Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.28 @ 20:56:44 Player: Big Tortoise Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (506) 2530 Value Destroyed (28067) 28067 Prototype IDs (82) 1640 Alien Tech Used (1) 200 Bonus (17282) 17282 TOTAL SCORE: 59619 Bonus ------- Pacifist 200 Triggered High Security 500 High Alert Combat Kills 9432 Follower Combat Kills 1494 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Friendly Fire -44 Cogmind --------- Core Integrity 0/1600 Matter 173/300 Energy 116/190 System Corruption 13% Temperature Cool (9) Movement Core (300) Ox5 Location -1/Command Parts ------- > --- POWER (3) -------- Light Quantum Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Advanced Heat Sink Core Analyzer Improved Armor Integrity Analyzer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Experimental Optical Array Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Light Regenerative Plating Heavy Regenerative Plating Experimental Hardlight Generator > --- WEAPON ----------- Gamma Rifle Light Antimatter Cannon Omega Cannon > --- INVENTORY -------- Light Antimatter Reactor Quantum Reactor Heavy Siege Treads Biometal Heavy Treads Advanced Heat Sink Medium Matter Pod Improved Armor Integrity Analyzer Zionite Weapon Casing Transdimensional Reconstructor Hypervelocity EM Gauss Rifle High-powered Shotgun Coil Gun Coil Gun KE Penetrator KE Penetrator Perforator Compact Tesla Bomb Launcher Z-bomb Delivery System Advanced Remote Datajack RU-N14's Throwing Claymores [Rating: 211] Favorites ----------- Power Particle Reactor Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Medium Treads Treads Medium Treads Leg Myomer Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit VTOL Module Utility Light Regenerative Plating Device Advanced Heat Sink Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Coil Gun Energy Gun Gamma Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Compact Tesla Bomb Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Mace Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 2 . Power 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Utility 10 | . . . 1 2 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . . 2 . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 467 | 6 1 . 8 17 22 . . 3 20 26 4 4 9 8 17 3 14 10 3 61 7 . 43 85 15 15 66 Power 60 | 1 . . 1 3 3 . . . 1 3 1 . 1 1 2 . 1 1 . 13 1 . 5 9 3 1 9 Engine 12 | 1 . . 1 1 3 . . . 1 2 . . . 1 . . 1 . . . . . 1 . . . . Core 16 | . . . . 2 . . . . . 1 . . 1 . 2 . . . . 7 1 . . 1 . . 1 Reactor 32 | . . . . . . . . . . . 1 . . . . . . 1 . 6 . . 4 8 3 1 8 Propulsion 99 | 2 . . 4 3 6 . . . 9 3 1 1 1 1 5 2 4 2 1 15 2 . 8 17 1 2 9 Treads 36 | . . . . . 3 . . . 6 3 1 1 1 . 3 . . . . . 1 . 1 5 1 2 8 Leg 54 | 2 . . 4 3 3 . . . 3 . . . . 1 . 1 4 2 1 11 1 . 5 12 . . 1 Wheel 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . . . . . . . . . . 4 . . 2 . . . . Utility 149 | 1 1 . 1 3 8 . . . 3 14 1 3 3 4 6 1 5 4 1 14 4 . 14 23 3 5 27 Device 66 | . 1 . 1 1 2 . . . 3 4 1 2 1 1 3 . 3 . 1 7 1 . 6 11 1 1 15 Storage 10 | 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . 1 . . . 1 . . 3 Processor 32 | . . . . 1 1 . . . . 5 . 1 1 . 2 1 1 . . 2 2 . 5 4 2 2 2 Hackware 6 | . . . . . 2 . . . . . . . . . . . 1 . . 2 . . 1 . . . . Protection 35 | . . . . 1 2 . . . . 4 . . 1 3 . . . 3 . 2 1 . 2 7 . 2 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 159 | 2 . . 2 8 5 . . 3 7 6 1 . 4 2 4 . 4 3 1 19 . . 16 36 8 7 21 Energy Gun 24 | 1 . . 2 2 . . . . 2 3 . . . 1 . . . . . 2 . . 3 2 1 1 4 Energy Cannon 7 | . . . . 1 . . . . . . . . . . 2 . . . . . . . . 1 . . 3 Ballistic Gun 81 | 1 . . . 4 5 . . 3 1 2 1 . 2 1 1 . 3 2 1 9 . . 10 22 5 2 6 Ballistic Cannon 16 | . . . . . . . . . . . . . . . 1 . . 1 . 3 . . 1 4 . 2 4 Launcher 17 | . . . . 1 . . . . 2 . . . . . . . . . . . . . . 7 2 2 3 Special Weapon 10 | . . . . . . . . . . . . . 1 . . . 1 . . 5 . . 2 . . . 1 Impact Weapon 3 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . 3 1 . . . 1 1 . . 1 . 1 . . 5 . 2 . . 1 9 . . 2 Corrupted Parts 13 | . . . . . . . . . 10 . . . . 2 . . . . . . . . . 1 . . . System Corruption 73 | . . . . . . . . . 65 . . . . 4 . . . . . . . . . 4 . . . Parts Lost 153 | . . . 1 . 1 . . . 18 1 1 2 . 3 5 4 6 . 4 46 5 . 2 10 1 6 37 Power 25 | . . . . . . . . . 2 . 1 . . 1 1 . 1 . 1 7 1 . 1 1 . . 8 Propulsion 34 | . . . . . . . . . 4 . . . . 1 . 4 . . 2 11 3 . . 2 . 1 6 Utility 54 | . . . . . 1 . . . 6 1 . 2 . . 4 . 3 . 1 16 1 . . 2 . 2 15 Weapon 40 | . . . 1 . . . . . 6 . . . . 1 . . 2 . . 12 . . 1 5 1 3 8 Highest Loss Streak 17 | . . . 1 . 1 . . . 14 1 1 2 . 2 2 3 3 . 3 17 5 . 1 2 1 3 16 To Critical Strikes 4 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . 1 . Average Slot Usage (%) 87 | . 93 100 94 97 97 100 100 93 79 85 93 94 99 98 94 88 81 87 98 85 40 . 80 84 81 82 75 Engine 1 | . 14 14 11 2 5 7 7 7 5 6 4 . . 2 . . . 5 4 . . . 2 . . . . Core 3 | . . . . 6 1 . . . . 4 6 6 6 5 9 11 6 2 . 3 6 . . . . . . Reactor 4 | . . . . . . . . . . . 1 6 6 3 . . . 2 5 3 . . 4 8 13 12 10 Treads 9 | . . . . . 8 23 23 23 16 11 18 20 20 19 21 5 4 . . . . . 1 6 13 12 10 Leg 8 | . 28 28 30 27 14 . . . 4 4 . . . . . 4 11 23 22 21 4 . 14 9 . . . Device 8 | . 8 14 19 20 5 . . . 3 8 2 9 16 13 11 11 5 5 4 6 . . 11 7 4 7 8 Storage 4 | . 14 14 11 9 6 7 7 7 4 4 6 2 . . 1 5 5 5 5 4 . . . 3 4 4 3 Processor 17 | . . . . 8 13 15 15 15 8 14 13 13 16 20 20 23 19 23 23 17 7 . 16 18 21 23 22 Hackware 2 | . . . . . 9 15 15 15 10 . . . . . . . . 5 5 5 . . 2 2 . . . Protection 7 | . . . . 4 6 7 7 7 3 8 20 15 12 12 6 5 5 4 5 5 3 . 5 5 8 8 5 Energy Gun 1 | . 14 14 10 1 . . . . . 5 3 . . 4 . . . . . . 4 . 1 1 3 3 1 Energy Cannon 1 | . . . . 5 . . . . . . . . . . 4 5 1 . . . . . . . 4 3 1 Ballistic Gun 12 | . 14 14 11 11 21 23 23 16 12 11 15 20 19 13 8 5 8 3 15 11 . . 13 14 7 6 4 Ballistic Cannon 1 | . . . . . . . . . . . . . . . 2 5 5 1 1 1 . . . . . 1 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 227 | 11 12 12 17 28 27 26 26 26 29 45 55 55 57 60 82 82 82 75 66 77 27 . 79 169 183 197 227 Greatest Support 225 | 20 20 20 30 45 84 84 84 84 84 72 78 78 72 72 111 84 85 110 110 140 28 3 131 168 215 225 225 Greatest Overweight (x) 17 | . . . . . . . . . . 1 1 . . 1 17 8 3 . . 2 1 . 