Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.08.30 @ 04:03:38

Player: Runia

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (119)     595
Value Destroyed (5038)     5038
Prototype IDs (54)         1080
Alien Tech Used (1)        200
Bonus (4794)               4794
              TOTAL SCORE: 20807

 Bonus
-------
High Alert Combat Kills    427
Follower Combat Kills      67
Met Data Miner             300
Destroyed Z-Imprinter      1000
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     182/300
Energy                     17/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (13) -----
               Machine Analyzer
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Quantum Reactor
  Experimental Focal Shield
      Advanced Force Field
               Nova Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Light Antimatter Reactor
>              --- PROPULSION -------
               Biometal Heavy Treads
               Biometal Heavy Treads
  High-density Centrium Wheel
  High-density Centrium Wheel
  High-density Centrium Wheel
  High-density Centrium Wheel
>              --- UTILITY ----------
  Experimental Power Amplifier
               Huge Storage Unit
       Zionite Biocell
  Experimental Optical Array
      Improved Terrain Scan Processor
  Experimental Melee Analysis Suite
      Advanced Target Analyzer
  Experimental Armor Integrity Analyzer
               Microactuators
      Improved Transmission Jammer
  Experimental Cloaking Device
               Hacking Suite
>              --- WEAPON -----------
               Phasing Sabre
               Force Lance
>              --- INVENTORY --------
               Quantum Reactor
      Improved Quantum Reactor
  Experimental Focal Shield
      Improved System Shield
               Thief Drone Bay
  High-powered Disruptor Cannon
      Enhanced Nova Cannon
               Phasing Sabre
[Rating: 181]

 Favorites 
-----------
Power                      Zionite Light DM Reactor
  Engine                   Reinforced Ion Engine
  Power Core               Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    High-density Centrium Wheel
  Hover Unit               Gravmag Array
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Phasing Sabre
  Energy Gun               Zionite Laser-M
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   .   6   .   .   .   .   2   .   .   .   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Utility                  11   | .   .   .   1   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   1   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             241  | .   13  8   14  .   9   25  2   16  9   1   2   4   6   3   .   16  4   4   10  15  22  24  34  
  Power                    21   | .   3   1   2   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   2   2   2   5   
    Engine                 6    | .   2   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                13   | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   2   2   5   
  Propulsion               49   | .   4   .   4   .   1   7   .   4   1   .   .   1   .   .   .   1   .   1   1   2   9   3   10  
    Treads                 20   | .   4   .   4   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   7   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   1   1   
    Hover                  18   | .   .   .   .   .   .   6   .   4   1   .   .   1   .   .   .   1   .   1   1   2   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  99   | .   3   2   2   .   5   7   .   9   2   1   2   3   5   2   .   10  3   2   8   9   8   11  5   
    Device                 56   | .   1   2   1   .   1   4   .   2   2   .   1   2   3   1   .   7   2   1   7   5   5   8   1   
    Storage                8    | .   1   .   .   .   1   1   .   1   .   .   .   .   .   .   .   1   .   .   .   1   1   .   1   
    Processor              13   | .   .   .   .   .   .   1   .   2   .   .   1   .   .   1   .   1   .   1   1   2   1   1   1   
    Hackware               4    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Protection             18   | .   1   .   1   .   2   1   .   3   .   1   .   1   2   .   .   1   1   .   .   .   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   72   | .   3   5   6   .   2   9   2   3   6   .   .   .   .   1   .   5   1   1   1   2   3   8   14  
    Energy Gun             14   | .   2   2   1   .   .   4   1   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
    Energy Cannon          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   
    Ballistic Gun          8    | .   1   1   3   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   .   2   2   .   .   1   1   1   2   .   .   .   .   .   .   .   1   .   .   .   1   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   3   .   1   .   2   .   .   2   
    Piercing Weapon        10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   4   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  28   | .   .   1   .   .   .   9   .   .   .   .   .   .   .   .   .   8   .   .   4   1   3   1   1   
Parts Lost                 49   | .   2   1   2   .   .   2   .   1   .   .   2   1   2   1   .   .   .   .   1   2   5   8   19  
  Power                    10   | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   2   4   
  Propulsion               20   | .   .   .   1   .   .   2   .   1   .   .   1   .   .   .   .   .   .   .   1   1   .   2   11  
  Utility                  13   | .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   2   3   3   
  Weapon                   6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   
  Highest Loss Streak      8    | .   1   1   2   .   .   2   .   1   .   .   2   1   2   1   .   .   .   .   1   2   3   5   8   
Average Slot Usage (%)     91   | .   99  100 99  100 98  99  100 96  93  93  92  86  83  88  88  88  88  89  83  85  87  88  57  
  Engine                   5    | .   11  14  11  11  10  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   5   11  6   6   6   6   6   5   5   5   5   5   5   4   7   7   7   4   
  Treads                   15   | .   27  28  32  33  33  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   6   
  Wheel                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  23  8   
  Hover                    7    | .   .   .   .   .   .   17  33  32  26  26  25  20  17  17  17  17  17  21  19  21  2   .   .   
