Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 12:44:37 Player: Ferret Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1317) 1317 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-139) -139 TOTAL SCORE: 3668 Bonus ------- Friendly Fire -139 Cogmind --------- Core Integrity 0/550 Matter 261/300 Energy 100/100 System Corruption 7% Temperature Cool (18) Movement Core (700) Ox13 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- (None) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Aerolev Unit > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Signal Interpreter Insulated Plating > --- WEAPON ----------- Light Assault Rifle Improved Light Cannon Advanced EMP Blaster > --- INVENTORY -------- Light Ion Engine Grenade Launcher [Rating: 23] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Signal Interpreter Storage High-capacity Storage Unit Processor Signal Interpreter Protection Insulated Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 2 | . . . 1 . 1 . Weapon 1 | . . . . . 1 . Parts Attached 25 | 7 3 1 4 1 3 6 Power 7 | 1 . 1 . 1 1 3 Engine 5 | 1 . 1 . 1 . 2 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 5 | 2 . . 2 . . 1 Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel 2 | . . . 2 . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 4 | . 2 . 1 . 1 . Device . | . . . . . . . Storage 1 | . . . 1 . . . Processor 2 | . 2 . . . . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 9 | 4 1 . 1 . 1 2 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 3 . . . . 1 1 Ballistic Cannon 1 | . . . 1 . . . Launcher 2 | . 1 . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . . 4 Corrupted Parts 1 | . . . . . . 1 System Corruption 3 | . . . . . . 3 Parts Lost 10 | . . . . . 2 8 Power 3 | . . . . . 1 2 Propulsion 3 | . . . . . 1 2 Utility 1 | . . . . . . 1 Weapon 3 | . . . . . . 3 Highest Loss Streak 4 | . . . . . 1 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 81 100 92 100 95 71 Engine 11 | . 14 14 18 22 10 6 Core 3 | . . . . . 7 6 Leg 5 | . 28 28 7 . . . Wheel 6 | . . . 14 22 14 . Hover 2 | . . . . . . 4 Storage 7 | . . . 7 11 9 9 Processor 19 | . 10 28 22 22 18 17 Protection 4 | . . . . . 8 6 Ballistic Gun 7 | . 18 14 . . 9 8 Ballistic Cannon 6 | . . . 10 11 9 5 Launcher 8 | . 10 14 11 11 9 6 Naked Turns . | . . . . . . . Heaviest Build 67 | 6 7 9 53 55 61 67 Greatest Support 20 | 20 20 20 20 20 20 10 Greatest Overweight (x) 18 | . . . 2 2 6 18 Average Overweight (x) 2 | . . . 1 2 3 8 Largest Inventory Capacity 20 | 5 5 5 20 20 20 20 Average Capacity 16 | 5 5 5 15 20 20 20 Most Carried 5 | 5 5 5 5 2 2 3 Average Carried 1 | 2 3 3 2 1 1 . Final Capacity 20 | 5 5 5 20 20 20 20 Final Carried 4 | 3 4 3 1 2 1 . Class Distribution -------------------- 59% | Mutant 37% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Bomber | -8/Materials Bomber | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Matter Collected 818 | 270 . 97 40 126 140 145 Remotely . | . . . . . . . Salvage Created 1373 | 55 . 158 177 21 289 673 Parts 84 | 4 . 7 16 3 14 40 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 30 | 1 . 3 5 3 7 11 Guns 4 | 1 . . . . 1 2 Cannons 14 | . . . 4 3 2 5 AOE 12 | . . 3 1 . 4 4 Classes Destroyed 11 | 2 . . 2 1 2 4 Worker 3 | 1 . . . . . 2 Builder 2 | . . . . . 2 . Hauler 1 | . . . . . . 1 Recycler 2 | . . . . . . 2 Watcher 3 | . . . 1 . 1 1 Swarmer 6 | . . . . 3 . 3 Grunt 14 | 1 . 3 4 . 5 1 Brawler 2 | . . . . . . 2 Duelist 1 | . . . . . . 1 Sentry 5 | . . . 1 . 1 3 Hunter 2 | . . . . . 1 1 Thug 1 | . . 1 . . . . Best Kill Streak 10 | 1 . 2 5 3 10 4 Combat Bots Only 7 | 1 . 2 4 3 7 3 Max Kills in Single Turn 3 | 1 . 2 1 1 2 3 Gunslinging . | . . . . . . . Exploded 3 | . . 1 1 . 2 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Hostile Shots Fired 183 | 10 . 2 10 12 23 126 Missed 55 | 4 . 1 5 2 9 34 Damage Taken 1756 | 52 . 11 74 55 179 1385 Core 597 | 8 . 10 10 4 . 565 Absorbed by Shields . | . . . . . . . Ignored by Resistances 511 | 17 . 4 20 20 55 395 Regen/Repaired (Parts) 9 | . . . 9 . . . Core Remaining (%) 94 | 96 . 92 . 96 . . Volleys Fired 92 | 14 . 4 12 10 11 41 Largest 3 | 2 . 2 2 1 3 3 Hottest 95 | 40 . 50 69 39 89 95 Shots Fired 139 | 16 . 8 15 10 28 62 Gun 71 | 16 . 4 . . 11 40 Cannon 47 | . . . 12 10 11 14 Launcher 21 | . . 4 3 . 6 8 Special . | . . . . . . . Kinetic 118 | 16 . 