Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.10 @ 11:38:33 Player: Florist Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (178) 890 Value Destroyed (4111) 4111 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (728) 728 TOTAL SCORE: 9969 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 96 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 500/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (115) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Cesium-ion Thruster > --- UTILITY (7) ------ Small Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Salvage Targeting Computer > --- WEAPON (2) ------- Axe > --- INVENTORY (8) ---- Light Angular Momentum Engine Improved Cooling System Advanced ECM Suite Authchip [Propulsion] Authchip [Propulsion] KE Penetrator Heavy Rocket Launcher GAL Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Small Storage Unit Machine Analyzer Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Hacking Suite System Restoration Module > --- WEAPON ----------- Great Maul Axe > --- INVENTORY -------- Improved Cooling System Advanced Signal Interpreter Advanced ECM Suite Hacking Suite Hacking Suite Improved System Shield Authchip [Propulsion] Heavy Rocket Launcher [Rating: 62] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Shotgun Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 2 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 3 | . . . 1 1 . 1 . . . . Utility 5 | . . . 1 1 2 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 111 | 7 11 . 24 20 12 25 . 3 2 7 Power 10 | 1 2 . 3 2 1 1 . . . . Engine 8 | 1 1 . 3 2 . 1 . . . . Core 2 | . 1 . . . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 45 | 2 3 . 11 9 3 12 . 2 1 2 Treads 22 | 2 1 . 10 9 . . . . . . Leg 2 | . 2 . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 5 | . . . . . . 5 . . . . Flight 16 | . . . 1 . 3 7 . 2 1 2 Utility 36 | 2 4 . 5 5 7 7 . 1 1 4 Device 15 | 1 . . . 3 3 4 . 1 1 2 Storage 4 | 1 2 . . . 1 . . . . . Processor 8 | . 1 . 1 . 2 2 . . . 2 Hackware 2 | . . . . . 1 1 . . . . Protection 7 | . 1 . 4 2 . . . . . . Artifact . | . . . . . . . . . . . Weapon 20 | 2 2 . 5 4 1 5 . . . 1 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 15 | 2 2 . 5 4 . 1 . . . 1 Ballistic Cannon 1 | . . . . . . 1 . . . . Launcher 2 | . . . . . . 2 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 2 . 4 . . . 1 Corrupted Parts 1 | . . . . . . . . 1 . . System Corruption 6 | . . . . . . . . 6 . . Parts Lost 22 | . 3 . 2 2 . 2 . 6 . 7 Power 1 | . . . 1 . . . . . . . Propulsion 12 | . 1 . . 1 . 1 . 5 . 4 Utility 9 | . 2 . 1 1 . 1 . 1 . 3 Weapon . | . . . . . . . . . . . Highest Loss Streak 4 | . 1 . 1 1 . 1 . 4 . 3 To Critical Strikes . | . . . . . . . . . . . Average Backups 10 | . 7 12 14 14 6 7 7 8 7 6 Power . | . . . . . . . . . . . Propulsion 1 | . . 2 3 4 . . . 1 . . Utility 8 | . 7 10 11 10 5 6 6 6 5 4 Weapon . | . . . . . . . 1 1 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 26 | . 1 . 14 2 1 2 . . 2 4 Power . | . . . . . . . . . . . Propulsion 11 | . . . 11 . . . . . . . Utility 13 | . 1 . 3 1 1 2 . . 2 3 Weapon 2 | . . . . 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 96 100 98 97 91 93 93 89 73 79 Engine 6 | . 11 . 8 8 . 4 6 6 6 4 Core 2 | . 2 14 1 . 6 1 . . . . Treads 16 | . 13 14 31 34 1 . . . . . Leg 3 | . 14 14 . . . . . . . . Flight 8 | . . . . . 28 25 33 30 14 24 Device 4 | . 1 . . 8 14 11 6 4 4 3 Storage 9 | . 10 14 11 9 7 6 6 6 6 6 Processor 11 | . 3 . 