Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 15:34:57 // AFD2020/Player2

Player: KTG-V3

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (91)      455
Value Destroyed (2485)     2485
Prototype IDs (48)         960
Alien Tech Used (0)        0
Bonus (1977)               1977
              TOTAL SCORE: 9777

 Bonus
-------
High Alert Combat Kills    259
Follower Combat Kills      2959
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -1841

 Cogmind 
---------
Core Integrity             0/700
Matter                     253/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (242) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
      Improved Deuterium Engine
>              --- PROPULSION (4) ---
         Light Treads
         Light Treads
      Improved Treads
       Armored Treads
>              --- UTILITY (5) ------
               Huge Storage Unit
               Seismic Detector
      Hardened Light Armor Plating
               Hacking Suite
               Hacking Suite
>              --- WEAPON (3) -------
               Autogun
               Autogun
               Minigun
>              --- INVENTORY (25) ---
         Light Nuclear Core
      Improved Deuterium Engine
       Armored Treads
      Improved Flight Unit
               Cesium-ion Thruster
               Cesium-ion Thruster
      Improved VTOL Module
      Improved VTOL Module
               Xenon Bombardment Thruster
      Improved Heat Sink
      Advanced Heat Sink
               YI-UF0's Bottomless Matter Pit (1500)
      Advanced Terrain Scan Processor
      Advanced Targeting Computer
      Improved Reaction Control System
      Improved Utility Shielding
      Improved Utility Shielding
               Authchip [Propulsion]
               Authchip [Device]
  High-powered Tractor Beam
      Improved Field Recycling Unit (1)
        Guided Plasma Cannon
               Autogun
               Rocket Launcher
               Chainsword

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
>              --- PROPULSION -------
      Improved Treads
       Armored Treads
       Armored Treads
      Advanced Treads
>              --- UTILITY ----------
               Huge Storage Unit
               Seismic Detector
      Improved Light Armor Plating
               Hacking Suite
               Hacking Suite
>              --- WEAPON -----------
        Guided Plasma Cannon
      Enhanced Autogun
               Chainsword
>              --- INVENTORY --------
         Light Nuclear Core
         Light Treads
      Improved Treads
      Improved Flight Unit
      Improved VTOL Module
      Improved VTOL Module
               Xenon Bombardment Thruster
      Improved Heat Sink
      Advanced Heat Sink
               YI-UF0's Bottomless Matter Pit
      Advanced Targeting Computer
      Improved Utility Shielding
      Improved Utility Shielding
      Hardened Light Armor Plating
               Authchip [Propulsion]
               Authchip [Device]
  High-powered Tractor Beam
      Improved Field Recycling Unit
         Heavy Assault Rifle
               Autogun
               Autogun
               Autogun
               Minigun
               Rocket Launcher
[Rating: 48]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Utility                  3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             110  | 8   10  3   28  7   1   .   16  23  4   8   .   2   
  Power                    8    | 1   2   .   2   .   .   .   1   1   .   1   .   .   
    Engine                 7    | 1   2   .   2   .   .   .   .   1   .   1   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   3   .   6   .   .   .   6   2   3   2   .   .   
    Treads                 24   | 2   3   .   6   .   .   .   6   2   3   2   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  24   | 2   1   3   5   .   1   .   2   7   .   3   .   .   
    Device                 10   | 1   .   2   2   .   .   .   .   3   .   2   .   .   
    Storage                4    | 1   1   1   1   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
    Protection             7    | .   .   .   2   .   1   .   1   2   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 3   4   .   15  7   .   .   7   13  1   2   .   2   
    Energy Gun             13   | 2   2   .   4   4   .   .   1   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
    Ballistic Gun          24   | 1   2   .   7   .   .   .   3   8   1   1   .   1   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   .   3   3   .   .   2   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   2   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   .   .   .   1   1   .   .   .   .   
Parts Lost                 5    | .   .   .   .   .   .   .   .   4   1   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   .   .   .   3   1   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 99  100 100 100 99  98  99  100 100 100 
  Engine                   9    | .   14  14  11  11  11  11  6   1   7   7   7   7   
  Treads                   26   | .   27  28  21  22  22  22  26  29  29  30  30  30  
  Device                   15   | .   14  13  21  22  22  22  18  9   7   7   7   7   
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   7   7   7   
  Processor                1    | .   .   .   .   .   .   .   8   2   .   .   .   .   
