Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.29 @ 22:16:36 Player: zxpr0jk Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (131) 655 Value Destroyed (4453) 4453 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2268) 2268 TOTAL SCORE: 9796 Bonus ------- High Alert Combat Kills 679 Follower Combat Kills 214 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -25 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (400) Ox7 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Visual Processing Unit Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Advanced Beam Rifle Katana > --- INVENTORY (10) --- Light Deuterium Engine Light Nuclear Core Cryofiber Web Improved Signal Interpreter Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Terrain Scan Processor Improved Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Improved Signal Interpreter ECM Suite Medium Armor Plating Shield Generator Component Analysis Suite Improved EM Shotgun Datajack Plasma Cutter [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 2 | . . 1 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 115 | 7 3 15 28 13 31 18 Power 21 | 1 1 3 5 3 5 3 Engine 10 | 1 1 3 2 . 2 1 Core 11 | . . . 3 3 3 2 Reactor . | . . . . . . . Propulsion 25 | 2 . 4 5 4 7 3 Treads . | . . . . . . . Leg 25 | 2 . 4 5 4 7 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 2 1 6 9 2 6 2 Device 5 | . . 2 2 . 1 . Storage 6 | 2 1 2 1 . . . Processor 3 | . . . 1 . 2 . Hackware 1 | . . . . . 1 . Protection 13 | . . 2 5 2 2 2 Artifact . | . . . . . . . Weapon 41 | 2 1 2 9 4 13 10 Energy Gun 5 | 1 1 . 1 1 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 16 | 1 . . 3 1 7 4 Ballistic Cannon 8 | . . 2 4 . 2 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 10 | . . . 1 2 3 4 Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 22 | . . . 5 2 3 12 Power 2 | . . . . . . 2 Propulsion 7 | . . . 1 . 1 5 Utility 5 | . . . 2 1 . 2 Weapon 8 | . . . 2 1 2 3 Highest Loss Streak 9 | . . . 2 1 1 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 100 99 97 99 97 89 Engine 4 | . 14 11 4 . 2 5 Core 4 | . . . 4 8 6 2 Leg 26 | . 28 33 26 27 25 18 Device 10 | . . 7 12 18 9 8 Storage 11 | . 28 14 8 9 9 9 Processor 4 | . . . 5 . 8 9 Hackware 3 | . . . . . 7 8 Protection 5 | . . 10 8 9 1 1 Energy Gun 1 | . 14 1 1 . . . Ballistic Gun 9 | . 14 1 3 9 13 21 Ballistic Cannon 10 | . . 19 18 9 7 . Special Melee Weapon 3 | . . . 1 8 4 4 Naked Turns . | . . . . . . . Heaviest Build 43 | 19 24 37 43 36 32 32 Greatest Support 49 | 20 20 45 49 49 47 33 Greatest Overweight (x) 10 | 3 1 . 1 . 1 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 15 10 10 10 10 Average Capacity 9 | 7 9 10 9 10 10 10 Most Carried 10 | 2 10 10 10 10 10 10 Average Carried 7 | . 7 6 7 9 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 2 10 6 9 10 10 5 Class Distribution -------------------- 44% | Mutant 16% | Hacker-Mutant 14% | Hacker-Skirmisher 8% | Skirmisher 6% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Mat Gar Matter Collected 3631 | 246 116 245 1077 568 1028 351 Remotely . | . . . . . . . Salvage Created 4546 | 111 177 275 1412 735 1301 535 Parts 262 | 6 8 17 99 42 61 29 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 102 | . 3 12 26 18 28 15 Guns 44 | . 3 . 6 5 15 15 Cannons 58 | . . 12 20 13 13 . Classes Destroyed 13 | 2 3 2 3 . 2 1 Worker 4 | . 1 . 3 . . . Builder 6 | . . . 6 . . . Tunneler 4 | 1 . 1 2 . . . Recycler 5 | 1 . . 3 . 1 . Mechanic 1 | . . . . . 1 . Operator 2 | . . . 1 . 