Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 17:37:59 Player: Zeta Lockhart Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (133) 665 Value Destroyed (4869) 4869 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (151) 151 TOTAL SCORE: 9945 Bonus ------- High Alert Combat Kills 151 Cogmind --------- Core Integrity 0/1000 Matter 76/300 Energy 42/160 System Corruption 52% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (3) -------- Light Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (5) ------ Medium Storage Unit Medium Storage Unit > --- WEAPON (5) ------- Heavy Proton Missile Launcher Heavy Pick > --- INVENTORY (10) --- Micro Fission Core Improved Heat Sink Medium Storage Unit Phase Shifter Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Medium Storage Unit Improved Weapon Cycler Improved Weapon Shielding > --- WEAPON ----------- Heavy Laser Gauss Rifle KE Penetrator Mass Driver Heavy Missile Launcher > --- INVENTORY -------- Light Fission Core Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Medium Storage Unit Phase Shifter Heavy Assault Rifle Heavy Proton Missile Launcher Heavy Pick [Rating: 72] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power 2 | . . . . . 1 . . 1 Propulsion 2 | . . . . . . 1 . 1 Utility 3 | . . . 1 . . 1 1 . Weapon 3 | . . . 1 . 1 . 1 . Parts Attached 179 | 6 1 9 15 7 16 5 33 87 Power 24 | 1 . 1 1 . 4 1 4 12 Engine 12 | 1 . 1 1 . 1 . 1 7 Core 12 | . . . . . 3 1 3 5 Reactor . | . . . . . . . . . Propulsion 45 | 2 . 3 5 . 2 1 6 26 Treads 21 | 2 . . 5 . 2 1 3 8 Leg 24 | . . 3 . . . . 3 18 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 34 | 1 1 2 2 5 . 3 10 10 Device 20 | . 1 2 1 1 . 2 7 6 Storage 5 | 1 . . . 2 . . . 2 Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 9 | . . . 1 2 . 1 3 2 Artifact . | . . . . . . . . . Weapon 76 | 2 . 3 7 2 10 . 13 39 Energy Gun 19 | 1 . 3 2 . 2 . 2 9 Energy Cannon 6 | . . . . . 3 . 1 2 Ballistic Gun 32 | 1 . . 3 2 . . 5 21 Ballistic Cannon 5 | . . . . . 1 . 1 3 Launcher 9 | . . . . . 4 . 2 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . 2 . . . 2 . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . . 3 . 1 2 Corrupted Parts 3 | . . . . . . . . 3 System Corruption 19 | . . . . . . . . 19 Parts Lost 83 | . . . 4 . . . 22 57 Power 14 | . . . 1 . . . 3 10 Propulsion 19 | . . . 2 . . . 5 12 Utility 15 | . . . . . . . 5 10 Weapon 35 | . . . 1 . . . 9 25 Highest Loss Streak 14 | . . . 4 . . . 6 14 To Critical Strikes 3 | . . . . . . . . 3 Average Slot Usage (%) 83 | . 94 95 85 99 89 79 78 78 Engine 5 | . 14 14 10 11 1 . . 6 Core 4 | . . . . . 7 7 10 3 Treads 11 | . 28 10 16 22 18 15 15 3 Leg 7 | . . 17 3 . . . 1 14 Device 12 | . 8 10 11 11 9 10 15 11 Storage 8 | . 14 14 11 11 9 7 6 8 Protection 4 | . . . 4 10 9 7 5 1 Energy Gun 7 | . 14 14 13 11 7 . 2 8 Energy Cannon 1 | . . . . . 1 7 1 1 Ballistic Gun 11 | . 14 13 13 21 11 7 8 12 Ballistic Cannon 3 | . . . . . 6 7 6 1 Launcher 1 | . . . . . 8 7 2 . Peak Build Rating 72 | 6 8 14 17 17 27 30 48 72 Average Rating 33 | 5 6 9 14 16 22 26 36 54 On Entrance 16 | . 6 8 14 16 17 25 29 37 Naked Turns . | . . . . . . . . . Heaviest Build 74 | 14 16 17 25 32 41 44 62 74 Greatest Support 120 | 40 40 40 40 40 43 63 63 120 Greatest Overweight (x) 4 | . . . 4 . . 