Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.26 @ 17:30:39 Player: soymachine Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (187) 935 Value Destroyed (9083) 9083 Prototype IDs (9) 180 Alien Tech Used (1) 200 Bonus (6502) 6502 TOTAL SCORE: 24000 Bonus ------- High Alert Combat Kills 3181 Follower Combat Kills 3816 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1095 Cogmind --------- Core Integrity 0/1600 Matter 199/300 Energy 97/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Drone Bay (2/2) Enhanced Quantum Rifle Enhanced Force Lance Peak State ------------ > --- POWER ------------ Compact Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Energy Well Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Improved Target Analyzer Weapon Cycler Advanced Reaction Control System Advanced Powered Armor Advanced Thermal Shield Experimental Hacking Suite Improved System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Hardcell Cannon Fusion Bomb Launcher > --- INVENTORY -------- Advanced Sensor Array Advanced Terrain Scan Processor Advanced Drone Bay Enhanced Nova Cannon Fusion Bomb Launcher Improved Remote Datajack Stasis Projector Enhanced Force Lance [Rating: 168] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Myomer Leg Treads Armored Heavy Treads Leg Myomer Leg Hover Unit Improved Gyrokinetic Inverter Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Improved System Shield Protection Advanced Powered Armor Weapon KE Penetrator Energy Gun Wave Gun Energy Cannon Heavy Neutron Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Special Weapon Stasis Projector Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 6 . . 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . Propulsion 4 | . . 1 . . . 1 . . 1 . . . 1 Utility 13 | . . 1 . . . 5 . . 1 1 2 2 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 150 | . 4 8 . 4 6 15 4 2 13 42 5 28 19 Power 16 | . 1 1 . . 1 . . . . 6 . 5 2 Engine 1 | . . 1 . . . . . . . . . . . Core 6 | . 1 . . . 1 . . . . 4 . . . Reactor 9 | . . . . . . . . . . 2 . 5 2 Propulsion 33 | . 2 1 . 2 1 3 . . 1 12 1 5 5 Treads 17 | . 2 1 . 2 1 3 . . 1 6 . . 1 Leg 15 | . . . . . . . . . . 5 1 5 4 Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . . . Utility 42 | . 1 3 . 2 . 7 2 . 2 7 1 11 6 Device 26 | . . 2 . 2 . 3 2 . 1 4 . 9 3 Storage 2 | . 1 . . . . . . . . . 1 . . Processor 11 | . . 1 . . . 4 . . 1 3 . . 2 Hackware 2 | . . . . . . . . . . . . 2 . Protection 1 | . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 59 | . . 3 . . 4 5 2 2 10 17 3 7 6 Energy Gun 14 | . . . . . . . . 1 4 4 1 3 1 Energy Cannon 11 | . . . . . 1 2 . . 2 5 . . 1 Ballistic Gun 8 | . . 1 . . 1 2 2 1 1 . . . . Ballistic Cannon 6 | . . . . . . . . . . 4 . 2 . Launcher 10 | . . 2 . . 2 1 . . . 2 . 1 2 Special Weapon 1 | . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 9 | . . . . . . . . . 3 2 2 . 2 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 . 3 1 . . . 1 2 2 Parts Lost 59 | . . 3 . . . 1 . . 1 21 4 1 28 Power 8 | . . 1 . . . . . . . 3 . . 4 Propulsion 13 | . . 1 . . . . . . . 3 2 . 7 Utility 23 | . . . . . . . . . 1 6 2 1 13 Weapon 15 | . . 1 . . . 1 . . . 9 . . 4 Highest Loss Streak 8 | . . 1 . . . 1 . . 1 6 3 1 8 Average Slot Usage (%) 88 | . 80 83 88 96 100 87 86 87 86 84 84 95 63 Engine 2 | . 8 3 11 11 2 . . . . . . . . Core 4 | . 1 6 . . 8 6 6 6 5 6 9 . . Reactor 1 | . . . . . . . . . . 2 . 7 4 Treads 17 | . 27 24 22 29 33 17 12 12 16 13 . . . Leg 3 | . . . . . . . . . . 1 20 18 12 Device 14 | . . 15 11 11 11 17 19 18 16 18 9 18 9 Storage 7 | . 