Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.18 @ 18:20:04 Player: TapeIsSticky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (78) 390 Value Destroyed (2010) 2010 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (3971) 3971 TOTAL SCORE: 15271 Bonus ------- Follower Combat Kills 304 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Friendly Fire -133 Cogmind --------- Core Integrity 1600/1600 Matter 292/300 Energy 217/220 System Corruption 0% Temperature Cool (7) Movement Flying (19) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION (8) --- Improved Flight Unit Improved Cesium-ion Thruster Improved Cesium-ion Thruster Cooled VTOL Module Impulse Thruster Electron Diverter Impulse Thruster Array > --- UTILITY (13) ----- Advanced Coolant Injector Structural Scanner Advanced Signal Interpreter Improved Reaction Control System Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Improved System Shield > --- WEAPON (2) ------- Makeshift Sword Heavy Pick > --- INVENTORY (5) ---- Improved Flight Unit Superbattery (1500) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Flight Unit Improved Cesium-ion Thruster Improved Cesium-ion Thruster Cooled VTOL Module Impulse Thruster Electron Diverter Impulse Thruster Array > --- UTILITY ---------- Advanced Coolant Injector Structural Scanner Advanced Signal Interpreter Improved Reaction Control System Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Improved System Shield > --- WEAPON ----------- Makeshift Sword Heavy Pick > --- INVENTORY -------- Improved Flight Unit Superbattery [Rating: 110] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon CPS Tube Slashing Weapon Makeshift Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 4 2 . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . 1 . . . 1 . . . . . . 2 1 . 1 . . Utility 11 | . . . 1 . . . 1 2 . . . . . 2 1 . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 117 | 7 13 10 21 13 . 1 7 15 . . 1 2 1 8 2 . 12 4 . Power 15 | 1 2 1 1 2 . . 1 . . . 1 1 . . 1 . 3 1 . Engine 7 | 1 2 . . 1 . . 1 . . . . . . . . . 1 1 . Core 7 | . . 1 1 1 . . . . . . 1 1 . . . . 2 . . Reactor 1 | . . . . . . . . . . . . . . . 1 . . . . Propulsion 42 | 2 5 1 13 3 . . 2 6 . . . 1 . 4 . . 4 1 . Treads 20 | 2 2 . 11 3 . . 1 . . . . . . 1 . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 6 | . 3 1 1 . . . 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . 1 . . . . 6 . . . 1 . 3 . . 4 1 . Utility 41 | 2 4 5 4 4 . . 3 8 . . . . . 4 1 . 4 2 . Device 12 | 1 . 3 2 1 . . . 2 . . . . . . . . 3 . . Storage 3 | 1 1 . . . . . . 1 . . . . . . . . . . . Processor 3 | . . . . . . . . 2 . . . . . . . . . 1 . Hackware 7 | . . . . . . . . 3 . . . . . 2 1 . 1 . . Protection 16 | . 3 2 2 3 . . 3 . . . . . . 2 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 19 | 2 2 3 3 4 . 1 1 1 . . . . 1 . . . 1 . . Energy Gun 1 | . 1 . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | 2 1 2 3 1 . 1 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . Launcher 2 | . . . . 1 . . 1 . . . . . . . . . . . . Special Weapon 2 | . . 1 . . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . 1 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . . 1 . . . . . . . . 1 . . Parts Lost 16 | . 3 3 . 1 . 2 3 . . . . . . . . 1 3 . . Power 4 | . 1 1 . 1 . . . . . . . . . . . . 1 . . Propulsion 4 | . 1 1 . . . . 2 . . . . . . . . . . . . Utility 4 | . . 1 . . . 1 . . . . . . . . . . 