Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.18 @ 18:20:04

Player: TapeIsSticky

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (78)      390
Value Destroyed (2010)     2010
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (3971)               3971
              TOTAL SCORE: 15271

 Bonus
-------
Follower Combat Kills      304
Entered DSFs               500
Aligned with FarCom        300
Win                        3000
Friendly Fire              -133

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     292/300
Energy                     217/220
System Corruption          0%
Temperature                Cool (7)
Movement                   Flying (19)
Location                   To Epsilon Eridani

 Parts 
-------
>           --- POWER (2) --------
      Light Angular Momentum Engine
      Light Antimatter Reactor
>           --- PROPULSION (8) ---
   Improved Flight Unit
   Improved Cesium-ion Thruster
   Improved Cesium-ion Thruster
     Cooled VTOL Module
            Impulse Thruster
            Electron Diverter
            Impulse Thruster Array
>           --- UTILITY (13) -----
   Advanced Coolant Injector
            Structural Scanner
   Advanced Signal Interpreter
   Improved Reaction Control System
   Hardened Medium Armor Plating
   Improved Light Armor Plating
            Hacking Suite
            Hacking Suite
            Hacking Suite
   Improved System Shield
>           --- WEAPON (2) -------
  Makeshift Sword
      Heavy Pick
>           --- INVENTORY (5) ----
   Improved Flight Unit
            Superbattery (1500)

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
      Light Antimatter Reactor
>           --- PROPULSION -------
   Improved Flight Unit
   Improved Cesium-ion Thruster
   Improved Cesium-ion Thruster
     Cooled VTOL Module
            Impulse Thruster
            Electron Diverter
            Impulse Thruster Array
>           --- UTILITY ----------
   Advanced Coolant Injector
            Structural Scanner
   Advanced Signal Interpreter
   Improved Reaction Control System
   Hardened Medium Armor Plating
   Improved Light Armor Plating
            Hacking Suite
            Hacking Suite
            Hacking Suite
   Improved System Shield
>           --- WEAPON -----------
  Makeshift Sword
      Heavy Pick
>           --- INVENTORY --------
   Improved Flight Unit
            Superbattery
[Rating: 110]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           CPS Tube
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   4   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   1   .   1   .   .   
  Utility                  11   | .   .   .   1   .   .   .   1   2   .   .   .   .   .   2   1   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             117  | 7   13  10  21  13  .   1   7   15  .   .   1   2   1   8   2   .   12  4   .   
  Power                    15   | 1   2   1   1   2   .   .   1   .   .   .   1   1   .   .   1   .   3   1   .   
    Engine                 7    | 1   2   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   
    Core                   7    | .   .   1   1   1   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               42   | 2   5   1   13  3   .   .   2   6   .   .   .   1   .   4   .   .   4   1   .   
    Treads                 20   | 2   2   .   11  3   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   3   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 16   | .   .   .   1   .   .   .   .   6   .   .   .   1   .   3   .   .   4   1   .   
  Utility                  41   | 2   4   5   4   4   .   .   3   8   .   .   .   .   .   4   1   .   4   2   .   
    Device                 12   | 1   .   3   2   1   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   
    Storage                3    | 1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
    Hackware               7    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   1   .   1   .   .   
    Protection             16   | .   3   2   2   3   .   .   3   .   .   .   .   .   .   2   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   2   3   3   4   .   1   1   1   .   .   .   .   1   .   .   .   1   .   .   
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 2   1   2   3   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Parts Lost                 16   | .   3   3   .   1   .   2   3   .   .   .   .   .   .   .   .   1   3   .   .   
  Power                    4    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Weapon                   4    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Highest Loss Streak      3    | .   1   3   .   1   .   1   2   .   .   .   .   .   .   .   .   1   2   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  92  99  92  100 80  86  90  92  92  92  92  97  98  94  91  94  90  84  
  Engine                   3    | .   13  8   .   2   .   .   6   7   7   7   3   .   .   .   .   .   .   4   4   
  Core                     4    | .   .   .   11  .   11  11  2   .   .   .   3   7   7   5   3   .   3   .   .   
  Treads                   19   | .   23  8   25  33  33  33  21  .   .   .   .   .   .   3   .   .   .   .   .   
