average Corruption 4 | . 2 2 2 2 2 2 . . 7 8 . 6 4 . 3 12 Corruption Purged 12 | . . . . . . . . . . . . . 8 . 1 3 Effects 147 | . 3 1 . 3 5 27 . . 4 19 . 20 25 . 11 29 Message Errors 44 | . 1 . . 1 1 6 . . 1 7 . 8 12 . 6 1 Matter Fused 15 | . . . . . . 1 . . . 2 . 5 4 . 1 2 Heat Flow Errors 19 | . 1 . . . 2 7 . . . 1 . 1 3 . 1 3 Energy Discharges 22 | . . 1 . . 1 5 . . 1 5 . 2 3 . . 4 Parts Rejected 2 | . . . . . . . . . . . . 1 . . 1 . Data Loss (minor) 12 | . 1 . . 1 1 2 . . . 4 . 1 1 . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . . . . . . . 1 Targeting Errors 28 | . . . . 1 . 6 . . 2 . . 2 1 . 2 14 Weapon Failures 3 | . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1386 | . . . . . 447 526 . . 84 . . 245 1 18 65 . Projectiles 18 | . . . . . . . . . 14 . . . . . 4 . Explosions 95 | . . . . . . . . . 34 . . . . 18 43 . Melee 1273 | . . . . . 447 526 . . 36 . . 245 1 . 18 . Knockbacks 11 | . . . . . . . 3 . 5 . . . . . 3 . Impact 1 | . . . . . . . . . . . . . . . 1 . Kinetic 10 | . . . . . . . 3 . 5 . . . . . 2 . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 543 | . . 65 . . . . . 28 284 . . . 82 . 84 . Shots 20 | . . 3 . . . . . 2 9 . . . 3 . 3 . Rammed 1 | . . . . . . . . . . . . . . . 1 . Targets Rammed 2 | . . . . . . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . 1 . Highest Temperature 486 | . 171 40 40 20 214 227 96 . 20 220 . 98 76 . 450 486 Average Temperature 108 | . 64 18 20 15 69 70 26 . 4 118 . 56 43 . 138 206 Received Heat Transfer 2548 | . 270 90 . . 324 387 192 . 714 . 66 185 58 . 262 . Effects 12 | . . . . . . . . . . . . . . . 6 6 Shutdowns 5 | . . . . . . . . . . . . . . . 2 3 Interference 3 | . . . . . . . . . . . . . . . 3 . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . . . . . . . . 1 . 6 . Heat Transferred 3568 | . 779 100 . 25 . . . . . . . . . . 851 1813 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Peak Influence 404 | . 170 70 . 213 243 404 263 . . . . 244 . . 343 114 Initial 183 | . . . . . 74 78 183 . . . . 144 . . 63 114 Average 131 | . 60 40 . 111 112 154 181 . . . . 123 . . 164 96 Maximum Alert Level 2 | . . . . 1 1 2 1 . . . . 1 . . 1 . Low Security (%) 80 | . 100 100 . 97 99 75 56 . . . . 84 . . 68 100 Level 1 19 | . . . . 2 . 23 43 . . . . 15 . . 31 . Level 2 . | . . . . . . 1 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 3 . . . . 2 2 . 1 . . 8 . . 3 . Investigation 2 | . 2 . . . . . . . . . . . . . . . Extermination 6 | . . . . . . . 1 . . . . 4 . . 1 . Reinforcement 6 | . 1 . . . . 2 . . . . . 1 . . 2 . Assault 1 | . . . . . . . . . 1 . . . . . . . Garrison 4 | . . . . . . . 1 . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Distress Signals 9 | . . . . . 2 1 1 . . . . . . . 5 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 207 | . 8 5 . 18 21 32 13 4 20 . 16 22 5 10 29 4 Peak Tracking Total 11 | . 4 3 . 11 5 5 4 4 10 . 5 3 4 7 8 2 Tactical Retreats 22 | . . . . . 3 3 1 . 4 . . 5 . 2 4 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Traps Triggered 14 | . 1 . . . 1 2 2 . . . . 3 . . 5 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Machines Disabled 8 | . . . . . . 1 . . 1 . . . . . 6 . Max in Single Turn 4 | . . . . . . 1 . . 1 . . . . . 4 . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Machines Accessed 27 | . 6 . 1 . 2 10 3 . . 1 . 2 2 . . . Terminals 16 | . 4 . . . 2 9 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 1 . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . 2 . . . . Total Hacks 61 | . 14 . 1 . 5 20 9 . . 5 . 5 2 . . . Successful 36 | . 9 . 1 . 4 10 5 . . 5 . . 2 . . . Failed 25 | . 5 . . . 1 10 4 . . . . 5 . . . . Catastrophic 6 | . 1 . . . . 3 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 48 | . 13 . . . 5 8 3 . . . . 10 . . 9 . Terminals 38 | . 12 . . . 5 18 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 2 2 . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 4 . . . . 5 . . . . Terminal Hacks 19 | . 4 . 1 . 2 5 . . . 5 . . 2 . . . Record 1 | . . . 1 . . . . . . . . . . . . . Part Schematic 5 | . . . . . . . . . . 5 . . . . . . Open Door 6 | . . . . . . 4 . . . . . . 2 . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . Branch Access Points 3 | . 2 . . . 1 . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 2 2 . . . . . . . . . Scan Component 2 | . . . . . . 1 1 . . . . . . . . . Repair 2 | . . . . . . 1 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 12 | . 5 . . . 2 3 2 . . . . . . . . . Terminals 10 | . 3 . . . 2 3 2 . . . . . . . . . Track 5 | . 1 . . . 1 2 1 . . . . . . . . . Botnet 5 | . 2 . . . 1 1 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 . . . 1 5 3 . . . . 2 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 1 . . . . . . . . . Time 88 | . . . . . . 44 44 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Total Allies 29 | . . . . 2 . 10 . . 1 9 . 3 . . 3 1 Largest Group 10 | . . . . 2 . 10 9 . 1 10 10 6 . . 3 1 Highest-Rated Group 317 | . . . . 45 . 173 157 . 20 317 317 181 . . 210 31 Highest-Rated Ally 70 | . . . . 31 . 29 29 . 20 40 40 39 . . 70 31 Zionite Dispatches 1 | . . . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . . 1 . Total Orders 1 | . . . . . . 1 . . . . . . . . . . EXPLORE 1 | . . . . . . 1 . . . . . . . . . . Ally Attacks 241 | . . . . 22 . 19 44 . 6 . 76 33 . . 30 11 Total Damage 4592 | . . . . 236 . 281 650 . 105 . 2021 584 . . 506 209 Kills 39 | . . . . 4 . 4 4 . 1 . 16 5 . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . . . 2 2 3 . . 3 . . . Drone Launches 14 | . . . . . . 14 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . 2 . . 2 . Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Turns Passed 23354 | . 417 441 342 204 637 1536 1110 989 1130 10365 1026 2294 1638 165 791 269 Spaces Moved 7970 | 1 274 257 225 81 254 744 585 570 501 1293 515 1097 869 78 539 87 Core 1309 | . . . . . . . . . 7 1293 9 . . . . . Treads 4261 | . . . . 77 67 322 585 570 407 . 75 1097 869 78 58 56 Legs 1957 | 1 274 257 225 4 187 422 . . 87 . 431 . . . 38 31 Wheels . | . . . . . . . . . . . . . . . . . Hover 443 | . . . . . . . . . . . . . . . 443 . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 42 | 120 120 150 150 160 150 150 165 172 150 800 150 186 163 163 42 120 Average Speed 269 | 120 121 150 150 162 175 165 166 172 181 801 186 188 183 163 100 145 Slowest Speed 900 | 120 150 150 150 210 240 180 172 172 900 900 800 190 186 163 250 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 2 56 64 62 31 30 92 18 69 59 88 63 37 90 19 18 28 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 18 | . 2 1 . . . . . . . 3 . 11 1 . . . Known Exits Taken 6 | . 1 . . . 1 1 . 1 . . 1 1 . . . . Unknown Exits Taken 9 | 1 . 1 1 1 . . 1 . 1 1 . . 1 1 . . Scrap Searched 24 | . . 1 . . . . . 4 5 4 2 . 8 . . . Spaces Dug 18 | . . . . . 3 6 . . . . . 1 . . 8 . Terrain Destroyed 312 | . . 18 . . 3 6 7 32 94 . . 1 38 46 62 5 Melee 10 | . . . . . 