1 . Watcher 7 | . 1 . 2 1 3 . Swarmer 15 | . . 4 2 . 2 7 Grunt 54 | . 3 5 12 10 19 5 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . 1 . Sentry 28 | . . 3 10 7 6 2 Hunter 3 | . . . 2 1 . . Best Kill Streak 8 | 2 2 4 7 5 8 6 Combat Bots Only 7 | . 1 4 5 5 7 6 Max Kills in Single Turn 2 | 1 1 1 2 1 1 2 Gunslinging 1 | . . . . . . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Gar Damage Taken 5449 | . 160 264 1426 811 1269 1519 Core 582 | . . 26 116 74 141 225 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 690 | . . 90 345 . 255 . Core Remaining (%) 97 | 100 100 93 . . . . Volleys Fired 280 | 4 20 25 75 40 88 28 Largest 3 | 2 2 2 3 3 3 3 Hottest 144 | 70 70 88 144 118 94 109 Shots Fired 651 | 8 40 50 194 83 197 79 Gun 370 | 8 40 . 64 47 132 79 Cannon 281 | . . 50 130 36 65 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 591 | 4 20 50 171 76 197 73 Thermal 30 | 4 20 . . . . 6 Explosive . | . . . . . . . Electromagnetic 30 | . . . 23 7 . . Robot Hit Streak 27 | 6 16 11 16 11 27 25 Robot Miss Streak 9 | . 3 9 4 3 4 2 Penetration Max . | . . . . . . . Secondary Targets 10 | . 1 . . . 1 8 Max Gunslinging Chain 2 | . 1 . . . 1 2 Shots Hit Robots 535 | 6 31 43 127 75 185 68 Core Hits 258 | 3 9 39 74 39 66 28 Critical Kills 3 | . . . . . 2 1 Critical Parts Destroyed 3 | . . . . 1 2 . Critical Strikes 16 | . 1 . 3 2 8 2 Burn 2 | . 1 . . . . 1 Destroy 6 | . . . . 1 4 1 Blast 8 | . . . 3 1 4 . Melee Attacks 22 | . . . . 2 18 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 16 | . . . . 1 14 1 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 9801 | 74 387 628 3121 1587 2929 1075 Guns 4815 | 74 387 . 777 862 1640 1075 Cannons 4700 | . . 622 2087 725 1266 . Explosions 156 | . . . 156 . . . Melee . | . . . . . . . Ramming 130 | . . 6 101 . 23 . Kinetic 8725 | 23 197 622 2550 1484 2906 943 Thermal 529 | 51 190 . 156 . . 132 Explosive . | . . . . . . . Electromagnetic 417 | . . . 314 103 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . 1 . . 1 1 Average Corruption 1 | . . 1 . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . 6 . . 4 1 Message Errors 3 | . . 2 . . 1 . Matter Fused 4 | . . 2 . . 2 . Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 67 | . . . 60 . 7 . Projectiles 54 | . . . 47 . 7 . Explosions 13 | . . . 13 . . . Melee . | . . . . . . . Knockbacks 64 | . . 18 23 4 19 . Impact 1 | . . . 1 . . . Kinetic 57 | . . 16 19 4 18 . Secondary 6 | . . 2 3 . 1 . Self-Inflicted Damage 53 | . . . 53 . . . Shots 2 | . . . 2 . . . Rammed . | . . . . . . . Targets Rammed 29 | . . 1 21 . 7 . Kicked 29 | . . 1 21 . 7 . Crushed . | . . . . . . . Highest Temperature 482 | 36 216 324 482 462 198 212 Average Temperature 102 | 19 82 96 145 100 53 73 Received Heat Transfer 2436 | . 114 66 450 522 801 483 Effects 20 | . . . 17 3 . . Shutdowns 4 | . . . 4 . . . Energy Bleed 3 | . . . 3 . . . Interference 3 | . . . 1 2 . . Matter Decay 5 | . . . 4 1 . . Short Circuit 1 | . . . 1 . . . Damage (minor) 2 | . . . 2 . . . Damage (major) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1273 | 148 629 . 200 . . 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 4 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Peak Influence 881 | 10 138 230 663 881 626 555 Initial 369 | . 5 . 73 296 369 200 Average 366 | 3 67 123 341 582 433 385 Maximum Alert Level 3 | . . 1 2 3 2 2 Low Security (%) 22 | 100 100 80 17 . . . Level 1 35 | . . 19 45 21 47 57 Level 2 35 | . . . 36 40 52 42 Level 3 6 | . . . . 38 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . . 2 6 . 6 . Investigation 6 | . . 2 2 . 2 . Extermination . | . . . . . . . Reinforcement 6 | . . . 3 . 3 . Assault 1 | . . . . . 1 . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Gar Distress Signals 9 | . . . 5 . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 153 | . 8 14 41 24 49 17 Peak Tracking Total 7 | . 3 4 6 3 6 7 Tactical Retreats 11 | . . 2 1 1 6 1 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Traps Triggered 5 | . . . 1 . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts 50 | . . . . 21 4 25 Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 20 | . . . . 6 10 4 Reused 7 | . . . . . 5 2 Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 7 | . . . . . 5 2 Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Mat Gar Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Gar Machines Accessed 32 | . 2 7 10 4 9 . Terminals 17 | . 2 2 5 4 4 . Fabricators . | . . . . . . . Repair Stations 5 | . . 1 2 . 2 . Recycling Units 4 | . . 2 1 . 1 . Scanalyzers 4 | . . 2 1 . 1 . Garrison Access 2 | . . . 1 . 1 . Total Hacks 123 | . 3 33 43 5 39 . Successful 97 | . 3 31 27 4 32 . Failed 26 | . . 2 16 1 7 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . 1 2 . . . Terminals 51 | . 3 6 20 5 17 . Fabricators . | . . . . . . . Repair Stations 21 | . . 3 10 . 8 . Recycling Units 21 | . . 11 6 . 4 . Scanalyzers 26 | . . 13 5 . 8 . Garrison Access 4 | . . . 2 . 2 . Terminal Hacks 34 | . 3 5 9 4 13 . Record 11 | . 2 4 4 . 1 . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 4 | . . 1 2 . 1 . Open Door 1 | . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . Alert Level 2 | . . . . . 2 . Unreport Threat 2 | . . . . . 2 . Locate Traps 1 | . . . . . 1 . Reprogram Traps 3 | . . . . . 3 . Dispatch Records 1 | . . . . . 1 . Registered Components 1 | . . . 1 . . . Zone Layout 4 | . 1 . 1 . 2 . Garrison Registry 1 | . . . . 1 . . Patrol Navigation 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 18 | . . 3 7 . 8 . Scan Component 10 | . . 2 4 . 4 . Repair 8 | . . 1 3 . 4 . Recycling Unit Hacks 18 | . . 11 6 . 1 . Recycle Component 7 | . . 4 3 . . . Process 4 | . . 3 1 . . . Report Inventory 4 | . . 2 1 . 1 . Retrieve Matter 3 | . . 2 1 . . . Scanalyzer 23 | . . 12 3 . 8 . Insert Component 12 | . . 6 2 . 4 . Analyze 11 | . . 6 1 . 4 . Garrison Access Hacks 4 | . . . 2 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 26 | . 2 7 7 2 8 . Full Trace Events 10 | . . 4 3 . 3 . Feedback Events 2 | . . 1 . . 1 . Corruption 2 | . . 1 . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 11 | . . 6 1 . 4 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 8 | . . 1 3 . 4 . Time 239 | . . 32 86 . 121 . Parts Recycled 7 | . . 4 3 . . . Recycled Matter 643 | . . 422 221 . . . Retrieved Matter 803 | . . 582 221 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 12 | . . 6 2 . 4 . Part Schematics Acquired 11 | . . 6 1 . 4 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Mat Gar Used RIF Installer 2 | . . . . 1 . 1 Command Fork 1 | . . . . . . 1 Robots Hacked 11 | . . . . 1 9 1 Non-combat 8 | . . . . 1 7 . Combat 3 | . . . . . 2 1 Robot Hacks Applied 16 | . . . . 1 14 1 parse_system 8 | . . . . 1 6 1 no_distress 4 | . . . . . 4 . ignore_repairs 2 | . . . . . 2 . ignore_parts 1 | . . . . . 1 . check_alert 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Gar Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 56 | . . . . 56 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 27 | . . . . 