1 2 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 15 15 15 15 15 15 5 5 5 25 25 25 25 Average Capacity 13 | 6 8 8 8 8 7 8 8 8 6 7 8 6 5 5 8 15 15 15 15 14 5 5 5 23 25 25 21 Most Carried 25 | 1 2 3 7 8 8 6 7 7 8 8 8 8 5 5 7 7 10 14 14 15 5 5 5 25 25 25 25 Average Carried 10 | . 1 2 5 7 6 5 6 7 6 5 7 6 4 5 5 7 8 11 13 10 4 5 4 15 24 22 19 Final Capacity 25 | 8 8 8 8 8 8 8 8 8 5 8 8 5 5 5 15 15 15 15 15 5 5 5 5 25 25 25 5 Final Carried 25 | 1 2 3 7 8 4 6 7 7 4 8 7 5 5 5 7 7 10 14 12 5 5 5 5 24 25 23 . Class Distribution -------------------- 41% | Scavenger-Gunner 13% | Scavenger-Mutant 11% | Hacker-Gunner 10% | Derelict-Gunner 7% | Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Data Miner Hacker-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Gunner | -5/Upper Caves Hacker-Mutant | -5/Zhirov Derelict-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com Matter Collected 15618 | 183 . . 291 386 801 55 198 . 426 427 98 311 47 376 596 151 315 . 359 2255 80 . 489 3074 443 699 3558 Remotely 511 | . . . . . . . . . 20 . . . . . . . . . . 491 . . . . . . . Salvage Created 29214 | . . . 468 729 1143 . 460 . 871 663 40 283 . 748 1617 373 600 . 356 3584 . . 479 5585 1640 2073 7502 Parts 1207 | . . . 26 40 47 . 17 . 39 25 2 11 . 29 60 19 27 . 14 135 . . 45 259 54 98 260 Haulers Intercepted 7 | . . . 1 1 . . . . . 1 . . . . 1 . . . . . . . . 2 . 1 . Recyclers Shooed 9 | . . . . 1 1 . . . . . . . . . . . . . . 3 . . . . . 3 1 Parts Field Recycled 18 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 13 Retrieved Matter 723 | . . . . . . . . . . . . . . . . . . . . . . . 192 . . . 531 Parts Self-Destructed 155 | . . . . . . . 17 . 40 . 4 10 . 19 . 18 25 . 15 . 7 . . . . . . Prevented 34 | . . . . . . . . . 15 . . . . 19 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com Combat Hostiles Destroyed 436 | . . . 10 11 17 . 10 . 14 11 4 6 . 12 21 8 22 . 11 66 . . 10 67 21 24 91 Melee 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Guns 253 | . . . 10 8 17 . 10 . 8 9 4 6 . 12 14 3 3 . 11 39 . . 6 50 8 11 24 Cannons 113 | . . . . 3 . . . . . . . . . . 7 3 9 . . 12 . . . 11 9 9 50 AOE 54 | . . . . . . . . . 2 . . . . . . . 9 . . 15 . . 4 3 2 4 15 Classes Destroyed 27 | . . . 3 5 2 . 1 . 1 1 1 . . . 1 1 1 . . 3 . . . 3 . 1 3 Worker 24 | . . . . 1 . . . . . . . . . . 2 . . . . 6 . . . 4 . 5 6 Builder 17 | . . . . . . . . . . 2 . . . . 1 . . . . 3 . . . 9 . 2 . Hauler 7 | . . . 1 1 . . . . . 1 . . . . 1 . . . . . . . . 2 . 1 . Recycler 14 | . . . . 2 4 . . . . . . . . . 1 . . . . . . . . . . 1 6 Carrier 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 5 Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 6 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . 3 Operator 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 8 | . . . . 2 . . . . . 1 . . . . 1 . . . . . . . . 2 . 1 1 Swarmer 58 | . . . . 3 3 . 3 . 1 . 3 . . 1 . 3 9 . 7 14 . . 4 2 . 1 4 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 186 | . . . 9 3 9 . 6 . 7 7 . 5 . 4 15 4 8 . 3 24 . . . 26 14 5 37 Brawler 20 | . . . . . . . 1 . 5 . . . . 1 1 . . . . 3 . . . 1 . . 8 Duelist 13 | . . . . . . . . . . . . . . . . . 1 . . 3 . . . 2 . . 7 Protector 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Researcher 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Sentry 23 | . . . 1 3 2 . . . 1 1 . . . 1 1 . 2 . . 3 . . . . 1 2 5 Specialist 9 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . 3 . 2 . Hunter 58 | . . . . 2 . . . . . . . 1 . 5 . . 2 . . 11 . . 2 16 4 7 8 Programmer 49 | . . . . . 3 . . . . 3 . . . . 2 . . . 1 5 . . 4 14 2 5 10 Heavy 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Behemoth 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 20 | . . . 3 6 8 . 7 . 5 5 3 4 . 5 5 7 18 . 6 12 . . 4 7 4 13 20 Combat Bots Only 18 | . . . 2 5 6 . 7 . 5 5 3 4 . 5 5 7 18 . 6 9 . . 4 6 4 9 14 Max Kills in Single Turn 7 | . . . 1 2 2 . 1 . 2 2 1 1 . 2 1 1 4 . 2 5 . . 4 3 2 3 7 Gunslinging 1 | . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 . . . 1 . . . Exploded 6 | . . . . . . . . . 2 . . . . . . . 4 . . 3 . . 4 3 1 1 6 Melee 1 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com Damage Taken 44463 | . . . 417 293 830 . 280 . 2052 642 374 309 . 1037 914 840 1126 . 972 6127 574 . 819 7843 1628 3698 13688 Core 4316 | . . . 46 41 95 . 35 . 274 84 12 74 . 35 107 54 86 . 119 778 319 . 45 447 53 174 1438 Absorbed by Shields 2670 | . . . . . . . . . . . . . . . . . . . . 360 . . 53 . . 2227 30 Reduced by Siege Mode 1459 | . . . . . . . . . . . . . . . . . . . . . . . . 231 . 187 1041 Regen/Repaired (Parts) 6614 | . . . . . 350 . . . . . 41 44 . 63 221 127 257 . 65 378 92 . 250 2586 214 644 1282 Core Remaining (%) 72 | 100 . 100 88 92 . . . . 42 . . . . 75 . . . . 63 . . 4 . 62 96 . . Volleys Fired 1046 | . . . 44 44 69 . 21 . 34 27 14 15 . 34 52 10 34 . 24 146 6 . 31 173 36 59 173 Largest 4 | . . . 2 2 3 . 3 . 3 3 3 3 . 3 3 3 3 . 3 3 1 . 4 4 4 4 4 Hottest 285 | . . . 60 85 70 . 70 . 110 125 80 80 . 120 118 118 119 . 119 124 75 . 175 219 257 252 285 Shots Fired 2922 | . . . 83 88 207 1 64 . 97 72 41 45 . 93 156 30 58 . 70 393 6 . 78 631 134 169 406 Gun 2328 | . . . 83 59 207 1 64 . 93 72 41 45 . 93 94 10 16 . 68 326 6 . 75 548 95 98 234 Cannon 541 | . . . . 29 . . . . . . . . . . 62 20 38 . 2 55 . . . 74 34 69 158 Launcher 24 | . . . . . . . . . 4 . . . . . . . . . . . . . . 9 5 2 4 Special 29 | . . . . . . . . . . . . . . . . . 4 . . 12 . . 3 . . . 10 Kinetic 2342 | . . . 44 59 207 1 64 . 74 54 41 45 . 67 104 20 49 . 70 369 . . 71 583 59 96 265 Thermal 408 | . . . 39 29 . . . . . 18 . . . . 45 10 5 . . 12 6 . 2 14 70 65 93 Explosive 30 | . . . . . . . . . . . . . . . . . 4 . . 12 . . 1 1 . . 12 Electromagnetic 142 | . . . . . . . . . 23 . . . . 26 7 . . . . . . . 4 33 5 8 36 Robot Hit Streak 60 | . . . 11 32 30 . 27 . 36 17 8 9 . 14 25 17 24 . 10 25 3 . 35 60 48 51 35 Robot Miss Streak 5 | . . . 3 1 2 . 1 . 2 3 5 3 . 3 2 1 3 . 4 4 2 . 2 3 3 2 5 Penetration Max 3 | . . . . . . . . . . . . . . 1 1 . 1 . . 2 . . . 2 1 1 3 Secondary Targets 44 | . . . 1 1 4 . 4 . 4 3 3 . . 4 . . . . 3 3 . . 1 12 1 . . Max Gunslinging Chain 1 | . . . 1 1 1 . 1 . 1 1 1 . . 1 . . . . 1 1 . . 1 1 1 . . Shots Hit Robots 2276 | . . . 59 75 169 . 52 . 93 65 29 34 . 77 119 19 32 . 47 294 3 . 58 517 99 121 314 Core Hits 1370 | . . . 23 24 56 . 24 . 36 34 8 20 . 38 57 10 36 . 42 187 2 . 