3 6 . . . . . 1 . . . . Projectile 35 | . . . . . . . 7 . 6 . . . . . 17 5 AOE 267 | . . 18 . . . . . 32 88 . . . 38 46 45 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Was Total 9057 | . 322 291 226 114 358 915 672 577 618 1302 570 1233 898 96 690 175 Wait 159 | . 3 3 . . 15 39 20 . 7 . 5 22 1 . 12 32 Move 7955 | . 273 256 224 80 253 743 584 569 500 1292 514 1096 868 77 539 87 Hop . | . . . . . . . . . . . . . . . . . Pick Up 143 | . 7 12 . 4 17 19 15 2 7 6 13 9 3 . 25 4 Fast Attach 45 | . . . . . 3 6 3 . 1 . 5 8 1 . 13 5 Attach 89 | . 5 4 . 3 7 14 3 1 16 1 9 2 . 1 21 2 Detach 3 | . . . . . . . . . 2 1 . . . . . . Swap 68 | . 1 1 . 2 6 1 8 1 10 . 5 12 8 2 10 1 Drop 104 | . 3 1 . 1 12 15 15 2 6 2 9 18 5 . 8 7 Fire 259 | . 30 14 2 24 . 13 24 2 59 . . . 3 14 37 37 Melee 217 | . . . . . 45 58 . . 6 . 10 64 9 2 23 . Ram 1 | . . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . 1 . Escape Stasis 2 | . . . . . . . . . . . . 2 . . . . Rewire 4 | . . . . . . . . . 4 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . 7 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Identified exit to Mines 263 | -10/Materials | Lost 3 parts (1n2w) 276 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 418 | -10/Materials | Entered Mines 449 | -10/Mines | Core integrity fell below 50% 473 | -10/Mines | Lost 3 parts (3w) 573 | -10/Mines | Learned location of Zion (-7) 786 | -10/Mines | Discovered new exit (range 5) 808 | -10/Mines | Discovered new exit (range 7) 852 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 859 | -10/Mines | Entered Exiles 859 | -10/Exiles | Found Exiles lab abandoned 1185 | -10/Exiles | Discovered new exit (range 10) 1201 | -10/Exiles | Entered Mines 1284 | -9/Mines | Discovered new exit (range 5) 1316 | -9/Mines | Core integrity fell below 20% 1387 | -9/Mines | Discovered new exit (range 12) 1390 | -9/Mines | Assembled infested the area 1405 | -9/Mines | Entered Materials 1405 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 1636 | -8/Materials | Identified exit to Storage 1716 | -8/Materials | Discovered new exit (range 16) 1920 | -8/Materials | Build established: Scavenger-Mutant 2042 | -8/Materials | Entered Storage 2225 | -8/Storage | Build established: Mutant 2630 | -8/Storage | Repaired Greatsword 2798 | -8/Storage | Identified exit to Factory 2936 | -8/Storage | Lost 3 parts (2p1u) 3351 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3578 | -8/Storage | Entered Factory 3578 | -7/Factory | Accompanied by 9 allies 3578 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3663 | -7/Factory | Build established: Commander-Mutant 4068 | -7/Factory | Build established: Commander-Tank 4254 | -7/Factory | Discovered new exit (range 15) 4514 | -7/Factory | Repaired Gauss Rifle 4583 | -7/Factory | Discovered new exit (range 4) 4598 | -7/Factory | Garrison activated, responded to threat 4688 | -7/Factory | Entered Lower Caves 4707 | -7/Lower Caves | Identified exit to Lower Caves 5012 | -7/Lower Caves | Build established: Mutant 5097 | -7/Lower Caves | Encountered a Warlord checkpoint 5432 | -7/Lower Caves | Spotted B-75 Beast 5677 | -7/Lower Caves | Entered another Lower Caves area 5725 | -7/Lower Caves | Discovered new exit (range 9) 5737 | -7/Lower Caves | Encountered a Warlord checkpoint 5995 | -7/Lower Caves | Build established: Tank 6295 | -7/Lower Caves | Spotted B-75 Beast 6328 | -7/Lower Caves | Destroyed B-75 Beast 6409 