14 11 11 11 11 6 6 6 5 5 7 8 4 Processor 18 | . . . 11 11 11 26 25 25 25 23 22 20 16 Energy Gun 1 | . 14 1 . . . . . 4 5 3 3 3 1 Energy Cannon 2 | . . . . . 5 3 6 1 . 3 3 . . Ballistic Gun 7 | . 14 13 11 11 11 9 7 12 9 1 . . . Ballistic Cannon 1 | . . . . . . . . . . 2 3 5 1 Launcher 3 | . . 7 11 11 6 . . . . . 1 1 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 105 | 11 25 28 26 26 31 41 46 46 42 73 75 105 98 Greatest Support 159 | 20 40 60 40 68 68 120 120 120 150 159 110 125 150 Greatest Overweight (x) 2 | . . . . . . . . . . 2 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | . 9 10 10 10 10 10 10 10 10 10 10 10 7 Most Carried 10 | . 6 9 9 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | . 5 6 9 9 10 8 9 9 9 8 9 9 6 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 5 9 9 10 10 10 9 10 10 8 10 10 4 Class Distribution -------------------- 51% | Mutant 17% | Derelict-Skirmisher 8% | Hacker-Skirmisher 7% | Derelict-Mutant 6% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Skirmisher | -6/Lower Caves Derelict-Skirmisher | -5/Factory Derelict-Skirmisher | -4/Factory Scavenger-Gunner | -3/Research Hacker-Skirmisher | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Matter Collected 4496 | 200 57 227 . 89 163 332 287 73 319 1104 189 875 581 Remotely . | . . . . . . . . . . . . . . Salvage Created 8223 | . 222 296 . . 227 445 529 186 906 2739 412 602 1659 Parts 376 | . 14 25 . . 14 22 13 5 58 127 13 23 62 Haulers Intercepted 3 | . . 1 . . . 1 . . . 1 . . . Recyclers Shooed 4 | . . . . . . 1 . . . 2 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . 2 28 . 17 5 . . . . . Prevented 7 | . . . . . 7 . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Combat Hostiles Destroyed 141 | . 6 6 . . 4 7 11 3 16 43 4 10 31 Melee 19 | . . . . . . . . . . 5 1 . 13 Guns 51 | . 6 2 . . 2 3 3 1 15 14 . 2 3 Cannons 37 | . . . . . . 2 8 2 1 16 2 5 1 AOE 28 | . . 4 . . 1 1 . . . 5 . 3 14 Classes Destroyed 17 | . 3 4 . . 2 3 . . 1 2 . . 2 Worker 7 | . . . . . . . . . . 3 . 3 1 Builder 17 | . . 2 . . . 4 . . 2 2 1 1 5 Tunneler 1 | . . . . . . . . . . . . . 1 Hauler 2 | . . 1 . . . 1 . . . . . . . Recycler 6 | . . 1 . . . . . . . 1 1 1 2 Operator 2 | . . . . . . 1 . . 1 . . . . Watcher 8 | . 1 1 . . . 1 . . 2 2 . . 1 Swarmer 26 | . 3 . . . . . 1 . 5 11 . . 6 Grunt 61 | . 3 5 . . 1 5 9 3 3 14 . 5 13 Brawler 3 | . . . . . . . . . . 1 . . 2 Duelist 5 | . . . . . . 1 . . . 1 . . 3 Protector 2 | . . . . . . . . . . . . . 2 Sentry 15 | . . 1 . . 1 1 1 . 3 3 2 1 2 Hunter 8 | . . . . . . . . . 2 4 2 . . Programmer 20 | . . . . . 1 . . . 3 9 . 4 3 Behemoth 1 | . . . . . 1 . . . . . . . . Z-Courier 1 | . . . . . . . . . . 1 . . . Z-Light 3 | . . . . . . 2 . . . . . . 1 Best Kill Streak 10 | . 3 4 . . 2 6 3 3 5 8 3 4 10 Combat Bots Only 6 | . 3 3 . . 2 4 3 3 5 5 3 2 6 Max Kills in Single Turn 6 | . 1 2 . . 1 3 1 1 2 3 1 2 6 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 1 . . 1 1 . . . 3 . 1 3 Melee 1 | . . . . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Damage Taken 13501 | . 178 344 . . 475 677 603 131 914 3884 560 1043 4692 Core 2544 | . 65 43 . . 56 . 90 . 64 277 50 298 1601 Absorbed by Shields 167 | . . . . . . . . . . . . 167 . Core Remaining (%) 85 | 100 74 . . . 75 . . 89 93 75 96 79 . Volleys Fired 367 | . 18 17 . . 12 40 28 6 44 110 16 42 34 Largest 3 | . 2 2 . . 2 2 3 3 3 3 3 3 3 Hottest 261 | . 60 53 . . 79 143 173 173 227 247 261 216 211 Shots Fired 806 | . 36 31 . . 23 80 68 18 119 232 41 93 65 Gun 453 | . 36 20 . . 12 48 41 12 115 104 14 29 22 Cannon 287 | . . . . . 