Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 21:56:40 Player: Asimov Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (71) 355 Value Destroyed (2438) 2438 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (188) 188 TOTAL SCORE: 5301 Bonus ------- High Alert Combat Kills 188 Cogmind --------- Core Integrity 432/700 Matter 84/300 Energy 45/100 System Corruption 2% Temperature Cool (0) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (3) ------- Shock Rifle Beam Rifle > --- INVENTORY (15) --- Light Treads Heat Sink Improved Signal Interpreter Heavy Assault Rifle Flak Cannon Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Precision Beam Rifle Minigun Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Advanced Treads Heat Sink Improved Signal Interpreter Beam Rifle Particle Gun Heavy Assault Rifle Flak Cannon [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . . 1 1 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 1 | . . . 1 . Parts Attached 43 | 6 3 7 20 7 Power 8 | 1 1 1 3 2 Engine 6 | 1 1 1 1 2 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 13 | 2 . 3 6 2 Treads 5 | 2 . . 1 2 Leg 8 | . . 3 5 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 1 2 2 1 Device . | . . . . . Storage 2 | 1 . 1 . . Processor 5 | . 1 1 2 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 15 | 2 1 1 9 2 Energy Gun 8 | 1 1 . 4 2 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . 1 2 . Ballistic Cannon . | . . . . . Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 1 | . . . 1 . Parts Lost 24 | . 2 . 8 14 Power 7 | . 1 . 2 4 Propulsion 9 | . . . 3 6 Utility 1 | . . . . 1 Weapon 7 | . 1 . 3 3 Highest Loss Streak 7 | . 2 . 3 7 To Critical Strikes . | . . . . . Average Backups 8 | 2 5 6 9 10 Power 1 | . . 2 2 1 Propulsion 2 | 1 2 . 1 3 Utility 1 | . 1 1 1 2 Weapon 3 | . 1 1 3 3 Tool/Special . | . . . . . Unused Backups 11 | . 1 1 3 6 Power . | . . . . . Propulsion 4 | . 1 . 1 2 Utility 3 | . . 1 1 1 Weapon 4 | . . . 1 3 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 88 99 92 89 Engine 10 | . 13 11 5 13 Core 4 | . . . 7 4 Treads 5 | . 28 . . 1 Leg 19 | . . 32 26 16 Storage 9 | . 14 11 9 7 Processor 18 | . 4 22 18 22 Energy Gun 9 | . 13 11 9 6 Ballistic Gun 9 | . 14 11 8 6 Launcher 3 | . . . 3 6 Special Melee Weapon 1 | . . . 4 . Peak Build Rating 33 | 6 7 11 27 33 Average Rating 19 | 4 6 9 18 30 On Entrance 10 | . 6 7 11 27 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 45 | 12 13 30 39 45 Greatest Support 70 | 40 40 30 40 70 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 13 | 7 8 10 15 15 Most Carried 13 | 4 8 8 13 12 Average Carried 8 | 2 5 6 9 10 Final Capacity 15 | 8 8 15 15 15 Final Carried 13 | 4 8 8 13 5 Class Distribution -------------------- 42% | Mutant 23% | Gunner 22% | Scavenger-Gunner 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1142 | 218 205 105 376 238 Remotely . | . . . . . Salvage Created 2270 | . 306 131 1390 443 Parts 145 | . 22 12 87 24 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 58 | . 9 3 35 11 Guns 34 | . 9 3 17 5 AOE 24 | . . . 18 6 Classes Destroyed 13 | . 2 1 9 1 Worker 2 | . . . 2 . Builder 5 | . . . 4 1 Hauler 2 | . . . 2 . Recycler 3 | . . . 1 2 Mechanic 1 | . . . 1 . Swarmer 10 | . 3 . 7 . Grunt 30 | . 6 2 14 8 Brawler 5 | . . . 5 . Duelist 4 | . . . 3 1 Protector 1 | . . . 1 . Sentry 5 | . . 1 4 . Hunter 1 | . . . 1 . Programmer 2 | . . . . 2 Best Kill Streak 13 | . 7 2 13 5 Combat Bots Only 11 | . 7 2 11 4 Max Kills in Single Turn 4 | . 1 1 4 3 Gunslinging 1 | . . . 1 . Exploded 3 | . . . 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 339 | . 72 21 128 118 Missed 104 | . 21 7 38 38 Hits 235 | . 51 14 90 80 Melee 1 | . . . 1 . Projectile 234 | . 51 14 89 80 Critical Strikes 7 | . . . 2 5 Damage Taken 3602 | . 541 154 1418 1489 Core 650 | . 78 37 267 268 Absorbed by Shields . | . . . . . Core Remaining (%) 77 | 100 68 90 51 . Volleys Fired 125 | . 31 15 54 25 Largest 3 | . 2 2 3 3 Hottest 120 | . 70 60 120 116 Shots Fired 261 | . 51 30 124 56 Gun 227 | . 