4 12 10 22 54 Thermal . | . . . . . . . Explosive 13 | . . 4 3 . 6 . Electromagnetic 8 | . . . . . . 8 Robot Hit Streak 23 | 15 . 19 6 8 7 23 Robot Miss Streak 5 | 1 . . 3 1 3 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 97 | 15 . 4 8 8 15 47 Core Hits 84 | 4 . 9 8 3 29 31 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . 1 . Blast 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2286 | 123 . 220 302 188 455 998 Guns 584 | 123 . 28 . . 52 381 Cannons 748 | . . . 160 187 163 238 Explosions 945 | . . 186 142 . 240 377 Melee . | . . . . . . . Ramming 9 | . . 6 . 1 . 2 Kinetic 1332 | 123 . 28 160 187 215 619 Thermal 34 | . . . . . . 34 Explosive 637 | . . 186 142 . 240 69 Electromagnetic 274 | . . . . . . 274 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . . 7 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 7 | . . . 7 . . . Projectiles . | . . . . . . . Explosions 7 | . . . 7 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 100 | . . 2 18 . . 80 Shots 7 | . . 1 1 . . 5 Rammed 2 | . . . . 1 . 1 Targets Rammed 3 | . . 1 . 1 . 1 Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 374 | 6 . 30 21 . 374 111 Average Temperature 87 | 6 . 13 12 . 174 35 Received Heat Transfer 771 | 36 . 6 27 . 90 612 Effects 2 | . . . . . 2 . Energy Bleed 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 50 | . . . . . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Peak Influence 359 | 25 20 109 209 139 208 359 Initial 70 | . 13 6 35 68 45 70 Average 129 | 6 18 36 79 124 103 206 Maximum Alert Level 1 | . . . 1 . 1 1 Low Security (%) 71 | 100 100 100 91 100 71 44 Level 1 28 | . . . 8 . 28 55 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 1 2 . 2 3 Investigation 2 | . . 1 . . 1 . Extermination . | . . . . . . . Reinforcement 4 | . . . 2 . 1 1 Assault 1 | . . . . . . 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Distress Signals 4 | . . . 1 . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 43 | 1 2 3 7 3 11 16 Peak Tracking Total 5 | 1 2 2 5 3 4 5 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Machines Disabled 4 | . . . . . . 4 Max in Single Turn 1 | . . . . . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Machines Accessed 5 | . 1 1 1 . 1 1 Terminals 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 5 1 8 . 3 4 Successful 17 | . 4 1 7 . 1 4 Failed 4 | . 1 . 1 . 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 8 | . 5 . . . 3 . Fabricators . | . . . . . . . Repair Stations 8 | . . . 8 . . . Recycling Units 4 | . . . . . . 4 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 4 1 . . 1 . Record 1 | . 1 . . . . . Robot Analysis 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 2 | . 1 . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . . 7 . . . Scan Component 3 | . . . 3 . . . Repair 3 | . . . 3 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks 4 | . . . . . . 4 Recycle Component 1 | . . . . . . 1 Process 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Retrieve Matter 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . . . 1 1 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 3 . . . Time 78 | . . . 78 . . . Parts Recycled 1 | . . . . . . 1 Recycled Matter 127 | . . . . . . 127 Retrieved Matter 261 | . . . . . . 261 Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 2 . Highest-Rated Group 48 | . . . . 48 48 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 4 | . . . . . 4 . Total Damage 62 | . . . . . 62 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Turns Passed 1649 | 136 67 177 186 165 191 727 Spaces Moved 769 | 88 51 135 127 129 114 125 Core 51 | 25 . . . . . 26 Treads . | . . . . . . . Legs 292 | 63 51 135 43 . . . Wheels 357 | . . . 84 129 114 30 Hover 69 | . . . . . . 69 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 110 110 110 155 Average Speed 178 | 100 120 120 118 110 134 493 Slowest Speed 950 | 120 120 120 260 110 170 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 8 16 38 13 33 16 25 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 125 | . . 38 25 1 18 43 Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 124 | . . 38 25 . 18 43 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Total 921 | 122 57 143 147 142 131 179 Wait 2 | 2 . . . . . . Move 763 | 87 50 134 126 128 113 125 Hop . | . . . . . . . Pick Up 23 | 10 3 1 2 1 2 4 Fast Attach . | . . . . . . . Attach 18 | 5 3 1 2 1 3 3 Detach 4 | . 