  Hackware                 4    | .   .   .   .   .   .   .   .   10  15  15  15  15  
  Protection               7    | .   .   .   11  11  11  11  9   7   7   7   7   7   
  Energy Gun               8    | .   9   .   5   21  22  22  11  2   .   .   .   .   
  Ballistic Gun            13   | .   18  28  13  .   .   .   6   15  23  23  23  21  
Peak Build Rating          48   | 7   13  21  30  30  30  29  39  48  39  43  37  38  
  Average Rating           29   | 5   9   13  23  28  29  29  34  41  38  39  37  37  
  On Entrance              26   | .   7   13  14  29  30  29  29  38  38  39  37  37  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 15  55  55  101 100 101 101 102 103 101 105 105 105 
  Greatest Support         88   | 40  40  40  46  46  46  46  66  85  88  88  83  83  
  Greatest Overweight (x)  4    | .   1   1   4   2   2   2   1   1   1   1   1   1   
  Average Overweight (x)   1    | .   .   1   1   2   2   2   1   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   19  20  24  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 6   20  20  25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | 4   15  20  23  24  24  25  24  24  24  24  25  25  
  Final Capacity           25   | 8   20  20  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   20  20  25  25  25  25  25  24  25  25  25  25  

 Class Distribution 
--------------------
 60% | Mutant
 15% | Scavenger-Tank
  8% | Hacker-Tank
  6% | Scavenger-Mutant
  6% | Hacker-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -9/Materials
         Mutant | -9/Mines
         Mutant | -9/Exiles
         Mutant | -8/Mines
         Mutant | -8/Materials
  Hacker-Mutant | -7/Factory
 Scavenger-Tank | -7/Lower Caves
 Scavenger-Tank | -7/Lower Caves
    Hacker-Tank | -7/Data Miner
    Hacker-Tank | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Matter Collected           4765 | 289  482  504  1354 519  .    10   413  611  220  314  .    49   
  Remotely                 80   | .    .    .    .    .    .    .    .    80   .    .    .    .    
Salvage Created            3535 | 96   279  176  584  202  .    36   920  837  43   188  .    174  
  Parts                    188  | 6    21   11   42   19   .    4    38   40   .    5    .    2    
Haulers Intercepted        6    | .    1    .    3    .    .    .    2    .    .    .    .    .    
Recyclers Shooed           4    | .    2    .    1    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Retrieved Matter         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Self-Destructed      27   | .    .    .    .    .    .    .    .    .    10   10   .    7    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  58   | .   3   3   9   8   .   2   15  12  .   6   .   .   
  Guns                     47   | .   3   3   9   2   .   2   12  11  .   5   .   .   
  AOE                      11   | .   .   .   .   6   .   .   3   1   .   1   .   .   
Classes Destroyed          17   | 2   5   1   2   3   .   .   2   1   .   1   .   .   
  Worker                   7    | .   1   .   2   .   .   .   3   1   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 2   .   1   .   1   .   .   .   1   .   .   .   .   
  Hauler                   6    | .   1   .   3   .   .   .   2   .   .   .   .   .   
  Recycler                 6    | 1   1   .   1   .   .   .   1   2   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   2   1   .   .   .   .   
  Watcher                  5    | .   2   .   3   .   .   .   .   .   .   .   .   .   
  Swarmer                  12   | .   .   3   4   .   .   2   .   1   .   2   .   .   
  Grunt                    30   | .   3   .   4   4   .   .   12  5   .   2   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Protector                2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Sentry                   7    | .   .   .   1   .   .   .   1   4   .   1   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | 3   2   2   3   4   .   2   4   2   .   2   .   .   
  Combat Bots Only         4    | .   1   2   2   4   .   2   4   2   .   2   .   .   
Max Kills in Single Turn   3    | 1   2   1   2   3   .   1   2   1   1   1   .   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   .   1   1   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        423  | .    42   14   58   6    .    10   68   197  19   9    .    .    
  Missed                   143  | .    15   5    22   3    .    1    20   67   6    4    .    .    
