Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.17 @ 00:25:34 Player: Terminus Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (24) 120 Value Destroyed (584) 584 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (14893) 14893 TOTAL SCORE: 23057 Bonus ------- Pacifist 470 High Alert Combat Kills 15 Entered DSFs 1000 Win 3000 Win Speed 10408 Cogmind --------- Core Integrity 1572/1600 Matter 111/300 Energy 162/240 System Corruption 0% Temperature Cool (68) Movement Flying (17) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Quantum Reactor > --- PROPULSION (12) -- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Array Q-thruster Impulse Thruster Array Improved Q-thruster Improved Q-thruster > --- UTILITY (9) ------ Advanced Cooling System Advanced Signal Interpreter Advanced Targeting Computer Layered Medium Armor Plating Mini Drone Bay (0/3) > --- WEAPON (2) ------- Nova Cannon Enhanced Nova Cannon > --- INVENTORY (5) ---- Micro Antimatter Reactor Field Propulsion Array Improved Q-thruster Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Quantum Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Impulse Thruster Q-thruster Impulse Thruster Array Improved Q-thruster Improved Q-thruster > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Advanced Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Layered Medium Armor Plating Mini Drone Bay > --- WEAPON ----------- Cooled Plasma Cannon Nova Cannon > --- INVENTORY -------- Field Propulsion Array Field Propulsion Array Improved Q-thruster [Rating: 149] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Field Propulsion Drive Treads Light Treads Leg Improved Aluminum Leg Hover Unit Gravmag System Flight Unit Field Propulsion Drive Utility Improved Heat Sink Device Improved Heat Sink Processor Advanced Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Cooled Plasma Cannon Energy Gun Improved Medium Laser Energy Cannon Cooled Plasma Cannon Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Arm Res Tes Acc Slots Evolved 18 | . . 2 2 2 . 2 2 . 2 2 . 2 . 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 10 | . . 2 2 . . 1 1 . 1 2 . 1 . . Utility 7 | . . . . 2 . 1 1 . . . . 1 . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 75 | 2 . 2 18 1 1 16 7 . 11 2 2 1 6 6 Power 12 | . . . 3 . 1 1 . . 3 1 . . 1 2 Engine 6 | . . . 3 . . 1 . . 1 1 . . . . Core 2 | . . . . . 1 . . . 1 . . . . . Reactor 4 | . . . . . . . . . 1 . . . 1 2 Propulsion 37 | 2 . 2 8 . . 10 5 . 5 1 . 1 2 1 Treads 3 | 2 . . . . . 1 . . . . . . . . Leg 4 | . . 2 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 4 | . . . . . . 4 . . . . . . . . Flight 26 | . . . 6 . . 5 5 . 5 1 . 1 2 1 Utility 17 | . . . 4 . . 3 2 . 2 . 1 . 3 2 Device 6 | . . . 1 . . . 1 . . . 1 . 2 1 Storage . | . . . . . . . . . . . . . . . Processor 2 | . . . . . . . 1 . 1 . . . . . Hackware 2 | . . . 1 . . 1 . . . . . . . . Protection 7 | . . . 2 . . 2 . . 1 . . . 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 9 | . . . 3 1 . 2 . . 1 . 1 . . 1 Energy Gun 2 | . . . . 1 . . . . 1 . . . . . Energy Cannon 7 | . . . 3 . . 2 . . . . 1 . . 1 Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 1 . 4 . . . . . . 2 . Parts Lost 23 | . . . 7 . 2 1 . 3 3 . . 1 5 1 Power 4 | . . . 1 . 1 . . . . . . 1 . 1 Propulsion 11 | . . . 5 . 1 1 . 1 1 . . . 2 . Utility 5 | . . . . . . . . 1 2 . . . 2 . Weapon 3 | . . . 1 . . . . 1 . . . . 1 . Highest Loss Streak 4 | . . . 4 . 2 1 . 3 2 . . 1 3 1 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 28 42 62 53 44 66 88 91 89 90 95 91 86 74 Engine 4 | . . . 7 7 2 4 5 5 5 4 4 4 4 4 Treads 2 | . 28 22 4 . . . . . . . . . . . Leg 5 | . . 