Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.23 @ 22:42:00

Player: monistgf

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (175)     875
Value Destroyed (6784)     6784
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (653)                653
              TOTAL SCORE: 12992

 Bonus
-------
High Alert Combat Kills    456
Follower Combat Kills      265
Friendly Fire              -68

 Cogmind 
---------
Core Integrity             623/1000
Matter                     3/300
Energy                     90/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (1000) Ox19
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (9) ------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
                0b10 Decoder Chip [Generic]
       Improved Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON (3) -------
                Hardcell Cannon
                Hardcell Cannon
>               --- INVENTORY (20) ---
       Advanced Heat Sink
  High-capacity Storage Unit
                Huge Storage Unit
       Advanced Sensor Array
                0b10 Decoder Chip [Skirmisher]
       Improved Weapon Cycler
       Advanced Shield Generator
                Mobile Refinery Mk. CCLXVII
                Hacking Drone Bay
                KE Penetrator
                KE Penetrator
          Heavy Gauss Cannon
                Power Sword

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Advanced Sensor Array
       Improved Signal Interpreter
                0b10 Decoder Chip [Generic]
       Improved Targeting Computer
       Advanced Targeting Computer
        Layered Medium Armor Plating
>               --- WEAPON -----------
  Hypervelocity Coil Gun
          Heavy Gauss Cannon
          Heavy Gauss Cannon
>               --- INVENTORY --------
                Angular Momentum Engine
        Armored Huge Wheel
        Armored Huge Wheel
  High-capacity Storage Unit
                Huge Storage Unit
                0b10 Decoder Chip [Skirmisher]
       Improved Weapon Cycler
       Advanced Shield Generator
       Advanced Shield Generator
       Advanced Shield Generator
                Mobile Refinery Mk. CCLXVII
                Hacking Drone Bay
                Hardcell Cannon
                Hardcell Cannon
                Hardcell Cannon
                Molecular Deconstructor
                Spear
[Rating: 85]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Kinecellerator
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Reflective Plating
Weapon                     Gauss Rifle
  Energy Gun               Wave Gun
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Scythe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   .   
  Utility                  7    | .   .   .   2   1   2   .   .   .   .   2   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             223  | .   2   25  53  57  2   4   3   7   32  38  
  Power                    14   | .   .   4   3   3   .   .   .   .   2   2   
    Engine                 6    | .   .   3   1   1   .   .   .   .   .   1   
    Core                   8    | .   .   1   2   2   .   .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               42   | .   .   7   15  15  .   .   .   .   2   3   
    Treads                 9    | .   .   6   2   1   .   .   .   .   .   .   
    Leg                    26   | .   .   1   13  12  .   .   .   .   .   .   
    Wheel                  7    | .   .   .   .   2   .   .   .   .   2   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  89   | .   2   5   18  21  2   .   2   6   17  16  
    Device                 47   | .   .   .   11  11  1   .   1   5   9   9   
    Storage                6    | .   1   2   .   .   .   .   .   .   2   1   
    Processor              9    | .   1   .   1   2   1   .   .   1   1   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             27   | .   .   3   6   8   .   .   1   .   5   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   78   | .   .   9   17  18  .   4   1   1   11  17  
    Energy Gun             3    | .   .   .   .   .   .   .   .   .   3   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          50   | .   .   9   13  15  .   2   1   .   3   7   
    Ballistic Cannon       9    | .   .   .   1   .   .   .   .   .   2   6   
    Launcher               3    | .   .   .   1   .   .   .   .   .   2   .   
    Special Weapon         2    | .   .   .   .   .   .   1   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   2   .   .   .   .   .   .   2   
    Piercing Weapon        7    | .   .   .   .   3   .   1   .   1   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   .   1   .   2   .   .   