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 6428 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6484 | -7/Lower Caves | Lost 3 parts (1p2u) 6528 | -7/Lower Caves | Lost 3 parts (1p1n1w) 6627 | -7/Lower Caves | Lost 6 parts (2p1n3w) 6694 | -7/Lower Caves | Discovered new exit (range 15) 6702 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6702 | -7/Lower Caves | Core integrity fell below 50% 6748 | -7/Lower Caves | Core integrity fell below 20% 6758 | -7/Lower Caves | Lost 7 parts (2n3u2w) 6807 | -7/Lower Caves | Entered Zion 6807 | -7/Zion | Accompanied by 1 ally 6868 | -7/Zion | Build established: Mutant 7236 | -7/Zion | Learned Factory emergency access door positions 7276 | -7/Zion | Learned Factory security intel 7532 | -7/Zion | System corruption cleaned by Quarantine Array 7932 | -7/Zion | Discovered new exit (range 8) 10750 | -7/Zion | Learned location of Quarantine (-3) 11606 | -7/Zion | Received a visual enhancement algorithm 11910 | -7/Zion | Gained Derelict followers 12846 | -7/Zion | Learned location of Armory (-4) 14006 | -7/Zion | Found Prototype Device 14367 | -7/Zion | Found Prototype Launcher 15441 | -7/Zion | Imprinted 15449 | -7/Zion | Declared Zion's savior 15929 | -7/Zion | Identified Phasing AFG 17172 | -7/Zion | Entered Proximity Caves 17172 | -6/Proximity Caves | Accompanied by 10 allies 17173 | -6/Proximity Caves | Identified exit to Factory 17582 | -6/Proximity Caves | Build established: Scavenger-Mutant 18198 | -6/Proximity Caves | Entered Factory 18198 | -6/Factory | Accompanied by 3 allies 18198 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18199 | -6/Factory | Identified exit to Lower Caves 18753 | -6/Factory | Allied Derelicts emerged from ambush trap array 19145 | -6/Factory | Discovered new exit (range 9) 19199 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 19306 | -6/Factory | Discovered exit to Lower Caves (range 10) 19370 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 19557 | -6/Factory | Terminal network hard line cut 20065 | -6/Factory | Garrison activated, responded to threat 20252 | -6/Factory | Build established: Mutant 20492 | -6/Factory | Entered Lower Caves 20710 | -6/Lower Caves | Encountered a Warlord checkpoint 20990 | -6/Lower Caves | Learned Factory stockpile data 21085 | -6/Lower Caves | Learned 12 Factory zone layouts 21532 | -6/Lower Caves | Discovered new exit (range 6) 22130 | -6/Lower Caves | Entered another Lower Caves area 22233 | -6/Lower Caves | Discovered new exit (range 12) 22282 | -6/Lower Caves | Build established: Scavenger-Mutant 22295 | -6/Lower Caves | Entered Factory 22295 | -5/Factory | Evolved 2 slots: Utility x2 22296 | -5/Factory | Identified exit to Upper Caves 22740 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 22858 | -5/Factory | Identified Rocket Array 22889 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 22890 | -5/Factory | Zion Light squad teleported in 22891 | -5/Factory | Core integrity fell below 50% 22902 | -5/Factory | Lost 13 parts (2p2n5u4w) 22925 | -5/Factory | Found Prototype Protection 22926 | -5/Factory | Identified Zio. Weapon Casing 23017 | -5/Factory | Spotted B-75 Beast 23066 | -5/Factory | Destroyed B-75 Beast 23086 | -5/Factory | Sucked down chute 23086 | -5/Factory | Entered Waste 23087 | -5/Waste | Met a frightened Derelict 23087 | -5/Waste | Lost 7 parts (1p6u) 23101 | -5/Waste | EMP discharged 23125 | -5/Waste | Spotted C-40 