Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.17 @ 08:42:45 Player: fishy Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1573) 1573 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3153 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 80/300 Energy 125/125 System Corruption 15% Temperature Cool (9) Movement Core (1500) Ox29 Location -9/Storage Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Drone Bay (0/2) > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Improved Heat Sink High-capacity Storage Unit Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Drone Bay Drone Bay > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Heat Sink Propulsion Shielding Shield Generator Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Beam Rifle Grenade Launcher Grenade Launcher Rocket Launcher [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 47 | 6 9 4 14 14 Power 5 | 1 . 1 2 1 Engine 4 | 1 . . 2 1 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 10 | 2 2 1 4 1 Treads 7 | 2 . . 4 1 Leg 3 | . 2 1 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 2 1 4 8 Device 8 | . 1 1 . 6 Storage 4 | 1 1 . 1 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 16 | 2 5 1 4 4 Energy Gun 5 | 1 1 . 2 1 Energy Cannon 1 | . . 1 . . Ballistic Gun 5 | 1 2 . 1 1 Ballistic Cannon . | . . . . . Launcher 5 | . 2 . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 17 | . . . 2 15 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 5 | . . . . 5 Weapon 8 | . . . 2 6 Highest Loss Streak 6 | . . . 1 6 To Critical Strikes . | . . . . . Average Backups 10 | 4 7 6 10 12 Power 1 | . 1 1 1 1 Propulsion 1 | 2 2 2 1 . Utility 3 | . . . 2 6 Weapon 3 | 1 3 3 4 4 Tool/Special . | . . . . . Unused Backups 10 | . 5 . . 5 Power 1 | . . . . 1 Propulsion 3 | . 3 . . . Utility 5 | . 1 . . 4 Weapon 1 | . 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 96 100 99 91 Engine 8 | . 14 12 4 10 Core 3 | . . 1 6 . Treads 14 | . 25 . 8 19 Leg 8 | . 2 28 13 . Device 10 | . 11 14 9 9 Storage 11 | . 14 14 11 11 Processor 3 | . . . 9 . Protection 5 | . . . 2 11 Energy Gun 7 | . 3 . 9 7 Energy Cannon 4 | . . 12 8 . Ballistic Gun 14 | . 19 14 13 12 Launcher 4 | . 5 1 1 8 Peak Build Rating 25 | 6 10 13 16 25 Average Rating 13 | 4 8 9 15 15 On Entrance 8 | . 6 9 12 13 Naked Turns . | . . . . . Heaviest Build 98 | 14 17 17 62 98 Greatest Support 40 | 40 40 20 40 40 Greatest Overweight (x) 32 | . . . 2 32 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 8 8 8 20 25 Average Capacity 16 | 7 7 8 17 20 Most Carried 17 | 7 8 8 14 17 Average Carried 10 | 4 7 6 10 12 Final Capacity 25 | 8 8 8 20 25 Final Carried 10 | 6 5 7 10 8 Class Distribution -------------------- 29% | Scavenger-Tank 29% | Gunner 25% | Mutant 9% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Tank | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1233 | 233 125 189 457 229 Remotely . | . . . . . Salvage Created 1842 | . 349 125 849 519 Parts 112 | . 24 7 53 28 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 48 | . 7 4 20 17 Guns 33 | . 4 2 13 14 Cannons 8 | . . 2 6 . AOE 7 | . 3 . 1 3 Classes Destroyed 7 | . 6 . 1 . Worker 3 | . 1 . 1 1 Builder 2 | . 2 . . . Recycler 2 | . 2 . . . Watcher 1 | . 1 . . . Swarmer 14 | . 3 2 4 5 Grunt 20 | . 4 2 10 4 Sentry 14 | . . . 6 8 Best Kill Streak 9 | . 9 2 4 6 Combat Bots Only 6 | . 4 2 4 6 Max Kills in Single Turn 4 | . 4 1 2 1 Gunslinging 1 | . 1 . . . Exploded 1 | . 1 . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 270 | . 28 19 92 131 Missed 74 | . 8 3 33 30 Hits 196 | . 20 16 59 101 Projectile 196 | . 20 16 59 101 Critical Strikes 6 | . . . . 6 Actively Blocked 1 | . . . . 1 Damage Taken 3094 | . 239 153 769 1933 Core 460 | . 18 36 78 328 Absorbed by Shields 119 | . . . . 119 Redirected to Shielding 57 | . . . . 57 Core Remaining (%) 89 | 100 . 78 . . Volleys Fired 106 | . 12 12 45 37 Largest 3 | . 2 2 3 3 Hottest 123 | . 60 83 123 102 Shots Fired 257 | . 22 24 118 93 Gun 191 | . 14 12 87 78 Cannon 39 | . . 12 27 . Launcher 27 | . 8 . 4 15 Special . | . . . . . Kinetic 137 | . 14 12 61 50 Thermal 79 | . . 12 39 28 Explosive 27 | . 8 . 4 15 Electromagnetic 14 | . . . 14 . Robot Hit Streak 15 | . 5 4 15 15 Robot Miss Streak 4 | . 4 3 4 4 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 147 | . 7 11 64 65 Core Hits 88 | . 16 5 33 34 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . . 3 Burn 3 | . . . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3147 | . 464 222 1154 1307 Guns 1740 | . 105 117 670 848 Cannons 368 | . . 105 263 . Explosions 1039 | . 359 . 221 459 Melee . | . . . . . Ramming . | . . . . . Kinetic 1274 | . 105 117 481 571 Thermal 762 | . . 105 380 277 Explosive 1039 | . 359 . 221 459 Electromagnetic 72 | . . . 72 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 15 | . . . . 15 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Message Errors 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 27 | . 12 . 4 11 Projectiles . | . . . . . Explosions 27 | . 12 . 4 11 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 281 | . . . 56 225 Shots 12 | . . . 