Parts Lost                 53   | .   .   6   11  9   .   .   .   .   13  14  
  Power                    5    | .   .   1   1   .   .   .   .   .   2   1   
  Propulsion               15   | .   .   3   4   2   .   .   .   .   2   4   
  Utility                  14   | .   .   .   2   3   .   .   .   .   4   5   
  Weapon                   19   | .   .   2   4   4   .   .   .   .   5   4   
  Highest Loss Streak      9    | .   .   3   3   6   .   .   .   .   9   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     91   | .   100 99  95  98  86  86  86  86  84  85  
  Engine                   4    | .   14  8   2   .   6   6   6   6   5   .   
  Core                     3    | .   .   2   6   6   .   .   .   .   .   4   
  Treads                   4    | .   .   22  8   .   .   .   .   .   .   .   
  Leg                      10   | .   28  10  17  28  .   .   .   .   .   .   
  Wheel                    6    | .   .   .   .   .   13  13  13  13  12  10  
  Device                   10   | .   .   .   5   11  20  20  19  20  14  10  
  Storage                  7    | .   14  11  9   7   6   6   6   6   6   5   
  Processor                16   | .   14  2   8   15  20  20  20  20  22  28  
  Protection               3    | .   .   8   9   2   .   .   .   .   1   4   
  Ballistic Gun            19   | .   28  32  26  19  20  19  20  16  11  3   
  Ballistic Cannon         2    | .   .   .   .   2   .   .   .   .   3   12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             113  | 14  19  58  64  72  73  73  75  72  113 101 
  Greatest Support         70   | 20  20  60  60  70  56  56  56  56  56  56  
  Greatest Overweight (x)  3    | .   .   1   3   2   1   1   1   1   2   3   
  Average Overweight (x)   .    | .   .   .   1   .   1   1   1   1   1   1   
Largest Inventory Capacity 20   | .   10  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | .   9   17  20  20  20  20  20  20  20  20  
  Most Carried             20   | .   9   20  20  20  20  20  20  20  20  20  
  Average Carried          18   | .   7   13  19  19  19  19  20  19  19  19  
  Final Capacity           20   | 8   10  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   8   19  20  20  20  20  20  20  20  13  

 Class Distribution 
--------------------
 36% | Skirmisher
 13% | Scavenger-Skirmisher
 11% | Scavenger-Tank
  8% | Gunner
  6% | Assassin
  5% | Tank
  5% | Commander-Skirmisher
  4% | Mutant
  3% | Derelict-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
                 Tank | -9/Materials
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -6/Factory
           Skirmisher | -6/Lower Caves
           Skirmisher | -6/Lower Caves
           Skirmisher | -6/Zion
           Skirmisher | -5/Proximity Caves
 Commander-Skirmisher | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           6651 | 171  79   866  2010 1341 .    44   94   94   840  1112 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8167 | .    79   1180 2360 1318 .    .    68   .    1469 1693 
  Parts                    396  | .    5    83   112  77   .    .    4    .    52   63   
Haulers Intercepted        4    | .    .    .    1    2    .    .    .    .    .    1    
Recyclers Shooed           10   | .    .    4    1    2    .    .    .    .    2    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      42   | .    .    .    .    .    .    .    4    .    38   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  147  | .   2   25  44  25  .   .   3   .   22  26  
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   
  Guns                     101  | .   2   25  38  22  .   .   3   .   4   7   
  Cannons                  29   | .   .   .   1   3   .   .   .   .   6   19  
  AOE                      16   | .   .   .   4   .   .   .   .   .   12  .   
Classes Destroyed          17   | .   1   5   4   4   .   .   .   .   2   1   
  Worker                   9    | .   .   2   3   .   .   .   .   .   .   4   
  Builder                  5    | .   .   .   1   1   .   .   .   .   1   2   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   1   2   .   .   .   .   .   1   
  Recycler                 9    | .   .   1   4   .   .   .   .   .   2   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  3    | .   .   .   .   1   .   .   .   .   2   .   
  Swarmer                  21   | .   .   3   8   .   .   .   3   .   4   3   
  Grunt                    77   | .   2   14  26  10  .   .   .   .   8   17  
  Brawler                  3    | .   .   .   .   .   .   .   .   .   1   2   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   25   | .   .   7   8   4   .   .   .   .   3   3   
  Specialist               2    | .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   5   .   .   .   .   5   .   
