Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.10 @ 00:55:24 Player: Ruxi Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (115) 575 Value Destroyed (2961) 2961 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (569) 569 TOTAL SCORE: 6345 Bonus ------- High Alert Combat Kills 256 Follower Combat Kills 313 Cogmind --------- Core Integrity 85/550 Matter 149/300 Energy 160/160 System Corruption 10% Temperature Cool (0) Movement Core (450) Ox8 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Flight Unit > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Trap Scanner Light Armor Plating Drone Bay (0/2) Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Ion Cannon Heavy Assault Rifle Shotgun Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved VTOL Module > --- UTILITY ---------- Large Storage Unit Reactive Plating Drone Bay Drone Bay > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Makeshift Axe > --- INVENTORY -------- Improved Treads Improved Flight Unit Weight Redist. System Trap Scanner Light Armor Plating Light Armor Plating System Shield Improved EM Shotgun Improved EM Shotgun Ion Cannon Heavy Assault Rifle Shotgun Shotgun Gauss Rifle Advanced EMP Blaster [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Reactive Plating Weapon Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 135 | . 16 9 43 28 39 Power 13 | . 2 2 2 2 5 Engine 9 | . 2 2 2 1 2 Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 38 | . 4 3 14 10 7 Treads 15 | . 2 1 4 4 4 Leg 10 | . . . 3 6 1 Wheel 4 | . 2 2 . . . Hover 1 | . . . 1 . . Flight 8 | . . . 6 . 2 Utility 37 | . 5 3 8 10 11 Device 20 | . 3 2 4 7 4 Storage 1 | . . . 1 . . Processor 1 | . . . 1 . . Hackware 1 | . . . . . 1 Protection 14 | . 2 1 2 3 6 Artifact . | . . . . . . Weapon 47 | . 5 1 19 6 16 Energy Gun 10 | . . . 5 1 4 Energy Cannon 3 | . . . 2 . 1 Ballistic Gun 18 | . 2 . 9 4 3 Ballistic Cannon 2 | . 1 1 . . . Launcher 7 | . . . . 1 6 Special Weapon 1 | . 1 . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon 5 | . . . 3 . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 12 | . . 1 4 . 7 Parts Lost 38 | . 4 1 14 2 17 Power 7 | . 2 . 1 1 3 Propulsion 17 | . 2 1 8 1 5 Utility 8 | . . . 1 . 7 Weapon 6 | . . . 4 . 2 Highest Loss Streak 6 | . 3 1 6 1 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 97 99 92 99 92 Engine 8 | . 12 14 8 4 2 Core 1 | . . . . 4 5 Treads 10 | . 14 8 1 13 13 Leg 10 | . 3 . 24 12 10 Wheel 6 | . 10 19 1 . . Device 9 | . 9 10 9 15 7 Storage 11 | . 14 14 11 9 9 Processor 2 | . . . 9 4 . Protection 6 | . 3 3 1 7 15 Energy Gun 5 | . 7 . 6 1 8 Energy Cannon 1 | . . . 2 6 . Ballistic Gun 9 | . 13 14 7 13 4 Ballistic Cannon 2 | . 2 8 . . . Launcher 1 | . . . . . 5 Impact Weapon 1 | . 2 5 . . . Slashing Weapon 3 | . . . 3 4 7 Naked Turns . | . . . . . . Heaviest Build 63 | 14 16 18 32 56 63 Greatest Support 72 | 20 40 26 52 72 69 Greatest Overweight (x) 10 | . . . 4 1 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | . 8 8 15 15 15 Average Capacity 11 | . 8 8 13 15 15 Most Carried 15 | . 8 8 15 15 15 Average Carried 10 | . 5 7 10 14 13 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 14 | 6 8 8 13 14 11 Class Distribution -------------------- 53% | Mutant 32% | Scavenger-Mutant 5% | Commander-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 2270 | 181 358 217 560 451 503 Remotely . | . . . . . . Salvage Created 4493 | . 461 346 1106 766 1814 Parts 230 | . 30 17 58 32 93 Haulers Intercepted 8 | . 1 . 3 . 4 Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 67 | . 11 6 19 11 20 Melee 18 | . 1 1 5 2 9 Guns 32 | . 