Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.28 @ 02:12:16 Player: harambe Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (35) 175 Value Destroyed (1791) 1791 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1200) 1200 TOTAL SCORE: 10306 Bonus ------- Pacifist 200 Entered DSFs 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 14/300 Energy 93/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (7) ------ Experimental Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Heavy Disruptor Cannon Improved Proton Missile Launcher Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Armored Heavy Treads Centrium Wheel Combat Antigrav System Antigrav Array Electron Diverter > --- UTILITY ---------- Improved Coolant Injector Medium Storage Unit Structural Scanner Quantum Capacitor Advanced Transmission Jammer Graphene Brace > --- WEAPON ----------- Nova Cannon Heavy Machine Gun Z-bomb Delivery System > --- INVENTORY -------- High-capacity Storage Unit Graphene Brace Antimissile System Drone Bay Heavy Disruptor Cannon Improved Proton Missile Launcher Micro-nuke Launcher Spear [Rating: 138] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Armored Huge Wheel Treads Heavy Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Antigrav Array Flight Unit Flight Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Experimental Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Heavy Flak Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Micro-nuke Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Res Tes Res Qua Sec Slots Evolved 16 | . . 2 2 2 . . 2 2 . 2 2 . 2 . . Power 2 | . . . 1 . . . . . . . . . 1 . . Propulsion 7 | . . 2 1 1 . . 1 . . 1 1 . . . . Utility 5 | . . . . 1 . . 1 2 . . 1 . . . . Weapon 2 | . . . . . . . . . . 1 . . 1 . . Parts Attached 101 | 2 2 7 2 18 4 4 18 2 . 13 15 9 4 . 1 Power 10 | . . 1 1 1 . . 2 . . 2 3 . . . . Engine 4 | . . 1 1 . . . 1 . . 1 . . . . . Core 3 | . . . . 1 . . 1 . . 1 . . . . . Reactor 3 | . . . . . . . . . . . 3 . . . . Propulsion 44 | 2 . 6 1 11 2 . 7 . . 3 5 5 2 . . Treads 7 | . . . . 1 . . . . . . 2 4 . . . Leg 11 | . . . . 8 2 . 1 . . . . . . . . Wheel 12 | 2 . . . 1 . . 5 . . 3 1 . . . . Hover 3 | . . . . . . . . . . . 1 1 1 . . Flight 11 | . . 6 1 1 . . 1 . . . 1 . 1 . . Utility 25 | . 1 . . 3 1 1 7 2 . 3 4 1 1 . 1 Device 14 | . . . . 2 1 . 4 . . 2 3 1 1 . . Storage 5 | . 1 . . 1 . 1 1 . . . 1 . . . . Processor 1 | . . . . . . . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 5 | . . . . . . . 2 2 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 22 | . 1 . . 3 1 3 2 . . 5 3 3 1 . . Energy Gun 3 | . . . . . . 1 . . . 2 . . . . . Energy Cannon 8 | . . . . 1 1 1 1 . . 3 . 1 . . . Ballistic Gun 2 | . 1 . . . . . . . . . 1 . . . . Ballistic Cannon 2 | . . . . 1 . . 1 . . . . . . . . Launcher 5 | . . . . 1 . . . . . . 2 1 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . 1 . . . . 1 1 1 . 1 Parts Lost 45 | . . . . 6 7 2 . . 2 14 2 7 . 5 . Power 8 | . . . . 1 1 . . . 1 2 1 2 . . . Propulsion 19 | . . . . 4 5 . . . . 3 1 1 . 5 . Utility 10 | . . . . . 1 1 . . 1 5 . 2 . . . Weapon 8 | . . . . 1 . 1 . . . 4 . 2 . . . Highest Loss Streak 6 | . . . . 6 5 1 . . 2 6 2 6 . 5 . To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 63 | . 92 88 90 94 62 6 61 82 76 70 64 69 26 7 . Engine 4 | . 14 11 18 8 6 . 5 5 5 4 1 . . . . Core 1 | . . . . 5 1 . 1 5 2 4 . . . . . Reactor 1 | . . . . . . . . . . . 4 7 . . . Treads 3 | . . . . . . . . . . . 5 9 17 5 . Leg 4 | . . . . 25 25 . 2 . . . . . . . . Wheel 10 | . 28 1 . 3 . . 17 23 23 20 10 6 . . . Flight 5 | . . 41 45 14 . . 2 . . . 1 3 2 1 . Device 11 | . . . . 11 13 3 12 11 11 11 21 20 3 . . Storage 5 | . 21 11 9 7 6 . 5 5 5 5 4 3 . . . Protection 2 | . . . . . . . 