  Programmer               5    | .   .   .   .   4   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           24   | .   1   5   8   9   .   .   3   .   10  24  
  Combat Bots Only         16   | .   1   5   7   4   .   .   3   .   8   16  
Max Kills in Single Turn   4    | .   1   2   4   2   .   .   2   .   4   2   
  Gunslinging              1    | .   .   1   1   .   .   .   1   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   .   .   .   3   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Damage Taken               12224 | .    45   1539 2590 2125 60   .    95   .    2652 3118 
  Core                     1405  | .    .    195  289  186  .    .    15   .    343  377  
  Absorbed by Shields      217   | .    .    .    .    .    .    .    .    .    87   130  
Core Remaining (%)         71    | 100  100  51   47   73   .    .    .    .    57   .    
Volleys Fired              398   | .    6    83   127  69   .    .    4    .    49   60   
  Largest                  3     | .    2    3    3    3    .    .    3    .    3    3    
  Hottest                  187   | .    40   69   97   94   .    .    81   .    138  187  
Shots Fired                1107  | .    12   248  370  195  .    .    12   .    101  169  
  Gun                      916   | .    12   248  360  178  .    .    12   .    58   48   
  Cannon                   178   | .    .    .    8    17   .    .    .    .    33   120  
  Launcher                 12    | .    .    .    2    .    .    .    .    .    10   .    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  1092  | .    12   248  368  195  .    .    12   .    89   168  
  Thermal                  2     | .    .    .    .    .    .    .    .    .    2    .    
  Explosive                12    | .    .    .    2    .    .    .    .    .    10   .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28    | .    3    13   13   15   .    .    6    .    28   12   
  Robot Miss Streak        6     | .    3    6    4    6    .    .    4    .    2    4    
  Penetration Max          3     | .    .    .    1    1    .    .    .    .    1    3    
  Secondary Targets        13    | .    .    5    6    1    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    1    .    .    .    
Shots Hit Robots           735   | .    6    157  239  130  .    .    8    .    94   101  
  Core Hits                369   | .    5    59   101  70   .    .    5    .    76   53   
  Critical Kills           11    | .    .    2    2    .    .    .    .    .    .    7    
  Critical Parts Destroyed 16    | .    .    .    3    2    .    .    1    .    1    9    
  Critical Strikes         58    | .    .    2    5    2    .    .    1    .    9    39   
    Destroy                27    | .    .    2    5    2    .    .    1    .    1    16   
    Blast                  28    | .    .    .    .    .    .    .    .    .    5    23   
    Impale                 3     | .    .    .    .    .    .    .    .    .    3    .    
Melee Attacks              44    | .    .    .    2    14   .    1    .    1    20   6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    2    .    .    .    .    .    .    1    
  Piercing                 41    | .    .    .    .    14   .    1    .    1    20   5    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17877 | .    88   2126 4565 2754 .    .    156  .    4458 3730 
  Guns                     10450 | .    88   2070 3977 2524 .    .    156  .    1015 620  
  Cannons                  4317  | .    .    .    115  207  .    .    .    .    885  3110 
  Explosions               2188  | .    .    .    436  .    .    .    .    .    1752 .    
  Melee                    806   | .    .    .    .    .    .    .    .    .    806  .    
  Ramming                  116   | .    .    56   37   23   .    .    .    .    .    .    
  Kinetic                  14720 | .    88   2070 4092 2731 .    .    156  .    1853 3730 
  Thermal                  47    | .    .    .    .    .    .    .    .    .    47   .    
  Explosive                2188  | .    .    .    436  .    .    .    .    .    1752 .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 806   | .    .    .    .    .    .    .    .    .    806  .    
