Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.11.06 @ 10:09:02 Player: MSK Impostr Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1532) 1532 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3492 Bonus ------- None Cogmind --------- Core Integrity 488/550 Matter 300/300 Energy 238/280 System Corruption 0% Temperature Cool (0) Movement Treading (175) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Advanced Treads > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy EM Pulse Gun > --- INVENTORY (18) --- Ion Engine Improved Ion Engine Heavy Ion Engine Light Deuterium Engine Light Nuclear Core Light Treads Improved Treads Improved Treads Improved Treads Improved Treads Large Storage Unit Sensor Array Advanced Sensor Array Advanced Sensor Array EM Pulse Gun Particle Gun Datajack Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Shotgun > --- INVENTORY -------- Ion Engine Improved Ion Engine Heavy Ion Engine Light Deuterium Engine Light Nuclear Core Light Treads Improved Treads Improved Treads Improved Treads Improved Treads Large Storage Unit Sensor Array Advanced Sensor Array EM Pulse Gun Particle Gun Datajack Flail [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Treads Treads Improved Treads Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 4 | . 1 1 2 Weapon . | . . . . Parts Attached 42 | 7 1 17 17 Power 5 | 1 . 4 . Engine 5 | 1 . 4 . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 . 6 2 Treads 10 | 2 . 6 2 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 17 | 2 1 5 9 Device 3 | 1 . 1 1 Storage 6 | 1 . 3 2 Processor 3 | . . . 3 Hackware . | . . . . Protection 5 | . 1 1 3 Artifact . | . . . . Weapon 10 | 2 . 2 6 Energy Gun 8 | 2 . 1 5 Energy Cannon . | . . . . Ballistic Gun 2 | . . 1 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 5 | . . 2 3 Parts Lost 5 | . . 4 1 Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 3 | . . 2 1 Highest Loss Streak 1 | . . 1 1 Average Slot Usage (%) 97 | . 96 97 99 Engine 9 | . 12 9 8 Treads 27 | . 25 29 25 Device 13 | . 12 11 16 Storage 17 | . 12 19 16 Processor 1 | . . . 4 Protection 9 | . 9 8 10 Energy Gun 16 | . 25 17 14 Ballistic Gun 1 | . . 1 1 Naked Turns . | . . . . Heaviest Build 79 | 18 21 49 79 Greatest Support 69 | 40 40 69 69 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 18 | 8 8 16 18 Average Capacity 14 | 6 8 15 16 Most Carried 18 | 4 6 16 18 Average Carried 12 | 1 4 13 14 Final Capacity 18 | 8 8 16 18 Final Carried 18 | 4 6 11 18 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 709 | 212 68 209 220 Remotely . | . . . . Salvage Created 2178 | . 101 1046 1031 Parts 92 | . 5 56 31 Haulers Intercepted 5 | . . 4 1 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 35 | . 2 15 18 Guns 23 | . 2 12 9 AOE 6 | . . 2 4 Classes Destroyed 8 | . 1 6 1 Hauler 5 | . . 4 1 Operator 1 | . . 1 . Watcher 3 | . . 2 1 Swarmer 2 | . . . 2 Grunt 24 | . 2 10 12 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 7 | . . 3 4 Best Kill Streak 5 | . 2 5 3 Combat Bots Only 3 | . 2 2 3 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging 1 | . 1 . . Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1470 | . 26 573 871 Core 140 | . . 78 62 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 100 80 . Volleys Fired 127 | . 3 74 50 Largest 2 | . 2 2 2 Hottest 105 | . 80 105 95 Shots Fired 207 | . 6 101 100 Gun 207 | . 6 101 100 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 10 | . . 1 9 Thermal 10 | . . 10 . Explosive . | . . . . Electromagnetic 187 | . 6 90 91 Robot Hit Streak 118 | . 6 55 118 Robot Miss Streak 2 | . . 1 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 190 | . 6 91 93 Core Hits 78 | . 4 36 38 Critical Hits 6 | . . . 6 Critical Kills 1 | . . . 1 Critical Parts Destroyed 5 | . . . 5 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3528 | . 84 1391 2053 Guns 2734 | . 84 1106 1544 Cannons . | . . . . Explosions 794 | . . 285 509 Melee . | . . . . Ramming . | . . . . Kinetic 120 | . . 15 105 Thermal 807 | . . 393 414 Explosive 95 | . . . 95 Electromagnetic 2506 | . 84 983 1439 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 38 | . . . 38 Projectiles . | . . . . Explosions 38 | . . . 38 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 296 | . . 73 223 Shots 9 | . . 3 6 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 344 | . 105 344 270 Average Temperature 73 | . 56 86 42 Received Heat Transfer 885 | . 24 357 504 Effects 3 | . . 3 . Interference 2 | . . 2 . Matter Decay 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted 6 | . . 1 5 Combat Hostiles 6 | . . 1 5 Parts Fried 13 | . . 4 9 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 1159 | . . 609 550 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 12 | . . 6 6 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 300 | . 57 217 300 Initial 65 | . . 17 65 Average 80 | . 22 76 108 Maximum Alert Level 1 | . . 