Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.28 @ 20:56:44

Player: Big Tortoise

Result: Destroyed by L-61 Swordsman with Power Sword

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (506)     2530
Value Destroyed (28067)    28067
Prototype IDs (82)         1640
Alien Tech Used (1)        200
Bonus (17282)              17282
              TOTAL SCORE: 59619

 Bonus
-------
Pacifist                   200
Triggered High Security    500
High Alert Combat Kills    9432
Follower Combat Kills      1494
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Scanned by Researcher      500
Acquired SGEMP             2000
Delivered SGEMP            2000
Friendly Fire              -44

 Cogmind 
---------
Core Integrity             0/1600
Matter                     173/300
Energy                     116/190
System Corruption          13%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -1/Command

 Parts 
-------
>          --- POWER (3) --------
     Light Quantum Reactor
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (12) -----
  Advanced Heat Sink
           Core Analyzer
  Improved Armor Integrity Analyzer
           Graphene Brace
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
       Advanced Heavy Treads
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Heat Sink
                Huge Storage Unit
   Experimental Optical Array
       Advanced Targeting Computer
       Advanced Target Analyzer
       Advanced Target Analyzer
                Core Analyzer
       Improved Armor Integrity Analyzer
          Light Regenerative Plating
          Heavy Regenerative Plating
   Experimental Hardlight Generator
>               --- WEAPON -----------
                Gamma Rifle
          Light Antimatter Cannon
                Omega Cannon
>               --- INVENTORY --------
          Light Antimatter Reactor
                Quantum Reactor
          Heavy Siege Treads
                Biometal Heavy Treads
       Advanced Heat Sink
         Medium Matter Pod
       Improved Armor Integrity Analyzer
        Zionite Weapon Casing
                Transdimensional Reconstructor
  Hypervelocity EM Gauss Rifle
   High-powered Shotgun
                Coil Gun
                Coil Gun
                KE Penetrator
                KE Penetrator
                Perforator
        Compact Tesla Bomb Launcher
                Z-bomb Delivery System
       Advanced Remote Datajack
                RU-N14's Throwing Claymores
[Rating: 211]

 Favorites 
-----------
Power                      Particle Reactor
  Engine                   Heavy Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              VTOL Module
Utility                    Light Regenerative Plating
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Light Regenerative Plating
Weapon                     Coil Gun
  Energy Gun               Gamma Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Compact Tesla Bomb Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Mace
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com 
Slots Evolved              18   | .   .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Utility                  10   | .   .   .   1   2   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             467  | 6   1   .   8   17  22  .   .   3   20  26  4   4   9   8   17  3   14  10  3   61  7   .   43  85  15  15  66  
  Power                    60   | 1   .   .   1   3   3   .   .   .   1   3   1   .   1   1   2   .   1   1   .   13  1   .   5   9   3   1   9   
    Engine                 12   | 1   .   .   1   1   3   .   .   .   1   2   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Core                   16   | .   .   .   .   2   .   .   .   .   .   1   .   .   1   .   2   .   .   .   .   7   1   .   .   1   .   .   1   
    Reactor                32   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   6   .   .   4   8   3   1   8   
  Propulsion               99   | 2   .   .   4   3   6   .   .   .   9   3   1   1   1   1   5   2   4   2   1   15  2   .   8   17  1   2   9   
    Treads                 36   | .   .   .   .   .   3   .   .   .   6   3   1   1   1   .   3   .   .   .   .   .   1   .   1   5   1   2   8   
    Leg                    54   | 2   .   .   4   3   3   .   .   .   3   .   .   .   .   1   .   1   4   2   1   11  1   .   5   12  .   .   1   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   .   .   .   .   
  Utility                  149  | 1   1   .   1   3   8   .   .   .   3   14  1   3   3   4   6   1   5   4   1   14  4   .   14  23  3   5   27  
    Device                 66   | .   1   .   1   1   2   .   .   .   3   4   1   2   1   1   3   .   3   .   1   7   1   .   6   11  1   1   15  
    Storage                10   | 1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   .   .   .   1   .   .   3   
    Processor              32   | .   .   .   .   1   1   .   .   .   .   5   .   1   1   .   2   1   1   .   .   2   2   .   5   4   2   2   2   
    Hackware               6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   
    Protection             35   | .   .   .   .   1   2   .   .   .   .   4   .   .   1   3   .   .   .   3   .   2   1   .   2   7   .   2   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   159  | 2   .   .   2   8   5   .   .   3   7   6   1   .   4   2   4   .   4   3   1   19  .   .   16  36  8   7   21  
    Energy Gun             24   | 1   .   .   2   2   .   .   .   .   2   3   .   .   .   1   .   .   .   .   .   2   .   .   3   2   1   1   4   
    Energy Cannon          7    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   3   
    Ballistic Gun          81   | 1   .   .   .   4   5   .   .   3   1   2   1   .   2   1   1   .   3   2   1   9   .   .   10  22  5   2   6   
    Ballistic Cannon       16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   3   .   .   1   4   .   2   4   
    Launcher               17   | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   2   2   3   
    Special Weapon         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   5   .   .   2   .   .   .   1   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  27   | .   .   .   .   3   1   .   .   .   1   1   .   .   1   .   1   .   .   5   .   2   .   .   1   9   .   .   2   
  Corrupted Parts          13   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      73   | .   .   .   .   .   .   .   .   .   65  .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   .   .   .   
Parts Lost                 153  | .   .   .   1   .   1   .   .   .   18  1   1   2   .   3   5   4   6   .   4   46  5   .   2   10  1   6   37  
  Power                    25   | .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   1   .   1   .   1   7   1   .   1   1   .   .   8   
  Propulsion               34   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   4   .   .   2   11  3   .   .   2   .   1   6   
  Utility                  54   | .   .   .   .   .   1   .   .   .   6   1   .   2   .   .   4   .   3   .   1   16  1   .   .   2   .   2   15  
  Weapon                   40   | .   .   .   1   .   .   .   .   .   6   .   .   .   .   1   .   .   2   .   .   12  .   .   1   5   1   3   8   
  Highest Loss Streak      17   | .   .   .   1   .   1   .   .   .   14  1   1   2   .   2   2   3   3   .   3   17  5   .   1   2   1   3   16  
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
Average Slot Usage (%)     87   | .   93  100 94  97  97  100 100 93  79  85  93  94  99  98  94  88  81  87  98  85  40  .   80  84  81  82  75  
  Engine                   1    | .   14  14  11  2   5   7   7   7   5   6   4   .   .   2   .   .   .   5   4   .   .   .   2   .   .   .   .   
  Core                     3    | .   .   .   .   6   1   .   .   .   .   4   6   6   6   5   9   11  6   2   .   3   6   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   1   6   6   3   .   .   .   2   5   3   .   .   4   8   13  12  10  
  Treads                   9    | .   .   .   .   .   8   23  23  23  16  11  18  20  20  19  21  5   4   .   .   .   .   .   1   6   13  12  10  
  Leg                      8    | .   28  28  30  27  14  .   .   .   4   4   .   .   .   .   .   4   11  23  22  21  4   .   14  9   .   .   .   
  Device                   8    | .   8   14  19  20  5   .   .   .   3   8   2   9   16  13  11  11  5   5   4   6   .   .   11  7   4   7   8   
  Storage                  4    | .   14  14  11  9   6   7   7   7   4   4   6   2   .   .   1   5   5   5   5   4   .   .   .   3   4   4   3   
  Processor                17   | .   .   .   .   8   13  15  15  15  8   14  13  13  16  20  20  23  19  23  23  17  7   .   16  18  21  23  22  
  Hackware                 2    | .   .   .   .   .   9   15  15  15  10  .   .   .   .   .   .   .   .   5   5   5   .   .   2   2   .   .   .   
  Protection               7    | .   .   .   .   4   6   7   7   7   3   8   20  15  12  12  6   5   5   4   5   5   3   .   5   5   8   8   5   
  Energy Gun               1    | .   14  14  10  1   .   .   .   .   .   5   3   .   .   4   .   .   .   .   .   .   4   .   1   1   3   3   1   
  Energy Cannon            1    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   4   5   1   .   .   .   .   .   .   .   4   3   1   
  Ballistic Gun            12   | .   14  14  11  11  21  23  23  16  12  11  15  20  19  13  8   5   8   3   15  11  .   .   13  14  7   6   4   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   1   1   1   .   .   .   .   .   1   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             227  | 11  12  12  17  28  27  26  26  26  29  45  55  55  57  60  82  82  82  75  66  77  27  .   79  169 183 197 227 
  Greatest Support         225  | 20  20  20  30  45  84  84  84  84  84  72  78  78  72  72  111 84  85  110 110 140 28  3   131 168 215 225 225 
  Greatest Overweight (x)  17   | .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   17  8   3   .   .   2   1   .   1   2   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   15  15  15  15  15  15  5   5   5   25  25  25  25  
  Average Capacity         13   | 6   8   8   8   8   7   8   8   8   6   7   8   6   5   5   8   15  15  15  15  14  5   5   5   23  25  25  21  
  Most Carried             25   | 1   2   3   7   8   8   6   7   7   8   8   8   8   5   5   7   7   10  14  14  15  5   5   5   25  25  25  25  
  Average Carried          10   | .   1   2   5   7   6   5   6   7   6   5   7   6   4   5   5   7   8   11  13  10  4   5   4   15  24  22  19  
  Final Capacity           25   | 8   8   8   8   8   8   8   8   8   5   8   8   5   5   5   15  15  15  15  15  5   5   5   5   25  25  25  5   
  Final Carried            25   | 1   2   3   7   8   4   6   7   7   4   8   7   5   5   5   7   7   10  14  12  5   5   5   5   24  25  23  .   