  Device                   10   | .   6   14  11  11  10  10  11  5   8   7   6   6   15  11  11  11  5   10  20  17  9   8   9   
  Storage                  10   | .   14  14  11  11  10  11  11  12  13  13  13  13  11  11  11  11  11  10  9   6   6   8   3   
  Processor                9    | .   .   .   .   .   .   7   11  10  13  13  17  20  17  23  23  24  29  26  20  18  23  21  13  
  Protection               5    | .   7   .   10  11  10  3   .   6   6   11  8   5   2   5   5   3   5   5   .   .   1   1   .   
  Energy Gun               5    | .   11  13  8   .   .   8   22  7   6   6   6   6   5   5   5   1   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   16  14  13  11  10  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   11  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   4   5   6   6   6   5   5   5   9   10  10  4   5   4   4   2   
Naked Turns                39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   39  
Heaviest Build             144  | 11  31  30  40  40  41  44  43  51  56  52  51  45  49  47  45  45  48  45  52  73  82  77  144 
  Greatest Support         120  | 20  40  40  60  60  60  60  44  72  66  66  66  56  56  56  56  56  59  66  72  98  120 120 80  
  Greatest Overweight (x)  5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   3   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | .   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  25  
  Average Capacity         15   | .   14  15  15  15  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  16  
  Most Carried             15   | .   10  9   15  15  15  15  15  15  15  15  15  14  15  15  14  15  15  14  15  15  15  15  13  
  Average Carried          12   | .   7   8   10  15  14  14  15  14  14  14  15  12  12  14  14  14  15  13  13  14  14  12  7   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   9   9   15  15  14  15  15  15  14  15  15  12  15  14  14  15  15  14  14  15  15  11  4   

 Class Distribution 
--------------------
 36% | Mutant
 34% | Scavenger-Mutant
  9% | Scout
  7% | Ninja
  3% | Assassin

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
  Scavenger-Mutant | -9/Materials
  Scavenger-Mutant | -9/Mines
  Scavenger-Mutant | -7/Zion
            Mutant | -7/Deep Caves
            Mutant | -6/Proximity Caves
            Mutant | -6/Factory
             Scout | -6/Lower Caves
             Scout | -6/Lower Caves
          Sprinter | -6/Data Miner
             Scout | -5/Proximity Caves
             Ninja | -5/Factory
             Ninja | -5/Upper Caves
             Ninja | -5/Upper Caves
             Ninja | -5/Warlord
             Scout | -4/Proximity Caves
             Scout | -4/Factory
 Infiltrator-Ninja | -3/Research
          Sprinter | -2/Research
          Assassin | -2/Testing
  Scavenger-Mutant | -2/Section 7
  Scavenger-Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -2   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Tes  Sec  Acc  
Matter Collected           3013 | 200  199  107  185  58   34   261  111  211  70   23   .    48   144  .    .    7    109  .    .    399  183  410  254  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5482 | .    455  148  615  .    .    77   25   386  231  .    .    .    353  .    .    .    116  55   44   89   881  907  1100 
  Parts                    321  | .    23   8    40   .    .    7    3    28   13   .    .    .    17   .    .    .    4    4    2    4    37   48   83   
Haulers Intercepted        5    | .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           5    | .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      25   | .    .    .    .    .    .    .    3    .    10   .    .    .    .    .    .    8    4    .    .    .    .    .    .    
  Prevented                6    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    5    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc 
Combat Hostiles Destroyed  95   | .   8   5   14  .   .   4   2   6   9   .   .   .   .   .   .   .   2   1   .   .   11  17  16  
  Melee                    34   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   1   .   .   9   11  9   
  Guns                     21   | .   8   3   9   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  AOE                      33   | .   .   2   5   .   .   3   2   4   9   .   .   .   .   .   .   .   .   .   .   .   2   6   .   