Damage Taken               3700 | .    377  87   432  164  .    102  781  1493 171  93   .    .    
  Core                     505  | .    35   8    39   15   .    .    184  214  10   .    .    .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   309  | .    212  .    .    .    .    .    97   .    .    .    .    .    
Core Remaining (%)         65   | 100  .    57   .    .    .    58   45   .    .    .    .    .    
Volleys Fired              330  | 3    48   25   54   8    .    10   88   56   12   20   .    6    
  Largest                  3    | 2    2    2    2    2    .    2    2    3    3    3    .    3    
  Hottest                  120  | 70   70   46   111  111  .    111  120  120  71   71   .    71   
Shots Fired                682  | 6    93   50   104  13   .    20   164  122  36   56   .    18   
  Gun                      658  | 6    93   50   94   10   .    20   158  119  36   54   .    18   
  Cannon                   8    | .    .    .    6    .    .    .    1    1    .    .    .    .    
  Launcher                 16   | .    .    .    4    3    .    .    5    2    .    2    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  453  | 3    58   50   72   .    .    .    47   115  36   54   .    18   
  Thermal                  213  | 3    35   .    28   10   .    20   112  5    .    .    .    .    
  Explosive                16   | .    .    .    4    3    .    .    5    2    .    2    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | 5    7    9    10   7    .    4    14   17   7    8    .    6    
  Robot Miss Streak        6    | .    6    3    5    2    .    2    4    6    1    3    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    1    .    2    .    .    1    1    1    .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    1    1    1    .    1    .    .    
Shots Hit Robots           385  | 5    36   33   55   8    .    10   96   72   21   33   .    16   
  Core Hits                177  | 4    14   10   23   15   .    3    52   35   6    14   .    1    
  Critical Kills           3    | .    .    .    .    .    .    .    .    2    .    1    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         16   | .    4    .    1    .    .    .    7    2    .    2    .    .    
    Burn                   11   | .    3    .    1    .    .    .    7    .    .    .    .    .    
    Destroy                5    | .    1    .    .    .    .    .    .    2    .    2    .    .    
Melee Attacks              6    | .    .    .    .    .    .    .    .    2    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6    | .    .    .    .    .    .    .    .    2    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8499 | 65   532  493  1071 539  .    193  2553 1652 291  648  .    462  
  Guns                     6562 | 65   532  493  997  99   .    180  1849 1362 291  513  .    181  
  Cannons                  33   | .    .    .    .    .    .    .    .    33   .    .    .    .    
  Explosions               1610 | .    .    .    74   440  .    .    704  257  .    135  .    .    
  Melee                    281  | .    .    .    .    .    .    .    .    .    .    .    .    281  
  Ramming                  13   | .    .    .    .    .    .    13   .    .    .    .    .    .    
  Kinetic                  4304 | 27   316  493  694  .    .    .    490  1299 291  513  .    181  
  Thermal                  2291 | 38   216  .    303  99   .    180  1359 96   .    .    .    .    
  Explosive                1610 | .    .    .    74   440  .    .    704  257  .    135  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 281  | .    .    .    .    .    .    .    .    .    .    .    .    281  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
  Average Corruption       2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    7    .    .    .    .    .    
    Message Errors         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    4    .    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            147  | .    .    .    .    .    .    .    .    9    .    .    .    138  
  Projectiles              9    | .    .    .    .    .    .    .    .    9    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    138  | .    .    .    .    .    .    .    .    .    .    .    .    138  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        257  | 27   147  2    24   .    .    9    257  62   24   50   .    90   
  Average Temperature      25   | 14   38   2    10   .    .    3    24   15   10   22   .    49   
  Received Heat Transfer   1478 | .    201  18   123  18   .    .    432  291  12   63   .    320  
  Effects                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    2    .    .    1    .    .    3    2    .    .    .    .    
  Heat Transferred         5382 | 111  851  .    629  205  .    370  3053 163  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Peak Influence             944  | 15  284 251 386 456 .   126 666 944 .   .   .   .   
  Initial                  302  | .   9   61  97  142 .   .   .   302 .   .   .   .   
  Average                  201  | 5   130 51  158 163 .   48  412 348 .   .   .   .   
