Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.14 @ 16:32:32 Player: 277 Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (180) 900 Value Destroyed (5963) 5963 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (4096) 4096 TOTAL SCORE: 18459 Bonus ------- High Alert Combat Kills 702 Follower Combat Kills 794 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/1300 Matter 299/300 Energy 98/100 System Corruption 31% Temperature Cool (27) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Graviton Reactor > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Biometal Medium Treads Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Improved Cooling System Advanced Gravity Neutralizer Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Layered Medium Armor Plating Advanced Shield Generator Advanced System Shield > --- WEAPON ----------- Dispersion Rifle Railgun Railgun Heavy Flak Cannon > --- INVENTORY -------- Micro Fission Core Structural Scanner Focal Shield Gamma Rifle Compact HERF Cannon [Rating: 135] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Zionite Glidesys I Flight Unit Flying Fortress v7 Utility Advanced Targeting Computer Device Experimental Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Medium Insulated Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Slots Evolved 14 | . . . . . 4 2 2 . . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . 2 . . . . . . . 1 1 . Utility 7 | . . . . . 2 2 2 . . . . . . . 1 Weapon 2 | . . . . . . . . . . . . . 1 1 . Parts Attached 157 | 7 11 . 1 4 8 8 3 4 2 1 39 4 9 27 29 Power 13 | 2 . . . . 1 . . . . . 3 . 1 2 4 Engine 3 | 2 . . . . 1 . . . . . . . . . . Core 3 | . . . . . . . . . . . 1 . . 1 1 Reactor 7 | . . . . . . . . . . . 2 . 1 1 3 Propulsion 42 | 2 3 . . 2 1 . . . . . 13 1 2 9 9 Treads 6 | . 3 . . . . . . . . . . . . 1 2 Leg 7 | 2 . . . 2 . . . . . . . . 2 1 . Wheel 1 | . . . . . . . . . . . . . . 1 . Hover 21 | . . . . . . . . . . . 11 1 . 3 6 Flight 7 | . . . . . 1 . . . . . 2 . . 3 1 Utility 68 | 1 4 . 1 1 4 4 3 3 2 1 14 1 5 12 12 Device 30 | . 1 . 1 1 1 4 2 2 1 1 4 . 2 4 6 Storage 8 | 1 2 . . . . . . . 1 . 3 . . 1 . Processor 12 | . . . . . 2 . 1 . . . . . 1 6 2 Hackware 2 | . . . . . . . . . . . 1 . . . 1 Protection 16 | . 1 . . . 1 . . 1 . . 6 1 2 1 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 34 | 2 4 . . 1 2 4 . 1 . . 9 2 1 4 4 Energy Gun 14 | 2 . . . . 1 3 . . . . 4 1 . 2 1 Energy Cannon 4 | . . . . . . 1 . . . . 1 . . 1 1 Ballistic Gun 5 | . 3 . . . . . . . . . . . . . 2 Ballistic Cannon 5 | . . . . . 1 . . 1 . . 1 . 1 1 . Launcher 5 | . 1 . . 1 . . . . . . 2 1 . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . 1 . . . 2 1 . 1 . 1 11 . . 1 3 Parts Lost 89 | . 1 1 . 6 . . . 2 . . 23 4 19 10 23 Power 6 | . . . . 1 . . . . . . 1 . 2 1 1 Propulsion 26 | . 1 . . 2 . . . . . . 8 1 3 3 8 Utility 37 | . . 1 . 1 . . . 2 . . 9 3 9 3 9 Weapon 20 | . . . . 2 . . . . . . 5 . 5 3 5 Highest Loss Streak 18 | . 1 1 . 6 . . . 2 . . 13 3 10 5 18 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 9 | 2 8 9 11 11 13 14 14 14 15 14 11 13 5 3 4 Power . | . 1 1 1 . . 1 1 1 1 1 1 1 . . . Propulsion . | . . . . 1 . 1 3 3 3 3 2 . . . . Utility 2 | . 1 3 4 4 4 2 2 1 2 2 3 6 1 . 2 Weapon 4 | . 4 5 5 5 7 8 7 8 8 8 4 6 4 1 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 15 | . 3 . . . 2 4 . . . 1 3 . 1 . 1 Power 2 | . . . . . . . . . . . 1 . . . 1 Propulsion 3 | . 1 . . . . . . . . . 2 . . . . Utility 2 | . 1 . . . . 1 . . . . . . . . . Weapon 7 | . 1 . . . 2 3 . . . . . . 1 . . Tool/Special 1 | . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 82 | . 97 92 87 75 71 75 75 73 76 80 90 81 66 66 88 Engine 5 | . 14 14 14 6 9 7 6 6 6 6 . . . . . Reactor 2 | . . . . . . . . . . . 3 6 4 1 6 Treads 9 | . 25 28 28 9 . . . . . . . . . 1 11 Leg 1 | . 1 . . 8 . . . . . . . . 8 6 . Hover 4 | . . . . . . . . . . . 18 19 2 4 7 Flight 2 | . . . . . 8 7 6 6 6 6 2 . . 4 4 Device 11 | . 8 . 2 7 9 22 21 19 23 26 12 6 18 10 10 Storage 9 | . 