Classes Destroyed          16   | .   3   2   4   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Worker                   3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Builder                  3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   5    | .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Recycler                 5    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 4    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  5    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Swarmer                  35   | .   .   3   4   .   .   .   2   4   9   .   .   .   .   .   .   .   .   .   .   .   .   5   8   
  Grunt                    22   | .   8   2   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmer               25   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   1   .   .   5   8   7   
  Z-Light                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   3   3   7   .   .   3   2   4   9   .   .   .   2   .   .   .   2   1   1   1   3   10  7   
  Combat Bots Only         10   | .   2   3   7   .   .   3   2   4   9   .   .   .   .   .   .   .   2   1   .   .   3   10  5   
Max Kills in Single Turn   6    | .   1   2   3   .   .   1   2   4   6   .   .   .   1   .   .   .   1   1   1   1   1   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   2   3   .   .   1   2   4   6   .   .   .   .   .   .   .   .   .   .   .   1   4   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   1   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Tes  Sec  Acc  
Damage Taken               15526 | .    584  245  412  .    .    872  17   162  293  118  189  25   153  19   15   41   528  191  201  316  2339 2925 5881 
  Core                     2880  | .    66   45   37   .    .    33   .    15   49   5    .    .    22   .    15   .    148  41   44   107  179  468  1606 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81    | 100  .    55   .    .    .    .    82   .    .    .    .    91   .    .    .    .    81   96   96   .    .    48   .    
Volleys Fired              171   | .    55   15   39   .    .    7    2    1    6    .    .    .    .    .    1    .    .    .    .    .    4    6    35   
  Largest                  2     | .    2    2    2    .    .    2    1    1    1    .    .    .    .    .    1    .    .    .    .    .    1    1    1    
  Hottest                  225   | .    70   70   70   .    .    46   33   43   225  .    .    .    .    .    73   .    .    .    .    .    52   120  120  
Shots Fired                276   | .    109  29   74   .    .    9    2    1    6    .    .    .    .    .    1    .    .    .    .    .    4    6    35   
  Gun                      215   | .    109  28   71   .    .    4    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Cannon                   37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    35   
  Launcher                 24    | .    .    1    3    .    .    5    2    1    4    .    .    .    .    .    .    .    .    .    .    .    4    4    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  132   | .    76   14   38   .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  120   | .    33   14   33   .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    2    35   
  Explosive                24    | .    .    1    3    .    .    5    2    1    4    .    .    .    .    .    .    .    .    .    .    .    4    4    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15    | .    15   8    15   .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    8    
  Robot Miss Streak        2     | .    2    2    2    .    .    2    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           343   | .    80   19   57   .    .    2    1    12   5    .    1    .    6    .    .    .    12   4    2    2    30   59   51   
  Core Hits                207   | .    31   9    32   .    .    6    3    9    17   .    .    .    4    .    .    .    3    2    1    1    24   36   29   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         25    | .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    4    7    7    
    Burn                   5     | .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    
    Puncture               17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    7    7    
Melee Attacks              320   | .    .    .    .    .    44   8    .    25   10   .    7    .    12   .    1    4    19   11   14   7    44   73   41   
  Impact                   52    | .    .    .    .    .    44   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 138   | .    .    .    .    .    .    .    .    25   10   .    7    .    12   .    1    4    19   11   3    6    23   10   7    
  Piercing                 130   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   1    21   63   34   
  Sneak Attacks            19    | .    .    .    .    .    .    .    .    5    .    .    1    .    4    .    .    .    .    .    .    1    4    1    3    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    6    7    3    
Damage Inflicted           15988 | .    776  412  1028 .    .    173  255  1218 1373 .    119  .    704  .    .    .    546  159  114  257  2461 3630 2763 
  Guns                     1763  | .    776  238  717  .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1399  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1399 
  Explosions               3421  | .    .    174  311  .    .    141  255  259  787  .    .    .    .    .    .    .    .    .    .    .    486  1008 .    
  Melee                    9396  | .    .    .    .    .    .    .    .    959  586  .    119  .    704  .    .    .    546  159  114  257  1975 2622 1355 
  Ramming                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Kinetic                  945   | .    448  85   380  .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2286  | .    328  222  337  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1399 
  Explosive                3352  | .    .    105  311  .    .    141  255  259  787  .    .    .    .    .    .    .    .    .    .    .    486  1008 .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4845  | .    .    .    .    .    .    .    .    959  586  .    119  .    704  .    .    .    546  159  .    257  1080 309  126  
  Piercing                 4551  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    114  .    895  2313 1229 
Highest Corruption         33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    18   33   18   
  Average Corruption       12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    7    22   8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  60    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    10   27   21   
    Message Errors         16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    7    6    
    Matter Fused           16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    5    6    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    3    1    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1385  | .    .    .    10   .    .    .    23   291  262  .    59   .    45   .    .    .    55   .    14   47   136  288  155  
  Projectiles              50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   
  Explosions               203   | .    .    .    10   .    .    .    23   .    74   .    .    .    .    .    .    .    .    .    .    .    .    96   .    