23 239 53 76 382 Critical Kills 97 | . . . . 1 4 . 1 . 1 1 1 . . 1 3 2 1 . . 15 . . 2 26 . 2 36 Critical Parts Destroyed 193 | . . . . . 7 . 3 . 3 3 1 2 . 8 4 . . . 1 16 . . 5 69 7 5 59 Critical Strikes 370 | . . . . 1 12 . 4 . 5 6 2 2 . 9 7 2 2 . 1 41 . . 8 116 7 11 134 Burn 4 | . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . Meltdown 5 | . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . 2 Destroy 311 | . . . . 1 12 . 4 . 2 3 2 2 . 9 7 . . . 1 31 . . 7 105 7 7 111 Blast 34 | . . . . . . . . . . . . . . . . . 1 . . 6 . . . 7 . 4 16 Corrupt 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . Smash 4 | . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . Sever 7 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 5 Melee Attacks 23 | . . . . . . . . . 18 5 . . . . . . . . . . . . . . . . . Impact 23 | . . . . . . . . . 18 5 . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . 4 2 . . . . . . . . . . . . . . . . . Damage Inflicted 73548 | . . . 743 1330 2552 . 800 . 2386 1453 670 730 . 1687 3349 526 2672 . 1073 10889 89 . 1681 13589 3726 5004 18599 Guns 37687 | . . . 743 677 2552 . 800 . 1111 1288 670 730 . 1569 1751 146 188 . 1073 5340 89 . 1070 9801 1875 2203 4011 Cannons 18110 | . . . . 653 . . . . . . . . . . 1587 380 614 . . 1502 . . . 1952 1302 1926 8194 Explosions 16139 | . . . . . . . . . 815 . . . . 118 . . 1764 . . 3696 . . 570 1671 549 869 6087 Melee 625 | . . . . . . . . . 460 165 . . . . . . . . . . . . . . . . . Ramming 191 | . . . . . . . . . . . . . . . 11 . . . . 8 . . . 165 . 6 1 Kinetic 42945 | . . . 455 677 2552 . 800 . 779 993 670 730 . 1140 1926 269 677 . 1073 6656 . . 1048 10999 966 1750 8785 Thermal 13891 | . . . 288 653 . . . . 562 295 . . . 118 1255 257 420 . . 812 89 . . 516 2211 2837 3578 Explosive 10957 | . . . . . . . . . . . . . . . . . 1469 . . 3070 . . 570 250 . . 5598 Electromagnetic 4143 | . . . . . . . . . 585 . . . . 429 157 . . . . . . . 22 1659 549 411 331 Impact 625 | . . . . . . . . . 460 165 . . . . . . . . . . . . . . . . . Slashing 796 | . . . . . . . . . . . . . . . . . 106 . . 343 . . 41 . . . 306 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 88 | . . . . . 2 2 2 2 88 . . . . 4 3 3 3 3 3 2 2 2 3 13 3 6 13 Average Corruption 5 | . . . . . 1 2 2 2 33 . . . . 3 1 3 3 3 3 2 2 2 2 5 2 5 5 Corruption Purged 15 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 12 Corruption Blocked 30 | . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . Effects 261 | . . . . . 12 7 7 2 27 . . . . . 9 23 16 6 9 3 5 . 5 91 2 7 30 Message Errors 62 | . . . . . 3 1 1 1 6 . . . . . 3 9 6 2 3 . . . 2 19 . 2 4 Matter Fused 55 | . . . . . . 1 2 . 7 . . . . . 3 6 1 1 3 . . . . 22 1 1 7 Heat Flow Errors 35 | . . . . . 3 2 1 . 2 . . . . . 2 3 3 1 . 2 . . . 12 . . 4 Energy Discharges 37 | . . . . . 2 2 . . 3 . . . . . 1 4 1 2 1 . 2 . 1 13 1 1 3 Parts Rejected 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 Data Loss (minor) 23 | . . . . . 1 . 1 1 . . . . . . . 1 1 . . . 3 . . 11 . . 4 Data Loss (major) 10 | . . . . . 1 . 1 . 1 . . . . . . . 2 . . . . . . 2 . 1 2 Misfires 11 | . . . . . 1 1 1 . . . . . . . . . 1 . . . . . . 5 . . 2 Alerts 7 | . . . . . . . . . 2 . . . . . . . 1 . 1 1 . . 1 1 . . . Misdirections 5 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . 1 Weapon Failures 13 | . . . . . 1 . . . 1 . . . . . . . . . 1 . . . 1 5 . 2 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1762 | . . . . . . . . . 110 28 . . . . 55 2 48 . . 449 . . 11 147 14 16 882 Projectiles 1013 | . . . . . . . . . . . . . . . 55 2 . . . 46 . . 11 90 14 16 779 Explosions 674 | . . . . . . . . . 63 . . . . . . . 48 . . 403 . . . 57 . . 103 Melee 75 | . . . . . . . . . 47 28 . . . . . . . . . . . . . . . . . Knockbacks 96 | . . . . . . . . . 4 . . . . . 5 2 7 . . 19 . . . 17 . 2 40 Impact 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Kinetic 80 | . . . . . . . . . . . . . . . 5 2 6 . . 15 . . . 16 . 2 34 Secondary 12 | . . . . . . . . . . . . . . . . . 1 . . 4 . . . 1 . . 6 Self-Inflicted Damage 714 | . . . . . . . . . 136 . . . . . . . . . . 56 . . . 200 . 112 210 Shots 23 | . . . . . . . . . 4 . . . . . . . . . . 1 . . . 10 . 2 6 Rammed 9 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . 1 . 1 4 Targets Rammed 9 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . 1 . 1 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 471 | . . . 25 71 302 194 166 . 360 358 . 298 . 120 281 124 269 126 48 137 . . . 393 341 323 471 Average Temperature 93 | . . . 8 22 98 83 69 . 101 161 . 116 . 52 59 39 115 64 16 24 . . . 99 89 63 99 Received Heat Transfer 7633 | . . . 348 63 411 . 198 . 658 252 . 126 . 102 420 219 189 . 205 871 151 . . 1346 216 67 1791 Effects 17 | . . . . . 2 . . . 2 3 . . . . . . 1 . . . . . . 2 1 . 6 Shutdowns 6 | . . . . . . . . . 1 1 . . . . . . . . . . . . . 1 . . 3 Energy Bleed 5 | . . . . . 2 . . . . 2 . . . . . . . . . . . . . 1 . . . Interference 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Siege Activations 24 | . . . . . . . . . . . . . . . . . . . . . . . . 11 . 4 9 Total Turns 506 | . . . . . . . . . . . . . . . . . . . . . . . . 203 . 84 219 Longest Duration 78 | . . . . . . . . . . . . . . . . . . . . . . . . 78 . 36 44 Robots Corrupted 7 | . . . . . . . . . 2 . . . . . . . . . . . . . . 3 2 . . Combat Hostiles 7 | . . . . . . . . . 2 . . . . . . . . . . . . . . 3 2 . . Parts Fried 20 | . . . . . . . . . 3 1 . . . 6 . . . . . . . . . 6 2 2 . Impact Corruptions 3 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . 3 Combat Hostiles 5 | . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . 2 Parts Melted 23 | . . . 1 1 2 . . . . 1 . . . . 2 4 1 . . 1 . . . 1 . 4 5 Heat Transferred 12581 | . . . 650 1036 . . . . 528 705 . . . 100 1900 400 600 . . 905 200 . . 200 1073 1201 3083 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Parts Stolen 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . . . . . 4 . . . . 1 . . . . . . . . . 1 . 3 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com Peak Influence 2724 | . 9 2 380 275 510 . . . . 288 . . . . 437 . . . . 1565 . . 433 738 645 1304 2724 Initial 730 | . . 2 . 64 107 . . . . 94 . . . . 33 . . . . 44 . . 289 67 254 338 730 Average 534 | . 3 2 192 137 285 . . . . 144 . . . . 239 . . . . 702 . . 268 467 375 788 1275 Maximum Alert Level 5 | . . . 1 1 2 . . . . 