Highest Corruption         5     | .    .    .    1    1    .    .    .    .    .    5    
  Average Corruption       1     | .    .    .    1    1    .    .    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  28    | .    .    .    13   7    .    .    .    .    .    8    
    Message Errors         5     | .    .    .    1    1    .    .    .    .    .    3    
    Matter Fused           6     | .    .    .    4    .    .    .    .    .    .    2    
    Heat Flow Errors       4     | .    .    .    1    2    .    .    .    .    .    1    
    Energy Discharges      4     | .    .    .    1    2    .    .    .    .    .    1    
    Parts Rejected         2     | .    .    .    .    1    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (major)      4     | .    .    .    4    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            217   | .    .    1    .    .    .    .    .    .    155  61   
  Projectiles              61    | .    .    .    .    .    .    .    .    .    .    61   
  Explosions               99    | .    .    1    .    .    .    .    .    .    98   .    
  Melee                    57    | .    .    .    .    .    .    .    .    .    57   .    
Knockbacks                 34    | .    .    1    2    11   .    .    .    .    1    19   
  Impact                   1     | .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  31    | .    .    .    2    11   .    .    .    .    1    17   
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      74    | .    .    74   .    .    .    .    .    .    .    .    
  Shots                    1     | .    .    1    .    .    .    .    .    .    .    .    
  Rammed                   11    | .    .    6    5    .    .    .    .    .    .    .    
Targets Rammed             23    | .    .    12   9    2    .    .    .    .    .    .    
  Kicked                   11    | .    .    5    4    2    .    .    .    .    .    .    
  Crushed                  1     | .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        340   | .    .    169  289  237  .    .    42   .    340  330  
  Average Temperature      87    | .    .    45   86   63   .    .    15   .    132  133  
  Received Heat Transfer   3374  | .    24   531  1377 471  .    .    .    .    443  528  
  Effects                  10    | .    .    .    5    1    .    .    .    .    3    1    
    Energy Bleed           5     | .    .    .    2    1    .    .    .    .    1    1    
    Interference           5     | .    .    .    3    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         74    | .    .    .    .    .    .    .    .    .    74   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Peak Influence             834  | .   55  328 834 623 333 .   .   .   .   692 
  Initial                  374  | .   .   22  85  374 301 .   .   .   .   153 
  Average                  296  | .   21  162 263 437 309 .   .   .   .   327 
Maximum Alert Level        3    | .   .   1   3   2   1   .   .   .   .   2   
  Low Security (%)         31   | .   100 68  35  .   .   .   .   .   .   27  
  Level 1                  44   | .   .   31  47  53  100 .   .   .   .   31  
  Level 2                  22   | .   .   .   10  46  .   .   .   .   .   41  
  Level 3                  1    | .   .   .   5   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          38   | .   .   3   8   16  .   .   .   .   1   10  
  Investigation            13   | .   .   1   5   4   .   .   .   .   1   2   
  Extermination            6    | .   .   .   .   5   .   .   .   .   .   1   
  Reinforcement            12   | .   .   2   2   4   .   .   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   1   3   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Distress Signals           10   | .   .   1   4   4   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              214  | .   4   38  67  35  .   .   5   .   28  37  
  Peak Tracking Total      12   | .   2   6   8   4   .   .   4   .   8   12  
  Tactical Retreats        18   | .   .   .   6   2   .   .   2   .   5   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Traps Triggered            11   | .   .   1   3   2   1   .   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Machines Disabled          16   | .   .   2   4   1   .   1   .   .   2   6   
  Max in Single Turn       2    | .   .   2   1   1   .   1   .   .   1   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Machines Accessed          25   | .   .   7   3   5   3   .   1   .   2   4   
  Terminals                20   | .   .   7   3   4   3   .   .   .   1   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   1   
Total Hacks                73   | .   .   23  9   14  8   .   1   .   3   15  
  Successful               25   | .   .   7   3   3   2   .   1   .   2   7   
  Failed                   48   | .   .   16  6   11  6   .   .   .   1   8   
    Catastrophic           14   | .   .   5   2   3   2   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   .   14  7   5   6   1   .   .   1   9   
  Terminals                63   | .   .   23  9   11  8   .   .   .   2   10  
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   4   
  Garrison Access          4    | .   .   .   .   3   .   .   .   .   .   1   
Terminal Hacks             16   | .   .   6   2   2   1   .   1   .   1   3   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   1   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   1   .   1   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              3    | .   .   1   1   .   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   1   .   .   .   .   .   .   .   1   
  Locate Traps             2    | .   .   1   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   2   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         6    | .   .   1   1   1   1   .   .   .   1   1   
  Terminals                5    | .   .   1   1   1   1   .   .   .   .   1   
    Botnet                 5    | .   .   1   1   1   1   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   .   6   3   5   3   .   .   .   .   3   
  Full Trace Events        8    | .   .   2   2   3   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   15  .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   .   10  .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Total Allies               13   | .   .   .   .   3   .   .   .   .   10  .   