 Class Distribution 
--------------------
 41% | Scavenger-Gunner
 13% | Scavenger-Mutant
 11% | Hacker-Gunner
 10% | Derelict-Gunner
  7% | Gunner
  6% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
    Hacker-Gunner | -7/Factory
    Hacker-Gunner | -7/Lower Caves
    Hacker-Gunner | -7/Lower Caves
    Hacker-Gunner | -7/Data Miner
    Hacker-Gunner | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
           Mutant | -6/Lower Caves
           Gunner | -6/Lower Caves
  Derelict-Gunner | -6/Zion
  Derelict-Gunner | -5/Proximity Caves
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
           Gunner | -5/Upper Caves
    Hacker-Mutant | -5/Zhirov
  Derelict-Gunner | -4/Proximity Caves
 Scavenger-Gunner | -4/Factory
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Gunner | -3/Research
 Scavenger-Gunner | -3/Testing
 Scavenger-Gunner | -2/Research
 Scavenger-Gunner | -1/Access
 Scavenger-Gunner | -1/Command

 Resources                       | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Tes  Res  Acc  Com  
Matter Collected           15618 | 183  .    .    291  386  801  55   198  .    426  427  98   311  47   376  596  151  315  .    359  2255 80   .    489  3074 443  699  3558 
  Remotely                 511   | .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    491  .    .    .    .    .    .    .    
Salvage Created            29214 | .    .    .    468  729  1143 .    460  .    871  663  40   283  .    748  1617 373  600  .    356  3584 .    .    479  5585 1640 2073 7502 
  Parts                    1207  | .    .    .    26   40   47   .    17   .    39   25   2    11   .    29   60   19   27   .    14   135  .    .    45   259  54   98   260  
Haulers Intercepted        7     | .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    1    .    
Recyclers Shooed           9     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    3    1    
Parts Field Recycled       18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    13   
  Retrieved Matter         723   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    192  .    .    .    531  
Parts Self-Destructed      155   | .    .    .    .    .    .    .    17   .    40   .    4    10   .    19   .    18   25   .    15   .    7    .    .    .    .    .    .    
  Prevented                34    | .    .    .    .    .    .    .    .    .    15   .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com 
Combat Hostiles Destroyed  436  | .   .   .   10  11  17  .   10  .   14  11  4   6   .   12  21  8   22  .   11  66  .   .   10  67  21  24  91  
  Melee                    2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     253  | .   .   .   10  8   17  .   10  .   8   9   4   6   .   12  14  3   3   .   11  39  .   .   6   50  8   11  24  
  Cannons                  113  | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   7   3   9   .   .   12  .   .   .   11  9   9   50  
  AOE                      54   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   9   .   .   15  .   .   4   3   2   4   15  
Classes Destroyed          27   | .   .   .   3   5   2   .   1   .   1   1   1   .   .   .   1   1   1   .   .   3   .   .   .   3   .   1   3   
  Worker                   24   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   6   .   .   .   4   .   5   6   
  Builder                  17   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   .   .   .   9   .   2   .   
  Hauler                   7    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   1   .   
  Recycler                 14   | .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   6   
  Carrier                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   5   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   3   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   1   1   
  Swarmer                  58   | .   .   .   .   3   3   .   3   .   1   .   3   .   .   1   .   3   9   .   7   14  .   .   4   2   .   1   4   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    186  | .   .   .   9   3   9   .   6   .   7   7   .   5   .   4   15  4   8   .   3   24  .   .   .   26  14  5   37  
  Brawler                  20   | .   .   .   .   .   .   .   1   .   5   .   .   .   .   1   1   .   .   .   .   3   .   .   .   1   .   .   8   
  Duelist                  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   2   .   .   7   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Researcher               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Sentry                   23   | .   .   .   1   3   2   .   .   .   1   1   .   .   .   1   1   .   2   .   .   3   .   .   .   .   1   2   5   
  Specialist               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   3   .   2   .   
  Hunter                   58   | .   .   .   .   2   .   .   .   .   .   .   .   1   .   5   .   .   2   .   .   11  .   .   2   16  4   7   8   
  Programmer               49   | .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   2   .   .   .   1   5   .   .   4   14  2   5   10  
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           20   | .   .   .   3   6   8   .   7   .   5   5   3   4   .   5   5   7   18  .   6   12  .   .   4   7   4   13  20  
  Combat Bots Only         18   | .   .   .   2   5   6   .   7   .   5   5   3   4   .   5   5   7   18  .   6   9   .   .   4   6   4   9   14  
Max Kills in Single Turn   7    | .   .   .   1   2   2   .   1   .   2   2   1   1   .   2   1   1   4   .   2   5   .   .   4   3   2   3   7   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   .   1   .   .   .   
  Exploded                 6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   4   .   .   3   .   .   4   3   1   1   6   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   Res   Tes   Res   Acc   Com   
Damage Taken               44463 | .     .     .     417   293   830   .     280   .     2052  642   374   309   .     1037  914   840   1126  .     972   6127  574   .     819   7843  1628  3698  13688 
  Core                     4316  | .     .     .     46    41    95    .     35    .     274   84    12    74    .     35    107   54    86    .     119   778   319   .     45    447   53    174   1438  
  Absorbed by Shields      2670  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     360   .     .     53    .     .     2227  30    
  Reduced by Siege Mode    1459  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     231   .     187   1041  
  Regen/Repaired (Parts)   6614  | .     .     .     .     .     350   .     .     .     .     .     41    44    .     63    221   127   257   .     65    378   92    .     250   2586  214   644   1282  
Core Remaining (%)         72    | 100   .     100   88    92    .     .     .     .     42    .     .     .     .     75    .     .     .     .     63    .     .     4     .     62    96    .     .     
Volleys Fired              1046  | .     .     .     44    44    69    .     21    .     34    27    14    15    .     34    52    10    34    .     24    146   6     .     31    173   36    59    173   
  Largest                  4     | .     .     .     2     2     3     .     3     .     3     3     3     3     .     3     3     3     3     .     3     3     1     .     4     4     4     4     4     
  Hottest                  285   | .     .     .     60    85    70    .     70    .     110   125   80    80    .     120   118   118   119   .     119   124   75    .     175   219   257   252   285   
Shots Fired                2922  | .     .     .     83    88    207   1     64    .     97    72    41    45    .     93    156   30    58    .     70    393   6     .     78    631   134   169   406   
  Gun                      2328  | .     .     .     83    59    207   1     64    .     93    72    41    45    .     93    94    10    16    .     68    326   6     .     75    548   95    98    234   
  Cannon                   541   | .     .     .     .     29    .     .     .     .     .     .     .     .     .     .     62    20    38    .     2     55    .     .     .     74    34    69    158   
  Launcher                 24    | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     5     2     4     
  Special                  29    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     12    .     .     3     .     .     .     10    
  Kinetic                  2342  | .     .     .     44    59    207   1     64    .     74    54    41    45    .     67    104   20    49    .     70    369   .     .     71    583   59    96    265   
  Thermal                  408   | .     .     .     39    29    .     .     .     .     .     18    .     .     .     .     45    10    5     .     .     12    6     .     2     14    70    65    93    
  Explosive                30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     12    .     .     1     1     .     .     12    
  Electromagnetic          142   | .     .     .     .     .     .     .     .     .     23    .     .     .     .     26    7     .     .     .     .     .     .     .     4     33    5     8     36    
  Robot Hit Streak         60    | .     .     .     11    32    30    .     27    .     36    17    8     9     .     14    25    17    24    .     10    25    3     .     35    60    48    51    35    
  Robot Miss Streak        5     | .     .     .     3     1     2     .     1     .     2     3     5     3     .     3     2     1     3     .     4     4     2     .     2     3     3     2     5     
  Penetration Max          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     2     .     .     .     2     1     1     3     
  Secondary Targets        44    | .     .     .     1     1     4     .     4     .     4     3     3     .     .     4     .     .     .     .     3     3     .     .     1     12    1     .     .     
    Max Gunslinging Chain  1     | .     .     .     1     1     1     .     1     .     1     1     1     .     .     1     .     .     .     .     1     1     .     .     1     1     1     .     .     
Shots Hit Robots           2276  | .     .     .     59    75    169   .     52    .     93    65    29    34    .     77    119   19    32    .     47    294   3     .     58    517   99    121   314   
  Core Hits                1370  | .     .     .     23    24    56    .     24    .     36    34    8     20    .     38    57    10    36    .     42    187   2     .     23    239   53    76    382   
  Critical Kills           97    | .     .     .     .     1     4     .     1     .     1     1     1     .     .     1     3     2     1     .     .     15    .     .     2     26    .     2     36    
  Critical Parts Destroyed 193   | .     .     .     .     .     7     .     3     .     3     3     1     2     .     8     4     .     .     .     1     16    .     .     5     69    7     5     59    
  Critical Strikes         370   | .     .     .     .     1     12    .     4     .     5     6     2     2     .     9     7     2     2     .     1     41    .     .     8     116   7     11    134   
    Burn                   4     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
    Meltdown               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     2     
    Destroy                311   | .     .     .     .     1     12    .     4     .     2     3     2     2     .     9     7     .     .     .     1     31    .     .     7     105   7     7     111   
    Blast                  34    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     6     .     .     .     7     .     4     16    
    Corrupt                5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     .     .     .     
    Smash                  4     | .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     5     
Melee Attacks              23    | .     .     .     .     .     .     .     .     .     18    5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   23    | .     .     .     .     .     .     .     .     .     18    5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        6     | .     .     .     .     .     .     .     .     .     4     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           73548 | .     .     .     743   1330  2552  .     800   .     2386  1453  670   730   .     1687  3349  526   2672  .     1073  10889 89    .     1681  13589 3726  5004  18599 
  Guns                     37687 | .     .     .     743   677   2552  .     800   .     1111  1288  670   730   .     1569  1751  146   188   .     1073  5340  89    .     1070  9801  1875  2203  4011  
  Cannons                  18110 | .     .     .     .     653   .     .     .     .     .     .     .     .     .     .     1587  380   614   .     .     1502  .     .     .     1952  1302  1926  8194  
  Explosions               16139 | .     .     .     .     .     .     .     .     .     815   .     .     .     .     118   .     .     1764  .     .     3696  .     .     570   1671  549   869   6087  
  Melee                    625   | .     .     .     .     .     .     .     .     .     460   165   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  191   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     .     .     .     8     .     .     .     165   .     6     1     
  Kinetic                  42945 | .     .     .     455   677   2552  .     800   .     779   993   670   730   .     1140  1926  269   677   .     1073  6656  .     .     1048  10999 966   1750  8785  
  Thermal                  13891 | .     .     .     288   653   .     .     .     .     562   295   .     .     .     118   1255  257   420   .     .     812   89    .     .     516   2211  2837  3578  
  Explosive                10957 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1469  .     .     3070  .     .     570   250   .     .     5598  
  Electromagnetic          4143  | .     .     .     .     .     .     .     .     .     585   .     .     .     .     429   157   .     .     .     .     .     .     .     22    1659  549   411   331   
  Impact                   625   | .     .     .     .     .     .     .     .     .     460   165   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 796   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     106   .     .     343   .     .     41    .     .     .     306   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         88    | .     .     .     .     .     2     2     2     2     88    .     .     .     .     4     3     3     3     3     3     2     2     2     3     13    3     6     13    
  Average Corruption       5     | .     .     .     .     .     1     2     2     2     33    .     .     .     .     3     1     3     3     3     3     2     2     2     2     5     2     5     5     
  Corruption Purged        15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     12    
  Corruption Blocked       30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     .     .     
  Effects                  261   | .     .     .     .     .     12    7     7     2     27    .     .     .     .     .     9     23    16    6     9     3     5     .     5     91    2     7     30    
    Message Errors         62    | .     .     .     .     .     3     1     1     1     6     .     .     .     .     .     3     9     6     2     3     .     .     .     2     19    .     2     4     
    Matter Fused           55    | .     .     .     .     .     .     1     2     .     7     .     .     .     .     .     3     6     1     1     3     .     .     .     .     22    1     1     7     
    Heat Flow Errors       35    | .     .     .     .     .     3     2     1     .     2     .     .     .     .     .     2     3     3     1     .     2     .     .     .     12    .     .     4     
    Energy Discharges      37    | .     .     .     .     .     2     2     .     .     3     .     .     .     .     .     1     4     1     2     1     .     2     .     1     13    1     1     3     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     
    Data Loss (minor)      23    | .     .     .     .     .     1     .     1     1     .     .     .     .     .     .     .     1     1     .     .     .     3     .     .     11    .     .     4     
    Data Loss (major)      10    | .     .     .     .     .     1     .     1     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     2     .     1     2     
    Misfires               11    | .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     5     .     .     2     
    Alerts                 7     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     1     1     .     .     1     1     .     .     .     
    Misdirections          5     | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        13    | .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     1     5     .     2     2     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1762  | .     .     .     .     .     .     .     .     .     110   28    .     .     .     .     55    2     48    .     .     449   .     .     11    147   14    16    882   
  Projectiles              1013  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     55    2     .     .     .     46    .     .     11    90    14    16    779   
  Explosions               674   | .     .     .     .     .     .     .     .     .     63    .     .     .     .     .     .     .     48    .     .     403   .     .     .     57    .     .     103   
  Melee                    75    | .     .     .     .     .     .     .     .     .     47    28    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 96    | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     5     2     7     .     .     19    .     .     .     17    .     2     40    
  Impact                   4     | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  80    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     2     6     .     .     15    .     .     .     16    .     2     34    
  Secondary                12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     4     .     .     .     1     .     .     6     
Self-Inflicted Damage      714   | .     .     .     .     .     .     .     .     .     136   .     .     .     .     .     .     .     .     .     .     56    .     .     .     200   .     112   210   
  Shots                    23    | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     1     .     .     .     10    .     2     6     
  Rammed                   9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     1     .     1     4     
Targets Rammed             9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     1     .     1     4     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        471   | .     .     .     25    71    302   194   166   .     360   358   .     298   .     120   281   124   269   126   48    137   .     .     .     393   341   323   471   
  Average Temperature      93    | .     .     .     8     22    98    83    69    .     101   161   .     116   .     52    59    39    115   64    16    24    .     .     .     99    89    63    99    
  Received Heat Transfer   7633  | .     .     .     348   63    411   .     198   .     658   252   .     126   .     102   420   219   189   .     205   871   151   .     .     1346  216   67    1791  
  Effects                  17    | .     .     .     .     .     2     .     .     .     2     3     .     .     .     .     .     .     1     .     .     .     .     .     .     2     1     .     6     
    Shutdowns              6     | .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     
    Energy Bleed           5     | .     .     .     .     .     2     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Interference           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
Siege Activations          24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     4     9     
  Total Turns              506   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     203   .     84    219   
  Longest Duration         78    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     78    .     36    44    
Robots Corrupted           7     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     .     .     
  Combat Hostiles          7     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     .     .     
  Parts Fried              20    | .     .     .     .     .     .     .     .     .     3     1     .     .     .     6     .     .     .     .     .     .     .     .     .     6     2     2     .     
  Impact Corruptions       3     | .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     3     
  Combat Hostiles          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     2     
  Parts Melted             23    | .     .     .     1     1     2     .     .     .     .     1     .     .     .     .     2     4     1     .     .     1     .     .     .     1     .     4     5     
  Heat Transferred         12581 | .     .     .     650   1036  .     .     .     .     528   705   .     .     .     100   1900  400   600   .     .     905   200   .     .     200   1073  1201  3083  
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     
Parts Stolen               1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      11    | .     .     .     .     .     .     .     .     .     4     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     3     2     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Tes  Res  Acc  Com  
Peak Influence             2724 | .    9    2    380  275  510  .    .    .    .    288  .    .    .    .    437  .    .    .    .    1565 .    .    433  738  645  1304 2724 
  Initial                  730  | .    .    2    .    64   107  .    .    .    .    94   .    .    .    .    33   .    .    .    .    44   .    .    289  67   254  338  730  
  Average                  534  | .    3    2    192  137  285  .    .    .    .    144  .    .    .    .    239  .    .    .    .    702  .    .    268  467  375  788  1275 
Maximum Alert Level        5    | .    .    .    1    1    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    4    .    .    2    3    2    4    5    
  Low Security (%)         20   | 100  100  100  61   78   19   .    .    .    .    76   .    .    .    .    25   .    .    .    .    10   .    .    22   4    .    .    .    
  Level 1                  32   | .    .    .    38   21   70   .    .    .    .    23   .    .    .    .    72   .    .    .    .    13   .    .    63   32   62   19   .    
  Level 2                  22   | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    1    .    .    .    .    39   .    .    14   56   37   18   .    
  Level 3                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    5    .    41   53   
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    20   22   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  High Security            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          100  | .    .    .    3    2    3    .    .    .    1    4    .    .    .    .    2    .    .    .    .    19   .    .    5    24   6    8    23   
  Investigation            12   | .    .    .    2    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    3    1    3    .    
  Extermination            24   | .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    .    .    .    .    3    .    .    3    7    1    1    4    
  Reinforcement            27   | .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    6    .    .    2    9    4    1    1    
  Assault                  27   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    .    .    .    3    .    1    18   
  Garrison                 10   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    2    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       10   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    2    2    
Construction Impeded       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    2    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com 
Distress Signals           18   | .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   2   .   4   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              690  | .   .   .   16  16  35  .   10  .   28  16  10  6   .   20  28  8   26  .   13  92  6   2   11  104 27  42  174 
  Peak Tracking Total      22   | .   .   .   4   3   5   .   4   .   8   4   4   4   .   7   5   7   14  .   5   10  5   2   4   6   5   11  22  
  Tactical Retreats        43   | .   .   .   2   .   1   .   .   .   .   .   4   .   .   1   .   .   3   .   .   8   2   .   .   7   2   2   11  