10 9 14 19 20 20 20 21 Hackware 3 | . . . . . 6 6 13 13 13 9 Protection 6 | . 9 14 10 8 . . . . . . Ballistic Gun 15 | . 28 28 22 18 . . . . . 1 Slashing Weapon 1 | . . . . . . 1 6 6 6 6 Peak Build Rating 62 | 7 13 13 21 38 37 62 58 58 43 57 Average Rating 27 | 6 9 13 17 31 31 49 57 54 39 42 On Entrance 28 | . 7 13 13 19 37 32 57 58 37 43 Naked Turns . | . . . . . . . . . . . Heaviest Build 43 | 14 34 34 41 43 39 26 18 18 18 27 Greatest Support 88 | 40 40 20 60 88 88 43 30 30 17 25 Greatest Overweight (x) 3 | . 1 1 1 . . 3 . 2 1 1 Average Overweight (x) . | . . 1 . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 8 8 8 8 8 Average Capacity 11 | 7 11 15 15 15 8 8 8 8 8 8 Most Carried 15 | 2 12 12 15 15 15 8 8 8 8 8 Average Carried 10 | . 8 12 14 14 6 7 7 8 7 7 Final Capacity 15 | 8 15 15 15 15 8 8 8 8 8 8 Final Carried 15 | 2 12 12 14 15 8 7 8 8 7 8 Class Distribution -------------------- 44% | Mutant 22% | Scavenger-Mutant 11% | Hacker-Mutant 7% | Scavenger-Sprinter 7% | Hacker-Scout 5% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Mutant | -6/Zion Scavenger-Sprinter | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Matter Collected 4476 | 289 708 144 1247 1059 211 400 . 28 53 337 Remotely . | . . . . . . . . . . . Salvage Created 6385 | 300 822 220 1765 1633 270 997 47 . . 331 Parts 357 | 32 57 16 128 88 3 12 3 . . 18 Haulers Intercepted 18 | . 2 . 6 6 2 2 . . . . Recyclers Shooed 5 | . . . 1 2 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 3 . . 18 Prevented 4 | . . . . . . . . 2 . 2 Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 95 | . 16 8 32 22 . 6 1 . . 10 Melee 5 | . . . . . . 1 1 . . 3 Guns 80 | . 16 8 32 22 . . . . . 2 AOE 9 | . . . . . . 4 . . . 5 Classes Destroyed 16 | 3 5 . 4 2 . 1 . . . 1 Worker 10 | 1 4 . 2 1 2 . . . . . Builder 5 | . . . 1 1 1 2 . . . . Tunneler 11 | 9 . 1 . 1 . . . . . . Hauler 18 | . 2 . 6 6 2 2 . . . . Recycler 11 | 1 1 1 1 1 1 5 . . . . Mechanic 2 | . . . 2 . . . . . . . Operator 12 | . 3 . 4 3 1 1 . . . . Drone 1 | . . . . . . . . . . 1 Watcher 14 | . 1 . 5 5 1 2 . . . . Swarmer 30 | . 2 6 11 3 . 4 . . . 4 Grunt 43 | . 14 2 11 11 . 1 . . . 4 Brawler 1 | . . . 1 . . . . . . . Duelist 1 | . . . . 1 . . . . . . Sentry 16 | . . . 9 6 . . . . . 1 Hunter 1 | . . . . 1 . . . . . . Programmer 2 | . . . . . . 1 1 . . . Best Kill Streak 6 | 5 4 3 6 6 2 4 1 . . 4 Combat Bots Only 5 | . 4 3 5 5 . 4 1 . . 4 Max Kills in Single Turn 4 | 1 2 2 2 2 1 4 1 . . 2 Gunslinging 1 | . . 1 1 . . . . . . . Exploded 4 | . . . . . . 4 . . . 2 Melee 1 | . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 549 | . 77 21 134 129 36 64 8 47 . 33 Missed 170 | . 19 8 27 29 20 27 3 26 . 11 Hits 379 | . 58 13 107 100 16 37 5 21 . 22 Melee 2 | . . . . 2 . . . . . . Projectile 377 | . 58 13 107 98 16 37 5 21 . 22 Critical Strikes 12 | . . 1 3 5 . 2 . 1 . . Part Disruptions 1 | . . . . . . . 1 . . . Damage Taken 5316 | . 893 134 1258 1453 102 587 77 371 . 441 Core 807 | . 98 30 130 162 37 175 30 40 . 105 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 342 | . . . . 42 . . . . 300 . Core Remaining (%) 75 | 100 . 48 67 70 94 . . . . . Volleys Fired 435 | 26 76 18 136 130 . 11 . . . 38 Largest 2 | 2 2 2 2 2 . 1 . . . 1 Hottest 50 | 40 46 46 50 50 . 40 . . . 39 Shots Fired 821 | 52 152 36 272 260 . 11 . . . 38 Gun 801 | 52 152 36 272 260 . . . . . 29 Cannon 9 | . . . . . . 9 . . . . Launcher 11 | . . . . . . 2 . . . 9 Special . | . . . . . . . . . . . Kinetic 810 | 52 152 36 272 260 . 