6 25 27 6 4 121 27 54 17 Launcher 64 | . . 11 . . 5 7 . . . 7 . 8 26 Special 2 | . . . . . . . . . . . . 2 . Kinetic 403 | . 18 20 . . 12 48 41 12 67 101 13 54 17 Thermal 251 | . . . . . . 25 27 6 37 77 28 29 22 Explosive 57 | . . 11 . . 5 7 . . . . . 8 26 Electromagnetic 93 | . 18 . . . 6 . . . 15 54 . . . Robot Hit Streak 34 | . 16 23 . . 12 28 14 6 34 34 12 11 14 Robot Miss Streak 4 | . 1 1 . . 1 1 2 2 3 2 4 3 3 Penetration Max 1 | . . . . . . 1 1 1 . 1 . 1 . Secondary Targets 4 | . . . . . . 1 . . 3 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . 1 . . . . Shots Hit Robots 650 | . 30 22 . . 21 66 48 11 90 197 31 63 71 Core Hits 375 | . 11 21 . . 12 26 23 7 34 101 10 40 90 Critical Hits 36 | . 1 . . . . 1 2 . 5 15 2 5 5 Critical Kills 10 | . . . . . . 1 1 . 3 1 1 1 2 Critical Parts Destroyed 24 | . 1 . . . . . 1 . 2 13 1 3 3 Melee Attacks 100 | . . . . . . . . . 3 22 6 1 68 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 100 | . . . . . . . . . 3 22 6 1 68 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . Damage Inflicted 26942 | . 474 773 . . 572 2757 1598 325 1946 6702 1099 3405 7291 Guns 8018 | . 428 174 . . 180 1025 675 155 1850 1908 376 784 463 Cannons 7688 | . . . . . 136 765 923 163 96 3199 632 1478 296 Explosions 9011 | . 46 599 . . 256 967 . . . 910 . 1143 5090 Melee 2201 | . . . . . . . . . . 685 91 . 1425 Ramming 24 | . . . . . . . . 7 . . . . 17 Kinetic 7566 | . 185 174 . . 180 1025 675 155 911 2255 232 1478 296 Thermal 7122 | . 46 . . . . 1243 923 163 762 1962 776 784 463 Explosive 7577 | . . 599 . . 256 489 . . . . . 1143 5090 Electromagnetic 2452 | . 243 . . . 136 . . . 273 1800 . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 2201 | . . . . . . . . . . 685 91 . 1425 Highest Corruption 15 | . 1 1 1 1 1 . . . 5 5 . 5 15 Average Corruption 3 | . 1 1 1 1 1 . . . 3 4 . 3 10 Corruption Purged . | . . . . . . . . . . . . . . Effects 105 | . . . . 1 6 . . . 16 34 . 14 34 Message Errors 23 | . . . . 1 2 . . . 4 7 . 4 5 Matter Fused 13 | . . . . . . . . . 2 5 . 2 4 Heat Flow Errors 10 | . . . . . . . . . 2 2 . 2 4 Energy Discharges 16 | . . . . . 1 . . . . 8 . 4 3 Data Loss (minor) 16 | . . . . . 3 . . . 5 3 . . 5 Data Loss (major) 2 | . . . . . . . . . . 1 . . 1 Misfires 1 | . . . . . . . . . . 1 . . . Misdirections 4 | . . . . . . . . . . . . . 4 Targeting Errors 19 | . . . . . . . . . 3 6 . 2 8 Weapon Failures 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 699 | . . 9 . . . 133 29 4 . 260 3 26 235 Projectiles 163 | . . . . . . 4 29 . . 127 3 . . Explosions 532 | . . 9 . . . 129 . . . 133 . 26 235 Melee 4 | . . . . . . . . 4 . . . . . Knockbacks 43 | . . . . . . . . . . 31 . 11 1 Impact . | . . . . . . . . . . . . . . Kinetic 35 | . . . . . . . . . . 24 . 10 1 Secondary 8 | . . . . . . . . . . 7 . 1 . Self-Inflicted Damage 638 | . 25 90 . . . 80 . . . 83 . . 360 Shots 17 | . 1 1 . . . 1 . . . 5 . . 9 Rammed 5 | . . . . . . . . 1 . . . . 4 Targets Rammed 5 | . . . . . . . . 1 . . . . 4 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 811 | . 30 26 . . 91 297 293 261 243 811 663 669 432 Average Temperature 135 | . 15 12 . . 29 51 84 126 55 157 274 191 124 Received Heat Transfer 2556 | . 54 156 . . 105 302 231 72 111 582 36 205 702 Effects 74 | . . . . . . . 2 . . 36 16 19 1 Shutdowns 18 | . . . . . . . . . . 7 5 5 1 Energy Bleed 3 | . . . . . . . . . . 2 1 . . Interference 26 | . . . . . . . 2 . . 13 7 4 . Matter Decay 3 | . . . . . . . . . . . 1 2 . Short Circuit 4 | . . . . . . . . . . 3 . 1 . Damage (minor) 7 | . . . . . . . . . . 