27 . . Total Damage 655 | . . . . 655 . . Kills 6 | . . . . 6 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Mat Gar Turns Passed 6114 | 88 430 778 1262 1108 1956 492 Spaces Moved 3645 | 53 189 517 724 730 1181 251 Core 9 | 5 . . . . . 4 Treads . | . . . . . . . Legs 3636 | 48 189 517 724 730 1181 247 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 123 120 120 Average Speed 125 | 120 183 120 122 125 120 131 Slowest Speed 550 | 200 190 120 190 126 190 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 4 38 41 66 58 79 32 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 66 | . . . 62 . 4 . Melee . | . . . . . . . Projectile 41 | . . . 37 . 4 . AOE 25 | . . . 25 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Gar Total 4591 | 65 232 625 937 842 1543 347 Wait 328 | . 11 49 60 30 167 11 Move 3638 | 52 188 516 723 728 1180 251 Hop . | . . . . . . . Pick Up 56 | 2 8 7 16 1 21 1 Fast Attach 22 | 7 . 1 5 1 5 3 Attach 15 | . . 3 5 1 1 5 Detach 3 | . . 1 1 . 1 . Swap 78 | . 3 11 18 11 25 10 Drop 62 | . 2 11 13 7 26 3 Fire 280 | 4 20 25 75 40 88 28 Melee 22 | . . . . 2 18 2 Ram . | . . . . . . . Kick 29 | . . 1 21 . 7 . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap 50 | . . . . 21 4 25 Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: [*Fac x2] / [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: [*Fac x2] / [*Sto] / Gar) -8/Garrison History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 89 | -11/Junkyard | Entered Materials 303 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 11) 519 | -10/Materials | Entered another Materials area 519 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 899 | -9/Materials | Discovered new exit (range 13) 1146 | -9/Materials | Repaired Med. Armor Plating 1222 | -9/Materials | Discovered new exit (range 10) 1297 | -9/Materials | Entered another Materials area 1297 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1552 | -8/Materials | Discovered new exit (range 15) 1776 | -8/Materials | Build established: Skirmisher 1866 | -8/Materials | Discovered new exit (range 8) 1921 | -8/Materials | Repaired Med. Armor Plating 2243 | -8/Materials | Discovered new exit (range 13) 2387 | -8/Materials | Repaired Med. Storage Unit 2438 | -8/Materials | Repaired Adv. Assault Cannon 2483 | -8/Materials | Garrison activated, responded to threat 2558 | -8/Materials | Identified exit to Garrison 2559 | -8/Materials | Entered Garrison 2588 | -8/Garrison | Triggered checkpoint 2794 | -8/Garrison | Triggered checkpoint 2862 | -8/Garrison | Triggered checkpoint 2866 | -8/Garrison | Build established: Mutant 2891 | -8/Garrison | Discovered new exit (range 14) 2922 | -8/Garrison | Installed Relay Interface Framework 3012 | -8/Garrison | Rescued a captive Derelict 3013 | -8/Garrison | Rescued a captive Derelict 3112 | -8/Garrison | Triggered checkpoint 3154 | -8/Garrison | Triggered checkpoint 3214 | -8/Garrison | Triggered checkpoint 3326 | -8/Garrison | Discovered new exit (range 13) 3326 | -8/Garrison | Discovered new exit (range 60) 3326 | -8/Garrison | Discovered new exit (range 74) 3360 | -8/Garrison | Triggered checkpoint 3494 | -8/Garrison | Triggered checkpoint 3667 | -8/Garrison | Entered Materials 4355 | -8/Materials | Build established: Hacker-Mutant 4405 | -8/Materials | Repaired Imp. Aluminum Leg 4438 | -8/Materials | Repaired Imp. Aluminum Leg 4474 | -8/Materials | Repaired Imp. Aluminum Leg 4480 | -8/Materials | Discovered new exit (range 10) 4722 | -8/Materials | Destroyed 7 combat bots 5018 | -8/Materials | Core integrity fell below 50% 5081 | -8/Materials | Discovered new exit (range 20) 5154 | -8/Materials | Build established: Hacker-Skirmisher 5267 | -8/Materials | First assault squad dispatched 5307 | -8/Materials | Discovered new exit (range 9) 5441 | -8/Materials | Repaired Imp. Assault Rifle 5622 | -8/Materials | Identified exit to Garrison 5623 | -8/Materials | Entered Garrison 5672 | -8/Garrison | Triggered checkpoint 5701 | -8/Garrison | Expanded RIF knowledge: Command Fork 5770 | -8/Garrison | Triggered checkpoint 5868 | -8/Garrison | Triggered checkpoint 6055 | -8/Garrison | Spotted B-75 Beast 6055 | -8/Garrison | Spotted B-75 Beast 6077 | -8/Garrison | Core integrity fell below 20% 6115 | -8/Garrison | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 06073_ Jacked B-75 Beast... >>parse_system Reading system data... 06074_ Identified Adv. Beam Rifle. 06076_ Aluminum Leg destroyed. 06076_ Knocked back. 06079_ Imp. Sensor Array destroyed. 06082_ B-75 Beast suffers critical hit (Burn). 06086_ Lgt. Nuclear Core destroyed. 06086_ Aluminum Leg destroyed. 06086_ Hacking Suite destroyed. 06086_ Critical hit (Blast). 06089_ Hpw. Shotgun destroyed. 06098_ Aluminum Leg destroyed. 06099_ Acquired 4 matter. 06101_ Imp. Assault Rifle destroyed. 06103_ B-75 Beast destroyed. 06104_ Acquired 36 matter. 06109_ Imp. Ion Engine destroyed. 06109_ Knocked back. Map ----- +----------------------------------------------------+ | ??????????????# ## ## #???????????????????? | | ????????????### ## ## #???????????????????? | | ????????????# "???????????????????? | | ????????????# "???????????????????? | | ????????????# "???????????????????? | | ????????????? "???????????????????? | | ?????????????## ## ## #???????????????????? | | ????????????? # ## ## ##############??????? | | ????????????? # ????? | | ????????????# + #????????? | | ????????????# #% [ #????????? | | ????????????# #*!%## ## #########????????????? | | ????????????# + ## ## #????????????????????? | | ????????????# # ######## #????????????????????? | | ????????????# # #??????# #????????????????????? | | ????????????# # #??????# #????????????????????? | | ????????????#[# #??????# #????????????????????? | | ????????????#%# #??????# ######### ##"??????? | | #############+#% #??????# ??? | | ^ =[*=%= #??????# ??? | | ^%[% =[% #??????# ######### ###??????? | | ^ [* #??????# #????????????????????? | | ###### ###########???#### #????????????????????? | | ?????# #?????????????#%## %#????????????????????? | | ?????#= #????????????##!!# ##???????????????????? | | ???###%*#????????????#;*%@BB!#???????????????????? | | ???# ! #????????????##%%%BB!#???????????????????? | | ???# #?????????????# [ !#???????????????????? | | ???# #?#######?????#%% #???????????????????? | | ???### ###!!!!!#?????# !#???????????????????? | | ?????# !#?????# !#???????????????????? | | ?????# / !#?????# !#???????????????????? | | ?????######!!!!!#?????########???????????????????? | | ??????????#######????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Target Analysis 5 Offensive Hacking 20 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Imp. EM Shotgun | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalGlidesysStick Manual? 0 Play Time 01:25:15 Cumulative 23.5 hours Start 2023.04.29 @ 20:49:52 End 2023.04.29 @ 22:16:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 13 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12563dab-f482-45e8-a9c3-924ae61013d1