2 . . Weapon 4 | . 1 . . . . 1 1 . . . . . . . . 1 . . . Highest Loss Streak 3 | . 1 3 . 1 . 1 2 . . . . . . . . 1 2 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 92 99 92 100 80 86 90 92 92 92 92 97 98 94 91 94 90 84 Engine 3 | . 13 8 . 2 . . 6 7 7 7 3 . . . . . . 4 4 Core 4 | . . . 11 . 11 11 2 . . . 3 7 7 5 3 . 3 . . Treads 19 | . 23 8 25 33 33 33 21 . . . . . . 3 . . . . . Wheel 3 | . 4 19 7 . . . 9 . . . . . . . . . . . . Flight 8 | . . . . . . . . 30 30 30 30 30 30 29 31 31 33 30 28 Device 7 | . 2 11 11 10 11 3 . 6 7 7 7 7 7 5 5 5 12 13 12 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 7 5 5 5 . . . Processor 1 | . . . . . . . . 7 7 7 7 7 7 5 5 5 . 3 4 Hackware 6 | . . . . . . . . 22 23 23 23 23 23 23 26 26 22 17 16 Protection 8 | . 11 1 11 11 11 . 23 . . . . . . 5 5 5 4 8 8 Energy Gun 1 | . 8 . . . . . . . . . . . . . . . . . . Ballistic Gun 11 | . 19 28 21 8 11 11 9 . . . . . . . . . . . . Ballistic Cannon 3 | . . . . 10 11 11 5 . . . . . . . . . . . . Slashing Weapon 2 | . . . . 3 . . . 6 7 7 7 7 7 5 5 5 4 4 4 Peak Build Rating 110 | 7 11 12 21 19 18 18 23 41 39 39 39 39 42 60 65 65 100 110 110 Average Rating 26 | 5 7 9 18 15 17 16 21 37 39 39 39 39 41 56 62 64 92 108 110 On Entrance 37 | . 7 10 12 19 17 18 16 21 39 39 39 39 39 42 58 65 62 94 110 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 41 | 12 35 35 41 39 36 36 40 17 17 17 17 13 14 22 29 29 37 41 41 Greatest Support 60 | 40 40 24 60 60 60 60 23 22 22 22 22 22 22 32 32 32 51 53 53 Greatest Overweight (x) 5 | . 2 2 3 . . . 3 5 . . . 4 . . . 1 . . . Average Overweight (x) . | . . . . . . . 2 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 12 | 7 14 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 5 5 5 Most Carried 15 | 6 15 15 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 4 2 Average Carried 12 | 4 11 14 14 14 14 14 14 7 8 8 7 8 8 7 7 8 4 2 2 Final Capacity 15 | 8 15 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 15 | 6 14 14 15 15 15 14 15 8 8 8 8 8 8 8 8 8 4 2 2 Class Distribution -------------------- 46% | Mutant 26% | Scavenger-Mutant 8% | Hacker-Scout 7% | Commander-Scout 6% | Hacker-Sprinter 3% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Waste Hacker-Scout | -7/Factory Commander-Scout | -7/Storage Commander-Scout | -7/Recycling Commander-Sprinter | -7/Scraptown Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/DSF Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc Matter Collected 2656 | 314 367 206 609 363 . 115 172 50 . . 138 35 . 120 . . 130 . 37 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 2867 | 57 675 242 829 393 . 232 75 50 . . 17 . . 225 . . 35 . 37 Parts 172 | 8 50 15 51 20 . 9 3 5 . . 4 . . 3 . . 2 . 2 Haulers Intercepted 8 | . 2 . 5 . . . . . . . . . . 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 47 | . 12 7 8 11 . 6 3 . . . . . . . . . . . . Guns 36 | . 12 7 8 6 . 2 1 . . . . . . . . . . . . Cannons 8 | . . . . 3 . 4 1 . . . . . . . . . . . . AOE 3 | . . . . 2 . . 1 . . . . . . . . . . . . Classes Destroyed 12 | 1 7 . 1 2 . . 1 . . . . . . . . . . . . Worker 6 | . 1 . 2 . . . . 3 . . . . . . . . . . . Builder 1 | . . . . 1 . . . . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . Hauler 8 | . 2 . 5 . . . . . . . . . . 1 . . . . . Recycler 3 | . 1 . 1 . . . . . . . . . . 1 . . . . . Operator 7 | . 2 . 2 . . . . . . . 1 . . . . . 1 . 1 Watcher 5 | . 3 . 2 . . . . . . . . . . . . . . . . Swarmer 6 | . 