Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 12:10:00

Player: Mogwok Wargfriend

Result: Destroyed by B-90 Cyclops with Nova Cannon

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (10)       2000
Robots Destroyed (36)      180
Value Destroyed (721)      721
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 7521

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1450
Matter                     15/300
Energy                     99/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (13) -----
  Enhanced Optical Array
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Quantum Reactor
  Advanced Shield Generator
  Improved Force Field
           Great Axe

 Peak State 
------------
>              --- POWER ------------
      Improved Fusion Compressor
>              --- PROPULSION -------
               Cesium-ion Thruster
               Nuclear Pulse Array
               Impulse Thruster
               Field Propulsion Array
>              --- UTILITY ----------
         Small Storage Unit
       Compact Battery
      Enhanced Optical Array
      Advanced Sensor Array
      Improved Signal Interpreter
      Improved Power Shielding
      Advanced Shield Generator
  Experimental Force Field
               Hacking Suite
               Hacking Suite
               Hacking Suite
               System Shield
      Improved System Shield
>              --- WEAPON -----------
               Great Axe
>              --- INVENTORY --------
         Light Quantum Reactor
      Improved Force Field
      Enhanced Quantum Rifle
[Rating: 102]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Cesium-ion Thruster
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Great Axe
  Energy Gun               Spread Laser
  Ballistic Gun            Heavy Assault Rifle
  Impact Weapon            Mace
  Slashing Weapon          Great Axe
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Res 
Slots Evolved              16   | .   .   2   2   2   2   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   1   .   1   .   .   1   .   1   .   
  Utility                  11   | .   .   1   2   1   2   .   1   1   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             89   | 6   8   15  9   13  1   3   8   5   9   12  
  Power                    20   | 1   2   2   5   3   .   .   3   1   1   2   
    Engine                 13   | 1   2   2   5   2   .   .   1   .   .   .   
    Core                   5    | .   .   .   .   1   .   .   2   1   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               26   | 2   2   6   1   5   .   2   2   1   3   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | 2   2   3   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 19   | .   .   3   1   5   .   2   2   1   3   2   
  Utility                  26   | 1   1   2   2   2   1   1   3   2   5   6   
    Device                 13   | .   .   1   .   .   .   .   3   2   2   5   
    Storage                2    | 1   .   .   .   .   .   .   .   .   1   .   
    Processor              3    | .   .   1   .   1   .   1   .   .   .   .   
    Hackware               6    | .   .   .   2   1   1   .   .   .   2   .   
    Protection             2    | .   1   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   3   5   1   3   .   .   .   1   .   2   
    Energy Gun             8    | 1   2   4   .   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   1   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   2   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   1   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   1   .   .   .   1   .   .   3   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   4   .   
Parts Lost                 29   | .   2   .   .   2   .   3   .   .   8   14  
  Power                    6    | .   1   .   .   1   .   .   .   .   2   2   
  Propulsion               13   | .   .   .   .   1   .   3   .   .   4   5   
  Utility                  7    | .   .   .   .   .   .   .   .   .   1   6   
  Weapon                   3    | .   1   .   .   .   .   .   .   .   1   1   
  Highest Loss Streak      8    | .   1   .   .   2   .   2   .   .   8   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   92  95  85  96  93  91  100 90  88  53  
  Engine                   6    | .   13  11  7   6   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   6   6   4   10  8   2   
  Leg                      11   | .   27  25  .   .   .   .   .   .   .   .   
  Flight                   15   | .   .   5   24  29  26  24  29  26  22  10  
  Device                   5    | .   .   9   9   7   6   6   11  6   3   4   
  Storage                  9    | .   14  11  9   7   6   6   5   5   8   4   
  Processor                6    | .   .   9   9   7   6   6   11  10  9   8   
  Hackware                 12   | .   .   .   17  22  26  26  23  21  22  16  
  Protection               2    | .   8   1   .   .   .   .   .   .   .   .   
  Energy Gun               5    | .   13  11  6   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   14  10  .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   4   6   6   5   3   .   .   
  Slashing Weapon          2    | .   .   .   2   7   6   6   5   5   4   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             32   | 14  19  19  12  20  18  18  19  28  25  32  
  Greatest Support         40   | 20  20  30  15  20  20  20  25  27  30  40  
  Greatest Overweight (x)  3    | 3   1   3   .   1   .   1   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   8   8   6   
  Most Carried             8    | 7   8   8   8   8   8   7   8   8   8   5   
  Average Carried          6    | 3   7   7   7   7   7   5   5   7   7   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 7   8   8   8   8   7   5   8   8   2   4   