14 14 14 14 9 7 6 6 6 6 15 13 10 6 . Processor 7 | . . . . . 8 7 13 13 13 13 6 6 2 13 18 Hackware 1 | . . . . . . . . . . . 4 . . . 2 Protection 5 | . 3 6 . . 7 7 6 6 6 6 8 15 4 1 6 Energy Gun 4 | . 2 . . . 4 12 13 2 . 5 7 11 5 5 6 Ballistic Gun 8 | . 24 23 28 24 5 . . . . . . . . . 4 Ballistic Cannon 2 | . . . . . 7 1 . 4 6 6 4 . 4 2 2 Peak Build Rating 135 | 6 16 14 20 24 59 65 75 76 77 82 94 81 80 96 135 Average Rating 60 | 5 14 13 15 18 56 64 70 71 74 79 79 73 70 74 115 On Entrance 47 | . 6 12 14 20 24 58 65 75 72 77 77 80 67 28 89 Avg Prop Armor Cover (%) 7 | . . . . . . . . . . . 4 . . 11 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 76 | 14 34 34 32 32 48 49 48 61 60 60 57 50 42 58 76 Greatest Support 92 | 20 46 46 46 46 50 50 50 59 59 59 59 42 39 58 92 Greatest Overweight (x) 8 | . . . . 8 . . . 1 1 1 3 1 5 2 2 Average Overweight (x) . | . . . . 1 . . . . . . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 11 | 7 12 15 15 15 15 15 15 15 15 15 15 15 6 5 5 Most Carried 15 | 5 10 11 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Carried 9 | 2 8 9 12 14 14 14 14 14 15 14 11 13 5 3 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 5 9 11 14 14 14 15 15 15 15 15 12 15 2 5 1 Class Distribution -------------------- 60% | Mutant 16% | Scavenger-Gunner 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scout | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Matter Collected 4486 | 270 579 289 . 270 135 251 . 106 14 26 616 114 176 811 829 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7089 | 267 952 359 34 241 153 644 . 180 . . 431 235 199 1983 1411 Parts 445 | 28 62 51 1 21 8 29 . 1 . . 35 12 8 97 92 Haulers Intercepted 3 | . 1 . . . 1 1 . . . . . . . . . Recyclers Shooed 7 | . 2 . . . . . . . . . . . . 5 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 1 . . . 5 . . . Prevented 4 | . . . . . . . . . . . . 4 . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Combat Hostiles Destroyed 117 | . 16 12 1 8 5 8 . 4 . . 13 4 4 22 20 Guns 62 | . 12 3 1 2 . 4 . 3 . . 8 2 3 7 17 Cannons 20 | . . . . . 4 3 . 1 . . 3 . 1 6 2 AOE 32 | . 4 9 . 6 1 . . . . . 2 2 . 8 . Classes Destroyed 21 | 3 7 . 1 1 . 3 . 2 . . 1 . 1 2 . Worker 26 | 2 1 4 . 3 . 8 . . . . . . . 6 2 Builder 13 | . 2 3 . 2 . . . . . . . . . 4 2 Tunneler 14 | 5 . 6 . 2 . 1 . . . . . . . . . Hauler 3 | . 1 . . . 1 1 . . . . . . . . . Recycler 9 | 1 4 . . . . . . . . . . . . 4 . Operator 1 | . 1 . . . . . . . . . . . . . . Watcher 5 | . 3 . . . 1 . . . . . . . . 1 . Swarmer 24 | . 4 12 . . 3 . . . . . . 1 . 4 . Grunt 35 | . 9 . . 2 2 2 . 2 . . . 1 3 9 5 Brawler 1 | . . . . . . . . . . . . . 1 . . Duelist 1 | . . . . . . . . 1 . . . . . . . Sentry 6 | . . . . . . 4 . . . . . 1 . . 1 Demolisher 2 | . . . 1 1 . . . . . . . . . . . Specialist 4 | . . . . . . . . . . . . . . 2 2 Hunter 4 | . . . . . . 1 . . . . . . . 2 1 Programmer 17 | . . . . . . 1 . . . . . 1 . 4 11 Heavy 1 | . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . 1 . . . . . . . Subdweller 3 | . 3 . . . . . . . . . . . . . . Z-Technician 5 | . . . . . . . . . . . 5 . . . . Z-Light 9 | . . . . . . . . . . . 9 . . . . Assembled 8 | . . . . 5 . . . . . . 3 . . . . Best Kill Streak 9 | 7 9 6 1 6 3 4 . 3 . . 4 3 4 9 7 Combat Bots Only 9 | . 3 3 1 5 3 4 . 3 . . 3 3 4 9 7 Max Kills in Single Turn 5 | 1 2 2 1 2 1 1 . 1 . . 1 2 1 5 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . 2 2 . 2 1 . . . . . 1 2 . 5 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Hostile Shots Fired 1076 | . 54 24 . 40 18 89 . 44 4 . 164 25 26 131 457 Missed 405 | . 20 8 . 13 8 55 . 17 2 . 57 8 5 54 158 Hits 671 | . 34 16 . 27 10 34 . 27 2 . 107 17 21 77 299 Melee 5 | . . . . . . . . . . . . . 5 . . Projectile 666 | . 34 16 . 27 10 34 . 27 2 . 107 17 16 77 299 AOE 10 | . . . . 10 . . . . . . . . . . . Critical Strikes 21 | . 1 1 . . 1 . . 1 . . . . 1 1 15 Part Disruptions 2 | . . . . . . . . . . . . . . . 2 Damage Taken 14049 | . 591 163 . 643 116 344 . 394 49 . 3700 343 1910 1422 4374 Core 2975 | . 