Maximum Alert Level        3    | .   1   1   1   2   .   .   2   3   .   .   .   .   
  Low Security (%)         62   | 100 90  92  72  55  .   100 17  25  .   .   .   .   
  Level 1                  25   | .   9   7   27  34  .   .   33  56  .   .   .   .   
  Level 2                  10   | .   .   .   .   9   .   .   49  9   .   .   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   .   9   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   3   .   2   1   .   .   7   9   .   1   .   .   
  Investigation            6    | .   2   .   .   .   .   .   1   3   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Reinforcement            10   | .   1   .   2   .   .   .   4   3   .   .   .   .   
  Assault                  4    | .   .   .   .   1   .   .   2   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Distress Signals           10   | .   1   1   2   .   .   .   4   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              194  | .   23  7   35  17  .   6   54  36  4   10  .   2   
  Peak Tracking Total      7    | .   3   3   4   5   .   3   7   4   1   5   .   3   
  Tactical Retreats        3    | .   .   .   1   .   .   .   .   .   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Traps Triggered            5    | .   3   .   1   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   1   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Disabled          11   | .   .   1   .   1   .   .   3   5   .   1   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Accessed          38   | .   10  .   8   .   2   .   8   6   .   .   4   .   
  Terminals                21   | .   7   .   7   .   .   .   4   3   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
Total Hacks                156  | .   27  .   30  .   24  .   28  20  .   .   27  .   
  Successful               101  | .   14  .   14  .   24  .   13  9   .   .   27  .   
  Failed                   55   | .   13  .   16  .   .   .   15  11  .   .   .   .   
    Catastrophic           13   | .   4   .   3   .   .   .   2   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   9   .   12  .   1   .   3   5   .   .   .   .   
  Terminals                71   | .   19  .   25  .   .   .   15  12  .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   5   .   .   .   .   
  Repair Stations          7    | .   5   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          6    | .   3   .   .   .   .   .   3   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   5   .   .   .   5   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   3   3   .   .   .   .   
Terminal Hacks             75   | .   8   .   7   .   24  .   5   4   .   .   27  .   
  Record                   34   | .   .   .   .   .   23  .   .   .   .   .   11  .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   1   .   .   9   .   
  Robot Schematic          5    | .   1   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        10   | .   3   .   3   .   .   .   1   .   .   .   3   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   3   .   1   .   .   .   .   1   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
Repair Station Hacks       6    | .   4   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           3    | .   2   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   3    | .   2   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   5   .   .   .   4   .   .   .   .   .   
  Insert Component         5    | .   .   .   3   .   .   .   2   .   .   .   .   .   
  Analyze                  4    | .   .   .   2   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   .   2   .   .   .   1   2   .   .   .   .   
  Terminals                4    | .   1   .   2   .   .   .   1   .   .   .   .   .   
    Botnet                 4    | .   1   .   2   .   .   .   1   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
    Recompile              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   9   .   8   .   .   .   8   5   .   .   .   .   
  Full Trace Events        5    | .   2   .   1   .   .   .   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   1   .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   2   .   .   .   1   1   .   .   9   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   2   .   .   .   .   .   1   .   .   .   .   .   
  Time                     84   | .   52  .   .   .   .   .   32  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   2   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Total Allies               6     | .    1    3    .    1    .    .    .    .    .    .    .    1    
  Largest Group            4     | .    1    4    1    2    1    1    1    1    1    1    1    2    
  Highest-Rated Group      184   | .    61   107  75   104  73   74   87   96   94   96   96   184  
  Highest-Rated Ally       97    | .    61   67   75   73   73   74   87   96   94   96   96   97   
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               417   | .    54   11   43   27   .    8    136  66   8    20   .    44   
  Total Damage             10210 | .    1031 232  1394 460  .    276  2147 2649 190  767  .    1064 
  Kills                    136   | .    20   7    25   8    .    8    28   26   4    6    .    4    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               21621 | 146  2334 1134 3665 1689 1657 1446 2371 2054 2427 2222 194  282  
Spaces Moved               7444  | 78   851  432  1061 451  518  442  815  753  989  872  81   101  
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7440  | 74   851  432  1061 451  518  442  815  753  989  872  81   101  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  240  320  320  320  240  238  238  242  242  242  
  Average Speed            264   | 154  238  240  312  320  320  320  241  240  240  242  242  242  
  Slowest Speed            480   | 160  240  240  480  320  320  320  246  241  243  242  242  242  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       64    | 5    97   81   82   98   78   59   55   23   98   78   70   20   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     2     | .    .    .    .    .    1    .    .    .    .    .    1    .    