 Class Distribution 
--------------------
 33% | Mutant
 23% | Hacker-Sprinter
 18% | Hacker-Scout
 10% | Hacker-Ninja
  8% | Scavenger-Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
 Hacker-Sprinter | -8/Materials
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -6/DSF
    Hacker-Ninja | -5/Factory
    Hacker-Scout | -4/Factory
    Hacker-Scout | -3/Research
    Hacker-Scout | -2/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  
-----------                Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Res 
Matter Collected           1097 | 272 209 264 60  150 .   .   85  .   47  10  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1241 | 83  360 476 .   200 .   .   .   .   .   122 
  Parts                    85   | 3   24  31  .   19  .   .   .   .   .   8   
Haulers Intercepted        2    | .   1   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Res 
Combat Hostiles Destroyed  16   | .   8   7   .   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Guns                     15   | .   8   7   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | 2   6   3   .   1   .   .   .   .   .   .   
  Worker                   4    | .   1   1   .   1   .   .   .   .   .   1   
  Builder                  2    | .   1   .   .   1   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   1   .   .   .   .   .   .   .   .   
  Recycler                 5    | 1   1   1   .   1   .   .   .   .   .   1   
  Operator                 2    | .   .   1   .   1   .   .   .   .   .   .   
  Watcher                  4    | .   1   1   .   2   .   .   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   .   .   .   .   
  Grunt                    10   | .   5   5   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           3    | 2   3   3   .   2   .   .   .   .   .   2   
  Combat Bots Only         3    | .   3   3   .   1   .   .   .   .   .   .   
Max Kills in Single Turn   2    | 1   1   2   .   1   .   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -5   -4   -3   -2   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Fac  Res  Res  
Hostile Shots Fired        388  | .    51   37   6    29   .    9    13   1    51   191  
  Missed                   174  | .    10   12   4    8    .    5    6    1    33   95   
Damage Taken               4464 | .    440  351  28   246  .    124  328  .    574  2373 
  Core                     2199 | .    42   85   28   85   .    43   182  .    252  1482 
  Absorbed by Shields      198  | .    .    .    .    82   .    .    .    .    .    116  
  Regen/Repaired (Parts)   140  | .    44   .    29   24   .    .    .    .    43   .    
Core Remaining (%)         88   | 100  83   78   94   87   .    94   81   100  80   .    
Volleys Fired              96   | 4    48   44   .    .    .    .    .    .    .    .    
  Largest                  2    | 2    2    2    .    .    .    .    .    .    .    .    
  Hottest                  88   | 70   88   88   .    .    .    .    .    .    .    .    
Shots Fired                178  | 8    95   75   .    .    .    .    .    .    .    .    
  Gun                      178  | 8    95   75   .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  90   | 4    48   38   .    .    .    .    .    .    .    .    
  Thermal                  88   | 4    47   37   .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         7    | 7    6    5    .    .    .    .    .    .    .    .    
  Robot Miss Streak        9    | .    9    6    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           132  | 7    57   44   .    19   .    .    2    .    .    3    
  Core Hits                63   | 3    32   22   .    4    .    .    .    .    .    2    
  Critical Kills           1    | .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | 1    3    1    .    1    .    .    .    .    .    .    
    Burn                   3    | 1    2    .    .    .    .    .    .    .    .    .    
    Destroy                2    | .    1    1    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              74   | .    .    .    3    44   2    .    15   .    2    8    
  Impact                   5    | .    .    .    .    5    .    .    .    .    .    .    
  Slashing                 67   | .    .    .    3    39   2    .    15   .    .    8    
  Piercing                 2    | .    .    .    .    .    .    .    .    .    2    .    
  Sneak Attacks            7    | .    .    .    .    4    .    .    1    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    1    .    .    .    .    .    .    
Damage Inflicted           2545 | 86   689  644  .    776  .    .    113  .    .    237  
  Guns                     1415 | 86   685  644  .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1126 | .    .    .    .    776  .    .    113  .    .    237  
  Ramming                  4    | .    4    .    .    .    .    .    .    .    .    .    
  Kinetic                  698  | 35   350  313  .    .    .    .    .    .    .    .    
  Thermal                  717  | 51   335  331  .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   37   | .    .    .    .    37   .    .    .    .    .    .    
  Slashing                 1089 | .    .    .    .    739  .    .    113  .    .    237  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    2    .    .    .    .    5    8    