110 40 . 86 10 32 . 33 25 . 585 37 475 166 1376 Absorbed by Shields 928 | . . . . . . . . . . . . . . . 928 Redirected to Shielding 248 | . . . . . . . . . . . . 52 196 . . Ignored by Resistances 339 | . . . . . . . . . . . . . . . 339 Regen/Repaired (Parts) 206 | . 100 . . . . . . . . . . . . 106 . Core Remaining (%) 65 | 100 . . . 5 98 95 . . . . . 20 52 85 . Volleys Fired 506 | 17 67 34 1 28 16 37 1 14 . . 97 13 58 76 47 Largest 4 | 2 2 2 2 2 2 2 2 2 . . 2 2 3 4 4 Hottest 301 | 80 46 53 46 56 101 160 160 160 . . 160 120 164 301 255 Shots Fired 895 | 34 126 51 2 51 30 70 2 28 . . 136 27 80 122 136 Gun 641 | 34 118 38 2 42 15 57 2 16 . . 79 24 38 64 112 Cannon 200 | . . . . . 14 13 . 12 . . 52 . 42 43 24 Launcher 50 | . 8 13 . 9 1 . . . . . 1 3 . 15 . Special 4 | . . . . . . . . . . . 4 . . . . Kinetic 451 | . 118 38 2 42 20 4 . 6 . . 48 . 42 38 93 Thermal 246 | . . . . . 9 66 2 22 . . 37 . 20 64 26 Explosive 35 | . 8 13 . 9 1 . . . . . 4 . . . . Electromagnetic 91 | 34 . . . . . . . . . . 17 3 . 20 17 Phasic 72 | . . . . . . . . . . . 30 24 18 . . Robot Hit Streak 46 | 7 26 8 3 6 10 13 . 46 . . 11 8 5 33 33 Robot Miss Streak 6 | 6 2 2 . 3 3 3 . 2 . . 4 3 4 6 2 Penetration Max 2 | . . . . . . . . . . . . . . . 2 Secondary Targets 8 | . . . . 1 . . . 1 . . . . . 1 5 Max Gunslinging Chain 1 | . . . . 1 . . . 1 . . . . . 1 1 Shots Hit Robots 603 | 15 97 22 2 30 21 51 . 24 . . 86 14 23 95 123 Core Hits 399 | 8 40 25 1 21 10 33 . 19 . . 41 8 9 121 63 Critical Kills 11 | . 1 1 . . . . . . . . . . . 4 5 Critical Parts Destroyed 4 | . . . . . . . . . . . . . . 1 3 Critical Strikes 34 | . 1 1 . . 2 2 . . . . 7 1 . 8 12 Burn 7 | . . . . . 1 2 . . . . . . . 3 1 Destroy 15 | . 1 1 . . . . . . . . . . . 5 8 Blast 6 | . . . . . 1 . . . . . 5 . . . . Corrupt 4 | . . . . . . . . . . . 1 . . . 3 Sever 1 | . . . . . . . . . . . 1 . . . . Intensify 1 | . . . . . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 18984 | 198 1845 929 30 883 632 1171 . 731 . . 2855 531 735 4472 3972 Guns 10597 | 198 1448 320 30 416 223 929 . 462 . . 1024 363 443 1492 3249 Cannons 4231 | . . . . . 316 242 . 269 . . 1315 . 292 1122 675 Explosions 3952 | . 397 609 . 467 93 . . . . . 364 168 . 1854 . Melee . | . . . . . . . . . . . . . . . . Ramming 52 | . . . . . . . . . . . . . . 4 48 Kinetic 8170 | . 1448 320 30 416 393 80 . 181 . . 1264 . 292 1001 2745 Thermal 5307 | . . . . . 146 1091 . 550 . . 757 . 146 1839 778 Explosive 1857 | . 397 609 . 467 93 . . . . . 291 . . . . Electromagnetic 2654 | 198 . . . . . . . . . . 259 168 . 1628 401 Impact . | . . . . . . . . . . . . . . . . Slashing 152 | . . . . . . . . . . . 152 . . . . Piercing . | . . . . . . . . . . . . . . . . Phasic 792 | . . . . . . . . . . . 132 363 297 . . Highest Corruption 50 | . . . . . . . . . . . 11 11 50 1 31 Average Corruption 10 | . . . . . . . . . . . 11 11 22 1 9 Corruption Purged 1 | . . . . . . . . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 79 | . . . . . . . . . . . 2 14 27 3 33 Message Errors 17 | . . . . . . . . . . . . 4 6 . 7 Matter Fused 20 | . . . . . . . . . . . . 5 6 2 7 Heat Flow Errors 7 | . . . . . . . . . . . . 3 1 . 3 Energy Discharges 5 | . . . . . . . . . . . . . . . 5 Data Loss (minor) 16 | . . . . . . . . . . . 1 . 6 1 8 Data Loss (major) 6 | . . . . . . . . . . . 1 1 4 . . Misfires 2 | . . . . . . . . . . . . 1 . . 1 Weapon Failures 6 | . . . . . . . . . . . . . 4 . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 256 | . 10 38 . 16 6 . . . . . 110 . . 48 28 Projectiles 142 | . . . . . 4 . . . . . 110 . . . 28 Explosions 114 | . 10 38 . 16 2 . . . . . . . . 48 . Melee . | . . . . . . . . . . . . . . . . Knockbacks 47 | . . . . . 1 . . . . . 17 . . 27 2 Impact . | . . . . . . . . . . . . . . . . Kinetic 46 | . . . . . 1 . . . . . 17 . . 26 2 Secondary 1 | . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 137 | . . 39 . 76 . . . . . . 8 . . . 14 Shots 6 | . . 2 . 3 . . . . . . 1 . . . . Rammed 10 | . . . . . . . . . . . . . . 