20 13 7 7 2 . . . . . . . . Hover 2 | . . . . . . 10 . . . . . . . . Flight 27 | . . . 20 15 10 16 41 43 45 47 47 47 42 39 Device 6 | . . . 1 7 7 6 7 11 10 9 14 13 12 8 Processor 3 | . . . . . . . 2 5 8 9 9 8 8 8 Hackware 3 | . . . 2 7 7 8 11 8 . . . . . . Protection 4 | . . . 5 . . 3 5 5 5 4 4 4 6 4 Energy Gun 2 | . . . . 7 7 6 5 3 3 4 . . . . Energy Cannon 5 | . . . 6 . . 4 5 5 5 4 9 8 7 7 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 65 | . . . 15 7 7 28 30 30 50 50 58 58 65 61 Greatest Support 81 | 3 3 34 40 8 13 29 48 45 55 71 71 79 80 81 Greatest Overweight (x) 3 | . . . 3 . . 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 5 5 4 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 2 4 4 4 4 3 4 5 3 4 5 4 5 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 5 4 4 5 5 5 5 4 5 5 5 5 4 Class Distribution -------------------- 37% | Mutant 31% | Sprinter 20% | Scavenger-Mutant 10% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/DSF Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -3/Armory Sprinter | -2/Research Sprinter | -2/Testing Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Arm Res Tes Acc Matter Collected 646 | 178 . . 204 . . 126 . 35 . 34 69 . . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 893 | . . . 503 . . 271 102 17 . . . . . . Parts 45 | . . . 29 . . 9 3 4 . . . . . . Haulers Intercepted 3 | . . . . . . 2 1 . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Arm Res Tes Acc Combat Hostiles Destroyed 19 | . . . 15 . . 3 . 1 . . . . . . Cannons 19 | . . . 15 . . 3 . 1 . . . . . . Classes Destroyed 7 | . . . 4 . . 2 . 1 . . . . . . Hauler 3 | . . . . . . 2 1 . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . Swarmer 13 | . . . 10 . . 3 . . . . . . . . Cutter 1 | . . . . . . . . 1 . . . . . . Grunt 4 | . . . 4 . . . . . . . . . . . Sentry 1 | . . . 1 . . . . . . . . . . . Best Kill Streak 6 | . . . 6 . . 3 1 1 . . . . . . Combat Bots Only 5 | . . . 5 . . 3 . 1 . . . . . . Max Kills in Single Turn 1 | . . . 1 . . 1 1 1 . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Arm Res Tes Acc Damage Taken 3568 | . . 215 1057 . 173 216 . 305 296 168 210 214 530 184 Core 525 | . . 51 218 . 55 26 . . 39 11 30 20 47 28 Absorbed by Shields 68 | . . . . . 23 . . 45 . . . . . . Core Remaining (%) 92 | 100 100 87 60 . 92 96 . 100 96 . 96 . 95 98 Volleys Fired 188 | . . . 80 . . 46 3 1 27 5 4 6 12 4 Largest 1 | . . . 1 . . 1 1 1 1 1 1 1 1 1 Hottest 113 | . . . 68 . . 56 35 35 35 35 35 113 113 113 Shots Fired 188 | . . . 80 . . 46 3 1 27 5 4 6 12 4 Gun 10 | . . . . . . 10 . . . . . . . . Cannon 178 | . . . 80 . . 36 3 1 27 5 4 6 12 4 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 188 | . . . 80 . . 46 3 1 27 5 4 6 12 4 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 14 | . . . 14 . . 11 2 3 4 . . 1 . . Robot Miss Streak 3 | . . . 3 . . 1 1 . 3 . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 87 | . . . 52 . . 28 2 1 3 . . 1 . . Core Hits 37 | . . . 21 . . 12 2 1 1 . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . 1 . . . . . . . . Burn 1 | . . . . . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 2121 | . . 3 1083 . . 804 64 31 96 . . 40 . . Guns 152 | . . . . . . 152 . . . . . . . . Cannons 1919 | . . . 1083 . . 605 64 31 96 . . 40 . . Explosions 47 | . . . . . . 47 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 3 | . . 3 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 2071 | . . . 1083 . . 757 64 31 96 . . 40 . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 47 | . . . . . . 47 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 . 1 . . . 1 1 . Average Corruption 1 | . . . . . . 3 . 1 . . . 