1 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 8 10 10 10 10 Most Carried 10 | 5 8 8 8 9 10 10 10 10 Average Carried 8 | 2 7 7 7 8 9 9 9 8 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 Final Carried 10 | 4 8 7 8 8 10 10 10 4 Class Distribution -------------------- 28% | Scavenger-Tank 20% | Mutant 18% | Tank 13% | Scavenger-Skirmisher 9% | Scavenger-Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Matter Collected 4260 | 206 136 275 164 75 209 128 1028 2039 Remotely . | . . . . . . . . . Salvage Created 5677 | . . 574 401 69 396 138 1133 2966 Parts 317 | . . 23 26 7 25 7 62 167 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 13 | . . 2 . . . . 1 10 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 89 | . . 12 7 4 4 . 21 41 Melee 8 | . . . 5 . . . 3 . Guns 55 | . . 12 2 4 2 . 4 31 Cannons 18 | . . . . . . . 13 5 AOE 7 | . . . . . 2 . 1 4 Classes Destroyed 15 | . . 3 3 . 2 . 4 3 Worker 8 | . . . 1 . . . . 7 Builder 13 | . . . . . . . 4 9 Tunneler 3 | . . 2 . . . . . 1 Hauler 1 | . . . . . 1 . . . Recycler 10 | . . . . . 2 2 1 5 Mechanic 1 | . . . . . . . . 1 Operator 1 | . . . . . . . . 1 Watcher 7 | . . . 1 . 2 1 2 1 Swarmer 16 | . . 1 . 4 . . 4 7 Grunt 37 | . . 11 3 . 2 . 7 14 Brawler 2 | . . . . . . . . 2 Duelist 1 | . . . . . . . 1 . Sentry 7 | . . . 4 . 2 . 1 . Hunter 12 | . . . . . . . 5 7 Programmer 14 | . . . . . . . 3 11 Best Kill Streak 11 | . . 8 7 4 3 1 5 11 Combat Bots Only 9 | . . 6 6 4 2 . 4 9 Max Kills in Single Turn 5 | . . 2 1 2 2 1 2 5 Gunslinging 1 | . . 1 . 1 . . . 1 Exploded 2 | . . . . . 1 . 1 2 Melee 1 | . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Hostile Shots Fired 793 | . . 43 58 10 12 . 194 476 Missed 234 | . . 14 17 2 4 . 59 138 Damage Taken 10639 | . . 363 620 58 119 96 2598 6785 Core 1329 | . . 28 91 . 15 . 184 1011 Absorbed by Shields 317 | . . . . . . . 317 . Redirected to Shielding 191 | . . . . . . . 106 85 Core Remaining (%) 90 | 100 . 88 . 77 97 100 78 . Volleys Fired 281 | . 2 42 10 3 12 1 58 153 Largest 5 | . 2 2 3 3 4 4 5 5 Hottest 274 | . 70 70 102 102 159 171 232 274 Shots Fired 882 | . 4 80 24 9 39 4 184 538 Gun 700 | . 4 80 24 9 24 1 90 468 Cannon 172 | . . . . . 12 2 92 66 Launcher 10 | . . . . . 3 1 2 4 Special . | . . . . . . . . . Kinetic 591 | . 2 42 15 6 24 2 150 350 Thermal 190 | . 2 20 5 3 12 1 26 121 Explosive 7 | . . . . . 3 1 . 3 Electromagnetic 94 | . . 18 4 . . . 8 64 Robot Hit Streak 15 | . 1 14 14 3 8 5 9 15 Robot Miss Streak 8 | . 2 4 2 1 3 1 6 8 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 15 | . . 2 1 3 . . . 9 Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 Shots Hit Robots 505 | . 1 54 32 6 21 3 107 281 Core Hits 261 | . . 30 12 4 15 2 61 137 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 10 | . . 1 . . . . 2 7 Critical Strikes 27 | . . 4 2 . . 1 5 15 Burn 8 | . . 3 . . . . 1 4 Destroy 10 | . . 1 . . . . 2 7 Blast 4 | . . . . . . 1 1 2 Corrupt 2 | . . . . . . . . 2 Sever 3 | . . . 2 . . . 1 . Melee Attacks 23 | . . . 13 . . . 10 . Impact . | . . . . . . . . . Slashing 23 | . . . 13 . . . 10 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14530 | . 13 764 734 94 669 137 3011 9108 Guns 8100 | . 13 730 320 94 206 13 826 5898 Cannons 2616 | . . . . . 178 48 1253 1137 Explosions 2911 | . . . . . 267 42 615 1987 Melee 690 | . . . 408 . . . 282 . Ramming 213 | . . 34 6 . 18 34 35 86 Kinetic 7335 | . . 