1 9 Targets Rammed 10 | . . . . . . . . . . . . . . 1 9 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 348 | 180 22 . . 12 315 . . 104 . . 15 220 184 348 343 Average Temperature 104 | 69 8 . . 7 111 . . 50 . . 11 100 99 136 119 Received Heat Transfer 2303 | . 174 . . 27 54 84 . 105 18 . 891 27 162 124 637 Effects 1 | . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Robots Corrupted 3 | . . . . . . . . . . . 1 . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . . 1 1 Parts Fried 7 | . . . . . . . . . . . 2 . . 5 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Parts Melted 18 | . . . . . . 12 . 4 . . . . . 1 1 Heat Transferred 8447 | . . . . . 333 2310 . 1161 . . 889 . 185 2533 1036 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . 1 . 2 . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Maximum Alert Level 4 | . 1 1 . . . 1 . . . . . . 1 4 2 Low Security (%) 54 | 100 54 59 . 100 100 96 100 . . . . . 97 37 . Level 1 27 | . 45 40 . . . 3 . . . . . . 2 1 59 Level 2 12 | . . . . . . . . . . . . . . 24 40 Level 3 4 | . . . . . . . . . . . . . . 27 . Level 4 1 | . . . . . . . . . . . . . . 8 . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1124 | 15 298 302 . 83 121 208 92 . . . . . 202 1124 573 Initial 573 | . 3 66 . . 29 37 92 . . . . . . 28 573 Average 230 | 3 154 188 . 7 62 86 74 . . . . . 49 491 396 Influence Increases 4635 | 40 573 483 20 177 212 445 15 100 75 . . 90 361 1506 538 Destroy 0b10 Robot/C 2240 | . 260 240 20 60 100 160 . 80 . . . 80 80 760 400 Destroy 0b10 Robot/NC 385 | 40 60 65 . 35 10 65 . . . . . . . 90 20 Destroy Leader 462 | . 58 40 . 10 24 62 . 20 . . . 10 10 138 90 Allied During Kill 327 | . . . . . . 8 . . . . . . . 319 . Successful Hack 178 | . 50 . . . 5 66 15 . . . . . 18 . 24 Select Force Hacks 50 | . 50 . . . . . . . . . . . . . . Disable Machine 240 | . 30 60 . . 30 45 . . . . . . 15 60 . Anti-Garrison Action 200 | . . . . . . . . . . . . . 200 . . Destroy Structure 388 | . 35 78 . 72 13 24 . . . . . . 38 124 4 Partial Spotted 15 | . . . . . . 15 . . . . . . . . . Lose Combat Pursuer 150 | . 30 . . . 30 . . . 75 . . . . 15 . Influence Decreases 4307 | 35 408 524 149 102 205 338 147 157 70 5 . 90 303 471 1303 Entered New Map 1000 | . 2 104 129 . 46 45 97 22 . 5 . . . 30 520 Time Decay 2701 | 35 396 410 20 74 159 273 50 115 70 . . 90 145 311 553 Lost Part 546 | . 10 10 . 28 . . . 20 . . . . 158 90 230 Lost Ally 60 | . . . . . . 20 . . . . . . . 40 . Squads Dispatched 30 | . 2 . . 1 4 4 . . 1 . . . 2 10 6 Investigation 4 | . 1 . . 1 . 1 . . . . . . 1 . . Extermination 6 | . . . . . . 1 . . . . . . . 2 3 Reinforcement 14 | . 1 . . . 4 2 . . . . . . 1 4 2 Assault 3 | . . . . . . . . . 1 . . . . 1 1 Garrison 3 | . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Distress Signals 7 | . 2 . . . . 2 . . . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 186 | . 27 9 . 10 12 12 . 4 5 . 23 4 5 45 30 Peak Tracking Total 9 | . 4 3 . 5 4 3 . 3 5 . 4 3 4 9 9 Tactical Retreats 15 | . 2 . . . 1 . . . 3 . 8 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Traps Triggered 8 | . 1 . . . 1 . . . . . . . . 4 2 Indirectly 3 | . . . . . . . . . . . . . . 3 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Machines Disabled 18 | . 3 4 . . 2 3 . . . . 1 . 1 4 . Max in Single Turn 3 | . 1 2 . . 1 3 . . . . 1 . 1 1 . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged 1 | . 1 . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Machines Accessed 47 | . 10 . 5 1 6 11 5 . . . . . 4 2 3 Terminals 24 | . 7 . . . 5 7 2 . . . . . 1 . 2 Fabricators 6 | . . . . . . 2 1 . . . . . 2 1 . Repair Stations 3 | . 1 . . . . . 1 . . . . . . 1 . Recycling Units 5 | . 2 . . . 1 1 1 . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . . Total Hacks 151 | . 28 . 50 1 10 29 12 . . . . . 7 5 9 Successful 102 | . 16 . 50 1 3 16 7 . . . . . 2 2 5 Failed 48 | . 12 . . . 7 12 5 . . . . . 5 3 4 Catastrophic 8 | . 3 . . . . 2 . . . . . . 2 1 . Database Lockouts 1 | . . . . . . 1 . . . . . . . . . Manual 75 | . 