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com 
Traps Triggered            13   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   7   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             12   | .   .   .   6   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com 
Machines Disabled          60   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   4   2   8   .   .   24  .   .   .   12  1   4   2   
  Max in Single Turn       10   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   1   5   .   .   10  .   .   .   1   1   1   1   
  Garrison Access          6    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com 
Machines Accessed          54   | .   1   .   3   7   10  .   1   4   .   4   .   .   .   1   1   .   1   5   1   1   .   .   2   8   1   3   .   
  Terminals                18   | .   1   .   2   5   3   .   1   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Fabricators              7    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   
  Repair Stations          8    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   2   .   1   .   
  Recycling Units          3    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Garrison Access          4    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                165  | .   2   .   5   29  30  .   3   30  .   9   .   .   .   8   3   .   1   18  1   2   .   .   4   15  1   4   .   
  Successful               135  | .   2   .   3   23  21  .   3   30  .   6   .   .   .   8   2   .   1   18  1   2   .   .   3   9   1   2   .   
  Failed                   29   | .   .   .   2   5   9   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   1   6   .   2   .   
    Catastrophic           5    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   72   | .   1   .   2   11  4   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   4   16  3   6   21  
  Terminals                49   | .   2   .   4   14  8   .   3   .   .   6   .   .   .   8   .   .   .   .   1   .   .   .   .   3   .   .   .   
  Fabricators              13   | .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   1   .   
  Repair Stations          25   | .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   2   4   .   2   .   
  Recycling Units          4    | .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              20   | .   .   .   .   14  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   
  Garrison Access          5    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
Terminal Hacks             79   | .   2   .   2   6   3   .   3   30  .   3   .   .   .   8   .   .   1   18  1   .   .   .   .   2   .   .   .   
  Record                   30   | .   .   .   .   .   .   .   3   11  .   .   .   .   .   8   .   .   1   6   1   .   .   .   .   .   .   .   .   
  Part Schematic           16   | .   .   .   .   .   1   .   .   10  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   1   .   .   2   .   .   .   3   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     3    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       21   | .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   2   2   .   1   .   
  Scan Component           11   | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   1   .   1   .   
  Repair                   10   | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 19   | .   .   .   .   14  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Insert Component         10   | .   .   .   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Analyze                  9    | .   .   .   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Seal Access              4    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         6    | .   .   .   1   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   .   .   2   5   7   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   1   6   1   2   .   
  Full Trace Events        2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  14   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
  Robots Built             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   38   | .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   57   | .   .   .   .   7   2   .   .   10  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   20  .   .   14  
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   221  | .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   .   .   .   .   .   69  .   .   
  Total Part Build Rating  23   | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   
Parts Repaired             8    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   
  Time                     456  | .   .   .   .   .   258 .   .   .   .   .   .   .   .   .   25  .   .   .   .   89  .   .   50  34  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   .   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 9    | .   .   .   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   
  Programmers              6    | .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Tes  Res  Acc  Com  
Total Allies               18   | .    .    .    .    .    2    .    .    .    3    .    .    .    4    .    .    .    .    .    .    .    .    .    2    .    .    6    1    
  Largest Group            4    | .    .    .    .    .    2    .    .    .    2    2    .    .    4    4    .    .    .    .    .    .    .    .    2    2    .    4    1    
  Highest-Rated Group      403  | .    .    .    .    .    42   .    .    .    96   58   .    .    154  154  .    .    .    .    .    .    .    .    206  206  .    403  41   
  Highest-Rated Ally       131  | .    .    .    .    .    21   .    .    .    96   29   .    .    39   39   .    .    .    .    .    .    .    .    103  103  .    131  41   
Zionite Dispatches         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Offense Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  FOLLOW                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               191  | .    .    .    .    .    25   .    .    .    68   26   .    .    .    28   .    .    .    .    .    .    .    .    .    25   .    19   .    
  Total Damage             6381 | .    .    .    .    .    530  .    .    .    1462 361  .    .    .    763  .    .    .    .    .    .    .    .    .    1862 .    1403 .    
  Kills                    40   | .    .    .    .    .    6    .    .    .    11   3    .    .    .    7    .    .    .    .    .    .    .    .    .    8    .    5    .    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com 
Robot Analysis Total       7    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    14   | .   .   .   .   .   .   2   .   .   1   .   1   1   1   1   .   2   2   .   2   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   24  .   .   .   .   .   .   .   
  Traps                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   2   .   .   .   .   .   .   .   
  Items                    20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   
  Machines                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrisons                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exits                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   6   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Tes  Res  Acc  Com  
Turns Passed               23691 | 61   75   47   461  755  1335 394  557  150  731  1049 709  616  1230 907  914  1497 988  222  697  1415 421  3    1027 3631 671  742  2386 
Spaces Moved               11810 | 45   59   39   243  490  639  246  312  91   401  560  424  361  778  514  407  368  437  164  509  657  334  5    704  1316 250  311  1146 
  Core                     295   | 3    .    .    .    .    .    .    .    .    24   .    .    .    .    .    1    .    .    .    .    18   110  5    42   .    .    .    92   
  Treads                   6435  | .    .    .    .    .    113  246  312  91   225  388  424  361  778  496  379  367  56   .    .    .    7    .    .    656  250  311  975  
  Legs                     4863  | 42   59   39   243  490  526  .    .    .    152  172  .    .    .    18   27   .    381  164  509  612  28   .    662  660  .    .    79   
  Wheels                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   216   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   189  .    .    .    .    .    .    
  Fastest Speed            29    | 50   120  120  120  120  120  160  160  160  50   120  150  150  150  150  152  160  120  120  120  29   29   50   50   116  145  145  50   
  Average Speed            155   | 115  120  120  120  120  132  160  160  160  138  155  155  151  150  151  163  397  200  120  120  117  86   50   111  201  167  146  148  
  Slowest Speed            900   | 120  120  120  120  120  160  160  160  160  160  240  232  155  150  190  900  410  410  120  120  260  190  50   186  270  230  150  247  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 4    10   17   24   40   24   45   43   75   60   14   52   59   88   75   12   69   62   60   51   15   60   3    13   94   12   10   45   
  Regions Visited          27
    Branch Regions         17
  Pre-discovered Areas     17    | .    .    .    1    .    1    .    .    1    .    .    1    .    5    1    .    .    1    3    .    .    .    .    .    3    .    .    .    
  Known Exits Taken        14    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    .    1    1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Scrap Searched             16    | .    .    .    .    .    .    3    .    .    .    .    1    3    2    1    .    2    3    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    1    
Terrain Destroyed          510   | .    .    .    .    1    .    .    .    .    18   .    .    .    .    10   6    3    48   .    6    160  .    .    9    64   5    37   143  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               136   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    6    3    9    .    6    24   .    .    1    48   5    12   19   