  Melee                    1132  | .    .    .    .    .    .    .    .    291  188  .    59   .    45   .    .    .    55   .    14   47   136  192  105  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      336   | .    .    7    .    .    .    81   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    244  4    
  Shots                    7     | .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        230   | .    230  16   20   .    .    26   32   8    204  10   6    .    .    .    46   13   151  .    32   229  162  200  70   
  Average Temperature      65    | .    63   7    8    .    .    14   18   6    65   5    6    .    .    .    24   9    68   .    19   110  79   87   31   
  Received Heat Transfer   1416  | .    330  105  177  .    .    207  .    .    .    42   24   9    9    .    .    21   .    .    78   .    117  108  189  
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
  Heat Transferred         3818  | .    999  544  1258 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1017 
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc 
Peak Influence             826  | .   206 85  227 30  .   .   .   330 .   .   .   .   133 .   .   .   .   240 334 324 439 672 826 
  Initial                  403  | .   .   5   1   30  .   .   .   59  .   .   .   .   .   .   .   .   .   78  126 187 182 216 403 
  Average                  194  | .   50  44  108 30  .   .   .   184 .   .   .   .   34  .   .   .   .   155 177 245 316 380 565 
Maximum Alert Level        3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   2   2   3   
  Low Security (%)         62   | .   98  100 96  100 .   .   .   59  .   .   .   .   100 .   .   .   .   62  77  5   8   .   .   
  Level 1                  22   | .   1   .   3   .   .   .   .   40  .   .   .   .   .   .   .   .   .   37  22  94  81  67  .   
  Level 2                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   32  76  
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   2   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   2   3   2   4   5   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Extermination            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   3   
  Reinforcement            13   | .   2   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   1   2   1   2   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc 
Distress Signals           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   .   1   .   
Communications Jammed      38   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   35  1   
  Distress Signals         38   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   35  1   
Times Spotted              272  | .   26  7   17  .   .   7   5   14  12  1   4   1   6   1   3   14  11  8   15  17  17  23  63  
  Peak Tracking Total      16   | .   4   4   7   .   .   3   4   4   10  1   4   1   5   1   3   14  5   5   9   6   4   8   16  
  Tactical Retreats        33   | .   .   1   .   .   .   2   2   .   2   .   .   .   1   1   .   .   3   1   4   1   3   1   11  

 Traps                          | -11 -10 -10 -9  -9  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc 
Traps Triggered            7    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc 
Machines Disabled          10   | .   .   1   .   .   .   2   .   1   1   .   1   .   .   .   .   .   .   .   .   .   2   2   .   
  Max in Single Turn       1    | .   .   1   .   .   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc 
Machines Accessed          55   | .   7   1   4   .   1   .   .   12  1   1   4   .   1   .   1   3   .   4   1   3   3   4   4   
  Terminals                39   | .   7   .   4   .   .   .   .   10  .   .   .   .   1   .   .   .   .   4   1   2   3   4   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Total Hacks                155  | .   25  1   17  .   6   .   .   29  1   1   26  .   1   .   1   7   .   8   3   6   5   12  6   
  Successful               94   | .   15  1   10  .   6   .   .   14  1   1   26  .   .   .   1   7   .   3   2   1   1   2   3   
  Failed                   60   | .   9   .   7   .   .   .   .   15  .   .   .   .   1   .   .   .   .   5   1   5   4   10  3   
    Catastrophic           10   | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   2   2   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   10  .   10  .   .   .   .   8   .   .   .   .   .   .   .   1   .   .   .   2   1   3   .   
  Terminals                104  | .   25  .   17  .   .   .   .   24  .   .   .   .   1   .   .   .   .   8   3   4   5   12  5   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
Terminal Hacks             78   | .   11  1   6   .   6   .   .   8   1   1   26  .   .   .   1   7   .   3   2   .   1   1   3   
  Record                   13   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   1   .   .   .   1   
  Part Schematic           14   | .   .   .   .   .   6   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   1   .   .   .   .   .   
  Open Door                6    | .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           3    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             8    | .   3   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   4   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Terminals                13   | .   4   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 10   | .   3   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   4   .   4   .   .   .   .   12  .   .   .   .   1   .   .   .   .   4   1   3   3   3   4   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   6   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 212  | .   .   .   .   .   .   .   .   212 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   106 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc 
Total Allies               6    | .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Largest Group            3    | .   .   3   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      55   | .   .   40  .   55  55  .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   
  Highest-Rated Ally       31   | .   .   16  .   31  31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   
Total Orders               5    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  RETURN                   5    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Ally Attacks               94   | .   .   14  .   .   .   72  .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
  Total Damage             629  | .   .   162 .   .   .   402 .   .   .   .   .   .   .   .   .   .   .   .   .   65  .   .   .   