9 . . . 29 Thermal . | . . . . . . . . . . . Explosive 11 | . . . . . . 2 . . . 9 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 18 | 6 14 7 15 18 . 3 . . . 4 Robot Miss Streak 8 | 3 6 5 8 5 . 2 . . . 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 11 | . . 2 3 6 . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . Shots Hit Robots 584 | 29 104 28 174 188 9 24 4 . . 24 Core Hits 264 | 15 58 15 78 71 1 6 1 . . 19 Critical Kills 3 | . . . 2 . . . . . . 1 Critical Parts Destroyed 12 | . 1 . 1 1 2 6 . . . 1 Critical Strikes 18 | . 1 . 3 1 2 7 1 . . 3 Destroy 7 | . 1 . 3 1 . . . . . 2 Blast 1 | . . . . . . 1 . . . . Smash 8 | . . . . . 2 6 . . . . Sever 2 | . . . . . . . 1 . . 1 Melee Attacks 114 | . . . . . 22 57 11 6 1 17 Impact 58 | . . . . . 22 36 . . . . Slashing 56 | . . . . . . 21 11 6 1 17 Piercing . | . . . . . . . . . . . Sneak Attacks 18 | . . . . . 6 9 . . . 3 Combat Hostiles 3 | . . . . . . . . . . 3 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12363 | 360 1537 368 2828 3080 948 1996 130 . . 1116 Guns 8363 | 360 1427 368 2828 3080 . . . . . 300 Cannons 77 | . . . . . . 77 . . . . Explosions 1063 | . 110 . . . . 488 . . . 465 Melee 2860 | . . . . . 948 1431 130 . . 351 Ramming . | . . . . . . . . . . . Kinetic 8440 | 360 1427 368 2828 3080 . 77 . . . 300 Thermal . | . . . . . . . . . . . Explosive 1063 | . 110 . . . . 488 . . . 465 Electromagnetic . | . . . . . . . . . . . Impact 2081 | . . . . . 948 1133 . . . . Slashing 779 | . . . . . . 298 130 . . 351 Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . 1 . 2 2 6 6 . Average Corruption 2 | . . . . 1 . 1 1 3 6 . Corruption Purged 5 | . . . . 1 . 2 . 2 . . Corruption Blocked . | . . . . . . . . . . . Effects 13 | . . . . . . 8 . 1 4 . Message Errors 3 | . . . . . . 2 . . 1 . Matter Fused 9 | . . . . . . 6 . 1 2 . Heat Flow Errors 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 1551 | . 4 . . . 572 876 3 . . 96 Projectiles 4 | . . . . . . 4 . . . . Explosions 103 | . 4 . . . . 17 . . . 82 Melee 1444 | . . . . . 572 855 3 . . 14 Knockbacks 13 | . . . . . 2 11 . . . . Impact 12 | . . . . . 2 10 . . . . Kinetic . | . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 305 | . 205 . 49 . . . . . . 51 Shots 4 | . 2 . 1 . . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 132 | . 51 66 55 132 1 5 . 17 92 10 Average Temperature 19 | . 15 46 11 25 1 3 . 7 56 3 Received Heat Transfer 1668 | . 354 66 420 603 18 18 . 99 . 90 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 13 | . . . . . 3 10 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 27 | . . . . . 7 20 . . . . Impact Corruptions 46 | . . . . . 20 26 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Maximum Alert Level 2 | . . . 2 1 . 1 . . . . Low Security (%) 78 | 100 100 100 54 62 100 96 . . . . Level 1 11 | . . . 9 37 . 3 . . . . Level 2 10 | . . . 36 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 521 | 15 131 70 521 306 147 220 . . . . Initial 210 | . 6 21 3 210 137 14 . . . . Average 133 | 2 53 13 230 194 78 106 . . . . Influence Increases 4217 | 55 568 200 1133 740 140 624 135 210 . 412 Destroy 0b10 Robot/C 1940 | . 320 160 640 440 . 120 20 . . 240 Destroy 0b10 Robot/NC 420 | 55 55 10 105 90 40 60 . . . 5 Destroy Leader 524 | . 86 30 202 132 6 28 10 . . 30 Allied During Kill 32 | . . . . . . . . . . 32 Successful Hack 127 | . 7 . 32 44 12 32 . . . . Disable Machine 180 | . 45 . 45 15 15 60 . . . . Destroy Structure 124 | . 25 . 