3 . 4 . Damage (major) 12 | . . . . . . . . . . 8 2 2 . Damage (core) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 . . . . 3 . . . Combat Hostiles 4 | . . . . . 1 . . . . 3 . . . Parts Fried 15 | . . . . . 1 . . . 1 13 . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . Robots Melted 2 | . . . . . . 1 . . . . 1 . . Combat Hostiles 2 | . . . . . . 1 . . . . 1 . . Parts Melted 9 | . . . . . . 1 . . 1 6 1 . . Heat Transferred 7731 | . 50 . . . . 825 575 100 1147 2823 731 925 555 Parts Sabotaged 2 | . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . . . . . 4 . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Peak Influence 2207 | . 177 271 24 . . 203 . . 261 1231 693 1521 2207 Initial 798 | . . 63 24 . . . . . . 109 560 339 798 Average 508 | . 57 144 24 . . 88 . . 127 730 598 676 1364 Maximum Alert Level 5 | . . 1 . . . 1 . . 1 4 2 4 5 Low Security (%) 42 | . 100 78 100 . . 91 . . 72 18 . . . Level 1 16 | . . 21 . . . 8 . . 27 2 . 51 . Level 2 9 | . . . . . . . . . . 20 100 11 . Level 3 14 | . . . . . . . . . . 50 . 7 23 Level 4 11 | . . . . . . . . . . 8 . 29 40 Level 5 4 | . . . . . . . . . . . . . 35 High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 47 | . . 1 . . 1 5 . . 3 12 2 7 16 Investigation 2 | . . . . . . 1 . . . . . 1 . Extermination 11 | . . . . . . 2 . . 1 3 . 3 2 Reinforcement 13 | . . 1 . . . 2 . . 1 2 2 . 5 Assault 12 | . . . . . 1 . . . . 3 . 3 5 Garrison 9 | . . . . . . . . . 1 4 . . 4 Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 Haulers Reinforced 3 | . . . . . . 1 . . . 1 . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Distress Signals 10 | . . . 1 . . . . . . 2 1 2 4 Communications Jammed 61 | . . . . . . 5 . . . 56 . . . Distress Signals 59 | . . . . . . 4 . . . 55 . . . Times Spotted 328 | . 8 10 . . 19 23 21 3 22 82 9 45 86 Peak Tracking Total 12 | . 3 3 . . 7 4 5 3 5 8 5 5 12 Tactical Retreats 31 | . 2 . . . 3 1 7 . 2 5 . . 11 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Traps Triggered 6 | . 1 1 . . . . . . 2 1 . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 4 | . . . 2 . . . . 2 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Machines Disabled 48 | . . 2 . . . 7 . . 1 24 . 7 7 Max in Single Turn 5 | . . 1 . . . 5 . . 1 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Machines Accessed 8 | . . . . 1 . 4 . . 1 . 1 . 1 Terminals . | . . . . . . . . . . . . . . Fabricators 6 | . . . . . . 4 . . 1 . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 21 | . . . . 5 . 11 . . 1 . 1 . 3 Successful 16 | . . . . 5 . 9 . . 1 . . . 1 Failed 5 | . . . . . . 2 . . . . 1 . 2 Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 57 | . . . . 2 . 14 . . 3 11 . 18 9 Terminals . | . . . . . . . . . . . . . . Fabricators 15 | . . . . . . 11 . . 1 . . . 3 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 5 | . . . . 5 . . . . . . . . . Part Schematic 5 | . . . . 5 . . . . . . . . . Fabricator Hacks 11 | . . . . . . 9 . . 1 . . . 1 Load Schematic 3 | . . . . . . 3 . . . . . . . Build 8 | . . . . . . 6 . . 1 . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 8 | . . . . . . 4 . . 1 . 1 1 1 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . 1 . . . . Matter 438 | . . . . . . . . . 285 . . . 153 Time 90 | . . . . . . . . . 50 . . . 40 Total Robot Build Rating 5 | . . . . . . . . . 5 . . . . Part Schematics Acquired 5 | . . . . 5 . . . . . . . . . Parts Built 6 | . . . . . . 6 . . . . . . . Matter 760 | . . . . . . 760 . . . . . . . Time 380 | . . . . . . 380 . . . . . . . Total Part Build Rating 35 | . . . . . . 