  AOE                      361   | .    .    .    .    .    .    .    .    .    18   .    .    .    .    8    .    .    39   .    .    136  .    .    8    10   .    25   117  
Terrain Rammed             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Tes  Res  Acc  Com  
Total                      15013 | 51   62   39   328  581  1030 247  339  96   496  670  444  396  843  571  532  382  494  188  542  992  459  4    875  1902 419  470  1561 
  Wait                     1185  | .    2    .    25   11   280  .    6    .    2    32   1    11   44   7    44   1    1    .    5    96   105  .    67   188  98   68   91   
  Move                     11781 | 44   58   38   242  489  638  245  311  90   400  559  423  360  777  513  406  367  436  163  508  656  331  4    703  1315 249  310  1146 
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Pick Up                  136   | 1    1    1    4    3    6    2    1    .    3    6    1    2    3    1    3    .    3    4    1    13   .    .    4    41   4    5    23   
  Fast Attach              331   | 6    1    .    8    16   15   .    .    3    11   24   2    4    7    8    17   3    13   11   .    39   6    .    39   55   9    6    28   
  Attach                   131   | .    .    .    .    1    7    .    .    .    7    2    2    .    2    .    .    .    1    .    3    22   1    .    3    30   6    9    35   
  Detach                   65    | .    .    .    .    1    .    .    .    .    2    1    .    .    1    .    .    .    1    .    .    4    3    .    3    22   5    6    16   
  Swap                     7     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    3    
  Drop                     276   | .    .    .    5    16   15   .    .    3    8    16   1    4    9    7    8    1    5    10   1    15   6    .    24   68   12   6    36   
  Fire                     1046  | .    .    .    44   44   69   .    21   .    34   27   14   15   .    34   52   10   34   .    24   146  6    .    31   173  36   59   173  
  Melee                    16    | .    .    .    .    .    .    .    .    .    13   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    1    2    
  Escape Stasis            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    2    
  Rewire                   19    | .    .    .    .    .    .    .    .    .    14   .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 2 exits: Res / *Tes)
-3/Testing
-2/Research
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 16)
    62 | -11/Scrapyard      | Entered Materials
    63 | -10/Materials      | Discovered new exit (range 7)
   137 | -10/Materials      | Entered Mines
   167 | -10/Mines          | Discovered new exit (range 13)
   184 | -10/Mines          | Entered Materials
   184 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   319 | -9/Materials       | Build established: Mutant
   504 | -9/Materials       | Discovered new exit (range 16)
   645 | -9/Materials       | Entered another Materials area
   645 | -8/Materials       | Evolved 2 slots: Utility x2
   799 | -8/Materials       | Garrison activated, responded to threat
  1028 | -8/Materials       | Discovered new exit (range 7)
  1174 | -8/Materials       | Build established: Scavenger-Mutant
  1318 | -8/Materials       | Central database locked down
  1400 | -8/Materials       | Entered Factory
  1400 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  1588 | -7/Factory         | Fabricated H-55 Commando (x2)
  1667 | -7/Factory         | Discovered new exit (range 16)
  1878 | -7/Factory         | Identified exit to Lower Caves
  1910 | -7/Factory         | Build established: Hacker-Gunner
  2387 | -7/Factory         | Repaired Enh. Autogun
  2458 | -7/Factory         | Repaired Hvy. Deuterium Engine
  2613 | -7/Factory         | Repaired Minigun
  2653 | -7/Factory         | Repaired Imp. Light Armor Plating
  2680 | -7/Factory         | Repaired Lgt. Assault Rifle
  2735 | -7/Factory         | Entered Lower Caves
  2747 | -7/Lower Caves     | Learned 8 Factory zone layouts
  3001 | -7/Lower Caves     | Learned Factory garrison access intel
  3110 | -7/Lower Caves     | Discovered new exit (range 13)
  3129 | -7/Lower Caves     | Entered another Lower Caves area
  3346 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  3403 | -7/Lower Caves     | Learned 6 Proximity Caves zone layouts
  3403 | -7/Lower Caves     | Learned Research emergency access door positions
  3403 | -7/Lower Caves     | Learned Extension garrison access intel
  3409 | -7/Lower Caves     | Destroyed 7 combat bots
  3631 | -7/Lower Caves     | Discovered new exit (range 12)
  3686 | -7/Lower Caves     | Entered Data Miner
  3686 | -7/Data Miner      | Discovered new exit (range 6)
  3717 | -7/Data Miner      | Met Data Miner
  3765 | -7/Data Miner      | Learned location of Section 7 (-2)
  3765 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  3798 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  3836 | -7/Data Miner      | Entered Proximity Caves
  3852 | -6/Proximity Caves | Learned Factory stockpile data
  4000 | -6/Proximity Caves | Escorted by Enhanced Grunt
  4195 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  4265 | -6/Proximity Caves | Core integrity fell below 50%
  4266 | -6/Proximity Caves | System corruption reached 10%
  4295 | -6/Proximity Caves | System corruption reached 30%
  4299 | -6/Proximity Caves | Lost 14 parts (1p3n4u6w)
  4527 | -6/Proximity Caves | Lost 4 parts (1p1n2u)
  4536 | -6/Proximity Caves | Discovered new exit (range 6)
  4554 | -6/Proximity Caves | Build established: Scavenger-Mutant
  4567 | -6/Proximity Caves | Entered Factory
  4567 | -6/Factory         | Accompanied by 2 allies
  4567 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  4568 | -6/Factory         | Identified exit to Factory
  4570 | -6/Factory         | Loaded intel: 4 garrison access locations
  4703 | -6/Factory         | Identified exit to Lower Caves
  4969 | -6/Factory         | Build established: Scavenger-Gunner
  5360 | -6/Factory         | Incoming investigation squad redirected
  5493 | -6/Factory         | Fabricated Lgt. Regenerative Plating?
  5616 | -6/Factory         | Entered Lower Caves
  5659 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5754 | -6/Lower Caves     | Learned location of Zion (-6)
  5844 | -6/Lower Caves     | Build established: Mutant
  6116 | -6/Lower Caves     | Discovered new exit (range 16)
  6325 | -6/Lower Caves     | Entered another Lower Caves area
  6475 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6494 | -6/Lower Caves     | Learned 4 Factory zone layouts
  6756 | -6/Lower Caves     | Build established: Gunner
  6921 | -6/Lower Caves     | Discovered new exit (range 13)
  6941 | -6/Lower Caves     | Entered Zion
  7001 | -6/Zion            | Learned location of Warlord (-4)
  7030 | -6/Zion            | Discovered new exit (range 12)
  7087 | -6/Zion            | Found CR-A16's Pointy Stick
  7368 | -6/Zion            | Found Prototype Special Weapon
  7368 | -6/Zion            | Identified RU-N14's Throwing Claymores
  7374 | -6/Zion            | Found RU-N14's Throwing Claymores
  7377 | -6/Zion            | Found RU-N14's Throwing Claymores
  7380 | -6/Zion            | Found RU-N14's Throwing Claymores
  7418 | -6/Zion            | Learned location of Testing (-3)
  7713 | -6/Zion            | Imprinted
  7716 | -6/Zion            | Declared Zion's savior
  7844 | -6/Zion            | Build established: Derelict-Gunner
  8171 | -6/Zion            | Entered Proximity Caves
  8171 | -5/Proximity Caves | Accompanied by 4 allies
  8173 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8327 | -5/Proximity Caves | Attracted the attention of an 0b10 base
  8342 | -5/Proximity Caves | Learned Factory stockpile data
  8342 | -5/Proximity Caves | Learned Extension stockpile data
  8342 | -5/Proximity Caves | Learned Research security intel
  8342 | -5/Proximity Caves | Learned Armory security intel
  8342 | -5/Proximity Caves | Learned Extension terminal intel
  8644 | -5/Proximity Caves | Spotted B-75 Beast
  8939 | -5/Proximity Caves | Learned Factory emergency access door positions
  9043 | -5/Proximity Caves | Discovered exit to Factory (range 15)
  9078 | -5/Proximity Caves | Entered Factory
  9078 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9079 | -5/Factory         | Identified exit to Upper Caves
  9080 | -5/Factory         | Identified exit to Factory
  9325 | -5/Factory         | Repaired Coil Gun
  9644 | -5/Factory         | Build established: Scavenger-Gunner
  9965 | -5/Factory         | Cargo convoy interrupted
  9992 | -5/Factory         | Entered Upper Caves
 10020 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 10064 | -5/Upper Caves     | Lost 3 parts (3n)
 10076 | -5/Upper Caves     | Destroyed 7 combat bots
 10402 | -5/Upper Caves     | Spotted B-75 Beast
 10414 | -5/Upper Caves     | Destroyed B-75 Beast
 10655 | -5/Upper Caves     | Learned Factory emergency access door positions
 11163 | -5/Upper Caves     | Learned Factory emergency access door positions
 11334 | -5/Upper Caves     | Discovered new exit (range 14)
 11387 | -5/Upper Caves     | Identified exit to Upper Caves
 11489 | -5/Upper Caves     | Entered another Upper Caves area
 11708 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 11744 | -5/Upper Caves     | Lost 3 parts (1p1u1w)
 11770 | -5/Upper Caves     | Destroyed 18 combat bots
 11803 | -5/Upper Caves     | Lost 3 parts (2u1w)
 12151 | -5/Upper Caves     | Build established: Gunner
 12170 | -5/Upper Caves     | Learned location of Armory (-4)
 12462 | -5/Upper Caves     | Learned Factory stockpile data
 12463 | -5/Upper Caves     | Discovered new exit (range 16)
 12468 | -5/Upper Caves     | Build established: Derelict-Gunner
 12476 | -5/Upper Caves     | Identified exit to Zhirov
 12477 | -5/Upper Caves     | Entered Zhirov
 12477 | -5/Zhirov          | Discovered new exit (range 3)