34 4 7 54 . . . . Partial Spotted 75 | . . . . 15 30 30 . . . . Lose Combat Pursuer 795 | . 30 . 75 . 30 240 105 210 . 105 Influence Decreases 4175 | 45 523 245 644 937 411 441 290 174 95 370 Entered New Map 703 | . 4 34 7 289 165 17 80 12 95 . Time Decay 3194 | 45 489 211 617 628 246 404 210 102 . 242 Lost Part 210 | . 30 . 20 20 . 20 . 60 . 60 Lost Ally 68 | . . . . . . . . . . 68 Squads Dispatched 26 | . 3 . 5 2 5 9 . 1 . 1 Investigation 7 | . . . 2 . 3 2 . . . . Extermination 4 | . . . . . 1 3 . . . . Reinforcement 13 | . 3 . 3 2 1 4 . . . . Assault 2 | . . . . . . . . 1 . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Distress Signals 9 | . 4 . 2 3 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 217 | . 34 8 51 35 7 29 6 20 . 27 Peak Tracking Total 11 | . 5 3 5 5 4 5 4 11 . 11 Tactical Retreats 33 | . 2 . 4 . 4 10 3 6 . 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 7 | . 1 . 2 1 . 3 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 3 | . . . . . . . . 3 . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Machines Disabled 12 | . 3 . 3 1 1 4 . . . . Max in Single Turn 3 | . 3 . 3 1 1 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 42 | . 3 . 10 7 8 12 2 . . . Terminals 29 | . 3 . 10 6 3 7 . . . . Fabricators 5 | . . . . . 2 3 . . . . Repair Stations 2 | . . . . 1 . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . 3 1 . . . . Total Hacks 100 | . 12 . 28 21 13 24 2 . . . Successful 50 | . 5 . 19 9 4 11 2 . . . Failed 49 | . 7 . 8 12 9 13 . . . . Catastrophic 11 | . 1 . . 3 4 3 . . . . Database Lockouts 1 | . . . 1 . . . . . . . Manual 80 | . 12 . 28 18 6 16 . . . . Terminals 76 | . 12 . 28 18 6 12 . . . . Fabricators 10 | . . . . . 2 8 . . . . Repair Stations 5 | . . . . 3 . 2 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . . . 5 2 . . . . Terminal Hacks 8 | . . . 2 3 . 1 2 . . . Part Schematic 1 | . . . . . . 1 . . . . Robot Analysis 4 | . . . 1 3 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 2 | . . . . . . . 2 . . . Fabricator Hacks 5 | . . . . . 2 3 . . . . Network Status 3 | . . . . . 2 1 . . . . Load Schematic 2 | . . . . . . 2 . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . Seal Access 2 | . . . . . 1 1 . . . . Unauthorized Hacks 33 | . 5 . 17 4 1 6 . . . . Terminals 31 | . 5 . 17 4 1 4 . . . . Botnet 19 | . 2 . 10 2 1 4 . . . . Skim 12 | . 3 . 7 2 . . . . . . Fabricators 2 | . . . . . . 2 . . . . Recompile 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 1 1 . . . . . Used 2 | . . . 1 . 1 . . . . . Hacking Detections 34 | . 3 . 7 7 7 10 . . . . Full Trace Events 3 | . . . . . 3 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . 1 . . 13 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 19 | . . . . 19 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Total Allies 5 | . . 1 . . . . . . 4 . Largest Group 4 | . . 1 . . . . . . 4 4 Highest-Rated Group 150 | . . 31 . . . . . . 150 150 Highest-Rated Ally 41 | . . 31 . . . . . . 41 41 Total Orders 2 | . . . . . . . . . . 2 RETURN 2 | . . . . . . . . . . 2 Ally Attacks 24 | . . . . . . . . . . 24 Total Damage 457 | . . . . . . . . . . 457 Kills 3 | . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Active Infowar (turns) 4598 | 170 125 . . . 513 967 524 370 1361 568 Optics 4302 | . . . . . 512 967 524 370 1361 568 Sensors 1663 | . . . . . . 892 524 247 . . Terrain 1028 | . . . . . . . . . 1013 15 Structural 533 | . . . . . 495 38 . . . . Seismic 1502 | 170 125 . . . 493 714 . . . . Machine Analysis 4302 | . . . . . 