1 17 14 9 . . . . . Energy Gun 2 | . 17 11 9 2 . . . . . 3 . . . . . Energy Cannon 2 | . . . . 4 3 . 3 5 5 3 4 3 . . . Ballistic Gun 1 | . 11 11 9 1 . . . . . . . 3 . . . Ballistic Cannon 2 | . . . . 5 3 . 3 5 5 4 . . . . . Naked Turns 194 | . . . . . . 40 . . . . . 16 . 81 57 Heaviest Build 72 | 13 23 13 18 61 61 3 45 54 54 63 64 72 13 . . Greatest Support 280 | 26 26 18 22 104 104 3 96 96 96 116 60 90 280 3 3 Greatest Overweight (x) 4 | . . . . 2 1 . 2 . . . 1 2 4 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 8 20 20 8 8 8 8 8 10 10 5 5 5 Average Capacity 8 | 8 9 8 8 10 18 5 7 8 8 8 9 9 5 5 5 Most Carried 20 | 6 10 9 7 20 20 5 8 7 8 8 10 10 5 5 5 Average Carried 7 | 6 8 8 6 9 18 4 6 6 7 7 8 9 4 5 5 Final Capacity 20 | 8 10 8 8 20 5 5 8 8 8 8 10 5 5 5 5 Final Carried 20 | 6 10 8 6 20 5 5 8 6 8 4 10 5 5 5 5 Class Distribution -------------------- 51% | Mutant 18% | Infiltrator-Mutant 10% | Tank 7% | Infiltrator-Gunner 6% | Scavenger-Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Tank | -4/Factory Infiltrator-Mutant | -3/Research Infiltrator-Gunner | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Mutant | -2/Section 7 Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Res Tes Res Qua Sec Matter Collected 1569 | 220 . 87 . 217 . . 114 . 29 340 174 388 . . . Remotely 474 | . . . . . . . . . . . 174 300 . . . Salvage Created 1310 | . . 124 . 234 . . 114 . 26 214 202 396 . . . Parts 55 | . . 5 . 9 . . 2 . 1 11 13 14 . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Res Tes Res Qua Sec Combat Hostiles Destroyed 29 | . . 3 . 5 . . 3 . 1 4 8 5 . . . Guns 6 | . . 3 . 2 . . . . . 1 . . . . . Cannons 11 | . . . . 3 . . 2 . 1 3 . 2 . . . AOE 10 | . . . . . . . . . . . 8 2 . . . Classes Destroyed 9 | . . 1 . 2 . . . . 1 1 1 3 . . . Builder 1 | . . . . . . . . . . 1 . . . . . Recycler 3 | . . . . . . . . . . . . 3 . . . Mechanic 1 | . . . . . . . . . . . . 1 . . . Swarmer 5 | . . . . . . . . . . . 5 . . . . Cutter 1 | . . . . . . . . . 1 . . . . . . Grunt 18 | . . 3 . 3 . . 2 . . 2 3 5 . . . Researcher 1 | . . . . . . . . . . . . 1 . . . Sentry 1 | . . . . 1 . . . . . . . . . . . Programmer 4 | . . . . 1 . . 1 . . 2 . . . . . Best Kill Streak 7 | . . 3 . 3 . . 2 . 1 3 5 7 . . . Combat Bots Only 5 | . . 3 . 3 . . 2 . 1 2 5 3 . . . Max Kills in Single Turn 6 | . . 1 . 1 . . 1 . 1 1 4 6 . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . 4 2 . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Res Tes Res Qua Sec Hostile Shots Fired 714 | . 1 18 6 53 7 31 27 . 18 127 23 190 69 78 66 Missed 226 | . . 11 2 17 1 12 9 . 3 34 5 45 33 24 30 Damage Taken 11193 | . 10 82 61 593 263 360 327 . 620 2230 408 2960 1187 1270 822 Core 2980 | . . . 35 68 169 270 . . 6 182 61 739 165 463 822 Absorbed by Shields 70 | . . . . . . . . . . . . . . 70 . Redirected to Shielding 58 | . . . . . . . . . 58 . . . . . . Core Remaining (%) 82 | 100 100 100 93 . . 27 100 . 99 84 . 38 . . . Volleys Fired 131 | . . 10 . 30 . . 24 1 8 23 7 28 . . . Largest 3 | . . 2 . 2 . . 2 2 2 3 1 2 . . . Hottest 196 | . . 70 . 108 . . 121 121 121 196 49 143 . . . Shots Fired 224 | . . 20 . 55 . . 30 2 9 56 7 45 . . . Gun 84 | . . 20 . 29 . . . . . 18 . 17 . . . Cannon 129 | . . . . 25 . . 30 2 9 38 . 25 . . . Launcher 11 | . . . . 1 . . . . . . 7 3 . . . Special . | . . . . . . . . . . . . . . . . Kinetic 75 | . . 10 . 25 . . 6 1 1 15 . 17 . . . Thermal 138 | . . 10 . 29 . . 24 1 8 41 . 25 . . . Explosive 11 | . . . . 1 . . . . . . 7 3 . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 9 | . . 4 . 8 . . 8 4 1 8 4 9 . . . Robot Miss Streak 9 | . . 4 . 3 . . 9 6 9 4 2 2 . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Capacitor 7 | . . . . . . . . . . . . 