1 . . . . 2 . . . . 4 . . 2 3 2 4 5 Low Security (%) 20 | 100 100 100 61 78 19 . . . . 76 . . . . 25 . . . . 10 . . 22 4 . . . Level 1 32 | . . . 38 21 70 . . . . 23 . . . . 72 . . . . 13 . . 63 32 62 19 . Level 2 22 | . . . . . 9 . . . . . . . . . 1 . . . . 39 . . 14 56 37 18 . Level 3 13 | . . . . . . . . . . . . . . . . . . . . 8 . . . 5 . 41 53 Level 4 7 | . . . . . . . . . . . . . . . . . . . . 27 . . . . . 20 22 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 100 | . . . 3 2 3 . . . 1 4 . . . . 2 . . . . 19 . . 5 24 6 8 23 Investigation 12 | . . . 2 . 1 . . . . 1 . . . . . . . . . 1 . . . 3 1 3 . Extermination 24 | . . . . . 1 . . . . 3 . . . . 1 . . . . 3 . . 3 7 1 1 4 Reinforcement 27 | . . . 1 1 1 . . . . . . . . . 1 . . . . 6 . . 2 9 4 1 1 Assault 27 | . . . . . . . . . 1 . . . . . . . . . . 4 . . . 3 . 1 18 Garrison 10 | . . . . 1 . . . . . . . . . . . . . . . 5 . . . 2 . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 10 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . 4 . 2 2 Construction Impeded 8 | . . . . . . . . . . . . . . . . . . . . 3 . . . 3 2 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com Distress Signals 18 | . . . 2 1 1 . . . . . . . . . 1 . . . . 3 . . . 2 . 4 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 690 | . . . 16 16 35 . 10 . 28 16 10 6 . 20 28 8 26 . 13 92 6 2 11 104 27 42 174 Peak Tracking Total 22 | . . . 4 3 5 . 4 . 8 4 4 4 . 7 5 7 14 . 5 10 5 2 4 6 5 11 22 Tactical Retreats 43 | . . . 2 . 1 . . . . . 4 . . 1 . . 3 . . 8 2 . . 7 2 2 11 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com Traps Triggered 13 | . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . 7 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 12 | . . . 6 . 6 . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . 1 . . . . . . . . 1 . . 1 . . . . . . . . . . . 1 Most Traps Carried 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com Machines Disabled 60 | . . . . 1 . . . . . . . . . 2 4 2 8 . . 24 . . . 12 1 4 2 Max in Single Turn 10 | . . . . 1 . . . . . . . . . 1 2 1 5 . . 10 . . . 1 1 1 1 Garrison Access 6 | . . . . 1 1 . . . . . . . . . . . . . . 1 . . . 1 . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com Machines Accessed 54 | . 1 . 3 7 10 . 1 4 . 4 . . . 1 1 . 1 5 1 1 . . 2 8 1 3 . Terminals 18 | . 1 . 2 5 3 . 1 . . 2 . . . 1 . . . . 1 . . . . 2 . . . Fabricators 7 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . 2 1 1 . Repair Stations 8 | . . . . . 2 . . . . . . . . . 1 . . . . 1 . . 1 2 . 1 . Recycling Units 3 | . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . 1 1 . . . . . . . . . . . . . . . . . 1 1 . . . Garrison Access 4 | . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . 1 . Total Hacks 165 | . 2 . 5 29 30 . 3 30 . 9 . . . 8 3 . 1 18 1 2 . . 4 15 1 4 . Successful 135 | . 2 . 3 23 21 . 3 30 . 6 . . . 8 2 . 1 18 1 2 . . 3 9 1 2 . Failed 29 | . . . 2 5 9 . . . . 3 . . . . 1 . . . . . . . 1 6 . 2 . Catastrophic 5 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . 1 . 1 . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 72 | . 1 . 2 11 4 . . . . 1 . . . . 3 . . . . . . . 4 16 3 6 21 Terminals 49 | . 2 . 4 14 8 . 3 . . 6 . . . 8 . . . . 1 . . . . 3 . . . Fabricators 13 | . . . . . 5 . . . . 2 . . . . . . . . . . . . . 4 1 1 . Repair Stations 25 | . . . . . 12 . . . . . . . . . 3 . . . . 2 . . 2 4 . 2 . Recycling Units 4 | . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 20 | . . . . 14 2 . . . . . . . . . . . . . . . . . 2 2 . . . Garrison Access 5 | . . . . 1 1 . . . . . . . . . . . . . . . . . . 2 . 1 . Terminal Hacks 79 | . 2 . 2 6 3 . 3 30 . 3 . . . 8 . . 1 18 1 . . . . 2 . . . Record 30 | . . . . . . . 3 11 . . . . . 8 . . 1 6 1 . . . . . . . . Part Schematic 16 | . . . . . 1 . . 10 . . . . . . . . . 4 . . . . . 1 . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . . 3 . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 11 | . 1 . . 2 . . . 3 . 1 . . . . . . . 4 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . 2 1 . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Load Schematic 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Build 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . Repair Station Hacks 21 | . . . . . 12 . . . . . . . . . 2 . . . . 2 . . 2 2 . 1 . Scan Component 11 | . . . . . 6 . . . . . . . . . 1 . . . . 1 . . 1 1 . 1 . Repair 10 | . . . . . 6 . . . . . . . . . 1 . . . . 1 . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 19 | . . . . 14 2 . . . . . . . . . . . . . . . . . 1 2 . . . Insert Component 10 | . . . . 7 1 . . . . . . . . . . . . . . . . . 1 1 . . . Analyze 9 | . . . . 7 1 . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 4 | . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . 1 . Seal Access 4 | . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . 1 . Unauthorized Hacks 6 | . . . 1 2 2 . . . . 1 . . . . . . . . . . . . . . . . . Terminals 4 | . . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . Botnet 4 | . . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . . . 2 5 7 . . . . 4 . . . . 1 . . . . . . . 1 6 1 2 . Full Trace Events 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . 6 . . . . . . . . . . . . . . . 8 . . . Robots Built 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 38 | . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 57 | . . . . 7 2 . . 10 . . . . . . . . . 4 . . . . . 20 . . 14 Parts Built 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 221 | . . . . . . . . . . 152 . . . . . . . . . . . . . . 69 . . Total Part Build Rating 23 | . . . . . . . . . . 5 . . . . . . . . . . . . . . 18 . . Parts Repaired 8 | . . . . . 5 . . . . . . . . . 1 . . . . . . . 1 1 . . . Time 456 | . . . . . 258 . . . . . . . . . 25 . . . . 89 . . 50 34 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . 7 1 . . . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 9 | . . . . 7 1 . . . . . . . . . . . . . . . . . . 1 . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . 3 . . . . 3 . . . . . . . . . 3 . . . . . 1 . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . Programmers 6 | . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com Total Allies 18 | . . . . . 2 . . . 3 . . . 4 . . . . . . . . . 2 . . 6 1 Largest Group 4 | . . . . . 2 . . . 2 2 . . 4 4 . . . . . . . . 2 2 . 