513 967 524 370 1361 567 ECM 43 | . . . . . 30 13 . . . . Robot Analysis Total 4 | . . . 1 3 . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . 2 2 1 2 Drone Launches 6 | . . . . . . . . . . 6 Drone Recoveries 6 | . . . . . . . . . . 6 Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Turns Passed 12626 | 251 1645 1473 2772 2160 535 967 524 370 1361 568 Spaces Moved 10039 | 86 671 576 1231 1022 834 1724 991 858 1129 917 Core 6 | 6 . . . . . . . . . . Treads 3304 | 80 387 576 1231 1022 8 . . . . . Legs 284 | . 284 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 383 | . . . . . . 383 . . . . Flight 6062 | . . . . . 826 1341 991 858 1129 917 Fastest Speed 25 | 50 120 240 160 145 31 28 28 28 112 25 Average Speed 92 | 152 192 240 161 152 32 30 28 30 115 32 Slowest Speed 280 | 160 240 240 240 160 145 280 31 200 117 115 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 6 | . . . . . . 5 . . 1 . Potential Cave-ins 1 | . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 71 | 5 93 99 95 73 27 50 97 76 90 83 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 5 | . . . 2 . . . 1 . 2 . Known Exits Taken 5 | . . . 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . Scrap Searched 14 | . . 1 . . . . 5 3 3 2 Spaces Dug 72 | . . . . . 7 38 4 6 . 17 Terrain Destroyed 269 | . 31 . 49 . 7 67 4 6 . 105 Melee 43 | . . . . . 7 26 4 6 . . Projectile 4 | . . . . . . 1 . . . 3 AOE 222 | . 31 . 49 . . 40 . . . 102 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Total 12487 | 156 878 632 1782 1465 1059 2046 1217 955 1180 1117 Wait 1620 | 36 103 39 338 263 172 202 215 83 46 123 Move 10019 | 85 670 575 1230 1021 833 1715 990 857 1126 917 Hop 4 | . . . . . . 3 . . 1 . Pick Up 59 | 2 12 . 19 8 5 7 1 . 2 3 Fast Attach 58 | 7 7 . 8 12 . 15 . 4 1 4 Attach 28 | . . . 3 1 11 8 . . 1 4 Detach 6 | . . . 1 . . 2 . . . 3 Swap 40 | . 4 . 14 9 5 5 . . . 3 Drop 101 | . 6 . 33 21 11 21 . 2 2 5 Fire 435 | 26 76 18 136 130 . 11 . . . 38 Melee 114 | . . . . . 22 57 11 6 1 17 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 3 | . . . . . . . . 3 . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low / *Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 252 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 8) 796 | -10/Materials | Discovered new exit (range 12) 1352 | -10/Materials | Derelicts attacked the area 1465 | -10/Materials | Discovered new exit (range 10) 1699 | -10/Materials | Discovered new exit (range 5) 1897 | -10/Materials | Entered Mines 1929 | -10/Mines | Learned 2 Materials zone layouts 1962 | -10/Mines | Discovered new exit (range 13) 2026 | -10/Mines | Discovered new exit (range 16) 2316 | -10/Mines | Found a hidden stash of uninstalled traps 2486 | -10/Mines | Received a Mining Laser from a helpful Derelict 3172 | -10/Mines | Core integrity fell below 50% 3318 | -10/Mines | Discovered new exit (range 5) 3370 | -10/Mines | Entered Materials 3370 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3371 | -9/Materials | Identified exit to Materials 3769 | -9/Materials | Discovered new exit (range 10) 3883 | -9/Materials | Central database locked down 4517 | -9/Materials | Discovered exit to Materials (range 10) 4693 | -9/Materials | Learned Storage stockpile data 4710 | -9/Materials | Build established: Scavenger-Mutant 4724 | -9/Materials | Learned location of 1 exit from Storage 4778 | -9/Materials | Learned location of 1 exit from Storage 4807 | -9/Materials | Learned Storage stockpile data 