 12499 | -5/Zhirov          | Met Zhirov
 12527 | -5/Zhirov          | Learned location of Quarantine (-2)
 12527 | -5/Zhirov          | Learned location of Command (-1)
 12534 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 12553 | -5/Zhirov          | Found Alien Artifact
 12553 | -5/Zhirov          | Identified Integrated Dissipator
 12553 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 12574 | -5/Zhirov          | Found Alien Artifact
 12697 | -5/Zhirov          | Identified exit to Proximity Caves
 12699 | -5/Zhirov          | Entered Proximity Caves
 12745 | -4/Proximity Caves | Learned location of 1 exit from Research
 12966 | -4/Proximity Caves | Spotted B-86 Titan
 13377 | -4/Proximity Caves | Lost 3 parts (1p2n)
 13389 | -4/Proximity Caves | Discovered exit to Factory (range 7)
 13396 | -4/Proximity Caves | Entered Factory
 13396 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13730 | -4/Factory         | Build established: Hacker-Gunner
 13779 | -4/Factory         | Garrison activated, responded to threat
 13823 | -4/Factory         | Lost 5 parts (2p2u1w)
 14173 | -4/Factory         | Build established: Scavenger-Gunner
 14203 | -4/Factory         | Discovered new exit (range 9)
 14228 | -4/Factory         | Identified exit to Upper Caves
 14275 | -4/Factory         | Garrison activated, responded to threat
 14343 | -4/Factory         | Lost 4 parts (4u)
 14396 | -4/Factory         | First assault squad dispatched
 14406 | -4/Factory         | Destroyed 8 combat bots
 14466 | -4/Factory         | Lost 13 parts (1p4n4u4w)
 14659 | -4/Factory         | Destroyed 9 combat bots
 14666 | -4/Factory         | Spotted B-86 Titan
 14667 | -4/Factory         | Incoming assault squad redirected
 14688 | -4/Factory         | Core integrity fell below 50%
 14778 | -4/Factory         | Destroyed 9 combat bots
 14811 | -4/Factory         | Entered Upper Caves
 14814 | -4/Upper Caves     | Lost 17 parts (3p5n5u4w)
 15043 | -4/Upper Caves     | Learned Research stockpile data
 15051 | -4/Upper Caves     | Spotted B-86 Titan
 15140 | -4/Upper Caves     | Build established: Scavenger-Mutant
 15177 | -4/Upper Caves     | Core integrity fell below 20%
 15211 | -4/Upper Caves     | Lost 5 parts (1p3n1u)
 15226 | -4/Upper Caves     | Discovered new exit (range 10)
 15231 | -4/Upper Caves     | Identified exit to Upper Caves
 15232 | -4/Upper Caves     | Entered another Upper Caves area
 15232 | -4/Upper Caves     | Discovered new exit (range 5)
 15234 | -4/Upper Caves     | Identified exit to Research
 15235 | -4/Upper Caves     | Entered Research
 15235 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 15236 | -3/Research        | Identified exit to Testing
 15237 | -3/Research        | Identified exit to Research
 15567 | -3/Research        | Identified Transdimensional Reconstructor
 15641 | -3/Research        | Found Gamma Bomb Array
 15982 | -3/Research        | Repaired Coil Gun
 16141 | -3/Research        | Zion Heavy squad teleported in
 16262 | -3/Research        | Entered Testing
 16262 | -3/Testing         | Accompanied by 2 allies
 16289 | -3/Testing         | Build established: Scavenger-Gunner
 16291 | -3/Testing         | Incoming investigation squad redirected
 16426 | -3/Testing         | Found Prototype Launcher
 16434 | -3/Testing         | Identified Com. Tesla Bomb Launcher
 16599 | -3/Testing         | Found Prototype Protection
 16602 | -3/Testing         | Found Prototype Protection
 16607 | -3/Testing         | Identified Zio. Heavy Carapace
 16638 | -3/Testing         | Identified Zio. Weapon Casing
 16778 | -3/Testing         | Found Prototype Protection
 16785 | -3/Testing         | Identified SHELL Armor
 16786 | -3/Testing         | Found Prototype Protection
 16789 | -3/Testing         | Identified Hvy. Regenerative Plating
 17006 | -3/Testing         | Repaired Hyp. Railgun
 17139 | -3/Testing         | Garrison activated, responded to threat
 17325 | -3/Testing         | Spotted Striker
 17346 | -3/Testing         | Retrieved Zion intel report: Prototype Schematics
 17359 | -3/Testing         | Spotted Striker
 17366 | -3/Testing         | Spotted Alpha 7
 17373 | -3/Testing         | Destroyed Striker
 17387 | -3/Testing         | Destroyed Striker
 17439 | -3/Testing         | Destroyed Alpha 7
 17512 | -3/Testing         | Scanned by Researcher
 17526 | -3/Testing         | Stole the SGEMP Prototype
 17751 | -3/Testing         | Retrieved Zion intel report: Active Garrisons
 17762 | -3/Testing         | First assault squad dispatched
 17783 | -3/Testing         | Retrieved Zion intel report: Depthwide Sectors/0
 18026 | -3/Testing         | Retrieved Zion intel report: Unaware Schematics
 18148 | -3/Testing         | Terminal network hard line cut
 18272 | -3/Testing         | Found Prototype Launcher
 18272 | -3/Testing         | Identified Z-bomb Delivery System
 18645 | -3/Testing         | Discovered exit to Research (range 16)
 18715 | -3/Testing         | Incoming investigation squad redirected
 18780 | -3/Testing         | Found Prototype Energy Gun
 18780 | -3/Testing         | Identified Hyp. EM Gauss Rifle
 18944 | -3/Testing         | Found Prototype Ballistic Cannon
 18944 | -3/Testing         | Identified Perforator
 19056 | -3/Testing         | Found Lgt. Regenerative Plating
 19058 | -3/Testing         | Found Lgt. Regenerative Plating
 19091 | -3/Testing         | Incoming assault squad redirected
 19285 | -3/Testing         | Incoming assault squad redirected
 19614 | -3/Testing         | System corruption reached 10%
 19650 | -3/Testing         | Found Prototype Device
 19650 | -3/Testing         | Identified Exp. Hardlight Generator
 19718 | -3/Testing         | Found Prototype Ballistic Cannon
 19718 | -3/Testing         | Identified Omega Cannon
 19893 | -3/Testing         | Entered Research
 19893 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 20118 | -2/Research        | Fabricated Biometal Heavy Treads (x2)
 20244 | -2/Research        | Discovered new exit (range 21)
 20541 | -2/Research        | Spotted B-90 Cyclops
 20564 | -2/Research        | Entered Access
 20564 | -1/Access          | Evolved 2 slots: Utility x2
 20565 | -1/Access          | Loaded intel: 112 machine locations
 20565 | -1/Access          | Loaded intel: 88 trap records
 20565 | -1/Access          | Identified exit to Surface
 20565 | -1/Access          | Discovered exit to Surface (range 171)
 20565 | -1/Access          | Identified exit to Command
 20565 | -1/Access          | Discovered exit to Command (range 63)
 20565 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 20565 | -1/Access          | Zhirov transferred Access data
 20599 | -1/Access          | Zion Offense Resupply teleported in
 20706 | -1/Access          | Garrison activated, responded to threat
 20714 | -1/Access          | Zhirov warped through subspace
 20752 | -1/Access          | Incoming assault squad redirected
 20861 | -1/Access          | Garrison activated, responded to threat
 20951 | -1/Access          | Zion Heavy squad teleported in
 21057 | -1/Access          | Incoming investigation squad redirected
 21189 | -1/Access          | Destroyed 9 combat bots
 21217 | -1/Access          | Lost 3 parts (1u2w)
 21293 | -1/Access          | Spotted B-99 Colossus
 21294 | -1/Access          | Spotted B-99 Colossus
 21306 | -1/Access          | Entered Command
 21319 | -1/Command         | Lost 3 parts (1n1u1w)
 21580 | -1/Command         | Spotted B-99 Colossus
 21651 | -1/Command         | Retrieved Zion intel report: Emergency Access
 21809 | -1/Command         | Build established: Generator-Mutant
 21837 | -1/Command         | Retrieved Zion intel report: Active Garrisons
 21843 | -1/Command         | P-80 Master assimilated allied Eye 10a
 22056 | -1/Command         | First assault squad dispatched
 22076 | -1/Command         | Incoming assault squad redirected
 22086 | -1/Command         | Incoming assault squad redirected
 22194 | -1/Command         | Destroyed 9 combat bots
 22211 | -1/Command         | Found Prototype Launcher
 22211 | -1/Command         | Identified Adv. Micro-nuke Launcher
 22281 | -1/Command         | Retrieved Zion intel report: Component Schematics
 22494 | -1/Command         | Retrieved Zion intel report: Component Stockpiles
 22570 | -1/Command         | Destroyed 7 combat bots
 22758 | -1/Command         | Spotted B-99 Colossus
 22790 | -1/Command         | Destroyed B-99 Colossus
 22873 | -1/Command         | Retrieved Zion intel report: Active Terminals
 22914 | -1/Command         | Retrieved Zion intel report: Depthwide Sectors/-1
 23020 | -1/Command         | Terminal network hard line cut
 23158 | -1/Command         | High security lockdown imminent
 23238 | -1/Command         | High security lockdown engaged
 23310 | -1/Command         | Destroyed Executioner
 23366 | -1/Command         | Destroyed 14 combat bots
 23390 | -1/Command         | Spotted M Guard
 23391 | -1/Command         | Spotted Combat Programmer
 23392 | -1/Command         | Spotted Combat Programmer
 23405 | -1/Command         | Destroyed Combat Programmer
 23407 | -1/Command         | Spotted M Guard
 23427 | -1/Command         | Destroyed Combat Programmer
 23434 | -1/Command         | Spotted Investigator
 23458 | -1/Command         | System corruption reached 10%
 23461 | -1/Command         | Destroyed Investigator
 23471 | -1/Command         | Core integrity fell below 50%
 23488 | -1/Command         | Destroyed 9 combat bots
 23499 | -1/Command         | Lost 16 parts (3p4n6u3w)
 23506 | -1/Command         | Found Prototype Device
 23506 | -1/Command         | Identified Exp. Actuator Array
 23633 | -1/Command         | Spotted Executioner
 23633 | -1/Command         | Spotted Striker
 23665 | -1/Command         | Destroyed Executioner
 23680 | -1/Command         | Destroyed Striker
 23687 | -1/Command         | Core integrity fell below 20%
 23692 | -1/Command         | Destroyed by L-61 Swordsman with Power Sword