7 . . . Shots Hit Robots 140 | . . 9 . 35 . . 24 1 3 34 4 30 . . . Core Hits 88 | . . 7 . 14 . . 9 . 1 28 12 16 . . 1 Critical Kills 1 | . . . . . . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 4 | . . 1 . 2 . . . . . . . 1 . . . Burn 1 | . . 1 . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . 1 . . . Blast 2 | . . . . 2 . . . . . . . . . . . Melee Attacks 2 | . . . . . . . 1 . . . . 1 . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 2 | . . . . . . . 1 . . . . 1 . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5677 | . . 93 . 611 . . 571 20 61 839 1052 2399 2 . 29 Guns 840 | . . 93 . 223 . . . . . 234 . 290 . . . Cannons 2458 | . . . . 388 . . 540 20 61 567 . 882 . . . Explosions 2272 | . . . . . . . . . . . 1052 1220 . . . Melee 31 | . . . . . . . 31 . . . . . . . . Ramming 76 | . . . . . . . . . . 38 . 7 2 . 29 Kinetic 1139 | . . 31 . 320 . . 160 . . 338 . 290 . . . Thermal 2159 | . . 62 . 291 . . 380 20 61 463 . 882 . . . Explosive 2272 | . . . . . . . . . . . 1052 1220 . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 31 | . . . . . . . 31 . . . . . . . . Highest Corruption 11 | . . . . 3 11 11 . . . 7 . 2 11 11 11 Average Corruption 8 | . . . . 2 9 11 . . . 6 . 1 6 11 11 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . 15 . . . Effects 35 | . . . . 1 3 9 . . . 3 . . 5 11 3 Message Errors 4 | . . . . 1 1 1 . . . . . . . 1 . Matter Fused 10 | . . . . . . 4 . . . 1 . . 2 3 . Heat Flow Errors 2 | . . . . . . 1 . . . 1 . . . . . Energy Discharges 6 | . . . . . 1 1 . . . . . . 1 2 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . 1 . . 1 . . Alerts 1 | . . . . . 1 . . . . . . . . . . Misdirections 9 | . . . . . . 2 . . . . . . 1 5 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 274 | . . . . 16 . . 15 . 12 . 51 180 . . . Projectiles 59 | . . . . 16 . . 15 . 12 . . 16 . . . Explosions 215 | . . . . . . . . . . . 51 164 . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 20 | . . . . 1 . . 4 . . 15 . . . . . Impact 1 | . . . . . . . . . . 1 . . . . . Kinetic 17 | . . . . 1 . . 4 . . 12 . . . . . Secondary 2 | . . . . . . . . . . 2 . . . . . Self-Inflicted Damage 40 | . . . . . . . . . . 19 7 . 1 . 13 Shots 1 | . . . . . . . . . . . 1 . . . . Rammed 10 | . . . . . . . . . . 2 . 2 1 . 5 Targets Rammed 10 | . . . . . . . . . . 2 . 2 1 . 5 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 671 | . . 105 59 361 . 226 313 60 . 195 . 671 . . . Average Temperature 143 | . . 44 29 135 . 124 131 36 . 126 . 260 . . . Received Heat Transfer 1619 | . 6 42 . 201 . 99 171 . . 276 39 534 . 206 45 Effects 21 | . . . . 1 . . 1 . . . . 19 . . . Shutdowns 6 | . . . . . . . . . . . . 6 . . . Energy Bleed 4 | . . . . . . . 1 . . . . 3 . . . Interference 5 | . . . . 1 . . . . . . . 4 . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . Damage (major) 2 | . . . . . . . . . . . . 2 . . . Damage (core) 2 | . . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 . . . . 1 . . . Combat Hostiles 2 | . . . . . . . 1 . . . . 1 . . . Parts Melted 5 | . . . . 1 . . . . . 1 . 3 . . . Heat Transferred 3480 | . . 259 . 703 . . 666 37 111 853 . 851 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Res Tes Res Qua Sec Peak Influence 423 | . 15 260 199 153 15 120 157 24 31 143 232 423 313 400 255 Initial 237 | . . 5 109 90 11 . 58 24 16 16 7 130 237 175 225 Average 99 | . 9 103 140 97 4 22 76 24 18 34 76 214 271 247 241 Maximum Alert Level 2 | . . 1 . . . . . . . . 1 2 1 2 1 Low Security (%) 85 | 100 100 87 100 100 100 100 100 100 100 100 97 57 . 39 . Level 1 13 | . . 12 . . . . . . . . 2 29 100 57 100 Level 2 1 | . . . . . . . . . . . . 13 . 3 . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 15 | . . 1 . . . 1 1 1 1 1 1 3 2 1 2 Investigation 1 | . . . . . . 