35 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Total Allies 44 | . . . . 6 . 6 . . 2 8 . 14 8 Largest Group 8 | . . . . 6 6 8 . . 1 5 1 8 5 Highest-Rated Group 1008 | . . . . 346 346 321 . . 35 334 60 1008 442 Highest-Rated Ally 268 | . . . . 94 94 94 . . 35 105 60 268 122 Zionite Dispatches 20 | . . . . . . 2 . . 1 5 . 8 4 Heavy 4 | . . . . . . . . . . 1 . 2 1 Light 4 | . . . . . . 1 . . . . . 2 1 Fire 1 | . . . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . 1 . . . Demo 3 | . . . . . . . . . 1 1 . . 1 Experimental 2 | . . . . . . . . . . . . 2 . Hero 1 | . . . . . . . . . . 1 . . . Thermal Resupply 1 | . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . 1 . . . Zionite Resupply 1 | . . . . . . . . . . . . 1 . Total Orders 5 | . . . . . . 1 . . . . . 4 . STAY 1 | . . . . . . . . . . . . 1 . PICKUP 2 | . . . . . . . . . . . . 2 . COLLECT 1 | . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . 1 . . . . . . . Ally Attacks 363 | . . . . . 55 74 . . 15 57 9 96 57 Total Damage 20867 | . . . . . 1661 1512 . . 313 4223 122 8874 4162 Kills 119 | . . . . . 12 15 . . 3 31 . 44 14 Allies Corrupted 4 | . . . . . . . . . . 1 . 3 . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . 1 . 2 . . . . . . Drone Launches 1 | . . . . . . 1 . . . . . . . Drone Recoveries 1 | . . . . . . 1 . . . . . . . Decoded 0b10 Intel 287 | . . . . . . 63 . . 49 90 11 50 24 Traps 89 | . . . . . . 20 . . 15 27 2 13 12 Emergency Access 35 | . . . . . . 7 . . 6 7 1 11 3 Items 122 | . . . . . . 27 . . 17 35 8 26 9 Garrisons 3 | . . . . . . 1 . . . 2 . . . Patrols 13 | . . . . . . 6 . . 4 3 . . . Reinforcements 5 | . . . . . . 1 . . . 4 . . . Guards 20 | . . . . . . 1 . . 7 12 . . . Zionite Intel Received 1 | . . . . . . 1 . . . . . . . Depthwide Sectors/-1 1 | . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Turns Passed 13923 | . 325 517 191 2318 1649 1639 1326 410 1092 1710 318 1385 1043 Spaces Moved 7401 | 1 157 268 120 1415 959 761 675 229 528 681 191 900 516 Core 80 | . . . . . . . . . . . . . 80 Treads 5711 | . 145 268 120 1415 959 761 675 229 528 554 . . 57 Legs 1593 | 1 12 . . . . . . . . 110 191 900 379 Wheels . | . . . . . . . . . . . . . . Hover 17 | . . . . . . . . . . 17 . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 163 162 170 170 166 120 120 120 50 Average Speed 154 | 120 156 160 160 161 163 167 170 170 166 156 120 127 113 Slowest Speed 200 | 120 160 160 160 163 163 170 170 170 166 200 120 150 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 36 | 2 29 31 35 92 97 28 82 18 18 27 7 27 22 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 6 | . . . . . . 5 1 . . . . . . Known Exits Taken 11 | . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 8 | . . . . 5 1 . 2 . . . . . . Spaces Dug 54 | . . 8 . . . 2 1 . 3 . 4 2 34 Terrain Destroyed 544 | . 3 90 . . 17 59 4 2 8 38 15 117 191 Melee 42 | . . . . . . . . . 3 . 4 1 34 Projectile 51 | . . . . . . 7 4 2 5 9 11 12 1 AOE 451 | . 3 90 . . 17 52 . . . 29 . 104 156 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Total 9105 | . 201 325 119 1443 1023 1051 807 239 669 1124 241 1072 791 Wait 920 | . 14 24 . 13 44 207 95 . 70 229 22 73 129 Move 7388 | . 156 267 119 1414 958 760 674 228 527 680 190 899 516 Hop . | . . . . . . . . . . . . . . Pick Up 97 | . 4 9 . 6 . 16 3 1 7 31 3 9 8 Fast Attach 30 | . . . . 1 2 2 . 1 . 1 1 13 9 Attach 65 | . 2 5 . . . 9 2 . 3 33 1 3 7 Detach 3 | . . . . . . . . . . 1 . . 2 Swap 56 | . 2 3 . 3 4 4 3 1 10 8 3 12 3 Drop 75 | . 5 . . 6 3 13 2 1 5 9 . 20 11 Fire 367 | . 