 Last Messages 
---------------
23680_ HV Slug penetrates Wall.
23680_ HV Slug penetrates M-36 Artificer.
23680_ M-36 Artificer suffers critical hit (Destroy).
23680_ Destroyed Adv. Recalibrator.
23680_ M-36 Artificer knocked back.
23680_ HV Slug penetrates M-36 Artificer.
23680_ HV Slug penetrates Wall. <x2>
23680_ M-36 Artificer fits Backup Power VII on G-73 Enforcer.
23681_ Wall collapses.
23681_ Acquired 63 matter.
23682_ Perforator destroyed.
23683_ Earth collapses.
23685_ Acquired Adv. Heat Sink.
23686_ Slammed into L-61 Swordsman.
23686_ Imp. Heavy Treads destroyed.
23686_ Adv. Terrain Scanner destroyed.
23688_ Slammed into L-61 Swordsman.
23688_ Imp. Fusion Compressor destroyed.
23689_ Acquired Lgt. Quantum Reactor.
23691_ Slammed into B-74 Champion.

 Map 
-----
+----------------------------------------------------+
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|    #  "             "######???                     |
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|    #%####+######   !!%==m!i=#?                     |
|    # #?     #??# %[=#=b*=gbl#?                     |
|   ?# # ""T  #??# =%m/=%!mblb#?                     |
|   ?# # """" #??# ==!%[*%ggll#?                     |
|  ??# + """" #??# %**[==!b@ %#?                     |
| #??# #  """ #??#    ###+#####?                     |
| ???# #      ## "     [[???????                     |
| ##?# #?######??#    !=????????                     |
|  #?# ########??#    = ????????                     |
|  #?#             ####?????????                     |
| /###/########?   ?????????????                     |
|          #???#   ?????????????                     |
|          #???#   ?????????????                     |
|    """"  #???#  ??????????????                     |
|    """"  #???#  ??????????????                     |
|    """"^ #???#?#??????????????                     |
|    """"  #????????????????????                     |
|         !#????????????????????                     |
|        ? #????????????????????                     |
| #######+?#????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ???????+??????????????????????                     |
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| ??????????????????????????????                     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           110
Energy Generation          65
Energy Capacity            1000
Matter Stores              300
Matter Capacity            550
Sight Range                23
Terrain Scan Range         20
Terrain Scan Density       110
Power Amplification        20
EM Shielding               4
Armor Coverage             2400
Resistance: KI             20
Resistance: TH             40
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             25
Phase Shifting             5
Evasion (%)                64
Targeting Accuracy         14
Melee Accuracy             6
Target Analysis            12
Core Analysis              9
Armor Integrity Analysis   40
Recoil Reduction           7
Matter Filtering           50
Particle Charging          20
Kinecelleration            30
Salvage Targeting          2
Offensive Hacking          22
Defensive Hacking          14