8 1 12 7 4 Cannons 7 | . 2 3 . 2 . AOE 8 | . . . 2 . 6 Classes Destroyed 16 | . 6 2 2 2 4 Worker 10 | . 1 1 4 . 4 Builder 9 | . 1 . 1 1 6 Tunneler 1 | . . 1 . . . Hauler 8 | . 1 . 3 . 4 Recycler 9 | . . 1 2 2 4 Mechanic 2 | . . . 1 . 1 Operator 2 | . . . . . 2 Watcher 7 | . 3 . 2 1 1 Swarmer 10 | . 3 . 7 . . Grunt 39 | . 8 6 8 8 9 Brawler 1 | . . . . . 1 Duelist 2 | . . . . 1 1 Protector 1 | . . . . . 1 Sentry 11 | . . . 4 . 7 Demolisher 1 | . . . . . 1 Hunter 2 | . . . . 2 . Best Kill Streak 6 | . 4 4 4 4 6 Combat Bots Only 3 | . 3 2 3 3 3 Max Kills in Single Turn 4 | . 1 2 3 2 4 Gunslinging 1 | . . . 1 1 . Exploded 2 | . . . 2 . 1 Melee 1 | . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 5755 | . 751 332 1499 649 2524 Core 907 | . 118 26 298 63 402 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . . 50 . . Regen/Repaired (Parts) 25 | . . . 25 . . Core Remaining (%) 55 | 100 . 42 25 . . Volleys Fired 178 | . 48 16 52 30 32 Largest 3 | . 2 2 2 3 3 Hottest 124 | . 100 55 112 107 124 Shots Fired 338 | . 84 32 93 77 52 Gun 257 | . 68 16 87 62 24 Cannon 47 | . 15 16 6 10 . Launcher 33 | . . . . 5 28 Special 1 | . 1 . . . . Kinetic 229 | . 59 32 73 50 15 Thermal 25 | . 25 . . . . Explosive 7 | . . . . . 7 Electromagnetic 77 | . . . 20 27 30 Robot Hit Streak 11 | . 11 7 10 10 7 Robot Miss Streak 8 | . 3 3 8 2 3 Penetration Max 1 | . . . . 1 1 Secondary Targets 9 | . 1 . 5 3 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 293 | . 55 27 81 58 72 Core Hits 156 | . 28 11 37 31 49 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . . 1 1 . . Critical Strikes 13 | . 4 2 3 1 3 Burn 4 | . 4 . . . . Destroy 1 | . . . 1 . . Smash 2 | . . 2 . . . Sever 6 | . . . 2 1 3 Melee Attacks 162 | . 3 7 48 10 94 Impact 10 | . 3 7 . . . Slashing 152 | . . . 48 10 94 Piercing . | . . . . . . Sneak Attacks 19 | . . 2 5 3 9 Combat Hostiles 1 | . . 1 . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8919 | . 817 580 2322 1428 3772 Guns 2571 | . 579 172 715 740 365 Cannons 651 | . 232 221 63 135 . Explosions 2042 | . . . 387 187 1468 Melee 3646 | . . 187 1157 366 1936 Ramming 9 | . 6 . . . 3 Kinetic 2254 | . 571 393 497 574 219 Thermal 924 | . 240 . 387 58 239 Explosive 205 | . . . . . 205 Electromagnetic 1881 | . . . 281 430 1170 Impact 187 | . . 187 . . . Slashing 3459 | . . . 1157 366 1936 Piercing . | . . . . . . Highest Corruption 10 | . . . . . 10 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . . . . . 28 Message Errors 6 | . . . . . 6 Matter Fused 7 | . . . . . 7 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 7 | . . . . . 7 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 500 | . 6 133 135 30 196 Projectiles 6 | . 6 . . . . Explosions 104 | . . . 30 . 74 Melee 390 | . . 133 105 30 122 Knockbacks 8 | . 3 5 . . . Impact 3 | . . 3 . . . Kinetic 3 | . 2 1 . . . Secondary 2 | . 1 1 . . . Self-Inflicted Damage 313 | . . . 111 12 190 Shots 12 | . . . 3 1 8 Rammed 9 | . 5 . . . 4 Targets Rammed 10 | . 6 . . . 4 Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 483 | . 483 63 54 323 264 Average Temperature 98 | . 135 34 19 130 80 Received Heat Transfer 2118 | . 363 177 408 333 837 Effects 6 | . 6 . . . . Interference 3 | . 3 . . . . Matter Decay 2 | . 2 . . . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 11 | . . 1 3 2 5 Impact Corruptions 4 | . . 4 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . . . 1 Heat Transferred 1773 | . 999 . 400 100 274 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 13 | . . . 3 1 9 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 832 | . 