4 1 Highest-Rated Group 403 | . . . . . 42 . . . 96 58 . . 154 154 . . . . . . . . 206 206 . 403 41 Highest-Rated Ally 131 | . . . . . 21 . . . 96 29 . . 39 39 . . . . . . . . 103 103 . 131 41 Zionite Dispatches 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 191 | . . . . . 25 . . . 68 26 . . . 28 . . . . . . . . . 25 . 19 . Total Damage 6381 | . . . . . 530 . . . 1462 361 . . . 763 . . . . . . . . . 1862 . 1403 . Kills 40 | . . . . . 6 . . . 11 3 . . . 7 . . . . . . . . . 8 . 5 . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com Robot Analysis Total 7 | . . . . 3 . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 14 | . . . . . . 2 . . 1 . 1 1 1 1 . 2 2 . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 36 | . . . . . . . . . . . . . . . 12 . . . . 24 . . . . . . . Traps 12 | . . . . . . . . . . . . . . . 10 . . . . 2 . . . . . . . Items 20 | . . . . . . . . . . . . . . . . . . . . 20 . . . . . . . Machines 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Garrisons 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exits 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 6 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com Turns Passed 23691 | 61 75 47 461 755 1335 394 557 150 731 1049 709 616 1230 907 914 1497 988 222 697 1415 421 3 1027 3631 671 742 2386 Spaces Moved 11810 | 45 59 39 243 490 639 246 312 91 401 560 424 361 778 514 407 368 437 164 509 657 334 5 704 1316 250 311 1146 Core 295 | 3 . . . . . . . . 24 . . . . . 1 . . . . 18 110 5 42 . . . 92 Treads 6435 | . . . . . 113 246 312 91 225 388 424 361 778 496 379 367 56 . . . 7 . . 656 250 311 975 Legs 4863 | 42 59 39 243 490 526 . . . 152 172 . . . 18 27 . 381 164 509 612 28 . 662 660 . . 79 Wheels 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 216 | . . . . . . . . . . . . . . . . . . . . 27 189 . . . . . . Fastest Speed 29 | 50 120 120 120 120 120 160 160 160 50 120 150 150 150 150 152 160 120 120 120 29 29 50 50 116 145 145 50 Average Speed 155 | 115 120 120 120 120 132 160 160 160 138 155 155 151 150 151 163 397 200 120 120 117 86 50 111 201 167 146 148 Slowest Speed 900 | 120 120 120 120 120 160 160 160 160 160 240 232 155 150 190 900 410 410 120 120 260 190 50 186 270 230 150 247 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 10 17 24 40 24 45 43 75 60 14 52 59 88 75 12 69 62 60 51 15 60 3 13 94 12 10 45 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 17 | . . . 1 . 1 . . 1 . . 1 . 5 1 . . 1 3 . . . . . 3 . . . Known Exits Taken 14 | . . . . . 1 . . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 13 | 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . . . . . . . . . . 1 . . Scrap Searched 16 | . . . . . . 3 . . . . 1 3 2 1 . 2 3 . 1 . . . . . . . . Spaces Dug 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 1 Terrain Destroyed 510 | . . . . 1 . . . . 18 . . . . 10 6 3 48 . 6 160 . . 9 64 5 37 143 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 136 | . . . . 1 . . . . . . . . . 2 6 3 9 . 6 24 . . 1 48 5 12 19 AOE 361 | . . . . . . . . . 18 . . . . 8 . . 39 . . 136 . . 8 10 . 25 117 Terrain Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Tes Res Acc Com Total 15013 | 51 62 39 328 581 1030 247 339 96 496 670 444 396 843 571 532 382 494 188 542 992 459 4 875 1902 419 470 1561 Wait 1185 | . 2 . 25 11 280 . 6 . 2 32 1 11 44 7 44 1 1 . 5 96 105 . 67 188 98 68 91 Move 11781 | 44 58 38 242 489 638 245 311 90 400 559 423 360 777 513 406 367 436 163 508 656 331 4 703 1315 249 310 1146 Hop 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Pick Up 136 | 1 1 1 4 3 6 2 1 . 3 6 1 2 3 1 3 . 3 4 1 13 . . 4 41 4 5 23 Fast Attach 331 | 6 1 . 8 16 15 . . 3 11 24 2 4 7 8 17 3 13 11 . 39 6 . 39 55 9 6 28 Attach 131 | . . . . 1 7 . . . 7 2 2 . 2 . . . 1 . 3 22 1 . 3 30 6 9 35 Detach 65 | . . . . 1 . . . . 2 1 . . 1 . . . 1 . . 4 3 . 3 22 5 6 16 Swap 7 | . . . . . . . . . 2 . . . . . . . . . . . . . 1 1 . . 3 Drop 276 | . . . 5 16 15 . . 3 8 16 1 4 9 7 8 1 5 10 1 15 6 . 24 68 12 6 36 Fire 1046 | . . . 44 44 69 . 21 . 34 27 14 15 . 34 52 10 34 . 24 146 6 . 31 173 36 59 173 Melee 16 | . . . . . . . . . 13 3 . . . . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . 1 2 Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 2 Rewire 19 | . . . . . . . . . 14 . . . . 1 . . . . . . . . . . . . 4 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Discovered new exit (range 7) 137 | -10/Materials | Entered Mines 167 | -10/Mines | Discovered new exit (range 13) 184 | -10/Mines | Entered Materials 184 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 319 | -9/Materials | Build established: Mutant 504 | -9/Materials | Discovered new exit (range 16) 645 | -9/Materials | Entered another Materials area 645 | -8/Materials | Evolved 2 slots: Utility x2 799 | -8/Materials | Garrison activated, responded to threat 1028 | -8/Materials | Discovered new exit (range 7) 1174 | -8/Materials | Build established: Scavenger-Mutant 1318 | -8/Materials | Central database locked down 1400 | -8/Materials | Entered Factory 1400 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1588 | -7/Factory | Fabricated H-55 Commando (x2) 1667 | -7/Factory | Discovered new exit (range 16) 1878 | -7/Factory | Identified exit to Lower Caves 1910 | -7/Factory | Build established: Hacker-Gunner 2387 | -7/Factory | Repaired Enh. Autogun 2458 | -7/Factory | Repaired Hvy. Deuterium Engine 2613 | -7/Factory | Repaired Minigun 2653 | -7/Factory | Repaired Imp. Light Armor Plating 2680 | -7/Factory | Repaired Lgt. Assault Rifle 2735 | -7/Factory | Entered Lower Caves 2747 | -7/Lower Caves | Learned 8 Factory zone layouts 3001 | -7/Lower Caves | Learned Factory garrison access intel 3110 | -7/Lower Caves | Discovered new exit (range 13) 3129 | -7/Lower Caves | Entered another Lower Caves area 3346 | -7/Lower Caves | Attracted the attention of an 0b10 base 3403 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts 3403 | -7/Lower Caves | Learned Research emergency access door positions 3403 | -7/Lower Caves | Learned Extension garrison access intel 3409 | -7/Lower Caves | Destroyed 7 combat bots 3631 | -7/Lower Caves | Discovered new exit (range 12) 3686 | -7/Lower Caves | Entered Data Miner 3686 | -7/Data Miner | Discovered new exit (range 6) 3717 | -7/Data Miner | Met Data Miner 3765 | -7/Data Miner | Learned