Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.16 @ 16:21:56 Player: Bensnap Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (482) 482 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (324) 324 TOTAL SCORE: 2441 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 116 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 250/300 Energy 12/100 System Corruption 3% Temperature Cool (20) Movement Treading (180) Ox1 Location -9/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Large Storage Unit Sensor Array Hacking Suite > --- WEAPON (2) ------- Light EM Pulse Cannon Beam Cannon > --- INVENTORY (10) --- Large Storage Unit Large Storage Unit Seismic Analyzer Light EM Pulse Cannon Beam Cannon Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Advanced Terrain Scanner Hacking Suite > --- WEAPON ----------- Particle Gun Particle Gun > --- INVENTORY -------- Light Nuclear Core Seismic Analyzer Targeting Computer Mining Laser [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 46 | 7 4 7 23 3 2 Power 5 | 1 . 2 2 . . Engine 5 | 1 . 2 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 2 2 3 10 . . Treads 6 | . . . 6 . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 4 | . 2 1 1 . . Flight 5 | . . 2 3 . . Utility 9 | 2 . 2 3 2 . Device 5 | 1 . 2 1 1 . Storage 2 | 1 . . . 1 . Processor 1 | . . . 1 . . Hackware 1 | . . . 1 . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 2 2 . 8 1 2 Energy Gun 5 | 1 1 . 3 . . Energy Cannon 6 | . . . 3 1 2 Ballistic Gun 3 | 1 1 . 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 24 | . . 7 14 . 3 Power 4 | . . 2 2 . . Propulsion 10 | . . 3 6 . 1 Utility 2 | . . . 2 . . Weapon 8 | . . 2 4 . 2 Highest Loss Streak 4 | . . 4 4 . 3 Average Slot Usage (%) 76 | . 100 88 67 70 73 Engine 9 | . 14 12 9 . . Treads 11 | . . . 16 22 19 Hover 8 | . 24 20 . . . Flight 5 | . . 6 7 . . Device 9 | . 14 13 5 4 11 Storage 9 | . 14 14 6 3 11 Processor 1 | . . . 1 7 . Hackware 6 | . . . 11 11 11 Energy Gun 4 | . 14 8 1 . . Energy Cannon 5 | . . . 5 22 21 Ballistic Gun 5 | . 14 10 2 . . Naked Turns . | . . . . . . Heaviest Build 24 | 12 13 14 24 24 24 Greatest Support 60 | 20 20 16 60 40 40 Greatest Overweight (x) 3 | . 1 2 3 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 10 10 Average Capacity 5 | 5 6 6 5 6 10 Most Carried 9 | 5 6 6 6 9 9 Average Carried 4 | 1 5 5 4 5 8 Final Capacity 10 | 6 6 6 4 10 10 Final Carried 9 | 5 6 4 4 9 7 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Sto Gar Matter Collected 565 | 173 7 182 203 . . Remotely . | . . . . . . Salvage Created 596 | 12 7 186 357 . 34 Parts 51 | 5 2 12 29 . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Combat Hostiles Destroyed 24 | . . 6 16 . 2 Melee 1 | . . . 1 . . Guns 9 | . . 6 3 . . Cannons 14 | . . . 12 . 2 Classes Destroyed 7 | 1 1 2 3 . . Worker 1 | . . . 1 . . Tunneler 1 | 1 . . . . . Operator 1 | . 1 . . . . Swarmer 17 | . . 2 13 . 2 Grunt 4 | . . 4 . . . Brawler 1 | . . . 1 . . Sentry 2 | . . . 2 . . Best Kill Streak 5 | 1 1 3 5 . 2 Combat Bots Only 5 | . . 3 5 . 2 Max Kills in Single Turn 2 | 1 1 2 1 . 2 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Sto Gar Damage Taken 3130 | . . 627 1958 . 545 Core 608 | . . 204 288 . 116 Absorbed by Shields 126 | . . . 126 . . Core Remaining (%) 59 | 100 . 18 . . . Volleys Fired 88 | 1 4 28 52 . 3 Largest 2 | 2 2 2 2 . 2 Hottest 130 | 70 85 85 130 . 116 Shots Fired 134 | 2 8 40 78 . 6 Gun 89 | 2 8 40 39 . . Cannon 45 | . . . 39 . 6 Launcher . | . . . . . . Special . | . . . . . . Kinetic 52 | 1 4 28 19 . . Thermal 79 | 1 4 12 59 . 3 Explosive . | . . . . . . Electromagnetic 3 | . . . . . 3 Robot Hit Streak 8 | 1 4 8 8 . 2 Robot Miss Streak 6 | 1 3 4 6 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 87 | 1 7 35 42 . 2 Core Hits 50 | 1 4 23 19 . 3 Critical Hits 2 | . 1 . 1 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks 2 | . . . 2 . . Impact 2 | . . . 2 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1111 | 12 52 288 688 . 71 Guns 571 | 12 52 287 220 . . Cannons 501 | . . . 430 . 71 Explosions . | . . . . . . Melee 28 | . . . 28 . . Ramming 11 | . . 1 10 . . Kinetic 197 | 12 7 150 28 . . Thermal 855 | . 45 137 622 . 51 Explosive . | . . . . . . Electromagnetic 20 | . . . . . 20 Impact 28 | . . . 28 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 3 3 Average Corruption 3 | . . . 3 3 3 Corruption Purged . | . . . . . . Effects 15 | . . . 12 2 1 Message Errors 1 | . . . . 1 . Matter Fused 5 | . . . 4 1 . Heat Flow Errors 4 | . . . 3 . 1 Data Loss (minor) 2 | . . . 2 . . Targeting Errors 2 | . . . 2 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 1 | . . . 1 . . Shots . | . . . . . . Rammed 6 | . . 1 5 . . Targets Rammed 7 | . . 1 6 . . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 407 | 9 126 261 407 . 263 Average Temperature 109 | 6 57 101 120 . 80 Received Heat Transfer 479 | . . 219 140 . 120 Effects 2 | . . . 2 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 1683 | . 55 185 1332 . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Peak Influence 467 | 5 23 193 467 68 124 Initial 63 | . 3 8 . 63 44 Average 130 | 1 10 93 211 63 60 Maximum Alert Level 2 | . . . 2 . . Low Security (%) 76 | 100 100 100 45 100 100 Level 1 20 | . . . 46 . . Level 2 3 | . . . 7 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 2 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 2 11 33 . 11 Peak Tracking Total 12 | . 1 4 12 . 12 Tactical Retreats 7 | . . 3 3 . 1 Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Sto Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Machines Accessed 10 | . 2 1 3 4 . Terminals 7 | . 1 . 3 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 24 | . 3 1 12 8 . Successful 14 | . 1 1 8 4 . Failed 10 | . 2 . 4 4 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . . . 6 1 . Terminals 19 | . 2 . 12 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 9 | . . 1 7 1 . Record 1 | . . . 1 . . Open Door 1 | . . 1 . . . Emergency Access Points 1 | . . . 1 . . Alert Level 3 | . . . 2 1 . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks 2 | . . . 1 1 . Terminals 2 | . . . 1 1 . Track 2 | . . . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 . 3 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Sto Gar Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 47 | . . 47 47 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 16 | . . . 16 . . Total Damage 203 | . . . 203 . . Kills 4 | . . . 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Sto Gar Turns Passed 1321 | 77 70 408 568 90 108 Spaces Moved 1062 | 52 77 440 388 50 55 Core 85 | 5 . 2 78 . . Treads 220 | . . . 115 50 55 Legs 51 | 47 4 . . . . Wheels . | . . . . . . Hover 385 | . 73 312 . . . Flight 321 | . . 126 195 . . Fastest Speed 37 | 50 56 37 37 165 160 Average Speed 80 | 113 60 51 91 165 166 Slowest Speed 200 | 120 120 150 200 165 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . 2 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 20 85 35 7 18 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Total 1380 | 64 94 584 515 57 66 Wait 143 | . . 108 29 . 6 Move 1053 | 51 76 435 387 49 55 Hop 2 | . . 2 . . . Pick Up 21 | 5 3 1 8 4 . Fast Attach 33 | 7 4 4 16 2 . Attach 11 | . . 3 6 . 2 Detach 3 | . 1 . 1 1 . Swap 2 | . . . 1 1 . Drop 15 | . 6 2 7 . . Fire 88 | 1 4 28 52 . 3 Melee 2 | . . . 2 . . Ram 3 | . . 1 2 . . Kick . | . . . . . . Crush 4 | . . . 4 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 9) 148 | -10/Materials | Entered Mines 151 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 318 | -10/Mines | Build established: Mutant 417 | -10/Mines | Learned Materials stockpile data 453 | -10/Mines | Core integrity fell below 50% 470 | -10/Mines | Core integrity fell below 20% 496 | -10/Mines | Lost 4 parts (1p2n1w) 536 | -10/Mines | Discovered new exit (range 5) 556 | -10/Mines | Entered Materials 556 | -9/Materials | Accompanied by 2 allies 556 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 561 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 714 | -9/Materials | Lost 3 parts (1u2w) 799 | -9/Materials | Lost 4 parts (1p1n2w) 933 | -9/Materials | Core integrity fell below 50% 1009 | -9/Materials | Discovered new exit (range 10) 1087 | -9/Materials | Lost 3 parts (1p2n) 1124 | -9/Materials | Entered Storage 1213 | -9/Storage | Identified exit to Garrison 1214 | -9/Storage | Entered Garrison 1282 | -9/Garrison | Triggered checkpoint 1282 | -9/Garrison | Triggered checkpoint 1300 | -9/Garrison | Core integrity fell below 20% 1322 | -9/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- >>Unlock Access door unlocked. 01213_ EXIT=UNLOCKED: GARRISON >>Couplers Installed: Relay Coupler [NC] (17) Relay Coupler [Grunt] (20) Relay Coupler [Swarmer] (23) LOCATION=GARRISON GOAL=ESCAPE 01226_ System corrupted: Heat flow error (+289). 01282_ Beams of light sweep through the air. An alarm sounds. 01282_ C-30 ARC bursts open, deploying its payload. 01282_ S-10 Pest unfolds itself. 01282_ Beams of light sweep through the air. An alarm sounds. 01289_ S-10 Pest destroyed. 01295_ Arm. Treads destroyed. 01298_ Lgt. EM Pulse Cannon destroyed. 01305_ Beam Cannon destroyed. 01306_ S-10 Pest destroyed. 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"???????????????????????????????? | | ??# ## ## #???????????????????????????????? | | ??# ?# ## #???????????????????????????????? | | ??# ? #???????????????????????????????? | | ??# ?? #???????????????????????????????? | | ??#??? #???????????????????????????????? | | ??????## ## ##???????????????????????????????? | | ???????# ?# ?????????????????????????????????? | | ???????#####?? ?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 10 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstPlasmaInverter Manual? 0 Play Time 00:26:12 Cumulative 28.0 hours Start 2022.01.16 @ 15:56:30 End 2022.01.16 @ 16:21:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 31 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b676631c-cf9e-4f30-ad07-c993229ecdbe