 Item Schematics 
-----------------
            Sml. Storage Unit | -8/Materials  | Scanalyzed
         Propulsion Shielding | -8/Materials  | Scanalyzed
              Imp. Ion Engine | -8/Materials  | Scanalyzed
           Med. Armor Plating | -8/Materials  | Scanalyzed
                       Airjet | -8/Materials  | Scanalyzed
           Lgt. Assault Rifle | -8/Materials  | Scanalyzed
              Imp. EM Shotgun | -8/Materials  | Scanalyzed
             Adv. EMP Blaster | -7/Factory    | Scanalyzed
        Imp. Shield Generator | -7/Factory    | Hacked
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
     Cld. Cesium-ion Thruster | -7/Data Miner | Free
      Exp. Targeting Computer | -7/Data Miner | Free
           Cld. Plasma Cannon | -7/Data Miner | Free
          Nuclear Pulse Array | -7/Data Miner | Free
       Imp. Corruption Screen | -7/Data Miner | Free
         Imp. Remote Datajack | -7/Data Miner | Free
                    Drone Bay | -7/Data Miner | Free
            Adv. Trap Scanner | -7/Data Miner | Free
            Assault Drone Bay | -5/Zhirov     | Free
               Exp. Heat Sink | -5/Zhirov     | Free
           Exp. Optical Array | -5/Zhirov     | Free
             Imp. Arc Thrower | -5/Zhirov     | Free
    Med. Regenerative Plating | -3/Testing    | Hacked
            Cld. Phase Cannon | -3/Testing    | Archive
           Hvy. Gatling Laser | -3/Testing    | Archive
                   Shock Maul | -3/Testing    | Archive
               Prc. Phase Gun | -3/Testing    | Archive
             Exp. Energy Well | -3/Testing    | Archive
    Exp. Field Recycling Unit | -3/Testing    | Archive
     Adv. Gravity Neutralizer | -3/Testing    | Z-intel
        Exp. Coolant Injector | -3/Testing    | Z-intel
              Adv. Myomer Leg | -3/Testing    | Z-intel
          Mni. Fusion Reactor | -3/Testing    | Z-intel
          Proton Burst Cannon | -3/Testing    | Z-intel
           Hvy. Proton Cannon | -3/Testing    | Z-intel
             Hvy. Tesla Rifle | -3/Testing    | Z-intel
             Enh. Armored Leg | -3/Testing    | Z-intel
         Imp. Diametric Drive | -3/Testing    | Z-intel
        Com. Particle Reactor | -3/Testing    | Archive
        Cld. Impulse Thruster | -3/Testing    | Archive
         Cld. Antigrav System | -3/Testing    | Archive
                 Hyp. Railgun | -3/Testing    | Scanalyzed
       Imp. Utility Shielding | -1/Command    | Z-intel
          Point Defense Array | -1/Command    | Z-intel
          Imp. Core Shielding | -1/Command    | Z-intel
        Hvy. Disruptor Cannon | -1/Command    | Z-intel
      Adv. Signal Interpreter | -1/Command    | Z-intel
      Adv. Targeting Computer | -1/Command    | Z-intel
           Smartbomb Launcher | -1/Command    | Z-intel
 Imp. Reaction Control System | -1/Command    | Z-intel
         Point Defense System | -1/Command    | Z-intel
         Imp. Antigrav System | -1/Command    | Z-intel
            Imp. Focal Shield | -1/Command    | Z-intel
               Thermal Shield | -1/Command    | Z-intel
           Adv. Cryofiber Web | -1/Command    | Z-intel
     Armor Integrity Analyzer | -1/Command    | Z-intel