3 3 . . . . . . . . . . . . . . . . . Grunt 35 | . 9 4 6 9 . 6 1 . . . . . . . . . . . . Sentry 4 | . . . 2 1 . . 1 . . . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 5 | 1 4 3 5 3 . 3 2 2 . . . . . 2 . . 1 . 1 Combat Bots Only 3 | . 3 3 3 3 . 3 2 . . . . . . . . . . . . Max Kills in Single Turn 2 | 1 1 1 2 2 . 1 1 1 . . 1 . . 1 . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . 1 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc Hostile Shots Fired 391 | . 97 54 40 51 . 44 31 . . . 9 . . . . 33 19 13 . Missed 137 | . 25 12 12 14 . 14 11 . . . 6 . . . . 20 13 10 . Damage Taken 3561 | . 832 487 446 553 . 519 316 . . . 21 . . . . 140 159 88 . Core 629 | . 142 106 31 98 . 142 60 . . . 6 . . . . 44 . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 96 | . 26 . . . . . 70 . . . . . . . . . . . . Regen/Repaired (Parts) 84 | . 84 . . . . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 . . . . . 32 89 . . . . . 99 100 . 96 100 100 100 Volleys Fired 254 | 12 77 30 66 34 . 18 17 . . . . . . . . . . . . Largest 2 | 2 2 2 2 2 . 2 2 . . . . . . . . . . . . Hottest 100 | 40 70 100 46 62 . 62 62 . . . . . . . . . . . . Shots Fired 495 | 24 151 57 132 65 . 36 30 . . . . . . . . . . . . Gun 441 | 24 151 56 132 43 . 18 17 . . . . . . . . . . . . Cannon 47 | . . . . 19 . 18 10 . . . . . . . . . . . . Launcher 6 | . . . . 3 . . 3 . . . . . . . . . . . . Special 1 | . . 1 . . . . . . . . . . . . . . . . . Kinetic 432 | 24 95 56 132 62 . 36 27 . . . . . . . . . . . . Thermal 57 | . 56 1 . . . . . . . . . . . . . . . . . Explosive 6 | . . . . 3 . . 3 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 4 10 13 21 17 . 13 8 . . . . . . . . . . . . Robot Miss Streak 3 | 3 3 3 3 3 . 1 1 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . 3 1 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 366 | 13 105 42 90 42 . 30 24 3 . . 1 . . 13 . . 2 . 1 Core Hits 140 | 3 42 16 32 18 . 15 7 2 . . 1 . . 2 . . 1 . 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 2 . . . . . . . . . . . . . . . . Critical Strikes 4 | . 1 1 2 . . . . . . . . . . . . . . . . Burn 1 | . 1 . . . . . . . . . . . . . . . . . . Destroy 3 | . . 1 2 . . . . . . . . . . . . . . . . Melee Attacks 86 | . . . . 2 . . . 5 . . 1 3 . 30 2 . 23 10 10 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 77 | . . . . 2 . . . 5 . . 1 3 . 30 2 . 16 9 9 Piercing 9 | . . . . . . . . . . . . . . . . . 7 1 1 Sneak Attacks 8 | . . . . 1 . . . 3 . . 1 . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6172 | 130 1142 453 1358 994 . 534 468 250 . . 92 . . 598 . . 91 . 62 Guns 3954 | 130 1142 451 1358 446 . 252 175 . . . . . . . . . . . . Cannons 678 | . . . . 241 . 282 155 . . . . . . . . . . . . Explosions 363 | . . . . 225 . . 138 . . . . . . . . . . . . Melee 1167 | . . . . 74 . . . 250 . . 92 . . 598 . . 91 . 62 Ramming 10 | . . 2 . 8 . . . . . . . . . . . . . . . Kinetic 4056 | 130 566 451 1358 687 . 534 330 . . . . . . . . . . . . Thermal 576 | . 576 . . . . . . . . . . . . . . . . . . Explosive 363 | . . . . 225 . . 138 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 1167 | . . . . 74 . . . 250 . . 92 . . 598 . . 91 . 62 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . 1 1 . . . . . . 9 9 9 9 9 4 . . . . . Average Corruption 4 | . 1 1 . . . . . . 9 9 9 9 9 4 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 31 | . 3 2 . . . . . . 1 1 4 15 . 5 . . . . . Message Errors 5 | . 