  Wheel                    3    | .   4   19  7   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   8    | .   .   .   .   .   .   .   .   30  30  30  30  30  30  29  31  31  33  30  28  
  Device                   7    | .   2   11  11  10  11  3   .   6   7   7   7   7   7   5   5   5   12  13  12  
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   7   7   7   7   5   5   5   .   .   .   
  Processor                1    | .   .   .   .   .   .   .   .   7   7   7   7   7   7   5   5   5   .   3   4   
  Hackware                 6    | .   .   .   .   .   .   .   .   22  23  23  23  23  23  23  26  26  22  17  16  
  Protection               8    | .   11  1   11  11  11  .   23  .   .   .   .   .   .   5   5   5   4   8   8   
  Energy Gun               1    | .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            11   | .   19  28  21  8   11  11  9   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   10  11  11  5   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   3   .   .   .   6   7   7   7   7   7   5   5   5   4   4   4   
Peak Build Rating          110  | 7   11  12  21  19  18  18  23  41  39  39  39  39  42  60  65  65  100 110 110 
  Average Rating           26   | 5   7   9   18  15  17  16  21  37  39  39  39  39  41  56  62  64  92  108 110 
  On Entrance              37   | .   7   10  12  19  17  18  16  21  39  39  39  39  39  42  58  65  62  94  110 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 12  35  35  41  39  36  36  40  17  17  17  17  13  14  22  29  29  37  41  41  
  Greatest Support         60   | 40  40  24  60  60  60  60  23  22  22  22  22  22  22  32  32  32  51  53  53  
  Greatest Overweight (x)  5    | .   2   2   3   .   .   .   3   5   .   .   .   4   .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  8   8   8   8   8   8   8   8   8   5   5   
  Average Capacity         12   | 7   14  15  15  15  15  15  15  8   8   8   8   8   8   8   8   8   5   5   5   
  Most Carried             15   | 6   15  15  15  15  15  15  15  15  8   8   8   8   8   8   8   8   8   4   2   
  Average Carried          12   | 4   11  14  14  14  14  14  14  7   8   8   7   8   8   7   7   8   4   2   2   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  8   8   8   8   8   8   8   8   8   5   5   5   
  Final Carried            15   | 6   14  14  15  15  15  14  15  8   8   8   8   8   8   8   8   8   4   2   2   

 Class Distribution 
--------------------
 46% | Mutant
 26% | Scavenger-Mutant
  8% | Hacker-Scout
  7% | Commander-Scout
  6% | Hacker-Sprinter
  3% | Commander-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
             Mutant | -9/Mines
   Scavenger-Mutant | -9/Exiles
   Scavenger-Mutant | -8/Mines
             Mutant | -8/Materials
       Hacker-Scout | -7/Factory
       Hacker-Scout | -7/Waste
       Hacker-Scout | -7/Factory
    Commander-Scout | -7/Storage
    Commander-Scout | -7/Recycling
 Commander-Sprinter | -7/Scraptown
       Hacker-Scout | -5/Factory
       Hacker-Scout | -4/Factory
       Hacker-Scout | -4/DSF
    Hacker-Sprinter | -3/Research
    Hacker-Sprinter | -2/Research
    Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -5  -4  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc 
Matter Collected           2656 | 314 367 206 609 363 .   115 172 50  .   .   138 35  .   120 .   .   130 .   37  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2867 | 57  675 242 829 393 .   232 75  50  .   .   17  .   .   225 .   .   35  .   37  
  Parts                    172  | 8   50  15  51  20  .   9   3   5   .   .   4   .   .   3   .   .   2   .   2   
Haulers Intercepted        8    | .   2   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc 
Combat Hostiles Destroyed  47   | .   12  7   8   11  .   6   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     36   | .   12  7   8   6   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  8    | .   .   .   .   3   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      3    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | 1   7   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   6    | .   1   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 7    | .   2   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Watcher                  5    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  6    | .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    35   | .   9   4   6   9   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | 1   4   3   5   3   .   3   2   2   .   .   .   .   .   2   .   .   1   .   1   
  Combat Bots Only         3    | .   3   3   3   3   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   2    | 1   1   1   2   2   .   1   1   1   .   .   1   .   .   1   .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -5   -4   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Sto  Rec  Scr  Fac  Fac  DSF  Res  Res  Acc  
Hostile Shots Fired        391  | .    97   54   40   51   .    44   31   .    .    .    9    .    .    .    .    33   19   13   .    