364 211 80 282 40 1768 4590 Thermal 3374 | . 13 179 43 14 102 21 761 2241 Explosive 1880 | . . . . . 267 42 105 1466 Electromagnetic 1038 | . . 187 66 . . . 60 725 Impact . | . . . . . . . . . Slashing 690 | . . . 408 . . . 282 . Piercing . | . . . . . . . . . Highest Corruption 52 | . . . 1 1 . . 4 52 Average Corruption 15 | . . . 1 1 . . 3 28 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 133 | . . . 2 2 . . 21 108 Message Errors 30 | . . . 1 . . . 9 20 Matter Fused 23 | . . . . . . . 3 20 Heat Flow Errors 6 | . . . . 1 . . . 5 Energy Discharges 24 | . . . 1 1 . . 6 16 Parts Rejected 4 | . . . . . . . . 4 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 15 | . . . . . . . . 15 Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . . . 1 1 Alerts 3 | . . . . . . . 1 2 Weapon Failures 24 | . . . . . . . 1 23 Overload Shots . | . . . . . . . . . Overflow Damage 483 | . . . . . 5 19 199 260 Projectiles 67 | . . . . . . . 15 52 Explosions 413 | . . . . . 5 19 181 208 Melee 3 | . . . . . . . 3 . Knockbacks 14 | . . . . . . . 11 3 Impact . | . . . . . . . . . Kinetic 14 | . . . . . . . 11 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 1023 | . . . . . . 29 630 364 Shots 17 | . . . . . . 1 10 6 Rammed 14 | . . 4 2 . 1 2 3 2 Targets Rammed 35 | . . 10 2 . 1 3 6 13 Kicked 19 | . . 6 . . . . 2 11 Crushed 2 | . . . . . . 1 1 . Highest Temperature 495 | . 18 114 9 207 141 63 402 495 Average Temperature 108 | . 10 42 3 50 41 38 104 141 Received Heat Transfer 1425 | . . 162 240 . 54 . 279 690 Effects 11 | . . . . . . . 2 9 Shutdowns 4 | . . . . . . . 1 3 Energy Bleed 3 | . . . . . . . 1 2 Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 10 | . . . . . . . . 10 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 1 1 . . . . 5 Heat Transferred 5713 | . 37 740 111 37 259 37 905 3587 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Peak Influence 624 | . . 195 314 149 160 61 366 624 Initial 133 | . . . 76 44 57 38 . 133 Average 157 | . . 70 192 147 84 33 113 281 Maximum Alert Level 2 | . . . 1 . . . 1 2 Low Security (%) 71 | 100 100 100 48 100 100 100 74 42 Level 1 20 | . . . 51 . . . 25 34 Level 2 7 | . . . . . . . . 23 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . . . . . . . 7 11 Investigation 3 | . . . . . . . 2 1 Extermination 6 | . . . . . . . 3 3 Reinforcement 7 | . . . . . . . 2 5 Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 7 | . . . . . . . 2 5 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Distress Signals 4 | . . 3 . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 126 | . 1 15 12 3 6 1 31 57 Peak Tracking Total 10 | . 1 3 6 3 2 . 4 10 Tactical Retreats 5 | . . 1 . . . . 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 12 | . . 1 1 . . 1 4 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 22 | . . . . . 1 . 9 12 Max in Single Turn 5 | . . . . . 1 . 5 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 4 | . . 1 1 . . . 1 1 Terminals 2 | . . . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 11 | . . 1 3 . . . 4 3 Successful 3 | . . 1 1 . . . 1 . Failed 8 | . . . 2 . . . 3 3 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 7 | . . . 3 . . . 4 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . 1 1 . . . 1 . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . 1 . . . . . . Reinforcement Status 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 2 | . . . . . . . 1 1 Full Trace Events 2 | . . . . . . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Turns Passed 6715 | 110 183 666 433 322 569 566 1656 2210 Spaces Moved 3460 | 68 104 372 206 186 289 316 817 1102 Core 15 | 12 . . 3 . . . . . Treads 2096 | 56 104 109 153 186 289 316 677 206 Legs 1349 | . . 263 50 . . . 140 896 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 120 120 160 160 160 120 120 Average Speed 148 | 140 160 131 157 160 160 161 157 136 Slowest Speed 260 | 160 160 160 250 160 160 240 240 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 28 | 4 18 83 25 49 26 10 17 26 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 2 | . . 1 . . 1 . . . Unknown Exits Taken 6 | 1 1 . 1 1 . 1 1 . Scrap Searched 4 | . . 1 . 3 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 270 | . . . . . 26 5 139 100 Melee . | . . . . . . . . . Projectile 55 | . . . . . 3 . 2 50 AOE 215 | . . . . . 23 5 137 50 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total 4391 | 83 118 469 279 205 369 370 1038 1460 Wait 215 | . . 17 14 . 27 38 86 33 Move 3452 | 67 103 371 205 185 288 315 816 1102 Hop . | . . . . . . . . . Pick Up 113 | 10 8 8 9 2 7 2 15 52 Fast Attach 77 | . 1 3 6 6 14 4 14 29 Attach 100 | 6 . 6 9 1 2 1 19 56 Detach 13 | . . . 3 . . 1 7 2 Swap 3 | . . . . . . . 1 2 Drop 79 | . 4 12 8 8 18 5 6 18 Fire 281 | . 2 42 10 3 12 1 58 153 Melee 23 | . . . 13 . . . 10 . Ram . | . . . . . . . . . Kick 19 | . . 6 . . . . 2 11 Crush 16 | . . 4 2 . 1 3 4 2 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 12) 294 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 355 | -10/Mines | Excavation squad dispatched 355 | -10/Mines | A large section of the Mines collapsed 529 | -10/Mines | Learned Materials interactive machine intel 605 | -10/Mines | Excavation squad dispatched 627 | -10/Mines | Identified exit to Materials 675 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 734 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 855 | -10/Mines | Excavation squad dispatched 960 | -10/Mines | Entered Materials 960 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 961 | -9/Materials | Loaded intel: 18 interactive machine locations 1216 | -9/Materials | Lost 4 parts (1p2n1w) 1382 | -9/Materials | Discovered new exit (range 7) 1393 | -9/Materials | Entered Mines 1452 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1551 | -9/Mines | Build established: Scavenger-Tank 1671 | -9/Mines | Learned location of 1 exit from Materials 1707 | -9/Mines | Discovered new exit (range 5) 1708 | -9/Mines | Learned location of Storage (-7) 1715 | -9/Mines | Entered Materials 1715 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1716 | -8/Materials | Identified exit to Factory 2268 | -8/Materials | Discovered exit to Factory (range 6) 2284 | -8/Materials | Entered Factory 2284 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2285 | -7/Factory | Identified exit to Storage 2357 | -7/Factory | Build established: Tank 2837 | -7/Factory | Discovered new exit (range 7) 2850 | -7/Factory | Entered another Factory area 2850 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3326 | -6/Factory | Lost 5 parts (1n2u2w) 3952 | -6/Factory | Lost 3 parts (1n2w) 4125 | -6/Factory | Lost 6 parts (1p3u2w) 