1 1 . . . . . . . . 1 1 . 1 . . . . . Matter Fused 9 | . 1 . . . . . . . . 1 . 5 . 2 . . . . . Heat Flow Errors 5 | . . . . . . . . . . . 1 4 . . . . . . . Energy Discharges 3 | . 1 . . . . . . . . . 1 1 . . . . . . . Parts Rejected 2 | . . . . . . . . . . . . 2 . . . . . . . Parts Fused 1 | . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 6 | . . . . . . . . . 1 . 1 2 . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 181 | . . . . 34 . . 1 45 . . . . . 84 . . 17 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 1 | . . . . . . . 1 . . . . . . . . . . . . Melee 180 | . . . . 34 . . . 45 . . . . . 84 . . 17 . . Knockbacks 10 | . . . . 3 . 5 2 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . 3 . 5 2 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . Rammed 3 | . . 1 . 2 . . . . . . . . . . . . . . . Targets Rammed 3 | . . 1 . 2 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 305 | . 287 58 21 71 . 81 4 . . . 246 275 . 129 60 30 305 198 199 Average Temperature 88 | . 62 20 5 32 . 26 4 . . . 125 123 . 53 27 21 137 113 135 Received Heat Transfer 1533 | . 417 246 174 252 . 288 72 . . . 6 . . . . 42 18 18 . Effects 1 | . 1 . . . . . . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 3 . 1 . . . . . . . . . . . . . . . . Heat Transferred 1702 | . 1702 . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc Peak Influence 509 | 10 253 213 172 250 . 146 84 54 48 34 214 161 . 107 19 18 458 437 509 Initial 261 | . 6 62 . 27 . . . 37 18 19 14 83 . . 15 13 9 252 261 Average 88 | 2 92 140 49 83 . 85 39 41 30 20 131 101 . 45 17 14 169 348 373 Maximum Alert Level 2 | . 1 1 . 1 . . . . . . 1 . . . . . 2 2 2 Low Security (%) 90 | 100 98 76 100 82 . 100 100 100 100 100 87 100 . 100 100 100 73 . . Level 1 8 | . 1 23 . 17 . . . . . . 12 . . . . . 21 75 63 Level 2 1 | . . . . . . . . . . . . . . . . . 4 24 36 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 3 . 2 . . . . . . . . . . 2 . 1 2 . . Investigation 4 | . . . . . . . . . . . . . . 2 . . 2 . . Extermination . | . . . . . . . . . . . . . . . . . . . . Reinforcement 6 | . 3 . 2 . . . . . . . . . . . . 1 . . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc Distress Signals 8 | . 1 . 2 . . . . . . . . . . 1 . . 3 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 136 | . 24 7 29 12 . 7 4 . . . 4 2 . 4 . 3 23 11 6 Peak Tracking Total 13 | . 4 3 5 3 . 3 2 . . . 2 1 . 2 . 3 13 7 9 Tactical Retreats 11 | . 2 . 1 . . 1 . . . . . . . . . . 4 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc Traps Triggered 4 | . . . 1 . . . . 1 . . . . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 12 | . . . 6 . . . . . . . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc Machines Disabled 4 | . . . . . . . . . . . 1 . . . . . 2 1 . Max in Single Turn 1 | . . . . . . . . . . . . . . . . . 1 1 . Garrison Access 5 | . . . . . . . . . . . . . . 2 . . 2 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc Machines Accessed 37 | . 5 1 2 . 1 . 2 1 . . 2 . . 7 1 . 7 4 4 Terminals 27 | . 4 . 2 . . . 2 . . . 2 . . 4 1 . 5 4 3 Fabricators 2 | . . . . . . . . 1 . . . . . 1 . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . 2 . . 2 . 1 Total Hacks 93 | . 14 1 10 . 1 . 6 1 . . 10 . . 19 1 . 13 10 7 Successful 54 | . 7 1 8 . 1 . 1 1 . . 7 . . 13 1 . 5 5 4 Failed 39 | . 7 . 2 . . . 5 . . . 3 . . 6 . . 8 5 3 Catastrophic 8 | . . . 1 . . . 3 . . . . . . . . . 4 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 61 | . 