Crusher 23164 | -5/Waste | Destroyed C-40 Crusher 23186 | -5/Waste | Spotted C-40 Crusher 23201 | -5/Waste | EMP discharged 23201 | -5/Waste | System corruption reached 10% 23203 | -5/Waste | Destroyed C-40 Crusher 23250 | -5/Waste | Spotted C-40 Crusher 23278 | -5/Waste | Spotted C-40 Crusher 23301 | -5/Waste | EMP discharged 23306 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 23307 | -5/Waste | Core integrity fell below 20% 23309 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 23312 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 23315 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 23328 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 23331 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 23343 | -5/Waste | Crushed by Compactor (1 part destroyed) 23349 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 23355 | -5/Waste | Crushed by Compactor (1 part destroyed) 23355 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 23315_ System corrupted: Autogun jammed. 23315_ Hvy. Phase Cannon crushed. 23315_ Recoil Nullifier crushed. 23318_ Antimatter Reactor crushed. 23320_ System corrupted: Component data lost. 23320_ Flexi-carbon Leg crushed. 23320_ Recoil Nullifier crushed. 23322_ Imp. Cooling System crushed. 23325_ Adv. Weapon Cycler destroyed. 23328_ Imp. Propulsion Shielding crushed. 23328_ Phasing AFG crushed. 23328_ Antimatter Reactor crushed. 23331_ Autogun crushed. 23343_ Zio. Biocell crushed. 23346_ Critical hit. 23346_ Hvy. Treads destroyed. 23349_ Dynamic Insulation System crushed. 23349_ Enh. Optical Array crushed. 23352_ G,TVIPH=TBOA8Q , THVNYVWJZSOP5A2UU 23355_ Exp. Weapon Shielding crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# [@#??????????????????????? | | ???????############??#!CC*#??????????????????????? | | ???????# #??# CC #??????????????????????? | | ???????# #??#% CC#??????????????????????? | | ???????# = #### CC#??????????????????????? | | ???????# % #??????????????????????? | | ???????# ! = #??????????????????????? | | ???????# * ! #??????????????????????? | | ???????# =% #??????????????????????? | | ???????# = ;;## #??????????????????????? | | ???????# ;### #??????????????????????? | | ???????# ##?# #??????????????????????? | | ???????############??# #??????????????????????? | | ???????????????????### #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????### #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????#= #??????????????????????? | | ?????????????????????" "#?????????????????????? | | ???????????????????? ????????????????????? | | ???????????????????# ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 65 Energy Generation 46 Energy Capacity 1550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 18 Terrain Scan Density 10 Power Amplification 30 EM Shielding 2 Armor Coverage 675 Resistance: KI 30 Resistance: TH 25 Resistance: EM 20 Propulsion Shielding 90 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 5 Evasion (%) 55 Target Analysis 6 Recoil Reduction 8 Matter Filtering 50 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightTerrainMediator Manual? 0 Play Time 01:21:41 Cumulative 140.3 hours Start 2020.12.14 @ 15:10:49 End 2020.12.14 @ 16:34:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 138 Adventurer 0 Explorer 7 Win Type - Total 2 Types 0/0/2/0/0/0/0/0/0 Lore% 58 Gallery% 85 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7f73bd6-3777-4e6c-89b8-136b1ed72721