  Largest Group            5    | .   .   .   .   3   .   .   .   .   5   5   
  Highest-Rated Group      169  | .   .   .   .   93  .   .   .   .   169 169 
  Highest-Rated Ally       41   | .   .   .   .   31  .   .   .   .   41  41  
Total Orders               2    | .   .   .   .   .   .   .   .   .   2   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   1   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               109  | .   .   .   .   61  .   .   .   .   15  33  
  Total Damage             1926 | .   .   .   .   862 .   .   .   .   76  988 
  Kills                    12   | .   .   .   .   5   .   .   .   .   1   6   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Low Low Zio Pro Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   1   .   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         28   | .   .   .   .   .   .   .   .   .   .   28  
  Traps                    2    | .   .   .   .   .   .   .   .   .   .   2   
  Emergency Access         4    | .   .   .   .   .   .   .   .   .   .   4   
  Items                    19   | .   .   .   .   .   .   .   .   .   .   19  
  Machines                 3    | .   .   .   .   .   .   .   .   .   .   3   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Jun  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               11808 | .    280  1348 2322 2125 318  456  703  890  2255 1111 
Spaces Moved               6405  | 1    176  570  732  1269 269  371  435  751  1214 617  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Treads                   753   | .    .    412  341  .    .    .    .    .    .    .    
  Legs                     1943  | 1    176  158  391  1217 .    .    .    .    .    .    
  Wheels                   3709  | .    .    .    .    52   269  371  435  751  1214 617  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            100   | 120  120  120  160  115  115  115  115  115  100  115  
  Average Speed            135   | 120  120  160  225  133  115  115  115  115  115  118  
  Slowest Speed            400   | 120  120  190  400  196  115  115  115  115  130  145  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 2    33   56   68   38   10   55   49   72   87   15   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        7     | .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             7     | .    .    .    .    .    .    3    2    1    1    .    
Spaces Dug                 37    | .    .    .    2    6    .    .    .    .    .    29   
Terrain Destroyed          176   | .    .    40   6    8    .    .    1    .    38   83   
  Melee                    12    | .    .    .    2    6    .    .    .    .    .    4    
  Projectile               59    | .    .    .    .    2    .    .    1    .    5    51   
  AOE                      105   | .    .    40   4    .    .    .    .    .    33   28   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  
Total                      8715 | .    233  832  1182 1547 282  399  627  777  1947 889  
  Wait                     1299 | .    43   121  200  62   .    19   186  7    529  132  
  Move                     6396 | .    175  569  732  1268 268  370  434  750  1213 617  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  96   | .    4    12   18   26   7    .    .    4    14   11   
  Fast Attach              45   | .    1    4    13   8    .    3    .    3    8    5    
  Attach                   63   | .    .    8    19   13   2    .    .    .    9    12   
  Detach                   32   | .    .    3    13   7    .    1    .    .    2    6    
  Swap                     115  | .    1    13   21   36   .    1    3    4    15   21   
  Drop                     125  | .    3    7    29   42   5    4    .    8    8    19   
  Fire                     398  | .    6    83   127  69   .    .    4    .    49   60   
  Melee                    44   | .    .    .    2    14   .    1    .    1    20   6    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     10   | .    .    5    3    2    .    .    .    .    .    .    