11 . 7 . 1 . 6 . . . 6 . . 7 . . 11 9 3 Terminals 75 | . 12 . 10 . . . 6 . . . 10 . . 10 1 . 11 10 5 Fabricators 7 | . . . . . . . . 1 . . . . . 6 . . . . . Repair Stations 2 | . 2 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . . . . 3 . . 2 . 2 Terminal Hacks 30 | . 4 1 7 . 1 . . . . . 6 . . 6 1 . 1 2 1 Record 3 | . . . . . . . . . . . . . . 3 . . . . . Part Schematic 2 | . . . . . . . . . . . . . . 1 . . . 1 . Robot Analysis 4 | . 3 . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . . Open Door 3 | . . 1 . . . . . . . . 1 . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . . Level Access Points 3 | . . . . . . . . . . . . . . 1 . . 1 1 . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . Disarm Traps 2 | . . . 1 . . . . . . . 1 . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . 1 . . . . . . . . Patrol Status 2 | . . . 1 . . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 1 . . . . . 3 . . . . . Network Status 2 | . . . . . . . . 1 . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . . 2 . . 2 . 1 Seal Access 5 | . . . . . . . . . . . . . . 2 . . 2 . 1 Unauthorized Hacks 13 | . 1 . 1 . . . 1 . . . 1 . . 2 . . 2 3 2 Terminals 12 | . 1 . 1 . . . 1 . . . 1 . . 1 . . 2 3 2 Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . Botnet 11 | . 1 . 1 . . . 1 . . . . . . 1 . . 2 3 2 Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . Prioritize 1 | . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . . 1 Hacking Detections 27 | . 5 . 2 . . . 2 1 . . 1 . . 4 . . 5 3 4 Full Trace Events 5 | . 1 . . . . . . . . . . . . 2 . . 2 . . Feedback Events 3 | . 1 . . . . . . . . . . . . . . . 2 . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . Hackware Fried 2 | . . . . . . . . . . . . . . . . . 2 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . 1 . . . 1 . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 33 | . . . . . . . . . . . . . . 33 . . . . . Total Part Build Rating 4 | . . . . . . . . . . . . . . 4 . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . 3 . . 1 8 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc Total Allies 23 | . . . . 1 . . . 3 . . 11 8 . . . . . . . Largest Group 15 | . . . . 1 1 . . 3 3 . 10 15 10 10 . . . . . Highest-Rated Group 259 | . . . . 31 31 . . 60 60 . 173 259 176 176 . . . . . Highest-Rated Ally 34 | . . . . 31 31 . . 32 32 . 29 34 34 34 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 128 | . . . . 4 . . . . 9 . 39 41 . 35 . . . . . Total Damage 1837 | . . . . 84 . . . . 106 . 507 572 . 568 . . . . . Kills 12 | . . . . 1 . . . . . . 4 5 . 2 . . . . . Allies Corrupted 3 | . . . . . . . . . . . . . . 3 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc Robot Analysis Total 4 | . 3 . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc Turns Passed 8076 | 159 1148 496 1573 1319 404 419 381 170 26 25 131 478 297 426 50 24 304 105 141 Spaces Moved 7985 | 74 593 328 887 470 252 215 251 363 96 90 161 498 673 923 164 91 1091 321 444 Core 12 | 8 . . . . . . . 1 . . . 3 . . . . . . . Treads 2021 | 66 338 47 632 470 252 215 1 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 1041 | . 255 281 255 . . . 250 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 4911 | . . . . . . . . 