  Kills                    6    | .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Sec Acc 
Robot Analysis Total       3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   1   .   1   2   .   2   .   1   2   .   2   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             28   | .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         27   | .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Tes  Sec  Acc  
Turns Passed               12310 | .    1530 955  1034 224  1978 653  212  507  242  209  87   400  249  133  209  401  210  239  311  345  614  667  901  
Spaces Moved               12458 | 1    846  529  539  138  1190 583  405  822  385  444  105  564  386  248  394  704  414  462  592  812  558  444  893  
  Core                     574   | .    .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    532  
  Treads                   3339  | .    808  529  539  138  1148 177  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     39    | 1    38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1253  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    448  444  361  
  Hover                    7253  | .    .    .    .    .    .    406  405  822  385  444  105  564  386  248  394  704  414  462  592  812  110  .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            20    | 120  120  160  160  160  50   26   26   24   24   24   24   26   52   52   52   24   24   43   21   20   21   90   50   
  Average Speed            79    | 120  158  160  160  160  156  84   50   43   41   41   39   48   52   52   52   49   37   43   33   20   76   90   74   
  Slowest Speed            190   | 120  160  160  160  160  160  160  52   52   48   48   89   52   52   52   52   52   48   43   72   40   150  90   190  
  Overloaded Moves         7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 2    96   94   47   37   83   62   65   24   58   69   82   71   12   57   69   94   63   16   19   29   54   26   30   
  Regions Visited          23
    Branch Regions         15
  Pre-discovered Areas     5     | .    .    .    .    1    2    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    
Scrap Searched             16    | .    .    1    .    .    2    .    3    .    1    1    .    3    .    1    2    .    2    .    .    .    .    .    .    
Spaces Dug                 62    | .    .    .    .    .    2    4    .    6    6    .    .    .    5    .    2    .    4    5    8    4    5    9    2    
Terrain Destroyed          304   | .    .    9    22   .    2    18   23   15   66   .    .    .    5    .    2    .    4    5    8    4    47   65   9    
  Melee                    55    | .    .    .    .    .    2    .    .    6    5    .    .    .    5    .    1    .    4    5    8    4    5    8    2    
  Projectile               11    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    1    7    
  AOE                      238   | .    .    9    22   .    .    18   23   9    59   .    .    .    .    .    .    .    .    .    .    .    42   56   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Res  Tes  Sec  Acc  
Total                      14146 | .    945  608  634  141  1269 724  408  941  440  465  138  692  420  250  395  746  449  491  678  975  692  605  1040 
  Wait                     755   | .    13   52   30   4    .    75   .    47   25   20   25   123  11   .    .    .    16   10   56   123  47   58   20   
  Move                     12436 | .    845  528  538  137  1189 582  404  822  384  443  104  563  385  247  393  703  413  461  591  811  557  443  893  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  116   | .    11   3    8    .    16   8    .    14   3    1    .    1    5    .    .    9    .    1    5    10   9    4    8    
  Fast Attach              55    | .    2    .    1    .    3    7    .    4    .    .    .    .    2    .    .    5    .    .    1    3    9    5    13   
  Attach                   75    | .    7    1    3    .    3    1    .    8    .    .    .    3    3    1    .    1    .    2    5    2    7    11   17   
  Detach                   15    | .    .    .    .    .    .    1    .    2    .    .    .    .    1    .    .    .    .    .    .    .    1    3    7    
  Swap                     112   | .    4    7    10   .    3    17   2    4    9    1    2    1    1    2    .    10   4    2    4    10   6    9    4    
  Drop                     115   | .    8    2    5    .    11   18   .    14   3    .    .    1    .    .    .    14   .    .    5    9    16   3    6    
  Fire                     171   | .    55   15   39   .    .    7    2    1    6    .    .    .    .    .    1    .    .    .    .    .    4    6    35   
  Melee                    284   | .    .    .    .    .    44   8    .    25   10   .    7    .    12   .    1    4    16   9    11   7    32   63   35   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    4    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sto)
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp / Ext)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-2/Research