  Crush                    12   | .    .    7    5    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   80   | .    .    .    .    .    .    .    .    .    80   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac x2)

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Discovered new exit (range 0)
     1 | -11/Junkyard       | Entered Materials
   181 | -10/Materials      | Discovered new exit (range 16)
   263 | -10/Materials      | Discovered new exit (range 3)
   281 | -10/Materials      | Entered another Materials area
   281 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
   293 | -9/Materials       | Identified exit to Mines
  1006 | -9/Materials       | Build established: Tank
  1346 | -9/Materials       | Lost 3 parts (1p1n1w)
  1582 | -9/Materials       | Discovered new exit (range 15)
  1629 | -9/Materials       | Entered another Materials area
  1629 | -8/Materials       | Evolved 2 slots: Utility x2
  1693 | -8/Materials       | Discovered new exit (range 11)
  1715 | -8/Materials       | Identified exit to Storage
  2524 | -8/Materials       | Lost 3 parts (1p1u1w)
  2593 | -8/Materials       | Build established: Scavenger-Skirmisher
  2965 | -8/Materials       | Discovered exit to Storage (range 14)
  3791 | -8/Materials       | Destroyed 7 combat bots
  3815 | -8/Materials       | Garrison activated, responded to threat
  3836 | -8/Materials       | Core integrity fell below 50%
  3867 | -8/Materials       | Discovered new exit (range 16)
  3949 | -8/Materials       | Identified exit to Factory
  3951 | -8/Materials       | Entered Factory
  3951 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4558 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  4815 | -7/Factory         | Garrison activated, responded to threat
  4975 | -7/Factory         | Discovered new exit (range 10)
  4986 | -7/Factory         | Identified exit to Lower Caves
  5150 | -7/Factory         | Build established: Skirmisher
  5896 | -7/Factory         | Build established: Scavenger-Skirmisher
  5918 | -7/Factory         | Discovered new exit (range 15)
  5972 | -7/Factory         | Lost 6 parts (1n2u3w)
  6056 | -7/Factory         | Identified exit to Factory
  6076 | -7/Factory         | Entered another Factory area
  6076 | -6/Factory         | Evolved 2 slots: Utility x2
  6341 | -6/Factory         | Discovered new exit (range 8)
  6350 | -6/Factory         | Build established: Skirmisher
  6356 | -6/Factory         | Identified exit to Lower Caves
  6394 | -6/Factory         | Entered Lower Caves
  6422 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6775 | -6/Lower Caves     | Discovered new exit (range 16)
  6793 | -6/Lower Caves     | Learned Factory non-interactive machine intel
  6804 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
  6811 | -6/Lower Caves     | Found Prototype Special Weapon
  6811 | -6/Lower Caves     | Identified Molecular Deconstructor
  6849 | -6/Lower Caves     | Identified exit to Lower Caves
  6850 | -6/Lower Caves     | Entered another Lower Caves area
  7548 | -6/Lower Caves     | Discovered new exit (range 4)
  7552 | -6/Lower Caves     | Identified exit to Zion
  7553 | -6/Lower Caves     | Entered Zion
  7580 | -6/Zion            | Given the Hacking Drone Bay
  7606 | -6/Zion            | Found Prototype Device
  7761 | -6/Zion            | Found Prototype Device
  7761 | -6/Zion            | Identified Phasing AFG
  7826 | -6/Zion            | Received a hallucinogenic algorithm
  8050 | -6/Zion            | Learned location of Armory (-3)
  8195 | -6/Zion            | Found Prototype Device
  8195 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
  8333 | -6/Zion            | Build established: Assassin
  8425 | -6/Zion            | Discovered new exit (range 11)
  8442 | -6/Zion            | Identified exit to Proximity Caves
  8443 | -6/Zion            | Entered Proximity Caves
  8476 | -5/Proximity Caves | Learned location of 1 exit from Factory
