Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 18:05:20 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (95) 475 Value Destroyed (2776) 2776 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (234) 234 TOTAL SCORE: 6105 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 118 Friendly Fire -17 Cogmind --------- Core Integrity 599/700 Matter 300/300 Energy 39/100 System Corruption 1% Temperature Cool (12) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (6) ------ Large Storage Unit Machine Analyzer Advanced Visual Processing Unit Target Analyzer > --- WEAPON (3) ------- Autogun Gauss Rifle Advanced EMP Blaster > --- INVENTORY (15) --- Heavy Ion Engine Armored Treads Advanced Heat Sink Medium Matter Pod (49) Improved Salvage Targeting Computer Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Advanced EMP Blaster Chainsword Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Machine Analyzer Visual Processing Unit Advanced Targeting Computer Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Advanced EMP Blaster Chainsword > --- INVENTORY -------- Heavy Ion Engine Armored Treads Advanced Heat Sink Medium Matter Pod Improved Salvage Targeting Computer Recoil Stabilizer Light Armor Plating Hardened Heavy Armor Plating Insulated Plating Heavy Assault Rifle Heavy Assault Rifle Autogun Advanced EMP Blaster Advanced EMP Blaster [Rating: 40] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Utility Visual Processing Unit Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . . 1 1 2 Weapon 1 | . . . 1 . . Parts Attached 98 | 6 . 2 31 9 50 Power 5 | 1 . . 2 . 2 Engine 3 | 1 . . 2 . . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 18 | 2 . . 5 4 7 Treads 18 | 2 . . 5 4 7 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 . . 9 3 8 Device . | . . . . . . Storage 4 | 1 . . 3 . . Processor 6 | . . . 1 2 3 Hackware 1 | . . . . . 1 Protection 10 | . . . 5 1 4 Artifact . | . . . . . . Weapon 54 | 2 . 2 15 2 33 Energy Gun 2 | . . . 2 . . Energy Cannon . | . . . . . . Ballistic Gun 36 | 2 . 1 11 2 20 Ballistic Cannon 1 | . . . . . 1 Launcher 6 | . . 1 2 . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 9 | . . . . . 9 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . 4 . 2 Parts Lost 10 | . . . 2 . 8 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 3 | . . . 1 . 2 Weapon 3 | . . . 1 . 2 Highest Loss Streak 5 | . . . 2 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 85 85 95 99 99 Engine 6 | . 14 14 11 9 1 Core 2 | . . . . . 5 Treads 23 | . 28 28 22 27 22 Storage 9 | . 14 14 11 9 7 Processor 16 | . . . 3 18 30 Protection 9 | . . . 14 9 6 Ballistic Gun 26 | . 28 26 32 26 20 Naked Turns . | . . . . . . Heaviest Build 47 | 12 12 14 40 40 47 Greatest Support 60 | 40 40 40 40 60 60 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 12 | 7 8 8 9 15 15 Most Carried 15 | 4 6 6 12 15 15 Average Carried 11 | 1 5 6 9 13 14 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 15 | 4 6 6 12 15 15 Class Distribution -------------------- 33% | Scavenger-Tank 29% | Scavenger-Gunner 15% | Mutant 15% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2695 | 270 . . 907 301 1217 Remotely . | . . . . . . Salvage Created 3593 | 85 . 12 1270 561 1665 Parts 219 | 1 . . 91 25 102 Haulers Intercepted 7 | . . . 5 . 2 Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 58 | . . 2 21 10 25 Guns 50 | . . . 21 10 19 AOE 8 | . . 2 . . 6 Classes Destroyed 16 | 1 . 1 7 . 7 Worker 11 | . . . 2 . 9 Builder 5 | . . . 1 . 4 Hauler 7 | . . . 5 . 2 Recycler 7 | 1 . . 2 1 3 Carrier 1 | . . . . . 1 Mechanic 2 | . . . . . 2 Operator 3 | . . . 1 . 2 Watcher 1 | . . . . . 1 Swarmer 15 | . . . 4 . 11 Grunt 25 | . . 2 12 8 3 Duelist 1 | . . . 1 . . Sentry 7 | . . . 4 2 1 Specialist 2 | . . . . . 2 Hunter 3 | . . . . . 3 Programmer 4 | . . . . . 4 Heavy 1 | . . . . . 1 Best Kill Streak 12 | 1 . 2 5 4 12 Combat Bots Only 5 | . . 2 3 4 5 Max Kills in Single Turn 8 | 1 . 2 2 1 8 Gunslinging 1 | . . . 