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 1 exit: Com)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
    84 | -10/Materials      | Discovered new exit (range 11)
    94 | -10/Materials      | Central database locked down
   315 | -10/Materials      | Build established: Mutant
   485 | -10/Materials      | Discovered new exit (range 16)
  1174 | -10/Materials      | Discovered new exit (range 16)
  1531 | -10/Materials      | Entered Mines
  1583 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1632 | -10/Mines          | Assembled infested the area
  1791 | -10/Mines          | Discovered new exit (range 10)
  2175 | -10/Mines          | Discovered new exit (range 5)
  2203 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2298 | -10/Mines          | Found the Drone Emporium
  2314 | -10/Mines          | Found Prototype Device
  2325 | -10/Mines          | Identified Thief Drone Bay
  2414 | -10/Mines          | Learned 2 Materials zone layouts
  2486 | -10/Mines          | Entered Materials
  2486 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2702 | -9/Materials       | Discovered new exit (range 6)
  2809 | -9/Materials       | Build established: Scavenger-Mutant
  2885 | -9/Materials       | Discovered new exit (range 13)
  2953 | -9/Materials       | Destroyed 7 combat bots
  3037 | -9/Materials       | Discovered new exit (range 15)
  3430 | -9/Materials       | Identified exit to Mines
  3430 | -9/Materials       | Identified exit to Storage
  3520 | -9/Materials       | Entered Mines
  3560 | -9/Mines           | Discovered new exit (range 8)
  3694 | -9/Mines           | Learned location of Zion (-7)
  3737 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3744 | -9/Mines           | Entered Zion
  3744 | -7/Zion            | Accompanied by 2 allies
  3794 | -7/Zion            | Led the pair of lost Derelicts to a safe place
  3848 | -7/Zion            | Discovered new exit (range 10)
  4015 | -7/Zion            | Learned Factory non-interactive machine intel
  4520 | -7/Zion            | Learned location of 1 exit from Lower Caves
  4797 | -7/Zion            | Learned location of Data Miner (-6)
  5644 | -7/Zion            | Discovered new exit (range 3)
  5722 | -7/Zion            | Entered Deep Caves
  5912 | -7/Deep Caves      | Build established: Mutant
  5975 | -7/Deep Caves      | Attacked by Z-Imprinter
  6151 | -7/Deep Caves      | Allies destroyed Z-Imprinter
  6163 | -7/Deep Caves      | Found Prototype Device
  6164 | -7/Deep Caves      | Identified Zio. Metafield Generator
  6222 | -7/Deep Caves      | Z-Facility disabled
  6372 | -7/Deep Caves      | Discovered new exit (range 6)
  6375 | -7/Deep Caves      | Entered Proximity Caves
  6462 | -6/Proximity Caves | Learned Factory security intel
  6584 | -6/Proximity Caves | Discovered new exit (range 5)
  6587 | -6/Proximity Caves | Entered Factory
  6587 | -6/Factory         | Evolved 6 slots: Propulsion x2, Utility x4
  6589 | -6/Factory         | Loaded intel: 239 non-interactive machine locations
  6727 | -6/Factory         | Fabricated Phasing Sabre (x1)
  6822 | -6/Factory         | Discovered new exit (range 17)
  6857 | -6/Factory         | Identified exit to Lower Caves
  7094 | -6/Factory         | Entered Lower Caves
  7095 | -6/Lower Caves     | Identified exit to Lower Caves
  7138 | -6/Lower Caves     | Spotted B-75 Beast
  7276 | -6/Lower Caves     | Learned location of 1 exit from Factory
  7314 | -6/Lower Caves     | Destroyed 9 combat bots
  7336 | -6/Lower Caves     | Entered another Lower Caves area
  7342 | -6/Lower Caves     | Discovered new exit (range 8)
  7343 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7343 | -6/Lower Caves     | Identified exit to Factory
  7363 | -6/Lower Caves     | Build established: Scout
  7493 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7531 | -6/Lower Caves     | Discovered new exit (range 13)
  7544 | -6/Lower Caves     | Identified exit to Data Miner
  7545 | -6/Lower Caves     | Entered Data Miner
  7545 | -6/Data Miner      | Discovered new exit (range 6)
  7552 | -6/Data Miner      | Met Data Miner
  7564 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  7564 | -6/Data Miner      | Learned location of Section 7 (-2)
  7573 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7588 | -6/Data Miner      | Data Conduit disabled
  7632 | -6/Data Miner      | Identified exit to Proximity Caves
  7632 | -6/Data Miner      | Entered Proximity Caves
  7770 | -5/Proximity Caves | Learned Factory security intel
  8016 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8032 | -5/Proximity Caves | Entered Factory
  8032 | -5/Factory         | Evolved 2 slots: Utility x2
  8033 | -5/Factory         | Identified exit to Upper Caves
  8033 | -5/Factory         | Identified exit to Extension
  8034 | -5/Factory         | Identified exit to Factory
  8281 | -5/Factory         | Entered Upper Caves
  8283 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8408 | -5/Upper Caves     | Learned Factory terminal intel
  8411 | -5/Upper Caves     | Discovered new exit (range 7)