362 96 90 161 495 673 923 164 91 1091 321 444 Fastest Speed 15 | 50 105 90 105 160 160 160 120 27 27 27 27 27 27 21 21 21 15 19 19 Average Speed 71 | 148 141 119 144 160 160 160 125 27 27 27 27 28 27 34 21 24 18 19 19 Slowest Speed 300 | 160 160 240 160 160 160 160 240 300 27 27 27 250 27 45 21 105 21 19 19 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . . . 2 . 2 . 1 . 5 . 2 10 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 6 93 79 71 61 63 47 23 9 78 2 23 80 52 24 7 78 32 15 16 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . . . . 1 . . 1 1 . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . . 1 . 1 1 . . . . . . Scrap Searched 5 | . . 1 . . . 1 . . . . . . 3 . . . . . . Spaces Dug 60 | . . 1 . 16 . . . 2 . . . 3 . 14 2 . 9 6 7 Terrain Destroyed 101 | . . 1 . 26 . 1 30 2 . . . 3 . 14 2 . 9 6 7 Melee 44 | . . . . 1 . . . 2 . . . 3 . 14 2 . 9 6 7 Projectile 3 | . . 1 . . . 1 1 . . . . . . . . . . . . AOE 54 | . . . . 25 . . 29 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Rec Scr Fac Fac DSF Res Res Acc Total 9811 | 99 773 375 1066 970 253 255 287 432 95 87 246 829 787 994 176 89 1158 350 490 Wait 1212 | . 59 4 47 440 . 21 3 25 . . 77 285 114 35 9 1 34 20 38 Move 7919 | 73 592 327 886 469 251 214 250 360 95 85 160 495 672 912 163 86 1072 314 443 Hop 22 | . . . . . . . . 1 . 2 . 1 . 5 . 2 8 3 . Pick Up 65 | 7 18 2 18 2 1 . 5 6 . . 1 1 . 2 . . 2 . . Fast Attach 35 | 6 4 1 8 1 . . 4 . . . . 2 1 2 . . 5 1 . Attach 32 | 1 3 2 2 . . 1 2 12 . . . . . 3 1 . 3 2 . Detach 2 | . . . 1 . . . 1 . . . . . . . . . . . . Swap 50 | . 6 7 11 12 . . 1 3 . . 1 . . 3 1 . 4 1 . Drop 81 | . 14 1 27 8 1 1 4 11 . . 1 1 . 2 . . 10 . . Fire 254 | 12 77 30 66 34 . 18 17 . . . . . . . . . . . . Melee 81 | . . . . 2 . . . 5 . . 1 3 . 30 2 . 20 9 9 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 3 | . . 1 . 2 . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 55 | . . . . . . . . 9 . . 5 41 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 2 exits: [*Upp] / DSF) -4/DSF -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 160 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 561 | -10/Materials | Repaired Lgt. Treads 624 | -10/Materials | Discovered new exit (range 4) 944 | -10/Materials | Core integrity fell below 50% 1017 | -10/Materials | Discovered new exit (range 14) 1151 | -10/Materials | Discovered new exit (range 4) 1222 | -10/Materials | Discovered new exit (range 12) 1308 | -10/Materials | Entered Mines 1347 | -10/Mines | Met a Derelict bent on vengeance 1578 | -10/Mines | Core integrity fell below 20% 1640 | -10/Mines | Lost 3 parts (1p1n1u) 1694 | -10/Mines | Found a hidden stash of uninstalled traps 1775 | -10/Mines | Discovered new exit (range 3) 1786 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1804 | -10/Mines | Entered Materials 1804 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2166 | -9/Materials | Discovered new exit (range 15) 2752 | -9/Materials | Discovered new exit (range 15) 2870 | -9/Materials | Build established: Scavenger-Mutant 2923 | -9/Materials | Discovered new exit (range 10) 3377 | -9/Materials | Entered Mines 3515 | -9/Mines | Learned location of Zion (-6) 3527 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3593 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3647 | -9/Mines | Escorted by a lone wolf Derelict 3676 | -9/Mines | Build established: Mutant 3712 | -9/Mines | Assembled infested the area 4545 | -9/Mines | Build established: Scavenger-Mutant 4683 | -9/Mines | Discovered new exit (range 5) 4696 | -9/Mines | Entered Exiles 4696 | -9/Exiles | Accompanied by 1 ally 4735 | -9/Exiles | Met 8R-AWN 4760 | -9/Exiles | Met EX-HEX 4808 | -9/Exiles | Met EX-BIN 4831 | -9/Exiles | Aligned with FarCom system 4832 | -9/Exiles | Given EX-Vault access code 4871 | -9/Exiles | Opened EX-Vault 4881 | -9/Exiles | Found Superbattery 4917 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4965 | -9/Exiles | Met EX-DEC 5085 | -9/Exiles | Discovered new exit (range 10) 5100 | -9/Exiles | Left Exiles lab with Superbattery 5100 | -9/Exiles | Entered Mines 5354 | -8/Mines | Core integrity fell below 50% 5511 | -8/Mines | Discovered new exit (range 5) 5519 | -8/Mines | Entered Materials 5519 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5880 | -8/Materials | Discovered new exit (range 16) 5887 | -8/Materials | Build established: Mutant 5900 | -8/Materials | Entered Factory 5900 | -7/Factory | Evolved 2 slots: Utility x2 5922 | -7/Factory | Discovered new exit (range 5) 5946 | -7/Factory | Identified exit to Lower Caves 6070 | -7/Factory | Sucked down chute 6070 | -7/Factory | Entered Waste 6074 | -7/Waste | Spotted C-40 Crusher 6074 | -7/Waste | Spotted C-40 Crusher 6074 | -7/Waste | Spotted C-40 Crusher 6081 | -7/Waste | Spotted C-40 Crusher 6085 | -7/Waste | 3 allies followed down the chute 6085 | -7/Waste | EMP discharged 6085 | -7/Waste | Spotted C-40 Crusher 6085 | -7/Waste | Spotted C-40 Crusher 6093 | -7/Waste | Discovered new exit (range 13) 6096 | -7/Waste | Entered Factory 6105 | -7/Factory | Discovered new exit (range 5) 6121 | -7/Factory | Entered Storage 6124 | -7/Storage | Identified exit to Recycling 6153 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6224 | -7/Storage | Used back door to open Recycling access 6252 | -7/Storage | Entered Recycling 6252 | -7/Recycling | Accompanied by 7 allies 6445 | -7/Recycling | Discovered new exit (range 6) 6505 | -7/Recycling | Scanned before Scraplab entrance 6640 | -7/Recycling | Build established: Commander-Scout 6655 | -7/Recycling | Discovered new exit (range 11) 6656 | -7/Recycling | Entered Scraplab 6730 | -7/Recycling | Entered Scraptown 6730 | -7/Scraptown | Accompanied by 10 allies 6732 | -7/Scraptown | System corruption cleaned by C-Scrubber 6773 | -7/Scraptown | Discovered new exit (range 11) 6793 | -7/Scraptown | Visited Cyclists 6814 | -7/Scraptown | Visited CPS Storage 6827 | -7/Scraptown | Visited Symbiants 6864 | -7/Scraptown | Turned away by UFD registrar 6868 | -7/Scraptown | Visited Fellowship of the Rings 7026 | -7/Scraptown | Build established: Commander-Sprinter 7027 | -7/Scraptown | Entered Factory 7027 | -5/Factory | Accompanied by 10 allies 7027 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 7069 | -5/Factory | Identified exit to Factory 7107 | -5/Factory | Spotted B-75 Beast 7128 | -5/Factory | Allies destroyed B-75 Beast 7183 | -5/Factory | Lost 5 allies 7193 | -5/Factory | Discovered new exit (range 6) 7397 | -5/Factory | Fabricated Cld. VTOL Module (x1) 7421 | -5/Factory | Build established: Hacker-Scout 7453 | -5/Factory | Entered another Factory area 7453 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7485 | -4/Factory | Discovered new exit (range 16) 7503 | -4/Factory | Identified exit to DSF 7503 | -4/Factory | Entered DSF 7522 | -4/DSF | Discovered new exit (range 11) 7526 | -4/DSF | Additional patrols routed to DSF 7527 | -4/DSF | Entered Research 7527 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 