21 . 1 . 8 20 8 . . 4 . . 7 2 4 Terminals 66 | . 23 . . . 8 19 8 . . . . . 2 1 5 Fabricators 13 | . . . . . . 6 1 . . . . . 4 2 . Repair Stations 6 | . 3 . . . . . 1 . . . . . . 2 . Recycling Units 7 | . 2 . . . 2 1 2 . . . . . . . . Scanalyzers 7 | . . . . . . 3 . . . . . . . . 4 Garrison Access 1 | . . . . . . . . . . . . . 1 . . Terminal Hacks 62 | . 5 . 50 1 . 4 2 . . . . . . . . Record 49 | . . . 49 . . . . . . . . . . . . Robot Analysis 4 | . 3 . . . . 1 . . . . . . . . . Prototype ID Bank 3 | . 2 . . . . . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 1 . . . . . . . . Network Status 2 | . . . . . . 1 1 . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . . . . . . . . 2 . Scan Component 2 | . 1 . . . . . . . . . . . . 1 . Repair 2 | . 1 . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . 2 . . . . . . . . 2 Retrieve Study 4 | . . . . . . 2 . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 30 | . 9 . . . 3 9 4 . . . . . 2 . 3 Terminals 21 | . 6 . . . 3 5 3 . . . . . 1 . 3 Track 3 | . 2 . . . . . . . . . . . . . 1 Assimilate 3 | . 1 . . . 2 . . . . . . . . . . Botnet 9 | . 2 . . . 1 3 2 . . . . . . . 1 Disrupt 2 | . . . . . . 1 . . . . . . 1 . . Operators 3 | . . . . . . 1 1 . . . . . . . 1 Sabotage 1 | . 1 . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 3 . . . . . . . . . Report 1 | . . . . . . 1 . . . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . 1 1 . . . . . . . . Mask 4 | . 2 . . . . 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 34 | . 8 . . . 4 10 4 . . . . . 3 2 3 Full Trace Events 2 | . . . . . 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . 2 . . . . . . . . 2 Parts Repaired 2 | . 1 . . . . . . . . . . . . 1 . Time 70 | . 51 . . . . . . . . . . . . 19 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Total Allies 6 | . . . . . 1 3 . . . . . . . 2 . Largest Group 3 | . . . . . 1 3 . . . . . . . 2 . Highest-Rated Group 192 | . . . . . 10 62 . . . . . . . 192 . Highest-Rated Ally 96 | . . . . . 10 25 . . . . . . . 96 . Total Orders 7 | . . . . . 1 . . . 2 1 . . . 2 1 STAY 2 | . . . . . 1 . . . . . . . . 1 . EXPLORE 2 | . . . . . . . . . 1 1 . . . . . RETURN 3 | . . . . . . . . . 1 . . . . 1 1 Ally Attacks 101 | . . . . . . 12 . . . . . . . 89 . Total Damage 3472 | . . . . . . 337 . . . . . . . 3135 . Kills 23 | . . . . . . 4 . . . . . . . 19 . Allies Corrupted 2 | . . . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Active Infowar (turns) 3393 | . 710 . . 274 218 . 118 423 200 362 117 . 11 100 860 Optics 1220 | . . . . . . . 118 423 200 362 117 . . . . Sensors 1 | . . . . . 1 . . . . . . . . . . Terrain 1202 | . 710 . . 274 218 . . . . . . . . . . Structural 860 | . . . . . . . . . . . . . . . 860 Seismic 111 | . . . . . . . . . . . . . 11 100 . Robot Analysis Total 4 | . 3 . . . . 1 . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . . 2 1 3 . 3 . . . Drone Launches 6 | . . . . . . . . . 2 2 . . . 1 1 Drone Recoveries 4 | . . . . . . . . . 2 . . . . 1 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Turns Passed 10620 | 150 1105 990 754 502 336 626 118 423 200 362 1313 478 594 1065 1604 Spaces Moved 8481 | 71 503 554 449 200 418 823 219 694 224 699 1460 351 341 842 633 Core 113 | 5 . . . 16 . . . . . . . . 4 . 88 Treads 1998 | . 448 554 449 76 . . . . . . . . . 7 464 Legs 770 | 66 55 . . 108 . . . . . . . . 303 238 . Wheels 170 | . . . . . . . . . . . . . . 170 . Hover 1920 | . . . . . . . . . . . 1320 351 34 134 81 Flight 3510 | . . . . . 418 823 219 694 224 699 140 . . 293 . Fastest Speed 34 | 50 120 160 160 125 50 50 50 50 50 50 48 118 118 34 50 Average Speed 94 | 115 155 160 160 198 50 50 50 50 76 50 63 120 123 91 155 Slowest Speed 450 | 120 160 160 160 450 50 50 50 150 150 150 270 126 300 330 237 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . 4 3 1 . . 1 . . . . . Potential Cave-ins 29 | . . . . . . . . . . . 9 . 20 . . Cave-ins Triggered 6 | . . . . . . . . . . . 1 . 