  Missed                   137  | .    25   12   12   14   .    14   11   .    .    .    6    .    .    .    .    20   13   10   .    
Damage Taken               3561 | .    832  487  446  553  .    519  316  .    .    .    21   .    .    .    .    140  159  88   .    
  Core                     629  | .    142  106  31   98   .    142  60   .    .    .    6    .    .    .    .    44   .    .    .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  96   | .    26   .    .    .    .    .    70   .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   84   | .    84   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    .    .    .    .    32   89   .    .    .    .    .    99   100  .    96   100  100  100  
Volleys Fired              254  | 12   77   30   66   34   .    18   17   .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  2    | 2    2    2    2    2    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  100  | 40   70   100  46   62   .    62   62   .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                495  | 24   151  57   132  65   .    36   30   .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      441  | 24   151  56   132  43   .    18   17   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   47   | .    .    .    .    19   .    18   10   .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 6    | .    .    .    .    3    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  432  | 24   95   56   132  62   .    36   27   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  57   | .    56   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                6    | .    .    .    .    3    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21   | 4    10   13   21   17   .    13   8    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        3    | 3    3    3    3    3    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    3    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           366  | 13   105  42   90   42   .    30   24   3    .    .    1    .    .    13   .    .    2    .    1    
  Core Hits                140  | 3    42   16   32   18   .    15   7    2    .    .    1    .    .    2    .    .    1    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                3    | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              86   | .    .    .    .    2    .    .    .    5    .    .    1    3    .    30   2    .    23   10   10   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 77   | .    .    .    .    2    .    .    .    5    .    .    1    3    .    30   2    .    16   9    9    
  Piercing                 9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    1    
  Sneak Attacks            8    | .    .    .    .    1    .    .    .    3    .    .    1    .    .    3    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6172 | 130  1142 453  1358 994  .    534  468  250  .    .    92   .    .    598  .    .    91   .    62   
  Guns                     3954 | 130  1142 451  1358 446  .    252  175  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  678  | .    .    .    .    241  .    282  155  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               363  | .    .    .    .    225  .    .    138  .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1167 | .    .    .    .    74   .    .    .    250  .    .    92   .    .    598  .    .    91   .    62   
  Ramming                  10   | .    .    2    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4056 | 130  566  451  1358 687  .    534  330  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  576  | .    576  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                363  | .    .    .    .    225  .    .    138  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1167 | .    .    .    .    74   .    .    .    250  .    .    92   .    .    598  .    .    91   .    62   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    1    1    .    .    .    .    .    .    9    9    9    9    9    4    .    .    .    .    .    
  Average Corruption       4    | .    1    1    .    .    .    .    .    .    9    9    9    9    9    4    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  31   | .    3    2    .    .    .    .    .    .    1    1    4    15   .    5    .    .    .    .    .    
    Message Errors         5    | .    1    1    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    
    Matter Fused           9    | .    1    .    .    .    .    .    .    .    .    1    .    5    .    2    .    .    .    .    .    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    
    Energy Discharges      3    | .    1    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Parts Fused            1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    .    .    .    1    .    1    2    .    2    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            181  | .    .    .    .    34   .    .    1    45   .    .    .    .    .    84   .    .    17   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    180  | .    .    .    .    34   .    .    .    45   .    .    .    .    .    84   .    .    17   .    .    
Knockbacks                 10   | .    .    .    .    3    .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    3    .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        305  | .    287  58   21   71   .    81   4    .    .    .    246  275  .    129  60   30   305  198  199  
  Average Temperature      88   | .    62   20   5    32   .    26   4    .    .    .    125  123  .    53   27   21   137  113  135  
  Received Heat Transfer   1533 | .    417  246  174  252  .    288  72   .    .    .    6    .    .    .    .    42   18   18   .    
  Effects                  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1702 | .    1702 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc 
Peak Influence             509  | 10  253 213 172 250 .   146 84  54  48  34  214 161 .   107 19  18  458 437 509 
  Initial                  261  | .   6   62  .   27  .   .   .   37  18  19  14  83  .   .   15  13  9   252 261 
  Average                  88   | 2   92  140 49  83  .   85  39  41  30  20  131 101 .   45  17  14  169 348 373 
Maximum Alert Level        2    | .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   2   2   
  Low Security (%)         90   | 100 98  76  100 82  .   100 100 100 100 100 87  100 .   100 100 100 73  .   .   