  8413 | -5/Upper Caves     | Identified exit to Upper Caves
  8414 | -5/Upper Caves     | Entered another Upper Caves area
  8425 | -5/Upper Caves     | Discovered exit to Factory (range 12)
  8593 | -5/Upper Caves     | Build established: Ninja
  8613 | -5/Upper Caves     | Discovered new exit (range 18)
  8623 | -5/Upper Caves     | Identified exit to Warlord
  8623 | -5/Upper Caves     | Entered Warlord
  8794 | -5/Warlord         | Visited the Vortex Lab
  8796 | -5/Warlord         | Found Prototype Energy Gun
  8798 | -5/Warlord         | Found Prototype Energy Gun
  8801 | -5/Warlord         | Identified Vortex Rail (x2)
  8803 | -5/Warlord         | Found Prototype Energy Gun
  8803 | -5/Warlord         | Identified Vortex Shotgun
  8814 | -5/Warlord         | Warlord's base attacked by MAIN.C
  8882 | -5/Warlord         | Met Warlord
  8888 | -5/Warlord         | Opened Warlord's prototype stash
  8903 | -5/Warlord         | Found Prototype Device
  8904 | -5/Warlord         | Identified Exp. Focal Shield
  8908 | -5/Warlord         | Found Prototype Processor
  8908 | -5/Warlord         | Identified Exp. Armor Integrity Analyzer
  8915 | -5/Warlord         | Found Prototype Device
  8915 | -5/Warlord         | Identified Exp. Cloaking Device
  8975 | -5/Warlord         | Spotted B-86 Titan
  9003 | -5/Warlord         | Opened side exit
  9017 | -5/Warlord         | Spotted B-75 Beast
  9021 | -5/Warlord         | Discovered new exit (range 12)
  9023 | -5/Warlord         | Identified exit to Proximity Caves
  9024 | -5/Warlord         | Entered Proximity Caves
  9066 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9206 | -4/Proximity Caves | Discovered exit to Factory (range 20)
  9234 | -4/Proximity Caves | Entered Factory
  9234 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9235 | -4/Factory         | Loaded intel: 20 terminal locations
  9427 | -4/Factory         | Identified exit to Research
  9473 | -4/Factory         | Entered Research
  9473 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  9658 | -3/Research        | Found Prototype Processor
  9659 | -3/Research        | Identified Spectral Analyzer
  9670 | -3/Research        | Found Prototype Device
  9670 | -3/Research        | Identified Adv. Kinecellerator
  9775 | -3/Research        | Spotted B-86 Titan
  9781 | -3/Research        | Discovered new exit (range 14)
  9784 | -3/Research        | Entered another Research area
  9784 | -2/Research        | Warlord forces began assault on 0b10
  9784 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
  9823 | -2/Research        | Met up with Warlord
  9894 | -2/Research        | Research machine network offline
 10001 | -2/Research        | Found Exp. Melee Analysis Suite
 10009 | -2/Research        | Spotted B-90 Cyclops
 10019 | -2/Research        | Found Prototype Slashing Weapon
 10029 | -2/Research        | Allies destroyed B-90 Cyclops
 10037 | -2/Research        | Identified Particle Cleaver
 10039 | -2/Research        | Found Exp. Melee Analysis Suite
 10044 | -2/Research        | Borebot progress halted
 10107 | -2/Research        | Found Fusion Bomb Launcher
 10114 | -2/Research        | Discovered new exit (range 6)
 10129 | -2/Research        | Entered Testing
 10559 | -2/Testing         | Discovered new exit (range 5)
 10619 | -2/Testing         | Found Prototype Energy Cannon
 10648 | -2/Testing         | System corruption reached 10%
 10659 | -2/Testing         | Spotted Fortress
 10729 | -2/Testing         | Lost 3 parts (1p2u)
 10739 | -2/Testing         | Discovered new exit (range 6)
 10743 | -2/Testing         | Entered Section 7
 10753 | -2/Section 7       | Spotted S7 Guard
 10885 | -2/Section 7       | Spotted B-90 Cyclops
 11071 | -2/Section 7       | Build established: Scavenger-Mutant
 11305 | -2/Section 7       | System corruption reached 30%
 11316 | -2/Section 7       | Lost 5 parts (2p1n1u1w)
 11316 | -2/Section 7       | Core integrity fell below 50%
 11336 | -2/Section 7       | Destroyed 10 combat bots
 11364 | -2/Section 7       | Found Alien Artifact
 11365 | -2/Section 7       | Identified Integrated Dissipator
 11365 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 11398 | -2/Section 7       | Discovered new exit (range 14)
 11410 | -2/Section 7       | Entered Access
 11410 | -1/Access          | Evolved 2 slots: Utility x2
 11689 | -1/Access          | Identified Hpw. Disruptor Cannon
 11711 | -1/Access          | Lost 3 parts (1p1n1u)
 11928 | -1/Access          | Identified exit to Command
 11953 | -1/Access          | First assault squad dispatched
 11984 | -1/Access          | System corruption reached 10%
 12001 | -1/Access          | Released all parts (10)
 12011 | -1/Access          | Core integrity fell below 50%
 12024 | -1/Access          | Lost 8 parts (3p5n)
 12299 | -1/Access          | Spotted B-99 Colossus
 12301 | -1/Access          | Spotted B-99 Colossus
 12309 | -1/Access          | Core integrity fell below 20%
 12311 | -1/Access          | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
Slug penetrates Wall.