location of Section 7 (-2) 3765 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3798 | -7/Data Miner | Received God Mode back door access code from Data Miner 3836 | -7/Data Miner | Entered Proximity Caves 3852 | -6/Proximity Caves | Learned Factory stockpile data 4000 | -6/Proximity Caves | Escorted by Enhanced Grunt 4195 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4265 | -6/Proximity Caves | Core integrity fell below 50% 4266 | -6/Proximity Caves | System corruption reached 10% 4295 | -6/Proximity Caves | System corruption reached 30% 4299 | -6/Proximity Caves | Lost 14 parts (1p3n4u6w) 4527 | -6/Proximity Caves | Lost 4 parts (1p1n2u) 4536 | -6/Proximity Caves | Discovered new exit (range 6) 4554 | -6/Proximity Caves | Build established: Scavenger-Mutant 4567 | -6/Proximity Caves | Entered Factory 4567 | -6/Factory | Accompanied by 2 allies 4567 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4568 | -6/Factory | Identified exit to Factory 4570 | -6/Factory | Loaded intel: 4 garrison access locations 4703 | -6/Factory | Identified exit to Lower Caves 4969 | -6/Factory | Build established: Scavenger-Gunner 5360 | -6/Factory | Incoming investigation squad redirected 5493 | -6/Factory | Fabricated Lgt. Regenerative Plating? 5616 | -6/Factory | Entered Lower Caves 5659 | -6/Lower Caves | Encountered a Warlord checkpoint 5754 | -6/Lower Caves | Learned location of Zion (-6) 5844 | -6/Lower Caves | Build established: Mutant 6116 | -6/Lower Caves | Discovered new exit (range 16) 6325 | -6/Lower Caves | Entered another Lower Caves area 6475 | -6/Lower Caves | Encountered a Warlord checkpoint 6494 | -6/Lower Caves | Learned 4 Factory zone layouts 6756 | -6/Lower Caves | Build established: Gunner 6921 | -6/Lower Caves | Discovered new exit (range 13) 6941 | -6/Lower Caves | Entered Zion 7001 | -6/Zion | Learned location of Warlord (-4) 7030 | -6/Zion | Discovered new exit (range 12) 7087 | -6/Zion | Found CR-A16's Pointy Stick 7368 | -6/Zion | Found Prototype Special Weapon 7368 | -6/Zion | Identified RU-N14's Throwing Claymores 7374 | -6/Zion | Found RU-N14's Throwing Claymores 7377 | -6/Zion | Found RU-N14's Throwing Claymores 7380 | -6/Zion | Found RU-N14's Throwing Claymores 7418 | -6/Zion | Learned location of Testing (-3) 7713 | -6/Zion | Imprinted 7716 | -6/Zion | Declared Zion's savior 7844 | -6/Zion | Build established: Derelict-Gunner 8171 | -6/Zion | Entered Proximity Caves 8171 | -5/Proximity Caves | Accompanied by 4 allies 8173 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8327 | -5/Proximity Caves | Attracted the attention of an 0b10 base 8342 | -5/Proximity Caves | Learned Factory stockpile data 8342 | -5/Proximity Caves | Learned Extension stockpile data 8342 | -5/Proximity Caves | Learned Research security intel 8342 | -5/Proximity Caves | Learned Armory security intel 8342 | -5/Proximity Caves | Learned Extension terminal intel 8644 | -5/Proximity Caves | Spotted B-75 Beast 8939 | -5/Proximity Caves | Learned Factory emergency access door positions 9043 | -5/Proximity Caves | Discovered exit to Factory (range 15) 9078 | -5/Proximity Caves | Entered Factory 9078 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9079 | -5/Factory | Identified exit to Upper Caves 9080 | -5/Factory | Identified exit to Factory 9325 | -5/Factory | Repaired Coil Gun 9644 | -5/Factory | Build established: Scavenger-Gunner 9965 | -5/Factory | Cargo convoy interrupted 9992 | -5/Factory | Entered Upper Caves 10020 | -5/Upper Caves | Attracted the attention of an 0b10 base 10064 | -5/Upper Caves | Lost 3 parts (3n) 10076 | -5/Upper Caves | Destroyed 7 combat bots 10402 | -5/Upper Caves | Spotted B-75 Beast 10414 | -5/Upper Caves | Destroyed B-75 Beast 10655 | -5/Upper Caves | Learned Factory emergency access door positions 11163 | -5/Upper Caves | Learned Factory emergency access door positions 11334 | -5/Upper Caves | Discovered new exit (range 14) 11387 | -5/Upper Caves | Identified exit to Upper Caves 11489 | -5/Upper Caves | Entered another Upper Caves area 11708 | -5/Upper Caves | Attracted the attention of an 0b10 base 11744 | -5/Upper Caves | Lost 3 parts (1p1u1w) 11770 | -5/Upper Caves | Destroyed 18 combat bots 11803 | -5/Upper Caves | Lost 3 parts (2u1w) 12151 | -5/Upper Caves | Build established: Gunner 12170 | -5/Upper Caves | Learned location of Armory (-4) 12462 | -5/Upper Caves | Learned Factory stockpile data 12463 | -5/Upper Caves | Discovered new exit (range 16) 12468 | -5/Upper Caves | Build established: Derelict-Gunner 12476 | -5/Upper Caves | Identified exit to Zhirov 12477 | -5/Upper Caves | Entered Zhirov 12477 | -5/Zhirov | Discovered new exit (range 3) 12499 | -5/Zhirov | Met Zhirov 12527 | -5/Zhirov | Learned location of Quarantine (-2) 12527 | -5/Zhirov | Learned location of Command (-1) 12534 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12553 | -5/Zhirov | Found Alien Artifact 12553 | -5/Zhirov | Identified Integrated Dissipator 12553 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12574 | -5/Zhirov | Found Alien Artifact 12697 | -5/Zhirov | Identified exit to Proximity Caves 12699 | -5/Zhirov | Entered Proximity Caves 12745 | -4/Proximity Caves | Learned location of 1 exit from Research 12966 | -4/Proximity Caves | Spotted B-86 Titan 13377 | -4/Proximity Caves | Lost 3 parts (1p2n) 13389 | -4/Proximity Caves | Discovered exit to Factory (range 7) 13396 | -4/Proximity Caves | Entered Factory 13396 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13730 | -4/Factory | Build established: Hacker-Gunner 13779 | -4/Factory | Garrison activated, responded to threat 13823 | -4/Factory | Lost 5 parts (2p2u1w) 14173 | -4/Factory | Build established: Scavenger-Gunner 14203 | -4/Factory | Discovered new exit (range 9) 14228 | -4/Factory | Identified exit to Upper Caves 14275 | -4/Factory | Garrison activated, responded to threat 14343 | -4/Factory | Lost 4 parts (4u) 14396 | -4/Factory | First assault squad dispatched 14406 | -4/Factory | Destroyed 8 combat bots 14466 | -4/Factory | Lost 13 parts (1p4n4u4w) 14659 | -4/Factory | Destroyed 9 combat bots 14666 | -4/Factory | Spotted B-86 Titan 14667 | -4/Factory | Incoming assault squad redirected 14688 | -4/Factory | Core integrity fell below 50% 14778 | -4/Factory | Destroyed 9 combat bots 14811 | -4/Factory | Entered Upper Caves 14814 | -4/Upper Caves | Lost 17 parts (3p5n5u4w) 15043 | -4/Upper Caves | Learned Research stockpile data 15051 | -4/Upper Caves | Spotted B-86 Titan 15140 | -4/Upper Caves | Build established: Scavenger-Mutant 15177 | -4/Upper Caves | Core integrity fell below 20% 15211 | -4/Upper Caves | Lost 5 parts (1p3n1u) 15226 | -4/Upper Caves | Discovered new exit (range 10) 15231 | -4/Upper Caves | Identified exit to Upper Caves 15232 | -4/Upper Caves | Entered another Upper Caves area 15232 | -4/Upper Caves | Discovered new exit (range 5) 15234 | -4/Upper Caves | Identified exit to Research 15235 | -4/Upper Caves | Entered Research 15235 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 15236 | -3/Research | Identified exit to Testing 15237 | -3/Research | Identified exit to Research 15567 | -3/Research | Identified Transdimensional Reconstructor 15641 | -3/Research | Found Gamma Bomb Array 15982 | -3/Research | Repaired Coil Gun 16141 | -3/Research | Zion Heavy squad teleported in 16262 | -3/Research | Entered Testing 16262 | -3/Testing | Accompanied by 2 allies 16289 | -3/Testing | Build established: Scavenger-Gunner 16291 | -3/Testing | Incoming investigation squad redirected 16426 | -3/Testing | Found Prototype Launcher 16434 | -3/Testing | Identified Com. Tesla Bomb Launcher 16599 | -3/Testing | Found Prototype Protection 16602 | -3/Testing | Found Prototype Protection 16607 | -3/Testing | Identified Zio. Heavy Carapace 16638 | -3/Testing | Identified Zio. Weapon Casing 16778 | -3/Testing | Found Prototype Protection 16785 | -3/Testing | Identified SHELL Armor 16786 | -3/Testing | Found Prototype Protection 16789 | -3/Testing | Identified Hvy. Regenerative Plating 17006 | -3/Testing | Repaired Hyp. Railgun 17139 | -3/Testing | Garrison activated, responded to threat 17325 | -3/Testing | Spotted Striker 17346 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 17359 | -3/Testing | Spotted Striker 17366 | -3/Testing | Spotted Alpha 7 17373 | -3/Testing | Destroyed Striker 17387 | -3/Testing | Destroyed Striker 17439 | -3/Testing | Destroyed Alpha 7 17512 | -3/Testing | Scanned by Researcher 17526 | -3/Testing | Stole the SGEMP Prototype 17751 | -3/Testing | Retrieved Zion intel report: Active Garrisons 17762 | -3/Testing | First assault squad dispatched 17783 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 18026 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 18148 | -3/Testing | Terminal network hard line cut 18272 | -3/Testing | Found Prototype Launcher 18272 | -3/Testing | Identified Z-bomb Delivery System 18645 | -3/Testing | Discovered exit to Research (range 16) 18715 | -3/Testing | Incoming investigation squad redirected 18780 | -3/Testing | Found Prototype Energy Gun 18780 | -3/Testing | Identified Hyp. EM Gauss Rifle 18944 | -3/Testing | Found Prototype Ballistic Cannon 18944 | -3/Testing | Identified Perforator 19056 | -3/Testing | Found Lgt. Regenerative Plating 19058 | -3/Testing | Found Lgt. Regenerative Plating 19091 | -3/Testing | Incoming assault squad redirected 19285 | -3/Testing | Incoming assault squad redirected 19614 | -3/Testing | System corruption reached 10% 19650 | -3/Testing | Found Prototype Device 19650 | -3/Testing | Identified Exp. Hardlight Generator 19718 | -3/Testing | Found Prototype Ballistic Cannon 19718 | -3/Testing | Identified Omega Cannon 19893 | -3/Testing | Entered Research 19893 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 20118 | -2/Research | Fabricated Biometal Heavy Treads (x2) 20244 | -2/Research | Discovered new exit (range 21) 20541 | -2/Research | Spotted B-90 Cyclops 20564 | -2/Research | Entered Access 20564 | -1/Access | Evolved 2 slots: Utility x2 20565 | -1/Access | Loaded intel: 112 machine locations 20565 | -1/Access | Loaded intel: 88 trap records 20565 | -1/Access | Identified exit to Surface 20565 | -1/Access | Discovered exit to Surface (range 171) 20565 | -1/Access | Identified exit to Command 20565 | -1/Access | Discovered exit to Command (range 63) 20565 | -1/Access | Delivered the SGEMP Prototype to Zhirov 20565 | -1/Access | Zhirov transferred Access data 20599 | -1/Access | Zion Offense Resupply teleported in 20706 | -1/Access | Garrison activated, responded to threat 20714 | -1/Access | Zhirov warped through subspace 20752 | -1/Access | Incoming assault squad redirected 20861 | -1/Access | Garrison activated, responded to threat 20951 | -1/Access | Zion Heavy squad teleported in 21057 | -1/Access | Incoming investigation squad redirected 21189 | -1/Access | Destroyed 9 combat bots 21217 | -1/Access | Lost 3 parts (1u2w) 21293 | -1/Access | Spotted B-99 Colossus 21294 | -1/Access | Spotted B-99 Colossus 21306 | -1/Access | Entered Command 21319 | -1/Command | Lost 3 parts (1n1u1w) 21580 | -1/Command | Spotted B-99 Colossus 21651 | -1/Command | Retrieved Zion intel report: Emergency Access 21809 | -1/Command | Build established: Generator-Mutant 21837 | -1/Command | Retrieved Zion intel report: Active Garrisons 21843 | -1/Command | P-80 Master assimilated allied Eye 10a 22056 | -1/Command | First assault squad dispatched 22076 | -1/Command | Incoming assault squad redirected 22086 | -1/Command | Incoming assault squad redirected 22194 | -1/Command | Destroyed 9 combat bots 22211 | -1/Command | Found Prototype Launcher 22211 | -1/Command | Identified Adv. Micro-nuke Launcher 22281 | -1/Command | Retrieved Zion intel report: Component Schematics 22494 | -1/Command | Retrieved Zion intel report: Component Stockpiles 22570 | -1/Command | Destroyed 7 combat bots 22758 | -1/Command | Spotted B-99 Colossus 22790 | -1/Command | Destroyed B-99 Colossus 22873 | -1/Command | Retrieved Zion intel report: Active Terminals 22914 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 23020 | -1/Command | Terminal network hard line cut 23158 | -1/Command | High security lockdown imminent 23238 | -1/Command | High security lockdown engaged 23310 | -1/Command | Destroyed Executioner 23366 | -1/Command | Destroyed 14 combat bots 23390 | -1/Command | Spotted M Guard 23391 | -1/Command | Spotted Combat Programmer 23392 | -1/Command | Spotted Combat Programmer 23405 | -1/Command | Destroyed Combat Programmer 23407 | -1/Command | Spotted M Guard 23427 | -1/Command | Destroyed Combat Programmer 23434 | -1/Command | Spotted Investigator 23458 | -1/Command | System corruption reached 10% 23461 | -1/Command | Destroyed Investigator 23471 | -1/Command | Core integrity fell below 50% 23488 | -1/Command | Destroyed 9 combat bots 23499 | -1/Command | Lost 16 parts (3p4n6u3w) 23506 | -1/Command | Found Prototype Device 23506 | -1/Command | Identified Exp. Actuator Array 23633 | -1/Command | Spotted Executioner 23633 | -1/Command | Spotted Striker 23665 | -1/Command | Destroyed Executioner 23680 | -1/Command | Destroyed Striker 23687 | -1/Command | Core integrity fell below 20% 23692 | -1/Command | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 23680_ HV Slug penetrates Wall. 23680_ HV Slug penetrates M-36 Artificer. 