18 17 . . 12 40 28 6 44 110 16 42 34 Melee 99 | . . . . . . . . . 3 22 5 1 68 Ram 4 | . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low / *Ext) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc x2) -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered another Materials area 326 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 617 | -9/Materials | Discovered new exit (range 11) 801 | -9/Materials | Discovered new exit (range 14) 842 | -9/Materials | Identified exit to Mines 843 | -9/Materials | Entered Mines 844 | -9/Mines | Met a Derelict bent on vengeance 881 | -9/Mines | Assembled infested the area 886 | -9/Mines | Assisted by a Guerilla fighting off Assembled 925 | -9/Mines | Learned Materials emergency access door positions 1012 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1029 | -9/Mines | Identified exit to Zion 1031 | -9/Mines | Discovered new exit (range 13) 1034 | -9/Mines | Entered Zion 1109 | -7/Zion | Found Prototype Device 1110 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1148 | -7/Zion | Discovered new exit (range 15) 1348 | -7/Zion | System corruption cleaned by Quarantine Array 1788 | -7/Zion | Given the Hacking Drone Bay 1808 | -7/Zion | Found Prototype Device 1882 | -7/Zion | Received a hallucinogenic algorithm 2152 | -7/Zion | Given A8's code to call for help 2333 | -7/Zion | Imprinted 2335 | -7/Zion | Declared Zion's savior 2447 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2454 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2816 | -7/Zion | Learned Factory fabricator intel 3346 | -7/Zion | Identified exit to Proximity Caves 3352 | -7/Zion | Entered Proximity Caves 3352 | -6/Proximity Caves | Accompanied by 6 allies 3651 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4230 | -6/Proximity Caves | Spotted B-75 Beast 4242 | -6/Proximity Caves | Destroyed B-75 Beast 4529 | -6/Proximity Caves | Discovered new exit (range 12) 4535 | -6/Proximity Caves | Learned 12 Factory zone layouts 4545 | -6/Proximity Caves | Identified exit to Factory 5001 | -6/Proximity Caves | Entered Factory 5001 | -6/Factory | Accompanied by 5 allies 5001 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 5003 | -6/Factory | Loaded intel: 6 fabricator locations 5004 | -6/Factory | Identified Hacking Drone Bay 5105 | -6/Factory | Zion Fire squad teleported in 5249 | -6/Factory | Fabricated Flamer (x1) 5339 | -6/Factory | Fabricated Riot Gun (x1) 5424 | -6/Factory | Zion Light squad teleported in 5463 | -6/Factory | Build established: Scavenger-Mutant 5580 | -6/Factory | Fabricated Arm. Heavy Treads (x2) 5629 | -6/Factory | Found Prototype Processor 5630 | -6/Factory | Identified Exp. Signal Interpreter 5808 | -6/Factory | Fabricated Hvy. Neutron Cannon (x2) 5881 | -6/Factory | Build established: Mutant 5946 | -6/Factory | Discovered new exit (range 14) 5957 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 5966 | -6/Factory | Identified exit to Extension 6385 | -6/Factory | Discovered new exit (range 11) 6414 | -6/Factory | Identified exit to Factory 6542 | -6/Factory | Discovered new exit (range 4) 6548 | -6/Factory | Identified exit to Lower Caves 6640 | -6/Factory | Entered Lower Caves 7082 | -6/Lower Caves | Learned Factory interactive machine intel 7124 | -6/Lower Caves | Learned location of Extension (-6) 7210 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7534 | -6/Lower Caves | Build established: Derelict-Mutant 7576 | -6/Lower Caves | Found Alien Artifact 7577 | -6/Lower Caves | Identified Core Expander 7577 