  Average Corruption       2    | .    .    .    .    1    .    .    .    .    4    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    3    .    .    .    .    3    2    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    2    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    2    .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    1    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            173  | .    .    .    .    140  .    .    33   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    173  | .    .    .    .    140  .    .    33   .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        222  | 27   219  222  .    1    .    .    .    3    .    125  
  Average Temperature      58   | 12   62   66   .    1    .    .    .    2    .    76   
  Received Heat Transfer   643  | .    162  216  18   135  .    .    .    .    9    103  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | 2    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1769 | 222  757  790  .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Res 
Peak Influence             511  | 10  194 177 125 204 74  51  141 94  103 511 
  Initial                  56   | .   6   8   .   56  50  51  18  7   48  29  
  Average                  82   | 4   74  69  6   82  65  39  85  22  78  229 
Maximum Alert Level        2    | .   .   .   .   1   .   .   .   .   .   2   
  Low Security (%)         95   | 100 100 100 100 99  100 100 100 100 100 50  
  Level 1                  2    | .   .   .   .   .   .   .   .   .   .   26  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   22  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   1   1   4   1   1   2   .   1   1   
  Investigation            4    | .   1   .   1   2   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   1   .   .   1   .   1   .   
  Reinforcement            7    | .   1   1   .   1   1   1   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Res 
Distress Signals           8    | .   .   .   1   1   .   .   .   1   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              153  | .   18  10  12  23  2   4   7   4   19  54  
  Peak Tracking Total      23   | .   3   2   11  10  5   3   2   5   14  23  
  Tactical Retreats        21   | .   1   .   1   6   .   1   .   1   2   9   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Res 
Traps Triggered            3    | .   .   .   .   1   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  
----------                 Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Res 
Machines Accessed          40   | .   6   2   2   9   3   .   8   2   6   2   
  Terminals                21   | .   4   .   1   5   3   .   5   .   2   1   
  Fabricators              3    | .   .   .   .   1   .   .   1   .   1   .   
  Repair Stations          6    | .   1   1   1   1   .   .   .   .   2   .   
  Recycling Units          4    | .   1   1   .   1   .   .   1   .   .   .   
  Scanalyzers              4    | .   .   .   .   1   .   .   .   2   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   
Total Hacks                128  | .   18  3   10  33  5   .   26  11  17  5   
  Successful               83   | .   7   3   6   23  4   .   19  8   11  2   
  Failed                   44   | .   11  .   4   9   1   .   7   3   6   3   
    Catastrophic           2    | .   .   .   1   .   1   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   .   .   
  Manual                   62   | .   14  2   3   13  4   .   19  .   4   3   
  Terminals                64   | .   12  .   3   18  5   .   19  .   5   2   
  Fabricators              11   | .   .   .   .   4   .   .   2   .   5   .   
  Repair Stations          18   | .   4   1   7   2   .   .   .   .   4   .   
  Recycling Units          11   | .   2   2   .   4   .   .   3   .   .   .   
  Scanalyzers              19   | .   .   .   .   5   .   .   .   11  3   .   
  Garrison Access          5    | .   .   .   .   .   .   .   2   .   .   3   
Terminal Hacks             19   | .   .   .   .   8   2   .   7   .   1   1   
  Record                   2    | .   .   .   .   1   .   .   1   .   .   .   
  Part Schematic           4    | .   .   .   .   1   .   .   3   .   .   .   
  Robot Schematic          2    | .   .   .   .   2   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   1   1   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           2    | .   .   .   .   .   1   .   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   4   .   .   2   .   3   .   
  Network Status           4    | .   .   .   .   2   .   .   1   .   1   .   
  Load Schematic           2    | .   .   .   .   1   .   .   .   .   1   .   
  Build                    3    | .   .   .   .   1   .   .   1   .   1   .   
Repair Station Hacks       15   | .   4   .   5   2   .   .   .   .   4   .   
  Scan Component           8    | .   2   .   3   1   .   .   .   .   2   .   
  Repair                   7    | .   2   .   2   1   .   .   .   .   2   .   
Recycling Unit Hacks       4    | .   .   1   .   2   .   .   1   .   .   .   
  Report Inventory         3    | .   .   1   .   1   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   .   .   5   .   .   .   8   2   .   
  Insert Component         8    | .   .   .   .   2   .   .   .   5   1   .   
  Analyze                  7    | .   .   .   .   3   .   .   .   3   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         20   | .   3   2   1   2   2   .   8   .   1   1   
  Terminals                12   | .   2   .   1   1   2   .   5   .   1   .   
    Assimilate             7    | .   1   .   .   1   1   .   4   .   .   .   