1 . . . . . . . . . Extermination 3 | . . . . . . . . . . 1 1 1 . . . Reinforcement 10 | . . 1 . . . . 1 1 1 . . 1 2 1 2 Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Res Tes Res Qua Sec Distress Signals 8 | . . . 2 . . 1 . . . . . 1 2 . 2 Communications Jammed 28 | . . . . . . . . . . 22 . 6 . . . Distress Signals 27 | . . . . . . . . . . 22 . 5 . . . Times Spotted 144 | . 3 14 4 5 6 9 7 1 5 14 12 21 10 16 17 Peak Tracking Total 15 | . 2 8 7 3 6 7 2 1 3 7 6 12 7 14 15 Tactical Retreats 20 | . . 3 1 . . 3 . . . 3 . 3 2 5 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Res Tes Res Qua Sec Traps Triggered 13 | . . . . 1 . 3 1 . 1 2 . . 4 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Res Tes Res Qua Sec Machines Disabled 5 | . . . . . . . . . . . 2 3 . . . Max in Single Turn 2 | . . . . . . . . . . . 1 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Res Tes Res Qua Sec Machines Accessed 17 | . 1 3 . . . . 3 1 . 1 . 2 2 4 . Terminals 17 | . 1 3 . . . . 3 1 . 1 . 2 2 4 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 22 | . 2 4 . . . . 4 1 . 1 . 3 3 4 . Successful 11 | . 1 3 . . . . 2 1 . . . . 2 2 . Failed 11 | . 1 1 . . . . 2 . . 1 . 3 1 2 . Catastrophic 2 | . 1 . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 4 | . 1 1 . . . . . . . 1 . . . 1 . Terminals 22 | . 2 4 . . . . 4 1 . 1 . 3 3 4 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 11 | . 1 3 . . . . 2 1 . . . . 2 2 . Record 2 | . . . . . . . . . . . . . . 2 . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . Locate Traps 2 | . 1 . . . . . 1 . . . . . . . . Zone Layout 3 | . . 2 . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 11 | . 1 2 . . . . 3 . . . . 2 1 2 . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . . . . . Programmers 4 | . . . . 4 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Res Tes Res Qua Sec Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . 2 . . . . . . . . EXPLORE 2 | . . . . . . . 2 . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Res Tes Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Res Tes Res Qua Sec Turns Passed 3651 | 3 145 134 35 529 108 164 575 62 51 523 575 323 209 154 61 Spaces Moved 3679 | 1 144 294 117 406 77 301 449 59 34 410 511 210 261 298 107 Core 1063 | . . . . . 12 301 17 . . . . 78 250 298 107 Treads 26 | . . . . . . . . . . . . 15 11 . . Legs 348 | . . . . 283 65 . . . . . . . . . . Wheels 1693 | 1 144 . . 7 . . 410 59 34 410 511 117 . . . Hover . | . . . . . . . . . . . . . . . . Flight 549 | . . 294 117 116 . . 22 . . . . . . . . Fastest Speed 25 | 90 90 31 28 25 50 50 40 97 97 93 95 50 50 50 50 Average Speed 80 | 90 90 31 28 93 132 50 99 97 97 98 104 98 71 50 50 Slowest Speed 260 | 90 90 31 28 260 193 50 120 97 97 100 112 157 250 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 2 31 35 13 12 81 14 23 3 41 14 20 45 11 46 14 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 . . 1 1 . . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 46 | . . . . 4 . . . . . . 29 13 . . . Terrain Destroyed 122 | . . . . 8 . . . . . . 81 33 . . . Melee . | . . . . . . . . . . . . . . . . Projectile 6 | . . . . 4 . . . . . . . 2 . . . AOE 116 | . . . . 4 . . . . . . 81 31 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac DSF Fac Res Tes Res Qua Sec Total 4151 | 2 161 319 118 505 80 314 543 61 42 483 543 284 280 302 114 Wait 117 | . . 3 . 17 . 3 34 . . 22 . 25 13 . . Move 3665 | . 143 293 116 406 76 300 448 58 33 409 510 209 260 297 107 Hop . | . . . . . . . . . . . . . . . . Pick Up 64 | . 10 1 . 22 . 3 9 . 1 10 7 1 . . . Fast Attach 56 | . 1 1 . 10 4 3 11 . . 4 12 6 3 . 1 Attach 29 | . . 2 2 3 . . 7 2 . 9 2 1 1 . . Detach 4 | . . . . . . . 2 . . . 1 . 1 . . Swap 16 | 2 1 4 . 