23680_ M-36 Artificer suffers critical hit (Destroy). 23680_ Destroyed Adv. Recalibrator. 23680_ M-36 Artificer knocked back. 23680_ HV Slug penetrates M-36 Artificer. 23680_ HV Slug penetrates Wall. 23680_ M-36 Artificer fits Backup Power VII on G-73 Enforcer. 23681_ Wall collapses. 23681_ Acquired 63 matter. 23682_ Perforator destroyed. 23683_ Earth collapses. 23685_ Acquired Adv. Heat Sink. 23686_ Slammed into L-61 Swordsman. 23686_ Imp. Heavy Treads destroyed. 23686_ Adv. Terrain Scanner destroyed. 23688_ Slammed into L-61 Swordsman. 23688_ Imp. Fusion Compressor destroyed. 23689_ Acquired Lgt. Quantum Reactor. 23691_ Slammed into B-74 Champion. Map ----- +----------------------------------------------------+ | ?????????# #???????????????? | | ?????????# #???????????????? | | ?????????#####???????????????? | | ?????????????????????????????? | | ??????????????????????????#??? | | ??????????#########+##### #??? | | ??????????# # #??? | | ??????????# # #??? | | ??????????# # #??? | | ??????????# # #??? | | ??????????# # #??? | | ??????????# # #??? | | ??????????# = # #??? | | ???????????? ?# #??? | | ##############+#### #??? | | % #??? | | #### #??? | | ?# % #??? | | # % #??? | | # " "######??? | | +""%" #########? | | #%####+###### !!%==m!i=#? | | # #? #??# %[=#=b*=gbl#? | | ?# # ""T #??# =%m/=%!mblb#? | | ?# # """" #??# ==!%[*%ggll#? | | ??# + """" #??# %**[==!b@ %#? | | #??# # """ #??# ###+#####? | | ???# # ## " [[??????? | | ##?# #?######??# !=???????? | | #?# ########??# = ???????? | | #?# ####????????? | | /###/########? ????????????? | | #???# ????????????? | | #???# ????????????? | | """" #???# ?????????????? | | """" #???# ?????????????? | | """"^ #???#?#?????????????? | | """" #???????????????????? | | !#???????????????????? | | ? #???????????????????? | | #######+?#???????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ???????+?????????????????????? | | ?????????????????????????????? | | #????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 65 Energy Capacity 1000 Matter Stores 300 Matter Capacity 550 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 110 Power Amplification 20 EM Shielding 4 Armor Coverage 2400 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 25 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 14 Melee Accuracy 6 Target Analysis 12 Core Analysis 9 Armor Integrity Analysis 40 Recoil Reduction 7 Matter Filtering 50 Particle Charging 20 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 22 Defensive Hacking 14 Item Schematics ----------------- Sml. Storage Unit | -8/Materials | Scanalyzed Propulsion Shielding | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Airjet | -8/Materials | Scanalyzed Lgt. Assault Rifle | -8/Materials | Scanalyzed Imp. EM Shotgun | -8/Materials | Scanalyzed Adv. EMP Blaster | -7/Factory | Scanalyzed Imp. Shield Generator | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Drone Bay | -7/Data Miner | Free Adv. Trap Scanner | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Med. Regenerative Plating | -3/Testing | Hacked Cld. Phase Cannon | -3/Testing | Archive Hvy. Gatling Laser | -3/Testing | Archive Shock Maul | -3/Testing | Archive Prc. Phase Gun | -3/Testing | Archive Exp. Energy Well | -3/Testing | Archive Exp. Field Recycling Unit | -3/Testing | Archive Adv. Gravity Neutralizer | -3/Testing | Z-intel Exp. Coolant Injector | -3/Testing | Z-intel Adv. Myomer Leg | -3/Testing | Z-intel Mni. Fusion Reactor | -3/Testing | Z-intel Proton Burst Cannon | -3/Testing | Z-intel Hvy. Proton Cannon | -3/Testing | Z-intel Hvy. Tesla Rifle | -3/Testing | Z-intel Enh. Armored Leg | -3/Testing | Z-intel Imp. Diametric Drive | -3/Testing | Z-intel Com. Particle Reactor | -3/Testing | Archive Cld. Impulse Thruster | -3/Testing | Archive Cld. Antigrav System | -3/Testing | Archive Hyp. Railgun | -3/Testing | Scanalyzed Imp. Utility Shielding | -1/Command | Z-intel Point Defense Array | -1/Command | Z-intel Imp. Core Shielding | -1/Command | Z-intel Hvy. Disruptor Cannon | -1/Command | Z-intel Adv. Signal Interpreter | -1/Command | Z-intel Adv. Targeting Computer | -1/Command | Z-intel Smartbomb Launcher | -1/Command | Z-intel Imp. Reaction Control System | -1/Command | Z-intel Point Defense System | -1/Command | Z-intel Imp. Antigrav System | -1/Command | Z-intel Imp. Focal Shield | -1/Command | Z-intel Thermal Shield | -1/Command | Z-intel Adv. Cryofiber Web | -1/Command | Z-intel Armor Integrity Analyzer | -1/Command | Z-intel Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free C-35 Carver | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free T-07 Excavator | -3/Testing | Archive R-10 Processor | -3/Testing | Archive X-77 Beamer | -3/Testing | Z-intel B-74 Champion | -3/Testing | Z-intel K-01 Serf | -3/Testing | Z-intel R-06 Scavenger | -3/Testing | Z-intel A-15 Conveyor | -3/Testing | Archive A-02 Transporter | -3/Testing | Archive Fabricated ------------ H-55 Commando | x2 | -7/Factory | Preloaded Lgt. Regenerative Plating | x1 | -6/Factory Biometal Heavy Treads | x2 | -2/Research | Preloaded Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Freeware Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed RiotGreatDisintegrator Manual? 0 Play Time 04:28:04 Cumulative 183.8 hours Start 2022.04.27 @ 15:09:42 End 2022.04.28 @ 20:56:44 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 42 Rogue 7 Adventurer 34 Explorer 1 Win Type - Total 11 Types 4/0/3/4/0/0/0/0/0 Lore% 56 Gallery% 66 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 983b7185-8546-46e3-bf60-a20b33431a5b