1 . 1 Exploded 3 | . . 2 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 3473 | . . 106 748 486 2133 Core 235 | . . 4 55 75 101 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 122 | . . . 73 49 . Core Remaining (%) 92 | 100 . 98 86 86 . Volleys Fired 188 | 5 . 4 81 29 69 Largest 3 | 2 . 1 3 3 3 Hottest 80 | 40 . 30 80 69 69 Shots Fired 531 | 10 . 4 239 87 191 Gun 519 | 10 . . 237 87 185 Cannon . | . . . . . . Launcher 12 | . . 4 2 . 6 Special . | . . . . . . Kinetic 518 | 10 . . 236 87 185 Thermal . | . . . . . . Explosive 4 | . . 4 . . . Electromagnetic 9 | . . . 3 . 6 Robot Hit Streak 14 | 5 . 6 14 10 14 Robot Miss Streak 4 | 1 . 1 4 4 2 Penetration Max . | . . . . . . Secondary Targets 11 | . . . 2 3 6 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 347 | 9 . 1 147 59 131 Core Hits 166 | 2 . 6 55 26 77 Critical Kills 5 | . . . 2 . 3 Critical Parts Destroyed 9 | . . . 1 1 7 Critical Strikes 14 | . . . 3 1 10 Destroy 14 | . . . 3 1 10 Melee Attacks 25 | . . . . . 25 Impact . | . . . . . . Slashing 25 | . . . . . 25 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7009 | 66 . 235 1908 923 3877 Guns 4929 | 66 . . 1890 914 2059 Cannons . | . . . . . . Explosions 2047 | . . 235 . . 1812 Melee . | . . . . . . Ramming 33 | . . . 18 9 6 Kinetic 4918 | 66 . . 1879 914 2059 Thermal . | . . . . . . Explosive 1741 | . . 235 . . 1506 Electromagnetic 317 | . . . 11 . 306 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . . 13 Matter Fused 5 | . . . . . 5 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 273 | . . . . . 273 Projectiles . | . . . . . . Explosions 273 | . . . . . 273 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 289 | . . 13 . . 276 Shots 5 | . . 1 . . 4 Rammed 7 | . . . 4 2 1 Targets Rammed 7 | . . . 4 2 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 221 | . . 15 196 118 221 Average Temperature 43 | . . 8 39 43 54 Received Heat Transfer 1008 | . . 51 363 288 306 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 505 | 5 3 101 505 412 482 Initial 212 | . 3 . 39 212 141 Average 221 | 2 3 98 355 314 123 Maximum Alert Level 2 | . . . 2 2 2 Low Security (%) 52 | 100 100 100 8 . 91 Level 1 30 | . . . 54 67 8 Level 2 16 | . . . 36 32 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . 1 . 5 3 13 Investigation 6 | . 1 . 1 1 3 Extermination 3 | . . . . . 3 Reinforcement 12 | . . . 4 1 7 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 7 | . . . 5 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . . 2 48 16 35 Peak Tracking Total 6 | . . 2 6 4 6 Tactical Retreats 2 | . . . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 3 | . 1 . 1 1 . Indirectly 1 | . . . 1 . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 21 | . . 1 1 1 18 Max in Single Turn 10 | . . 1 . 1 10 Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . . 1 Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 15 | . . . 5 1 9 Terminals 11 | . . . 4 . 7 Fabricators . | . . . . . . Repair Stations 3 | . . . 1 1 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 45 | . . . 17 3 25 Successful 29 | . . . 9 2 18 Failed 16 | . . . 8 1 7 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 13 | . . . 9 . 4 Terminals 30 | . . . 13 . 17 Fabricators . | . . . . . . Repair Stations 9 | . . . 4 3 2 Recycling Units . | . . . . . . Scanalyzers 6 | . . . . . 6 Garrison Access . | . . . . . . Terminal Hacks 14 | . . . 5 . 9 Part Schematic 2 | . . . 2 . . Robot Analysis 1 | . . . 1 . . Open DSF 1 | . . . . . 1 Branch Access Points 1 | . . . . . 1 Fabricator Index 1 | . . . . . 1 Alert Level 1 | . . . . . 1 Locate Traps 3 | . . . 1 . 2 Recall Reinforcements 2 | . . . 1 . 1 Hauler Manifests 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 2 2 . Scan Component 2 | . . . 1 1 . Repair 2 | . . . 1 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . . . 6 Insert Component 3 | . . . . . 3 Analyze 3 | . . . . . 3 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . . . 2 . 