B-99 Colossus activates siege mode.
Slug penetrates Wall. <x2>
Critical hit (Destroy).
Biometal Heavy Treads destroyed.
S-43 Plague destroyed.
System corrupted: Matter fused (-7).
Penetrated by Slug. <x2>
Slug penetrates Wall. <x2>
Penetrated by Slug.
Adv. Medium Treads destroyed.
Acquired 1 matter.
Slug penetrates Wall.
Centrium Leg blasted off.
Penetrated by Slug. <x4>
Slug penetrates Wall. <x2>
Wall collapses.
Penetrated by Slug. <x2>
Slug penetrates Wall.
Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|   #    #??????       #? ?????????????????????????? |
|   #    #???????      #? ?????????????????????????? |
| +##    #????+#########? ?????????????????????????? |
|        #???    #??????# ?????????????????????????? |
|        ###      ??????  ?????????????????????????? |
|                 ??????  #???#######??????????????? |
|         ##      ??????  #???#     #??????????????? |
|         #????  #??????# #???#     #??????????????? |
|         #?????????????# #???#     #??????????????? |
|         #?????????????# #???#     #??????????????? |
|         #?????????????# #???#     #??????????????? |
|         #?????????????# #####     #??????????????? |
| #####   ############### R  ##  !  #??????????????? |
| ????#   ##            +    ##     #??????????????? |
| ????#    /            #     /     #??????????????? |
| ????#   ##       ""   #   p##     #?????#####????? |
|  #??#  ###      """"h #    ##     #???      "????? |
|  #??#  #?#      """"  #    ##    *###       "????? |
|  +?    #?#      """"  #    ######%=""       "????? |
|  #######?#      """"  ;        %[=          "????? |
|  #???????#      """"  ;                     "????? |
| ##???????#       ""   #                     "????? |
| ?????????#       ""   ;     =               "????? |
| ?????????#=           #    ######;##;       "????? |
| ##???????#            #    #        ;       "????? |
|    ??????##############  @ ;        #?      "????? |
| ###??????????????          #        #??######????? |
| ???????????????#     w     #????    #????????????? |
| ???????????????#           +????????#????????????? |
| ???????????????#         ""#?????????????????????? |
| ##?????????????#         ""#?????????????????????? |
|   +???????"????#         ""#?????????????????????? |
| ##??????""""???#     =    T#?????????????????????? |
| ???????"""""???#         ""??????????????????????? |
| ????????"""""??+         ""??????????????????????? |
| ????????""""???#         ""??????????????????????? |
| ?????????"?????#         ????????????????????????? |
| ????????????????        ?????????????????????????? |
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| ?????????????????????   ?????????????????????????? |
| ??????????????????????? ?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????????"?? |
| ??????????????????????????????????????????????"""? |
| ???????????????????????????????????????????????""" |
| ????????????????????????????????????????????????"? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Energy Generation          63
Energy Capacity            880
Matter Stores              300
Matter Capacity            800
Sight Range                23
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              12
Cloak Strength             4
Power Amplification        40
Armor Coverage             800
Resistance: KI             30
Propulsion Shielding       66
Melee Speed Boost          20
Evasion (%)                61
Targeting Accuracy         8
Melee Accuracy             24
Target Analysis            8
Armor Integrity Analysis   50
Recoil Reduction           4
Offensive Hacking          12

 Item Schematics 
-----------------
                    Riot Gun | -7/Zion       | Free
               Battle Cannon | -7/Zion       | Free
                 Slug Cannon | -7/Zion       | Free
                      Flamer | -7/Zion       | Free
                      Ripper | -7/Zion       | Free
               Phasing Sabre | -7/Zion       | Free
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
       Exp. Flexi-carbon Leg | -6/Data Miner | Free
                Triangulator | -6/Data Miner | Free
           Exp. Sensor Array | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
              Exp. ECM Suite | -6/Data Miner | Free

 Robot Schematics 
------------------
     I-36 Angel | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free

 Fabricated
------------
 Phasing Sabre | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeavyLightningRedistributor
  Manual?         0
Play Time         02:25:10
  Cumulative      294.4 hours
  Start           2021.08.30 @ 01:27:12
  End             2021.08.30 @ 04:03:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          335
  Rogue           335
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             70
Gallery%          86
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 26ef64dd-305a-4b54-9d95-d95c43d3c9a4