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 2 | . . . . . . 1 . . . . . . 1 . Matter Fused 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 102 | . . . 7 . . 79 . . 16 . . . . . Projectiles 86 | . . . 7 . . 79 . . . . . . . . Explosions 16 | . . . . . . . . . 16 . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 126 | . . . . . . 25 . . 101 . . . . . Shots 3 | . . . . . . 2 . . 1 . . . . . Rammed 3 | . . 2 . . . . . . . . . 1 . . Targets Rammed 3 | . . 2 . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 332 | . . . 332 . . 6 166 12 220 241 181 275 60 50 Average Temperature 106 | . . . 155 . . 4 98 8 49 111 85 81 23 19 Received Heat Transfer 534 | . . 51 279 . . 18 . . 9 36 33 36 72 . Effects 2 | . . . 2 . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . . . . . . . Heat Transferred 3655 | . . . 1961 . . 1357 100 50 150 . . 37 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Arm Res Tes Acc Peak Influence 446 | . 24 114 446 102 71 238 39 30 377 269 275 176 236 339 Initial 157 | . . 9 53 102 71 34 30 27 15 157 140 144 93 136 Average 151 | . 14 36 289 102 62 97 37 25 187 196 176 161 90 189 Maximum Alert Level 2 | . . . 2 . . 1 . . 1 1 1 . 1 1 Low Security (%) 64 | 100 100 100 23 100 100 78 100 100 40 42 85 100 89 55 Level 1 28 | . . . 44 . . 21 . . 59 57 15 . 10 44 Level 2 7 | . . . 31 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 19 | . . 2 3 . . 4 . 2 4 1 . 1 1 1 Investigation 11 | . . 1 2 . . 1 . . 4 . . 1 1 1 Extermination 1 | . . . . . . 1 . . . . . . . . Reinforcement 7 | . . 1 1 . . 2 . 2 . 1 . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Arm Res Tes Acc Distress Signals 9 | . . 2 1 . . . . . 2 . 2 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 136 | . 1 16 28 . 2 7 . 3 22 8 20 7 15 7 Peak Tracking Total 23 | . . 15 6 . 1 4 . 3 11 6 23 7 9 10 Tactical Retreats 20 | . . 2 1 . 1 2 . . 4 2 2 . 4 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Arm Res Tes Acc Traps Triggered 13 | . . . 1 . 1 1 . 6 . . . . 3 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Arm Res Tes Acc Machines Disabled 6 | . . . . . . 2 . . 2 . . . 1 1 Max in Single Turn 2 | . . . . . . 2 . . 2 . . . 1 1 Garrison Access 2 | . . . . . . . 1 . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Arm Res Tes Acc Machines Accessed 34 | . 3 1 6 1 . 4 2 . 9 2 1 3 1 1 Terminals 31 | . 3 1 6 1 . 3 1 . 8 2 1 3 1 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . . Total Hacks 89 | . 6 2 19 1 . 12 5 . 24 5 2 7 4 2 Successful 27 | . 1 . 7 1 . 3 2 . 8 1 1 1 2 . Failed 62 | . 5 2 12 . . 9 3 . 16 4 1 6 2 2 Catastrophic 14 | . 2 2 3 . . . . . 4 . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 45 | . 2 2 19 . . 4 . . 15 . . 3 . . Terminals 83 | . 6 2 19 1 . 9 3 . 23 5 2 7 4 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . 1 . . . . . Terminal Hacks 16 | . 1 . 3 1 . 2 1 . 3 1 1 1 2 . Open DSF 4 | . . . . 1 . 1 1 . 1 . . . . . Level Access Points 3 | . 1 . 1 . . 1 . . . . . . . . Branch Access Points 2 | . . . . . . . . . . 1 . 1 . . Alert Level 1 | . . . . . . . . . . . . . 1 . Unreport Threat 2 | . . . . . . . . . 1 . . . 1 . Zone Layout 4 | . . . 2 . . . . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . . . . Seal Access 2 | . . . . . . . 1 . 1 . . . . . Unauthorized Hacks 9 | . . . 4 . . 1 . . 4 . . . . . Terminals 9 | . . . 4 . . 1 . . 4 . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . Botnet 8 | . . . 4 . . 1 . . 3 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 29 | . 3 1 4 . . 3 2 . 8 2 1 3 1 1 Full Trace Events 10 | . 1 1 1 . . 1 . . 4 . . 1 . 1 Feedback Events 1 | . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Arm Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Arm Res Tes Acc Total Allies 1 | . . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . . 1 . . . . . Highest-Rated Group 26 | . . . . . . . . . 26 . . . . . Highest-Rated Ally 26 | . . . . . . . . . 26 . . . . . Total Orders 3 | . . . . . . . . . . . 3 . . . EXPLORE 3 | . . . . . . . . . . . 3 . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Arm Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . 3 . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Arm Res Tes Acc Turns Passed 1946 | 33 31 96 439 15 54 510 68 46 241 66 40 50 165 92 Spaces Moved 3978 | 55 61 171 364 28 88 750 165 71 724 221 180 178 584 338 Core 414 | 55 61 169 129 . . . . . . . . . . . Treads 4 | . . . 4 . . . . . . . . . . . Legs 3 | . . 2 . . 1 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 408 | . . . . . . 408 . . . . . . . . Flight 3149 | . . . 231 28 87 342 165 71 724 221 180 178 584 338 Fastest Speed 10 | 50 50 50 31 47 47 20 17 17 15 13 13 10 14 17 Average Speed 30 | 50 50 50 53 47 49 50 18 18 17 13 13 14 19 19 Slowest Speed 280 | 50 50 130 280 47 120 110 20 21 19 16 13 17 28 20 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 53 | . . . 11 2 1 1 . . 10 2 4 3 13 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 19 29 38 2 77 20 5 82 29 9 20 7 68 13 Regions Visited 14 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 10 | . 1 . 1 1 . 1 1 . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 34 | . . . . . . 10 . . 12 2 2 3 3 2 Terrain Destroyed 110 | . . . . . . 15 1 . 57 3 3 4 11 16 Melee . | . . . . . . . . . . . . . . . Projectile 62 | . . . . . . 15 1 . 23 3 3 4 11 2 AOE 48 | . . . . . . . . . 34 . . . . 14 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Arm Res Tes Acc Total 4446 | 58 60 177 514 26 96 831 197 102 801 249 187 193 605 350 Wait 181 | . . . 54 . 2 7 15 4 41 23 5 10 13 7 Move 3865 | 54 60 170 342 23 85 747 164 70 705 216 172 172 558 327 Hop 46 | . . . 10 2 1 1 . . 8 2 3 3 12 4 Pick Up 19 | 2 . 3 2 . . 3 3 . 2 1 . 1 . 2 Fast Attach 54 | 2 . 2 10 1 1 14 6 . 5 2 2 . 6 3 Attach 16 | . . . 6 . . 2 . . 5 . . 1 . 2 Detach 6 | . . . 3 . 1 2 . . . . . . . . Swap 5 | . . . 2 . . . 1 . 1 . . . . 1 Drop 27 | . . . 5 . . 9 5 . 3 . 1 . 4 . Fire 188 | . . . 80 . . 46 3 1 27 5 4 6 12 4 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . . . . Escape Stasis 33 | . . . . . 6 . . 27 . . . . . . Rewire 4 | . . . . . . . . . 4 . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory -3/Research (discovered 3 exits: *Arm / Qua x2) -3/Armory -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 34 | -11/Junkyard | Entered Materials 42 | -10/Materials | Discovered new exit (range 14) 53 | -10/Materials | Identified exit to Materials 65 | -10/Materials | Entered another Materials area 65 | -9/Materials | Evolved 2 slots: Propulsion x2 117 | -9/Materials | Discovered new exit (range 15) 154 | -9/Materials | Discovered new exit (range 15) 161 | -9/Materials | Entered another Materials area 161 | -8/Materials | Evolved 2 slots: Propulsion x2 191 | -8/Materials | Identified exit to Factory 315 | -8/Materials | Build established: Mutant 600 | -8/Materials | Entered Factory 600 | -7/Factory | Evolved 2 slots: Utility x2 615 | -7/Factory | Identified exit to DSF 615 | -7/Factory | Entered DSF 616 | -7/DSF | Lost 4 parts (1p2n1w) 640 | -7/DSF | Discovered new exit (range 14) 643 | -7/DSF | Additional patrols routed to DSF 669 | -7/DSF | Entered Factory 669 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1046 | -6/Factory | Identified exit to Factory 1179 | -6/Factory | Entered another Factory area 1179 