1 . 1 1 1 . Swap 7 | 2 . . 2 . . 3 Drop 9 | 2 . 2 2 . 1 2 Fire 92 | 14 . 4 12 10 11 41 Melee . | . . . . . . . Ram 2 | . . . . 1 . 1 Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 85 | -11/Scrapyard | Discovered new exit (range 8) 137 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 14) 198 | -10/Materials | Identified exit to Mines 204 | -10/Materials | Entered Mines 217 | -10/Mines | Met a Derelict shopkeep closing up shop 265 | -10/Mines | Discovered new exit (range 15) 307 | -10/Mines | Build established: Mutant 362 | -10/Mines | Discovered new exit (range 13) 379 | -10/Mines | Identified exit to Materials 381 | -10/Mines | Entered Materials 381 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 445 | -9/Materials | Repaired Assault Rifle 445 | -9/Materials | Repaired Aluminum Leg 471 | -9/Materials | Repaired Aluminum Leg? 555 | -9/Materials | Discovered new exit (range 8) 566 | -9/Materials | Identified exit to Mines 567 | -9/Materials | Entered Mines 722 | -9/Mines | Discovered new exit (range 6) 730 | -9/Mines | Identified exit to Materials 732 | -9/Mines | Entered Materials 732 | -8/Materials | Accompanied by 2 allies 732 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 737 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 888 | -8/Materials | Destroyed 7 combat bots 897 | -8/Materials | Discovered new exit (range 16) 911 | -8/Materials | Discovered new exit (range 16) 921 | -8/Materials | Identified exit to Storage 923 | -8/Materials | Entered Storage 1041 | -8/Storage | Build established: Bomber 1447 | -8/Storage | Garrison activated, responded to threat 1518 | -8/Storage | Lost 4 parts (1p1n2w) 1620 | -8/Storage | Core integrity fell below 50% 1635 | -8/Storage | Core integrity fell below 20% 1650 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- R-06 Scavenger collects Wheel. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Treads. R-06 Scavenger collects Lgt. Armor Plating. Critical hit (Burn: +37). System corrupted: Matter fused (-8). R-06 Scavenger collects Lgt. Ion Engine. K-01 Serf collects debris. System corrupted: Imp. Assault Rifle jammed. I-25 Savior destroyed. K-01 Serf collects debris. Imp. Assault Rifle destroyed. R-06 Scavenger collects Com. Battery. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf suffers critical hit (Burn). K-01 Serf destroyed. U-05 Engineer builds a Door. K-01 Serf collects debris. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ??????????????????????# #??????????????????????? | | ?????????????########## #??????????????????????? | | ?????????????#[ # #????" ???????????????? | | ?????????????# ! # #??""" ???????????????? | | ?????????????# # %# """ ??????????????? | | ?????????????# +% @/ """ ??????????????? | | ?????????????# [ =% # # """ ??????????????? | | ????????????# *% * # # %??????????????? | | ????????????# #% #? #?????????????? | | ????????????# % #%k #?? #?????????????? | | ????????????# #!gg###########??? ????????? | | ????????????## #gu%# #? #???????? | | ?????????????# ## =%# """ #? #???????? | | ?????????????########?#% # "" "?" ## #??"????? | | ??????????????????????# # "?" ## #?"?????? | | ??????????????????????# + "?" ## # ?????? | | ??????????????????????# # """ ## # ??????? | | ??????????????????????# + % ## % +???????? | | ???????????????????####% # % ## ! #???????? | | ???????????????????+ #########+## % #???????? | | ??????????#????????#####;#####????# % #???????? | | ??????????# ????# #????# #???????? | | ??????????# # #????# #???????? | | ??????????# # #????# #???????? | | ?????????????####### ! #????# #???????? | | ?????????????????# # #????# ######### | | ?????????????????# # % #????# | | ????????????????# "Y" #????+ | | ????????????????## # """ #????# | | ?????????????????####### #####????# ######+####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Crack Shot First Step to Greatness Let's See Who's Tougher Loot Pinata One Hack Too Far Part-time Mechanic Risk Taker Storm Trooper Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed HybridPointLoader Manual? 0 Play Time 00:25:18 Cumulative 0.4 hours Start 2024.03.31 @ 16:47:19 End 2024.04.01 @ 12:44:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7895bce1-e687-4646-9f34-f4877de5a70a