51 30 104 42 Cannon . | . . . . . Launcher 34 | . . . 20 14 Special . | . . . . . Kinetic 112 | . 31 15 50 16 Thermal 113 | . 20 15 54 24 Explosive 34 | . . . 20 14 Electromagnetic 2 | . . . . 2 Robot Hit Streak 22 | . 12 10 22 11 Robot Miss Streak 8 | . 8 2 5 4 Penetration Max . | . . . . . Secondary Targets 5 | . 1 1 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 176 | . 33 20 89 34 Core Hits 133 | . 14 5 82 32 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 1 . 4 2 Burn 7 | . 1 . 4 2 Melee Attacks 3 | . . . 3 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5643 | . 444 239 3325 1635 Guns 2393 | . 444 239 1197 513 Cannons . | . . . . . Explosions 3250 | . . . 2128 1122 Melee . | . . . . . Ramming . | . . . . . Kinetic 1141 | . 275 135 543 188 Thermal 1235 | . 169 104 654 308 Explosive 3250 | . . . 2128 1122 Electromagnetic 17 | . . . . 17 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 1 . 2 Average Corruption 1 | . . 1 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . 2 . 7 Message Errors 3 | . . 1 . 2 Matter Fused 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 3 | . . 1 . 2 Overload Shots . | . . . . . Overflow Damage 105 | . . . 61 44 Projectiles . | . . . . . Explosions 105 | . . . 61 44 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 143 | . . . 77 66 Shots 6 | . . . 3 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 419 | . 246 28 314 419 Average Temperature 98 | . 117 15 93 116 Received Heat Transfer 1422 | . 228 78 477 639 Effects 2 | . . . . 2 Shutdowns 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 1 3 . Heat Transferred 3313 | . 544 225 1767 777 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 3 | . . . 3 1 Low Security (%) 72 | 100 100 100 75 46 Level 1 19 | . . . 2 53 Level 2 2 | . . . 6 . Level 3 5 | . . . 15 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 841 | . 140 46 841 371 Initial 371 | . . 26 . 371 Average 152 | . 53 12 194 215 Influence Increases 1932 | . 245 94 1272 321 Destroy 0b10 Robot/C 1140 | . 180 60 680 220 Destroy 0b10 Robot/NC 70 | . . . 55 15 Destroy Leader 254 | . 30 20 154 50 Successful Hack 49 | . 5 14 30 . Disable Machine 60 | . . . 60 . Anti-Garrison Action 150 | . . . 150 . Destroy Structure 149 | . . . 113 36 Lose Combat Pursuer 60 | . 30 . 30 . Influence Decreases 1820 | . 182 157 455 1026 Entered New Map 483 | . . 37 . 446 Time Decay 1097 | . 162 120 375 440 Lost Part 240 | . 20 . 80 140 Squads Dispatched 14 | . 1 1 7 5 Investigation 4 | . 1 1 1 1 Extermination 2 | . . . . 2 Reinforcement 4 | . . . 3 1 Assault 2 | . . . 2 . Garrison 2 | . . . 1 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 2 1 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 78 | . 12 5 45 16 Peak Tracking Total 7 | . 5 3 7 5 Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 1 . 2 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . . 5 . Max in Single Turn 4 | . . . 4 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 12 | . 1 2 5 4 Terminals 9 | . 1 1 5 2 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 20 | . 1 4 7 8 Successful 13 | . 1 4 3 5 Failed 7 | . . . 4 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . 1 1 7 3 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 7 | . . 3 . 4 Garrison Access . | . . . . . Terminal Hacks 5 | . 1 1 3 . Security Status 1 | . . . 1 . Zone Layout 4 | . 1 1 2 . Fabricator Hacks 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 7 | . . 3 . 4 Insert Component 3 | . . 1 . 2 Analyze 2 | . . 1 . 1 Retrieve Study 2 | . . 1 . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . . 2 3 2 Full Trace Events 1 | . . 1 . . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 1 . 1 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 1 . 1 Part Schematics Acquired 2 | . . 1 . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . . 2 . Non-combat 1 | . . . 1 . Combat 1 | . . . 1 . Robot Hacks Applied 2 | . . . 2 . parse_system 1 | . . . 1 . no_distress 1 | . . . 1 . Relay Couplers Released 1 | . . . 1 . Machine Destruction 1 | . . . 