    Operators              5    | .   1   .   1   .   1   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   1   .   1   .   .   2   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   1   .   .   .   
    Reject                 4    | .   1   1   .   1   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   
    Watchers               2    | .   .   .   .   .   .   .   1   .   .   1   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         31   | .   5   1   1   7   2   .   7   1   6   1   
  Full Trace Events        4    | .   1   .   1   2   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   2   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   3   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   1   .   
    Time                   38   | .   .   .   .   .   .   .   .   .   38  .   
  Total Robot Build Rating 9    | .   .   .   .   .   .   .   .   .   9   .   
Part Schematics Acquired   9    | .   .   .   .   3   .   .   3   2   1   .   
  Parts Built              4    | .   .   .   .   2   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   142  | .   .   .   .   73  .   .   69  .   .   .   
  Total Part Build Rating  24   | .   .   .   .   6   .   .   18  .   .   .   
Parts Repaired             7    | .   2   .   2   1   .   .   .   .   2   .   
  Time                     207  | .   52  .   79  38  .   .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   3   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   2   .   .   .   3   1   .   
  Part Schematics Acquired 5    | .   .   .   .   2   .   .   .   2   1   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  
------------               Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  
--------                   Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Res 
Total Allies               7    | .   1   .   .   1   .   .   2   .   3   .   
  Largest Group            3    | .   1   1   .   1   .   .   2   .   3   .   
  Highest-Rated Group      52   | .   10  10  .   40  .   .   52  .   48  .   
  Highest-Rated Ally       40   | .   10  10  .   40  .   .   26  .   16  .   
Total Orders               4    | .   .   4   .   .   .   .   .   .   .   .   
  STAY                     2    | .   .   2   .   .   .   .   .   .   .   .   
  FOLLOW                   2    | .   .   2   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   .   .   .   2   .   
  Total Damage             22   | .   .   .   .   .   .   .   .   .   22  .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -5   -4   -3   -2   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Fac  Res  Res  
Turns Passed               4075 | 95   848  802  208  661  55   47   468  113  444  334  
Spaces Moved               5874 | 59   498  659  272  1376 157  70   983  313  746  741  
  Core                     102  | 10   .    .    .    .    .    .    .    .    .    92   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     975  | 49   498  428  .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4797 | .    .    231  272  1376 157  70   983  313  746  649  
  Fastest Speed            23   | 50   120  29   29   26   26   26   23   23   24   29   
  Average Speed            43   | 111  121  91   29   27   26   37   24   24   24   35   
  Slowest Speed            285  | 200  190  285  29   112  26   112  26   104  32   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            45   | .    .    2    6    9    .    .    1    .    9    18   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 5    62   38   20   33   5    71   24   10   15   37   
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    1    1    1    1    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 38   | .    .    .    3    16   2    .    11   .    2    4    
Terrain Destroyed          38   | .    .    .    3    16   2    .    11   .    2    4    
  Melee                    38   | .    .    .    3    16   2    .    11   .    2    4    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -5   -4   -3   -2   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Fac  Res  Res  
Total                      7048 | 77   649  788  386  1577 166  90   1185 352  996  782  
  Wait                     809  | .    74   37   105  123  7    .    172  24   246  21   
  Move                     5779 | 58   497  654  259  1358 156  69   980  312  730  706  
  Hop                      40   | .    .    2    6    8    .    .    1    .    6    17   
  Pick Up                  57   | 8    10   10   .    14   .    .    5    3    2    5    
  Fast Attach              44   | 6    5    8    5    6    .    1    2    3    2    6    
  Attach                   30   | .    1    3    2    4    1    2    3    1    7    6    
  Detach                   16   | .    .    5    2    2    .    .    .    1    1    5    
  Swap                     15   | .    2    4    2    3    .    .    3    1    .    .    
  Drop                     68   | 1    11   21   2    17   .    .    4    7    .    5    
  Fire                     96   | 4    48   44   .    .    .    .    .    .    .    .    
  Melee                    69   | .    .    .    3    39   2    .    15   .    2    8    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            21   | .    .    .    .    .    .    18   .    .    .    3    
  Rewire                   3    | .    .    .    .    3    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2)
-6/Factory
-6/DSF
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory
-3/Research
-2/Research