5 . 1 . . . . 1 2 . . . Drop 45 | . 6 5 . 12 . 4 7 . . 4 3 2 1 1 . Fire 131 | . . 10 . 30 . . 24 1 8 23 7 28 . . . Melee 2 | . . . . . . . 1 . . . . 1 . . . Ram 9 | . . . . . . . . . . 2 . . 1 . 6 Kick . | . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . 2 . . . Escape Stasis 11 | . . . . . . . . . . . . 7 . 4 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/DSF -4/Factory -3/Research -3/Testing -2/Research -2/Quarantine -2/Section 7 History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Discovered new exit (range 15) 115 | -10/Materials | Discovered new exit (range 6) 143 | -10/Materials | Discovered new exit (range 7) 149 | -10/Materials | Entered another Materials area 149 | -9/Materials | Evolved 2 slots: Propulsion x2 277 | -9/Materials | Discovered new exit (range 12) 283 | -9/Materials | Entered another Materials area 283 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 316 | -8/Materials | Discovered new exit (range 7) 318 | -8/Materials | Entered Factory 318 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 440 | -7/Factory | Lost 6 parts (1p4n1w) 847 | -7/Factory | Sucked down chute 847 | -7/Factory | Entered Waste 862 | -7/Waste | EMP discharged 862 | -7/Waste | System corruption reached 10% 866 | -7/Waste | Spotted C-40 Crusher 877 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 880 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 882 | -7/Waste | Spotted C-40 Crusher 896 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 899 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 906 | -7/Waste | Spotted C-40 Crusher 925 | -7/Waste | Spotted C-40 Crusher 930 | -7/Waste | Lost 5 parts (1p4n) 940 | -7/Waste | Spotted C-40 Crusher 942 | -7/Waste | Spotted C-40 Crusher 943 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 945 | -7/Waste | Discovered new exit (range 16) 949 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 955 | -7/Waste | Build established: Mutant 955 | -7/Waste | Entered Factory 1044 | -7/Factory | Core integrity fell below 50% 1112 | -7/Factory | Discovered new exit (range 6) 1119 | -7/Factory | Entered another Factory area 1119 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1596 | -6/Factory | Discovered new exit (range 50) 1682 | -6/Factory | Discovered new exit (range 13) 1694 | -6/Factory | Entered another Factory area 1694 | -5/Factory | Evolved 2 slots: Utility x2 1756 | -5/Factory | Identified exit to DSF 1756 | -5/Factory | Entered DSF 1771 | -5/DSF | Discovered new exit (range 15) 1773 | -5/DSF | Additional patrols routed to DSF 1807 | -5/DSF | Entered Factory 1807 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2100 | -4/Factory | Build established: Tank 2216 | -4/Factory | Spotted B-86 Titan 2225 | -4/Factory | Lost 4 parts (1n1u2w) 2269 | -4/Factory | Lost 4 parts (2n1u1w) 2324 | -4/Factory | Discovered new exit (range 8) 2330 | -4/Factory | Entered Research 2330 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2332 | -3/Research | Lost 6 parts (2p3u1w) 2342 | -3/Research | Found Quantum Capacitor 2502 | -3/Research | Build established: Infiltrator-Mutant 2887 | -3/Research | Discovered new exit (range 10) 2905 | -3/Research | Entered Testing 3031 | -3/Testing | Found Prototype Launcher 3062 | -3/Testing | Identified Z-bomb Delivery System 3091 | -3/Testing | Scanned by Researcher 3130 | -3/Testing | Garrison activated, responded to threat 3183 | -3/Testing | Released all parts (12) 3186 | -3/Testing | Core integrity fell below 50% 3213 | -3/Testing | Lost 6 parts (2p2u2w) 3224 | -3/Testing | Discovered new exit (range 8) 3228 | -3/Testing | Entered Research 3228 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 3395 | -2/Research | System