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1242 | -5/Factory | Identified exit to DSF 1247 | -5/Factory | Entered DSF 1257 | -5/DSF | Assembled infested the area 1283 | -5/DSF | Additional patrols routed to DSF 1291 | -5/DSF | Discovered new exit (range 14) 1293 | -5/DSF | Identified exit to Factory 1293 | -5/DSF | Entered Factory 1293 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1309 | -4/Factory | Lost 3 parts (1n1u1w) 1398 | -4/Factory | Spotted B-86 Titan 1487 | -4/Factory | Spotted B-86 Titan 1532 | -4/Factory | Discovered new exit (range 11) 1534 | -4/Factory | Identified exit to Research 1534 | -4/Factory | Entered Research 1534 | -3/Research | Evolved 2 slots: Propulsion x2 1566 | -3/Research | Identified exit to Armory 1566 | -3/Research | Identified exit to Quarantine 1600 | -3/Research | Entered Armory 1628 | -3/Armory | Build established: Sprinter 1640 | -3/Armory | Discovered new exit (range 3) 1640 | -3/Armory | Identified exit to Research 1640 | -3/Armory | Entered Research 1640 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1642 | -2/Research | Identified exit to Testing 1690 | -2/Research | Entered Testing 1740 | -2/Testing | Found Prototype Device 1740 | -2/Testing | Identified AEGIS Remote Shield 1803 | -2/Testing | Lost 3 parts (2n1u) 1853 | -2/Testing | Discovered new exit (range 12) 1855 | -2/Testing | Identified exit to Access 1855 | -2/Testing | Entered Access 1855 | -1/Access | Evolved 2 slots: Utility x2 1934 | -1/Access | Energy Cycler disabled 1946 | -1/Access | Discovered new exit (range 6) 1947 | -1/Access | Identified exit to Surface 1947 | *** | Escaped! Last Messages --------------- 01911_ Penetrated by Slug. 01912_ Lgt. Quantum Reactor destroyed. 01914_ Slug penetrates Wall. 01914_ Triggered Segregator Trap. 01914_ Arcs of energy rise from the floor. 01914_ Lyr. Medium Armor Plating blown off. 01914_ Adv. Cooling System blown off. 01914_ Acquired Lyr. Medium Armor Plating. 01915_ Penetrated by Slug. 01915_ Slug penetrates Wall. 01916_ Acquired Adv. Cooling System. 01917_ Penetrated by Slug. 01934_ ALERT: Power surge detected, dispatching additional patrols. 01934_ Energy Cycler explodes. 01937_ W-44 Eye sends out distress signal. 01939_ Acquired Lgt. Quantum Reactor. 01946_ The Access Shell folds into the floor. 01946_ EXIT=FOUND 01947_ EXIT=IDENTIFIED: SURFACE [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ###########??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ######+###?????????????????????????????? | | # ??????????????????????????????? | | # ?????????????H???????????????????? | | + #???????????????????????????????????? | | + #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | """"####### #???????????????????????????????????? | | #?????# #?????###???????????????????????????? | | #?????# ####### ##########??????????????????? | | #?????# """T""" "??????????????????? | | " #?????# """ """ "??????????????????? | | #?????# "??????????????????? | | #?????# "??????????????????? | | #?????# "" "??????????????????? | | #?????# @" "??????????????????? | | #####?????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 38 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 67 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Speedrunner Challenges ------------ None Game ------ Seed AutogunGodCharger Manual? 0 Play Time 00:34:37 Cumulative 1740.0 hours Start 2023.07.16 @ 23:52:56 End 2023.07.17 @ 00:25:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 616 Rogue 616 Adventurer 0 Explorer 0 Win Type 0 Total 134 Types 28/13/59/7/1/2/22/1/1 Lore% 96 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9e03a8f-ddc2-4dbf-bba2-8a0c2275b095