174 66 492 446 832 Initial 153 | . . 6 19 123 153 Average 260 | . 36 45 246 265 594 Maximum Alert Level 3 | . . . 2 2 3 Low Security (%) 50 | . 100 100 31 15 3 Level 1 22 | . . . 55 82 11 Level 2 18 | . . . 12 2 54 Level 3 8 | . . . . . 30 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 1 . 2 4 6 Investigation 7 | . 1 . 2 3 1 Extermination . | . . . . . . Reinforcement 4 | . . . . 1 3 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 6 | . . . 4 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 19 6 32 16 35 Peak Tracking Total 7 | . 4 2 7 4 5 Tactical Retreats 6 | . . . . . 6 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 7 | . 1 . 2 . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 10 | . . . 2 2 6 Max in Single Turn 2 | . . . 2 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 23 | . 8 . 9 3 3 Terminals 19 | . 7 . 8 1 3 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Total Hacks 50 | . 16 . 24 5 5 Successful 27 | . 9 . 12 2 4 Failed 23 | . 7 . 12 3 1 Catastrophic 4 | . 2 . 2 . . Database Lockouts . | . . . . . . Manual 47 | . 16 . 21 5 5 Terminals 44 | . 15 . 22 2 5 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 1 | . 1 . . . . Scanalyzers 3 | . . . . 3 . Garrison Access . | . . . . . . Terminal Hacks 9 | . 4 . 3 . 2 Open Door 2 | . . . . . 2 Branch Access Points 1 | . 1 . . . . Terminal Index 2 | . 1 . 1 . . Unreport Threat 3 | . 2 . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 16 | . 5 . 7 2 2 Terminals 13 | . 4 . 7 . 2 Track 2 | . . . 2 . . Assimilate 1 | . . . 1 . . Botnet 7 | . 3 . 3 . 1 Operators 3 | . 1 . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Recyclers 1 | . 1 . . . . Scanalyzers 2 | . . . . 2 . Extract 2 | . . . . 2 . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 7 . 8 1 1 Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 10 | . . . . 10 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 108 | . . . 108 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 10 | . . . . . 10 Largest Group 10 | . . . . . 10 Highest-Rated Group 172 | . . . . . 172 Highest-Rated Ally 29 | . . . . . 29 Total Orders 4 | . . . . . 4 EXPLORE 4 | . . . . . 4 Ally Attacks 65 | . . . . . 65 Total Damage 851 | . . . . . 851 Kills 10 | . . . . . 10 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches 6 | . . . . . 6 Drone Recoveries 2 | . . . . . 2 Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 5021 | . 1098 989 1037 490 1407 Spaces Moved 2847 | 1 741 692 636 228 549 Core 4 | . . . . . 4 Treads 1023 | . 268 354 22 70 309 Legs 949 | 1 87 . 467 158 236 Wheels 763 | . 386 338 39 . . Hover . | . . . . . . Flight 108 | . . . 108 . . Fastest Speed 34 | 120 90 90 34 120 120 Average Speed 132 | 120 118 125 108 137 183 Slowest Speed 550 | 120 160 160 365 190 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 58 | 2 98 98 62 19 71 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 35 | . 4 . 1 . 30 Terrain Destroyed 135 | . 4 . 30 4 97 Melee 20 | . 3 . 1 . 16 Projectile 1 | . 1 . . . . AOE 114 | . . . 29 4 81 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 3593 | . 863 768 843 329 790 Wait 125 | . 31 30 25 10 29 Move 2842 | . 740 691 635 227 549 Hop . | . . . . . . Pick Up 67 | . 12 6 19 13 17 Fast Attach 33 | . 2 1 16 1 13 Attach 32 | . 4 1 13 6 8 Detach 11 | . . . 6 2 3 Swap 70 | . 10 7 14 21 18 Drop 63 | . 7 9 15 9 23 Fire 178 | . 48 16 52 30 32 Melee 162 | . 3 7 48 10 94 Ram 5 | . 1 . . . 4 Kick . | . . . . . . Crush 5 | . 