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 7944 | -6/Lower Caves | Discovered new exit (range 13) 7965 | -6/Lower Caves | Identified exit to Lower Caves 7966 | -6/Lower Caves | Entered another Lower Caves area 8002 | -6/Lower Caves | Discovered exit to Factory (range 14) 8233 | -6/Lower Caves | Build established: Derelict-Skirmisher 8376 | -6/Lower Caves | Entered Factory 8376 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8377 | -5/Factory | Loaded intel: 45 interactive machine locations 8726 | -5/Factory | Fabricated A-15 Conveyor (x1) 8976 | -5/Factory | Garrison activated, responded to threat 9314 | -5/Factory | Zion Demo squad teleported in 9406 | -5/Factory | Discovered new exit (range 12) 9456 | -5/Factory | Identified exit to Factory 9468 | -5/Factory | Entered another Factory area 9468 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9578 | -4/Factory | Zion Heavy squad teleported in 9656 | -4/Factory | Zion Demo squad teleported in 9726 | -4/Factory | Zion Infowar Resupply teleported in 9855 | -4/Factory | P-70 Sage assimilated allied NF-INJ(A) 10092 | -4/Factory | Lost 3 parts (1p1u1w) 10167 | -4/Factory | Zion hero teleported in (12-ASH) 10183 | -4/Factory | Garrison activated, responded to threat 10218 | -4/Factory | First assault squad dispatched 10287 | -4/Factory | Spotted B-86 Titan 10381 | -4/Factory | Lost 5 parts (2u3w) 10620 | -4/Factory | Garrison activated, responded to threat 10906 | -4/Factory | Lost 6 parts (2p1n1u2w) 10913 | -4/Factory | Zion Hacker squad teleported in 11111 | -4/Factory | Discovered new exit (range 11) 11135 | -4/Factory | Identified exit to Research 11178 | -4/Factory | Entered Research 11178 | -3/Research | Accompanied by 1 ally 11178 | -3/Research | Evolved 2 slots: Utility x2 11282 | -3/Research | Found Enh. Force Lance 11304 | -3/Research | Build established: Scavenger-Gunner 11444 | -3/Research | Lost 3 parts (2n1u) 11491 | -3/Research | Discovered new exit (range 4) 11494 | -3/Research | Identified exit to Research 11496 | -3/Research | Entered another Research area 11496 | -2/Research | Evolved 2 slots: Utility x2 11593 | -2/Research | Zion Zionite Resupply teleported in 11640 | -2/Research | Discovered new exit (range 21) 11744 | -2/Research | Identified exit to Access 11791 | -2/Research | Found Prototype Hackware 11791 | -2/Research | Identified Exp. Hacking Suite 11887 | -2/Research | Zion Experimental squad teleported in 12096 | -2/Research | Build established: Hacker-Skirmisher 12134 | -2/Research | Zion Experimental squad teleported in 12185 | -2/Research | Zion Heavy squad teleported in 12188 | -2/Research | Found Fusion Bomb Launcher 12191 | -2/Research | Found Fusion Bomb Launcher 12293 | -2/Research | First assault squad dispatched 12451 | -2/Research | Zion Heavy squad teleported in 12513 | -2/Research | Zion Defense Resupply teleported in 12525 | -2/Research | Zion Light squad teleported in 12749 | -2/Research | Discovered exit to Access (range 17) 12751 | -2/Research | P-80 Master assimilated allied EM-5RW(z) 12829 | -2/Research | Zion Light squad teleported in 12858 | -2/Research | Found Prototype Device 12881 | -2/Research | Entered Access 12881 | -1/Access | Accompanied by 3 allies 12881 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12885 | -1/Access | Identified Exp. Force Field 12901 | -1/Access | Found Adv. Powered Armor 13131 | -1/Access | First assault squad dispatched 13279 | -1/Access | Crushed by falling debris 13310 | -1/Access | Lost 3 parts (3u) 13392 | -1/Access | Lost 3 parts (1n1u1w) 13427 | -1/Access | System corruption reached 10% 13464 | -1/Access | Lost 8 parts (1p4n3u) 13642 | -1/Access | Zion Heavy squad teleported in 13722 | -1/Access | Lost 8 parts (1p2n3u2w) 13765 | -1/Access | Core integrity fell below 50% 13798 | -1/Access | Zion Thermal Resupply teleported in 13805 | -1/Access | Lost 3 parts (1p2u) 13808 | -1/Access | Zion Demo squad teleported in 13831 | -1/Access | Garrison activated, responded to threat 13867 | -1/Access | Zion Light squad teleported in 13909 | -1/Access | Core integrity fell below 20% 13924 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 13900_ P-80 Master fails to hack XK-32G(z). 13900_ R-10 Processor collects Antigrav System. 13901_ G-73 Enforcer destroyed. 13902_ R-10 Processor collects Prototype Hover Unit. 13908_ R-10 Processor collects Prototype Protection. 13909_ P-80 Master fails to hack XK-32G(z). 13909_ G-73 Enforcer destroyed. 13909_ XK-32G(z) destroyed. 13909_ U-05 Engineer lays Concrete. 13910_ U-05 Engineer builds a Wall. 13912_ ALERT: Significant disruption in Zone 3V, assault force dispatched. 13913_ R-10 Processor collects Exp. Heat Sink. 13915_ G-73 Enforcer suffers critical hit. 13915_ G-73 Enforcer destroyed. 13916_ Acquired 71 matter. 13917_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 13918_ Penetrated by Slug. 13919_ Dropped Biometal Heavy Treads. 13920_ Dropped Enh. Nova Cannon. 13924_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#""##?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ###????# ##########?????????????????????????????? | | ??# # #?????????????????????????????? | | # %# != #?????????????????????????????? | | ! =+=%g% [#######+#######+##????????????? | | # # gY* =lg*! @ #?????? | | + # %p =#=] #?????? | | # # ! #g #?????? | | # # %/p w A #?????? | | ? ?# =# !######+############ #?????? | | ? ?#*%# p ##????? ??????????????#?????? | | ##?##??# ]###+###;"#??????? ??????????????????? | | ?????#!%# ???????? ????????????????? | | ????? ! ????????? ??????????????? | | ????? """S"""????????? ?????????????? | | ?????? """ """ |#??????? ????????????? | | ??????# %# #????????######???????????? | | ??????# # #?????????????????????????? | | ######## = " #?????????????????????????? | | % """ #?????????????????????????? | | # """ ???????????????????????????? | | # " ????????????????????????????? | | # ???????????????????????????? | | ########### ??????????????????????????? | | ########################?????????????????????????? | | # #??????????????????????????????????? | | + #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | # "" "" #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 43 Energy Capacity 1190 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 400 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Core Analysis 10 Recoil Reduction 5 Stasis Canceling 2 Offensive Hacking 26 Defensive Hacking 12 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Flamer | x1 | -6/Factory Riot Gun | x1 | -6/Factory Arm. Heavy Treads | x2 | -6/Factory | Preloaded Hvy. Neutron Cannon | x2 | -6/Factory | Preloaded A-15 Conveyor | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- Generalissimo Challenges ------------ None Game ------ Seed DefenseReactionRail Manual? 0 Play Time 02:07:28 Cumulative 304.6 hours Start 2021.08.24 @ 01:14:44 End 2021.08.26 @ 17:30:39 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 234 Rogue 195 Adventurer 39 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 73 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5cfafeac-d23d-430a-8e60-f872160853bb