4311 | -6/Factory | Lost 6 parts (2p3n1w) 4423 | -6/Factory | Build established: Scavenger-Tank 4501 | -6/Factory | Discovered new exit (range 4) 4506 | -6/Factory | Entered another Factory area 4506 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5039 | -5/Factory | Lost 3 parts (1n1u1w) 5122 | -5/Factory | Lost 3 parts (2p1u) 5152 | -5/Factory | System corruption reached 10% 5291 | -5/Factory | Destroyed 9 combat bots 5300 | -5/Factory | Lost 13 parts (2p2n3u6w) 5642 | -5/Factory | System corruption reached 30% 5678 | -5/Factory | Lost 4 parts (3n1w) 5728 | -5/Factory | Build established: Scavenger-Skirmisher 5761 | -5/Factory | Core integrity fell below 50% 5788 | -5/Factory | Lost 3 parts (1p1n1w) 5845 | -5/Factory | Lost 7 parts (2p1n1u3w) 6516 | -5/Factory | Lost 3 parts (2p1w) 6583 | -5/Factory | Build established: Scavenger-Gunner 6606 | -5/Factory | First assault squad dispatched 6682 | -5/Factory | Garrison activated, responded to threat 6701 | -5/Factory | Crushed by falling debris 6701 | -5/Factory | Core integrity fell below 20% 6716 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Core. 06704_ Imp. Medium Treads destroyed. 06704_ Slug penetrates G-67 Veteran. 06704_ G-67 Veteran knocked back. 06705_ Slug penetrates Earth. 06705_ Mass Driver destroyed. 06705_ Slug penetrates I-47 Archangel. 06705_ I-47 Archangel suffers critical hit (Destroy). 06705_ KE Penetrator destroyed. 06706_ System corrupted: Matter fused (-9). 06707_ Slug penetrates Unfinished Machinery. 06708_ Penetrated by Slug. 06709_ Acquired 35 matter. 06709_ Adv. Heat Sink destroyed. 06711_ Imp. Medium Treads destroyed. 06711_ Critical hit (Burn: +37). 06711_ Penetrated by Slug. 06714_ Hvy. Assault Rifle destroyed. 06715_ Penetrated by Slug. 06715_ Imp. Weapon Cycler destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????# ??????????????? | | ???????????????##################;###????????????? | | ?????????????? # #????????????? | | ?????????????? # ! #????????????? | | ???????????""""""" # #????????????? | | ????????? # [ #????????????? | | ?????????""""""""" # #????????????? | | ?????????? i #????????????? | | ?????????""""""""" %g #????????????? | | ????????? @ #????????????? | | ????????????"""" % #????????????? | | ????????????""" [ ;#???????????? | | ??????#""#########;# ##################### | | ??????# ^ = u % + = """ | | ??????# % ^ # """" """" "Y" | | ?????#" %%% R # """" """" | | ?????+ ^ g """% # """" """" | | ?????##== """ # """" """" | | ??????#== h ^ # | | ??????# hh< ""% # | | ??????# """ ####### | | ??????# ^ """ ##############+######### | | ?????? % ##### | | ??????? ! """ | | ??????? """ | | ???????? " ^ | | ????????? | | ?????????? | | ??????????? % | | ????????????? ###+################# """""" | | ????????????? ?????????????????????# """""" | | ??????????????????????################ """""" | | ??????????????????????# ! # """""" | | ??????????????????????# [# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 38 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Unlikely Earthworm Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed TeslaPitchforkPlating Manual? 0 Play Time 01:51:25 Cumulative 12.0 hours Start 2025.01.25 @ 15:43:25 End 2025.01.25 @ 17:37:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f4afb44-42fb-4d8e-9665-44dde211f8f9