  Known Exits Taken        3     | .    .    .    1    .    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    1    1    .    .    1    1    1    .    
Scrap Searched             2     | .    .    .    .    .    .    .    .    .    1    1    .    .    
Spaces Dug                 36    | .    .    .    34   .    .    .    1    1    .    .    .    .    
Terrain Destroyed          93    | .    .    .    34   26   .    .    27   5    .    1    .    .    
  Melee                    1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Projectile               1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  AOE                      91    | .    .    .    34   26   .    .    26   4    .    1    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Total                      8817 | 94   1078 480  1339 687  520  453  1083 905  1021 956  80   121  
  Wait                     731  | .    117  18   143  210  .    1    136  45   11   42   .    8    
  Move                     7432 | 77   850  431  1060 450  517  441  814  752  988  871  80   101  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  100  | 5    31   1    22   6    1    .    12   13   2    7    .    .    
  Fast Attach              32   | 8    6    .    9    .    .    .    3    4    2    .    .    .    
  Attach                   13   | .    .    .    2    .    1    .    2    7    .    1    .    .    
  Detach                   1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     65   | .    4    3    17   7    .    .    11   12   2    7    .    2    
  Drop                     106  | .    22   2    32   6    1    .    17   14   4    8    .    .    
  Fire                     330  | 3    48   25   54   8    .    10   88   56   12   20   .    6    
  Melee                    6    | .    .    .    .    .    .    .    .    2    .    .    .    4    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: [*Fac] / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 14)
   147 | -11/Scrapyard      | Entered Materials
   303 | -10/Materials      | Build established: Mutant
   419 | -10/Materials      | Discovered new exit (range 4)
   724 | -10/Materials      | Discovered new exit (range 10)
  1108 | -10/Materials      | Discovered new exit (range 16)
  1975 | -10/Materials      | Discovered new exit (range 11)
  2109 | -10/Materials      | Discovered new exit (range 8)
  2225 | -10/Materials      | Repaired Lgt. Treads
  2253 | -10/Materials      | Repaired Lgt. Treads
  2389 | -10/Materials      | Discovered new exit (range 6)
  2481 | -10/Materials      | Entered Mines
  2554 | -10/Mines          | Murdered YI-UF0
  2567 | -10/Mines          | Found Prototype Storage
  2568 | -10/Mines          | Identified YI-UF0's Bottomless Matter Pit
  2814 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  3334 | -10/Mines          | Lost 3 allies
  3510 | -10/Mines          | Discovered new exit (range 9)
  3550 | -10/Mines          | Discovered new exit (range 10)
  3615 | -10/Mines          | Entered Materials
  3615 | -9/Materials       | Evolved 2 slots: Utility x2
  3616 | -9/Materials       | Identified exit to Storage
  4409 | -9/Materials       | Discovered new exit (range 16)
  5545 | -9/Materials       | Build established: Scavenger-Mutant
  5780 | -9/Materials       | Discovered new exit (range 15)
  5828 | -9/Materials       | Identified exit to Mines
  5918 | -9/Materials       | Discovered new exit (range 3)
  5987 | -9/Materials       | Build established: Mutant
  6857 | -9/Materials       | Discovered new exit (range 16)
  7280 | -9/Materials       | Entered Mines
  7423 | -9/Mines           | Met a Derelict testing a Signal Generator
  7623 | -9/Mines           | Assembled infested the area
  7628 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  7681 | -9/Mines           | Discovered new exit (range 16)
  8260 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  8513 | -9/Mines           | Learned 8 Materials zone layouts
  8545 | -9/Mines           | Discovered new exit (range 5)