  8730 | -5/Proximity Caves | Build established: Skirmisher
  9122 | -5/Proximity Caves | Learned 8 Factory zone layouts
  9242 | -5/Proximity Caves | Learned location of 1 exit from Factory
  9890 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 10015 | -5/Proximity Caves | Lost 3 parts (1u2w)
 10320 | -5/Proximity Caves | Spotted B-75 Beast
 10433 | -5/Proximity Caves | Discovered new exit (range 20)
 10500 | -5/Proximity Caves | Destroyed 8 combat bots
 10504 | -5/Proximity Caves | Lost 9 parts (2p1n3u3w)
 10695 | -5/Proximity Caves | Identified exit to Factory
 10698 | -5/Proximity Caves | Entered Factory
 10698 | -5/Factory         | Accompanied by 5 allies
 10698 | -5/Factory         | Evolved 2 slots: Utility x2
 10699 | -5/Factory         | Identified exit to Factory
 10701 | -5/Factory         | Loaded intel: 265 non-interactive machine locations
 10989 | -5/Factory         | Build established: Commander-Skirmisher
 11267 | -5/Factory         | Garrison activated, responded to threat
 11414 | -5/Factory         | Destroyed 16 combat bots
 11557 | -5/Factory         | Cargo convoy interrupted
 11719 | -5/Factory         | Lost 3 parts (1p1u1w)
 11809 | -5/Factory         | Self-destructed

 Last Messages 
---------------
11798_ Neutrino Reactor explodes. <x2>
11798_ Door malfunctions.
11799_ Broken Arm. Huge Wheel destroyed.
11800_ U-05 Engineer builds a Wall.
11800_ Entropy package melds with Wall.
11801_ Knocked back.
11803_ Penetrated by Slug.
11804_ U-05 Engineer repairs door.
11804_ Slug penetrates Wall. <x2>
11805_ U-05 Engineer lays Concrete. <x2>
11807_ Neutrino Reactor explodes.
11807_ Wall collapses.
11807_ System corrupted: Angular Momentum Engine rejected.
11807_ Neutrino Reactor explodes.
11807_ Molecular Deconstructor destroyed.
11807_ Chain reaction triggered in Corrupted Angular Momentum Engine.
11807_ Adv. Heat Sink destroyed.
11807_ Slug penetrates Wall.
11808_ Penetrated by Slug.
11808_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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|         #?????#==*%##[             #?????????????? |
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| ??????#         #??????=[[        ???? #???"""???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Resistance: TH             10
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         14
Recoil Reduction           3
Kinecelleration            30
Salvage Targeting          1

 Item Schematics 
-----------------
             Disruptor Cannon | -6/Zion    | Archive
          EM Disruption Field | -6/Zion    | Archive
            Adv. Focal Shield | -6/Zion    | Archive
     Adv. Transmission Jammer | -6/Zion    | Archive
           Imp. Medium Treads | -6/Zion    | Archive
               Adv. Drone Bay | -6/Zion    | Archive
 Imp. Proton Missile Launcher | -6/Zion    | Archive
            Mak. Trap Scanner | -6/Zion    | Archive
         Adv. Terrain Scanner | -6/Zion    | Archive
           Imp. Arc Projector | -6/Zion    | Archive
 Lgt. Angular Momentum Engine | -6/Zion    | Archive
          Imp. Thermal Shield | -6/Zion    | Archive
                 Plasma Rifle | -6/Zion    | Archive
                     Coil Gun | -6/Zion    | Archive
            Hvy. Phase Cannon | -6/Zion    | Archive
      Adv. Targeting Computer | -5/Factory | Hacked

 Robot Schematics 
------------------
 A-15 Conveyor | -6/Zion | Archive
  G-47 Trooper | -6/Zion | Archive
 G-73 Enforcer | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MagneticLightpackGenerator
  Manual?         0
Play Time         01:46:32
  Cumulative      135.3 hours
  Start           2023.10.22 @ 18:43:18
  End             2023.10.23 @ 22:42:00
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           75
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          60
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a915a11-496a-4da7-a791-1bd5c8f27ad3