7602 | -3/Research | Discovered new exit (range 10) 7765 | -3/Research | Hacking Suite fried by hacking feedback 7824 | -3/Research | Identified exit to Research 7824 | -3/Research | Hacking Suite fried by hacking feedback 7831 | -3/Research | Entered another Research area 7831 | -2/Research | Evolved 2 slots: Utility x2 7855 | -2/Research | Build established: Hacker-Sprinter 7917 | -2/Research | Identified exit to Access 7927 | -2/Research | Spotted B-90 Cyclops 7936 | -2/Research | Entered Access 7936 | -1/Access | Evolved 2 slots: Utility x2 8005 | -1/Access | Spotted B-99 Colossus 8040 | -1/Access | Discovered new exit (range 6) 8040 | -1/Access | Identified exit to Surface 8077 | *** | Escaped! Last Messages --------------- Awaiting botnet instructions. 08015_ W-44 Eye sends out distress signal. 08025_ O-32 Director destroyed. 08027_ Acquired data core, extracted dynamic key. 08027_ Decrypted 4 local trap positions from data. 08028_ Acquired 37 matter. 08033_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. 08039_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 08040_ The Access Shell folds into the floor. 08040_ EXIT=FOUND 08040_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ######+########"###################### # """ | | ###### ####################### + " | | # * ###??????????????????## # = | | # " !##?????????############ #= | | # """ ##?????????############ # | | # """ ##?????????## ! # # | | # " ##?????????## # # | | # ##?????????## = # ########## | | # ##?????????## != + ########## | | #######"#########?????????## != # # """"""" | | ##########?????????## # # """"T" | | ###????????????????## # # | | ##?????????????????## [ # # | | ##?????????????????############g + | | ### ##?????????????????############ # | | # ##???????????????????????????##g^# | | ? # ##???????????????????????????##^g# | | ? # ##???????????????????????????## # | | ? + ##???????????????????#####???## "######### | | ? # ##??????????################### ########## | | ? # ##??????????########### #######g ###??????? | | ? # ##??????????"" ##???????? | | ? # ##?????BB????" ##???????? | | ? # ##?????BB????" ##???????? | | ? # ?????????" ##???????? | | ? # ?????" "@ ##???????? | | ?## "??" "" ##???????? | | ?## "??" ##???????? | | ?#####+### BB "??" ##???????? | | ? # BB "??" """ """ ##???????? | | ??????????? """" """T""" ##???????? | | ???????????################### ####### ##???????? | | ???????????########################### ##???????? | | ????????????????????????????#####????? ##???????? | | ?????????????????????????????????????? # ???????? | | ?????????????????????????????????????? # ???????? | | ?????????????????????????????????????? + ???????? | | ??????????????????????????????????????? # ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 34 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Weapon Shielding 66 Evasion (%) 76 Recoil Reduction 3 Offensive Hacking 40 Defensive Hacking 12 Item Schematics ----------------- Cld. VTOL Module | -5/Factory | Hacked Enh. Quantum Rifle | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralDataFirepult Manual? 0 Play Time 01:15:30 Cumulative 127.0 hours Start 2024.10.17 @ 20:00:06 End 2024.10.18 @ 18:20:04 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type 0 Total 12 Types 7/1/2/1/0/0/0/1/0 Lore% 58 Gallery% 57 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fab7f1f7-6c7c-49c7-a23d-edef7d85132f