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
   96 | -11/Scrapyard | Entered Materials
   96 | -10/Materials | Discovered new exit (range 14)
  324 | -10/Materials | Build established: Mutant
  581 | -10/Materials | Discovered new exit (range 14)
  683 | -10/Materials | Repaired Ion Engine
  711 | -10/Materials | Repaired Aluminum Leg
  797 | -10/Materials | Discovered new exit (range 4)
  944 | -10/Materials | Entered another Materials area
  944 | -9/Materials  | Accompanied by 1 ally
  944 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1237 | -9/Materials  | Discovered new exit (range 12)
 1567 | -9/Materials  | Build established: Scavenger-Mutant
 1735 | -9/Materials  | Discovered new exit (range 12)
 1745 | -9/Materials  | Identified exit to Materials
 1746 | -9/Materials  | Entered another Materials area
 1746 | -8/Materials  | Evolved 2 slots: Utility x2
 1824 | -8/Materials  | Repaired Lgt. Ion Engine
 1879 | -8/Materials  | Repaired Broken Cesium-ion Thruster
 1952 | -8/Materials  | Discovered new exit (range 3)
 1952 | -8/Materials  | Identified exit to Factory
 1954 | -8/Materials  | Entered Factory
 1954 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2044 | -7/Factory    | Identified exit to Storage
 2044 | -7/Factory    | Identified exit to Lower Caves
 2044 | -7/Factory    | Central database locked down
 2151 | -7/Factory    | Fabricated Cesium-ion Thruster (x2)
 2206 | -7/Factory    | Build established: Hacker-Sprinter
 2350 | -7/Factory    | Repaired Cesium-ion Thruster
 2585 | -7/Factory    | Discovered new exit (range 15)
 2601 | -7/Factory    | Identified exit to Factory
 2615 | -7/Factory    | Entered another Factory area
 2615 | -6/Factory    | Evolved 2 slots: Utility x2
 2663 | -6/Factory    | Identified exit to DSF
 2670 | -6/Factory    | Entered DSF
 2696 | -6/DSF        | Additional patrols routed to DSF
 2706 | -6/DSF        | Discovered new exit (range 14)
 2716 | -6/DSF        | Identified exit to Factory
 2717 | -6/DSF        | Entered Factory
 2717 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3002 | -5/Factory    | Build established: Hacker-Ninja
 3024 | -5/Factory    | Fabricated Lgt. Quantum Reactor?
 3156 | -5/Factory    | Discovered new exit (range 19)
 3176 | -5/Factory    | Discovered new exit (range 11)
 3178 | -5/Factory    | Identified exit to Factory
 3185 | -5/Factory    | Entered another Factory area
 3185 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 3244 | -4/Factory    | Found Quantum Capacitor
 3291 | -4/Factory    | Discovered new exit (range 18)
 3296 | -4/Factory    | Identified exit to Research
 3298 | -4/Factory    | Entered Research
 3298 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 3326 | -3/Research   | Repaired Cesium-ion Thruster
 3342 | -3/Research   | Build established: Hacker-Scout
 3370 | -3/Research   | Repaired Cesium-ion Thruster
 3474 | -3/Research   | Fabricated G-47 Trooper (x3)
 3557 | -3/Research   | Spotted B-86 Titan
 3740 | -3/Research   | Discovered new exit (range 8)
 3742 | -3/Research   | Identified exit to Research
 3742 | -3/Research   | Entered another Research area
 3742 | -2/Research   | Evolved 2 slots: Utility x2
 3772 | -2/Research   | Lost 8 parts (2p4n1u1w)
 3780 | -2/Research   | Identified exit to DSF
 3868 | -2/Research   | Found Prototype Device
 3868 | -2/Research   | Identified Exp. Force Field
 3978 | -2/Research   | Core integrity fell below 50%
 3992 | -2/Research   | Search patrols dispatched
 4009 | -2/Research   | Lost 7 parts (2p3n2u)
 4049 | -2/Research   | Spotted B-90 Cyclops
 4055 | -2/Research   | Lost 3 parts (1n2u)
 4065 | -2/Research   | Spotted B-90 Cyclops
 4069 | -2/Research   | Core integrity fell below 20%
 4076 | -2/Research   | Destroyed by B-90 Cyclops with Nova Cannon