  Level 1                  8    | .   1   23  .   17  .   .   .   .   .   .   12  .   .   .   .   .   21  75  63  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   24  36  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   3   .   2   .   .   .   .   .   .   .   .   .   .   2   .   1   2   .   .   
  Investigation            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc 
Distress Signals           8    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              136  | .   24  7   29  12  .   7   4   .   .   .   4   2   .   4   .   3   23  11  6   
  Peak Tracking Total      13   | .   4   3   5   3   .   3   2   .   .   .   2   1   .   2   .   3   13  7   9   
  Tactical Retreats        11   | .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc 
Traps Triggered            4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 12   | .   .   .   6   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -5  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc 
Machines Disabled          4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc 
Machines Accessed          37   | .   5   1   2   .   1   .   2   1   .   .   2   .   .   7   1   .   7   4   4   
  Terminals                27   | .   4   .   2   .   .   .   2   .   .   .   2   .   .   4   1   .   5   4   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   1   
Total Hacks                93   | .   14  1   10  .   1   .   6   1   .   .   10  .   .   19  1   .   13  10  7   
  Successful               54   | .   7   1   8   .   1   .   1   1   .   .   7   .   .   13  1   .   5   5   4   
  Failed                   39   | .   7   .   2   .   .   .   5   .   .   .   3   .   .   6   .   .   8   5   3   
    Catastrophic           8    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   11  .   7   .   1   .   6   .   .   .   6   .   .   7   .   .   11  9   3   
  Terminals                75   | .   12  .   10  .   .   .   6   .   .   .   10  .   .   10  1   .   11  10  5   
  Fabricators              7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   2   
Terminal Hacks             30   | .   4   1   7   .   1   .   .   .   .   .   6   .   .   6   1   .   1   2   1   
  Record                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Robot Analysis           4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   1   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   1   
Unauthorized Hacks         13   | .   1   .   1   .   .   .   1   .   .   .   1   .   .   2   .   .   2   3   2   
  Terminals                12   | .   1   .   1   .   .   .   1   .   .   .   1   .   .   1   .   .   2   3   2   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   1   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   2   3   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         27   | .   5   .   2   .   .   .   2   1   .   .   1   .   .   4   .   .   5   3   4   
  Full Trace Events        5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   
  Feedback Events          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   33  .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -5  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   .   .   .   3   .   .   1   8   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -5  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc 
Total Allies               23   | .   .   .   .   1   .   .   .   3   .   .   11  8   .   .   .   .   .   .   .   
  Largest Group            15   | .   .   .   .   1   1   .   .   3   3   .   10  15  10  10  .   .   .   .   .   
  Highest-Rated Group      259  | .   .   .   .   31  31  .   .   60  60  .   173 259 176 176 .   .   .   .   .   
  Highest-Rated Ally       34   | .   .   .   .   31  31  .   .   32  32  .   29  34  34  34  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               128  | .   .   .   .   4   .   .   .   .   9   .   39  41  .   35  .   .   .   .   .   
  Total Damage             1837 | .   .   .   .   84  .   .   .   .   106 .   507 572 .   568 .   .   .   .   .   
  Kills                    12   | .   .   .   .   1   .   .   .   .   .   .   4   5   .   2   .   .   .   .   .   
Allies Corrupted           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc 
Robot Analysis Total       4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -5   -4   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Sto  Rec  Scr  Fac  Fac  DSF  Res  Res  Acc  
Turns Passed               8076 | 159  1148 496  1573 1319 404  419  381  170  26   25   131  478  297  426  50   24   304  105  141  
Spaces Moved               7985 | 74   593  328  887  470  252  215  251  363  96   90   161  498  673  923  164  91   1091 321  444  
  Core                     12   | 8    .    .    .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    .    .    
  Treads                   2021 | 66   338  47   632  470  252  215  1    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1041 | .    255  281  255  .    .    .    250  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4911 | .    .    .    .    .    .    .    .    362  96   90   161  495  673  923  164  91   1091 321  444  
  Fastest Speed            15   | 50   105  90   105  160  160  160  120  27   27   27   27   27   27   21   21   21   15   19   19   
  Average Speed            71   | 148  141  119  144  160  160  160  125  27   27   27   27   28   27   34   21   24   18   19   19   
  Slowest Speed            300  | 160  160  240  160  160  160  160  240  300  27   27   27   250  27   45   21   105  21   19   19   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            25   | .    .    .    .    .    .    .    .    2    .    2    .    1    .    5    .    2    10   3    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 6    93   79   71   61   63   47   23   9    78   2    23   80   52   24   7    78   32   15   16   
  Regions Visited          19
    Branch Regions         7
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    1    1    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    1    .    .    1    .    1    1    .    .    .    .    .    .    