1 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3168 | 123 467 368 1127 1083 Spaces Moved 1564 | 75 236 225 539 489 Core 8 | 8 . . . . Treads 352 | 67 236 . . 49 Legs 1204 | . . 225 539 440 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 152 Average Speed 163 | 148 160 120 163 186 Slowest Speed 225 | 160 160 120 195 225 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 5 31 19 48 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 195 | . . . 145 50 Melee . | . . . . . Projectile . | . . . . . AOE 195 | . . . 145 50 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1937 | 84 276 294 668 615 Wait 135 | . . 36 14 85 Move 1560 | 74 235 224 538 489 Hop . | . . . . . Pick Up 48 | 4 6 7 27 4 Fast Attach 8 | 6 2 . . . Attach 24 | . 1 4 9 10 Detach . | . . . . . Swap 15 | . . 3 12 . Drop 19 | . 1 5 11 2 Fire 125 | . 31 15 54 25 Melee 3 | . . . 3 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 124 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 338 | -10/Materials | Destroyed 7 combat bots 539 | -10/Materials | Discovered new exit (range 13) 591 | -10/Materials | Entered another Materials area 591 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 929 | -9/Materials | Discovered new exit (range 15) 948 | -9/Materials | Identified exit to Materials 959 | -9/Materials | Entered another Materials area 959 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1627 | -8/Materials | Lost 3 parts (1p1n1w) 1802 | -8/Materials | Garrison activated, responded to threat 1836 | -8/Materials | Destroyed 11 combat bots 1941 | -8/Materials | Destroyed 9 combat bots 1942 | -8/Materials | Lost 3 parts (1n2w) 2068 | -8/Materials | Discovered new exit (range 4) 2085 | -8/Materials | Identified exit to Factory 2086 | -8/Materials | Entered Factory 2086 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2402 | -7/Factory | Build established: Scavenger-Gunner 3069 | -7/Factory | Garrison activated, responded to threat 3111 | -7/Factory | Lost 5 parts (2n3w) 3169 | -7/Factory | Self-destructed Last Messages --------------- 03127_ A bubble of electromagnetic force engulfs the area. 03127_ Proton Bomb Trap short circuited. 03127_ A bubble of electromagnetic force engulfs the area. 03127_ R-06 Scavenger destroyed. 03127_ Door malfunctions. 03130_ Imp. Ion Engine+ destroyed. 03143_ Critical hit (Burn: +37). 03148_ Ion Engine destroyed. 03149_ Lgt. Treads destroyed. 03154_ Ion Engine destroyed. 03156_ Imp. Targeting Computer destroyed. 03158_ G-47 Trooper suffers critical hit (Burn). 03158_ G-47 Trooper destroyed. 03158_ Switching to secondary target: G-47 Trooper. 03162_ Med. Treads destroyed. 03166_ Critical hit (Burn: +37). 03167_ Adv. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????+???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#r#??????????????????????? | | ????????????????????##### #??????????????????????? | | ????????????????????# @#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# t + ?????????????????????? | | ????????????????????# # ???????????????????? | | ????????????????????# +? //!?????????????????? | | ????????????????????# #??/!! ???????????????? | | ????????????????????# #???! ?????????????? | | ?????????????? ????# #???? ????????????? | | ??????????????" 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""??????????????????????????????? | | ??????# # "???????????????????????????????? | | ??????# # ???????????????????????????????? | | ??????# + ! ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 28 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Flak Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Imp. Ion Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Junior Dev Not Today, Chutes Resistances Are Futile There's More Where That Came From Challenges ------------ None Game ------ Seed ReactiveThunderShovel Manual? 0 Play Time 00:28:45 Cumulative 14.9 hours Start 2025.11.14 @ 18:30:15 End 2025.11.15 @ 21:56:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7de8e177-c8f6-4dfb-a562-d1f65451926b