  8956 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  8956 | -9/Mines           | Discovered new exit (range 5)
  8969 | -9/Mines           | Entered Exiles
  9046 | -9/Exiles          | Met 8R-AWN
  9094 | -9/Exiles          | Met EX-HEX
  9190 | -9/Exiles          | Met EX-BIN
  9417 | -9/Exiles          | Met EX-DEC
  9437 | -9/Exiles          | Learned location of Zion (-6)
  9571 | -9/Exiles          | Discovered new exit (range 14)
  9870 | -9/Exiles          | Visited The Gauntlet
 10201 | -9/Exiles          | Aligned with FarCom system
 10205 | -9/Exiles          | Given EX-Vault access code
 10281 | -9/Exiles          | Opened EX-Vault
 10296 | -9/Exiles          | Found Gui. Plasma Cannon
 10361 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 10626 | -9/Exiles          | Left Exiles lab with Gui. Plasma Cannon
 10626 | -9/Exiles          | Entered Mines
 10661 | -8/Mines           | Discovered new exit (range 5)
 12072 | -8/Mines           | Entered Materials
 12072 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 12073 | -8/Materials       | Identified exit to Factory
 12495 | -8/Materials       | Build established: Scavenger-Mutant
 12496 | -8/Materials       | Repaired Imp. Treads
 12848 | -8/Materials       | Discovered exit to Factory (range 7)
 13358 | -8/Materials       | Discovered exit to Factory (range 3)
 13506 | -8/Materials       | Build established: Mutant
 13672 | -8/Materials       | First assault squad dispatched
 14115 | -8/Materials       | Core integrity fell below 50%
 14443 | -8/Materials       | Entered Factory
 14443 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 14753 | -7/Factory         | Build established: Skirmisher
 15329 | -7/Factory         | Build established: Hacker-Mutant
 15522 | -7/Factory         | Identified exit to Lower Caves
 15798 | -7/Factory         | Discovered new exit (range 15)
 16150 | -7/Factory         | Cargo convoy interrupted
 16394 | -7/Factory         | Lost 3 parts (1n2w)
 16497 | -7/Factory         | Entered Lower Caves
 16791 | -7/Lower Caves     | Build established: Hacker-Tank
 16926 | -7/Lower Caves     | Encountered a Warlord checkpoint
 17048 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 17762 | -7/Lower Caves     | Build established: Scavenger-Tank
 17804 | -7/Lower Caves     | Learned Factory stockpile data
 18012 | -7/Lower Caves     | Learned Factory stockpile data
 18523 | -7/Lower Caves     | Discovered new exit (range 9)
 18924 | -7/Lower Caves     | Entered another Lower Caves area
 19303 | -7/Lower Caves     | Learned 4 Factory zone layouts
 19632 | -7/Lower Caves     | Encountered a Warlord checkpoint
 19719 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 19731 | -7/Lower Caves     | Core integrity fell below 50%
 20462 | -7/Lower Caves     | Discovered new exit (range 12)
 21035 | -7/Lower Caves     | Build established: Hacker-Tank
 21146 | -7/Lower Caves     | Entered Data Miner
 21146 | -7/Data Miner      | Discovered new exit (range 6)
 21192 | -7/Data Miner      | Met Data Miner
 21241 | -7/Data Miner      | Learned location of Section 7 (-2)
 21241 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 21284 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 21340 | -7/Data Miner      | Entered Proximity Caves
 21454 | -6/Proximity Caves | Spotter reported a threat
 21534 | -6/Proximity Caves | Spotter reported a threat
 21540 | -6/Proximity Caves | Spotted B-75 Beast
 21542 | -6/Proximity Caves | Escorted by Enhanced Grunt
 21546 | -6/Proximity Caves | Spotter reported a threat
 21557 | -6/Proximity Caves | Core integrity fell below 20%
 21560 | -6/Proximity Caves | Allies destroyed B-75 Beast
 21622 | -6/Proximity Caves | Core destroyed

 Last Messages 
---------------
21391_ Destroyed Lgt. Nuclear Core.
21391_ B9-46Y(s) destroyed.
21402_ Acquired 10 matter.
21454_ ALERT: Unidentified potential threat approaching Complex 0b10. <x2>
21534_ Player 2 suffers critical hit (Meltdown: +320).
21537_ Player 2 knocked back.
21542_ Enhanced Grunt: "Protecting LRC-V3."