6142 | -9/Materials | Entered another Materials area 6142 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6668 | -8/Materials | Discovered new exit (range 16) 7029 | -8/Materials | Discovered new exit (range 8) 7541 | -8/Materials | Discovered new exit (range 5) 7549 | -8/Materials | Build established: Mutant 8288 | -8/Materials | Repaired Lgt. Deuterium Engine 8302 | -8/Materials | Entered Factory 8302 | -7/Factory | Evolved 2 slots: Utility x2 8624 | -7/Factory | Build established: Scavenger-Sprinter 8827 | -7/Factory | Discovered new exit (range 13) 8837 | -7/Factory | Entered another Factory area 8837 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9043 | -6/Factory | Discovered new exit (range 16) 9073 | -6/Factory | Discovered new exit (range 18) 9084 | -6/Factory | Identified exit to Extension 9189 | -6/Factory | Build established: Scavenger-Scout 9404 | -6/Factory | Spotted B-75 Beast 9428 | -6/Factory | Discovered new exit (range 5) 9430 | -6/Factory | Identified exit to Lower Caves 9804 | -6/Factory | Entered Lower Caves 9919 | -6/Lower Caves | Encountered a Warlord checkpoint 9987 | -6/Lower Caves | Build established: Hacker-Scout 10179 | -6/Lower Caves | Learned Factory stockpile data 10293 | -6/Lower Caves | Discovered new exit (range 5) 10296 | -6/Lower Caves | Learned location of Zion (-6) 10328 | -6/Lower Caves | Identified exit to Lower Caves 10328 | -6/Lower Caves | Entered another Lower Caves area 10468 | -6/Lower Caves | Spotted B-75 Beast 10468 | -6/Lower Caves | Learned 8 Factory zone layouts 10560 | -6/Lower Caves | Discovered new exit (range 5) 10561 | -6/Lower Caves | Identified exit to Factory 10611 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10650 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10653 | -6/Lower Caves | Discovered new exit (range 16) 10659 | -6/Lower Caves | Found DCF Scrap (12 items) 10692 | -6/Lower Caves | Learned Factory stockpile data 10697 | -6/Lower Caves | Identified exit to Zion 10698 | -6/Lower Caves | Entered Zion 10712 | -6/Zion | Lost 4 parts (4n) 10738 | -6/Zion | Given A8's code to call for help 10771 | -6/Zion | Discovered new exit (range 16) 10845 | -6/Zion | System corruption cleaned by Quarantine Array 10968 | -6/Zion | Build established: Hacker-Mutant 11124 | -6/Zion | Learned Factory stockpile data 11285 | -6/Zion | Given the Hacking Drone Bay 11347 | -6/Zion | Received a visual enhancement algorithm 11624 | -6/Zion | Met Imprinter 11641 | -6/Zion | Imprinted 11643 | -6/Zion | Declared Zion's savior 11809 | -6/Zion | Visited the Megawrench Repair Shop 11809 | -6/Zion | Megawrench repaired 9 parts 11825 | -6/Zion | Found Prototype Device 11903 | -6/Zion | Found GAL Module 12033 | -6/Zion | Identified exit to Proximity Caves 12059 | -6/Zion | Entered Proximity Caves 12059 | -5/Proximity Caves | Accompanied by 4 allies 12074 | -5/Proximity Caves | Spotted B-75 Beast 12084 | -5/Proximity Caves | Learned Factory security intel 12116 | -5/Proximity Caves | Allies destroyed B-75 Beast 12164 | -5/Proximity Caves | Spotter reported a threat 12170 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12303 | -5/Proximity Caves | Spotter reported a threat 12395 | -5/Proximity Caves | Spotter reported a threat 12448 | -5/Proximity Caves | Spotter reported a threat 12454 | -5/Proximity Caves | Identified Hacking Drone Bay 12473 | -5/Proximity Caves | Lost 3 parts (2n1u) 12520 | -5/Proximity Caves | Learned 4 Factory zone layouts 12615 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12627 | -5/Proximity Caves | Self-destructed Last Messages --------------- 12456_ Acquired Lgt. Angular Momentum Engine. 