4 8 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 370 | . 36 186 126 370 Average Temperature 77 | . 10 98 41 104 Received Heat Transfer 814 | . 117 36 264 397 Effects 1 | . . . . 1 Shutdowns 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1998 | . . 222 851 925 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Maximum Alert Level 1 | . . . 1 1 Low Security (%) 84 | 100 100 100 80 80 Level 1 15 | . . . 19 19 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 291 | . 169 74 291 290 Initial 109 | . . 54 20 109 Average 79 | . 54 48 84 96 Influence Increases 1523 | . 249 90 583 601 Destroy 0b10 Robot/C 960 | . 140 80 400 340 Destroy 0b10 Robot/NC 40 | . 30 . 5 5 Destroy Leader 262 | . 32 10 110 110 Successful Hack 8 | . . . 8 . Disable Machine 45 | . . . 15 30 Destroy Structure 133 | . 32 . 15 86 Lose Combat Pursuer 75 | . 15 . 30 30 Influence Decreases 1290 | . 110 175 376 629 Entered New Map 271 | . . 85 34 152 Time Decay 829 | . 110 90 322 307 Lost Part 160 | . . . 20 140 Lost Ally 30 | . . . . 30 Squads Dispatched 8 | . 2 . 2 4 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 4 | . 1 . 2 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 10 5 22 21 Peak Tracking Total 6 | . 4 3 3 6 Tactical Retreats 5 | . 1 . 2 2 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 4 | . 1 . 1 2 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 4 | . . . 3 1 Terminals 4 | . . . 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . . . 6 1 Successful 6 | . . . 5 1 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts 1 | . . . 1 . Manual . | . . . . . Terminals 7 | . . . 6 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . . . 5 1 Record 5 | . . . 5 . Open Door 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches 11 | . . . . 11 Drone Recoveries 4 | . . . . 4 Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 2610 | 88 325 180 1095 922 Spaces Moved 1082 | 53 170 103 466 290 Core 17 | 12 . . . 5 Treads 602 | 41 147 . 129 285 Legs 463 | . 23 103 337 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 240 Average Speed 199 | 135 154 120 196 270 Slowest Speed 1650 | 160 160 120 260 1650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 2 | . . . . 2 Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 28 | 5 31 21 39 45 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 149 | . 37 . 15 97 Melee . | . . . . . Projectile . | . . . . . AOE 149 | . 37 . 15 97 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 1348 | 70 213 137 563 365 Wait 10 | . . 10 . . Move 1078 | 52 169 102 465 290 Hop . | . . . . . Pick Up 63 | 12 12 5 22 12 Fast Attach . | . . . . . Attach 29 | 6 2 . 5 16 Detach 3 | . . . . 3 Swap 29 | . 9 5 12 3 Drop 30 | . 9 3 14 4 Fire 106 | . 12 12 45 37 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 414 | -10/Materials | Entered Mines 426 | -10/Mines | Learned Materials security intel 571 | -10/Mines | Discovered new exit (range 5) 594 | -10/Mines | Entered Materials 594 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 880 | -9/Materials | Build established: Gunner 1064 | -9/Materials | Central database locked down 1566 | -9/Materials | Discovered new exit (range 14) 1689 | -9/Materials | Entered Storage 1855 | -9/Storage | Build established: Scavenger-Tank 2302 | -9/Storage | Garrison activated, responded to threat 2329 | -9/Storage | Crushed by falling debris 2329 | -9/Storage | Core integrity fell below 50% 2366 | -9/Storage | Lost 5 parts (1p1n2u1w) 2536 | -9/Storage | Crushed by falling debris 2536 | -9/Storage | Core integrity fell below 20% 2536 | -9/Storage | System corruption reached 10% 2567 | -9/Storage | Lost 6 parts (1n2u3w) 2611 | -9/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- U-05 Engineer builds a Wall. Drone retrieved by Drone Bay (repair cost: 2). U-05 Engineer builds a Wall. System corrupted: Beam Rifle rejected. U-05 Engineer builds a Door. Drone retrieved by Drone Bay (repair cost: 5). Drone retrieved by Drone Bay (repair cost: 2). Lgt. Treads destroyed. S-10 Pest destroyed. Critical hit (Burn: +37). Beam Rifle destroyed. R-06 Scavenger collects Lgt. Ion Engine. Drone released from Drone Bay. R-06 Scavenger collects Flight Unit. R-06 Scavenger collects Beam Rifle. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Drone Bay destroyed. K-01 Serf collects debris. 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"" % ### #???????# #??? | | ?????????+ # # #???????# #??? | | ?????????#####+ # / # ???????# #??? | | ????????????# % +??????# #??? | | ???????????+ ! ### #??????# #??? | | ?????????? ## ###+###+#??#+##??????# #??? | | ????????? ??# ?????????????????????# #??? | | ????????????# ??????????????????????#+#########??? | | ????????????# ????????????????####### #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# +??????????? | | ??????????????????????????????# %######??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed InertialPointyComputer Manual? 0 Play Time 00:36:30 Cumulative 3.4 hours Start 2025.06.17 @ 07:59:54 End 2025.06.17 @ 08:42:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 30bed253-136f-4033-a846-c6854805d270