1 1 Low Security (%) 87 | 100 100 87 82 Level 1 12 | . . 12 17 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 2 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . . 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 2 22 27 Peak Tracking Total 4 | . 2 3 4 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . . 4 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . . 3 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 14 | . 2 8 4 Terminals 9 | . 2 5 2 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 4 | . . 2 2 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 51 | . 11 25 15 Successful 39 | . 9 20 10 Failed 12 | . 2 5 5 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 26 | . 7 11 8 Terminals 41 | . 11 19 11 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 8 | . . 4 4 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 4 6 2 Record 1 | . 1 . . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . . . 1 Disarm Traps 2 | . . 2 . Hauler Manifests 1 | . 1 . . Registered Prototypes 1 | . . 1 . Zone Layout 3 | . 1 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 3 | . . 2 1 Report Inventory 3 | . . 2 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 22 | . 5 10 7 Terminals 18 | . 5 8 5 Track 6 | . 2 2 2 Assimilate 1 | . . 1 . Botnet 8 | . 2 4 2 Operators 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . . 2 2 Reject 4 | . . 2 2 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 1 6 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 10 | . . 10 . Highest-Rated Ally 10 | . . 10 . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3078 | 109 259 1595 1115 Spaces Moved 1538 | 69 154 761 554 Core 13 | 13 . . . Treads 1525 | 56 154 761 554 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 155 Average Speed 160 | 139 160 160 163 Slowest Speed 175 | 160 160 160 175 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 3 29 53 41 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 76 | . . 20 56 Melee . | . . . . Projectile . | . . . . AOE 76 | . . 20 56 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1946 | 79 160 1046 661 Wait 188 | . 1 160 27 Move 1535 | 68 153 760 554 Hop . | . . . . Pick Up 26 | 4 2 17 3 Fast Attach 27 | 7 1 8 11 Attach 3 | . . 2 1 Detach 3 | . . . 3 Swap 13 | . . 8 5 Drop 24 | . . 17 7 Fire 127 | . 3 74 50 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 16) 110 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Evolved 1 slot: Utility x1 241 | -10/Materials | Identified exit to Mines 241 | -10/Materials | Discovered exit to Mines (range 9) 314 | -10/Materials | Build established: Hacker-Mutant 318 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Discovered exit to Materials (range 6) 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 834 | -9/Materials | Repaired Lrg. Storage Unit 911 | -9/Materials | Identified exit to Mines 911 | -9/Materials | Discovered exit to Mines (range 8) 1364 | -9/Materials | Identified exit to Materials 1364 | -9/Materials | Discovered exit to Materials (range 15) 1420 | -9/Materials | Identified exit to Storage 1964 | -9/Materials | Entered another Materials area 1964 | -8/Materials | Evolved 2 slots: Utility x2 2704 | -8/Materials | Identified exit to Factory 2704 | -8/Materials | Discovered exit to Factory (range 16) 3079 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. R-06 Scavenger collects Aluminum Leg. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. G-50 Soldier suffers critical hit. Destroyed Hvy. Laser. U-05 Engineer lays Concrete. Slug penetrates Wall. G-47 Trooper destroyed. Critical hit. Hvy. EM Shotgun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ???########/####????????????? | | ???#*%=? ? ?? ???? | | ???#@##### ???? | | ???# #???????????? ???? | | ?### ###????????????????????? | | ?# #????????????????????? | | ?# m #????????????????????? | | ?# #????????????????????? | | ?# #????????????????????? | | ?# #????????????????????? | | ?## ##????????????????????? | | ?## ##????????????????????? | | ?## ##????????????????????? | | ?##[%h##????????????????????? | | ### ###???????????????????? | | # ############????????? | | # ="# #????????? | | # [%="# #????????? | | # % %% + ! #????????? | | # "# """ #????????? | | # ## """ "" #????????? | | # ## """ T" #????????? | | ####+##### """ "" #????????? | | # ## #????????? | | # ######+#####????????? | | # " " #???# +???????????? | | # "R" ##??# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumWeldingFrame Manual? 0 Play Time 00:24:19 Cumulative 110.8 hours Start 2021.11.06 @ 09:50:49 End 2021.11.06 @ 10:09:02 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 215 Rogue 163 Adventurer 38 Explorer 14 Win Type - Total 7 Types 5/0/2/0/0/0/0/0/0 Lore% 70 Gallery% 81 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/TerminusBold Map View 84x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f22ed394-9fee-4122-a2b7-b0ca5c6d11c1