Player 2: "Have an extra propulsion unit?"
21546_ ALERT: Unidentified potential threat approaching Complex 0b10.
21556_ Player 2 knocked back.
21560_ Chain reaction triggered in Rnf. Deuterium Engine.
21560_ B-75 Beast destroyed.
21562_ N-01 Spotter destroyed.
21566_ Acquired 15 matter.
21571_ Hover Unit fries itself beyond repair.
21581_ Acquired 10 matter.
21602_ Enhanced Grunt suffers critical hit (Burn). <x2>
21608_ Enhanced Grunt critical meltdown.
21620_ Player 2 drops Lgt. Angular Momentum Engine.
21620_ Player 2 drops Flak Gun.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ##?????????????????????? #????#??????????????????? |
|  ##????? ??????????????? #####  #????????????????? |
|   #?????  ?????????????         #????????????????? |
| ###?????# ?????????????         #????????????????? |
| #???????# ?????????????         #????????????????? |
| #??????## #????????????         #????????????????? |
| #???####   ##??????????         ##???????????????? |
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|    ?????#"             #######        ???????????? |
|   #?#####"                     #?????????????????? |
|   ###  ##"               @   [##?????????????????? |
|   ##                 ########* #?????????????????? |
|   ##                 #???????????????????????????? |
|   ##     "               #???????????????????????? |
|   """   """#             #???????????????????????? |
|    "#   " ##    ##      ##???????????????????????? |
|      %  "###   ##########????????????????????????? |
|   !!    ##?#   #?????????????????????????????????? |
|     %%  #??#    ?????????????????????????????????? |
|    %     #?#   ##????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            1800
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           4
Offensive Hacking          20
Authchip Count             2

 Item Schematics 
-----------------
                     Wheel | -9/Materials  | Scanalyzed
  Hrd. Light Armor Plating | -9/Materials  | Scanalyzed
               Cmb. Airjet | -8/Materials  | Scanalyzed
          Recoil Nullifier | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
          Imp. Heavy Laser | -7/Data Miner | Free
           Antigrav System | -7/Data Miner | Free
  Lyr. Heavy Armor Plating | -7/Data Miner | Free
                  Wave Gun | -7/Data Miner | Free
         Quantum Capacitor | -7/Data Miner | Free

 Robot Schematics 
------------------
     M-13 Machinist | -10/Materials | Hacked
 O-24 Administrator | -7/Data Miner | Free
     B-48 Gladiator | -7/Data Miner | Free
         S-27 Virus | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
----------                 Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Slots Evolved              6    | .    .    2    .    .    .    2    2    .    .    .    .    .    
  Power                    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Propulsion               1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Utility                  3    | .    .    1    .    .    .    .    2    .    .    .    .    .    
  Weapon                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Parts Attached             103  | .    25   2    11   .    .    2    23   26   2    10   .    2    
Parts Lost                 18   | .    .    .    1    .    .    1    2    3    .    4    .    7    
Damage Taken               4823 | .    318  97   242  212  .    113  1039 1121 168  589  .    924  
  Core                     779  | .    36   28   50   64   .    .    118  89   19   80   .    295  
    Player 2/Cogmind (%)   60   | .    50   77   56   81   .    .    39   29   65   100  .    100  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9467 | .    1031 214  1394 250  .    276  2147 2649 190  767  .    549  
  Player 2/Cogmind (%)     52   | .    65   30   56   31   .    58   45   61   39   54   .    54   
Combat Hostiles Destroyed  100  | .    15   5    19   3    .    5    19   23   4    6    .    1    
  Player 2/Cogmind (%)     63   | .    83   62   67   27   .    71   55   65   100  50   .    100  

 Game 
------
Seed              FocalTrapGun
  Manual?         0
Play Time         01:29:16
  Cumulative      221.4 hours
  Start           2025.01.11 @ 22:23:41
  End             2025.01.12 @ 15:34:57
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          55
  Rogue           54
  Adventurer      1
  Explorer        0
Win Type          -
  Total           19
  Types           5/3/6/0/0/0/5/0/0
Lore%             59
Gallery%          75
Achievement%      68
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 47a05ece-77f3-4947-8689-e32ca6ec7497