Scrap Searched             5    | .    .    1    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    
Spaces Dug                 60   | .    .    1    .    16   .    .    .    2    .    .    .    3    .    14   2    .    9    6    7    
Terrain Destroyed          101  | .    .    1    .    26   .    1    30   2    .    .    .    3    .    14   2    .    9    6    7    
  Melee                    44   | .    .    .    .    1    .    .    .    2    .    .    .    3    .    14   2    .    9    6    7    
  Projectile               3    | .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      54   | .    .    .    .    25   .    .    29   .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -5   -4   -4   -3   -2   -1   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Sto  Rec  Scr  Fac  Fac  DSF  Res  Res  Acc  
Total                      9811 | 99   773  375  1066 970  253  255  287  432  95   87   246  829  787  994  176  89   1158 350  490  
  Wait                     1212 | .    59   4    47   440  .    21   3    25   .    .    77   285  114  35   9    1    34   20   38   
  Move                     7919 | 73   592  327  886  469  251  214  250  360  95   85   160  495  672  912  163  86   1072 314  443  
  Hop                      22   | .    .    .    .    .    .    .    .    1    .    2    .    1    .    5    .    2    8    3    .    
  Pick Up                  65   | 7    18   2    18   2    1    .    5    6    .    .    1    1    .    2    .    .    2    .    .    
  Fast Attach              35   | 6    4    1    8    1    .    .    4    .    .    .    .    2    1    2    .    .    5    1    .    
  Attach                   32   | 1    3    2    2    .    .    1    2    12   .    .    .    .    .    3    1    .    3    2    .    
  Detach                   2    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     50   | .    6    7    11   12   .    .    1    3    .    .    1    .    .    3    1    .    4    1    .    
  Drop                     81   | .    14   1    27   8    1    1    4    11   .    .    1    1    .    2    .    .    10   .    .    
  Fire                     254  | 12   77   30   66   34   .    18   17   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    81   | .    .    .    .    2    .    .    .    5    .    .    1    3    .    30   2    .    20   9    9    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   55   | .    .    .    .    .    .    .    .    9    .    .    5    41   .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Storage
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown
-5/Factory (discovered 5 exits: *Fac x4 / [*Upp])
-4/Factory (discovered 2 exits: [*Upp] / DSF)
-4/DSF
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  160 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  561 | -10/Materials | Repaired Lgt. Treads
  624 | -10/Materials | Discovered new exit (range 4)
  944 | -10/Materials | Core integrity fell below 50%
 1017 | -10/Materials | Discovered new exit (range 14)
 1151 | -10/Materials | Discovered new exit (range 4)
 1222 | -10/Materials | Discovered new exit (range 12)
 1308 | -10/Materials | Entered Mines
 1347 | -10/Mines     | Met a Derelict bent on vengeance
 1578 | -10/Mines     | Core integrity fell below 20%
 1640 | -10/Mines     | Lost 3 parts (1p1n1u)
 1694 | -10/Mines     | Found a hidden stash of uninstalled traps
 1775 | -10/Mines     | Discovered new exit (range 3)
 1786 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1804 | -10/Mines     | Entered Materials
 1804 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2166 | -9/Materials  | Discovered new exit (range 15)
 2752 | -9/Materials  | Discovered new exit (range 15)
 2870 | -9/Materials  | Build established: Scavenger-Mutant
 2923 | -9/Materials  | Discovered new exit (range 10)
 3377 | -9/Materials  | Entered Mines
 3515 | -9/Mines      | Learned location of Zion (-6)
 3527 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3593 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3647 | -9/Mines      | Escorted by a lone wolf Derelict
 3676 | -9/Mines      | Build established: Mutant
 3712 | -9/Mines      | Assembled infested the area
 4545 | -9/Mines      | Build established: Scavenger-Mutant
 4683 | -9/Mines      | Discovered new exit (range 5)
 4696 | -9/Mines      | Entered Exiles
 4696 | -9/Exiles     | Accompanied by 1 ally
 4735 | -9/Exiles     | Met 8R-AWN