12457_ The unstable cave ceiling collapses. 12461_ Hacking Drone Bay crushed. 12467_ Destroyed Hover Unit. 12480_ Acquired Salvage Targeting Computer. 12481_ Acquired 75 matter. 12481_ Acquired 64 matter. 12482_ Acquired 78 matter. 12499_ Acquired 2 matter. 12520_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 12575_ Slug penetrates Wall. 12613_ Acquired 26 matter. 12614_ VTOL Module destroyed. 12614_ Penetrated by Slug. 12614_ Slug penetrates Wall. 12615_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 12619_ Y-72 Warden: "REQUESTING BACKUP." 12625_ VTOL Module destroyed. 12626_ Machine Analyzer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????? ??????????????????????????????????? | | #????????????? ????#?????????????????????????????? | | #?????###????? ???? #####????????????????????????? | | #????## ??## ???? #????????????????????????? | | #???## ??# ???? #????????????????????????? | | #??## ?## ???? ##???????????????????????? | | #?## ## ???? ###?????????????????????? | | ### ???? ??????????????????????? | | #? ???? ???????????????????????? | | ?? ???? ????????????????????????? | | ?? ??## ?????????????????????????? | | ?? ?## #??????????????????????????? | | ?? ## #?# #?????#?????????????????????? | | ?? #?# ### ##??# ##????????????????????? | | ?? #?# %! ## ##???????????????????? | | ?? #?# #???????????????????? | | ?? #??# #???????????????????? | | ??# ##### #????????????????????????? | | ??# " #?????#???????????????????? | | ?## !!#### ####??## ########## ????? | | ## # #%#??# ###### ????? | | ? ### #?#!#??# s @ ????? | | ?# #" ???# #??# s #######?????????????? | | ?# #"?????# #??####### #???????????????????? | | ?# #??????# #?#####??# ##???????????????????? | | ## #??????# ### ##?## ##????????????????????? | | ######## # ##?####?????????????????????? | | ##?????????????????????????? | | ###???????????????????????? | | ## ##??????????????????????? | | ## ## ##?????????????????????? | | ## #### #?????????????????????? | | ####??## #????????????????????? | | #?????## #???????????????????? | | #??????## #???????????????????? | | ##????????# ## #???????????????????? | | ## ##??????????###??#####???????????????????? | | #### ##???????????????????????????????????????? | | ##??# #???????????????????????????????????????? | | #???# #???????????????????????????????????????? | | #???# ##???????????????????????????????????????? | | #?## #????????????????????????????????????????? | | ## #????????????????????????????????????????? | | ##### #????????????????????????????????????????? | | ???# ##????????????????????????????????????????? | | ???# ##?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Cld. VTOL Module | -6/Factory | Hacked Adv. Hacking Suite | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive IFF Parser | -6/Zion | Archive Lance | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Deuterium Engine | 16% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelFlyingExpander Manual? 0 Play Time 01:24:32 Cumulative 253.1 hours Start 2025.10.04 @ 20:43:32 End 2025.10.10 @ 11:38:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 210 Adventurer 0 Explorer 0 Win Type - Total 13 Types 6/0/5/2/0/0/0/0/0/0 Lore% 80 Gallery% 74 Achievement% 69 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2584353-57c2-426a-a83f-2d4fe25c739b