5 . . Exploration Rate (%) 55 | 4 97 98 91 58 50 33 10 82 61 90 87 69 16 22 19 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 5 | . . 1 1 . . . . 1 . 1 . 1 . . . Known Exits Taken 3 | . . . . . 1 . 1 . . . . . 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 . 1 . 1 1 1 1 1 . 1 . Scrap Searched 17 | . . 1 . 1 . . . 8 3 2 . 2 . . . Spaces Dug 60 | . . . . . 1 . . . . . 27 . 31 1 . Terrain Destroyed 395 | . 32 84 . 92 13 39 . 2 . . 57 17 46 7 6 Melee . | . . . . . . . . . . . . . . . . Projectile 107 | . . . . . 5 . . 2 . . 34 12 46 2 6 AOE 288 | . 32 84 . 92 8 39 . . . . 23 5 . 5 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Total 10190 | 101 697 604 483 250 511 960 223 735 252 708 1700 374 436 1016 1140 Wait 812 | 3 95 10 32 7 51 67 . 19 26 3 54 2 19 44 380 Move 8446 | 70 502 553 448 199 410 816 216 693 223 696 1458 350 338 841 633 Hop 8 | . . . . . 3 3 1 . . 1 . . . . . Pick Up 87 | 4 10 2 1 3 12 11 1 1 . 2 16 2 . 13 9 Fast Attach 79 | 6 3 . . 3 . 1 1 2 2 1 17 2 4 18 19 Attach 67 | . 2 . 1 3 4 2 1 1 . . 18 . 12 12 11 Detach 10 | . . . . . . . . 1 . . 5 . 1 2 1 Swap 74 | 1 10 5 . 7 6 5 1 2 . 2 18 5 . 1 11 Drop 81 | . 8 . . . 9 11 1 2 1 3 16 . 2 8 20 Fire 506 | 17 67 34 1 28 16 37 1 14 . . 97 13 58 76 47 Melee . | . . . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . 1 2 Escape Stasis 3 | . . . . . . . . . . . 1 . 2 . . Rewire 7 | . . . . . . 7 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 151 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 16) 693 | -10/Materials | Discovered new exit (range 4) 851 | -10/Materials | Derelicts attacked the area 871 | -10/Materials | Discovered new exit (range 6) 1136 | -10/Materials | Repaired Imp. Assault Rifle 1256 | -10/Materials | Entered Mines 1300 | -10/Mines | Met a Derelict bent on vengeance 1436 | -10/Mines | Core integrity fell below 50% 1605 | -10/Mines | Discovered new exit (range 5) 1967 | -10/Mines | Discovered new exit (range 6) 1972 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1975 | -10/Mines | Found Prototype Device 2002 | -10/Mines | Discovered new exit (range 9) 2238 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2246 | -10/Mines | Entered Exiles 2270 | -10/Exiles | Discovered new exit (range 15) 2312 | -10/Exiles | Met 8R-AWN 2334 | -10/Exiles | Met EX-HEX 2441 | -10/Exiles | Visited The Gauntlet 2573 | -10/Exiles | Met EX-DEC 2629 | -10/Exiles | Learned location of Zion (-6) 2658 | -10/Exiles | Met EX-BIN 2685 | -10/Exiles | Aligned with FarCom system 2686 | -10/Exiles | Given EX-Vault access code 2750 | -10/Exiles | Opened EX-Vault 2762 | -10/Exiles | Found Prototype Flight Unit 2766 | -10/Exiles | Identified Flying Fortress v7 2798 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2816 | -10/Exiles | Exiles lab attacked by MAIN.C 2986 | -10/Exiles | Discovered new exit (range 10) 3000 | -10/Exiles | Left Exiles lab with Flying Fortress v7 3000 | -10/Exiles | Entered Mines 3054 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3093 | -9/Mines | Assembled infested the area 3174 | -9/Mines | Core integrity fell below 20% 3204 | -9/Mines | Lost 6 parts (1p2n1u2w) 3226 | -9/Mines | Met a Derelict shopkeep closing up shop 3463 | -9/Mines | Discovered new exit (range 15) 3502 | -9/Mines | Entered Materials 3502 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3503 | -8/Materials | Identified exit to Factory 3510 | -8/Materials | Identified Exp. Sensor Array 3570 | -8/Materials | Discovered new exit (range 13) 3814 | -8/Materials | Discovered exit to Factory (range 5) 3838 | -8/Materials | Entered Factory 3838 | -7/Factory | Evolved 2 slots: Utility x2 4034 | -7/Factory | Found Prototype Launcher 4249 | -7/Factory | Central database locked down 4406 | -7/Factory | Discovered new exit (range 12) 4464 | -7/Factory | Entered another Factory area 4464 | -6/Factory | Evolved 2 slots: Utility x2 4501 | -6/Factory | Identified exit to Lower Caves 4508 | -6/Factory | Spotted B-75 Beast 4582 | -6/Factory | Entered Lower Caves 4647 | -6/Lower Caves | Spotted B-75 Beast 4752 | -6/Lower Caves | Destroyed B-75 Beast 4822 | -6/Lower Caves | Learned 4 Factory zone layouts 4993 | -6/Lower Caves | Discovered new exit (range 8) 5005 | -6/Lower Caves | Entered another Lower Caves area 5047 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5113 | -6/Lower Caves | Discovered new exit (range 21) 5205 | -6/Lower Caves | Entered Zion 5233 | -6/Zion | Received a visual enhancement algorithm 5244 | -6/Zion | Discovered new exit (range 26) 5306 | -6/Zion | Learned location of Quarantine (-3) 5326 | -6/Zion | Learned 8 Factory zone layouts 5336 | -6/Zion | Given the Hacking Drone Bay 5336 | -6/Zion | Found Prototype Device 5336 | -6/Zion | Identified Hacking Drone Bay 5357 | -6/Zion | Learned Factory terminal intel 5360 | -6/Zion | Given A8's code to call for help 5413 | -6/Zion | Learned Factory interactive machine intel 5438 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5471 | -6/Zion | Found Prototype Special Weapon 5511 | -6/Zion | Rebuked by Imprinter 5557 | -6/Zion | Opened final containment barrier to the Deep Caves 5566 | -6/Zion | Discovered new exit (range 3) 5566 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5567 | -6/Zion | Entered Deep Caves 5656 | -6/Deep Caves | Attacked by Z-Imprinter 5657 | -6/Deep Caves | Z-Facility disabled 5732 | -6/Deep Caves | Destroyed Z-Imprinter 5770 | -6/Deep Caves | Lost 13 parts (1p1n6u5w) 5974 | -6/Deep Caves | Build established: Scavenger-Mutant 6035 | -6/Deep Caves | Identified Rocket Array 6067 | -6/Deep Caves | Found Prototype Protection 6067 | -6/Deep Caves | Identified Zio. Weapon Casing 6090 | -6/Deep Caves | Found Zio. Weapon Casing 6110 | -6/Deep Caves | Found Prototype Protection 6126 | -6/Deep Caves | Identified Zio. Heavy Carapace 6129 | -6/Deep Caves | Identified RU-N14's Throwing Claymores 6388 | -6/Deep Caves | Discovered new exit (range 15) 6452 | -6/Deep Caves | Spotted Golem 6499 | -6/Deep Caves | Core integrity fell below 50% 6540 | -6/Deep Caves | Lost 4 parts (2n2u) 6578 | -6/Deep Caves | Found Zio. Weapon Casing 6801 | -6/Deep Caves | Build established: Mutant 6806 | -6/Deep Caves | Spotted Golem 6810 | -6/Deep Caves | Exposed GOLEM chamber 6811 | -6/Deep Caves | Triggered Deep Caves wall 6818 | -6/Deep Caves | Crushed by falling debris 6819 | -6/Deep Caves | System corruption reached 10% 6849 | -6/Deep Caves | Lost 3 parts (2n1u) 6880 | -6/Deep Caves | Entered Proximity Caves 6936 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6980 | -5/Proximity Caves | Learned Factory terminal intel 7135 | -5/Proximity Caves | Build established: Scavenger-Mutant 7235 | -5/Proximity Caves | Lost 3 parts (1n2u) 7311 | -5/Proximity Caves | Learned location of 1 exit from Factory 7350 | -5/Proximity Caves | Discovered new exit (range 6) 7358 | -5/Proximity Caves | Entered Factory 7358 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7359 | -5/Factory | Identified exit to Upper Caves 7360 | -5/Factory | Identified exit to Factory 7362 | -5/Factory | Loaded intel: 54 interactive machine locations 7363 | -5/Factory | Loaded intel: 26 terminal locations 7431 | -5/Factory | System corruption reached 10% 7479 | -5/Factory | Lost 9 parts (1p3n3u2w) 7898 | -5/Factory | Crushed by falling debris 7902 | -5/Factory | Crushed by falling debris 7903 | -5/Factory | Crushed by falling debris 7903 | -5/Factory | System corruption reached 30% 7915 | -5/Factory | Crushed by falling debris 7921 | -5/Factory | Crushed by falling debris 7952 | -5/Factory | Lost 10 parts (1p6u3w) 7952 | -5/Factory | Entered another Factory area 7952 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7953 | -4/Factory | Loaded intel: 27 terminal locations 8068 | -4/Factory | Ran a visual enhancement algorithm 8071 | -4/Factory | Enhanced Grunt warped into view, answering call for help 8073 | -4/Factory | Enhanced Grunt warped into view, answering call for help 8213 | -4/Factory | Build established: Mutant 8296 | -4/Factory | Repaired Carbon-fiber Leg 8356 | -4/Factory | Garrison activated, responded to threat 8396 | -4/Factory | Destroyed 9 combat bots 8398 | -4/Factory | Lost 5 parts (2n1u2w) 8659 | -4/Factory | Lost 3 parts (1p1u1w) 8952 | -4/Factory | First assault squad dispatched 8996 | -4/Factory | Discovered new exit (range 13) 9017 | -4/Factory | Entered Research 9017 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9082 | -3/Research | Build established: Scavenger-Gunner 9267 | -3/Research | First assault squad dispatched 9961 | -3/Research | Found Prototype Processor 9961 | -3/Research | Identified Exp. Targeting Computer 10241 | -3/Research | System corruption reached 10% 10279 | -3/Research | Destroyed 7 combat bots 10285 | -3/Research | Lost 4 parts (2n2w) 10599 | -3/Research | Core integrity fell below 50% 10617 | -3/Research | Core integrity fell below 20% 10617 | -3/Research | System corruption reached 30% 10621 | -3/Research | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 10575_ Acquired 50 matter. 10575_ Slammed into K-01 Serf. 10575_ Penetrated by Slug. 10578_ P-80 Master resets X-77 Beamer, system corruption cleaned. 10582_ System corrupted: Matter fused (-10). 10583_ Focal Shield destroyed. 10589_ K-01 Serf cleans the Garrison Access. 10598_ Exp. Targeting Computer destroyed. 10600_ K-01 Serf cleans the Garrison Access. 10605_ System corrupted: Matter fused (-8). 10606_ Penetrated by Slug. 10606_ Slug penetrates Wall. 10608_ Slammed into K-01 Serf. 10610_ Penetrated by Slug. 10613_ Slug penetrates P-80 Master. 10614_ Slammed into Y-72 Warden. 10616_ Structural Scanner destroyed. 10617_ Knocked back. 10621_ Critical hit (Burn: +37). 10621_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????# ####### # | | ##+#### ^ ####### # | | # # | | # # | | + # | | " # # | | "G" ######+###### # # | | " " # # # # | | # ????????? # # # | | # ????????? # # # | | # ????????? # ####### | | # ????????? # ####### | | ! # ????????? # ##????? | | ####### # ????????? # ##????? | | %*!# ##?????????## ##????? | | =!*# # ???????#### ####??? | | !*!=%# # ???????#### ####??? | | |*!%*/ # ???????## Y ##??? | | !%]]%%#! # ???????## % ##??? | | =!*= # + ???????## ##??? | | ==]=# # ???????## % k##??? | | !# # ???????## ##??? | | !!# # ???????### ###??? | | =%=# # ???????### ###??? | | * # ##????????## % ##???? | | ]# ##????????## @##???? | | #####*# ############ ##???? | | #### # ########## H ???? | | ????# # ^ ???? | | ????### ########## #??? | | ?????## ########## #??? | | ?????## ##???????# g #??? | | ?????## ########## l #??? | | ?????## ########## !#??? | | ####### # ## ##??? | | ####### # ##g #???? | | # # !!! ## #???? | | # # !!! ##g #???? | | # # !!! / ????? | | """ # # ## ????? | | """ + + ##? ????? | | """ # # ##?????????? | | # # ???????????? | | # ###+#####???????????? | | # ##???????????? | | ####### ##???????????? | | ####### ##???????????? | | ??##### ##???????????? | | ##########+### ### ?? | | # # ############?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Energy Generation 45 Energy Capacity 1300 Matter Stores 373 Matter Capacity 450 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 10 Resistance: EM 20 Utility Shielding 33 Weapon Shielding 100 Point Defense Rating 160 Evasion (%) 68 Targeting Accuracy 32 Target Analysis 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 28% | -10/Materials Carbon-fiber Leg | 3% | -4/Factory Studied --------- Gatling Laser | -7/Factory | Hacked Deuterium Engine | -7/Factory | Hacked Biometal Medium Treads | -3/Research | Hacked Mic. Fission Core | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Express Service Sixth Sense That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed ShadingZhirovProcsplitter Manual? 0 Play Time 03:14:38 Cumulative 354.5 hours Start 2026.05.14 @ 13:12:47 End 2026.05.14 @ 16:32:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 222 Rogue 222 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 62 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4785687-9241-44fc-8c1f-ce5fd85e58f4