 4760 | -9/Exiles     | Met EX-HEX
 4808 | -9/Exiles     | Met EX-BIN
 4831 | -9/Exiles     | Aligned with FarCom system
 4832 | -9/Exiles     | Given EX-Vault access code
 4871 | -9/Exiles     | Opened EX-Vault
 4881 | -9/Exiles     | Found Superbattery
 4917 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4965 | -9/Exiles     | Met EX-DEC
 5085 | -9/Exiles     | Discovered new exit (range 10)
 5100 | -9/Exiles     | Left Exiles lab with Superbattery
 5100 | -9/Exiles     | Entered Mines
 5354 | -8/Mines      | Core integrity fell below 50%
 5511 | -8/Mines      | Discovered new exit (range 5)
 5519 | -8/Mines      | Entered Materials
 5519 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 5880 | -8/Materials  | Discovered new exit (range 16)
 5887 | -8/Materials  | Build established: Mutant
 5900 | -8/Materials  | Entered Factory
 5900 | -7/Factory    | Evolved 2 slots: Utility x2
 5922 | -7/Factory    | Discovered new exit (range 5)
 5946 | -7/Factory    | Identified exit to Lower Caves
 6070 | -7/Factory    | Sucked down chute
 6070 | -7/Factory    | Entered Waste
 6074 | -7/Waste      | Spotted C-40 Crusher
 6074 | -7/Waste      | Spotted C-40 Crusher
 6074 | -7/Waste      | Spotted C-40 Crusher
 6081 | -7/Waste      | Spotted C-40 Crusher
 6085 | -7/Waste      | 3 allies followed down the chute
 6085 | -7/Waste      | EMP discharged
 6085 | -7/Waste      | Spotted C-40 Crusher
 6085 | -7/Waste      | Spotted C-40 Crusher
 6093 | -7/Waste      | Discovered new exit (range 13)
 6096 | -7/Waste      | Entered Factory
 6105 | -7/Factory    | Discovered new exit (range 5)
 6121 | -7/Factory    | Entered Storage
 6124 | -7/Storage    | Identified exit to Recycling
 6153 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 6224 | -7/Storage    | Used back door to open Recycling access
 6252 | -7/Storage    | Entered Recycling
 6252 | -7/Recycling  | Accompanied by 7 allies
 6445 | -7/Recycling  | Discovered new exit (range 6)
 6505 | -7/Recycling  | Scanned before Scraplab entrance
 6640 | -7/Recycling  | Build established: Commander-Scout
 6655 | -7/Recycling  | Discovered new exit (range 11)
 6656 | -7/Recycling  | Entered Scraplab
 6730 | -7/Recycling  | Entered Scraptown
 6730 | -7/Scraptown  | Accompanied by 10 allies
 6732 | -7/Scraptown  | System corruption cleaned by C-Scrubber
 6773 | -7/Scraptown  | Discovered new exit (range 11)
 6793 | -7/Scraptown  | Visited Cyclists
 6814 | -7/Scraptown  | Visited CPS Storage
 6827 | -7/Scraptown  | Visited Symbiants
 6864 | -7/Scraptown  | Turned away by UFD registrar
 6868 | -7/Scraptown  | Visited Fellowship of the Rings
 7026 | -7/Scraptown  | Build established: Commander-Sprinter
 7027 | -7/Scraptown  | Entered Factory
 7027 | -5/Factory    | Accompanied by 10 allies
 7027 | -5/Factory    | Evolved 4 slots: Propulsion x2, Utility x2
 7069 | -5/Factory    | Identified exit to Factory
 7107 | -5/Factory    | Spotted B-75 Beast
 7128 | -5/Factory    | Allies destroyed B-75 Beast
 7183 | -5/Factory    | Lost 5 allies
 7193 | -5/Factory    | Discovered new exit (range 6)
 7397 | -5/Factory    | Fabricated Cld. VTOL Module (x1)
 7421 | -5/Factory    | Build established: Hacker-Scout
 7453 | -5/Factory    | Entered another Factory area
 7453 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7485 | -4/Factory    | Discovered new exit (range 16)
 7503 | -4/Factory    | Identified exit to DSF
 7503 | -4/Factory    | Entered DSF
 7522 | -4/DSF        | Discovered new exit (range 11)
 7526 | -4/DSF        | Additional patrols routed to DSF
 7527 | -4/DSF        | Entered Research
 7527 | -3/Research   | Evolved 2 slots: Power x1, Propulsion x1
 7602 | -3/Research   | Discovered new exit (range 10)
 7765 | -3/Research   | Hacking Suite fried by hacking feedback
 7824 | -3/Research   | Identified exit to Research
 7824 | -3/Research   | Hacking Suite fried by hacking feedback
 7831 | -3/Research   | Entered another Research area
 7831 | -2/Research   | Evolved 2 slots: Utility x2
 7855 | -2/Research   | Build established: Hacker-Sprinter
 7917 | -2/Research   | Identified exit to Access
 7927 | -2/Research   | Spotted B-90 Cyclops
 7936 | -2/Research   | Entered Access
 7936 | -1/Access     | Evolved 2 slots: Utility x2
 8005 | -1/Access     | Spotted B-99 Colossus
 8040 | -1/Access     | Discovered new exit (range 6)
 8040 | -1/Access     | Identified exit to Surface
 8077 | ***           | Escaped!