corruption reached 10% 3434 | -2/Research | Discovered new exit (range 8) 3437 | -2/Research | Entered Quarantine 3458 | -2/Quarantine | Build established: Mutant 3470 | -2/Quarantine | Spotted Alpha 7 3541 | -2/Quarantine | Lost 5 parts (5n) 3550 | -2/Quarantine | Spotted Fortress 3588 | -2/Quarantine | Discovered new exit (range 7) 3591 | -2/Quarantine | Entered Section 7 3627 | -2/Section 7 | Core integrity fell below 50% 3642 | -2/Section 7 | Core integrity fell below 20% 3648 | -2/Section 7 | Found Prototype Processor 3648 | -2/Section 7 | Identified Exp. Terrain Scan Processor 3652 | -2/Section 7 | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 03588_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03616_ System corrupted: Energy discharge (-34). 03619_ W-44 Eye sends out distress signal. 03621_ Quarantine Pod disabled. 03631_ S-43 Plague destroyed. 03636_ System corrupted: Component data lost. 03639_ Slammed into A-15 Conveyor. 03641_ Slammed into G-73 Enforcer. 03642_ A-15 Conveyor calls for reinforcements. 03642_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03643_ Slammed into U-05 Engineer. 03648_ Acquired Prototype Processor. 03648_ Identified Exp. Terrain Scan Processor. 03650_ O-16 Technician uses terminal to summon reinforcements. 03650_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal 7009. 03650_ O-16 Technician locks terminal. Map ----- +----------------------------------------------------+ | ???????????????? ??# #??????????????? | | ???????????????? ??# ! #??????????????? | | ??????????????? ?# [ #??????????????? | | ??????????????? ?#/#######/####??????????????? | | ?????????????? # #?????????????????????????? | | ?????????????? # #?????????????????????????? | | ????????????? # #?????????????????????????? | | ????????????? # #?????????????????????????? | | ????????????# # #?????????????????????????? | | ????????????########## #?????????????????????????? | | ?????????????????????# #???????+#####????????????? | | ?????????????????????# #?????? ???????????? | | ?????????????????????#s#????? ???????????? | | ?????????????????????#s###### ??????????? | | ?????????????????????#ssTo ??????????? | | ?????????????????????#g ??????????? | | ?????????####????????# """"""" ? ???????????? | | ?????????? ????# """"""" ???????????? | | ???????????""" # """"""" ??????????? | | ???????????" " + ??????????? | | ???????????""" // # * ??????????? | | ?????????? // ?# ??????????? | | ?????????" """ ??# ########## ???????????? | | ???????????? " ????# #??????????????????????? | | ????????????"" ?????# #??????????????????????? | | ???????????? ??????# @#??????????????????????? | | ??????????? ????????# #??????????????????????? | | ???????????#?????????# #??????????????????????? | | ???????????????????? #??????????????????????? | | ?????????????????? #??????????????????????? | | ????????????????? #??????????????????????? | | ??????????????? """"" #??????????????????????? | | ?????????????? """"" #??????????????????????? | | ????????????? """"" #??????????????????????? | | ????????????? ???? #??????????????????????? | | ?????????????? ??????? #??????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????g ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Coolant Potential 80 Energy Generation 35 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 675 Propulsion Shielding 33 Evasion (%) 65 Recoil Reduction 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hard Hitter No Signal Nope Challenges ------------ None Game ------ Seed NodeCentriumMachine Manual? 0 Play Time 01:42:28 Cumulative 91.9 hours Start 2024.07.28 @ 00:08:32 End 2024.07.28 @ 02:12:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be250ce5-5412-42b3-ad58-0bf8469584b9