5 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 6) 307 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 3) 446 | -10/Materials | Discovered new exit (range 13) 729 | -10/Materials | Lost 3 parts (1p2n) 803 | -10/Materials | Discovered new exit (range 16) 870 | -10/Materials | Discovered new exit (range 11) 1085 | -10/Materials | Identified exit to Mines 1099 | -10/Materials | Entered Mines 1102 | -10/Mines | Core integrity fell below 50% 1567 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1613 | -10/Mines | Learned location of Zion (-6) 1715 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1719 | -10/Mines | Found Prototype Device 1719 | -10/Mines | Identified Exp. Sensor Array 1753 | -10/Mines | Discovered new exit (range 4) 1821 | -10/Mines | Discovered new exit (range 8) 1960 | -10/Mines | Learned 2 Materials zone layouts 2088 | -10/Mines | Entered Materials 2088 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2089 | -9/Materials | Identified exit to Materials 2181 | -9/Materials | Lost 3 parts (2n1w) 2319 | -9/Materials | Lost 6 parts (4n1u1w) 2470 | -9/Materials | Build established: Scavenger-Mutant 2646 | -9/Materials | Discovered new exit (range 6) 2651 | -9/Materials | Identified exit to Mines 2706 | -9/Materials | Core integrity fell below 50% 2846 | -9/Materials | Discovered exit to Mines (range 10) 3071 | -9/Materials | Repaired Exp. Sensor Array? 3074 | -9/Materials | Discovered exit to Materials (range 15) 3125 | -9/Materials | Entered another Materials area 3125 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3253 | -8/Materials | Discovered new exit (range 8) 3260 | -8/Materials | Identified exit to Storage 3615 | -8/Materials | Entered Storage 4221 | -8/Storage | Build established: Mutant 4304 | -8/Storage | Lost 3 parts (1n2u) 4313 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4415 | -8/Storage | First assault squad dispatched 4753 | -8/Storage | Crushed by falling debris 4753 | -8/Storage | Core integrity fell below 50% 4753 | -8/Storage | System corruption reached 10% 4784 | -8/Storage | Lost 3 parts (1p1n1u) 5020 | -8/Storage | Core integrity fell below 20% 5022 | -8/Storage | Self-destructed Last Messages --------------- 04949_ Identified Enh. Autogun. 04951_ Dropped Missile Launcher. 04953_ Acquired Prototype Energy Cannon. 04953_ Identified Adv. Beam Cannon. 04954_ Dropped Adv. Beam Cannon. 04962_ Lgt. Treads severed. 04970_ Imp. Lightning Gun severed. 04972_ System corrupted: Component data lost. 04975_ Lgt. Treads destroyed. 04975_ Lgt. Armor Plating destroyed. 04977_ System Shield destroyed. 04977_ Reactive Plating destroyed. 04978_ L-31 Rogue destroyed. 04980_ Acquired 59 matter. 04987_ GHE|V7GVXX5N41TUZ# T6AXA,B%MY 04995_ Mak. Axe destroyed. 04999_ Slammed into G-50 Soldier. 05003_ Enh. Autogun destroyed. 05004_ System corrupted: Energy discharge (-48). 05004_ Slammed into G-50 Soldier. 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Visual Processing Unit | -8/Materials | Extracted Imp. Propulsion Shielding | -8/Materials | Extracted Com. Battery | -8/Materials | Extracted Salvage Targeting Computer | -8/Materials | Extracted Imp. Datajack | -8/Materials | Extracted Hpw. Tractor Beam | -8/Materials | Extracted Imp. Heat Sink | -8/Materials | Extracted Com. Wheel | -8/Materials | Extracted Pulse Rifle | -8/Materials | Extracted Imp. Ion Engine | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamTrackerAutogun Manual? 0 Play Time 01:14:31 Cumulative 121.8 hours Start 2022.06.09 @ 23:42:58 End 2022.06.10 @ 00:55:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 78 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 170f855b-1069-4983-8259-d0e65703f293