 Last Messages 
---------------
  Awaiting botnet instructions.
08015_ W-44 Eye sends out distress signal.
08025_ O-32 Director destroyed.
08027_ Acquired data core, extracted dynamic
  key.
08027_ Decrypted 4 local trap positions from
  data.
08028_ Acquired 37 matter.
08033_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
08039_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
08040_ The Access Shell folds into the floor.
08040_ EXIT=FOUND
08040_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
| ######+########"######################  #     """  |
| ######         #######################  +      "   |
|      #  *      ###??????????????????##  # =        |
|      #    "   !##?????????############  #=         |
|      #   """   ##?????????############  #          |
|      #  """    ##?????????##       ! #  #          |
|      #   "     ##?????????##         #  #          |
|      #         ##?????????##     =   #  ########## |
|      #         ##?????????## !=      +  ########## |
| #######"#########?????????## !=      #  #  """"""" |
|        ##########?????????##         #  #   """"T" |
|        ###????????????????##         #  #          |
|        ##?????????????????##       [ #  #          |
|        ##?????????????????############g +          |
| ###    ##?????????????????############  #          |
|   #    ##???????????????????????????##g^#          |
| ? #    ##???????????????????????????##^g#          |
| ? #    ##???????????????????????????##  #          |
| ? +    ##???????????????????#####???##  "######### |
| ? #    ##??????????###################  ########## |
| ? #    ##??????????########### #######g ###??????? |
| ? #    ##??????????""                   ##???????? |
| ? #    ##?????BB????"                   ##???????? |
| ? #    ##?????BB????"                   ##???????? |
| ? #        ?????????"                   ##???????? |
| ? #            ?????"   "@              ##???????? |
| ?##              "??"   ""              ##???????? |
| ?##              "??"                   ##???????? |
| ?#####+###    BB "??"                   ##???????? |
| ?        #    BB "??"          """ """  ##???????? |
| ???????????      """"          """T"""  ##???????? |
| ???????????################### #######  ##???????? |
| ???????????###########################  ##???????? |
| ????????????????????????????#####?????  ##???????? |
| ??????????????????????????????????????  # ???????? |
| ??????????????????????????????????????  # ???????? |
| ??????????????????????????????????????  + ???????? |
| ??????????????????????????????????????? # ???????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Coolant Potential          100
Energy Generation          34
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Core Shielding             20
Weapon Shielding           66
Evasion (%)                76
Recoil Reduction           3
Offensive Hacking          40
Defensive Hacking          12

 Item Schematics 
-----------------
   Cld. VTOL Module | -5/Factory  | Hacked
 Enh. Quantum Rifle | -2/Research | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. VTOL Module | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpectralDataFirepult
  Manual?         0
Play Time         01:15:30
  Cumulative      127.0 hours
  Start           2024.10.17 @ 20:00:06
  End             2024.10.18 @ 18:20:04
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           72
  Adventurer      0
  Explorer        0
Win Type          0
  Total           12
  Types           7/1/2/1/0/0/0/1/0
Lore%             58
Gallery%          57
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fab7f1f7-6c7c-49c7-a23d-edef7d85132f