 Robot Schematics 
------------------
     L-41 Fighter | -7/Data Miner | Free
       S-27 Virus | -7/Data Miner | Free
   B-48 Gladiator | -7/Data Miner | Free
    W-25 Informer | -7/Data Miner | Free
      C-35 Carver | -7/Data Miner | Free
     G-50 Soldier | -7/Data Miner | Free
   T-07 Excavator | -3/Testing    | Archive
   R-10 Processor | -3/Testing    | Archive
      X-77 Beamer | -3/Testing    | Z-intel
    B-74 Champion | -3/Testing    | Z-intel
        K-01 Serf | -3/Testing    | Z-intel
   R-06 Scavenger | -3/Testing    | Z-intel
    A-15 Conveyor | -3/Testing    | Archive
 A-02 Transporter | -3/Testing    | Archive

 Fabricated
------------
             H-55 Commando | x2 | -7/Factory  | Preloaded
 Lgt. Regenerative Plating | x1 | -6/Factory  
     Biometal Heavy Treads | x2 | -2/Research | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
Freeware
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              RiotGreatDisintegrator
  Manual?         0
Play Time         04:28:04
  Cumulative      183.8 hours
  Start           2022.04.27 @ 15:09:42
  End             2022.04.28 @ 20:56:44
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          42
  Rogue           7
  Adventurer      34
  Explorer        1
Win Type          -
  Total           11
  Types           4/0/3/4/0/0/0/0/0
Lore%             56
Gallery%          66
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 983b7185-8546-46e3-bf60-a20b33431a5b