 Last Messages 
---------------
04024_ Nuclear Pulse Array destroyed.
04024_ System Shield destroyed.
04024_ Hacking Suite destroyed.
04024_ Penetrated by Slug. <x2>
04031_ Acquired Prototype Device.
04031_ Identified Thermal Defense Suite.
04031_ Faulty integration triggers energy drain
  (-31).
04032_ Dropped Faulty Thermal Defense Suite.
04033_ Identified Diametric Drive.
04033_ Faulty integration triggers system
  corruption (+5).
04039_ W-44 Eye sends out distress signal.
04045_ System corrupted: Heat flow error (+174).
04056_ Acquired Prototype Reactor.
04057_ Dropped Enh. Quantum Rifle.
04062_ Imp. System Shield destroyed.
04062_ Faulty Diametric Drive destroyed.
04070_ System corrupted: Component data lost.
04072_ Lance destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????#  !            #????##?? |
| ?????????????????????????#        [     ##???  #?? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          35
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            66
Evasion (%)                65
Offensive Hacking          30
Defensive Hacking          22
Authchip Count             1

 Item Schematics 
-----------------
           Cesium-ion Thruster | -7/Factory  | Scanalyzed
                     Heat Sink | -7/Factory  | Scanalyzed
         Rnf. Deuterium Engine | -7/Factory  | Hacked
            Imp. Hacking Suite | -5/Factory  | Hacked
            Imp. System Shield | -5/Factory  | Hacked
 Adv. Component Analysis Suite | -5/Factory  | Hacked
           Nuclear Pulse Array | -4/Factory  | Scanalyzed
             Adv. Sensor Array | -4/Factory  | Scanalyzed
         Adv. Shield Generator | -3/Research | Scanalyzed

 Robot Schematics 
------------------
 G-47 Trooper | -7/Factory | Hacked
   S-27 Virus | -7/Factory | Hacked

 Fabricated
------------
  Cesium-ion Thruster | x2 | -7/Factory  
 Lgt. Quantum Reactor | x2 | -5/Factory  | Preloaded
         G-47 Trooper | x3 | -3/Research | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExoskeletonDirtyRigger
  Manual?         0
Play Time         01:03:43
  Cumulative      113.4 hours
  Start           2024.03.22 @ 11:07:22
  End             2024.03.22 @ 12:10:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          113
  Rogue           113
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          53
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/TamsynBold
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df5cc195-f53c-4bbf-a774-9d6f62860c45