3 Terminals 5 | . . . 2 . 3 Track 2 | . . . . . 2 Assimilate 1 | . . . . . 1 Botnet 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 14 | . . . 5 1 8 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 2 . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 1 . Time 58 | . . . 26 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . . 3 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 4 | . . 3 . . 1 Largest Group 3 | . . 3 3 . 1 Highest-Rated Group 40 | . . 40 40 . 26 Highest-Rated Ally 26 | . . 16 16 . 26 Total Orders . | . . . . . . Ally Attacks 49 | . . . 49 . . Total Damage 472 | . . . 472 . . Kills 9 | . . . 9 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 4497 | 87 71 225 1583 520 2011 Spaces Moved 2179 | 41 44 134 751 229 980 Core 3 | 3 . . . . . Treads 2176 | 38 44 134 751 229 980 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 161 | 151 160 160 160 161 163 Slowest Speed 245 | 160 160 160 160 163 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 19 41 65 30 30 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 40 | . . 15 . . 25 Terrain Destroyed 93 | . . 34 . . 59 Melee 25 | . . . . . 25 Projectile . | . . . . . . AOE 68 | . . 34 . . 34 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2748 | 55 45 140 981 317 1210 Wait 144 | . . 1 56 33 54 Move 2174 | 40 43 133 750 228 980 Hop . | . . . . . . Pick Up 47 | 4 2 . 20 9 12 Fast Attach 29 | 6 . . 14 1 8 Attach 12 | . . . 1 4 7 Detach 1 | . . . 1 . . Swap 58 | . . 2 17 4 35 Drop 63 | . . . 37 7 19 Fire 188 | 5 . 4 81 29 69 Melee 25 | . . . . . 25 Ram . | . . . . . . Kick . | . . . . . . Crush 7 | . . . 4 2 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: [*Fac x2] / Low x2) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 8) 159 | -10/Materials | Entered Mines 186 | -10/Mines | Learned Materials trap positions 306 | -10/Mines | Build established: Mutant 331 | -10/Mines | Discovered new exit (range 11) 351 | -10/Mines | Learned location of Zion (-6) 359 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 384 | -10/Mines | Entered Materials 384 | -9/Materials | Accompanied by 3 allies 384 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 385 | -9/Materials | Loaded intel: 18 trap records 574 | -9/Materials | Discovered new exit (range 9) 821 | -9/Materials | Build established: Scavenger-Tank 934 | -9/Materials | Discovered new exit (range 15) 1446 | -9/Materials | Discovered new exit (range 8) 1501 | -9/Materials | Repaired Lgt. Armor Plating 1967 | -9/Materials | Entered another Materials area 1967 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2268 | -8/Materials | Build established: Scavenger-Gunner 2330 | -8/Materials | Repaired Hvy. Assault Rifle 2431 | -8/Materials | Discovered new exit (range 4) 2440 | -8/Materials | Garrison activated, responded to threat 2487 | -8/Materials | Entered Factory 2487 | -7/Factory | Evolved 2 slots: Utility x2 2656 | -7/Factory | Identified exit to Lower Caves 2886 | -7/Factory | Discovered new exit (range 10) 3119 | -7/Factory | Build established: Gunner 3888 | -7/Factory | Cargo convoy interrupted 4210 | -7/Factory | Build established: Scavenger-Gunner 4493 | -7/Factory | Discovered new exit (range 18) 4498 | -7/Factory | Self-destructed Last Messages --------------- 04498_ Destroyed Wheel. 04498_ M-28 Smith destroyed. 04498_ H-55 Commando destroyed. 04498_ P-60 Hacker destroyed. 04498_ Fusion Modulator explodes. 04498_ Nuclear Reactor explodes. 04498_ Destroyed Wheel. 04498_ Destroyed Lgt. Ion Engine. 04498_ K-01 Serf destroyed. 04498_ Destroyed Wheel. 04498_ M-28 Smith destroyed. 04498_ Door malfunctions. 04498_ >> Machine Analyzer network decryption results: 04498_ Repair Station x1 04498_ Lgt. Treads destroyed. 04498_ Destroyed Lgt. Treads. 04498_ Arm. Treads destroyed. 04498_ Destroyed Arm. Treads. 04498_ Imp. Medium Armor Plating destroyed. 04498_ Destroyed Imp. Medium Armor Plating. 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